NCompass Live - April 27, 2016
http://nlc.nebraska.gov/ncompasslive/
The library is the intellectual crossroads of the university, a place where students come to research, explore, and discover. It was in this spirit that a new service - an Innovation Lab - was established during the Fall Quarter of 2015 in the John M. Pfau Library at California State University, San Bernardino.
The Innovation Lab is a technology-focused "Makerspace" for students that encourages creativity and inquiry, facilitates cross-disciplinary collaboration, and promotes true innovation. The ability to work hands-on with emerging technologies and rapidly prototype solutions gives students greater understanding of real-world problems. The lab is open to all CSUSB students regardless of discipline, skill set, or background. In addition, the lab is a safe space where students can learn to persevere in the face of failure - a skill central to lifelong learning and success in the 21st century.
Embarking on an innovative new service can be rife with pitfalls and obstacles. The presenter, former Head of Library Information Technology at CSU's Pfau Library, will share the logistics involved with planning, implementing and maintaining a makerspace. Technologies (3D scanning, printing, and modeling; CNC milling, Arduino, RaspberryPi), services (workshops, peer-to-peer tutoring), and policies will be discussed. He will also share mistakes as well as triumphs, and will address the lessons learned during the first year of operation.
Presenter: Jonathan Smith, Director for Library Technology, Sonoma (Calif.) State University.
http://decay.io/intro/
In the biological world, Decay is a physical phenomenon where materials become a simpler form of material and energy.
But in the culture of making objects, decay is a multidimensional problem. The physical decay of an object fails to sync up to the behavioural, cultural, or digital decay of that thing.
Decay becomes the natural output of an ecosystem of use, disuse, and obsolescence not dictated by material, but by software and consumer expectation from software behaviour. This decay is taking the form of obsolescence and apathy: a world of forgotten things with short lifespans and nowhere to go afterwards.
The danger is that culture rot is claiming the utility of objects before material rot ever does, and the physical casings that held the once functional circuits and software can take an eternity to decay.
To combat this, decay must be reframed as inherent to the value of an object. This can be done by situating time as something that adds value (or detracts by its absence), and by challenging the emerging anonymity and replaceability of network connected objects.
We want to enable a graceful ecosystem of creation, decay, and rebirth in a software-infested and thing-saturated world.
http://decay.io/intro/
In the biological world, Decay is a physical phenomenon where materials become a simpler form of material and energy.
But in the culture of making objects, decay is a multidimensional problem. The physical decay of an object fails to sync up to the behavioural, cultural, or digital decay of that thing.
Decay becomes the natural output of an ecosystem of use, disuse, and obsolescence not dictated by material, but by software and consumer expectation from software behaviour. This decay is taking the form of obsolescence and apathy: a world of forgotten things with short lifespans and nowhere to go afterwards.
The danger is that culture rot is claiming the utility of objects before material rot ever does, and the physical casings that held the once functional circuits and software can take an eternity to decay.
To combat this, decay must be reframed as inherent to the value of an object. This can be done by situating time as something that adds value (or detracts by its absence), and by challenging the emerging anonymity and replaceability of network connected objects.
We want to enable a graceful ecosystem of creation, decay, and rebirth in a software-infested and thing-saturated world.
Tinkers, Printers & Makers: Makerspaces in the Library (NEFLIN 2015)Michael Sauers
Presented online for NEFLIN on 10 February 2015 with Marcia Dority Baker & Gordon Wyant.
Note: Some of the slides have internal transitions that don't translate well in SlideShare. Feel free to download the original file from SlideShare to make those slides more readable.
Academic Libraries as Makerspace: 3D Printing and Knowledge CreationKathlin Ray
As part of an ongoing plan to transform an underutilized science and engineering library into a lively incubator for student-faculty collaboration and innovation, staff at the University of Nevada, Reno decided to launch a bold initiative: build a 3D scanning and printing “makerspace” and make it available to the entire campus. The service has been wildly successful with 3D printers running 24 hours a day. Furthermore, positioning the library as a place that facilitates knowledge creation beyond text based tools and resources has been a game changer. Students are highly motivated to learn new skills in order to take advantage of new technologies (Lynda.com gets heavy use); they experiment and iterate quickly to perfect their designs. Even better, students from engineering are now rubbing elbows with people from fields such as biology, computer science, geology, and even art. Like the printing press and the personal computer, 3-D printers have been hailed as a revolutionary device that will ultimately transform the way the world operates.
This talk was first presented at the Maryland Society for Educational Technology 2014 Common Ground conference. It is meant as an introductory talk about 3D printing and how to get started designing for 3D printing and printing even if you don't have a 3D printer.
We discuss:
* What exactly is 3D printing
* What can it do
* What it can't do
* The uses of 3D printing in fashion, architecture, food, medical devices, and tools
* Real world projects using 3D printing and everyday people
* How 3D printing can be used in the classroom
* Different types of 3D printers
* Different types of 3D printing materials
* Different software solutions for creating 3D designs
* Some 3D printing resources
Libraries have been places of discovery and learning for a long time, but they are now taking it a step further, thanks to the makerspace movement, by providing an initial spark for ideas that may grow into an intellectual flame down the road. A makerspace is a collaborative learning environment where people of all ages and with common interests (e.g., science, technology, engineering, arts, and math — STEAM) can meet, socialize and/or collaborate while sharing innovative ideas and learning new skills. People can now visit their local library makerspace and gain hands-on experiences with emerging technologies that they probably do not have access to otherwise. Lifelong learning is a vital component for the continued success of libraries and makerspaces are just another aspect helping to make all this happen. In this webinar,
+ Learn how to create a library makerspace on little to no budget.
+ Discover the process/resources used to maintain an engaging makerspace that will thrive for many years.
+ Understand wholeheartedly that the library makerspace is a perfect place to share emerging technologies with patrons, so that they can become well-informed citizens and responsible users of technology.
+ Gain an appreciation as to what other libraries are doing in this new exciting space.
+ Acquire numerous programming ideas to help foster creativity and learning.
+ Survey the emerging technology landscape for new learning prospects to include in your makerspace.
+ Create a growing “Rolodex” of opportunities for partnerships to help boost your makerspace outreach.
Thought: The Future of Mobile and Embedded Application InputTechWell
Control of complex machines by human thought has been a mainstay of science fiction writing and films for years. In the movie Firefox, Clint Eastwood steals a highly advanced Russian fighter jet that is controlled by the pilot’s thoughts. But real devices are now appearing that purport to use our brainwaves as input. Is this technology a reality today? If not, how far away is it? What sort of thought input is possible and where could it be used? Jim McKeeth examines the roots of the technologies that allow a view of—and the possibilities for direct input from—the human mind and the augmentation of the mind, perception, and thought processes. Jim shares these processes which include real-world examples and a demonstration with volunteers controlling software and hardware using only their thoughts and feelings. Come see how this still-evolving and little-known technology works today, learn how it can be used in some applications, and explore its longer-term implications.
This is a small sampling of the projects I have worked on during my time in the Berry College Creative Technologies program. These projects demonstrate my skills with PCB Design, 3D Modeling, Arduino Microcontrollers, and Hardware Design.
Unleash your Creativity with MakedEd/MakerspacesKim Caise
This presentation features how to setup, use and overcome challenges to using makerspaces/makered activities. Examples of student activities and storage components are featured throughout the presentation
NCompass Live - April 10, 2024
http://nlc.nebraska.gov/ncompasslive/
Libraries have been offering programming for decades, and in many cases the model has been, "Let’s plan a program, promote it, and see who shows up." This approach hasn’t changed much, even with social and technological changes, not to mention the pandemic and streaming programs. Program planning with a marketing mindset starts with identifying your customer’s needs and wants, then developing programs and services to meet those needs and wants. We’ll discuss how to use research – quantitative and qualitative – to plan and market programs that will engage your customers. We’ll talk about "bundling" programs and services for different audience segments. We’ll also cover how this more strategic approach can save time and resources for your library.
Presenter: Cordelia Anderson, Library Marketing and Communications Consultant, Cordelia Anderson Consulting.
Katarina Spears, Library Director; Baylee Hughes, Community Engagement Librarian, James L. Hamner Public Library, Amelia Court House, VA (Population served: 13,400)
Big Talk From Small Libraries 2024
February 23, 2024
http://nlcblogs.nebraska.gov/bigtalk
More Related Content
Similar to NCompass Live: Lessons Learned Establishing a Technology Makerspace
Tinkers, Printers & Makers: Makerspaces in the Library (NEFLIN 2015)Michael Sauers
Presented online for NEFLIN on 10 February 2015 with Marcia Dority Baker & Gordon Wyant.
Note: Some of the slides have internal transitions that don't translate well in SlideShare. Feel free to download the original file from SlideShare to make those slides more readable.
Academic Libraries as Makerspace: 3D Printing and Knowledge CreationKathlin Ray
As part of an ongoing plan to transform an underutilized science and engineering library into a lively incubator for student-faculty collaboration and innovation, staff at the University of Nevada, Reno decided to launch a bold initiative: build a 3D scanning and printing “makerspace” and make it available to the entire campus. The service has been wildly successful with 3D printers running 24 hours a day. Furthermore, positioning the library as a place that facilitates knowledge creation beyond text based tools and resources has been a game changer. Students are highly motivated to learn new skills in order to take advantage of new technologies (Lynda.com gets heavy use); they experiment and iterate quickly to perfect their designs. Even better, students from engineering are now rubbing elbows with people from fields such as biology, computer science, geology, and even art. Like the printing press and the personal computer, 3-D printers have been hailed as a revolutionary device that will ultimately transform the way the world operates.
This talk was first presented at the Maryland Society for Educational Technology 2014 Common Ground conference. It is meant as an introductory talk about 3D printing and how to get started designing for 3D printing and printing even if you don't have a 3D printer.
We discuss:
* What exactly is 3D printing
* What can it do
* What it can't do
* The uses of 3D printing in fashion, architecture, food, medical devices, and tools
* Real world projects using 3D printing and everyday people
* How 3D printing can be used in the classroom
* Different types of 3D printers
* Different types of 3D printing materials
* Different software solutions for creating 3D designs
* Some 3D printing resources
Libraries have been places of discovery and learning for a long time, but they are now taking it a step further, thanks to the makerspace movement, by providing an initial spark for ideas that may grow into an intellectual flame down the road. A makerspace is a collaborative learning environment where people of all ages and with common interests (e.g., science, technology, engineering, arts, and math — STEAM) can meet, socialize and/or collaborate while sharing innovative ideas and learning new skills. People can now visit their local library makerspace and gain hands-on experiences with emerging technologies that they probably do not have access to otherwise. Lifelong learning is a vital component for the continued success of libraries and makerspaces are just another aspect helping to make all this happen. In this webinar,
+ Learn how to create a library makerspace on little to no budget.
+ Discover the process/resources used to maintain an engaging makerspace that will thrive for many years.
+ Understand wholeheartedly that the library makerspace is a perfect place to share emerging technologies with patrons, so that they can become well-informed citizens and responsible users of technology.
+ Gain an appreciation as to what other libraries are doing in this new exciting space.
+ Acquire numerous programming ideas to help foster creativity and learning.
+ Survey the emerging technology landscape for new learning prospects to include in your makerspace.
+ Create a growing “Rolodex” of opportunities for partnerships to help boost your makerspace outreach.
Thought: The Future of Mobile and Embedded Application InputTechWell
Control of complex machines by human thought has been a mainstay of science fiction writing and films for years. In the movie Firefox, Clint Eastwood steals a highly advanced Russian fighter jet that is controlled by the pilot’s thoughts. But real devices are now appearing that purport to use our brainwaves as input. Is this technology a reality today? If not, how far away is it? What sort of thought input is possible and where could it be used? Jim McKeeth examines the roots of the technologies that allow a view of—and the possibilities for direct input from—the human mind and the augmentation of the mind, perception, and thought processes. Jim shares these processes which include real-world examples and a demonstration with volunteers controlling software and hardware using only their thoughts and feelings. Come see how this still-evolving and little-known technology works today, learn how it can be used in some applications, and explore its longer-term implications.
This is a small sampling of the projects I have worked on during my time in the Berry College Creative Technologies program. These projects demonstrate my skills with PCB Design, 3D Modeling, Arduino Microcontrollers, and Hardware Design.
Unleash your Creativity with MakedEd/MakerspacesKim Caise
This presentation features how to setup, use and overcome challenges to using makerspaces/makered activities. Examples of student activities and storage components are featured throughout the presentation
NCompass Live - April 10, 2024
http://nlc.nebraska.gov/ncompasslive/
Libraries have been offering programming for decades, and in many cases the model has been, "Let’s plan a program, promote it, and see who shows up." This approach hasn’t changed much, even with social and technological changes, not to mention the pandemic and streaming programs. Program planning with a marketing mindset starts with identifying your customer’s needs and wants, then developing programs and services to meet those needs and wants. We’ll discuss how to use research – quantitative and qualitative – to plan and market programs that will engage your customers. We’ll talk about "bundling" programs and services for different audience segments. We’ll also cover how this more strategic approach can save time and resources for your library.
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Big Talk From Small Libraries 2024
February 23, 2024
http://nlcblogs.nebraska.gov/bigtalk
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Big Talk From Small Libraries 2024
February 23, 2024
http://nlcblogs.nebraska.gov/bigtalk
Katarina Spears, Library Director; Baylee Hughes, Community Engagement Librarian, James L. Hamner Public Library, Amelia Court House, VA (Population served: 13,400)
Big Talk From Small Libraries 2024
February 23, 2024
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NCompass Live - March 13, 2024
While every library is unique, they all seem to share one thing in common: they could use more money! Grant funding might be the just thing to help buy technology for STEM programming, get a new service initiative off the ground, or complete a renovation. But applying for grants can be overwhelming – and that’s assuming you can even find one for which you qualify. This session aims to introduce you to the tools to make the grant application process more easily navigable. In this session, Kathryn will provide tips for putting your best foot forward when it comes time to submit your proposal. Handouts include a roadmap to success and descriptions of various sections of the application.
Presenter: Kathryn Brockmeier, Grant Consultant.
NCompass Live - February 14, 2024
http://nlc.nebraska.gov/ncompasslive/
Nebraska’s statewide education network, Network Nebraska, has made great strides in expanding broadband services and fostering digital equity in the state. By significantly expanding access to eduroam* in community anchor institutions, such as K-12 schools, community colleges, and libraries, ConnectEd Nebraska has made an important impact on the state’s educational landscape. In addition, ConnectEd Nebraska is piloting innovative collaborations between school districts and local ISPs to expand access to eduroam in unique ways that go beyond traditional anchor institutions, reducing barriers to broadband access and enhancing educational opportunities. Attend this session to learn what eduroam is, where it's deployed throughout the state, and how your library can get involved.
More information is available at https://connectednebraska.com/
* eduroam is a secure, world-wide roaming access service developed for the research and education community that allows students, researchers, and staff from participating institutions to obtain Internet connectivity across campus and when visiting other participating sites.
Presenter: Brett Bieber, Assistant Vice President, IT Client Services, University of Nebraska.
NCompass Live - February 7, 2024
http://nlc.nebraska.gov/ncompasslive/
Do you have WiFi questions? Sherm has the answers!
On this episode on NCompass Live, the Nebraska Library Commission's Library Technology Support Specialist, Andrew 'Sherm' Sherman, will cover:
The current standards of WiFi technology
What WiFi standards and equipment libraries should be utilizing
The pros and cons of the different WiFi configurations in a library environment
The assistance Sherm can provide to libraries with their WiFi and other technology needs
NCompass Live - January 24, 2024
http://nlc.nebraska.gov/ncompasslive/
Brief book talks and reviews of new titles recommended to school and public librarians, covering both middle and high school levels, that were published within the last year.
Presenter: Sally Snyder, Coordinator of Children and Young Adult Library Services, Nebraska Library Commission and Dana Fontaine, Librarian, Fremont High School.
NCompass Live - January 17, 2024
http://nlc.nebraska.gov/ncompasslive/
Have you wondered if your library's website needs some work? How do you decide that, without being subjective? How do you know what to measure, or how to measure it? There are many current standards for content, images, navigation, usability, and more that can be readily applied to your website, allowing for a more objective analysis of what you currently have. A website audit can provide a valuable framework, especially before beginning a full or even partial redesign of your library's site. Learn about data-based principles that can guide your future work and discover some tools that can provide concrete specifics for elements that may need attention.
Presenter: Laura Solomon, MCIW, MLS is the Library Services Manager for the Ohio Public Library Information Network (OPLIN). She has been doing web development and design for more than twenty years, in both public libraries and as an independent consultant. She specializes in developing with Drupal. She is a 2010 Library Journal Mover & Shaker. She's written three books about social media and content marketing, specifically for libraries, and speaks nationally on both these and technology-related topics. As a former children's librarian, she enjoys bringing the "fun of technology" to audiences and in giving libraries the tools they need to better serve the virtual customer.
NCompass Live - January 10, 2024
http://nlc.nebraska.gov/ncompasslive/
What is the Nebraska Library Commission? Who are we? What do we do?
To kick off 2024, we will introduce you to the people and departments of the Nebraska Library Commission.
In Part 2, you will meet Christa Porter, Library Development Director; Tessa Timperly, Communications Coordinator; Gabe Kramer, Talking Book & Braille Service Director; and Devra Dragos, Technology & Access Services Director.
NCompass Live - January 3, 2024
http://nlc.nebraska.gov/NCompassLive/
What is the Nebraska Library Commission? Who are we? What do we do?
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In Part 1, you will meet Rod Wagner, Library Commission Director; Vern Buis, Computer Services Director; Lisa Kelly, Information Services Director; and Mary Sauers, Government Information Services Librarian.
The French Revolution, which began in 1789, was a period of radical social and political upheaval in France. It marked the decline of absolute monarchies, the rise of secular and democratic republics, and the eventual rise of Napoleon Bonaparte. This revolutionary period is crucial in understanding the transition from feudalism to modernity in Europe.
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We all have good and bad thoughts from time to time and situation to situation. We are bombarded daily with spiraling thoughts(both negative and positive) creating all-consuming feel , making us difficult to manage with associated suffering. Good thoughts are like our Mob Signal (Positive thought) amidst noise(negative thought) in the atmosphere. Negative thoughts like noise outweigh positive thoughts. These thoughts often create unwanted confusion, trouble, stress and frustration in our mind as well as chaos in our physical world. Negative thoughts are also known as “distorted thinking”.
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This is a presentation by Dada Robert in a Your Skill Boost masterclass organised by the Excellence Foundation for South Sudan (EFSS) on Saturday, the 25th and Sunday, the 26th of May 2024.
He discussed the concept of quality improvement, emphasizing its applicability to various aspects of life, including personal, project, and program improvements. He defined quality as doing the right thing at the right time in the right way to achieve the best possible results and discussed the concept of the "gap" between what we know and what we do, and how this gap represents the areas we need to improve. He explained the scientific approach to quality improvement, which involves systematic performance analysis, testing and learning, and implementing change ideas. He also highlighted the importance of client focus and a team approach to quality improvement.
4. Research
Those who came before
◦ U of Nevada, Reno
◦ St. Petersburg College
◦ San Diego State Univ.
MakerFaire
SXSW:Interactive
Stakeholders
◦ Students, faculty, staff
Form partnerships
Be community driven!!!
JONATHAN.SMITH@SONOMA.EDU @L1BR4R14N #LIBMAKE
5. Space
Location
◦ foot traffic
◦ visibility
Limitations of space
◦ ventilation?
◦ noise?
◦ networking?
◦ power?
◦ work space?
JONATHAN.SMITH@SONOMA.EDU @L1BR4R14N #LIBMAKE
6. Innovation Lab
“... an open laboratory where CSUSB students of various
disciplines and skill sets can experience new technologies
through experimentation and free play. Through providing
the tools and ingredients we hope to encourage creativity
and inquiry, facilitate cross-disciplinary collaboration, and
promote true innovation.”
JONATHAN.SMITH@SONOMA.EDU @L1BR4R14N #LIBMAKE
7. Open lab… for all
students
JONATHAN.SMITH@SONOMA.EDU @L1BR4R14N #LIBMAKE
20. Student Use
Foot traffic
Student clubs
Cross-disciplinary
collaboration
Peer instruction
The “third place”
Interacting w/staff and
community
Beware your own success
JONATHAN.SMITH@SONOMA.EDU @L1BR4R14N #LIBMAKE
21. Class Assignments
Art
◦ 3D scan ceramics, manipulate
model, 3D print result
◦ Interactive art installations
Business
◦ Phone case prototype
Computer Science & Engineering
◦ Printed Circuit Boards
◦ Quadcopter
Math
◦ 3D print mathematical objects
JONATHAN.SMITH@SONOMA.EDU @L1BR4R14N #LIBMAKE
23. Assessment
Meeting goals?
Accomplishing mission?
Use Statistics
◦ Gate counts
◦ Equipment use
◦ Demographics
Student Learning Outcomes
◦ Students will learn to innovate
through participatory learning,
exploration, and the acquisition of
new skills.
JONATHAN.SMITH@SONOMA.EDU @L1BR4R14N #LIBMAKE
24. Lab Visits by Major
JONATHAN.SMITH@SONOMA.EDU @L1BR4R14N #LIBMAKE