This document discusses 3 technologies Rachel L. Jones learned including how to make a PowerPoint slide, use SmartArt in presentations, and change the size of bullets in a presentation.
NCompass Live - April 27, 2016
http://nlc.nebraska.gov/ncompasslive/
The library is the intellectual crossroads of the university, a place where students come to research, explore, and discover. It was in this spirit that a new service - an Innovation Lab - was established during the Fall Quarter of 2015 in the John M. Pfau Library at California State University, San Bernardino.
The Innovation Lab is a technology-focused "Makerspace" for students that encourages creativity and inquiry, facilitates cross-disciplinary collaboration, and promotes true innovation. The ability to work hands-on with emerging technologies and rapidly prototype solutions gives students greater understanding of real-world problems. The lab is open to all CSUSB students regardless of discipline, skill set, or background. In addition, the lab is a safe space where students can learn to persevere in the face of failure - a skill central to lifelong learning and success in the 21st century.
Embarking on an innovative new service can be rife with pitfalls and obstacles. The presenter, former Head of Library Information Technology at CSU's Pfau Library, will share the logistics involved with planning, implementing and maintaining a makerspace. Technologies (3D scanning, printing, and modeling; CNC milling, Arduino, RaspberryPi), services (workshops, peer-to-peer tutoring), and policies will be discussed. He will also share mistakes as well as triumphs, and will address the lessons learned during the first year of operation.
Presenter: Jonathan Smith, Director for Library Technology, Sonoma (Calif.) State University.
This document introduces the rules for a robot jeopardy game involving groups of 3-4 students. The groups will take turns choosing a category and question worth a certain number of jaguar bucks. The choosing group has 1 minute to answer the question correctly as a team, gaining the bucks, or incorrectly, losing what was at stake. If a question is missed, another group can choose to answer or select a new question. Only one team member can speak for the group. Teams keep a running total of jaguar bucks scored throughout the game.
This document provides an overview and introduction to Lego robotics kits. It outlines the various parts included in the kits like motors, sensors, and the EV3 brick for programming. Guidelines are provided for assigning the kits to groups and expectations for kit usage and care. The document also reviews programming basics and identifies resources for building instructions and coding tutorials. Sensors like the touch, color, and ultrasonic sensors are described along with how they provide input to programs. Closing questions prompt thinking about using sensors to avoid obstacles.
This document provides an introduction and overview of robots and basic electrical circuits. It defines key terms like schematic and describes the basic components of electrical circuits like batteries, switches, motors, and lights. It also outlines an activity where students will work in groups to build simple snap circuits following instructions and drawing schematics of what they created.
Robots are machines that can sense their environment and perform tasks automatically. This document provides an introduction and overview of basic robotics concepts including circuits, schematics, and circuit components like batteries, switches, motors, and lights. It explains common schematic symbols and has the reader sketch and build a simple circuit including a battery, motor, switch, and light to demonstrate a basic understanding of circuits and robotics.
010 electrical circuit & snapelectricityCarlos Lopez
This document provides an introduction to robotics and electrical circuits. It discusses what robots are and provides an overview of basic electrical circuit concepts like Ohm's Law and what constitutes a circuit. It also outlines safety protocols for working with electrical materials, such as always wearing safety glasses and keeping the work area clean. Students are assigned a snap circuit activity where they will work in groups to build 2-4 simple circuits per week by following the circuit instructions and using the numbered circuit pieces to form complete loops.
This document discusses 3 technologies Rachel L. Jones learned including how to make a PowerPoint slide, use SmartArt in presentations, and change the size of bullets in a presentation.
NCompass Live - April 27, 2016
http://nlc.nebraska.gov/ncompasslive/
The library is the intellectual crossroads of the university, a place where students come to research, explore, and discover. It was in this spirit that a new service - an Innovation Lab - was established during the Fall Quarter of 2015 in the John M. Pfau Library at California State University, San Bernardino.
The Innovation Lab is a technology-focused "Makerspace" for students that encourages creativity and inquiry, facilitates cross-disciplinary collaboration, and promotes true innovation. The ability to work hands-on with emerging technologies and rapidly prototype solutions gives students greater understanding of real-world problems. The lab is open to all CSUSB students regardless of discipline, skill set, or background. In addition, the lab is a safe space where students can learn to persevere in the face of failure - a skill central to lifelong learning and success in the 21st century.
Embarking on an innovative new service can be rife with pitfalls and obstacles. The presenter, former Head of Library Information Technology at CSU's Pfau Library, will share the logistics involved with planning, implementing and maintaining a makerspace. Technologies (3D scanning, printing, and modeling; CNC milling, Arduino, RaspberryPi), services (workshops, peer-to-peer tutoring), and policies will be discussed. He will also share mistakes as well as triumphs, and will address the lessons learned during the first year of operation.
Presenter: Jonathan Smith, Director for Library Technology, Sonoma (Calif.) State University.
This document introduces the rules for a robot jeopardy game involving groups of 3-4 students. The groups will take turns choosing a category and question worth a certain number of jaguar bucks. The choosing group has 1 minute to answer the question correctly as a team, gaining the bucks, or incorrectly, losing what was at stake. If a question is missed, another group can choose to answer or select a new question. Only one team member can speak for the group. Teams keep a running total of jaguar bucks scored throughout the game.
This document provides an overview and introduction to Lego robotics kits. It outlines the various parts included in the kits like motors, sensors, and the EV3 brick for programming. Guidelines are provided for assigning the kits to groups and expectations for kit usage and care. The document also reviews programming basics and identifies resources for building instructions and coding tutorials. Sensors like the touch, color, and ultrasonic sensors are described along with how they provide input to programs. Closing questions prompt thinking about using sensors to avoid obstacles.
This document provides an introduction and overview of robots and basic electrical circuits. It defines key terms like schematic and describes the basic components of electrical circuits like batteries, switches, motors, and lights. It also outlines an activity where students will work in groups to build simple snap circuits following instructions and drawing schematics of what they created.
Robots are machines that can sense their environment and perform tasks automatically. This document provides an introduction and overview of basic robotics concepts including circuits, schematics, and circuit components like batteries, switches, motors, and lights. It explains common schematic symbols and has the reader sketch and build a simple circuit including a battery, motor, switch, and light to demonstrate a basic understanding of circuits and robotics.
010 electrical circuit & snapelectricityCarlos Lopez
This document provides an introduction to robotics and electrical circuits. It discusses what robots are and provides an overview of basic electrical circuit concepts like Ohm's Law and what constitutes a circuit. It also outlines safety protocols for working with electrical materials, such as always wearing safety glasses and keeping the work area clean. Students are assigned a snap circuit activity where they will work in groups to build 2-4 simple circuits per week by following the circuit instructions and using the numbered circuit pieces to form complete loops.
This document provides an introduction to basic robotics concepts including electricity, circuits, and Ohm's Law. It explains that electricity is the flow of electrons and defines key terms like voltage, current, and resistance. Voltage is measured in volts and represents the amount of electricity contained in a circuit. Current is measured in amps and represents how much electricity is flowing. Resistance, measured in ohms, represents factors that slow down current. Ohm's Law that voltage equals current times resistance is also explained. The document concludes by assigning students to build simple circuits using LEDs, lamps, motors and switches to demonstrate their understanding.
This document provides an introduction to robotics, including definitions of key concepts related to robotic power systems. It discusses different types of energy and power sources that robots use, such as electricity from batteries or solar panels. Electrical power is measured in Watts, while mechanical power can be measured in horsepower or torque. Examples are given comparing the horsepower of cars and appliances to the Watts used by devices like air conditioners or laptops. The document also explains what electricity and electrical power are, defining power as voltage multiplied by current. It outlines the basic components of a robotic power system and different activities for learning more about energy and designing robots.
007 power, energy & conversion of energyCarlos Lopez
This document provides an introduction to different forms of energy that could power robots, including mechanical, solar, thermal, electrical, chemical, nuclear, sound/wave, and elastic energy. It defines key energy concepts like the first and second laws of thermodynamics. Examples are given for each type of energy, such as motion for mechanical energy, light for solar, heat for thermal, batteries for chemical, and fission for nuclear. The document concludes by asking students to design their own utopian community and consider the location, power source, and sketches.
006 mechanical advantage gears & leversCarlos Lopez
This document provides an introduction to robotics, including the concepts of mechanical advantage, levers, and gears. It discusses how robots often use simple machines like levers and gears to gain mechanical advantage. Lever mechanical advantage is calculated by dividing the output arm length by the input arm length. Gears are also used to provide power or speed depending on the task, with mechanical advantage calculated from the input and output gear ratios. The document uses examples of robotic arms and gear systems to demonstrate these concepts.
This document provides an introduction to robotics, including definitions of key concepts like energy and the laws of thermodynamics. It discusses the different forms energy can take, such as mechanical, light, heat, electricity, sound, chemical, nuclear, elastic, and gravitational. The document concludes with instructions for an upcoming design challenge, reminding students to have a full-scale design with team names, grab necessary materials, and assign roles for building and editing.
006 mechanical advantage & designs for rube goldberg designCarlos Lopez
This document provides an introduction to robotics and mechanical advantage. It discusses what robots are and defines mechanical advantage as the ratio of the force produced by a machine to the force applied to it. A formula for calculating mechanical advantage is presented. Students are then instructed to work in teams to design Rube Goldberg devices using simple machines that will crack an egg, with the design drawn on a board before building it out of provided materials. Examples of simple machine designs are shown.
The document introduces simple machines like the inclined plane, lever, and pulley. It defines compound machines as devices containing two or more simple machines working together. Complex machines contain one or more simple machines working as a single machine. Examples of complex machines include rollercoasters, which use an inclined plane and wheel and axel, and mining equipment, which may use screws and inclined planes. The document poses questions about identifying simple machines in images and their purposes. It challenges readers to design devices using multiple simple machines, such as an egg cracker or marble rollercoaster.
This document introduces the seven simple machines: inclined plane, wedge, lever, pulley, screw, wheel and axle, and gears. It explains that simple machines provide a mechanical advantage that can increase or decrease speed, gain or loss power, or change the direction of a force. The document asks the reader to define or sketch each simple machine and describe the mechanical advantage it provides and any trade off in speed or power. It concludes with a design challenge to create a device using three or more simple machines to crack an egg.
This document provides an introduction to robotics, machine language, and programming languages. It explains that machine language uses binary code in the form of electric pulses to communicate with computers and robots. Programming languages are used by humans to provide instructions to machines by translating code into machine language. The document demonstrates how programming languages work and provides examples of binary code, instructions for reading binary, and challenges for students to practice converting letters and words to binary.
This document introduces robots and distinguishes them from general machines. It defines a machine as a tool containing parts that uses energy to perform tasks, while defining a robot as a machine that can carry out complex actions automatically, especially ones programmable by a computer. Key differences outlined are that robots can work automatically through computer programming, have sensors and a computer brain, while machines require direct operation and a power source to perform specific tasks. The document asks readers to identify examples of robots and machines, and proposes designing a servant robot to assist with everyday tasks as an exit ticket.
This document introduces different types of dimensions used in engineering drawings. It discusses length, height, depth and breadth dimensions as well as angular and radii dimensions. Examples are given of drawing a box with height and width dimensions and dimensioning a drawing of an iPod. Readers are challenged to draw and dimension Pac-Man and other round characters while practicing different types of dimensions. Scaling drawings proportionally is also introduced.
This document introduces STEM (Science, Technology, Engineering, and Math) careers. It asks students to choose a STEM field, sketch what they would do in that career, and list what is needed to succeed in it. Several STEM careers are then listed, including aerospace, agricultural, architectural, biomedical, chemical, civil, computer, electrical, electronic, environmental, industrial/manufacturing, material, mechanical, mining, and nuclear.
This document introduces technology and its relation to engineering. It discusses the five technology clusters: biotechnology, transportation, communication, construction, manufacturing, and energy/power. Engineers use technology to innovate and invent solutions to satisfy human needs and wants. The document prompts students to work with partners to discuss innovations, choose a product of interest, and design what its next innovation may be.
The document introduces five important technology clusters: construction, manufacturing, transportation, communication, and biotechnology. Each cluster deals with a different area of technology application. Construction technology involves building structures. Manufacturing technology produces goods for consumers. Transportation technology moves people and cargo. Communication technology allows for sharing of messages. Biotechnology applies technology to living things. The document concludes by assigning students to groups to design a collage representing one of the technology clusters.
The document discusses a technology class assignment where students will work in teams of two to design and build a balloon-powered vehicle using materials like straws, cardboard, tape, and Lego wheels. They are instructed to sketch their design, label the transportation forces involved, build the vehicle, and then test it in a race by measuring its speed and distance covered. Sample vehicle designs are shown for inspiration.
The document introduces the topic of transportation technology and discusses some of its key areas including aerodynamics, aeronautics, rocket engineering, and mechanics. It notes that transportation technology deals with delivering goods over land, water, air and space quickly and efficiently. The document also lists the main forces involved in transportation systems, such as propulsion, breaking, control/steering, suspension, and guiding systems.
This document provides an introduction to technology and the production process. It outlines the typical steps in production as design, manufacture, assembly, testing, control, and delivery. It defines innovation as the improvement of something existing and invention as the development of something new. Products are defined as items manufactured for sale and manufacturing is defined as large-scale production using machinery. Students will work in groups to research the production process of a selected product and present their findings.
This document provides an introduction to technology and manufacturing technology. It reviews different areas of technology including construction, manufacturing, transportation, communication, and biotechnology. It discusses the manufacturing process which involves design, manufacture, assembly, testing, control, and delivery. Students will work in groups to research the production process of a specific product and present their findings to the class.
Communication technology deals with how people send and receive messages through various media like graphics, video editing, and symbols. It focuses on using language, colors, shapes, sizes, logos, and other visual elements to effectively communicate messages and share information. Today's lesson will have students secretly encode a 3-5 word message on paper along with what it means and the reasoning behind it, which will later be decoded through a game.
This document provides an introduction to basic robotics concepts including electricity, circuits, and Ohm's Law. It explains that electricity is the flow of electrons and defines key terms like voltage, current, and resistance. Voltage is measured in volts and represents the amount of electricity contained in a circuit. Current is measured in amps and represents how much electricity is flowing. Resistance, measured in ohms, represents factors that slow down current. Ohm's Law that voltage equals current times resistance is also explained. The document concludes by assigning students to build simple circuits using LEDs, lamps, motors and switches to demonstrate their understanding.
This document provides an introduction to robotics, including definitions of key concepts related to robotic power systems. It discusses different types of energy and power sources that robots use, such as electricity from batteries or solar panels. Electrical power is measured in Watts, while mechanical power can be measured in horsepower or torque. Examples are given comparing the horsepower of cars and appliances to the Watts used by devices like air conditioners or laptops. The document also explains what electricity and electrical power are, defining power as voltage multiplied by current. It outlines the basic components of a robotic power system and different activities for learning more about energy and designing robots.
007 power, energy & conversion of energyCarlos Lopez
This document provides an introduction to different forms of energy that could power robots, including mechanical, solar, thermal, electrical, chemical, nuclear, sound/wave, and elastic energy. It defines key energy concepts like the first and second laws of thermodynamics. Examples are given for each type of energy, such as motion for mechanical energy, light for solar, heat for thermal, batteries for chemical, and fission for nuclear. The document concludes by asking students to design their own utopian community and consider the location, power source, and sketches.
006 mechanical advantage gears & leversCarlos Lopez
This document provides an introduction to robotics, including the concepts of mechanical advantage, levers, and gears. It discusses how robots often use simple machines like levers and gears to gain mechanical advantage. Lever mechanical advantage is calculated by dividing the output arm length by the input arm length. Gears are also used to provide power or speed depending on the task, with mechanical advantage calculated from the input and output gear ratios. The document uses examples of robotic arms and gear systems to demonstrate these concepts.
This document provides an introduction to robotics, including definitions of key concepts like energy and the laws of thermodynamics. It discusses the different forms energy can take, such as mechanical, light, heat, electricity, sound, chemical, nuclear, elastic, and gravitational. The document concludes with instructions for an upcoming design challenge, reminding students to have a full-scale design with team names, grab necessary materials, and assign roles for building and editing.
006 mechanical advantage & designs for rube goldberg designCarlos Lopez
This document provides an introduction to robotics and mechanical advantage. It discusses what robots are and defines mechanical advantage as the ratio of the force produced by a machine to the force applied to it. A formula for calculating mechanical advantage is presented. Students are then instructed to work in teams to design Rube Goldberg devices using simple machines that will crack an egg, with the design drawn on a board before building it out of provided materials. Examples of simple machine designs are shown.
The document introduces simple machines like the inclined plane, lever, and pulley. It defines compound machines as devices containing two or more simple machines working together. Complex machines contain one or more simple machines working as a single machine. Examples of complex machines include rollercoasters, which use an inclined plane and wheel and axel, and mining equipment, which may use screws and inclined planes. The document poses questions about identifying simple machines in images and their purposes. It challenges readers to design devices using multiple simple machines, such as an egg cracker or marble rollercoaster.
This document introduces the seven simple machines: inclined plane, wedge, lever, pulley, screw, wheel and axle, and gears. It explains that simple machines provide a mechanical advantage that can increase or decrease speed, gain or loss power, or change the direction of a force. The document asks the reader to define or sketch each simple machine and describe the mechanical advantage it provides and any trade off in speed or power. It concludes with a design challenge to create a device using three or more simple machines to crack an egg.
This document provides an introduction to robotics, machine language, and programming languages. It explains that machine language uses binary code in the form of electric pulses to communicate with computers and robots. Programming languages are used by humans to provide instructions to machines by translating code into machine language. The document demonstrates how programming languages work and provides examples of binary code, instructions for reading binary, and challenges for students to practice converting letters and words to binary.
This document introduces robots and distinguishes them from general machines. It defines a machine as a tool containing parts that uses energy to perform tasks, while defining a robot as a machine that can carry out complex actions automatically, especially ones programmable by a computer. Key differences outlined are that robots can work automatically through computer programming, have sensors and a computer brain, while machines require direct operation and a power source to perform specific tasks. The document asks readers to identify examples of robots and machines, and proposes designing a servant robot to assist with everyday tasks as an exit ticket.
This document introduces different types of dimensions used in engineering drawings. It discusses length, height, depth and breadth dimensions as well as angular and radii dimensions. Examples are given of drawing a box with height and width dimensions and dimensioning a drawing of an iPod. Readers are challenged to draw and dimension Pac-Man and other round characters while practicing different types of dimensions. Scaling drawings proportionally is also introduced.
This document introduces STEM (Science, Technology, Engineering, and Math) careers. It asks students to choose a STEM field, sketch what they would do in that career, and list what is needed to succeed in it. Several STEM careers are then listed, including aerospace, agricultural, architectural, biomedical, chemical, civil, computer, electrical, electronic, environmental, industrial/manufacturing, material, mechanical, mining, and nuclear.
This document introduces technology and its relation to engineering. It discusses the five technology clusters: biotechnology, transportation, communication, construction, manufacturing, and energy/power. Engineers use technology to innovate and invent solutions to satisfy human needs and wants. The document prompts students to work with partners to discuss innovations, choose a product of interest, and design what its next innovation may be.
The document introduces five important technology clusters: construction, manufacturing, transportation, communication, and biotechnology. Each cluster deals with a different area of technology application. Construction technology involves building structures. Manufacturing technology produces goods for consumers. Transportation technology moves people and cargo. Communication technology allows for sharing of messages. Biotechnology applies technology to living things. The document concludes by assigning students to groups to design a collage representing one of the technology clusters.
The document discusses a technology class assignment where students will work in teams of two to design and build a balloon-powered vehicle using materials like straws, cardboard, tape, and Lego wheels. They are instructed to sketch their design, label the transportation forces involved, build the vehicle, and then test it in a race by measuring its speed and distance covered. Sample vehicle designs are shown for inspiration.
The document introduces the topic of transportation technology and discusses some of its key areas including aerodynamics, aeronautics, rocket engineering, and mechanics. It notes that transportation technology deals with delivering goods over land, water, air and space quickly and efficiently. The document also lists the main forces involved in transportation systems, such as propulsion, breaking, control/steering, suspension, and guiding systems.
This document provides an introduction to technology and the production process. It outlines the typical steps in production as design, manufacture, assembly, testing, control, and delivery. It defines innovation as the improvement of something existing and invention as the development of something new. Products are defined as items manufactured for sale and manufacturing is defined as large-scale production using machinery. Students will work in groups to research the production process of a selected product and present their findings.
This document provides an introduction to technology and manufacturing technology. It reviews different areas of technology including construction, manufacturing, transportation, communication, and biotechnology. It discusses the manufacturing process which involves design, manufacture, assembly, testing, control, and delivery. Students will work in groups to research the production process of a specific product and present their findings to the class.
Communication technology deals with how people send and receive messages through various media like graphics, video editing, and symbols. It focuses on using language, colors, shapes, sizes, logos, and other visual elements to effectively communicate messages and share information. Today's lesson will have students secretly encode a 3-5 word message on paper along with what it means and the reasoning behind it, which will later be decoded through a game.
How to Manage Your Lost Opportunities in Odoo 17 CRMCeline George
Odoo 17 CRM allows us to track why we lose sales opportunities with "Lost Reasons." This helps analyze our sales process and identify areas for improvement. Here's how to configure lost reasons in Odoo 17 CRM
The simplified electron and muon model, Oscillating Spacetime: The Foundation...RitikBhardwaj56
Discover the Simplified Electron and Muon Model: A New Wave-Based Approach to Understanding Particles delves into a groundbreaking theory that presents electrons and muons as rotating soliton waves within oscillating spacetime. Geared towards students, researchers, and science buffs, this book breaks down complex ideas into simple explanations. It covers topics such as electron waves, temporal dynamics, and the implications of this model on particle physics. With clear illustrations and easy-to-follow explanations, readers will gain a new outlook on the universe's fundamental nature.
This slide is special for master students (MIBS & MIFB) in UUM. Also useful for readers who are interested in the topic of contemporary Islamic banking.
This presentation includes basic of PCOS their pathology and treatment and also Ayurveda correlation of PCOS and Ayurvedic line of treatment mentioned in classics.
हिंदी वर्णमाला पीपीटी, hindi alphabet PPT presentation, hindi varnamala PPT, Hindi Varnamala pdf, हिंदी स्वर, हिंदी व्यंजन, sikhiye hindi varnmala, dr. mulla adam ali, hindi language and literature, hindi alphabet with drawing, hindi alphabet pdf, hindi varnamala for childrens, hindi language, hindi varnamala practice for kids, https://www.drmullaadamali.com
Walmart Business+ and Spark Good for Nonprofits.pdfTechSoup
"Learn about all the ways Walmart supports nonprofit organizations.
You will hear from Liz Willett, the Head of Nonprofits, and hear about what Walmart is doing to help nonprofits, including Walmart Business and Spark Good. Walmart Business+ is a new offer for nonprofits that offers discounts and also streamlines nonprofits order and expense tracking, saving time and money.
The webinar may also give some examples on how nonprofits can best leverage Walmart Business+.
The event will cover the following::
Walmart Business + (https://business.walmart.com/plus) is a new shopping experience for nonprofits, schools, and local business customers that connects an exclusive online shopping experience to stores. Benefits include free delivery and shipping, a 'Spend Analytics” feature, special discounts, deals and tax-exempt shopping.
Special TechSoup offer for a free 180 days membership, and up to $150 in discounts on eligible orders.
Spark Good (walmart.com/sparkgood) is a charitable platform that enables nonprofits to receive donations directly from customers and associates.
Answers about how you can do more with Walmart!"
How to Setup Warehouse & Location in Odoo 17 InventoryCeline George
In this slide, we'll explore how to set up warehouses and locations in Odoo 17 Inventory. This will help us manage our stock effectively, track inventory levels, and streamline warehouse operations.
How to Make a Field Mandatory in Odoo 17Celine George
In Odoo, making a field required can be done through both Python code and XML views. When you set the required attribute to True in Python code, it makes the field required across all views where it's used. Conversely, when you set the required attribute in XML views, it makes the field required only in the context of that particular view.
2. WHAT IS TECHNOLOGY?
• The use of human knowledge to
extend human abilities and to
satisfy human need and wants.
Using and modifying nature to
accomplish a goal, need or want
3. WHAT IS TECHNOLOGY?
–Using what you have to make
life easier and lazier
–Making products/tools from
nature to help you
4. IS THIS CONNECTED TO TECHNOLOGY
–Is it designed?
–Is it manufactured?
–Did someone make it?
–Is it found in nature?
5.
6.
7.
8.
9.
10.
11.
12.
13.
14.
15. CLOSING ACTIVITY
– Pair up with a partner &
discuss:
– What technology most
effected your life and why
– Write what you have
discussed and a sketch of
the technology
Editor's Notes
This template is in wide-screen format and demonstrates how transitions, animations, and multimedia choreography can be used to enrich a presentation.