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Navigating The Games Industry
As a graduate
Talk Outline
- Introduction and my journey.
- What the industry looks like for a graduate.
- Where to find help.
- My day-to-day/What does a designer do?
- Portfolios for Level/Game Designers.
- Different journeys and Goals.
- Q&A.
Hello!
I’m Megan.
Gamesmegan.wordpress.com
sketchbook.megan@gmail.com
@MemoPotato
Game Designer - Specialism in
Level Design
Interested in making games
that are accessible to
everyone and revolve around
non-violent, cozy, and relaxing
themes. Enjoys designing
games with unique mechanics
or levels that push the
boundaries of play.
My Journey
- University: studying Games Design
And Art
- Lost and didn't know what role I
wanted to do
- Limitbreak Mentorship
- Game jams
Moving on from university
- Finished my 3rd year project:
Gardeners Grove.
- Junior level designer at Playtra
games.
- Scholarship to Code Coven/Facebook
gaming summer program - Game
Designer.
My final
year degree
project
Career Journey
Summer Program: working on a
game called “Trailer Tales”
Playtra Games: creating battles for
the game “Grid Force - Mask Of the
Goddess”
Burnout
And taking a step back.
- Freelance Environment designer @
Carrotcake studio.
- Taking our game “Trailer Tales”
forward for funding.
Lost Camper Games Team
Next Steps
- Short term goal: A full-time game design role.
- Mid-Term goal: publish “Trailer Tales”.
- Long term goal: My very own indie studio.
What does the industry look like for a Graduate?
?
?
?
Graduate Outlook
- Scary but full of opportunities.
- Lots of remote work.
- More roles are asking for a Degree in Games.
- There are more places to find jobs.
- There are government schemes to help you
get a games industry job.
Studio sizes and types
AAA - Internships, Graduate roles, Junior roles, Offers training, Set role.
AA - Graduate roles, Junior roles, Some training, Set role.
Indie - Junior roles, Often no training, Taking on multiple roles at once.
Publishers - Often for more experienced designers.
Outsourcing - Indie studios will hire juniors, established studios hire seniors.
Mobile or FtP - Graduate opportunities, perfect for experience, fast paced.
Freelance - Difficult to get the ball rolling, Very flexible, Multiple projects.
Job Titles
- Narrowing yourself down will rule out opportunities (ie. its better to say
I’m a ‘Game Designer’ with a specialism in Level Design).
- Some jobs will be asking for an “Environment Designer” but you might
actually be doing the role of a “Level Designer”.
Where to get help as a Student/Graduate?
- Limit Break, Navee Mentorship, Prospela/Into Games Mentorship
- Grads In Games, Code Coven, Ukie (#raisethegamejam), Out making
games (OMG), Women Making Games (WOMG), POC in play, Game Devs
of Color Expo, Safe In Our World.
- Tranzfuser, Tentacle Zone, D&AD awards, Barclays eagle labs, UK Games
Fund.
- DISCORD SERVERS - Work with indies, Game Dev Network, The Design
Den, Code Coven.
- Game Jams: look for ones with industry mentors or judges.
Day-To-Day
What do I do?
How has each role been different?
Key Skills
In Graduate Roles
Junior Level Designer
- Joined during the development/Production cycle.
- My aim: to identify problems with the gameplay and design solutions.
Junior Level Designer
- Morning meetings, SCRUM/AGILE framework, every 2 weeks sprint review,
new sprint creation, and project retrospective
- Check tasks on Hack n Plan
- Testing game, logging bugs
- Tweaking variables to balance mechanics
- Working with programmers to implement new design tools to speed up
development
- Designing and implementing AI patterns, Attacks and movesets
- Designing and implementing character attacks
- Taking user playtesting data and converting into deliverables
Day to Day as Freelance Environment Designer
- Log hours on spreadsheet, creating invoices (gotta do your taxes)
- Create new area using documentation
- Plan the layout (sketch):
- Water, Cliffs, Paths, Texture
- Implement first layer^
- Create plant layer
- Decide soil level and herb type (balance)
- Compose plants in scene
- Check from player POV, check items can fit in spaces
- Separate scenes and send to client
Game Designer - Trailer Tales
- Creating game mechanics
- Sketching and Greyboxing levels
- Testing and reviewing gameplay
- Talking with the programmer to implement gameplay
- Creating pitch decks for funding
- Publicizing the game at online events
- Attending interviews or talks with the team
Portfolios
What to include for a game/level design role?
Portfolios
Think of it like giving a gift
- You think of the recipient and
what they want/like
- You create a budget/timescale for
getting that gift
- You think about the contents of
the gift
- When you give the gift you think
about presentation (wrapping)
- When the person opens the gift
they react to it
Giving a Portfolio
- You think of the recipient and
what they want/like
- You create a budget/timescale for
creating your portfolio
- You think about the contents of
the portfolio
- Think about presentation of
portfolio (website, blog etc.)
- When the person opens the
portfolio they react to it
Landing Page
Simple and clean
Feature 4-6 key projects
Create a small introduction
Project page
- Show your wide-range knowledge
here.
- Include a catchy image and short
description.
Portfolio tips for game designers - Projects
- Diagrams
- Greybox/Whitebox screenshots
- Gameplay gifs (with description)
- List what you did
- Postmortems/Retrospectives
- Trailer reels are not that great: explaining stuff is a lot more useful
If applying to indie studios, show extra skills if you have examples of them.
- Music creation, working with sound designers
- Programming
Project Example
Project status, my role, link, and
description.
Gameplay trailer.
Key areas of work that I
completed.
Design sections: deep-dive
breakdown into puzzle design.
Portfolio Do’s and Don'ts
Do:
- Show appropriate work and how
you did it.
- Explain what the project was and
what stage it is in.
- Clearly explain your role and what
you did.
- Include annotated images.
- Write positively.
Don’t:
- Show inappropriate work (This is
not the space for NSFW projects!).
- Talk negatively about what other
people did or didn't do.
- Post lots of images with no
explanation.
- Write an essay. If it takes too long
to read, they will never see it all.
Different journeys
- No one will have the same path.
- Be open minded, take opportunities that suit you.
- Create long-term and short-term goals.
Thankyou :)

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Navigating the Games Industry [Public].pptx

  • 1. Navigating The Games Industry As a graduate
  • 2. Talk Outline - Introduction and my journey. - What the industry looks like for a graduate. - Where to find help. - My day-to-day/What does a designer do? - Portfolios for Level/Game Designers. - Different journeys and Goals. - Q&A.
  • 3. Hello! I’m Megan. Gamesmegan.wordpress.com sketchbook.megan@gmail.com @MemoPotato Game Designer - Specialism in Level Design Interested in making games that are accessible to everyone and revolve around non-violent, cozy, and relaxing themes. Enjoys designing games with unique mechanics or levels that push the boundaries of play.
  • 4.
  • 5. My Journey - University: studying Games Design And Art - Lost and didn't know what role I wanted to do - Limitbreak Mentorship - Game jams
  • 6. Moving on from university - Finished my 3rd year project: Gardeners Grove. - Junior level designer at Playtra games. - Scholarship to Code Coven/Facebook gaming summer program - Game Designer. My final year degree project
  • 7. Career Journey Summer Program: working on a game called “Trailer Tales” Playtra Games: creating battles for the game “Grid Force - Mask Of the Goddess”
  • 8. Burnout And taking a step back. - Freelance Environment designer @ Carrotcake studio. - Taking our game “Trailer Tales” forward for funding. Lost Camper Games Team
  • 9. Next Steps - Short term goal: A full-time game design role. - Mid-Term goal: publish “Trailer Tales”. - Long term goal: My very own indie studio.
  • 10. What does the industry look like for a Graduate? ? ? ?
  • 11. Graduate Outlook - Scary but full of opportunities. - Lots of remote work. - More roles are asking for a Degree in Games. - There are more places to find jobs. - There are government schemes to help you get a games industry job.
  • 12. Studio sizes and types AAA - Internships, Graduate roles, Junior roles, Offers training, Set role. AA - Graduate roles, Junior roles, Some training, Set role. Indie - Junior roles, Often no training, Taking on multiple roles at once. Publishers - Often for more experienced designers. Outsourcing - Indie studios will hire juniors, established studios hire seniors. Mobile or FtP - Graduate opportunities, perfect for experience, fast paced. Freelance - Difficult to get the ball rolling, Very flexible, Multiple projects.
  • 13. Job Titles - Narrowing yourself down will rule out opportunities (ie. its better to say I’m a ‘Game Designer’ with a specialism in Level Design). - Some jobs will be asking for an “Environment Designer” but you might actually be doing the role of a “Level Designer”.
  • 14. Where to get help as a Student/Graduate? - Limit Break, Navee Mentorship, Prospela/Into Games Mentorship - Grads In Games, Code Coven, Ukie (#raisethegamejam), Out making games (OMG), Women Making Games (WOMG), POC in play, Game Devs of Color Expo, Safe In Our World. - Tranzfuser, Tentacle Zone, D&AD awards, Barclays eagle labs, UK Games Fund. - DISCORD SERVERS - Work with indies, Game Dev Network, The Design Den, Code Coven. - Game Jams: look for ones with industry mentors or judges.
  • 15. Day-To-Day What do I do? How has each role been different? Key Skills In Graduate Roles
  • 16. Junior Level Designer - Joined during the development/Production cycle. - My aim: to identify problems with the gameplay and design solutions.
  • 17. Junior Level Designer - Morning meetings, SCRUM/AGILE framework, every 2 weeks sprint review, new sprint creation, and project retrospective - Check tasks on Hack n Plan - Testing game, logging bugs - Tweaking variables to balance mechanics - Working with programmers to implement new design tools to speed up development - Designing and implementing AI patterns, Attacks and movesets - Designing and implementing character attacks - Taking user playtesting data and converting into deliverables
  • 18. Day to Day as Freelance Environment Designer - Log hours on spreadsheet, creating invoices (gotta do your taxes) - Create new area using documentation - Plan the layout (sketch): - Water, Cliffs, Paths, Texture - Implement first layer^ - Create plant layer - Decide soil level and herb type (balance) - Compose plants in scene - Check from player POV, check items can fit in spaces - Separate scenes and send to client
  • 19. Game Designer - Trailer Tales - Creating game mechanics - Sketching and Greyboxing levels - Testing and reviewing gameplay - Talking with the programmer to implement gameplay - Creating pitch decks for funding - Publicizing the game at online events - Attending interviews or talks with the team
  • 20. Portfolios What to include for a game/level design role?
  • 21. Portfolios Think of it like giving a gift - You think of the recipient and what they want/like - You create a budget/timescale for getting that gift - You think about the contents of the gift - When you give the gift you think about presentation (wrapping) - When the person opens the gift they react to it Giving a Portfolio - You think of the recipient and what they want/like - You create a budget/timescale for creating your portfolio - You think about the contents of the portfolio - Think about presentation of portfolio (website, blog etc.) - When the person opens the portfolio they react to it
  • 22. Landing Page Simple and clean Feature 4-6 key projects Create a small introduction
  • 23. Project page - Show your wide-range knowledge here. - Include a catchy image and short description.
  • 24. Portfolio tips for game designers - Projects - Diagrams - Greybox/Whitebox screenshots - Gameplay gifs (with description) - List what you did - Postmortems/Retrospectives - Trailer reels are not that great: explaining stuff is a lot more useful If applying to indie studios, show extra skills if you have examples of them. - Music creation, working with sound designers - Programming
  • 25. Project Example Project status, my role, link, and description. Gameplay trailer. Key areas of work that I completed. Design sections: deep-dive breakdown into puzzle design.
  • 26. Portfolio Do’s and Don'ts Do: - Show appropriate work and how you did it. - Explain what the project was and what stage it is in. - Clearly explain your role and what you did. - Include annotated images. - Write positively. Don’t: - Show inappropriate work (This is not the space for NSFW projects!). - Talk negatively about what other people did or didn't do. - Post lots of images with no explanation. - Write an essay. If it takes too long to read, they will never see it all.
  • 27. Different journeys - No one will have the same path. - Be open minded, take opportunities that suit you. - Create long-term and short-term goals.