The document discusses the process of developing a video game from concept to market, outlining the key stages including concept, prototype, development, tuning and debugging, release, and post-launch support. It provides questions to consider and pitfalls to avoid at each stage, emphasizing the importance of gameplay testing, documentation, and ongoing community management.
1,2,3,4...5 essential steps to define the concept for a freemium gamePascal Luban
Free-to-Play is not a game genre, it is a business model that can be applied to nearly all game categories - Action, strategy, puzzles, social and sport games - but traditional design rules do not necessarily apply to them. Actually, most freemium games must be designed around the specific design constraints imposed by this business model.
In this talk, I will cover the key design dimensions that set free-to-play games apart from traditional games and I will describe the step-by-step method I use when I work on the concept of a freemium game.
Matching Game Mechanics and Human Computation Tasks in Games with a PurposeLuca Galli
Presentation held at ACM Workshop on Serious Games at ACM Multimedia 2014 to introduce techniques that can be used to match Human Computation Tasks to Game Mechanics.
The development process of a traditional digital game is described to put the basis on which the development of GWAP can be described. The concept of Human Computation Task is provided along with the most common multimedia refinement tasks that can be found in literature and everyday scenarios. Finally game mechanics that could be matched to particular task instances are shown, along with examples. The entire process has been applied to a real Game with a Purpose scenario.
1,2,3,4...5 essential steps to define the concept for a freemium gamePascal Luban
Free-to-Play is not a game genre, it is a business model that can be applied to nearly all game categories - Action, strategy, puzzles, social and sport games - but traditional design rules do not necessarily apply to them. Actually, most freemium games must be designed around the specific design constraints imposed by this business model.
In this talk, I will cover the key design dimensions that set free-to-play games apart from traditional games and I will describe the step-by-step method I use when I work on the concept of a freemium game.
Matching Game Mechanics and Human Computation Tasks in Games with a PurposeLuca Galli
Presentation held at ACM Workshop on Serious Games at ACM Multimedia 2014 to introduce techniques that can be used to match Human Computation Tasks to Game Mechanics.
The development process of a traditional digital game is described to put the basis on which the development of GWAP can be described. The concept of Human Computation Task is provided along with the most common multimedia refinement tasks that can be found in literature and everyday scenarios. Finally game mechanics that could be matched to particular task instances are shown, along with examples. The entire process has been applied to a real Game with a Purpose scenario.
This presentation describes the game development process. Targeted at students following game related courses and others interested in game development. This presentation takes the producers view to the whole process.
Card Game Development, Dice Game Development, Web & Desktop Games Development, Mobile / PDA Games Development, I-phone Game Development, Flash Game Development, Interactive TV Game Development, Game Engine Development, Game Testing and Analysis,
Console Based Games
* Introduction
* Define "video game"
* Video Game Industry Overview
* Aspects of Game Development
* Game Development Community
* Careers Available in Game Development
* Testimonies
* Options for Developing Required Skillset
* Other Avenues for Career Development
Game asset creation is the process of executing design and aesthetics to create a game.
The game is created for entertainment or for educational purpose .
[Update] Uma versão atualizada dessa palestra foi ministrada em 07/11/2014 e pode ser vista aqui: http://www.slideshare.net/AndreKishimoto/game-designparaquemnogamedesigner-gamedays2014
Palestra ministrada na Semana de Design e Fotografia - FMU Campus Vila Mariana I [22/09/2014].
This presentation describes the game development process. Targeted at students following game related courses and others interested in game development. This presentation takes the producers view to the whole process.
Card Game Development, Dice Game Development, Web & Desktop Games Development, Mobile / PDA Games Development, I-phone Game Development, Flash Game Development, Interactive TV Game Development, Game Engine Development, Game Testing and Analysis,
Console Based Games
* Introduction
* Define "video game"
* Video Game Industry Overview
* Aspects of Game Development
* Game Development Community
* Careers Available in Game Development
* Testimonies
* Options for Developing Required Skillset
* Other Avenues for Career Development
Game asset creation is the process of executing design and aesthetics to create a game.
The game is created for entertainment or for educational purpose .
[Update] Uma versão atualizada dessa palestra foi ministrada em 07/11/2014 e pode ser vista aqui: http://www.slideshare.net/AndreKishimoto/game-designparaquemnogamedesigner-gamedays2014
Palestra ministrada na Semana de Design e Fotografia - FMU Campus Vila Mariana I [22/09/2014].
OpenXcell Studio Webinar: From Concept to Development - How Does Mobile Game ...Jayneel Patel
The webinar highlights important structural aspects of mobile game development. This includes -
- Concept Creation
- Storyboarding
- Art Creation
- Selection of Game Engine and
- Monetization and Marketing.
Apart from that, the presentation also cites a number of matrices for revenue and investment probabilities that mobile games can potentially attract.
Pesquisa feita em 2004 para a disciplina de Inteligência Artificial do curso de Ciência da Computação (Universidade Presbiteriana Mackenzie, SP/Brasil).
Após 11 anos estou disponibilizando a mesma sem o formato 2 colunas para facilitar a leitura em plataformas digitais e com meus dados atualizados (e-mail e site). O conteúdo da pesquisa continua a mesma, com exceção do formato, dados atualizados, correção de dois erros de acentuação e um ponto final.
Favor considerar e usar essa versão como a oficial em citações/referências bibliográficas.
Agradeço todas as pessoas que disponibilizaram cópias da primeira versão com 2 colunas em sites pessoais, fóruns, entre outros.
Gamification, Gaming Concepts & Game Designvincevader
A presentation about Gamification and Game Design. Gamification is fundamentally rewriting the rules of engagement for product design and marketing. Game design is a process of:
Imagining a game // Defining how it works // Describing the elements that are going to be part of the game (concept, art, foundation) // Passing these data on to the team that will produce it.
Essential Guide to game content development for those who think they have a great game idea, but don't know what to begin with.
The Guide covers:
pre-production - idea development, plot overview, how to staff your game development team and schedule game production,
production - game development stages, insights from real-life game development cases
Doing Things That Don't Scale - Counter intuitive marketing for startups...Almog Koren
Counter intuitive marketing for startups...
After closing down Scoreoid now having some free time, I enrolled startup class. Part of the reading was Paul’s Graham’s do things that don’t scale.
I realized what I did for Scoreoid in the being was exactly this, and it really works….
Want to improve your gaming skills? Enroll at Arena Animation Tilak Road. Institute offers the best gaming courses after 12th.
To know more details, visit us at : https://www.arenatilakroad.com/careers/gaming-courses-after-12th/
Expert Accessory Dwelling Unit (ADU) Drafting ServicesResDraft
Whether you’re looking to create a guest house, a rental unit, or a private retreat, our experienced team will design a space that complements your existing home and maximizes your investment. We provide personalized, comprehensive expert accessory dwelling unit (ADU)drafting solutions tailored to your needs, ensuring a seamless process from concept to completion.
You could be a professional graphic designer and still make mistakes. There is always the possibility of human error. On the other hand if you’re not a designer, the chances of making some common graphic design mistakes are even higher. Because you don’t know what you don’t know. That’s where this blog comes in. To make your job easier and help you create better designs, we have put together a list of common graphic design mistakes that you need to avoid.
Transforming Brand Perception and Boosting Profitabilityaaryangarg12
In today's digital era, the dynamics of brand perception, consumer behavior, and profitability have been profoundly reshaped by the synergy of branding, social media, and website design. This research paper investigates the transformative power of these elements in influencing how individuals perceive brands and products and how this transformation can be harnessed to drive sales and profitability for businesses.
Through an exploration of brand psychology and consumer behavior, this study sheds light on the intricate ways in which effective branding strategies, strategic social media engagement, and user-centric website design contribute to altering consumers' perceptions. We delve into the principles that underlie successful brand transformations, examining how visual identity, messaging, and storytelling can captivate and resonate with target audiences.
Methodologically, this research employs a comprehensive approach, combining qualitative and quantitative analyses. Real-world case studies illustrate the impact of branding, social media campaigns, and website redesigns on consumer perception, sales figures, and profitability. We assess the various metrics, including brand awareness, customer engagement, conversion rates, and revenue growth, to measure the effectiveness of these strategies.
The results underscore the pivotal role of cohesive branding, social media influence, and website usability in shaping positive brand perceptions, influencing consumer decisions, and ultimately bolstering sales and profitability. This paper provides actionable insights and strategic recommendations for businesses seeking to leverage branding, social media, and website design as potent tools to enhance their market position and financial success.
Dive into the innovative world of smart garages with our insightful presentation, "Exploring the Future of Smart Garages." This comprehensive guide covers the latest advancements in garage technology, including automated systems, smart security features, energy efficiency solutions, and seamless integration with smart home ecosystems. Learn how these technologies are transforming traditional garages into high-tech, efficient spaces that enhance convenience, safety, and sustainability.
Ideal for homeowners, tech enthusiasts, and industry professionals, this presentation provides valuable insights into the trends, benefits, and future developments in smart garage technology. Stay ahead of the curve with our expert analysis and practical tips on implementing smart garage solutions.
Book Formatting: Quality Control Checks for DesignersConfidence Ago
This presentation was made to help designers who work in publishing houses or format books for printing ensure quality.
Quality control is vital to every industry. This is why every department in a company need create a method they use in ensuring quality. This, perhaps, will not only improve the quality of products and bring errors to the barest minimum, but take it to a near perfect finish.
It is beyond a moot point that a good book will somewhat be judged by its cover, but the content of the book remains king. No matter how beautiful the cover, if the quality of writing or presentation is off, that will be a reason for readers not to come back to the book or recommend it.
So, this presentation points designers to some important things that may be missed by an editor that they could eventually discover and call the attention of the editor.
White wonder, Work developed by Eva TschoppMansi Shah
White Wonder by Eva Tschopp
A tale about our culture around the use of fertilizers and pesticides visiting small farms around Ahmedabad in Matar and Shilaj.
Can AI do good? at 'offtheCanvas' India HCI preludeAlan Dix
Invited talk at 'offtheCanvas' IndiaHCI prelude, 29th June 2024.
https://www.alandix.com/academic/talks/offtheCanvas-IndiaHCI2024/
The world is being changed fundamentally by AI and we are constantly faced with newspaper headlines about its harmful effects. However, there is also the potential to both ameliorate theses harms and use the new abilities of AI to transform society for the good. Can you make the difference?
1. From concept to market
The long and winding road for the production of a video game
What questions should you ask yourself?
Which key decisions will you have to take?
What are the pitfalls to avoid?
________________________
Pascal Luban
Game design consulting & services
www.gamedesignstudio.com
2. How do we use our time in a development?
________________________
Pascal Luban
Game design consulting & services
www.gamedesignstudio.com
3. Assets development and
code
Concept and design
Tuning, debuging and
polishing
________________________
Pascal Luban
Game design consulting & services
www.gamedesignstudio.com
How do we use our time?
4. Assets development and
code
Concept and design
Tuning, debuging and
polishing
________________________
Pascal Luban
Game design consulting & services
www.gamedesignstudio.com
How do we use our time?
5. Assets development and
code
Concept and design
Tuning, debuging and
polishing
________________________
Pascal Luban
Game design consulting & services
www.gamedesignstudio.com
How do we use our time?
6. What makes a game development different
from other media …
… is the importance that must be given to the gameplay, the debuging
and the tuning …
… issues that can only addressed toward the end of a development.
Making the right decisions at the begining of a development is a key
success factors.
________________________
Pascal Luban
Game design consulting & services
www.gamedesignstudio.com
7. The various stages in the development process
________________________
Pascal Luban
Game design consulting & services
www.gamedesignstudio.com
Concept
stage
8. ________________________
Pascal Luban
Game design consulting & services
www.gamedesignstudio.com
The concept stage
Key questions to ask oneself:
What is my audience and what will it enjoy?
What is my core gameplay? What will make it appealing?
Do I want to offer a one-player or a multiplayer game?
For which platform(s) do I want to develop for?
Mobile (iOS, Android, Windows)
PC/Mac (stand-alone, game portals, Facebook)
Game consoles (home, handheld)
Tomorrow: Smart TV, internet providers?
9. ________________________
Pascal Luban
Game design consulting & services
www.gamedesignstudio.com
The concept stage
Key questions to ask oneself:
What is my audience and what will it enjoy?
What is my core gameplay? What will make it appealing?
Do I want to offer a one-player or a multiplayer game?
For which platform(s) do I want to develop for?
What is my business model?
Premium
Premium with additional content
Freemium
Paymium
Advertising, sponsorship
Subscription
Limited access
Episodic content
10. ________________________
Pascal Luban
Game design consulting & services
www.gamedesignstudio.com
The concept stage
Key questions to ask oneself:
What is my audience and what will it enjoy?
What is my core gameplay? What will make it appealing?
Do I want to offer a one-player or a multiplayer game?
For which platform(s) do I want to develop for?
What is my business model?
Do I need a partner?
Game publisher
Sponsor
Self-publishing
11. ________________________
Pascal Luban
Game design consulting & services
www.gamedesignstudio.com
The concept stage
The pitfalls:
To do a game for oneself
To build a game concept with no REAL gameplay
To lack focus
To underestimate the importance of the business model and the
platform choices.
12. ________________________
Pascal Luban
Game design consulting & services
www.gamedesignstudio.com
The concept stage
The output of the concept stage:
A clearly defined audience
A USP (unique selling point)
A core gameplay concept
The platform(s)
The business model
Options:
Art concept
A story pitch (if the game is story-driven).
13. The various stages in the development process
________________________
Pascal Luban
Game design consulting & services
www.gamedesignstudio.com
Concept
stage
Prototype
stage
14. ________________________
Pascal Luban
Game design consulting & services
www.gamedesignstudio.com
The prototype stage
Its purpose:
To test the value of the core gameplay
Is it fun?
Are variations of the core gameplay interesting?
Is it compatible with the target platform(s)?
15. ________________________
Pascal Luban
Game design consulting & services
www.gamedesignstudio.com
The prototype stage
Its purpose:
To test the value of the gameplay
To validate the technical choices
Do we have the right game engine?
Do we witness a quality loss when assets are integrated in the
game engine?
16. ________________________
Pascal Luban
Game design consulting & services
www.gamedesignstudio.com
The prototype stage
Its purpose:
To test the value of the gameplay
To validate the technical choices
To test and set up the production pipeline
How complex is it to deliver assets at the right format?
Do we need specific developments?
17. ________________________
Pascal Luban
Game design consulting & services
www.gamedesignstudio.com
The prototype stage
Its purpose:
To test the value of the gameplay
To validate the technical choices
To test the production pipeline
To write the game design document (GDD).
18. ________________________
Pascal Luban
Game design consulting & services
www.gamedesignstudio.com
The prototype stage
The pitfalls:
Not to test the gameplay
Not to write a GDD.
19. The various stages in the development process
________________________
Pascal Luban
Game design consulting & services
www.gamedesignstudio.com
Concept
stage
Prototype
stage
Development
stage
20. ________________________
Pascal Luban
Game design consulting & services
www.gamedesignstudio.com
The development stage
Its purpose:
To code all the game features
To develop, to integrate game assets and to build the game
Two methods:
Waterfall method
Agile method
21. ________________________
Pascal Luban
Game design consulting & services
www.gamedesignstudio.com
The development stage
Its purpose:
To code all the game features
To develop, integrate game assets and to build the game
To start the public relationship work (PR).
22. ________________________
Pascal Luban
Game design consulting & services
www.gamedesignstudio.com
The development stage
The pitfalls:
Underestimating the time it takes to develop the game as planned
The “feature creep” syndrom
Changing the technology
Not giving enough importance to level design
The lead designer refuses changes to “his” concept
The project leadership becomes overbearing
The discovery that the project needs a business model.
23. The various stages in the development process
________________________
Pascal Luban
Game design consulting & services
www.gamedesignstudio.com
Concept
stage
Prototype
stage
Development
stage
Tuning &
debugging
stages
24. ________________________
Pascal Luban
Game design consulting & services
www.gamedesignstudio.com
The tuning and debugging stage
The purpose:
To correct bugs
To tune the game’s difficulty, to improve the player’s experience
PR steps up.
25. ________________________
Pascal Luban
Game design consulting & services
www.gamedesignstudio.com
The tuning and debugging stage
The pitfalls:
The absence of playtest
The lead designer refuses changes to “his” concept
The lack of dedicated testers to identify bugs
The lack of time to do time-consuming debugging.
26. The various stages in the development process
________________________
Pascal Luban
Game design consulting & services
www.gamedesignstudio.com
Concept
stage
Prototype
stage
Development
stage
Release
stage
Tuning &
debuging
stages
27. ________________________
Pascal Luban
Game design consulting & services
www.gamedesignstudio.com
The release stage
Full launch versus soft launch:
Full launch: The application is released on all market will all the
marketing the publisher can muster.
Soft launch: The application is released on a few selected markets with
little or no PR in order to test it and improve it before going for a full
launch.
28. The various stages in the development process
________________________
Pascal Luban
Game design consulting & services
www.gamedesignstudio.com
Concept
stage
Prototype
stage
Development
stage
Release
stage
Post-launch
Tuning & stage
debuging
stages
29. ________________________
Pascal Luban
Game design consulting & services
www.gamedesignstudio.com
The post-launch stage
Purpose:
To adapt and improve the game
To build a strong relationship with the community of players
30. ________________________
Pascal Luban
Game design consulting & services
www.gamedesignstudio.com
The post-launch stage
Pitfalls:
The absence of means to “monitor” the game
The absence of real community management
The change of business model after the game release
The lack of resource to continue the development of the game.
31. ________________________
Pascal Luban
Game design consulting & services
www.gamedesignstudio.com
Conclusion – Key learnings
Build your game around a gameplay, not its story or theme
Be focused
Never underestimate the time it will take to develop and tune the
game
Be humble
Invest in a strong project management.
Follow me on Twitter: PASCAL_LUBAN
32. ________________________
Pascal Luban
Game design consulting & services
www.gamedesignstudio.com
Pascal Luban
Game designer & creative director, freelance
19+ years of experience in game and level design
Main clients: Activision, Ubisoft, SCEE, DICE
33. Follow me on Twitter: PASCAL_LUBAN
Looking for game design tutorials?
www.tutorialsgalmedesign.com
________________________
Pascal Luban
Game design consulting & services
www.gamedesignstudio.com