Project on Social Networking Pekka Pärnänen, Maria Pienaar – FinNode/Finpro Silicon Valley Riku M ä kel ä , FinNode/Tekes Silicon Valley
Agenda MyNet project background Information Collected Main Trends in Social Networking Services Social Networking Business Models Social Networking Services Ecosystem Industry Examples Business Opportunity Map Summary
social networking opportunities Situation : Social Networking is the hottest phenomena in Internet right now. US is the biggest Social Networking market  Tekes is planning to target funding into media space.  MyNet project tightly connected & providing insight Solution: Joint effort with Finpro & Tekes:  DuO MyNet – social networking opportunities study January 07 – Oct 07 Tied to and high priority as a Seed Project for  FinNode,  Finnish Innovation Center in California. Market opportunity/need/pull approach, not ’traditional’ technology push. Combining the latest in research and in business  Bringing the Finnish players and US players on the same table  business and research, speaking opportunities, meetings/tours, seminars. Geographical Interest: Main focus is in US because of the main players. MyNet
SPINN-OFF projects 12-24 months LBS Joint Finpro & Tekes NETWORKS – in US and in Finland Main deliverables Dynamic projects / opportunities  generated Long-term focused multi-client projects generated from MyNet project  MyNet Next Steps / Spin-off Projects MARKET OPPORTUNITY MAP Mobile Content Services MyNet -project, 10 months Finnish Infrastucture match-making of key people speakers to major US events US Access 2-3 events connections to  key players - opportunities Information Exchange / Awareness Match-making Market pull opportunities -VC Technology / Research Collaboration Industry-Research models Established  companies in US Ideas to Finland 1-3 cases -  teamwork / team building
Information Collected Trends Business models Opportunities (biz, collaboration, funding, reseach, …) What have been the eye openers Timing, when and what Ecosystem, now and then, how will it change/develop Community relationships & collaboration How to build visibility, viral aspects Legal aspects, ownerships Copyrights, DRM Mobility, when would it happen and how, convergence Technological barriers, change Other barriers, mental, organizational, social/demographics, etc, change What is needed to boost social networking Where is it going, what’s Social Networking 3.0, where are we now The role of open source/collaborate development Operators role now and then (SN 3.0) Connection between physical networks and virtual/social networks The goal is to find Market Opportunities!
Overview of Companies Interviewed Over 30 companies Interviewed and 20 related events & panel discussions attended Mobile & Internet Social Networking Startups MBuzzy, Kaboodle, Dogster, Catster, Vavaz, Tiny Picures, Loopt, Bluepulse Internet, ISP & Search Google, Yahoo! Publishers Hearst Magazines Studios, Media Companies & Labels MTV, Sony, EMI, Universal, Disney Mobile Advertising Agencies & Platforms SFP Cundari, Admob, Amobee Investment Community, VC’s, Analysts & Advisrs Norwest Venture Partners, CMEA, Guidewire Legal - Attorneys Hertz & Lichtenstein LLP Carriers Vodafone, BT Group, SK Telecom Retail Retail Entertainment Design Enterprise/Office 2.0 Collaborative Strategies, Mashery Research UC Berkeley, Standord, SRI Handset vendors  Nokia and Nokia Research Center
Social Networking Main Trends Social media services becoming platforms for other communities Large non-SNS community owners getting serious about SNS Traditional email and search companies starting to loose ground – looking at how to leverage SNS These companies still have largest communities e.g. Yahoo! Groups over 300 million users Handset vendors e.g. Facebook deal with RIM and Microsoft, Nokia Nokia has the largest global community with over 1B phones in market & biggest camera manufacturer Carriers starting to leverage SNS business models Media (tv), social network and virtual reality converging - Laguna Beach from MTV Porting of the experience between different platforms - media, Internet, mobile, virtual reality, social network services (SNS) such as Myspace, Facebook Branding - moving from old style broadcast to user interaction with brand UGC - everyone trying to figure how to deal with it - what copy right to protect and what to allow users to edit and share. Work - collaborative tools and services are being taken into the work place from the Internet - IT having security and management issues. Biz models - ads still main source followed by subscription and transaction based. In virtual worlds, ads vs. virtual items trending to 2/3 vs 1/3 split. Investment community want to see play across as many models possible to split risk.
Social Networking Business Models Advertising funded models still rule Agencies do not agree with ”premium” for CPM (Cost Per Mille/Impression per thousand) for SNS sites - will not be able to keep CPM’s up Need to have large base & compelling ad inventory to drive CPM’s Pixel share e.g. Facebook model Branded sponsorship models Advertorials Targeted social adverticing (Facebook launch 7.11.07) ” Freemium” services to attract & seed community Incentive based models becoming more prevalent e.g. gifting Mobile will be driving this due to interaction & context Transaction based models Virtual goods, credit card, prepaid/gift cards Subscriptions Licensing & Syndication models - Office 2.0 & music content sales (catalogs) Community data sales Usage data, user profiles, marketing lists, surveys, social community graphs “ Paid-to-action” e.g. referral to services, applications and goods on Facebook Retail e.g. games Monetization still remains a challenge    Build multiple revenue streams
SNS Ecosystem – Collaborative Partnerships Create/Edit  Share  Discover  Distribute  EXPERIENCE VALUE WISP Mobile Carrier Community Provider (SNS site) Consumer Muni WiFi & Hotspots ISP Cable Studios & Labels Content Aggregators Media Print Media Application Providers Advertising Enablers Developers Games Publishers Search Technology Enablers Device Vendors Other SNS Sites Other SNS sites Advertising Agencies Transaction Enablers Device Vendors Access Brands You SNS Ecosystem – Collaborative Partnerships Create/Edit  Share  Discover  Distribute  EXPERIENCE VALUE Consumer Publishers Wireline BB Carrier Wireless BB Carrier Brands & Advertisers Content Publishers Tool & Platform Providers Micro Community Distribution Channels
Industry Examples
Case: Company Launched on 2/2004 in Harvard. Founded by Mark Zuckerberg (now 23 years). HQ in Palo Alto 6/04. Revenue $150 million (2007 estimated), employees 300+ (July 2007), looking for 400 people. Investors: Greylock, Meritech, Accel and others; $38.2 million into Facebook since 2004. 10/2007 Microsoft’s 1.6% stake @ $240M -> Facebook “valuation” @ $15B (in 3.5 years).   Trends From exclusive Harvard College student site to Ivy League schools in 2 months. And then to anybody. 5/07 application platform to developers. Now 100,000 registered developers and 6,600 applications.  60 million subscribers (MySpace 110 million users)  and the fastest growing social media network service/  widget platform. 250,000 new users a day. Business models Pixel-share biz model, Facebook as an aggregator.  Internal viewer acquisition market (average c20/user). Challenges / opportunities Build your application on top of Facebook! Music sharing site iLike took 6 months to sign    first million users, with Facebook iLike got 1 million users in one week! 10 million fund to provide grants for 3rd party applications  that rely on the Facebook developer platform. Between  $25K and $250K to successful applicants. Sorry I couldn’t attend, Dudes! Surf’s up! ;-)
Case: Company Launched 2005 Help people express themselves & tell stories through photos & videos Largest personal media network 134+ million people view Slide widgets per month Before Facebook – 22 nd  most trafficed Wed site Trends Top 4 applications on Facebook Own destination site & advertiser relations In 4 months > 53 mil app downloads 11% daily active users After Facebook Reaches 30% of US Internet audience 2/3 rd  of Facebook users have installed a Slide app Business models Own advertising revenues, product placement Facebook ad revenue share Actively acquires 3 rd  party applications Challenges / opportunities Hub for image management across multiple SNS sites
Case: Dogster.com Service SNS where each dog has its web page and connections Trends People invest to their pets annually 36 billion dollars in the USA Dog owners tend to socialize with other dog owners Business models Sponsorships for brands Advertising with advertorials and banner ads Virtual gifting Premium service $20/year Challenges / opportunities ‘ Community is about passion sets:  find out what they are and keep  that as the core. Link everything to them’ Niche can be profitable:  10 000 members is good if that is  a special group
Case: Tree-nation.com Company Spanish social network service, whose community members can plant trees in the desert of Niger to combat desertification and land degradation Trends Fight against climate change SNS as a tool for grass roots movements Business models For-profit business that wants to  make a difference Free community membership Pay for real trees Individuals and organizations  as paying customers Challenges / opportunities In beta phase now.
Market Opportunities
Social Networks “Movement” EXISTING MOBILE PC NEW MySpace Facebook Twitter Midomi Slide Tree-Nation MOSH NEW OPPORTUNITIES
SNS Ecosystem – opportunities Create/Edit  Share  Discover  Distribute  EXPERIENCE VALUE Community Provider (SNS site) Consumer Increase loyalty Efficiency/better use Reach & access Rich media communications Seamless user experience Discovery across communities Mash-up functions/tools Mobility Context Monetization Open platforms Management tools/platforms DRM Social Media Optimization (SMO) Identity management -Wider and deeper reach -Targeted services Community management Self-supported/servicing Efficient communications Content control and monitoring -Distribution/reach -Community marketing -Awareness -Monetization flexibility -Talent scouting -Instant feedback/discussion -Media interaction -Community Marketing… -Sizable market/big enough community -Measured campaign effectiveness -Brand interaction -Reach  -New platforms besides ads -Engagement/relevant -Brand control and monitoring -Rich media comms -Ease-of-use -Discovery -Social connections -Identity management -Entertainment -Relevance -Scaling capabilities -Dominance, focus -> wider -Open platform, alliances -> DeFacto -Big enough for ads -Self-expression -On-line identity -Social need -Create/Edit->Share->Discover ->Distribute Consumer Publishers Brands & Advertisers Content Publishers Tool & Platform Providers Micro/Niche Community Distribution Channels
Summary – Social Networking Major SNS sites becoming open platforms Attract more and retain users New entrants using existing SNS platforms as “OS platform” to gain traction Data storage, communication with users & other sites & developers e.g. Slide Collaboration and co-opetition 3 rd  Party application providers actively compete with Facebook’s own applications Leverage as many SNS sites as possible to create visibility: SMO Social Media Optimization Opportunities for enablerers How to mobilize SNS sites, messaging, others Rapidly changing landscape
Pekka Pärnänen, Maria Pienaar – FinNode/Finpro Silicon Valley Riku Mäkelä – FinNode/Tekes Silicon Valley 3945 Freedom Circle, Suite 110 Santa Clara, CA 95054, USA [email_address] [email_address] [email_address]

MyNet Social Networking Summary Nov9-2007

  • 1.
    Project on SocialNetworking Pekka Pärnänen, Maria Pienaar – FinNode/Finpro Silicon Valley Riku M ä kel ä , FinNode/Tekes Silicon Valley
  • 2.
    Agenda MyNet projectbackground Information Collected Main Trends in Social Networking Services Social Networking Business Models Social Networking Services Ecosystem Industry Examples Business Opportunity Map Summary
  • 3.
    social networking opportunitiesSituation : Social Networking is the hottest phenomena in Internet right now. US is the biggest Social Networking market Tekes is planning to target funding into media space. MyNet project tightly connected & providing insight Solution: Joint effort with Finpro & Tekes: DuO MyNet – social networking opportunities study January 07 – Oct 07 Tied to and high priority as a Seed Project for FinNode, Finnish Innovation Center in California. Market opportunity/need/pull approach, not ’traditional’ technology push. Combining the latest in research and in business Bringing the Finnish players and US players on the same table business and research, speaking opportunities, meetings/tours, seminars. Geographical Interest: Main focus is in US because of the main players. MyNet
  • 4.
    SPINN-OFF projects 12-24months LBS Joint Finpro & Tekes NETWORKS – in US and in Finland Main deliverables Dynamic projects / opportunities generated Long-term focused multi-client projects generated from MyNet project MyNet Next Steps / Spin-off Projects MARKET OPPORTUNITY MAP Mobile Content Services MyNet -project, 10 months Finnish Infrastucture match-making of key people speakers to major US events US Access 2-3 events connections to key players - opportunities Information Exchange / Awareness Match-making Market pull opportunities -VC Technology / Research Collaboration Industry-Research models Established companies in US Ideas to Finland 1-3 cases - teamwork / team building
  • 5.
    Information Collected TrendsBusiness models Opportunities (biz, collaboration, funding, reseach, …) What have been the eye openers Timing, when and what Ecosystem, now and then, how will it change/develop Community relationships & collaboration How to build visibility, viral aspects Legal aspects, ownerships Copyrights, DRM Mobility, when would it happen and how, convergence Technological barriers, change Other barriers, mental, organizational, social/demographics, etc, change What is needed to boost social networking Where is it going, what’s Social Networking 3.0, where are we now The role of open source/collaborate development Operators role now and then (SN 3.0) Connection between physical networks and virtual/social networks The goal is to find Market Opportunities!
  • 6.
    Overview of CompaniesInterviewed Over 30 companies Interviewed and 20 related events & panel discussions attended Mobile & Internet Social Networking Startups MBuzzy, Kaboodle, Dogster, Catster, Vavaz, Tiny Picures, Loopt, Bluepulse Internet, ISP & Search Google, Yahoo! Publishers Hearst Magazines Studios, Media Companies & Labels MTV, Sony, EMI, Universal, Disney Mobile Advertising Agencies & Platforms SFP Cundari, Admob, Amobee Investment Community, VC’s, Analysts & Advisrs Norwest Venture Partners, CMEA, Guidewire Legal - Attorneys Hertz & Lichtenstein LLP Carriers Vodafone, BT Group, SK Telecom Retail Retail Entertainment Design Enterprise/Office 2.0 Collaborative Strategies, Mashery Research UC Berkeley, Standord, SRI Handset vendors Nokia and Nokia Research Center
  • 7.
    Social Networking MainTrends Social media services becoming platforms for other communities Large non-SNS community owners getting serious about SNS Traditional email and search companies starting to loose ground – looking at how to leverage SNS These companies still have largest communities e.g. Yahoo! Groups over 300 million users Handset vendors e.g. Facebook deal with RIM and Microsoft, Nokia Nokia has the largest global community with over 1B phones in market & biggest camera manufacturer Carriers starting to leverage SNS business models Media (tv), social network and virtual reality converging - Laguna Beach from MTV Porting of the experience between different platforms - media, Internet, mobile, virtual reality, social network services (SNS) such as Myspace, Facebook Branding - moving from old style broadcast to user interaction with brand UGC - everyone trying to figure how to deal with it - what copy right to protect and what to allow users to edit and share. Work - collaborative tools and services are being taken into the work place from the Internet - IT having security and management issues. Biz models - ads still main source followed by subscription and transaction based. In virtual worlds, ads vs. virtual items trending to 2/3 vs 1/3 split. Investment community want to see play across as many models possible to split risk.
  • 8.
    Social Networking BusinessModels Advertising funded models still rule Agencies do not agree with ”premium” for CPM (Cost Per Mille/Impression per thousand) for SNS sites - will not be able to keep CPM’s up Need to have large base & compelling ad inventory to drive CPM’s Pixel share e.g. Facebook model Branded sponsorship models Advertorials Targeted social adverticing (Facebook launch 7.11.07) ” Freemium” services to attract & seed community Incentive based models becoming more prevalent e.g. gifting Mobile will be driving this due to interaction & context Transaction based models Virtual goods, credit card, prepaid/gift cards Subscriptions Licensing & Syndication models - Office 2.0 & music content sales (catalogs) Community data sales Usage data, user profiles, marketing lists, surveys, social community graphs “ Paid-to-action” e.g. referral to services, applications and goods on Facebook Retail e.g. games Monetization still remains a challenge  Build multiple revenue streams
  • 9.
    SNS Ecosystem –Collaborative Partnerships Create/Edit Share Discover Distribute EXPERIENCE VALUE WISP Mobile Carrier Community Provider (SNS site) Consumer Muni WiFi & Hotspots ISP Cable Studios & Labels Content Aggregators Media Print Media Application Providers Advertising Enablers Developers Games Publishers Search Technology Enablers Device Vendors Other SNS Sites Other SNS sites Advertising Agencies Transaction Enablers Device Vendors Access Brands You SNS Ecosystem – Collaborative Partnerships Create/Edit Share Discover Distribute EXPERIENCE VALUE Consumer Publishers Wireline BB Carrier Wireless BB Carrier Brands & Advertisers Content Publishers Tool & Platform Providers Micro Community Distribution Channels
  • 10.
  • 11.
    Case: Company Launchedon 2/2004 in Harvard. Founded by Mark Zuckerberg (now 23 years). HQ in Palo Alto 6/04. Revenue $150 million (2007 estimated), employees 300+ (July 2007), looking for 400 people. Investors: Greylock, Meritech, Accel and others; $38.2 million into Facebook since 2004. 10/2007 Microsoft’s 1.6% stake @ $240M -> Facebook “valuation” @ $15B (in 3.5 years). Trends From exclusive Harvard College student site to Ivy League schools in 2 months. And then to anybody. 5/07 application platform to developers. Now 100,000 registered developers and 6,600 applications. 60 million subscribers (MySpace 110 million users) and the fastest growing social media network service/ widget platform. 250,000 new users a day. Business models Pixel-share biz model, Facebook as an aggregator. Internal viewer acquisition market (average c20/user). Challenges / opportunities Build your application on top of Facebook! Music sharing site iLike took 6 months to sign first million users, with Facebook iLike got 1 million users in one week! 10 million fund to provide grants for 3rd party applications that rely on the Facebook developer platform. Between $25K and $250K to successful applicants. Sorry I couldn’t attend, Dudes! Surf’s up! ;-)
  • 12.
    Case: Company Launched2005 Help people express themselves & tell stories through photos & videos Largest personal media network 134+ million people view Slide widgets per month Before Facebook – 22 nd most trafficed Wed site Trends Top 4 applications on Facebook Own destination site & advertiser relations In 4 months > 53 mil app downloads 11% daily active users After Facebook Reaches 30% of US Internet audience 2/3 rd of Facebook users have installed a Slide app Business models Own advertising revenues, product placement Facebook ad revenue share Actively acquires 3 rd party applications Challenges / opportunities Hub for image management across multiple SNS sites
  • 13.
    Case: Dogster.com ServiceSNS where each dog has its web page and connections Trends People invest to their pets annually 36 billion dollars in the USA Dog owners tend to socialize with other dog owners Business models Sponsorships for brands Advertising with advertorials and banner ads Virtual gifting Premium service $20/year Challenges / opportunities ‘ Community is about passion sets: find out what they are and keep that as the core. Link everything to them’ Niche can be profitable: 10 000 members is good if that is a special group
  • 14.
    Case: Tree-nation.com CompanySpanish social network service, whose community members can plant trees in the desert of Niger to combat desertification and land degradation Trends Fight against climate change SNS as a tool for grass roots movements Business models For-profit business that wants to make a difference Free community membership Pay for real trees Individuals and organizations as paying customers Challenges / opportunities In beta phase now.
  • 15.
  • 16.
    Social Networks “Movement”EXISTING MOBILE PC NEW MySpace Facebook Twitter Midomi Slide Tree-Nation MOSH NEW OPPORTUNITIES
  • 17.
    SNS Ecosystem –opportunities Create/Edit Share Discover Distribute EXPERIENCE VALUE Community Provider (SNS site) Consumer Increase loyalty Efficiency/better use Reach & access Rich media communications Seamless user experience Discovery across communities Mash-up functions/tools Mobility Context Monetization Open platforms Management tools/platforms DRM Social Media Optimization (SMO) Identity management -Wider and deeper reach -Targeted services Community management Self-supported/servicing Efficient communications Content control and monitoring -Distribution/reach -Community marketing -Awareness -Monetization flexibility -Talent scouting -Instant feedback/discussion -Media interaction -Community Marketing… -Sizable market/big enough community -Measured campaign effectiveness -Brand interaction -Reach -New platforms besides ads -Engagement/relevant -Brand control and monitoring -Rich media comms -Ease-of-use -Discovery -Social connections -Identity management -Entertainment -Relevance -Scaling capabilities -Dominance, focus -> wider -Open platform, alliances -> DeFacto -Big enough for ads -Self-expression -On-line identity -Social need -Create/Edit->Share->Discover ->Distribute Consumer Publishers Brands & Advertisers Content Publishers Tool & Platform Providers Micro/Niche Community Distribution Channels
  • 18.
    Summary – SocialNetworking Major SNS sites becoming open platforms Attract more and retain users New entrants using existing SNS platforms as “OS platform” to gain traction Data storage, communication with users & other sites & developers e.g. Slide Collaboration and co-opetition 3 rd Party application providers actively compete with Facebook’s own applications Leverage as many SNS sites as possible to create visibility: SMO Social Media Optimization Opportunities for enablerers How to mobilize SNS sites, messaging, others Rapidly changing landscape
  • 19.
    Pekka Pärnänen, MariaPienaar – FinNode/Finpro Silicon Valley Riku Mäkelä – FinNode/Tekes Silicon Valley 3945 Freedom Circle, Suite 110 Santa Clara, CA 95054, USA [email_address] [email_address] [email_address]