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My Idea for york tourism project
I am planning to make a location based game that is similar
to pokemon go as it is an AR game that allows the user to
walk around in real
life while
participating in the
game. The game
would be based on
the local attractions
in york such as the
wall and jorvik. Each
attraction will have a
mini game based around them that can only be played when
in proximity of the location. This game would inform the
player of facts that revolve around the attraction, and each
attraction having a different theme within history, for
example jorvik having a Viking based game. Throughout
walking through the attraction, the game will change stages
and becoming increasingly more difficult but will only allow
the player to receive the rewards from the game when they
have completed all stages, meaning that they have to
actually go through the whole attraction. The rewards in the
game will be cosmetic
pieces for their avatar that
changes the way their
character looks or
furniture for their room
when they are playing the
game , and also what
people see them wearing
when they appear on the
game map. The art style
will be semi pixelated to have a reasonably realistic and
detailed graphic style for the more mature audiences, but
also easy enough on the eye for the younger side of my
target audience (17-24). This game would be used to get the
younger generation to see attractions that they might not
have gone to if they weren’t prompted to. The game serves
as a distraction, allowing the player to go through the whole
attraction and learning about it. An example of this is Jorvik,
appealing to only very young children below 15 that find
Vikings interesting, while a young adult audience of 17-24
wont be interested opting for bars or more social activities
such as crazy golf that can be enjoyed with their friends.

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My idea for york tourism project

  • 1. My Idea for york tourism project I am planning to make a location based game that is similar to pokemon go as it is an AR game that allows the user to walk around in real life while participating in the game. The game would be based on the local attractions in york such as the wall and jorvik. Each attraction will have a mini game based around them that can only be played when in proximity of the location. This game would inform the player of facts that revolve around the attraction, and each attraction having a different theme within history, for example jorvik having a Viking based game. Throughout walking through the attraction, the game will change stages and becoming increasingly more difficult but will only allow the player to receive the rewards from the game when they have completed all stages, meaning that they have to actually go through the whole attraction. The rewards in the game will be cosmetic pieces for their avatar that changes the way their character looks or furniture for their room when they are playing the game , and also what people see them wearing when they appear on the game map. The art style will be semi pixelated to have a reasonably realistic and detailed graphic style for the more mature audiences, but also easy enough on the eye for the younger side of my
  • 2. target audience (17-24). This game would be used to get the younger generation to see attractions that they might not have gone to if they weren’t prompted to. The game serves as a distraction, allowing the player to go through the whole attraction and learning about it. An example of this is Jorvik, appealing to only very young children below 15 that find Vikings interesting, while a young adult audience of 17-24 wont be interested opting for bars or more social activities such as crazy golf that can be enjoyed with their friends.