Lost in Teddy
Overview
• To design an adventure game in first person
  perspective of a character walking through a
  dream-like maze and collecting gold ‘token’
  bears. The bears are ‘portals’ into different
  realities and time-scapes which are
  represented by the different levels.
The player enters the maze on the screen with
the objective of finding the golden bear
The player has to reach the golden bear before
the topiary bears catch the player.

The topiary bears wander around the maze
hunting the player.
The real toy teddy bear must be scanned in order to
show the bear on the screen when prompted.
• As you can see, the bear should show up on the
  screen if it’s there.
• If it’s not, a message will pop up and they have to
  scan somewhere else.
• The scan will use up ‘energy’ on a meter, which
  will refill periodically as the player walks in the
  maze.
• The scan will cause the player to lose honey and
  the scent makes them more susceptible to attack
  by the lumbering bears
• If a bear does show up, and it’s a Wooden
  bear like the one shown, the maze will be
  altered.
The outside of the maze would be shown in an
aerial view, appearing to change in its structure.
Paths would close up and others open.
Should the player scan in the right spot of the
maze, the golden bear will show, and they can
advance to the next level.
After which the player would be transported to
a different time and an alternative world
represented by another level.
In this instance, the cloud level.
• If the player is caught by one of the topiary
  bears, the game’s over.
• If the player reaches the top level and finds
  the final golden bear, they can scan it- it takes
  them to a website and they can receive a
  prize.
• In development, I have considered multiple
  levels including fire, buildings, cityscape and
  ice mazes.
• Another level of complexity will involve more
  players being in the maze in the same game
  but different time frames. The other online
  players would appear as ghosts in the maze
  coming and going through the fabric of the
  maze.
•   ScanEx
•   Unity
•   3DstudioMax
•   Sony Vegas
•   VPT
Jungian Influence – Persona 4

Lost in teddy

  • 1.
  • 2.
    Overview • To designan adventure game in first person perspective of a character walking through a dream-like maze and collecting gold ‘token’ bears. The bears are ‘portals’ into different realities and time-scapes which are represented by the different levels.
  • 3.
    The player entersthe maze on the screen with the objective of finding the golden bear
  • 4.
    The player hasto reach the golden bear before the topiary bears catch the player. The topiary bears wander around the maze hunting the player.
  • 5.
    The real toyteddy bear must be scanned in order to show the bear on the screen when prompted.
  • 6.
    • As youcan see, the bear should show up on the screen if it’s there. • If it’s not, a message will pop up and they have to scan somewhere else. • The scan will use up ‘energy’ on a meter, which will refill periodically as the player walks in the maze. • The scan will cause the player to lose honey and the scent makes them more susceptible to attack by the lumbering bears
  • 7.
    • If abear does show up, and it’s a Wooden bear like the one shown, the maze will be altered.
  • 8.
    The outside ofthe maze would be shown in an aerial view, appearing to change in its structure. Paths would close up and others open.
  • 9.
    Should the playerscan in the right spot of the maze, the golden bear will show, and they can advance to the next level.
  • 10.
    After which theplayer would be transported to a different time and an alternative world represented by another level. In this instance, the cloud level.
  • 11.
    • If theplayer is caught by one of the topiary bears, the game’s over. • If the player reaches the top level and finds the final golden bear, they can scan it- it takes them to a website and they can receive a prize.
  • 12.
    • In development,I have considered multiple levels including fire, buildings, cityscape and ice mazes. • Another level of complexity will involve more players being in the maze in the same game but different time frames. The other online players would appear as ghosts in the maze coming and going through the fabric of the maze.
  • 13.
    ScanEx • Unity • 3DstudioMax • Sony Vegas • VPT
  • 14.