Chloe created a music magazine called "Note" to fulfill the task of including a front cover, contents page, and double page spread. She aimed the magazine at girls aged 7-16 by using bright pinks, purples, and reds. On the front cover, she included codes like the masthead, cover lines, and skyline. For the contents, she featured the editor's note and multiple articles. She distributed the magazine through Immediate Media due to their similar magazines. Through the process, Chloe learned about magazine design software and improved her photo quality from the preliminary task. Overall, she feels successful in meeting the brief of the key elements in a way that represents conventions of
The document describes the student's music magazine project. It discusses how the magazine follows conventions of real music magazines in its layout and design, including the front cover, contents page, and double page spreads. The target audience is identified as teenagers who like alternative/alternative rock music. Photos were chosen to represent this group and were intended to look casual, carefree, and youthful. Colors and cover lines were used to attract this audience. Overall, the student learned skills in blogging, photography, and Photoshop to design and construct the magazine.
1. The document describes the process of constructing a hip-hop music magazine as a media product.
2. It analyzes how the magazine uses conventions from real magazines in its design, including large bold fonts, urban colors, and controversial cover lines.
3. The author reflects on what they have learned from constructing the preliminary task compared to the full magazine product, noting improved skills in Photoshop, organized composition, and consideration of how design elements appeal to the target audience.
1. The document describes a student's music magazine project, comparing elements of their magazine to real magazines. Key elements like the front page, double page spread, and contents page are modeled after magazines like The Source and Mass Appeal.
2. The target audience is described as males and females aged 16-21, to appeal to hip hop fans. Stereotypes of young people are said to be subverted by portraying them as ambitious and focused.
3. IPC Media is proposed as the distributing institution due to their experience in mainstream media promotion. Their radio stations and newspapers would help target the intended mainstream audience.
1. The document describes the process of constructing a hip-hop music magazine as a media product.
2. Key elements from real hip-hop magazines like The Source were emulated, including bold fonts, urban colors, and provocative cover lines to attract the target 16-21 year old audience.
3. Technologies learned and used included Adobe Audition, PowerPoint, Blogger, and Photoshop. Skills with tools like the airbrush and pen tool improved from the preliminary to final projects.
- The document describes a print media product, a pop music magazine, created by the student.
- The student aimed to follow conventions of real music magazines but challenged one convention by placing the masthead on the side instead of the top.
- On the cover, the student featured Taylor Swift in a more masculine, less sexualized way to challenge typical representations of female artists.
- The intended audience is 15-22 year old females, and the student aimed content like interviews and charts at their interests based on research.
1. The document summarizes the process of creating a magazine media product and what was learned. Key software used included Microsoft Publisher, Photoshop, and free font websites.
2. Feedback was gathered through a questionnaire to understand the target audience. The magazine was aimed at teenagers aged 13-17 by using popular artists like Paramore and N-Dubz.
3. Learning included improving layout and design skills to make the magazine more professional and appealing to different music genres beyond just rock. Progression was shown from an initial preliminary task.
The document provides an evaluation of the front cover of a media product - an indie music magazine called "Playback". It summarizes the ways the front cover uses conventions of real music magazines, how it represents social groups, and who the target audience is. The front cover features a young female holding a beer can at a house party to appeal to its target audience of 16-19 year old students interested in indie/new music.
This document evaluates the student's final media production project of creating a music magazine. It discusses how the magazine uses conventions of real music magazines through its style, layout, and content. This includes using a bold masthead, dark background, varied font sizes, and images of artists posing in typical hip hop styles. The student learned new technologies like Adobe Photoshop, blogging platforms, and presentation software in the process of constructing the magazine. Looking back, the student feels they have greatly improved their composition, layout, and overall structure compared to their preliminary task by taking more time and applying their skills more effectively.
The document describes the student's music magazine project. It discusses how the magazine follows conventions of real music magazines in its layout and design, including the front cover, contents page, and double page spreads. The target audience is identified as teenagers who like alternative/alternative rock music. Photos were chosen to represent this group and were intended to look casual, carefree, and youthful. Colors and cover lines were used to attract this audience. Overall, the student learned skills in blogging, photography, and Photoshop to design and construct the magazine.
1. The document describes the process of constructing a hip-hop music magazine as a media product.
2. It analyzes how the magazine uses conventions from real magazines in its design, including large bold fonts, urban colors, and controversial cover lines.
3. The author reflects on what they have learned from constructing the preliminary task compared to the full magazine product, noting improved skills in Photoshop, organized composition, and consideration of how design elements appeal to the target audience.
1. The document describes a student's music magazine project, comparing elements of their magazine to real magazines. Key elements like the front page, double page spread, and contents page are modeled after magazines like The Source and Mass Appeal.
2. The target audience is described as males and females aged 16-21, to appeal to hip hop fans. Stereotypes of young people are said to be subverted by portraying them as ambitious and focused.
3. IPC Media is proposed as the distributing institution due to their experience in mainstream media promotion. Their radio stations and newspapers would help target the intended mainstream audience.
1. The document describes the process of constructing a hip-hop music magazine as a media product.
2. Key elements from real hip-hop magazines like The Source were emulated, including bold fonts, urban colors, and provocative cover lines to attract the target 16-21 year old audience.
3. Technologies learned and used included Adobe Audition, PowerPoint, Blogger, and Photoshop. Skills with tools like the airbrush and pen tool improved from the preliminary to final projects.
- The document describes a print media product, a pop music magazine, created by the student.
- The student aimed to follow conventions of real music magazines but challenged one convention by placing the masthead on the side instead of the top.
- On the cover, the student featured Taylor Swift in a more masculine, less sexualized way to challenge typical representations of female artists.
- The intended audience is 15-22 year old females, and the student aimed content like interviews and charts at their interests based on research.
1. The document summarizes the process of creating a magazine media product and what was learned. Key software used included Microsoft Publisher, Photoshop, and free font websites.
2. Feedback was gathered through a questionnaire to understand the target audience. The magazine was aimed at teenagers aged 13-17 by using popular artists like Paramore and N-Dubz.
3. Learning included improving layout and design skills to make the magazine more professional and appealing to different music genres beyond just rock. Progression was shown from an initial preliminary task.
The document provides an evaluation of the front cover of a media product - an indie music magazine called "Playback". It summarizes the ways the front cover uses conventions of real music magazines, how it represents social groups, and who the target audience is. The front cover features a young female holding a beer can at a house party to appeal to its target audience of 16-19 year old students interested in indie/new music.
This document evaluates the student's final media production project of creating a music magazine. It discusses how the magazine uses conventions of real music magazines through its style, layout, and content. This includes using a bold masthead, dark background, varied font sizes, and images of artists posing in typical hip hop styles. The student learned new technologies like Adobe Photoshop, blogging platforms, and presentation software in the process of constructing the magazine. Looking back, the student feels they have greatly improved their composition, layout, and overall structure compared to their preliminary task by taking more time and applying their skills more effectively.
The document describes the process of creating a music magazine media product. It discusses learning about codes and conventions through research and a preliminary task. The biggest challenges were developing the masthead and cover images. Research into similar magazines like NME helped with layout elements. Technologies like Publisher, Page Plus and Paint.NET were used, each with strengths and weaknesses. Blogger was used to document the planning and drafting process. Overall, the producer feels the final product successfully uses conventions and fits the brief of creating an indie/rock music magazine.
The document summarizes a student's media coursework project creating a print music magazine. Some key points:
- The student researched conventions of existing music magazines to design their magazine, including large headlines, feature photos, and catchy titles.
- The magazine genre chosen was indie/rock and targeted teenage male audiences based on research of popular music genres and demographics.
- Feedback from a questionnaire showed people correctly identified the genre and target age range from the magazine's visual design.
- The process taught the student skills in using software like Photoshop, InDesign, and creating a blog to develop their project from an initial concept to a more polished final product.
- The document describes the student's music magazine project, which incorporates conventions from real magazines like Q magazine.
- It represents social groups through stereotypical portrayals of punk rockers and gender representations.
- The intended audience is younger people aged 13-25, and the magazine would likely be distributed by large media companies like Bauer Media Group due to its similarities to magazines like Q.
In what ways does your media product useBhaveen Kerai
This document is a reflection on the student's final production of a music magazine. It discusses the various design elements and conventions used that are typical of hip hop magazines, such as a bold masthead, dark background, and images of artists displaying wealth. The student also summarizes the new technologies learned in creating the magazine, such as using Photoshop, blogs, and online sharing platforms. The student reflects on improvements from their preliminary task, noting better structure, use of text, and application of design skills in the final production compared to the preliminary version.
This document summarizes a student's final media project for a Media Studies class. The project involved creating a hip hop music magazine. The student explains the research conducted on existing magazines in the genre. Layouts and designs are presented for the magazine's front cover, contents page, and double page spread. The target audience is identified as young to middle-aged males interested in hip hop music and culture. Software used in creating the magazine is also noted. An evaluation reflects on how the magazine represents conventions of real media products and particular social groups focused on hip hop.
The document describes the process of creating a magazine called M&M. The creator took inspiration from the magazine NYLON and incorporated its styles and conventions into their own designs. Some similarities between M&M and NYLON include the use of bright colors, overall layout, and style of text blocks. The creator aimed to attract a teenage audience aged 17+ by including themes of independence and following dreams.
The document is a print coursework evaluation for a media studies assignment on designing a music magazine called "FANATIC".
The evaluation summarizes how the magazine challenges conventions through its design, which draws from real magazines like Esquire and Billboard. It represents the target audience of female students aged 16-18 through the choice of artists and models. Potential distributors for the magazine include IPC Media or Bauer due to their experience in the music media industry.
The student learned new photography and image editing skills using Photoshop while creating the magazine, and improved at using consistent formatting, layout, and design elements from the preliminary to final project.
The document outlines Owen Shepherd's process for creating two magazines called "Top Dolla" and "Roll Up". It includes mood boards, proposals, graphic layouts, and production plans. The magazines will target 16-25 year olds and focus on hip hop music. They will each have 40 pages and cost £2.99 per monthly issue. Black, red, yellow and orange will feature prominently in the color schemes and designs.
The document discusses what the student learned from constructing their media product. They were already familiar with Adobe programs from prior experience. They learned how to use Wordpress, SurveyMonkey, and Premiere for the first time. While familiar with design programs, they learned the importance of research, planning, and understanding the target audience when creating a magazine. The progression from their preliminary task taught them to use space better and how much work goes into the planning and research behind a successful media product.
- The document provides an evaluation of a music magazine media product called DMD.
- It describes the design conventions used, including the title, color scheme, and layout following Guttenberg principles.
- The target audience is identified as men and women aged 15-27 based on market research, and the magazine aims to attract this group through its music content, images, and use of a direct address model on the cover.
Tom Critchley created a music magazine to represent the indie genre and social group. He took inspiration and conventions from real music magazines to construct his product. Some techniques he used included pull quotes, drop caps, transparent headings, and band indexes. He aimed to attract an audience of late teens interested in underground music. Through the process, he learned skills in Photoshop editing and page layout in Publisher. He improved techniques like adjusting contrast and using fonts, backgrounds, and visual elements more effectively from his preliminary work.
This document summarizes a music magazine created for girls aged 11-18 who enjoy pop stars like Rihanna and Justin Bieber. The magazine aims to provide information these fans want, like gossip about their favorite artists and reviews of new music. To attract readers and sales, the magazine includes posters, cover photos of popular artists, and a contest to meet One Direction. Feedback from the target audience informed the magazine's design and content to best represent their interests in pop music and stars.
Evaluation tasks 2016 as media studies blog122101361
This document provides guidance for constructing an evaluation for an AS Media Studies coursework assignment. It includes 7 questions to address in the evaluation. The questions cover topics like how the student's media product uses or challenges conventions, how it represents social groups, what type of media institution might distribute it, who the target audience is, what the student learned about technologies, and how the student has progressed since a preliminary task. The document instructs the student to answer the questions on their blog and create presentations using tools like Prezi, PowerPoint, audio and video to present the evaluation.
The document discusses Daniel McNab's music magazine project on the genre of hip hop. It provides details on existing hip hop magazines like The Source and XXL that were used as references. Market research was conducted to inform the design of the magazine, targeting a young adult audience interested in hip hop music and culture. Lessons were learned about using design software in the process of constructing the magazine cover and contents page.
The document describes a student's process in creating a magazine as part of a media studies assignment. The student chose to make a magazine covering multiple music genres. They looked at existing magazines to understand conventions like logos, headings, and color schemes. The student aimed their magazine at both males and females ages 12-19. They included various artists to appeal to different tastes. The student learned about technologies like Photoshop and InDesign in designing the magazine. They felt their final product looked more professional than their preliminary task.
1. The student created a music magazine called Tempo that conformed to conventions of real music magazines like Billboard and Mixmag in its design, layout, and features. However, some aspects like the cover photo challenged conventions.
2. The magazine represented the social group of classical crossover musicians, both real artists like Lindsey Stirling and fictional ones the student created.
3. The student proposes that Bauer Media would be a suitable institution to distribute Tempo since it publishes similar magazines like Kerrang! and does not directly compete with Tempo's genre of classical crossover music.
The student created a music magazine for their media portfolio evaluation. They were influenced by existing magazines like Vibe and NME. Key elements like the masthead, cover image placement, and use of quotes followed conventions from Vibe. The content listing was also similar to Vibe but expanded to attract more attention. The double page spread centered the image and quote placement like Vibe. The target audience was ages 14-24 interested in dance/pop music. Bauer Media would be a suitable publisher since they already distribute similar music magazines. Creating the magazine improved the student's photography, Photoshop, and design skills.
The document summarizes the learning and progress of a student in developing a magazine as part of a media studies evaluation assignment. Some key points:
- The student used software like Paint.Net, Page Plus, Microsoft Word, and Publisher to design the magazine, learning both strengths and weaknesses of each program. Page Plus allowed the most interesting effects.
- A blog was used to document the planning and drafting process, allowing edits and organization over time.
- Influences included magazines like Top of the Pops and WE LOVE POP. Conventions like cover lines, images, and colors were adopted to appear like a real magazine.
- The target audience of teenage girls was represented through cover star photos
1) The document is a project evaluation for a magazine called DUBBIN focused on dubstep music.
2) The evaluation discusses design elements like the colorful masthead and images of the featured artist DJ BUENO5 used on the cover and throughout the magazine.
3) It also covers the target audience which was found to be mostly young males interested in dubstep, and feedback which showed the magazine was well received as fitting the dubstep style and genre.
The document provides details about a student's magazine project on dubstep music. The student describes designing colorful mastheads and images to attract readers. Survey results showed the target audience was mostly young males interested in dubstep. The student learned new software skills in creating the magazine and better understanding how to represent artists and target audiences.
The document describes a magazine aimed at teenagers and young adults. It represents females ages 11-18, especially those interested in pop music, festivals, and fashion. The publisher IPC Media is suggested because it has experience with music magazines like NME and Uncut without competition. Bright colors, relatable images, and articles on popular artists and bands were used to attract the target audience. Learning included using columns, wrapping text, cutting backgrounds, and making the magazine look more professional overall.
The document discusses the design choices made for a magazine product. It describes using a close-up image of a model not looking at the camera on the front cover to make it unique. Inspiration was taken from other magazines found online, including using a bold box around the tagline and a bold white background. The double page spread uses color and photos of the model having fun to reflect her personality. Headlines are kept to the left for clarity. The contents page is designed simply for understandability compared to overcrowded examples. The magazine targets those interested in R&B and rap music aged 13-25, using colors and fonts that would appeal to both genders in this age range.
The document describes the process of creating a music magazine media product. It discusses learning about codes and conventions through research and a preliminary task. The biggest challenges were developing the masthead and cover images. Research into similar magazines like NME helped with layout elements. Technologies like Publisher, Page Plus and Paint.NET were used, each with strengths and weaknesses. Blogger was used to document the planning and drafting process. Overall, the producer feels the final product successfully uses conventions and fits the brief of creating an indie/rock music magazine.
The document summarizes a student's media coursework project creating a print music magazine. Some key points:
- The student researched conventions of existing music magazines to design their magazine, including large headlines, feature photos, and catchy titles.
- The magazine genre chosen was indie/rock and targeted teenage male audiences based on research of popular music genres and demographics.
- Feedback from a questionnaire showed people correctly identified the genre and target age range from the magazine's visual design.
- The process taught the student skills in using software like Photoshop, InDesign, and creating a blog to develop their project from an initial concept to a more polished final product.
- The document describes the student's music magazine project, which incorporates conventions from real magazines like Q magazine.
- It represents social groups through stereotypical portrayals of punk rockers and gender representations.
- The intended audience is younger people aged 13-25, and the magazine would likely be distributed by large media companies like Bauer Media Group due to its similarities to magazines like Q.
In what ways does your media product useBhaveen Kerai
This document is a reflection on the student's final production of a music magazine. It discusses the various design elements and conventions used that are typical of hip hop magazines, such as a bold masthead, dark background, and images of artists displaying wealth. The student also summarizes the new technologies learned in creating the magazine, such as using Photoshop, blogs, and online sharing platforms. The student reflects on improvements from their preliminary task, noting better structure, use of text, and application of design skills in the final production compared to the preliminary version.
This document summarizes a student's final media project for a Media Studies class. The project involved creating a hip hop music magazine. The student explains the research conducted on existing magazines in the genre. Layouts and designs are presented for the magazine's front cover, contents page, and double page spread. The target audience is identified as young to middle-aged males interested in hip hop music and culture. Software used in creating the magazine is also noted. An evaluation reflects on how the magazine represents conventions of real media products and particular social groups focused on hip hop.
The document describes the process of creating a magazine called M&M. The creator took inspiration from the magazine NYLON and incorporated its styles and conventions into their own designs. Some similarities between M&M and NYLON include the use of bright colors, overall layout, and style of text blocks. The creator aimed to attract a teenage audience aged 17+ by including themes of independence and following dreams.
The document is a print coursework evaluation for a media studies assignment on designing a music magazine called "FANATIC".
The evaluation summarizes how the magazine challenges conventions through its design, which draws from real magazines like Esquire and Billboard. It represents the target audience of female students aged 16-18 through the choice of artists and models. Potential distributors for the magazine include IPC Media or Bauer due to their experience in the music media industry.
The student learned new photography and image editing skills using Photoshop while creating the magazine, and improved at using consistent formatting, layout, and design elements from the preliminary to final project.
The document outlines Owen Shepherd's process for creating two magazines called "Top Dolla" and "Roll Up". It includes mood boards, proposals, graphic layouts, and production plans. The magazines will target 16-25 year olds and focus on hip hop music. They will each have 40 pages and cost £2.99 per monthly issue. Black, red, yellow and orange will feature prominently in the color schemes and designs.
The document discusses what the student learned from constructing their media product. They were already familiar with Adobe programs from prior experience. They learned how to use Wordpress, SurveyMonkey, and Premiere for the first time. While familiar with design programs, they learned the importance of research, planning, and understanding the target audience when creating a magazine. The progression from their preliminary task taught them to use space better and how much work goes into the planning and research behind a successful media product.
- The document provides an evaluation of a music magazine media product called DMD.
- It describes the design conventions used, including the title, color scheme, and layout following Guttenberg principles.
- The target audience is identified as men and women aged 15-27 based on market research, and the magazine aims to attract this group through its music content, images, and use of a direct address model on the cover.
Tom Critchley created a music magazine to represent the indie genre and social group. He took inspiration and conventions from real music magazines to construct his product. Some techniques he used included pull quotes, drop caps, transparent headings, and band indexes. He aimed to attract an audience of late teens interested in underground music. Through the process, he learned skills in Photoshop editing and page layout in Publisher. He improved techniques like adjusting contrast and using fonts, backgrounds, and visual elements more effectively from his preliminary work.
This document summarizes a music magazine created for girls aged 11-18 who enjoy pop stars like Rihanna and Justin Bieber. The magazine aims to provide information these fans want, like gossip about their favorite artists and reviews of new music. To attract readers and sales, the magazine includes posters, cover photos of popular artists, and a contest to meet One Direction. Feedback from the target audience informed the magazine's design and content to best represent their interests in pop music and stars.
Evaluation tasks 2016 as media studies blog122101361
This document provides guidance for constructing an evaluation for an AS Media Studies coursework assignment. It includes 7 questions to address in the evaluation. The questions cover topics like how the student's media product uses or challenges conventions, how it represents social groups, what type of media institution might distribute it, who the target audience is, what the student learned about technologies, and how the student has progressed since a preliminary task. The document instructs the student to answer the questions on their blog and create presentations using tools like Prezi, PowerPoint, audio and video to present the evaluation.
The document discusses Daniel McNab's music magazine project on the genre of hip hop. It provides details on existing hip hop magazines like The Source and XXL that were used as references. Market research was conducted to inform the design of the magazine, targeting a young adult audience interested in hip hop music and culture. Lessons were learned about using design software in the process of constructing the magazine cover and contents page.
The document describes a student's process in creating a magazine as part of a media studies assignment. The student chose to make a magazine covering multiple music genres. They looked at existing magazines to understand conventions like logos, headings, and color schemes. The student aimed their magazine at both males and females ages 12-19. They included various artists to appeal to different tastes. The student learned about technologies like Photoshop and InDesign in designing the magazine. They felt their final product looked more professional than their preliminary task.
1. The student created a music magazine called Tempo that conformed to conventions of real music magazines like Billboard and Mixmag in its design, layout, and features. However, some aspects like the cover photo challenged conventions.
2. The magazine represented the social group of classical crossover musicians, both real artists like Lindsey Stirling and fictional ones the student created.
3. The student proposes that Bauer Media would be a suitable institution to distribute Tempo since it publishes similar magazines like Kerrang! and does not directly compete with Tempo's genre of classical crossover music.
The student created a music magazine for their media portfolio evaluation. They were influenced by existing magazines like Vibe and NME. Key elements like the masthead, cover image placement, and use of quotes followed conventions from Vibe. The content listing was also similar to Vibe but expanded to attract more attention. The double page spread centered the image and quote placement like Vibe. The target audience was ages 14-24 interested in dance/pop music. Bauer Media would be a suitable publisher since they already distribute similar music magazines. Creating the magazine improved the student's photography, Photoshop, and design skills.
The document summarizes the learning and progress of a student in developing a magazine as part of a media studies evaluation assignment. Some key points:
- The student used software like Paint.Net, Page Plus, Microsoft Word, and Publisher to design the magazine, learning both strengths and weaknesses of each program. Page Plus allowed the most interesting effects.
- A blog was used to document the planning and drafting process, allowing edits and organization over time.
- Influences included magazines like Top of the Pops and WE LOVE POP. Conventions like cover lines, images, and colors were adopted to appear like a real magazine.
- The target audience of teenage girls was represented through cover star photos
1) The document is a project evaluation for a magazine called DUBBIN focused on dubstep music.
2) The evaluation discusses design elements like the colorful masthead and images of the featured artist DJ BUENO5 used on the cover and throughout the magazine.
3) It also covers the target audience which was found to be mostly young males interested in dubstep, and feedback which showed the magazine was well received as fitting the dubstep style and genre.
The document provides details about a student's magazine project on dubstep music. The student describes designing colorful mastheads and images to attract readers. Survey results showed the target audience was mostly young males interested in dubstep. The student learned new software skills in creating the magazine and better understanding how to represent artists and target audiences.
The document describes a magazine aimed at teenagers and young adults. It represents females ages 11-18, especially those interested in pop music, festivals, and fashion. The publisher IPC Media is suggested because it has experience with music magazines like NME and Uncut without competition. Bright colors, relatable images, and articles on popular artists and bands were used to attract the target audience. Learning included using columns, wrapping text, cutting backgrounds, and making the magazine look more professional overall.
The document discusses the design choices made for a magazine product. It describes using a close-up image of a model not looking at the camera on the front cover to make it unique. Inspiration was taken from other magazines found online, including using a bold box around the tagline and a bold white background. The double page spread uses color and photos of the model having fun to reflect her personality. Headlines are kept to the left for clarity. The contents page is designed simply for understandability compared to overcrowded examples. The magazine targets those interested in R&B and rap music aged 13-25, using colors and fonts that would appeal to both genders in this age range.
The document discusses the design choices made for a magazine product. It describes using a close-up image of a model not looking at the camera on the front cover to make it unique. Inspiration was taken from other magazines found online, including using a bold box around the tagline and a bold white background. The double page spread uses color and photos of the model having fun to reflect her personality. Headlines are kept to the left for clarity. The contents page is designed simply for understandability compared to overcrowded examples. The target audience is identified as those interested in R&B music ages 13 to 25, represented through the female model, colors, and fresh font. Potential distribution outlets like iTunes and Facebook are mentioned.
This document contains the responses to 7 questions about a digital magazine product created by the author.
1) The magazine uses conventions like double page spreads but tries to be unique.
2) The magazine represents teenagers through images of teenage musicians and relatable content.
3) Music stores and digital publishers would be most likely to distribute the magazine.
4) The target audience is teenagers interested in rock music.
5) Bright colors, competitions, and images of young people are used to attract the target audience.
6) The author learned skills in Photoshop and magazine design through creating the product.
7) Significant progress was made from an initial college magazine by focusing on research, photography, and quality
The document contains questions and answers about evaluating a media product. It discusses how the product used conventions from real music magazines like Q Magazine in its design. It represents young adults interested in pop music. The product would be distributed by Bauer Media Group since they publish similar magazines. The target audience is 18-25 year olds. The creator learned about technologies like InDesign in making the product and improved on conventions from a preliminary draft. Overall it fulfills the task of creating a music magazine.
- The document discusses the process of evaluating and improving a music magazine the author created
- When planning the magazine, the author researched conventions like consistent fonts and color schemes throughout, and included features like mastheads, coverlines, and page numbers
- Technologies like Photoshop, InDesign, and blogs helped with editing photos, laying out pages, and documenting the process
- The author learned about making the cover more conventional with elements like model poses, limited colors, and barcodes to attract their target audience of 15-25 year old music fans
The document contains Lauren Oakley's responses to questions about her media product, which is a magazine. In her responses, she:
1) Discusses how her magazine uses conventions of real magazines like mastheads and cover lines but also challenges some conventions by featuring both a male and female cover star.
2) Explains how her magazine represents different social groups by featuring both male and female artists.
3) States that her magazine would be distributed by Bauer Media Group due to the genres they distribute being a good fit.
4) Identifies her target audience as being ages 15-25 interested in alternative rock music.
The document discusses how the media product uses and challenges conventions of real pop magazines. It describes using conventions like a dominant cover image, anchoring images, catchy colors and layouts. However, it also challenges conventions by filling the inside with many small celebrity photos instead of just text to appeal to its younger audience. The document discusses what was learned from referencing real magazines and how the product represents its target audience of teenage girls.
The document discusses how the media product uses and challenges conventions of real pop magazines. It refers to using conventions like a dominant cover image with additional "anchorage" images, as seen in magazines like "We Love Pop". Color scheme, image size, and magazine elements like the title are similarly conventional. However, the product challenges conventions by filling articles with many small celebrity photos instead of just text, to appeal to its younger audience. Overall, the document examines how the media product both follows and innovates beyond real magazine formats.
The document contains Adam Tooley's responses to evaluation questions about a media product he created. For question 1, he discusses how he used conventions from magazines like Q Magazine in his product, but also challenged some conventions by using an unconventional cover star outfit and background. For question 2, he explains how his product represents 18-25 year olds interested in pop music. For question 3, he states that Bauer Media Group would be a suitable distributor since they publish similar music magazines. He then discusses targeting 18-25 year olds interested in pop music for question 4. Adam describes how he addressed this audience through design choices for question 5. He reflects on the technologies used like Page Plus, Paint.net and Blogger for
The document evaluates the author's music magazine project. It discusses how the magazine uses conventions from real music magazines, such as a large front cover image surrounded by smaller images. The magazine also includes features like an issue number, date, and masthead in a distinctive style. The target audience is described as ages 11-28, mainly boys with an interest in genres like grime, garage and hip hop. Feedback was gathered from the target audience to design the magazine to attract their interest.
The document evaluates the author's music magazine project. It discusses how the magazine uses conventions from real music magazines, such as a large front cover image surrounded by smaller images. The magazine also includes elements like an issue number, date, and masthead in the magazine's house style of black, white and purple colors. The target audience is described as ages 11-28, mainly boys with interests in grime music. Feedback was gathered from the target audience to design elements that would attract them, such as bold pictures and interviews of grime music stars.
The document describes the process of creating a music magazine targeting young fans of grime music. Key conventions from real music magazines, such as prominent cover images, issue details, and consistent branding, were incorporated. Feedback from the target audience informed choices of topics, imagery, and style. Through the project, skills with photo editing and page layout software improved. Reflecting on feedback, the contents page could be revised to better match the stylistic branding of the cover story.
The document evaluates the author's music magazine project. It discusses how the magazine uses conventions from real music magazines such as prominent cover images, issue details, consistent branding, and interviews. The target audience is described as ages 11-28, interested in genres like grime, garage and hip hop. Feedback was gathered from the target demographic to design the magazine to attract their interest. Through creating the magazine, the author learned new technology skills in Photoshop and how to take better photos to represent their social group and genre.
The document evaluates the author's music magazine project. It discusses how the magazine uses conventions from real music magazines such as prominent cover images, issue details, consistent branding, and interviews. The target audience is described as ages 11-28, interested in genres like grime, garage and hip hop. Feedback was gathered from the target demographic to design the magazine to attract their interest. Through creating the magazine, the author learned new technology skills in Photoshop and how to take better photos to represent their social group and genre.
LAND USE LAND COVER AND NDVI OF MIRZAPUR DISTRICT, UPRAHUL
This Dissertation explores the particular circumstances of Mirzapur, a region located in the
core of India. Mirzapur, with its varied terrains and abundant biodiversity, offers an optimal
environment for investigating the changes in vegetation cover dynamics. Our study utilizes
advanced technologies such as GIS (Geographic Information Systems) and Remote sensing to
analyze the transformations that have taken place over the course of a decade.
The complex relationship between human activities and the environment has been the focus
of extensive research and worry. As the global community grapples with swift urbanization,
population expansion, and economic progress, the effects on natural ecosystems are becoming
more evident. A crucial element of this impact is the alteration of vegetation cover, which plays a
significant role in maintaining the ecological equilibrium of our planet.Land serves as the foundation for all human activities and provides the necessary materials for
these activities. As the most crucial natural resource, its utilization by humans results in different
'Land uses,' which are determined by both human activities and the physical characteristics of the
land.
The utilization of land is impacted by human needs and environmental factors. In countries
like India, rapid population growth and the emphasis on extensive resource exploitation can lead
to significant land degradation, adversely affecting the region's land cover.
Therefore, human intervention has significantly influenced land use patterns over many
centuries, evolving its structure over time and space. In the present era, these changes have
accelerated due to factors such as agriculture and urbanization. Information regarding land use and
cover is essential for various planning and management tasks related to the Earth's surface,
providing crucial environmental data for scientific, resource management, policy purposes, and
diverse human activities.
Accurate understanding of land use and cover is imperative for the development planning
of any area. Consequently, a wide range of professionals, including earth system scientists, land
and water managers, and urban planners, are interested in obtaining data on land use and cover
changes, conversion trends, and other related patterns. The spatial dimensions of land use and
cover support policymakers and scientists in making well-informed decisions, as alterations in
these patterns indicate shifts in economic and social conditions. Monitoring such changes with the
help of Advanced technologies like Remote Sensing and Geographic Information Systems is
crucial for coordinated efforts across different administrative levels. Advanced technologies like
Remote Sensing and Geographic Information Systems
9
Changes in vegetation cover refer to variations in the distribution, composition, and overall
structure of plant communities across different temporal and spatial scales. These changes can
occur natural.
A workshop hosted by the South African Journal of Science aimed at postgraduate students and early career researchers with little or no experience in writing and publishing journal articles.
How to Make a Field Mandatory in Odoo 17Celine George
In Odoo, making a field required can be done through both Python code and XML views. When you set the required attribute to True in Python code, it makes the field required across all views where it's used. Conversely, when you set the required attribute in XML views, it makes the field required only in the context of that particular view.
বাংলাদেশের অর্থনৈতিক সমীক্ষা ২০২৪ [Bangladesh Economic Review 2024 Bangla.pdf] কম্পিউটার , ট্যাব ও স্মার্ট ফোন ভার্সন সহ সম্পূর্ণ বাংলা ই-বুক বা pdf বই " সুচিপত্র ...বুকমার্ক মেনু 🔖 ও হাইপার লিংক মেনু 📝👆 যুক্ত ..
আমাদের সবার জন্য খুব খুব গুরুত্বপূর্ণ একটি বই ..বিসিএস, ব্যাংক, ইউনিভার্সিটি ভর্তি ও যে কোন প্রতিযোগিতা মূলক পরীক্ষার জন্য এর খুব ইম্পরট্যান্ট একটি বিষয় ...তাছাড়া বাংলাদেশের সাম্প্রতিক যে কোন ডাটা বা তথ্য এই বইতে পাবেন ...
তাই একজন নাগরিক হিসাবে এই তথ্য গুলো আপনার জানা প্রয়োজন ...।
বিসিএস ও ব্যাংক এর লিখিত পরীক্ষা ...+এছাড়া মাধ্যমিক ও উচ্চমাধ্যমিকের স্টুডেন্টদের জন্য অনেক কাজে আসবে ...
Reimagining Your Library Space: How to Increase the Vibes in Your Library No ...Diana Rendina
Librarians are leading the way in creating future-ready citizens – now we need to update our spaces to match. In this session, attendees will get inspiration for transforming their library spaces. You’ll learn how to survey students and patrons, create a focus group, and use design thinking to brainstorm ideas for your space. We’ll discuss budget friendly ways to change your space as well as how to find funding. No matter where you’re at, you’ll find ideas for reimagining your space in this session.
2. QUESTIONS
1. In what ways does your media product use, develop or
challenge forms and conventions of a real media products?
2. How does your media product represent particular social
groups?
3. What kind of media institution might distribute your media
product and why?
4. Who would be the audience for your media product?
5. How did you attract/address your audience?
6. What have you learnt about technologies from the process of
constructing the product?
7. Looking back at your preliminary task, what do you feel that
you have learnt in the progression
8. How successful do you feel your end product is in fulfilling
the task? How well does it fit the brief?
3. QUESTION 1
1. In what ways does
your media product use,
develop or challenge
forms and conventions
of a real media products?
4. QUESTION 1 –
Throughout my magazine, I have tried to include the codes and
conventions of a real music magazine. Towards the start of the year, I
analysed more pop magazines such as Top of the Pops and We love Pop,
pointing out the different codes and conventions and why they are used.
Below is a hyperlink of my blog where I have analysed the codes and
conventions:
Chloe Kiely's Blog
The main codes and conventions that I annotated were:
• Main cover star
• Cover lines
• Anchorage text
• Skyline
• Images
• And the simple conventions such as bar code, price, date and URL
5. QUESTION 1 -
After learning about all the different magazine codes and
conventions.
In my front cover, the codes and conventions that I used are a
skyline cover line at the top of my magazine, I used a bar code,
date line, price, masthead and price line. I used a main cover
artist main cover line with four cover lines and a puff which is an
exclusive. In my contents page, I used three images of cover
stars, I used loads of articles, an editors note and a link to my
magazines social. Furthermore, other codes and conventions
that I used in my double page spread are a question and answer
styled interview with my main cover star and details on the
artists new album and single. I tried to stick closely to normal
generic codes and conventions so that my magazine would look
very much similar to other pop magazines like Top of the pops.
6. QUESTION 1 -
The colour scheme that I have used for my magazine is
pinks, purples and reds. These are all quite female orientated
colours which goes along with my target audience of females
predominately. The colour is intended to attract a wide range
of a female target audience.
In my magazine, I also put my main cover star, Aurora,
underneath my masthead for the effect that shows that the
magazine is not all about the main cover star and there are
other features to the magazine.
7. QUESTION 1 -
This shows my front cover of my magazine
with annotated codes and conventions that
I have used. I have tended to keep to the
normal codes and conventions of a pop
magazine.
8. QUESTION 2
2. How does your
media product
represent particular
social groups?
9. QUESTION 2
My magazine Note is aimed towards females who
are younger children and young teenagers as it
uses a bright colour scheme focused mainly using
the colours pink, red and purples. It has quite a
simplistic look to it as it is for a younger audience.
I tried to make my main cover star Aurora look
quite relatable to the fans as she is wearing just a
simple costume with leggings and a hoodie. This
shows that my female artiste is quite down to earth
and relates to her audience.
Research into potential Target Audience -
Chloe Kiely's Blog
10. QUESTION 2 -
As you can see, my main cover star is wearing
Black leggings, a black vest and a red jacket.
This shows that she is quite relatable and
wears clothes that anyone can wear.
Model's Clothing - Chloe Kiely's Blog
11. QUESTION 2 -
My secondary images are two male artists who are wearing
quite similar to the main cover star and each other as they
are both wearing a simple and quite relatable costume – t-
shirts, bomber jackets and jeans.
Secondary Artist - Chloe Kiely's Blog
12. QUESTION 3
3. What kind of media
institution might
distribute your media
product and why?
13. QUESTION 3 -
On my blog, I researched different publishing companies and
the different times of magazines that the company publishes.
Chloe Kiely Blog - Publishing Companies
On my blog, I researched four publishing companies and
looked at what companies distribute in real life. The
companies I researched were:
• 1.) Immediate Media Company
• 2.) Bauer Media Group
• 3.) Egmont UK
• 4.) Time Inc UK
14. QUESTION 3 -
For my own magazine, I decided to use the distributor 'Immediate
Media Company' because of the types of magazines that they
publish including 'Top of the pops', 'Match of the day', 'Top Gear
Magazine' and 'dream works magazine'. The distributor produces
quite child like and simplistic magazines. I also chose this
publishing company because of the wide range of other type of
media such as TV, magazines and sport. I think with this
distributor, my magazine 'Note' will fit in with the other magazine
styles they currently publish.
16. QUESTION 4 -
In my 're-make re-model' task, I researched 'Q' magazine and
the target audience for the magazine is both girls and boys
and teenagers interested in music charts. This task helped
me understand the layout, house style and the front cover
stars attitude so I could use this general appearance as a
sort of guide for my own magazine
17. QUESTION 4 -
My magazine 'Note' targets both girls and boys but
predominately target girls due to the bright, vibrant and pink
colour scheme of the magazine. The age range is older
children and young teenagers mainly between the ages of 7-
16 who are interested in latest artists.
Chloe Kiely Blog - Research into Target Audience
19. QUESTION 5 -
MASTHEAD
First of all, I began my magazine with the name 'Solo' but I soon
realised that this name was quite specific for my magazine and
restricted my target audience so I decided to change my name
to 'Note'. I wanted the name of my magazine to be short, easy to
say and remember and worked well in the left third so it is easier
to read in the magazine rack. I tried to make my masthead look
as professional as possible and found most pop magazines use
generally quite girly colours like 'Top of the Pops' so therefore I
used pink as a background and the name written in big bold
writing. The word 'Note' seems quite practical in a music
magazine as it obviously has lots of musical connotations so
fits the magazines musical mise-en-scene as it also has a music
note next to the word.
Masthead ideas - Chloe Kiely's Blog
20. QUESTION 5 -
COLOURS
Similar to 'Top of the Pops' and 'We Love Pop', the colours I chose are
stereotypically more female associated colours like different types of pinks,
purples, reds and white. I used a black colour to make things such as the
name of the magazine stand out more. The different sorts of pink colours
make the magazine look unique which reel in a mostly female audience.
IMAGES
The images I used show my cover star as a artist who is quite open,
confident and proud. She seems to be quite friendly and relatable as she is
smiling especially on the front cover. This also allows the audience to
engage with the artist and therefore read the magazine because the artist is
using a friendly and open attitude. On the contents page, the image I chose
to use was where the main cover star is not looking which shows the artists
mystery. Luke, one of my secondary artists is seen to be laughing which
highlights that the attitude of the magazine is friendly. My secondary artist
Charlie seems to have a quite serious attitude which shows that my
secondary artist is quite mysterious. On the double page spread, the image
that I used allows my artist to use a direct address to allow the audience to
feel like they can relate to her.
House Style - Chloe Kiely's blog
21. QUESTION 6
6. What have you learnt
about technologies from
the process of
constructing the
product?
22. QUESTION 6 -
During the making of my magazine, I used around three
programmes to construct my magazine – Paint.Net / Page
Plus / Publisher. There are lots of strengths to these
programmes:
23. QUESTION 6 -
During the making of my magazine, I used around three programmes to
construct my magazine – Paint.Net / Page Plus / Publisher. There are also
some weaknesses to these programmes:
As well as using Page Plus for my actual
magazine, I also used it for my page plus
exercise which was a task set to make
sure my skills in Page Plus were good
enough to use on my actual magazine.
24. QUESTION 6 -
BLOGGER
This was one of my favourite pieces of softwares that I used
because after getting used to it, I found this easy to use
because it was simple and had everything I needed in the one
programme. I used this to track my journey through making
my magazine using drafting and planning & Research into
similar products & organisation. It was simple to make posts
and upload any work and research I have done. The use of
blogger also meant that I could access blogger anytime and
was a much more efficent way to work. I could also view my
peers work on their blogs for inspiration.
Chloe Kiely Blog
25. QUESTION 7
7. Looking back at your
preliminary task, what do
you feel that you have
learnt in the progression
26. QUESTION 7 -
In the preliminary task, we were told to create a
school magazine with a front cover and contents
page. This is the magazine that I made:
In the preliminary task, it seems to be quite basic
with the photograph on the front cover seems to
be quite blurry. There are too many cover lines that
make it seem really cramped up. The puff is too
big.
Preliminary Task – Chloe Kiely Blog
27. QUESTION 7 -
The things that I
have changed
from my
preliminary task
to my end
product are:
• The photographic
choices in my
preliminary task are blurry so I made
sure I used a professional camera to
make sure my pictures look professional
• In my preliminary task, I dotted cover lines around my artist but in
my final task, I kept my cover lines down the left third of the
magazine
• In my preliminary task, I did not use lots of additional features but
in my main task, I used other additional features to make my
magazine look more realistic such as anchorage text and skylines.
28. QUESTION 7 -
As a first try, I think this was quite good as it was a magazine that did
look like it belonged to a school. Through this task, I learnt that
photographic choices for my magazine mattered and I couldn’t afford
for my magazine’s cover star to be blurry. I also realised that contents
pages need to be packed full of images and content (i.e. articles) but not
so much that it looks too full and overwhelming.
However, during this preliminary task, I did use a wide range of
magazines codes and conventions:
• Price
• Date
• Barcode
• Main cover line and Main cover artist
• Other cover lines
• Other images
• A puff
29. QUESTION 8
8. How successful do you
feel your end product is in
fulfilling the task? How well
does it fit the brief?
30. QUESTION 8 -
Personally, I think that my magazine
was successful and turned out just
how I wanted it to. It fits the brief
well as the brief was ‘a music
magazine with three elements –
Front cover, Contents Page and
Double Page Spread.’ The magazine
has all three elements. Overall, I am
so happy with the way it turned out
and it was made just the way, I
thought it would be. I used lots of
pop magazines codes and
conventions and I used the Top of
the pops house colours to highlight
that it is a pop magazine. The front
cover uses the codes and
conventions – anchorage text, main
cover line, main cover artist, skyline,
dateline, price, URL and masthead.
My Final Magazine - Chloe Kiely's Blog
31. QUESTION 8 -
The contents page uses
codes and conventions
– editors note,
masthead, images (with
a main cover star), page
numbers, musical notes
(to extend the musical
mise-en-scene), and
social media links. As
well as content with 16
articles and 3 picture
contents.
32. QUESTION 8 -
In my double page spread, I used the codes and conventions – headline, pull
quotes, images and question-answer style interview. The headline uses the colour
scheme and is the same colour as the artists hoodie to extent the house colour
style.