ABSTRACT
This paper is a case study of Museum Pendidikan Indonesia where the Head of Museum and some visitors of this Museum had been interviewed. Related to the selection of case study model, the writer wanted to raise the thing to the surface until it becomes public knowledge. Furthermore, this case study is a Retrospective Case Study, which allows for the follow-up of treatment or improvement of a case. The objective was to find out whether the Museum has used optimally as a learning resource. Therefore, interview methods has been choosen to strengthen and clarify the data obtained is about utilization and
management of the Museum. To sum up the interview result, the Museums has been maximal in completing its role. The result showed that Museum Pendidikan Indonesia had been used as a learning resource. However, this museum still needs to do quality improvement regarding collection, display, promotion, and system.
KEYWORDS
Retrospective Case Study, Museum Pendidikan Indonesia, Learning resource
For More Details: http://aircconline.com/ijite/V7N1/7118ijite01.pdf
This study aims to determine the views of students majoring in mathematics education and natural science faculty of teacher training and education science at Universitas Jambi to use electronic’s module in physics practicum which is based on science process skills. The study involved 117 students majoring in mathematics education and science which consists of 59 students of physical education and 58 students of mathematics education. This research is descriptive quantitative research in order to obtain information mean (M), median (Me), mode (Mo), percentage, the range of the maximum value and the minimum value. Data was collected by using questionnaires and interviews. Based on the research results from students’ perceptions of physical education in good category at 64.4% while the student's perception of mathematics education in good category amounting to 55.2%.
Instructional media in teaching english to young learnersArina Ardillah
I just want to share this for anyone who need it. this journal is about the media that is used for teaching elementary school. The researcher do the research to investigate the use of instructional media and the solving of problems
The purpose of this transcendental phenomenological study was to understand how in-service teachers with
3-5 years of experience perceived their pre-service training regarding integration of 21st Century
technology into instruction. Twenty participants from a rural public school system in southeast North
Carolina participated. This study attempted to describe: How do 3rd – 5th year teachers in one public school
district in North Carolina describe college experiences with educational training to integrate 21st Century
technology into their classroom lesson plans? Through interviews and a focus group themes were identified
through the participant’s perceptions of the phenomena of 21st Century technology integration training.
Participants identified these themes: (a) exposure to basic uses of technology, (b) 21st Century technology
assignments were neither purposeful nor rigorous, and (c) the majority of integration of confidence and/or
competence began after field placements. Themes were used in developing a list of best practices as
articulated by the participants.
The Development of Edmodo-Based E-learning in Mathematics for Class V at Dr. ...IJAEMSJORNAL
This study aims to produce an Edmodo-based e-learning development product in mathematics class V at Dr. Wahidin Sudirohusodo Primary School and to know the feasibility and effectiveness of the developed Edmodo-based e-learning media. This study uses a Research and Development (R&D) approach with ADDIE model where each stage is interconnected and in stages in producing development products. The research subjects in this study are the design, media, learning material experts, the teacher, and the students. The hypothesis proposed of this study is that the development media products on Edmodo-based e-learning are feasible and effective for use in the learning process of mathematics. The data is collected through questionnaire by research subject assessment instrument and posttest from learning outcome instrument. The feasibility of the media is obtained through the validation and testing by research subjects where the average percentage of the results of the assessment of design, media, and learning material experts is 89.3%, while the average percentage of the results of teacher and student assessments in the trial of individual and groups of students is 90.5% who fall into the “Very Appropriate” category. The product effectiveness test from the learning outcome test data on the research hypothesis test through one-party test obtained tcount > ttable (2.3798 > 1.66980), which means that students’ mathematics learning outcomes with Edmodo-based e-learning were higher than students who studied conventional truth-tested. Thus development media products on Edmodo-based e-learning are feasible and effective for use in the learning process and can improve student learning outcomes compared to conventional learning.
Using Visual Aids to Enhance Third Year Undergraduate Teacher Trainee Student...Premier Publishers
There is a plethora of teaching strategies that are espoused by the science teacher to attain his/her lesson objectives. Researchers have over the years found most of these methods, the tactics used by teachers in teaching, to be effective in teaching science concepts to learners. However, research has not ascertained which one teaching strategy is most effective in imparting knowledge to learners. This study seeks to find an appropriate teaching strategy that will arouse the interest and participation of students in the teaching and learning process. Visual aids were employed as the main intervention strategy. A total of one hundred third year undergraduate teacher trainees from the University of Education, Winneba, Ghana constitute the research sample. The participants were put into experimental and control groups. Tests and questionnaires were the main instruments used to collect data for analysis. Data collected were analyzed quantitatively using the Statistical Package for the Social Sciences, SPSS. The study found that the academic achievement of the students in the experimental group improved tremendously after the intervention, as opposed to that of their counterparts in the control group. The study concludes with the recommendation that visual aids should be used to teach concepts of science that are abstract in nature in order to make the lesson real to the learners.
This study aims to determine the views of students majoring in mathematics education and natural science faculty of teacher training and education science at Universitas Jambi to use electronic’s module in physics practicum which is based on science process skills. The study involved 117 students majoring in mathematics education and science which consists of 59 students of physical education and 58 students of mathematics education. This research is descriptive quantitative research in order to obtain information mean (M), median (Me), mode (Mo), percentage, the range of the maximum value and the minimum value. Data was collected by using questionnaires and interviews. Based on the research results from students’ perceptions of physical education in good category at 64.4% while the student's perception of mathematics education in good category amounting to 55.2%.
Instructional media in teaching english to young learnersArina Ardillah
I just want to share this for anyone who need it. this journal is about the media that is used for teaching elementary school. The researcher do the research to investigate the use of instructional media and the solving of problems
The purpose of this transcendental phenomenological study was to understand how in-service teachers with
3-5 years of experience perceived their pre-service training regarding integration of 21st Century
technology into instruction. Twenty participants from a rural public school system in southeast North
Carolina participated. This study attempted to describe: How do 3rd – 5th year teachers in one public school
district in North Carolina describe college experiences with educational training to integrate 21st Century
technology into their classroom lesson plans? Through interviews and a focus group themes were identified
through the participant’s perceptions of the phenomena of 21st Century technology integration training.
Participants identified these themes: (a) exposure to basic uses of technology, (b) 21st Century technology
assignments were neither purposeful nor rigorous, and (c) the majority of integration of confidence and/or
competence began after field placements. Themes were used in developing a list of best practices as
articulated by the participants.
The Development of Edmodo-Based E-learning in Mathematics for Class V at Dr. ...IJAEMSJORNAL
This study aims to produce an Edmodo-based e-learning development product in mathematics class V at Dr. Wahidin Sudirohusodo Primary School and to know the feasibility and effectiveness of the developed Edmodo-based e-learning media. This study uses a Research and Development (R&D) approach with ADDIE model where each stage is interconnected and in stages in producing development products. The research subjects in this study are the design, media, learning material experts, the teacher, and the students. The hypothesis proposed of this study is that the development media products on Edmodo-based e-learning are feasible and effective for use in the learning process of mathematics. The data is collected through questionnaire by research subject assessment instrument and posttest from learning outcome instrument. The feasibility of the media is obtained through the validation and testing by research subjects where the average percentage of the results of the assessment of design, media, and learning material experts is 89.3%, while the average percentage of the results of teacher and student assessments in the trial of individual and groups of students is 90.5% who fall into the “Very Appropriate” category. The product effectiveness test from the learning outcome test data on the research hypothesis test through one-party test obtained tcount > ttable (2.3798 > 1.66980), which means that students’ mathematics learning outcomes with Edmodo-based e-learning were higher than students who studied conventional truth-tested. Thus development media products on Edmodo-based e-learning are feasible and effective for use in the learning process and can improve student learning outcomes compared to conventional learning.
Using Visual Aids to Enhance Third Year Undergraduate Teacher Trainee Student...Premier Publishers
There is a plethora of teaching strategies that are espoused by the science teacher to attain his/her lesson objectives. Researchers have over the years found most of these methods, the tactics used by teachers in teaching, to be effective in teaching science concepts to learners. However, research has not ascertained which one teaching strategy is most effective in imparting knowledge to learners. This study seeks to find an appropriate teaching strategy that will arouse the interest and participation of students in the teaching and learning process. Visual aids were employed as the main intervention strategy. A total of one hundred third year undergraduate teacher trainees from the University of Education, Winneba, Ghana constitute the research sample. The participants were put into experimental and control groups. Tests and questionnaires were the main instruments used to collect data for analysis. Data collected were analyzed quantitatively using the Statistical Package for the Social Sciences, SPSS. The study found that the academic achievement of the students in the experimental group improved tremendously after the intervention, as opposed to that of their counterparts in the control group. The study concludes with the recommendation that visual aids should be used to teach concepts of science that are abstract in nature in order to make the lesson real to the learners.
Instructional media functioning to deliver the lesson has a very important role. There are a lot of instructional media used in learning process; one of those is interactive multimedia. This study aims to find out students response toward game based interactive media as instructional media in elementary school. The method used in this study was descriptive qualitative. The sample in this study was 10 students 5th grade elementary school. The data collecting methods were interview, observation and questionnaire. The collected data were analyzed by using interactive analysis consist of data collecting, data reduction, data presenting and conclusion. The result of this study shows that the student gave a good response toward game-based interactive multimedia. The students like and support the use of game based interactive multimedia as instructional media. Students felt that it was easier to understand lesson because the lesson was delivered not only through text, but also picture, audio, video and animation. The game in interactive media make the student be entertained and active in learning process. It is suggested that the teacher cooperate with the expert in education technology to improve interactive multimedia as interaction media.
This exploratory study was aimed at evaluating a module on the basis of the constructivist learning strategies to enhance the students’ motivation in Statistics learning. The design and development followed the Universal Design of Learning principles. The design included flexible instructional materials, techniques, and strategies for differentiating instruction which benefited the students of English Education Department taking the Statistics course. The study used a survey covering of 33 students. The students’ and teacher’ responses to questionnaires revealed that the students’ motivation and satisfaction increased toward the Statistics course in which Universal Design of Learning using various means of representation, action, and engagement was applied. It also suggested that the module was effective and that the Universal Design of Learning Model from the learners’ viewpoint put more emphasis on instruction. Its content was suitable in designing and developing module on Statistics in the higher educational context in Indonesia. The study results are expected to reveal information on how to further improve the Statistics teaching and learning quality. The implications of the research are provided along with suggestions.
Ubiquitous scaffold learning environment using problem based learning to enha...IJITE
The purpose of this research is to 1) design of an Ubiquitous Scaffold Learning Environment Using
Problem-based Learning model to enhance problem-solving skills and context awareness, and 2) evaluate
the developed model. The research procedures divide into two phases. The first phase is to design of
Ubiquitous Scaffold Learning Environment Using Problem-based Learning model, and the second phase is
to evaluate the developed model. The sample group in this study consists of five experts selected by
purposive sampling method. Data were analyzed by arithmetic mean and standard deviation. The research
findings are as follows: 1. The developed model consist of three components is 1) principles of ubiquitous
learning environment (ULE), problem-based learning with scaffolding in ULE, problem solving skill and
context awareness 2) objectives of the model are to enhance problem solving skill and context awareness
and 3) Process of the instructional model 2. The experts agree Ubiquitous Scaffold Learning Environment
Using Problem-based Learning model model is high level of appropriateness.
Strategic Intervention Material SIM for Grade 11 Scienceijtsrd
This research assessed the effectiveness of Strategic Intervention Material for Grade 11 Science at Don Andres Soriano National High School, Toledo City Division. Twenty one students from Grade 11 STEM Academic Strand were the respondents of the study. Quasi experimental method of research particularly the one group pre and post test design with purposive sampling was used in the study. To determine the significant mean difference, a t test was used. The study was designed to assess the status of strategic intervention material as an instructional tool for learning acquisition. The topics of the experiment were the layers of the earth and the continental drift theory. Findings revealed that SIM aided students to obtain higher academic performance in Earth Science. Post data rejected the null hypothesis. Thus, there was a significant difference between the pre test and post test results. Strategic intervention materials were made which can be utilized as a medium of instruction for students’ new way of learning acquisition. Gica M. Tugbong "Strategic Intervention Material (SIM) for Grade 11 Science" Published in International Journal of Trend in Scientific Research and Development (ijtsrd), ISSN: 2456-6470, Volume-7 | Issue-2 , April 2023, URL: https://www.ijtsrd.com.com/papers/ijtsrd53996.pdf Paper URL: https://www.ijtsrd.com.com/other-scientific-research-area/other/53996/strategic-intervention-material-sim-for-grade-11-science/gica-m-tugbong
Cultural Value Orientation in Trans7 Youtube Channel Magazine Show Program an...AJHSSR Journal
ABSTRACT: Education in the modern era encourages us all to collaborate in the learning process through
various means and facilities including technology. One of the elements that needs to be present is the element of
cultural value orientation. This research aims to: 1) describe and explain the representation of local cultural
values on the Magazine Show Trans7 YouTube channel; and 2) describe local cultural values on the Magazine
Show Trans7 YouTube channel and their relevance in learning Indonesian The research method used is
qualitative research with a content analysis approach.Based on the findings, 60 pieces of local cultural value
were found from the analysis, namely: (1) the essence of human life, (2) the relationship between humans and
natural resources, (3) human perception of time, (4) arts and crafts, ( 5) social relationships. Based on these
findings, it is appropriate to use alternative teaching materials and digital tools on the YouTube channel
Edutaiment / Magazine Show Trans7 to instill cultural values that are integrated with education, which is the
right step because apart from instilling cultural values in Indonesia.
Keywords -About five key words in alphabetical order, separated by comma
This study aimed to determine the utilization of research results of the selection of marine fungi for milkfish (Chanos chanos) feed. The study was conducted in stages, starting with identifying the issues in the learning activities of biotechnology concepts, followed by experiments to identify research methods and products, selecting an adaptation of research findings as the learning source content, and application and development of research findings as learning. The data and information were gathered through an interview grid and a questionnaire, and the findings of the surveys were then analyzed qualitatively. The results of a selection study of marine fungi from Dua Island, Banten, Indonesia as feed for milkfish related to basic competency (KD) 3.10 and 4.10 can be used as learning resources as digital magazines for class XII high school students. Thus, media can help student in learning process.
Effect of Animation Teaching Strategy on Secondary School Students’ Achieveme...ijtsrd
The study examined the effect of animation teaching strategy on secondary school students’ achievement, retention and interest in climate change in Lokoja, Kogi State. Three objectives and three research questions were raised and answered, and three null hypotheses were tested. A non randomized pre test post test quasi experimental design was adopted for the study. The population covered all public Senior Secondary School, year three SSS 3 science students in Lokoja, Kogi State. Two intact classes which are made up of one hundred and thirty 130 students were sampled. The instruments for data collection are Environmental Education Concept Achievement Test EECAT , Environmental Education Concept Retention Test EECRT and Environmental Education Concept Interest Scale EECAS respectively. Statistical tools used include percentages, mean x¯ and standard deviations to answer the research questions while Analysis of Covariance ANCOVA was used to analyze the research hypotheses at a significance level 0.05 5 . Findings of the study revealed that animation teaching was viable in upgrading students achievement, retention and interest in climate change. The paper recommended among others that teachers should teach Environmental Education infused concepts with animations. Aiyedun, Tope Gloria "Effect of Animation Teaching Strategy on Secondary School Students’ Achievement, Retention and Interest in Climate Change in Lokoja, Kogi State" Published in International Journal of Trend in Scientific Research and Development (ijtsrd), ISSN: 2456-6470, Volume-4 | Issue-3 , April 2020, URL: https://www.ijtsrd.com/papers/ijtsrd30740.pdf Paper Url :https://www.ijtsrd.com/humanities-and-the-arts/education/30740/effect-of-animation-teaching-strategy-on-secondary-school-students%E2%80%99-achievement-retention-and-interest-in-climate-change-in-lokoja-kogi-state/aiyedun-tope-gloria
This study is a qualitative research with case study strategy that aims to describe the understanding of Mathematics teacher about the learning process based on 2013 Curriculum (K13) 2017 Revision. The subjects of this study are a Mathematics teacher who has status as a Civil Servant and Honorary at SMAN 1 Wuryantoro, Wonogiri Regency. The result of this study is generally, the understanding of the two Mathematics teachers about the learning process based on K13 2017 Revision have been appropriate to the guidelines K13 2017 Revision by the Ministry of Education and Culture of Indonesia. However, the Honorary teacher's understanding of the learning process has not been appropriate to the Assessment Guidelines by Educators and the High School Education.
Instructional media functioning to deliver the lesson has a very important role. There are a lot of instructional media used in learning process; one of those is interactive multimedia. This study aims to find out students response toward game based interactive media as instructional media in elementary school. The method used in this study was descriptive qualitative. The sample in this study was 10 students 5th grade elementary school. The data collecting methods were interview, observation and questionnaire. The collected data were analyzed by using interactive analysis consist of data collecting, data reduction, data presenting and conclusion. The result of this study shows that the student gave a good response toward game-based interactive multimedia. The students like and support the use of game based interactive multimedia as instructional media. Students felt that it was easier to understand lesson because the lesson was delivered not only through text, but also picture, audio, video and animation. The game in interactive media make the student be entertained and active in learning process. It is suggested that the teacher cooperate with the expert in education technology to improve interactive multimedia as interaction media.
This exploratory study was aimed at evaluating a module on the basis of the constructivist learning strategies to enhance the students’ motivation in Statistics learning. The design and development followed the Universal Design of Learning principles. The design included flexible instructional materials, techniques, and strategies for differentiating instruction which benefited the students of English Education Department taking the Statistics course. The study used a survey covering of 33 students. The students’ and teacher’ responses to questionnaires revealed that the students’ motivation and satisfaction increased toward the Statistics course in which Universal Design of Learning using various means of representation, action, and engagement was applied. It also suggested that the module was effective and that the Universal Design of Learning Model from the learners’ viewpoint put more emphasis on instruction. Its content was suitable in designing and developing module on Statistics in the higher educational context in Indonesia. The study results are expected to reveal information on how to further improve the Statistics teaching and learning quality. The implications of the research are provided along with suggestions.
Ubiquitous scaffold learning environment using problem based learning to enha...IJITE
The purpose of this research is to 1) design of an Ubiquitous Scaffold Learning Environment Using
Problem-based Learning model to enhance problem-solving skills and context awareness, and 2) evaluate
the developed model. The research procedures divide into two phases. The first phase is to design of
Ubiquitous Scaffold Learning Environment Using Problem-based Learning model, and the second phase is
to evaluate the developed model. The sample group in this study consists of five experts selected by
purposive sampling method. Data were analyzed by arithmetic mean and standard deviation. The research
findings are as follows: 1. The developed model consist of three components is 1) principles of ubiquitous
learning environment (ULE), problem-based learning with scaffolding in ULE, problem solving skill and
context awareness 2) objectives of the model are to enhance problem solving skill and context awareness
and 3) Process of the instructional model 2. The experts agree Ubiquitous Scaffold Learning Environment
Using Problem-based Learning model model is high level of appropriateness.
Strategic Intervention Material SIM for Grade 11 Scienceijtsrd
This research assessed the effectiveness of Strategic Intervention Material for Grade 11 Science at Don Andres Soriano National High School, Toledo City Division. Twenty one students from Grade 11 STEM Academic Strand were the respondents of the study. Quasi experimental method of research particularly the one group pre and post test design with purposive sampling was used in the study. To determine the significant mean difference, a t test was used. The study was designed to assess the status of strategic intervention material as an instructional tool for learning acquisition. The topics of the experiment were the layers of the earth and the continental drift theory. Findings revealed that SIM aided students to obtain higher academic performance in Earth Science. Post data rejected the null hypothesis. Thus, there was a significant difference between the pre test and post test results. Strategic intervention materials were made which can be utilized as a medium of instruction for students’ new way of learning acquisition. Gica M. Tugbong "Strategic Intervention Material (SIM) for Grade 11 Science" Published in International Journal of Trend in Scientific Research and Development (ijtsrd), ISSN: 2456-6470, Volume-7 | Issue-2 , April 2023, URL: https://www.ijtsrd.com.com/papers/ijtsrd53996.pdf Paper URL: https://www.ijtsrd.com.com/other-scientific-research-area/other/53996/strategic-intervention-material-sim-for-grade-11-science/gica-m-tugbong
Cultural Value Orientation in Trans7 Youtube Channel Magazine Show Program an...AJHSSR Journal
ABSTRACT: Education in the modern era encourages us all to collaborate in the learning process through
various means and facilities including technology. One of the elements that needs to be present is the element of
cultural value orientation. This research aims to: 1) describe and explain the representation of local cultural
values on the Magazine Show Trans7 YouTube channel; and 2) describe local cultural values on the Magazine
Show Trans7 YouTube channel and their relevance in learning Indonesian The research method used is
qualitative research with a content analysis approach.Based on the findings, 60 pieces of local cultural value
were found from the analysis, namely: (1) the essence of human life, (2) the relationship between humans and
natural resources, (3) human perception of time, (4) arts and crafts, ( 5) social relationships. Based on these
findings, it is appropriate to use alternative teaching materials and digital tools on the YouTube channel
Edutaiment / Magazine Show Trans7 to instill cultural values that are integrated with education, which is the
right step because apart from instilling cultural values in Indonesia.
Keywords -About five key words in alphabetical order, separated by comma
This study aimed to determine the utilization of research results of the selection of marine fungi for milkfish (Chanos chanos) feed. The study was conducted in stages, starting with identifying the issues in the learning activities of biotechnology concepts, followed by experiments to identify research methods and products, selecting an adaptation of research findings as the learning source content, and application and development of research findings as learning. The data and information were gathered through an interview grid and a questionnaire, and the findings of the surveys were then analyzed qualitatively. The results of a selection study of marine fungi from Dua Island, Banten, Indonesia as feed for milkfish related to basic competency (KD) 3.10 and 4.10 can be used as learning resources as digital magazines for class XII high school students. Thus, media can help student in learning process.
Effect of Animation Teaching Strategy on Secondary School Students’ Achieveme...ijtsrd
The study examined the effect of animation teaching strategy on secondary school students’ achievement, retention and interest in climate change in Lokoja, Kogi State. Three objectives and three research questions were raised and answered, and three null hypotheses were tested. A non randomized pre test post test quasi experimental design was adopted for the study. The population covered all public Senior Secondary School, year three SSS 3 science students in Lokoja, Kogi State. Two intact classes which are made up of one hundred and thirty 130 students were sampled. The instruments for data collection are Environmental Education Concept Achievement Test EECAT , Environmental Education Concept Retention Test EECRT and Environmental Education Concept Interest Scale EECAS respectively. Statistical tools used include percentages, mean x¯ and standard deviations to answer the research questions while Analysis of Covariance ANCOVA was used to analyze the research hypotheses at a significance level 0.05 5 . Findings of the study revealed that animation teaching was viable in upgrading students achievement, retention and interest in climate change. The paper recommended among others that teachers should teach Environmental Education infused concepts with animations. Aiyedun, Tope Gloria "Effect of Animation Teaching Strategy on Secondary School Students’ Achievement, Retention and Interest in Climate Change in Lokoja, Kogi State" Published in International Journal of Trend in Scientific Research and Development (ijtsrd), ISSN: 2456-6470, Volume-4 | Issue-3 , April 2020, URL: https://www.ijtsrd.com/papers/ijtsrd30740.pdf Paper Url :https://www.ijtsrd.com/humanities-and-the-arts/education/30740/effect-of-animation-teaching-strategy-on-secondary-school-students%E2%80%99-achievement-retention-and-interest-in-climate-change-in-lokoja-kogi-state/aiyedun-tope-gloria
This study is a qualitative research with case study strategy that aims to describe the understanding of Mathematics teacher about the learning process based on 2013 Curriculum (K13) 2017 Revision. The subjects of this study are a Mathematics teacher who has status as a Civil Servant and Honorary at SMAN 1 Wuryantoro, Wonogiri Regency. The result of this study is generally, the understanding of the two Mathematics teachers about the learning process based on K13 2017 Revision have been appropriate to the guidelines K13 2017 Revision by the Ministry of Education and Culture of Indonesia. However, the Honorary teacher's understanding of the learning process has not been appropriate to the Assessment Guidelines by Educators and the High School Education.
Adaptive Remediation Solutions Design Framework and Implementation for Studen...iosrjce
E-learning has established a critical presence in the 21st century learning environment. With the rise
of convergence technologies, different models of e-learning have emerged obliterating the barriers of time and
space and delivering deep learning. Teaching-learning interplay has been further enhanced because of novel
interactive process centric interventions and e-tutoring is emerging as an effective teaching learning solution.
Specifically, the paper addresses the current e-learning challenges by designing and implementing Adaptive
Remediation Solutions Framework to e-tutoring. The e-tutoring Adaptive Remediation Solutions Framework
deals with improvement of the overall learning experience by identifying the gap and adopting Learning to
learn driven remedial interventions with the specific cognitive requirements of the learner traditionally not
catered to in a standard (conventional) e-learning environment. The paper ascertains the improvement in the
student success rate by early identification of learners at-risk followed by timely, continuous and multi-tiered
teaching-learning interventions. Convergence Technology (CT) enabled Educational Technology (ET) has been
leveraged to offer innovative pedagogies by matching learning model in Adaptive Remediation Solutions
Framework with learners abilities & differentiated assessment. This has been evaluated through data obtained
from an e-learning course offered by a leading e-learning institute. The results clearly demonstrate that the
Adaptive Remediation Solutions Framework assists in creating an effective learning environment resulting in
improved student success rate.
A Review of Studies on Academic Success in Blended Learning Approach in Turke...HALİL COŞKUN ÇELİK
The purpose of this study is to conduct content analysis of studies on the effect of blended learning approach on
academic success and determine the trends of these studies. In the study, 51 studies, which were accessed as a full text
based on the keyword "blended learning" in higher education academic search engine by using the purposive sampling
method, were subjected to content analysis through the Publication Classifcation Form (PCF). These studies were reviewed in terms of "study subject area, year of publication, research method, sampling method, sample group and size, data collection tools and data analysis methods".
Frequency and percentage ratios were used in the analysis of data and the fndings are presented in tables. Findings show that studies on blended learning were mostly conducted in 2012. It was found that quantitative research method was preferred more, simple random sampling stood
out, primary school students were mostly included in the sample group, and the sample group generally consisted of between 31-100 people in these studies. As a data analysis method, single data analysis method was preferred more and the academic success was frequently addressed as the research subject
OER and OEP towards Equitable and Quality Education for AllROER4D
OER and OEP towards Equitable and Quality Education for All
Patricia B. Arinto
University of the Philippines - Open University
Open Education Global Conference, Cape Town, 8-10 March 2017
The study examines the effect of improvisation of teacher-made instructional media on students’ performance in some selected primary science concepts. Thus, a pre-test and post-test, non-randomized experimental design was adopted for the study. Three thousand, three hundred and sixty-eight (3,368) primary six pupils from 48 public primary schools in Akwa Ibom State formed the population while two hundred and nineteen primary six pupils from two schools formed the sample for the study. The two intact classes were exposed to standard and improvised science equipment. A Primary Science Performance Test (PSPT) instrument was used to collect data before and after each lesson. A t-test statistical analysis revealed that there is no significant difference of the post-test performance of intact classes exposed to improvised science equipment and those standard equipment indicating that pupils benefited equally from the standardized and improvised equipment with t-calculated score of 1.34 below the t-critical 2.92. It is recommended that the government should organize workshop on the use of improvised materials to change the orientation of the teacher centred instructional approach to teaching primary science.
Impact of audiovisual aids in teaching home economics in secondary schoolsResearchWap
ABSTRACT
The study attempted to investigate the appraising instructional materials as being used in secondary schools in Uyo Local Government Area of Akwa Ibom State, Nigeria. The study equally reviewed some important and extensive literatures under sub-headings. The descriptive research survey design was applied in the assessment of respondents’ opinions towards the subject matter. In this study, four null hypotheses were formulated and tested with the application of the independent t-test and the Pearson Product Moment Correltional Coefficient Statistical tools at 0.05 significance level. Also, the simple percentage frequency counts was used to analyse the questionnaire response of the selected respondents together with the research questions. A total of 100 (one hundred) respondents, 50 (fifty) male and 50 (fifty) female teachers were selected for this study. At the end of the data analyses, the following results were obtained: there is a significant relationship between teaching materials and teaching effectiveness among teachers in Akwa Ibom State public schools, there is a relationship between the availability of instructional resources and academic performance of students in public secondary schools in Akwa Ibom State, there is a significant relationship between teaching methods and students’ academic performance in Akwa Ibom State public schools and there is a significant gender in the academic performance of students due to the use of teaching materials in Akwa Ibom State public schools. Based on the conclusions reached at the end of this study, the following recommendations are made by the researcher: There should be allocation of more time to the practical aspects of educational technology in secondary schools, government should subsidise the cost of students’ practical work on Education Technology and graduates from other disciplines coming into teaching profession as a last resort due to high rate of unemployment; should be discouraged. This is because they are not well equipped for the tasks which they are to perform.
Adaptability as a Special Demand on Open Educational Resources: The Cultural ...Richter Thomas
Pre-Publish version of: Richter, T. (2011). Adaptability as a Special Demand on Open Educational Resources: The Cultural Context of e-Learning. European Journal of Open, Distance and E-Learning (EURODL) 2/2011.
Currently, we are facing the rapid development of information and
communication technology (ICT) that characterizes the 21st century.
Challenges, problems, life, and careers in the 21st century can be
successfully faced if we master the 21st century skills. However, nowadays
it is still very rare to develop a 21st century skill measurement model, so it is
necessary to develop test instruments to measure 21st century skills. The
development of test instruments to measure 21st century skills in Indonesia
is still very open by paying attention to the clarity of the instrument in
describing real phenomena and complete data as material for problem
solving. Based on the description above, the researchers developed a
multiple-choice test based on experimental activities to measure students’
21st century skills which are creativity, critical thinking, collaboration,
communication (4Cs) in heat and heat transfer using research and
development (R&D) methods with the analyze, design, develop, implement,
and evaluate (ADDIE) stage. Development begins with conducting literature
and field studies, designing and making videos of experiment activities,
compiling open-ended questions, distributing them to 12th graders of
science, analyzing answers based on references, developing answer options,
developing multiple choice tests, conducting validation by experts, and
testing limited to students. The product of this research is expected to be
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1. International Journal on Integrating Technology in Education (IJITE) Vol.7, No.1, March 2018
DOI :10.5121/ijite.2018.7101 1
MUSEUM PENDIDIKAN INDONESIA: HAS IT BEEN
USEFUL?
Wa Ode Muslihah1
and Haryanto2
Department of Instructional Technology, Postgraduate Program, Yogyakarta State
University, Yogyakarta, Indonesia
ABSTRACT
This paper is a case study of Museum Pendidikan Indonesia where the Head of Museum and some visitors
of this Museum had been interviewed. Related to the selection of case study model, the writer wanted to
raise the thing to the surface until it becomes public knowledge. Furthermore, this case study is a
Retrospective Case Study, which allows for the follow-up of treatment or improvement of a case. The
objective was to find out whether the Museum has used optimally as a learning resource. Therefore,
interview methods has been choosen to strengthen and clarify the data obtained is about utilization and
management of the Museum. To sum up the interview result, the Museums has been maximal in completing
its role. The result showed that Museum Pendidikan Indonesia had been used as a learning resource.
However, this museum still needs to do quality improvement regarding collection, display, promotion, and
system.
KEYWORDS
Retrospective Case Study, Museum Pendidikan Indonesia, Learning resource
1. INTRODUCTION
Each student has different learning problems since they have different characteristic and learning
style. As Barringer, Pohlman, and Robinson stated that students have individual characteristics
that facilitate the degree of success they have with particular intervention programs [1]. This
causes a difference in determining the strategy and ways of learning of students, because of
different ways of learning then different strategies and media will be applied [2]. Therefore, the
students need various resources to figure it out. One of which is learning through a museum.
Museum's role is to present its collections to the public to foster the development of science,
education and pleasure [3]. In addition, according to Caleb Setiawan (Devi, 1996; 7) museum is a
building to place a collection of objects to be investigated, studied and enjoyed [4]. The museum
collects materials from different places and different times into a building. Not only that, but the
museum also becomes a permanent institution to maintain, investigate, teach, exhibit and
demonstrate objects of conservation to the public for publication, information, education, and
recreation.
Moreover, the most recent definition based on 21st International Congress of Museum (ICOM)
2007 in Vienna, Austria, defines museum as a fixed non-profit institution serving the community
and its development, open to the public, collecting, caring, researching, communicating, and
exhibiting human relics and its environment, both tangible and intangible for learning, education,
and entertainment [5]. In the light of this, there was a positive strong argument from Head of
Museum who said this Museum has been functioned as a learning resources. Therefore, the aim
of this paper is to know how far Museum Pendidikan Indonesia of Yogyakarta State University as
one of the learning resources is useful for academic society.
The writer will conduct this study into a study case research about how the society utilized
Museum Pendidikan Indonesia in Yogyakarta State University as one of the learning resources.
2. International Journal on Integrating Technology in Education (IJITE) Vol.7, No.1, March 2018
2
According to Bogdan and Biklen (1982) case studies are a detailed test of a single background or
a subject person or document storage or one particular event [6]. Surakhmad (1982) limited the
case study as an approach by focusing on an intensive and detailed case [7]. While Ary, Jacobs,
and Razavieh (1985) provide that in case studies the researcher should attempt to test the unit or
individual in detail [8]. Yin (1987) made it clear that more technical limitations with an emphasis
on its characteristics [9].
According to Endraswara (2003: 78), case studies can be divided into two groups, namely case
studies in the form of deviations from fairness and case studies to a positive development [10].
This study will be in a case study to positive development. Equally important, case studies are
also conducted in a natural, holistic and profound setting. Natural means data acquisition
activities are conducted in real-life events. There is no need for certain treatments either on the
subject or the context in which the research is conducted. Then holistic, it means researchers
should be able to obtain information that will be comprehensive data so as not to leave the
remaining information. The data will be obtained fact or reality. With this intention, Yunus (2010:
264) describes the object studied in the Case Study only imaging himself in depth/detail /
complete to obtain the whole picture of the object (wholeness) in the sense that the data collected
in the study is studied as a whole [11]. Thereunto, this study is a Restrocpective Case Study,
which allows for the follow-up of treatment or improvement of a case [10]. Hence, the writer
come up with the idea of Museum Pendidikan Indonesia; Has it been useful? The research
question will be How is the use of Museum Pendidikan Indonesia as a learning resource?
2. LITERATURE REVIEW
2.1. LEARNING RESOURCES
According to Brown et al. (1996) in Chen (2016), learning resources are sets of information
stored in various media and forms that aim to assist students in understanding the lesson [12].
When students meet problems in their learning proses, they need resources to encounter their
problem, as Chiu (2010) stated that students would search or ask for learning resources to help
them solve their problem. Furthermore, Brown et al. (1996) also state that learning resources were
used to help students' learning and to solve their learning problems [12]. In the area of
instructional technology also give some explanation about definitions of learning resources. The
definition and area of AECT 1977 define instructional technology as a complex and integrated
process involving people, procedures, ideas, tools, and organizations to analyze problems, find
ways to solve, implement, evaluate, and manage problem-solving that concerns all aspects of
human learning [13]. In this definition, emphasize on all educational problems by using learning
resources. Learning resources in question is a source of learning related both by design and by
utilization. Meanwhile, according to AECT 1994 educational technology translated into a
narrower learning technology [14]. This definition is the theory and practice of the design,
development, utilization, management, and evaluation of processes and resources for learning.
The formulation of AECT 1994 further refers to the use of theories in the practice of applying
learning technology in schools. The definition of instructional technology continues to grow to
AECT 2004. AECT 2004 defines it as a study and ethical practice to facilitate learning and
improve performance through the creation, use, and management of technology processes and
resources [15]. Based on the description of AECT 1977, 1994, and 2004 there are some
differences, it is summarized as follows:
1. AECT 1977 defines learning resources as all sources (data, people, and goods) that can
be used by learners as a separate source or in combination to facilitate learning [13].
Also, AECT 1977 translates that every educational and instructional problem can be
solved by learning resources. In this case, the learning resources in AECT 1977 are
messages, people, materials, tools, techniques, and background (environment).
3. International Journal on Integrating Technology in Education (IJITE) Vol.7, No.1, March 2018
3
2. AECT 1994, learning resources are not the only solution to learning problems, but
learning resources are also used to facilitate learners' learning [14]. Problem-solving of
learning by using the various ways both theoretically and practically from the five areas
of the area that include design, development, utilization, management, and assessment.
3. While, AECT 2004 specifies learning resources ranging from the simplest media,
including the presentation of materials from teachers to the use of technology,
information and communication (ICT) for the learning process (compared:
Prawiradilaga, 2007) [16]. Learning process is not only done through face-to-face
meetings but also through online learning or telelearning because someone wants to learn
and facilitated well so that the learning process occurs. Also, this definition affirms the
role of instructional technology in the organization to improve performance. The concept
of organizational development for instructional technology makes the concept of
performance technology useful for various organizational characteristics.
This indicates that the definition of the source of learning increasingly looks towards its
usefulness, not just as problem-solving (AECT 1977) or as a learning facility (AECT 1994), but
also can improve the learner's performance. Thus, the role of learning resources in assisting
students' learning is very important, of course by knowing what characteristic of learning
resources is.
2.2. CHARACTERISTIC OF LEARNING RESOURCES
Broadly, the source of learning has the following characteristics:
1. Learning resources should be able to provide strength in teaching and learning process so
that instructional goals can be achieved optimally.
2. Learning resources must have instructional values that can change and bring perfect
changes to the behavior of existing goals.
By the classification of learning resources, the learning resources that are utilized have the
following characteristics: a) Unorganized and systematic in both form and content. b) Only used
according to circumstances and certain purposes. Learning resources designed (resource by
signed) (Rohani, 1997) [17].
2.3. MUSEUM AS LEARNING RESOURCES
A museum, as defined by the International Council of Museums (ICOM 2007), is "a permanent
institution in the service of society and its development, and open to the public, obtaining,
preserving, researching, communicating and exhibiting, for study, education and pleasure
purposes [18]. "The museum has a natural role as an educational institution. Ambrose and Paine
(1994) argue that the museum's education mission is to improve the education of children and
adults through the imaginative use of museums and collections and to help museums maximize
the educational potential of collections, buildings and other information sources"(p45) [19].
Hence, the museum has a mission of providing the study, education, and enjoyment for the
general public (ICOM, 2007) [18]. This is a reference that the museum beside being a choice of
tourist destinations as it functions, such as local tours, the museum should also be an interesting
place to educate people about the culture and history of a nation.
2.4. TYPES OF MUSEUM
As can be seen from the name and vision and mission of the Museum Pendidikan Indonesia in
Yogyakarta State University, this museum is categorized as science and technology museum.
Furthermore, this museum serves as a learning resource where it needs to foster the spirit of
4. International Journal on Integrating Technology in Education (IJITE) Vol.7, No.1, March 2018
4
nationalism through the world of education, creating an educational laboratory as a learning and
research place for the academic community and society, and to grow and develop the spirit and
commitment of academic community and society to always be creative in improving the quality
of education.
As mentioned in the book of The Museum; Its History and Its Tasks in Education that museum is
a place to store any goods and the place to exhibit anything, where in this book described
museum could become a place to learn and to entertain through all things that museum store and
exhibit [20]. It is in line with Government Regulation No. 66 of 2015 on the museum, shown in
chapter two that the museum has duties for assessment, education, and pleasure [21].
3. METHODOLOGY
3.1. DESIGN OF THE STUDY
This research is a case study which looks at the function of the Museum of Education of
Indonesia in Yogyakarta State University as one of the learning resources that utilized maximally.
The Case Study is a series of intensive, detailed and profound scientific activities about a
program, event, and activity, whether on an individual level, a group of people, institutions, or
organizations to gain in-depth knowledge of the event. Typically, the selected event from now on
referred to as the case is the real-life event, which is in progress, not something that has passed.
Yin (1994: 21) a Case Study should not only ask about "what", but also "how" and "why". The
"what" question is meant to gain descriptive knowledge, how to acquire explanative knowledge,
and "why" is to acquire explorative knowledge [9]. The reasons why the writer took case study as
the model of it because by using this method the thing will be raised to the surface until it became
public knowledge. Furthermore, this case study is a Retrospective Case Study, which allows for
the follow-up of treatment or improvement of a case.
3.2. SUBJECT OF STUDY
Determination of research samples will be done by using Purposive Sampling where sampling is
based on the purpose of this case study. Purposive sampling is a sampling method by choosing a
subject based on specific criteria what this study needs. Therefore the subjects of this study were
both organizers and visitors of the museum.
3.3. TECHNIQUE OF DATA COLLECTION
According to Arikunto (2009), the way to collect data used in program evaluation is the same as
the method used in research, the type of method is a questionnaire, interview, observation, test,
documentation and inventory [22]. This study used interviews to collect data. According to
Sugiyono (2010: 194), understanding the interview as follows:
“Interview is used as data collection techniques if the researcher will conduct a preliminary study
to find the problems to be researched, and also the researcher wants to know the things from the
more in-depth respondents and the number of respondents slightly / small” [23].
In collecting the data, the writer proposed some structured questions to fulfil what this study
needs. The interview process was given to the students who visit the museum and to the museum
employees. The purpose of using interview methods is to strengthen and clarify the data obtained
that is about the utilization and management of the Museum Pendidikan Indonesia. Hence, the
instrument used in this study was interview sheets.
5. International Journal on Integrating Technology in Education (IJITE) Vol.7, No.1, March 2018
5
Then, for the data analysis techniques used in this study include a transcript of interview result,
data reduction, analysis, and data interpretation. From the results of data analysis can then be
deduced.
The following is a data analysis technique used by researchers:
1. Data reduction; data reduction is defined as the selection process, focusing on
simplification, abstraction, and transformation of coarse data arising from written records in
the field. Data reduction activities are on-going, especially during data collection. There
was a reduction stage, which is making a summary, coding, tracing the theme, creating
clusters, creating partitions, and writing a memo.
2. Deciding a conclusion; as data collection is done, researchers began to look for the meaning
of things, noting order, patterns, explanations, possible configurations, causal paths, and
propositions. The conclusions emerged depending on the size of the collection of field
notes, coding, storage, and retrieval methods used, the researcher's skills and the demands
of the funder.
4. RESULT AND DISCUSSION
In this case study, the writer took the data by interviewing the Head of Museum Pendidikan
Indonesia and some visitors of Museum Pendidikan Indonesia. The first interview is done
between writer and Head of Museum, as in Table 1.
Table 1. Interview Result with Head of Museum Pendidikan Indonesia
No. Questions Answer
1. Is this museum can be regarded as a source
of learning?
Yes, it is. This museum has so far
been functioning as one source of
learning. Therefore this museum can
be said as one source of learning.
2. What are the museum programs in
fulfilling its role as a source of learning?
So far the activities of the museum to
fulfil its role as one of the learning
resources are as follows:
1. Discussion of nationalities,
2. English speaking; object material
museum objects,
3. comic exhibitions; in it contains
character education about
heroism; visualizing historical
stories, development from the past
to the present; become a medium
for character education, and
4. The little puppeteer festival as a
form preservation and education
of culture.
3. What is the plan of this Museum to
maximize its function as one of the
learning resources?
Future concept:
1. The Museum team will be no
longer a guide, but an educator,
2. This Museum will use
triangulation model. It will
connect three important parts of
the university that are the source
6. International Journal on Integrating Technology in Education (IJITE) Vol.7, No.1, March 2018
6
of information, i.e., library,
museum, and archiving section
that makes it easy to search data,
3. Fulfilment of data collection.
4. Digitalization system,
5. Exhibition every three months,
and
6. Each month Museum will
organize academic film screening
that serves as a means to support
students' creativity through
cooperation with faculty at
Yogyakarta State University, as it
has been done, that is the film
screening of German education
and technology development by
students of German Education,
Faculty of Languages and Arts of
YSU.
Based on the interview result, the role of the Museum as a learning resource has been maximal.
So far, the Museum Pendidikan Indonesia has held several activities to fulfil its role as a learning
resource, including the discussion of nationality and English speaking club held by the students of
the Faculty of Language and Arts of Yogyakarta State University. The objects in the Museum
become the object of discussion. Also, the Museum Pendidikan Indonesia also holds a comic
exhibition in which it contains character education on heroism; visualizing historical stories,
development from the past to the present; as well as being a medium for character education.
Besides that, for the future concept, the Museum will make an exhibition of YSU achievements.
This exhibition aimed to motivate and stimulate visitors to grow through achievements that have
been achieved; to achieve new achievements for the present generation to be more advanced and
showcased the works of outstanding figures from Yogyakarta State University.
The Museum Head's opinion above is also reinforced by some visitor responses. The writer also
interviewed with some visitors. Some of the are university students, and other were high school
students. The data is shown in Table 2.
Table 2. Interview Result withVistors pofMuseum Pendidikan Indonesia
No. Questions Student’s Name Answer
1. What is your purpose in
visiting this Museum?
Student 1 My purpose of visiting this
Museum is to know more about
this Museum.
Student 2 My purpose of visiting this
Museum is to know more about
what is on display at this
Museum
Student 3 My purpose to visit this
Museum is to find out why this
museum is quiet and why YSU
students are not flocking to
come here. I want to answer
this questions.
7. International Journal on Integrating Technology in Education (IJITE) Vol.7, No.1, March 2018
7
Student 4 My goal came to this Museum
are for recreation and seeking
experience.
Student 5 I came here because my lecture
asks my class to do visitation.
2. After walking around the
Museum, what information
do you get?
Student 1 I know then, the Museum is not
only for History students. I
found some general thing such
as information on currency
developments in Indonesia,
which is important to know by
the community.
Student 2 I known that in the museum,
the things are not only the stuff
of pure historical science but
also about the development of
general education from time to
time.
Student 3 I got much information about
the history of education in
Indonesia.
Student 4 I finally saw the real firsthand
money.
Student 5 I know about the education
development.
3. In your opinion, is this
Museum Pendidikan
Indonesia can be used as
one of the learning
resources?
Student 1 Yes, it can.
Student 2 Yes, it can.
Student 3 Yes, it can.
Student 4 Yes, it can.
Student 5 Yes, it can.
4. Which are the most
interesting spots of
collections of Museum
Pendidikan Indonesia?
Student 1 Regarding art and display, the
interesting is the comic space.
Student 2 regarding science, the displays
space of Mathematics and
Natural Sciences tools was very
interesting for me, because it
was quite informative, so it can
add insight about the old tools
which these tools are not found
in many places except in
particular museums, such in
this Museum
Student 3 I think the most interesting
space was the old money
collection room.
Student 4 I think the most interesting side
of this museum was the onthel
bike showcase as it shows the
educational side of the old days
where people were driving by
bicycle to school.
Student 5 The most eye-catching room
8. International Journal on Integrating Technology in Education (IJITE) Vol.7, No.1, March 2018
8
was comic room exhibition.
5. What are your expectations
for this Museum?
Student 1 Hopefully, in future, this
Museum Pendidikan Indonesia
can continue to add and
complete the collections.
Student 2 2. Information displayed on
each collection should be
added, as there are still many
museum collections displayed
but without description.
Student 3 Hopefully, in the future,
Museum Pendidikan Indonesia
has many educators so that
when the small group visit the
museum can still be
accompanied to explain dan
give detail information about
museum collections.
Student 4 It is better if the layout of
museum collections can be
further grouped so the visitor
can get clear information about
one collection category.
Student 5 Due to the lack of socialization
about this museum which
makes the students in UNY is
not often visit this Museum, so
hopefully, this museum can
strengthen the promotion or
dissemination of information
about the activities held in this
museum.
After conducting interviews with all respondents, the writer can conclude that the Indonesian
Education Museum really can be used as a learning resource. According to them, this is
evidenced by the layout and collections displayed in this Museum. For example, Comic Room,
from art and displays point of view, this space is very interesting, studio layout with a variety of
comics on display and the atmosphere is set as visitors enter the different dimensions eras make
this room very interesting. Furthermore, regarding science, the laboratory display room is a room
that makes visitors will be very excited because the tools on display are informative, this room
also adds visitor insight into old laboratory tools, such as the microscope. These tools are not
found in many places except certain museums, especially in this Museum. Moreover, the money
collection room, according to them there is a feeling of excitement over the increasing knowledge
of money development from ancient times until now.
Not only had those students who met by the author during the interview, but the author also met
high school students who come from other universities and provinces. What they come to this
museum is to add insight into the development of education in Indonesia. Sure enough, they get it
after touring around the museum room. A student from SMA 1 Menggala, Bandar Lampung said,
the most interesting side of the museum was in the Onthel bike showroom as it showed the
educational side of the old days where people were driving by bicycle. He said that he can
imagine how the former people went to school very different from now by reading the collection
description. Furthermore, the role of Indonesian Education Museum as a source of learning is also
9. International Journal on Integrating Technology in Education (IJITE) Vol.7, No.1, March 2018
9
increasingly seen by making this Museum as a mandatory visitation program from outside parties,
one of it is Santa Dharma University Yogyakarta. Based on the results of interviews with one of
its students, the visitation program of Museum Pendidikan Indonesia is a mandatory program for
new students, so it can be concluded that the whole museum has been useful for the community,
especially students both from and outside the Yogyakarta State University.
However, from the opinions above, there are some things that need to be addressed such as the
collection is still lacking because not all the corners and space in the museum is filled by the
collection, so there are some angles and space. It would be very good if the museum continues to
add and complete the collection. Another thing is the description of each collection on display,
according to visitors the information displayed should be added, because there are still many
museum collections are displayed without any description. Even if the description is not so
detailed, it can be covered if when visitors go around the Museum accompanied by a guide or
museum educator.
Correspondingly, the layout of museum collections, according to their collections, it will be better
if the collections are grouped based on its category. Furthermore, the students of this university
are rarely visited. As Pamadhi (2017) said, this museum is more visited by elementary, high
school, and another university students or even students from different provinces. According to
him, this happens because of the lack of socialization about this museum to the students, so later
Museum can strengthen the promotion or dissemination of information about the activities held in
this museum so they can visit this Museum more.
Coupled with the statements above, the Museum Pendidikan Indonesia will continue to enhance
its role as a learning resource by using triangulation model, which will link the three important
sections of the university that are the source of information, namely, libraries, museums, and
archives. Triangulation form is intended to facilitate the search data (database system). Therefore,
according to Head of Museum Pendidikan Indonesia, Hadjar Pamadhi said that it is necessary to
fulfil the data collection, digitalization system, exhibition every three months, and there will be
academic film screening every month; as a means to support students' creativity, realization to do
cooperation with each Faculty of the State University of Yogyakarta. For instance, cooperation
that has been implemented was the film screening handled by students of German Education
about the development of education and technology of Germany.
5. CONCLUSIONS
As has been noted, the Museum Pendidikan Indonesia has used as a learning resource. The
statements of Head of Museum and some visitors’ opinion become the supporting of it. They said
that all the activities that have been implemented in this museum to fulfil its role as a learning
resource and the collections that have been displayed, people can learn and get some information.
Similarly, those activities aimed to add insight and knowledge about the development of national
education as written in its vision and mission, those are to carry out its function as a source of
information about the development of national education, as a source of science and learning
technology in order to educate the nation's life, and become a cultural and educational recreation
facility. Therefore, has Museum Pendidikan Indonesia been useful as learning resources? Yes, it
has.
ACKNOWLEDGEMENTS
The authors would like to express our thanks and appreciation to the Indonesia Endowment Fund
for Education (LPDP) as a funder of this research.
10. International Journal on Integrating Technology in Education (IJITE) Vol.7, No.1, March 2018
10
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AUTHORS
Wa Ode Muslihah is a master degree student in Yogyakarta State University, Yogyakarta,
Indonesia. She took Instructional Technology as her major. She is an English teacher since
2013 and now still concern on developing multimedia of English Learning. She has been
involved in some organization that related to education, cultural, and research studies. She
is interested in the field of educational technology.
Haryanto is a lecture in Department of Educational Technology. He holds his Doctoral
degree in instruction technology in Jakarta State University, Jakarta, Indonesia. Since 2011
he became a Dean of Faculty of Education till now. He is interested in the field of
educational research and evaluation, educational curriculum, and educational/instructional
technology.