This document outlines the props, genre, and camera angles for a music video. It discusses the props needed to complete the video, genres of drum and bass or dance music, and planned use of mid-shots, long-shots, and one or two close-up shots.
The document discusses how the media product uses and develops conventions of real music videos. It uses conventions like bright colors, action, and excitement common to pop music videos. It tells a narrative story like "Maps" rather than just lip syncing. It incorporates visual elements found in other videos, such as cutting to the beat of the music, focus pulls to draw attention, and motion blur. The video challenges conventions by rewinding at the end rather than leaving the scene. It follows conventions of including the song title at the end and showing progress over time through lighting, locations, and clothing.
The document discusses plans for ancillary products to promote a band. It outlines layouts for an album cover and magazine advertisement that feature images of band members and follow conventions to catch the audience's eye. Color schemes of white, black, and red are selected to relate to the indie rock genre. Font styles are chosen to look indie rock with a futuristic feel matching the music's style.
Daniel Firth is considering creating an animated music video for his final project that would allow him to showcase his creative abilities. He believes his strengths lie in animation and music videos as they provide the most creative freedom. He may create original music for the project to make it fully original. He maps out potential animation styles like anime, pixel art, hand drawn, and stop motion, weighing the pros and cons of each. He also maps out different music genres like rock, soft rock, indie rock, and electronic, again considering the pros and cons of each for a music video. His mood board features dark colors and humanoid figures to influence the tone and style of his final project.
The document provides an overview of techniques and conventions commonly used in indie/rock music videos. It discusses elements like color schemes using red, black and white; the use of close-ups, establishing shots and different camera angles; editing that matches the pace of the music; diegetic and non-diegetic sound; costumes and props that represent the genre; and lighting and settings that relate to the mood of the song. Examples are given of videos by bands like Foo Fighters and The Killers that demonstrate these conventions.
The target audience for this music video is met through keeping the band members' identities secret by replacing them with cartoons. This appeals to their target audience as the band does not typically show themselves in videos. Using cartoons allows for a wider audience as fans can dress and look how they want without following a particular image.
The lyrics in the song suggest mixed emotions like feeling happy but not happy. This broad message could appeal to all fans regardless of mood. However, during the lyrics about sunshine, the video shows dark and rainy weather.
The tempo of the song is quite slow, giving it a relaxed feel. Typical music genre instruments like drums and guitars are heard, and the tempo stays the same throughout.
The document provides initial plans and ideas for three music videos. The first idea is for the song "Water" by Jack Garratt and involves shots of the singer in the rain with the rain freezing and going upwards. The second idea is for "Monster" by Imagine Dragons and depicts a person being chased by inner demons. The third idea is for "Song 2" by Blur and mainly shows the band playing with bright colors and varying camera shots. Strengths and weaknesses of the ideas are discussed. The document then focuses on developing the idea for "Song 2" with details about the song, band, and a final idea that mirrors Blur's original video with coverage of punk style conventions and filming techniques. Potential
This document outlines ideas for three music video concepts for different songs. The first idea is for "7 Years" by Lukas Graham and would be a narrative music video told through black and white footage. The second idea is for "FLY" by Marshmello and would be a concept video combining animated clips of the artist flying with filmed footage. The third idea is a performance-based video of the student singing "Happier" by Marshmello & Bastille using green screen. Strengths and weaknesses of the ideas are discussed. The document settles on the idea for "FLY", describing Marshmello, the song, and a concept video using animation and filmed clips of balloons and flying. Research topics
The document analyzes the music video for Darwin Deez's song "Constellations" in order to inform the creation of the author's own music video. It notes that the analyzed video contains 54 shots, and that understanding shot structure will help determine how many shots to use. It also examines the indie/pop genre, vague narrative, range of shots and camera techniques, and costumes that portray the singer as eccentric in order to understand how to structure an indie music video.
The document discusses how the media product uses and develops conventions of real music videos. It uses conventions like bright colors, action, and excitement common to pop music videos. It tells a narrative story like "Maps" rather than just lip syncing. It incorporates visual elements found in other videos, such as cutting to the beat of the music, focus pulls to draw attention, and motion blur. The video challenges conventions by rewinding at the end rather than leaving the scene. It follows conventions of including the song title at the end and showing progress over time through lighting, locations, and clothing.
The document discusses plans for ancillary products to promote a band. It outlines layouts for an album cover and magazine advertisement that feature images of band members and follow conventions to catch the audience's eye. Color schemes of white, black, and red are selected to relate to the indie rock genre. Font styles are chosen to look indie rock with a futuristic feel matching the music's style.
Daniel Firth is considering creating an animated music video for his final project that would allow him to showcase his creative abilities. He believes his strengths lie in animation and music videos as they provide the most creative freedom. He may create original music for the project to make it fully original. He maps out potential animation styles like anime, pixel art, hand drawn, and stop motion, weighing the pros and cons of each. He also maps out different music genres like rock, soft rock, indie rock, and electronic, again considering the pros and cons of each for a music video. His mood board features dark colors and humanoid figures to influence the tone and style of his final project.
The document provides an overview of techniques and conventions commonly used in indie/rock music videos. It discusses elements like color schemes using red, black and white; the use of close-ups, establishing shots and different camera angles; editing that matches the pace of the music; diegetic and non-diegetic sound; costumes and props that represent the genre; and lighting and settings that relate to the mood of the song. Examples are given of videos by bands like Foo Fighters and The Killers that demonstrate these conventions.
The target audience for this music video is met through keeping the band members' identities secret by replacing them with cartoons. This appeals to their target audience as the band does not typically show themselves in videos. Using cartoons allows for a wider audience as fans can dress and look how they want without following a particular image.
The lyrics in the song suggest mixed emotions like feeling happy but not happy. This broad message could appeal to all fans regardless of mood. However, during the lyrics about sunshine, the video shows dark and rainy weather.
The tempo of the song is quite slow, giving it a relaxed feel. Typical music genre instruments like drums and guitars are heard, and the tempo stays the same throughout.
The document provides initial plans and ideas for three music videos. The first idea is for the song "Water" by Jack Garratt and involves shots of the singer in the rain with the rain freezing and going upwards. The second idea is for "Monster" by Imagine Dragons and depicts a person being chased by inner demons. The third idea is for "Song 2" by Blur and mainly shows the band playing with bright colors and varying camera shots. Strengths and weaknesses of the ideas are discussed. The document then focuses on developing the idea for "Song 2" with details about the song, band, and a final idea that mirrors Blur's original video with coverage of punk style conventions and filming techniques. Potential
This document outlines ideas for three music video concepts for different songs. The first idea is for "7 Years" by Lukas Graham and would be a narrative music video told through black and white footage. The second idea is for "FLY" by Marshmello and would be a concept video combining animated clips of the artist flying with filmed footage. The third idea is a performance-based video of the student singing "Happier" by Marshmello & Bastille using green screen. Strengths and weaknesses of the ideas are discussed. The document settles on the idea for "FLY", describing Marshmello, the song, and a concept video using animation and filmed clips of balloons and flying. Research topics
The document analyzes the music video for Darwin Deez's song "Constellations" in order to inform the creation of the author's own music video. It notes that the analyzed video contains 54 shots, and that understanding shot structure will help determine how many shots to use. It also examines the indie/pop genre, vague narrative, range of shots and camera techniques, and costumes that portray the singer as eccentric in order to understand how to structure an indie music video.
William Young proposes three music video ideas for a class assignment. The first idea is for the song "Buried Alive" by Avenged Sevenfold, featuring a narrative of someone getting buried alive and seeking revenge on their burier. The second uses footage of Iron Man in a video for the Black Sabbath song. The third compiles clips from RWBY to pair with songs from the show. He analyzes the strengths and weaknesses of each idea before selecting "Buried Alive" as his final choice, detailing the song, plot, techniques, and potential research targets.
1. Evaluation: How did you use media technologies in the construction and res...bangurah
Haja-Fatmata Bangura conducted research at the planning stage of creating a music video by analyzing existing music videos on YouTube and Vimeo to understand different genres and conventions. She decided on a hybrid R&B/rap genre and focused her research on analyzing these styles of music videos. During production, she used a Canon video camera to film footage and Adobe Premiere Pro to edit the raw footage. For her ancillary task of designing digipak advertisements, she used a Sony digital camera, iPhone, Adobe Photoshop to edit photos, and external websites to find fonts and brushes.
Andrew Goodwin proposed 6 key features and 5 ways to analyze music videos in his 1992 book "Dancing in the Distraction Factory". The 6 key features of music videos are: 1) fitting genre characteristics, 2) matching lyrics to visuals, 3) matching music to visuals, 4) including close-ups of artists per record label demands, 5) using voyeuristic treatment of bodies, and 6) including intertextual references. The 5 ways to analyze videos are: 1) examining thought beats and the artist's voice, 2) analyzing narrative and performance, 3) studying the star image, 4) considering the relation of visuals to song, and 5) reviewing technical aspects like camerawork, editing,
- The song "Chameleon" by Andrew Watt describes a woman who keeps changing her mind and leading the singer on.
- To gain recognition as a new artist, Andrew Watt's music video focuses on his full performance and centers him throughout.
- The video utilizes various camera techniques common to rock music videos like the artist, including close-ups, lighting, angles, and editing to the beat of the music.
Brandon will produce a music video for the song "Can't Be Saved!" by Inaristakeover x kayudo. The video will feature clips of Brandon and friends having fun at various outdoor locations set to the fast-paced song. Brandon has identified the equipment he needs from his college and plans to edit at the college facilities. He will film with one friend who is also working on the assignment.
Andrew Goodwin identified 6 key features of music videos and 5 ways to analyze them. The 6 features are that videos demonstrate genre characteristics, show relationships between lyrics and visuals, between music and visuals, feature close-ups of artists per label demands, reference looking/the male gaze, and use intertextual references. The 5 analysis aspects are thought beats, narrative and performance, the star image, the relationship of visuals to the song, and technical aspects like editing and effects. Goodwin's framework provides tools to understand music videos through their genre traits, relationships between components, focus on the artist, and technical production elements.
This document provides guidance for completing a case study assignment on music video production. It is divided into three tasks. Task 1 addresses the purposes of music videos and strategies employed by labels and artists. Task 2 covers styles, techniques and conventions of music video production. Task 3 involves analyzing a minimum of three music videos, drawing on Tasks 1 and 2. The document emphasizes including illustrative images and examples to support points. It also notes that additional pages can be added if needed to fully respond to the questions.
Mv production assignment evaluation form 2021 BrandonLambert4
Brandon Lambert evaluated the strengths and weaknesses of his research, planning, time management, technical qualities, aesthetic qualities, and audience appeal for his music video production project. Some strengths included thorough research that provided inspiration and backup ideas. Planning ahead saved time for recording and editing. Time management allowed completion of filming and most of the editing on schedule. Technical qualities like colorful effects and transitions matched the aesthetic. Areas for improvement included conducting more research, making plans more detailed, and experimenting more with transitions.
The document outlines several key conventions of music videos, including narrative structure, performance focus, cameo appearances, and narrative/performance mixtures. It also discusses technical elements like camera angles, shots, movements, editing techniques, mise-en-scene components of lighting, props, costumes, and location. Sound is described as either diegetic (part of the scene) or non-diegetic (added later). Overall conventions can vary by music genre but generally involve visuals that enhance the song and relate to its lyrics, story, or meaning.
This document discusses how the student created a music video for an R&B song as part of a media studies assignment. It summarizes the key characteristics of R&B music videos that were incorporated, such as intimate scenes between the artist and their partner to follow a narrative. Close-up shots of the artist and voyeuristic shots of females were also used. When unable to film enough performance shots, cameos of the artist were used instead. New media technologies like Final Cut Pro, Photoshop, and online tools like blogs, social media, and Prezi were used during the production process.
Andrew Goodwin identified 6 key features of music videos in his book Dancing in the Distraction Factory. He suggests that music videos demonstrate genre characteristics, have relationships between lyrics and visuals as well as music and visuals, and include demands from record labels like closeups of artists. Goodwin also identified 5 ways to analyze music videos including looking at "thought beats" that see sound, narratives and performances, star images, relationships between visuals and songs, and technical aspects like editing and special effects.
- The document discusses research and experiments for a music video project.
- It outlines conventions of music videos like close-ups, editing to the beat, and sound.
- Experiments with camera shots, color grading, cutting to the beat, and rewinding shots are described.
- Reflections note that the experiments help achieve the desired cinematic look and match the song/genre. Some techniques like rewinding will be further refined for the final video.
Codes and conventions in music videos are the techniques used to construct meaning and connect with audiences. There are two main types - technical techniques related to filming and editing, and symbolic techniques related to meaning conveyed by colors, costumes, etc. Common conventions include lip syncing, using bright colors in pop videos and darker tones in rock, narrative storylines that relate to lyrics, and authentic-looking solo or group performances. The visual director chooses shots, angles, and other elements suited to the genre, artist, and song.
The document provides research and experimentation directions for a music video production. It includes researching 3 comparable music videos and assessing production techniques. The student analyzed editing styles, mis-en-scene elements, and genre conventions. Experiments included adding color saturation to footage to emulate a 2000s punk rock aesthetic and testing different camera angles. The student reflected that these techniques would help connect the video visually to the genre and compensate for a lack of control over stock footage angles.
The document outlines initial plans for generating ideas for a music video assignment. It includes prompts to select a song, develop 3 video ideas using different styles/techniques, and create a mind map summarizing the ideas. Strengths and weaknesses of the ideas are then discussed. A final idea is presented, analyzing the chosen track and outlining a creative concept that interprets the song through highlights of a character's life from bad deeds to redemption. Video techniques like fades between real and fake footage are described for implementation in the final idea. Potential research targets of fans of the game, artist, and music genre are identified.
This document discusses the conventions and genres of performance music videos. It defines genre as a system of repetition and variation that is recognized by audiences. Common music genres discussed include pop, rock, R&B, hip hop, and indie. The document also examines important elements of mise-en-scene in music videos like setting, lighting, clothing, and props that help portray the genre. Specific conventions for hip hop, indie/rock, and pop genres are provided through example music videos.
Codes and conventions of music videos finishedAa-bee ×lala
Codes and conventions are techniques used to construct meaning in music videos. Technical techniques include camera angles, shots, editing, and sound. Symbolic techniques convey meaning through facial expressions and gestures. Common conventions include performance, narrative, and cameo styles as well as techniques like panning, tracking, and jump cutting. Understanding codes and conventions allows audiences to interpret meaning and genres in music videos.
The document discusses the conventions used in creating a music video for the artist Ellie Goulding.
It summarizes the use of costumes, props, locations, camera techniques, editing techniques, representation of the female artist, links between visuals and lyrics, and target audience.
The music video draws on conventions from Ellie Goulding's own music videos, such as casual costumes, lack of props, studio and outdoor locations, shot types including close-ups and panning shots, editing on the beat of the music, representing the artist's energy, and targeting a young female audience.
The document outlines initial plans for generating music video ideas for a class project. It includes 3 potential ideas for interpreting different songs using techniques studied in previous sessions. The first two ideas involve changing backgrounds and locations to match lyrics. Weaknesses include needing many props and people. The final selected idea is for "Give Your Heart a Break" by Demi Lovato, depicting a couple's flashbacks after a fight through an acoustic recording in a studio and on locations. Strengths are the simple set up and use of flashbacks to tell a story. Weaknesses could include lighting on location shoots. Research on the artist and conventions will help make the video unique and appealing.
This document provides guidance for completing a case study assignment on music video production. It is split into three tasks. Task 1 addresses the purposes of music videos and strategies used by labels and artists. Task 2 focuses on styles, techniques and conventions of music video production. Task 3 requires analyzing a minimum of three music videos by an artist of the student's choice, considering elements from Tasks 1 and 2 like camerawork, editing, intertextuality, and genre conventions. The document emphasizes applying concepts from lessons and using illustrative examples and images from the chosen videos.
1. The document describes a multi-tiered framework for implementing academic and behavioral systems to support student success.
2. It outlines universal interventions that target all students (80-90%) through preventative and proactive strategies, as well as secondary interventions for some at-risk students (5-10%) and tertiary interventions for individual students with more intensive needs (1-5%).
3. The frameworks provide a continuum of procedures for both encouraging positive expectations and discouraging rule-violating behaviors among students at the school-wide, classroom, non-classroom, and individual levels through data-driven decision making.
This document discusses on-page optimization strategies and techniques. It recommends analyzing key on-page elements like title tags, headings, and content on websites and comparing them to top ranking sites in search results. It also discusses applying on-page changes, like keyword optimization, to websites built with WordPress using SEO plugins. The document provides resources for on-page optimization best practices and checklists.
William Young proposes three music video ideas for a class assignment. The first idea is for the song "Buried Alive" by Avenged Sevenfold, featuring a narrative of someone getting buried alive and seeking revenge on their burier. The second uses footage of Iron Man in a video for the Black Sabbath song. The third compiles clips from RWBY to pair with songs from the show. He analyzes the strengths and weaknesses of each idea before selecting "Buried Alive" as his final choice, detailing the song, plot, techniques, and potential research targets.
1. Evaluation: How did you use media technologies in the construction and res...bangurah
Haja-Fatmata Bangura conducted research at the planning stage of creating a music video by analyzing existing music videos on YouTube and Vimeo to understand different genres and conventions. She decided on a hybrid R&B/rap genre and focused her research on analyzing these styles of music videos. During production, she used a Canon video camera to film footage and Adobe Premiere Pro to edit the raw footage. For her ancillary task of designing digipak advertisements, she used a Sony digital camera, iPhone, Adobe Photoshop to edit photos, and external websites to find fonts and brushes.
Andrew Goodwin proposed 6 key features and 5 ways to analyze music videos in his 1992 book "Dancing in the Distraction Factory". The 6 key features of music videos are: 1) fitting genre characteristics, 2) matching lyrics to visuals, 3) matching music to visuals, 4) including close-ups of artists per record label demands, 5) using voyeuristic treatment of bodies, and 6) including intertextual references. The 5 ways to analyze videos are: 1) examining thought beats and the artist's voice, 2) analyzing narrative and performance, 3) studying the star image, 4) considering the relation of visuals to song, and 5) reviewing technical aspects like camerawork, editing,
- The song "Chameleon" by Andrew Watt describes a woman who keeps changing her mind and leading the singer on.
- To gain recognition as a new artist, Andrew Watt's music video focuses on his full performance and centers him throughout.
- The video utilizes various camera techniques common to rock music videos like the artist, including close-ups, lighting, angles, and editing to the beat of the music.
Brandon will produce a music video for the song "Can't Be Saved!" by Inaristakeover x kayudo. The video will feature clips of Brandon and friends having fun at various outdoor locations set to the fast-paced song. Brandon has identified the equipment he needs from his college and plans to edit at the college facilities. He will film with one friend who is also working on the assignment.
Andrew Goodwin identified 6 key features of music videos and 5 ways to analyze them. The 6 features are that videos demonstrate genre characteristics, show relationships between lyrics and visuals, between music and visuals, feature close-ups of artists per label demands, reference looking/the male gaze, and use intertextual references. The 5 analysis aspects are thought beats, narrative and performance, the star image, the relationship of visuals to the song, and technical aspects like editing and effects. Goodwin's framework provides tools to understand music videos through their genre traits, relationships between components, focus on the artist, and technical production elements.
This document provides guidance for completing a case study assignment on music video production. It is divided into three tasks. Task 1 addresses the purposes of music videos and strategies employed by labels and artists. Task 2 covers styles, techniques and conventions of music video production. Task 3 involves analyzing a minimum of three music videos, drawing on Tasks 1 and 2. The document emphasizes including illustrative images and examples to support points. It also notes that additional pages can be added if needed to fully respond to the questions.
Mv production assignment evaluation form 2021 BrandonLambert4
Brandon Lambert evaluated the strengths and weaknesses of his research, planning, time management, technical qualities, aesthetic qualities, and audience appeal for his music video production project. Some strengths included thorough research that provided inspiration and backup ideas. Planning ahead saved time for recording and editing. Time management allowed completion of filming and most of the editing on schedule. Technical qualities like colorful effects and transitions matched the aesthetic. Areas for improvement included conducting more research, making plans more detailed, and experimenting more with transitions.
The document outlines several key conventions of music videos, including narrative structure, performance focus, cameo appearances, and narrative/performance mixtures. It also discusses technical elements like camera angles, shots, movements, editing techniques, mise-en-scene components of lighting, props, costumes, and location. Sound is described as either diegetic (part of the scene) or non-diegetic (added later). Overall conventions can vary by music genre but generally involve visuals that enhance the song and relate to its lyrics, story, or meaning.
This document discusses how the student created a music video for an R&B song as part of a media studies assignment. It summarizes the key characteristics of R&B music videos that were incorporated, such as intimate scenes between the artist and their partner to follow a narrative. Close-up shots of the artist and voyeuristic shots of females were also used. When unable to film enough performance shots, cameos of the artist were used instead. New media technologies like Final Cut Pro, Photoshop, and online tools like blogs, social media, and Prezi were used during the production process.
Andrew Goodwin identified 6 key features of music videos in his book Dancing in the Distraction Factory. He suggests that music videos demonstrate genre characteristics, have relationships between lyrics and visuals as well as music and visuals, and include demands from record labels like closeups of artists. Goodwin also identified 5 ways to analyze music videos including looking at "thought beats" that see sound, narratives and performances, star images, relationships between visuals and songs, and technical aspects like editing and special effects.
- The document discusses research and experiments for a music video project.
- It outlines conventions of music videos like close-ups, editing to the beat, and sound.
- Experiments with camera shots, color grading, cutting to the beat, and rewinding shots are described.
- Reflections note that the experiments help achieve the desired cinematic look and match the song/genre. Some techniques like rewinding will be further refined for the final video.
Codes and conventions in music videos are the techniques used to construct meaning and connect with audiences. There are two main types - technical techniques related to filming and editing, and symbolic techniques related to meaning conveyed by colors, costumes, etc. Common conventions include lip syncing, using bright colors in pop videos and darker tones in rock, narrative storylines that relate to lyrics, and authentic-looking solo or group performances. The visual director chooses shots, angles, and other elements suited to the genre, artist, and song.
The document provides research and experimentation directions for a music video production. It includes researching 3 comparable music videos and assessing production techniques. The student analyzed editing styles, mis-en-scene elements, and genre conventions. Experiments included adding color saturation to footage to emulate a 2000s punk rock aesthetic and testing different camera angles. The student reflected that these techniques would help connect the video visually to the genre and compensate for a lack of control over stock footage angles.
The document outlines initial plans for generating ideas for a music video assignment. It includes prompts to select a song, develop 3 video ideas using different styles/techniques, and create a mind map summarizing the ideas. Strengths and weaknesses of the ideas are then discussed. A final idea is presented, analyzing the chosen track and outlining a creative concept that interprets the song through highlights of a character's life from bad deeds to redemption. Video techniques like fades between real and fake footage are described for implementation in the final idea. Potential research targets of fans of the game, artist, and music genre are identified.
This document discusses the conventions and genres of performance music videos. It defines genre as a system of repetition and variation that is recognized by audiences. Common music genres discussed include pop, rock, R&B, hip hop, and indie. The document also examines important elements of mise-en-scene in music videos like setting, lighting, clothing, and props that help portray the genre. Specific conventions for hip hop, indie/rock, and pop genres are provided through example music videos.
Codes and conventions of music videos finishedAa-bee ×lala
Codes and conventions are techniques used to construct meaning in music videos. Technical techniques include camera angles, shots, editing, and sound. Symbolic techniques convey meaning through facial expressions and gestures. Common conventions include performance, narrative, and cameo styles as well as techniques like panning, tracking, and jump cutting. Understanding codes and conventions allows audiences to interpret meaning and genres in music videos.
The document discusses the conventions used in creating a music video for the artist Ellie Goulding.
It summarizes the use of costumes, props, locations, camera techniques, editing techniques, representation of the female artist, links between visuals and lyrics, and target audience.
The music video draws on conventions from Ellie Goulding's own music videos, such as casual costumes, lack of props, studio and outdoor locations, shot types including close-ups and panning shots, editing on the beat of the music, representing the artist's energy, and targeting a young female audience.
The document outlines initial plans for generating music video ideas for a class project. It includes 3 potential ideas for interpreting different songs using techniques studied in previous sessions. The first two ideas involve changing backgrounds and locations to match lyrics. Weaknesses include needing many props and people. The final selected idea is for "Give Your Heart a Break" by Demi Lovato, depicting a couple's flashbacks after a fight through an acoustic recording in a studio and on locations. Strengths are the simple set up and use of flashbacks to tell a story. Weaknesses could include lighting on location shoots. Research on the artist and conventions will help make the video unique and appealing.
This document provides guidance for completing a case study assignment on music video production. It is split into three tasks. Task 1 addresses the purposes of music videos and strategies used by labels and artists. Task 2 focuses on styles, techniques and conventions of music video production. Task 3 requires analyzing a minimum of three music videos by an artist of the student's choice, considering elements from Tasks 1 and 2 like camerawork, editing, intertextuality, and genre conventions. The document emphasizes applying concepts from lessons and using illustrative examples and images from the chosen videos.
1. The document describes a multi-tiered framework for implementing academic and behavioral systems to support student success.
2. It outlines universal interventions that target all students (80-90%) through preventative and proactive strategies, as well as secondary interventions for some at-risk students (5-10%) and tertiary interventions for individual students with more intensive needs (1-5%).
3. The frameworks provide a continuum of procedures for both encouraging positive expectations and discouraging rule-violating behaviors among students at the school-wide, classroom, non-classroom, and individual levels through data-driven decision making.
This document discusses on-page optimization strategies and techniques. It recommends analyzing key on-page elements like title tags, headings, and content on websites and comparing them to top ranking sites in search results. It also discusses applying on-page changes, like keyword optimization, to websites built with WordPress using SEO plugins. The document provides resources for on-page optimization best practices and checklists.
Collection of iPad Businness And Presentation AppsEthan Samuel
iPad is used not only for pleasure but is also used for professional business. With iPad application development being far less expensive than many people imagine, this is a great opportunity to market your business in a high profile and effective medium at a cost much more reasonable than most people think.
The document discusses making napping more convenient and comfortable through "official" naps using portable nap kits. It proposes that napping can take place anywhere, both outdoors and indoors, and lists many potential nap locations from public spaces to modes of transportation. The nap kits aim to provide privacy, optimal sleeping positions, and portable, inexpensive equipment like air beds and enhanced ostrich pillows to allow for napping anytime, anywhere.
This document provides an introduction to photography basics, including how cameras work and the key components that control light exposure. It explains that light travels through the lens and aperture to the sensor, where it is transformed into pixels. The aperture controls the amount of light that reaches the sensor, while the shutter speed determines how long the sensor is exposed. Together with ISO, aperture and shutter speed determine the overall exposure of a photo. The document also outlines common scales and terminology for aperture, shutter speed and ISO settings.
The Pedagogical Patterns Collector User GuideYishay Mor
The Pedagogical Patterns Collector (PPC) is a web tool that allows teachers to browse, adopt, adapt, and share pedagogical patterns and learning designs. The PPC contains sample patterns that can be viewed generically or with examples for specific subjects. Teachers can use the PPC to design new patterns or adapt existing ones. Patterns can be saved, exported, printed, and shared with other PPC users. The tool is meant to facilitate collaboration and reuse of good teaching ideas across different subject areas.
The document discusses impulse, momentum, and their relationship to force and time. It explains that impulse relates force to time, while momentum is what changes due to an applied impulse. Impulse and momentum are vector quantities. The principle of linear impulse and momentum states that the final momentum of a system is equal to its initial momentum plus the impulse applied. Impulse is defined as the change in momentum. Conservation of linear momentum is discussed for closed systems where the external impulse is zero. Examples are provided to demonstrate direct central impacts and how to calculate velocities after impact using the coefficient of restitution.
There are several methods for booking a hotel room including a hotel's own website, brand portals, online travel agencies, social networks, mobile apps, and reverse auction sites. The main booking methods are a hotel's website, brand portals like Hilton or Marriott that allow booking across their chains, and online travel agencies like Expedia or Booking.com that offer rooms from many different hotels.
This tutorial demonstrates how to remove a person from a photo using Photoshop CS5's Content Aware feature. The tutorial uses an image of two people on the beach. It provides steps to select the person to remove using the pen tool, fill the selection with Content Aware to remove the person, and then enhance the photo by adjusting color curves. The entire process takes less than 10 minutes.
The document discusses the concept of work done by a force. It defines work as the product of the force component in the direction of displacement and the displacement distance. Work is positive when force and displacement are in the same direction and negative when they are in opposite directions. The principle of work and energy states that the total work done on a particle equals its change in kinetic energy. Work can be determined by integrating force over displacement for variable forces. Examples of calculating work done by various forces like springs, weights, and friction are provided.
The document outlines 10 trends for marketing and social media in 2013. It discusses: 1) Understanding customers' technographic and behavioral profiles to engage them on social media. 2) Sharing a company's backstory and "why" to differentiate the brand. 3) Using more human and authentic social media engagement with customers. It also discusses trends like visual content, inbound marketing, social media empowering customers and employees, reducing information overload, and the decline of QR codes.
Cuautepéc es un lugar mencionado en un documento que contiene el nombre Nicolás Hernández Hernández y las siglas DN11C, así como la palabra "audioconferencias".
This document contains questions about how media consumption has changed over the past 10 years due to advances in technology and changes in audience demographics. It asks the reader to analyze their own media usage patterns over time and distinguish changes due to age and interests from those due to new technologies. It also contains questions about analyzing the demographics, socioeconomic status, media consumption habits, and psychographics of other individuals to understand audiences. The final question discusses current audience demands in various media areas in terms of expectations, cost and availability.
Audiences are important to the media industry as they provide income through purchases of media products and advertising, and their consumption habits are used to measure the success of media products. As technology has advanced, audiences have become more fragmented as individuals consume media across multiple platforms tailored to their specific interests. Producers target niche audiences through demographic profiling of characteristics like social class, lifestyle, age, and location to effectively market their media products.
Join Food & Wine Tours cooking classes and discover the secrets of our local traditional cuisine. Learn how to cook the typical dishes of the region and taste the menu prepared in a friendly atmosphere
Team building through cooking and tasting is an alternative to rope climbing, golf outings and treasure hunts. It is an enjoyable opportunity to bring together employees from various departments in your organization, create an experience for them to meet and to work together as a team, and produce immediate and tangible results.
Joe Hayes created a music video for his Final Major Project. He chose to do a music video because he received his highest grade and most enjoyment from one in his first year. Joe researched other music videos in the genre to generate ideas and decided on fast paced scenes and popular branding. Joe filmed at various locations and pieced the clips together in Adobe Premiere Pro, realizing he needed more shots to fill the song's timeline. After getting additional footage and upgrading camera quality, Joe added editing techniques in After Effects before exporting back to Premiere Pro. Joe received mixed feedback but was happy with accomplishing his goal of creating a humorous video for his target audience.
The document discusses several action movies that the author enjoys, including Dredd (2012), Need for Speed, and The Avengers. It also covers some concepts relevant to analyzing films, such as star theory, media literacy, active spectatorship, reception theory, and intertextuality.
The document discusses advertising strategies used for the film Need for Speed starring Aaron Paul. TV shows like Top Gear and chat shows were used to promote the film and allow audiences to learn about it directly from the stars. Online promotion through clips at the E3 gaming convention on platforms like YouTube, Facebook, and Twitter helped fans of the games and Aaron Paul learn about the film. Choosing Aaron Paul as the lead helped draw in audiences who liked him from his role in Breaking Bad, even those not normally interested in racing films.
The document discusses the layout and design choices for a magazine double page spread interview. It explains that the columns were initially placed over the folding point but were moved to a more viewable part of the page. It also notes that the magazine's title was placed in the top left corner following research on other music magazines. The interviewee's name is the largest text and placed in the top right to be the first thing seen when turning the page. Questions are highlighted in red with a larger font size while answers use a smaller white text to fit while standing out from the background image.
The document discusses advertising strategies for the film Need for Speed starring Aaron Paul. It describes how the film was promoted on relevant TV networks like BBC1 and E4 given its target demographic of young males. Promotions also included Aaron Paul appearing on the TV chat show Top Gear to describe the film given the show's similar audience. Additionally, clips of Aaron Paul's appearance at the E3 gaming convention were shared widely online through YouTube, Facebook, and Twitter to reach more potential viewers. Casting Aaron Paul, known for his role in Breaking Bad, was a good choice to attract a wider audience and boost advertising by having him make appearances on other popular shows.
My dad's love of rock music inspired me to develop an ear for music from a young age. I began DJing at my first venue when I was 19, after a university tutor recognized my talent and offered me a small gig. I started with a Numark IDJ3 and upgraded to Pioneer CDJ-1000 when I earned money. My favorite venue was performing at a club in Manchester called Band On the Wall on my 23rd birthday, which had a good vibe without troublemakers. As a kid, my favorite band was Guns N' Roses due to my dad's loud playing, but I later discovered a passion for drum and bass/jungle music.
The document analyzes design choices for the front cover of a magazine called Digital Soundboy. It describes opting for a simple two-color red and white masthead placed at the top, as is common for magazines. It highlights the headline "dj hype & dj hazard" in larger yellow text below the masthead for visibility. Pricing for the magazine was set at £2.50 based on research of comparable publications priced between £2.50-£3.50. The front cover image uses a black and white photo the author took of mixing equipment to appeal to the intended audience.
The document provides information about the 1976 and 2013 film adaptations of Carrie, including the directors, release dates, budgets, and box office earnings. It lists tasks for students to research differences between the films and reasons for the remake. Students are asked to write a magazine article discussing factors that influenced the remake, such as financial aspects, trends, genre popularity, synergistic marketing of related products, and vertical integration between the studio and distribution/consumption. The relationship between the production companies of the two Carrie films is also to be considered.
This article compares the Spanish horror film REC to its American remake Quarantine. REC was directed by Jaume Balaguero and released in 2007 with a budget of $1.5 million, grossing $32 million. It used a documentary style filmed with handheld cameras. Quarantine was directed by John Erick Dowdle and released in 2008 by Screen Gems for $12 million, grossing $31 million. Factors that influenced the quick remake include trends in found footage films and financial motivations and Screen Gems' strategy of vertical integration across production, distribution and marketing.
This document provides locations and scenes for filming a video. Scenes 1 and 2 will be filmed at The Lowry in Manchester. Scenes 3 and 4 will take place at Ben Holmes's House. Scene 5 will be shot at the author's own house. The author's car will be used throughout the video but mainly in scenes 6 and 7.
This music video concept is for the D&B track "Sam Binga - ayo" and will feature young people aged 18+ to relate to the target audience of predominantly teenage males interested in D&B. The video will be filmed using a Nikon D3100 camera and edited together in Adobe Premiere with fast pacing to match the beat along with techniques like reverse speed and slow motion. Production techniques like risk assessments and storyboarding will be used.
This document proposes a final major project that will target a specific audience and meet their needs through the use of media and production techniques. The proposal discusses the media format, synopsis, target audience, how their needs will be addressed, and production techniques that will be used.
Final major project_production_diary_templateJoe Hayes
This document contains a production diary for a BTEC Extended Diploma in Creative Media Production final major project. It consists of weekly progress updates spanning from January to April, where a student outlines filming schedules, script and storyboard development, editing work, feedback collection, and completion of a music video and evaluation. Potential issues like needing additional footage are addressed with contingency plans like re-recording clips.
Music video script_template_update_nov_2013Joe Hayes
This document contains a script for a music video for the song "AYO!" by Sam Binga featuring Redders. The script outlines 7 scenes that will show Sam Binga miming the song's lyrics using a variety of camera shots as he engages in different activities and moves to different locations. Random intro shots are planned for the start of the song before cutting to scenes of Sam walking around and miming the lyrics in close-up, mid, and long shots in various locations. Subsequent scenes continue showing Sam miming the lyrics and going about his daily life, with the lyrics fading at one point before returning for the chorus. The final scene serves as the closing shot of the video.
Music video script_template_update_nov_2013Joe Hayes
This document contains a script for a music video for the song "AYO!" by Sam Binga featuring Redders. The script outlines 7 scenes that will show Sam Binga miming the song's lyrics using a variety of camera shots as he engages in different activities and moves to different locations. Random intro shots are planned for the start of the song before cutting to scenes of Sam walking around and miming the lyrics in close-up, mid, and long shots in various locations. Further scenes continue miming the lyrics across changing sequences and shots as the song progresses, before a final closing scene concludes the video.
This document provides a template for conducting a risk assessment for film production activities. It lists potential hazards to consider, such as weather changes and car crashes. For each hazard, the template evaluates who or what may be harmed, existing safety controls, and the risk level. The risk level determines any further actions needed to improve safety. The assessment considers hazards in each planned scene.
This document analyzes the front covers of two music magazines - one focused on drum and bass music and the other more mainstream. The drum and bass magazine has a simplistic black and white cover featuring two artists from that genre. It includes a CD with each issue to attract buyers. In contrast, the mainstream magazine has a more colorful, fun cover design with varied content not specific to one genre. The document provides ideas for a magazine cover such as a simplistic style, limited colors, trendy text for the target audience and slang usage.
Joe Hayes took photos for his music magazine focused on the drum and bass genre. The majority of his images were music-based, as shown on his contact sheet. His target audience was predominantly males and females ages 18+ interested in drum and bass. He edited three photos - the first in black and white for an "old school" look targeting DJs ages 18-25, the second playing with color and contrast for a yellowy style, and the third with a green color. For his next project, he plans to take more photos to have a better selection, try different camera techniques beyond just depth of field, and diversify his subject matter.
Joe Hayes took photos for his music magazine focused on the drum and bass genre. The majority of his images were music-based, as shown on his contact sheet. His target audience was predominantly males and females ages 18+ interested in drum and bass. He edited three photos - the first in black and white for an "old school" look targeting DJs ages 18-25, the second playing with color and contrast for a yellowy style, and the third with a green color. For his next project, he plans to take more photos to have a better selection, try different camera techniques beyond just depth of field, and diversify his subject matter.
Joe Hayes took photos for his music magazine focused on the drum and bass genre. The majority of his images were music-based, as shown on his contact sheet. His target audience was predominantly males and females ages 18+ interested in drum and bass. He edited three photos - the first in black and white for an "old school" look targeting DJs ages 18-25, the second playing with color and contrast for a yellowy style, and the third with a green color. For his next project, he plans to take more photos to have a better selection, try different camera techniques beyond just depth of field, and diversify his subject matter.