App Monetisation:
Choosing the Best Business Model for
       Revenue Generation




 T: UK +44 (0) 20 71127100 | www.apppli.com
The Road from App Development to App Revenue
    So you’ve created a professional, useful and attractive application and
     you want (ideally!) to make some money with it: what to do next?
    Here are the possible monetisation models to consider:
    1. Immediate Revenue
        Third Party Supported
            Advertising
            Sponsorship
        Payments
            Paid Downloads
            Subscriptions
            In-app Purchases

    2. Long-term Revenue
        Establish and Exploit
            Branding
The Pros and Cons of Third Party Revenue
• By relying on third party revenue you can offer the app free
  and
     • Increase brand reputation
     • Increase App Store presence
     • Build a following

• Ad Revenue = Clicks x CPC

• Of all other revenue models out there, one payment model
  has become the most successful in the past several months…
Apps with In-App Purchasing
       Now, in-app purchasing is driving revenue for the top grossing apps
       End-users can purchase upgrades, more levels, virtual goods, or extra
        features from within the App
       Top 20 grossing game apps - 60% drive revenue with in-app purchases.*
       In-app purchases on free apps - 15% of total app revenue on iPad and 14%
        of all total app revenue on paid apps in Dec 2010.**




* iTunes Top Grossing App Chart, March 4th, 2011.
** Distimo
***Flurry
A Few Apps with in-App Purchasing
         Functionality…
In-App Purchasing: The Pros
• Enables you to create content, features, or offer services from
  within your app.
• Allows you to create revenue while exploiting the high
  download rate of free applications. Users are willing to spend
  more on extra content!




• Allows experimentation with different monetisation models
  (subscriptions, pay-per-feature transactions, etc).
In-App Purchasing: The Cons

• It takes more time and effort to configure in-app purchasing
  capabilities.
• Your app needs to have strong micro-transaction potential




• You must be able to create additional content, functionalities
  or offer new services.
In Conclusion…

• This talk has touched on the basic monetization models…
• Best monetisation strategies often require experimentation
  with a combination of these models
• Choosing the best monetisation model will depend on several
  factors:
       1. The target market
       2. The micro-transaction potential of the app
       3. The kind of value it offers to users
Questions/Comments?




    Thank you!

Email: diana@apppli.com

Monetising mobile apps, apppli ltd

  • 1.
    App Monetisation: Choosing theBest Business Model for Revenue Generation T: UK +44 (0) 20 71127100 | www.apppli.com
  • 2.
    The Road fromApp Development to App Revenue  So you’ve created a professional, useful and attractive application and you want (ideally!) to make some money with it: what to do next?  Here are the possible monetisation models to consider: 1. Immediate Revenue  Third Party Supported  Advertising  Sponsorship  Payments  Paid Downloads  Subscriptions  In-app Purchases 2. Long-term Revenue  Establish and Exploit  Branding
  • 3.
    The Pros andCons of Third Party Revenue • By relying on third party revenue you can offer the app free and • Increase brand reputation • Increase App Store presence • Build a following • Ad Revenue = Clicks x CPC • Of all other revenue models out there, one payment model has become the most successful in the past several months…
  • 4.
    Apps with In-AppPurchasing  Now, in-app purchasing is driving revenue for the top grossing apps  End-users can purchase upgrades, more levels, virtual goods, or extra features from within the App  Top 20 grossing game apps - 60% drive revenue with in-app purchases.*  In-app purchases on free apps - 15% of total app revenue on iPad and 14% of all total app revenue on paid apps in Dec 2010.** * iTunes Top Grossing App Chart, March 4th, 2011. ** Distimo ***Flurry
  • 5.
    A Few Appswith in-App Purchasing Functionality…
  • 6.
    In-App Purchasing: ThePros • Enables you to create content, features, or offer services from within your app. • Allows you to create revenue while exploiting the high download rate of free applications. Users are willing to spend more on extra content! • Allows experimentation with different monetisation models (subscriptions, pay-per-feature transactions, etc).
  • 7.
    In-App Purchasing: TheCons • It takes more time and effort to configure in-app purchasing capabilities. • Your app needs to have strong micro-transaction potential • You must be able to create additional content, functionalities or offer new services.
  • 8.
    In Conclusion… • Thistalk has touched on the basic monetization models… • Best monetisation strategies often require experimentation with a combination of these models • Choosing the best monetisation model will depend on several factors: 1. The target market 2. The micro-transaction potential of the app 3. The kind of value it offers to users
  • 9.
    Questions/Comments? Thank you! Email: diana@apppli.com