MONETIZING MOBILE APPS
        Dave Stevenson
        @dnstevenson
I SELL APPS
(only iOS and Mac)
STEVENSON SOFTWARE

• Selling Apps   for 2+ years

• Over   40 iOS Apps

• Top-Selling   Gardening App - Landscaper’s Companion

 • Top   100 iPhone, Top 10 iPad

• Featured   by Apple a Few Times
10 WAYS FOR YOU TO MAKE MONEY
            WITH APPS
1. Paid
2. Advertising
3. In-App Purchases
4. Webapp Subscriptions
5. Subscriptions
6. Sponsorships/Promotions
7. Lead Gen
8. Affiliate Sales
9. Analytics
10. Super-Secret Way
#1 - PAID

• Simple: You   set your price, people buy

• Apple   keeps 30%

• Don’t
      forget about ongoing costs:
 support, hosting, etc

• Customer for Life - People Expect
 Free Upgrades

• Higher   Price != More Money
                                              Day One
PAID

•A   0.99 cent app makes you 0.70 cents

• Some    Math

 • Price_of_App     - Apple_Cut - Your_Costs = Your_Profit

 • (0.70   - costs) * app_sales = your_target_number

• Considerations:

 • Is   your target audience big enough

 • What     is your competition priced at?
#2 - ADVERTISING

• Typical   with Free Apps

• Is Your AppUsed One-Time or Does
 it Have a Long Lifespan?

• Need  a lot of downloads to make any
 sizable money

• Expect
       pennies per day for each 100
 downloads per day
                                         Airplane Quiz
ADVERTISING
• Different Ad Types

  • Traditional   Banner Ads

  • Full-Page   Interstitials

  • Referral/Action Ads

• Earn   $ per display and/or per click/action

• Easy   to Implement SDKs

  • iAds   is built-into iOS SDK

  • Google Adsense, Tapjoy, Millenium    Media, Lift Media - there’s hundreds!

  • Aggregators: Mobclix, Adwhirl
Verbs & Jamie’s Recipes




#3 - IN-APP PURCHASES
#3 - IN-APP PURCHASES
•   Lots of Flexibility

    •   Free + In-App (“freemium”)

    •   Paid + In-App

•   Different In-App Purchase Types:

    •   Tokens (consumable) - think Games

    •   Upgrades (non-consumable) - Free-to-Pro Upgrades,
        Additional Levels/Content

•   Expect 1-5% conversion rate

    •   If 100 people download app, 1-5 people will make in-
        app purchase
                                                               Tattoo You
#4 - WEBAPPS

• Users
     Pay for Services through
 Webapp

• Distribute Your   Mobile App for Free

 • Reach   More Customers

• Requires   Double Work: Mobile App +
 Webapp

                                            Evernote
#5 - SUBSCRIPTIONS


• In
  Order to Get New Content, User
 Must Subscribe

• Typically   Magazines

• Not Widely     Seen Yet

• 1-5%   conversion


                                      Kids-In-Mind
#6 - SPONSORSHIPS / PROMOTIONS



• “Brought   to you by XXXX”

• Like Advertising- Companies Pay You
 to Feature their Product or Service




                                        Twitter
PROMOS



• Do Your   Own Promotions

• Make a Free app that has marketing to
 your paid app




                                          Plant Pictures
#7 - LEAD GEN

• Companies     Pay You to Get them Sales
 Leads

• High Trust   is Required

• Sometimes     viewed as “slimey”

• Super   Low Conversions

 • Volume, Volume, Volume

                                             Zillow
Chomp & iRecommend




    #8 - AFFILIATE SALES
Earn a % on Purchases User Makes Through Your App
AFFILIATE SALES

• Apple   Pays 5% on Purchases

 • http://www.apple.com/itunes/affiliates/

• Amazon: Up    to 15% on Purchases

 • https://affiliate-program.amazon.com/

• Lots   of Others: Clickbank, Commission Junction, ShareASale

• Usually   Low Margins - 5% on 0.99 = 4 cents
#9 - ANALYTICS


• People will pay for anonymous
 analytics data from your app

• Not Against Apple’s   Standard TOS to
 collect



                                           SimpleNexus
#10 - DON’T

• Not All Apps   Need to Make Money

 • Banks, Marketing, etc

• You   Can Still Make Money

 • Build Them    for People

 • Invest   in Them

 • Work     for Them
                                             Chase
GETTING PAID



• iOS   Contractors are earning $75+ / hour

• Little   Experience Salaries: $75+

• Experienced: $100k     +
REVIEW: 10 WAYS TO MONETIZE YOUR
               APPS
1. Paid
2. Advertising
3. In-App Purchases
4. Webapp Subscriptions
5. Subscriptions
6. Sponsorships/Promotions
7. Lead Gen
8. Affiliate Sales
9. Analytics
10. Don’t
MONETIZING CONSIDERATIONS

• User   Expectations

• Your   Costs

• Market

• Do    Some Math

• Mix   & Match
USER EXPECTATIONS

• There   is a race to the bottom - $1 is almost too much for some users

• Monetize   and Price According to Category Expectations

 • Simple   Games = Free + In-App Purchases or Paid

 • Niche Apps    = Paid w/ Higher Price?

 • News App     = Advertising
YOUR COSTS


• One   Purchase == Customer for Life

• Lifetime-Value   of Customer == 0.70 ?

• Support, Infrastructure   (Hosting, Bandwidth), APIs, Partners

 • Instagram’s   Monthly Hosting Bill: 2 nice cars each month!
MARKET

• How    Many People are in Your Target Market?

• Now, How       Many of those People Have iPhones?

• Next, How      Many of those People with iPhones will Purchase Your App?

• Rule   of 1%

 • 1.5m   gardeners, 15k w/ iPhones, 150 will buy my app
DO SOME MATH

• 100   apps downloaded each day at $0.99 = $70 or $2,100 per month

• $2,100   per month is $25,200 per year (just above poverty)

• Thinking
         of Doing Adwords? $0.25 per click + 25% conversion rate = cost $1.00
 to make $0.70

 • Even    worse with realistic 1-3% conversion rate

• Typical Apps   will Cost > $10k for v1.0
MIX & MATCH

• Monetization    Methods can (and should) be Combined

 • Paid App    + In-App Upgrades

 • Free   w/ Advertising + In-App Purchases/Upgrades

 • Free   w/ Lead Gen + Advertising

• Affiliate   Sales - Anytime You Have Links to Outside Content
PARTING THOUGHTS


• Each    Monetization Strategy May Have Different Business & Marketing Strategies

• Paid   and Advertising are Easy to Dip Into

 • Just   remember to watch your costs

• Freemium     will be the most interesting space to watch
GOOD LUCK!
THANKS!



• web: http://www.stevensonsoftware.com

• email: dave@stevensonsoftware.com

• twitter: @dnstevenson

Monetizing mobile apps

  • 1.
    MONETIZING MOBILE APPS Dave Stevenson @dnstevenson
  • 2.
    I SELL APPS (onlyiOS and Mac)
  • 3.
    STEVENSON SOFTWARE • SellingApps for 2+ years • Over 40 iOS Apps • Top-Selling Gardening App - Landscaper’s Companion • Top 100 iPhone, Top 10 iPad • Featured by Apple a Few Times
  • 4.
    10 WAYS FORYOU TO MAKE MONEY WITH APPS 1. Paid 2. Advertising 3. In-App Purchases 4. Webapp Subscriptions 5. Subscriptions 6. Sponsorships/Promotions 7. Lead Gen 8. Affiliate Sales 9. Analytics 10. Super-Secret Way
  • 5.
    #1 - PAID •Simple: You set your price, people buy • Apple keeps 30% • Don’t forget about ongoing costs: support, hosting, etc • Customer for Life - People Expect Free Upgrades • Higher Price != More Money Day One
  • 6.
    PAID •A 0.99 cent app makes you 0.70 cents • Some Math • Price_of_App - Apple_Cut - Your_Costs = Your_Profit • (0.70 - costs) * app_sales = your_target_number • Considerations: • Is your target audience big enough • What is your competition priced at?
  • 7.
    #2 - ADVERTISING •Typical with Free Apps • Is Your AppUsed One-Time or Does it Have a Long Lifespan? • Need a lot of downloads to make any sizable money • Expect pennies per day for each 100 downloads per day Airplane Quiz
  • 8.
    ADVERTISING • Different AdTypes • Traditional Banner Ads • Full-Page Interstitials • Referral/Action Ads • Earn $ per display and/or per click/action • Easy to Implement SDKs • iAds is built-into iOS SDK • Google Adsense, Tapjoy, Millenium Media, Lift Media - there’s hundreds! • Aggregators: Mobclix, Adwhirl
  • 9.
    Verbs & Jamie’sRecipes #3 - IN-APP PURCHASES
  • 10.
    #3 - IN-APPPURCHASES • Lots of Flexibility • Free + In-App (“freemium”) • Paid + In-App • Different In-App Purchase Types: • Tokens (consumable) - think Games • Upgrades (non-consumable) - Free-to-Pro Upgrades, Additional Levels/Content • Expect 1-5% conversion rate • If 100 people download app, 1-5 people will make in- app purchase Tattoo You
  • 11.
    #4 - WEBAPPS •Users Pay for Services through Webapp • Distribute Your Mobile App for Free • Reach More Customers • Requires Double Work: Mobile App + Webapp Evernote
  • 12.
    #5 - SUBSCRIPTIONS •In Order to Get New Content, User Must Subscribe • Typically Magazines • Not Widely Seen Yet • 1-5% conversion Kids-In-Mind
  • 14.
    #6 - SPONSORSHIPS/ PROMOTIONS • “Brought to you by XXXX” • Like Advertising- Companies Pay You to Feature their Product or Service Twitter
  • 15.
    PROMOS • Do Your Own Promotions • Make a Free app that has marketing to your paid app Plant Pictures
  • 16.
    #7 - LEADGEN • Companies Pay You to Get them Sales Leads • High Trust is Required • Sometimes viewed as “slimey” • Super Low Conversions • Volume, Volume, Volume Zillow
  • 17.
    Chomp & iRecommend #8 - AFFILIATE SALES Earn a % on Purchases User Makes Through Your App
  • 18.
    AFFILIATE SALES • Apple Pays 5% on Purchases • http://www.apple.com/itunes/affiliates/ • Amazon: Up to 15% on Purchases • https://affiliate-program.amazon.com/ • Lots of Others: Clickbank, Commission Junction, ShareASale • Usually Low Margins - 5% on 0.99 = 4 cents
  • 19.
    #9 - ANALYTICS •People will pay for anonymous analytics data from your app • Not Against Apple’s Standard TOS to collect SimpleNexus
  • 20.
    #10 - DON’T •Not All Apps Need to Make Money • Banks, Marketing, etc • You Can Still Make Money • Build Them for People • Invest in Them • Work for Them Chase
  • 21.
    GETTING PAID • iOS Contractors are earning $75+ / hour • Little Experience Salaries: $75+ • Experienced: $100k +
  • 22.
    REVIEW: 10 WAYSTO MONETIZE YOUR APPS 1. Paid 2. Advertising 3. In-App Purchases 4. Webapp Subscriptions 5. Subscriptions 6. Sponsorships/Promotions 7. Lead Gen 8. Affiliate Sales 9. Analytics 10. Don’t
  • 23.
    MONETIZING CONSIDERATIONS • User Expectations • Your Costs • Market • Do Some Math • Mix & Match
  • 24.
    USER EXPECTATIONS • There is a race to the bottom - $1 is almost too much for some users • Monetize and Price According to Category Expectations • Simple Games = Free + In-App Purchases or Paid • Niche Apps = Paid w/ Higher Price? • News App = Advertising
  • 25.
    YOUR COSTS • One Purchase == Customer for Life • Lifetime-Value of Customer == 0.70 ? • Support, Infrastructure (Hosting, Bandwidth), APIs, Partners • Instagram’s Monthly Hosting Bill: 2 nice cars each month!
  • 26.
    MARKET • How Many People are in Your Target Market? • Now, How Many of those People Have iPhones? • Next, How Many of those People with iPhones will Purchase Your App? • Rule of 1% • 1.5m gardeners, 15k w/ iPhones, 150 will buy my app
  • 27.
    DO SOME MATH •100 apps downloaded each day at $0.99 = $70 or $2,100 per month • $2,100 per month is $25,200 per year (just above poverty) • Thinking of Doing Adwords? $0.25 per click + 25% conversion rate = cost $1.00 to make $0.70 • Even worse with realistic 1-3% conversion rate • Typical Apps will Cost > $10k for v1.0
  • 28.
    MIX & MATCH •Monetization Methods can (and should) be Combined • Paid App + In-App Upgrades • Free w/ Advertising + In-App Purchases/Upgrades • Free w/ Lead Gen + Advertising • Affiliate Sales - Anytime You Have Links to Outside Content
  • 29.
    PARTING THOUGHTS • Each Monetization Strategy May Have Different Business & Marketing Strategies • Paid and Advertising are Easy to Dip Into • Just remember to watch your costs • Freemium will be the most interesting space to watch
  • 31.
  • 32.
    THANKS! • web: http://www.stevensonsoftware.com •email: dave@stevensonsoftware.com • twitter: @dnstevenson