SlideShare a Scribd company logo
Modelling Principles
24th
January 2019
Week 1 Practical:
IntroductiontoMaya 2018 UI and Box Modelling
Topics:
- Maya UI
- ModellingMenuSet
- Workspace
- Shelves
- Polygonal Primitives
Marking Menus
- Outliner
- ModellingToolkit
- UV Toolkit
- Hypershade
Maya UI:
- AlwaysworkinMaya Classicinthe topright drop-downmenu
- LeftHand boxestoggle differentviews.Hitspace tochange betweenthe multiscreen
- Outlinershowsthe objectswithinascene.Itautomatically hasfourcameras,alightset,and
our objectset.
- Selecttool,lassotool,move tool,rotate tool,andscale tool are onthe leftof the modelling
window
- For modellingalwaysmake sure tobe inModellingmode inthe topleftdrop-downmenu
Menu Sets:
- Menu setisthe file,edit,create,etc.
- ModellingfocusesaroundMesh,EditMesh,MeshTools,MeshDisplay,Curves,Surfaces,
Deform,andUV.
Workspace
- ALWAYSUSE MAYA CLASSIC
- Workspace can be customisedtoworkwithus
- OnlyinterestedfornowinUV editing,MayaClassic,MayaStandard,and Maya Expert
Shelves:
Curves/ Surfaces
Poly Modelling
Sculpting
Rigging
Animation
Rendering
Bifrost
FX / FXCaching
Custom
MASH
Motion Graphics
XGen
MentalRay
- Each Tab containsmostcommoncommandfor eachset.
- To add a commandit’sCtrl + Shift+ ClickonEdit Mesh,thenMerge.OR go throughthe shelf
editor,whichhasmore commands
MarkingMenu:
- Holddownthe right mouse buttonand Sims-esquemenupopsup
- Can be customised
- Simplyaquickerwayto use the shelves
Outliner:
- Works a bitlike PhotoShop
- List of objectswithinascene
- HolddownCtrl and Select2+ objectsanditwill parentthemtogether
- Holddownthe mouse wheel anddrag,it’ll move the objects
- Group togetherbyselectingeverythingusingCtrl + G
- Use the Up Arrow keyandit will selectall objects
ModellingToolkit:
- Accessedviathe cube & hammer iconin the top rightcorner
- Openingitbringsupselectionmodes,options,commandtools,transforms,etc.
- Anotherwayto use the toolsthat are inthe shelves
- corner
UV Editor:
- Addtexture tothe model
- To access,hit the top rightdrop-downmenu,selectthe UV editor
- It peelsaakinoff the objectand laysit flatona grid
- It preparesthe skinof an objectformappingback intoplacewiththe desiredimage onit
- It’sthe toolkitonthe rightof the editorwindow
Hypershade:
- Putslightingandshadowsonthe object
- Purpose of the module istocreate stylisedtextures
- To access, hit the little blue ball aftergoingtoWindows> RenderingEditors>Hypershade
- The top 3 boxes,Lamber1 isalwaysappliedtothe object
- Testit by clickingandchangingthe colourof the material
- To create a newone,goto the Hypershade andclickon Lamber.It shouldcome upas
Lamber2
- IT IS NOT AUTOMATICALLYAPPLIEDTO THE OBJECT
- Selectthe object,hoveroverLamber2,right click,andhit assign
Polygonal Primitives:
- Otherthan throughthe create tab, a way to adjustthe shape isgoingto Channel Attributes
and hitinputs.Itssimplerandmuchmore accurate to editthe shapes
- Create subdivisionsbygoingtoSub-divisionwidth/height/depth
- It’simportantto be careful because the historyof the primitiveisdifficulttochange after
beingestablishedfora while.AKA don’tmessaroundonce youstartelse you’llbotchthe
shape
- Sumplifyingthe axis’makesthe sub-divisionssharper
MOST IMPORTANTLY ------ HAVE FUN! MESS AROUND AND PLAY
WITH THE SETTINGS!

More Related Content

Similar to Modelling principles Notes

Mimio Studio Tool bars and icon identification - basics
Mimio Studio Tool bars and icon identification - basicsMimio Studio Tool bars and icon identification - basics
Mimio Studio Tool bars and icon identification - basics
suegwsu
 
Photoshop basics
Photoshop basicsPhotoshop basics
Photoshop basics
cristy nazareno
 
Tinkercad lesson 1
Tinkercad lesson 1Tinkercad lesson 1
Tinkercad lesson 1
Aaron Maurer
 
Adobe photoshop
Adobe photoshopAdobe photoshop
Adobe photoshop
Happy You
 
Adobe Photoshop for creating design 2.0.ppt
Adobe Photoshop for creating design 2.0.pptAdobe Photoshop for creating design 2.0.ppt
Adobe Photoshop for creating design 2.0.ppt
alex evoneg
 
Unit 5 Task 4
Unit 5 Task 4Unit 5 Task 4
Unit 5 Task 4
faridmedia
 
175035 act lab 04
175035 act lab 04175035 act lab 04
175035 act lab 04
Mahbubay Rabbani Mim
 
Photoshop classes
Photoshop classes Photoshop classes
Photoshop classes
siramshetti
 
Gateway To Adobe Photoshop
Gateway To Adobe PhotoshopGateway To Adobe Photoshop
Gateway To Adobe PhotoshopBUDNET
 
Learning Photoshop CS6 with 100 practical exercises
Learning Photoshop CS6 with 100 practical exercisesLearning Photoshop CS6 with 100 practical exercises
Learning Photoshop CS6 with 100 practical exercises
MCB Press
 
Adobe photoshop
Adobe photoshopAdobe photoshop
Adobe photoshop
viswachandan
 
Adobe photoshop
Adobe photoshopAdobe photoshop
Adobe photoshop
viswachandan
 
217 quick guide to photoshop cs6
217 quick guide to photoshop cs6217 quick guide to photoshop cs6
217 quick guide to photoshop cs6
Rodel Morales
 
Flash workshop two
Flash workshop twoFlash workshop two
Flash workshop twoLaw Chng
 

Similar to Modelling principles Notes (20)

Mimio Studio Tool bars and icon identification - basics
Mimio Studio Tool bars and icon identification - basicsMimio Studio Tool bars and icon identification - basics
Mimio Studio Tool bars and icon identification - basics
 
Adobe Photoshop Tools
Adobe Photoshop ToolsAdobe Photoshop Tools
Adobe Photoshop Tools
 
Photoshop basics
Photoshop basicsPhotoshop basics
Photoshop basics
 
Tinkercad lesson 1
Tinkercad lesson 1Tinkercad lesson 1
Tinkercad lesson 1
 
Adobe photoshop
Adobe photoshopAdobe photoshop
Adobe photoshop
 
Adobe Photoshop for creating design 2.0.ppt
Adobe Photoshop for creating design 2.0.pptAdobe Photoshop for creating design 2.0.ppt
Adobe Photoshop for creating design 2.0.ppt
 
Unit 5 Task 4
Unit 5 Task 4Unit 5 Task 4
Unit 5 Task 4
 
Maya
MayaMaya
Maya
 
175035 act lab 04
175035 act lab 04175035 act lab 04
175035 act lab 04
 
Photoshop classes
Photoshop classes Photoshop classes
Photoshop classes
 
Gateway To Adobe Photoshop
Gateway To Adobe PhotoshopGateway To Adobe Photoshop
Gateway To Adobe Photoshop
 
Learning Photoshop CS6 with 100 practical exercises
Learning Photoshop CS6 with 100 practical exercisesLearning Photoshop CS6 with 100 practical exercises
Learning Photoshop CS6 with 100 practical exercises
 
Adobe photoshop
Adobe photoshopAdobe photoshop
Adobe photoshop
 
Adobe photoshop
Adobe photoshopAdobe photoshop
Adobe photoshop
 
217 quick guide to photoshop cs6
217 quick guide to photoshop cs6217 quick guide to photoshop cs6
217 quick guide to photoshop cs6
 
Maya
MayaMaya
Maya
 
Flash workshop two
Flash workshop twoFlash workshop two
Flash workshop two
 
Adobe photoshop
Adobe photoshopAdobe photoshop
Adobe photoshop
 
Basic computer class
Basic computer classBasic computer class
Basic computer class
 
waagen-ecard
waagen-ecardwaagen-ecard
waagen-ecard
 

More from Zach Wilkins

The Proposal
The ProposalThe Proposal
The Proposal
Zach Wilkins
 
The ultimate guide_to_world_building
The ultimate guide_to_world_buildingThe ultimate guide_to_world_building
The ultimate guide_to_world_building
Zach Wilkins
 
Plot overview template
Plot overview templatePlot overview template
Plot overview template
Zach Wilkins
 
Spider Diagram tree
Spider Diagram treeSpider Diagram tree
Spider Diagram tree
Zach Wilkins
 
Entering the woods - Screenplay
Entering the woods - ScreenplayEntering the woods - Screenplay
Entering the woods - Screenplay
Zach Wilkins
 
Flow chart narrative principles
Flow chart narrative principlesFlow chart narrative principles
Flow chart narrative principles
Zach Wilkins
 
Week 01 time_management
Week 01 time_managementWeek 01 time_management
Week 01 time_management
Zach Wilkins
 
Gantt
GanttGantt
Raven: a sleeping beauty story
Raven: a sleeping beauty storyRaven: a sleeping beauty story
Raven: a sleeping beauty story
Zach Wilkins
 
Evaluation wtcb
Evaluation wtcbEvaluation wtcb
Evaluation wtcb
Zach Wilkins
 
Script
ScriptScript
Script
Zach Wilkins
 
Call sheet (2)
Call sheet (2)Call sheet (2)
Call sheet (2)
Zach Wilkins
 
A history of video games
A history of video gamesA history of video games
A history of video games
Zach Wilkins
 
pitch for documentary
pitch for documentarypitch for documentary
pitch for documentary
Zach Wilkins
 
A history of video games
A history of video gamesA history of video games
A history of video games
Zach Wilkins
 
Reviews research
Reviews researchReviews research
Reviews research
Zach Wilkins
 
Script
ScriptScript
Script
Zach Wilkins
 
Risk assessment
Risk assessmentRisk assessment
Risk assessment
Zach Wilkins
 
Script breakdown
Script breakdownScript breakdown
Script breakdown
Zach Wilkins
 
PITCH.docx
PITCH.docxPITCH.docx
PITCH.docx
Zach Wilkins
 

More from Zach Wilkins (20)

The Proposal
The ProposalThe Proposal
The Proposal
 
The ultimate guide_to_world_building
The ultimate guide_to_world_buildingThe ultimate guide_to_world_building
The ultimate guide_to_world_building
 
Plot overview template
Plot overview templatePlot overview template
Plot overview template
 
Spider Diagram tree
Spider Diagram treeSpider Diagram tree
Spider Diagram tree
 
Entering the woods - Screenplay
Entering the woods - ScreenplayEntering the woods - Screenplay
Entering the woods - Screenplay
 
Flow chart narrative principles
Flow chart narrative principlesFlow chart narrative principles
Flow chart narrative principles
 
Week 01 time_management
Week 01 time_managementWeek 01 time_management
Week 01 time_management
 
Gantt
GanttGantt
Gantt
 
Raven: a sleeping beauty story
Raven: a sleeping beauty storyRaven: a sleeping beauty story
Raven: a sleeping beauty story
 
Evaluation wtcb
Evaluation wtcbEvaluation wtcb
Evaluation wtcb
 
Script
ScriptScript
Script
 
Call sheet (2)
Call sheet (2)Call sheet (2)
Call sheet (2)
 
A history of video games
A history of video gamesA history of video games
A history of video games
 
pitch for documentary
pitch for documentarypitch for documentary
pitch for documentary
 
A history of video games
A history of video gamesA history of video games
A history of video games
 
Reviews research
Reviews researchReviews research
Reviews research
 
Script
ScriptScript
Script
 
Risk assessment
Risk assessmentRisk assessment
Risk assessment
 
Script breakdown
Script breakdownScript breakdown
Script breakdown
 
PITCH.docx
PITCH.docxPITCH.docx
PITCH.docx
 

Recently uploaded

Complete Lab 123456789123456789123456789
Complete Lab 123456789123456789123456789Complete Lab 123456789123456789123456789
Complete Lab 123456789123456789123456789
vickyvikas51556
 
Memory Rental Store - The Ending(Storyboard)
Memory Rental Store - The Ending(Storyboard)Memory Rental Store - The Ending(Storyboard)
Memory Rental Store - The Ending(Storyboard)
SuryaKalyan3
 
一比一原版(qut毕业证)昆士兰科技大学毕业证如何办理
一比一原版(qut毕业证)昆士兰科技大学毕业证如何办理一比一原版(qut毕业证)昆士兰科技大学毕业证如何办理
一比一原版(qut毕业证)昆士兰科技大学毕业证如何办理
taqyed
 
一比一原版(QUT毕业证)昆士兰科技大学毕业证成绩单如何办理
一比一原版(QUT毕业证)昆士兰科技大学毕业证成绩单如何办理一比一原版(QUT毕业证)昆士兰科技大学毕业证成绩单如何办理
一比一原版(QUT毕业证)昆士兰科技大学毕业证成绩单如何办理
zeyhe
 
Caffeinated Pitch Bible- developed by Claire Wilson
Caffeinated Pitch Bible- developed by Claire WilsonCaffeinated Pitch Bible- developed by Claire Wilson
Caffeinated Pitch Bible- developed by Claire Wilson
ClaireWilson398082
 
The Last Polymath: Muntadher Saleh‎‎‎‎‎‎‎‎‎‎‎‎
The Last Polymath: Muntadher Saleh‎‎‎‎‎‎‎‎‎‎‎‎The Last Polymath: Muntadher Saleh‎‎‎‎‎‎‎‎‎‎‎‎
The Last Polymath: Muntadher Saleh‎‎‎‎‎‎‎‎‎‎‎‎
iraqartsandculture
 
Memory Rental Store - The Chase (Storyboard)
Memory Rental Store - The Chase (Storyboard)Memory Rental Store - The Chase (Storyboard)
Memory Rental Store - The Chase (Storyboard)
SuryaKalyan3
 
一比一原版(UniSA毕业证)南澳大学毕业证成绩单如何办理
一比一原版(UniSA毕业证)南澳大学毕业证成绩单如何办理一比一原版(UniSA毕业证)南澳大学毕业证成绩单如何办理
一比一原版(UniSA毕业证)南澳大学毕业证成绩单如何办理
zeyhe
 
WEEK 11 PART 1- SOULMAKING (ARTMAKING) (1).pdf
WEEK 11 PART 1- SOULMAKING (ARTMAKING) (1).pdfWEEK 11 PART 1- SOULMAKING (ARTMAKING) (1).pdf
WEEK 11 PART 1- SOULMAKING (ARTMAKING) (1).pdf
AntonetteLaurio1
 
Fed by curiosity and beauty - Remembering Myrsine Zorba
Fed by curiosity and beauty - Remembering Myrsine ZorbaFed by curiosity and beauty - Remembering Myrsine Zorba
Fed by curiosity and beauty - Remembering Myrsine Zorba
mariavlachoupt
 
HOW TO USE PINTEREST_by: Clarissa Credito
HOW TO USE PINTEREST_by: Clarissa CreditoHOW TO USE PINTEREST_by: Clarissa Credito
HOW TO USE PINTEREST_by: Clarissa Credito
ClarissaAlanoCredito
 
Fashionista Chic Couture Mazes and Coloring AdventureA
Fashionista Chic Couture Mazes and Coloring AdventureAFashionista Chic Couture Mazes and Coloring AdventureA
Fashionista Chic Couture Mazes and Coloring AdventureA
julierjefferies8888
 
Codes n Conventionss copy (2).pptx new new
Codes n Conventionss copy (2).pptx new newCodes n Conventionss copy (2).pptx new new
Codes n Conventionss copy (2).pptx new new
ZackSpencer3
 
Investors Data Sample containing data.csv.pdf
Investors Data Sample containing data.csv.pdfInvestors Data Sample containing data.csv.pdf
Investors Data Sample containing data.csv.pdf
danielses2
 
This is a certificate template for Daily Vacation Bible School Awards Can edi...
This is a certificate template for Daily Vacation Bible School Awards Can edi...This is a certificate template for Daily Vacation Bible School Awards Can edi...
This is a certificate template for Daily Vacation Bible School Awards Can edi...
RodilynColampit
 
Rishikesh @ℂall @Girls ꧁❤Book❤꧂@ℂall @Girls Service Vip Top Model Safe
Rishikesh  @ℂall @Girls ꧁❤Book❤꧂@ℂall @Girls Service Vip Top Model SafeRishikesh  @ℂall @Girls ꧁❤Book❤꧂@ℂall @Girls Service Vip Top Model Safe
Rishikesh @ℂall @Girls ꧁❤Book❤꧂@ℂall @Girls Service Vip Top Model Safe
hilij84961
 
Cream and Brown Illustrative Food Journal Presentation.pptx
Cream and Brown Illustrative Food Journal Presentation.pptxCream and Brown Illustrative Food Journal Presentation.pptx
Cream and Brown Illustrative Food Journal Presentation.pptx
cndywjya001
 
A Brief Introduction About Hadj Ounis
A Brief  Introduction  About  Hadj OunisA Brief  Introduction  About  Hadj Ounis
A Brief Introduction About Hadj Ounis
Hadj Ounis
 

Recently uploaded (18)

Complete Lab 123456789123456789123456789
Complete Lab 123456789123456789123456789Complete Lab 123456789123456789123456789
Complete Lab 123456789123456789123456789
 
Memory Rental Store - The Ending(Storyboard)
Memory Rental Store - The Ending(Storyboard)Memory Rental Store - The Ending(Storyboard)
Memory Rental Store - The Ending(Storyboard)
 
一比一原版(qut毕业证)昆士兰科技大学毕业证如何办理
一比一原版(qut毕业证)昆士兰科技大学毕业证如何办理一比一原版(qut毕业证)昆士兰科技大学毕业证如何办理
一比一原版(qut毕业证)昆士兰科技大学毕业证如何办理
 
一比一原版(QUT毕业证)昆士兰科技大学毕业证成绩单如何办理
一比一原版(QUT毕业证)昆士兰科技大学毕业证成绩单如何办理一比一原版(QUT毕业证)昆士兰科技大学毕业证成绩单如何办理
一比一原版(QUT毕业证)昆士兰科技大学毕业证成绩单如何办理
 
Caffeinated Pitch Bible- developed by Claire Wilson
Caffeinated Pitch Bible- developed by Claire WilsonCaffeinated Pitch Bible- developed by Claire Wilson
Caffeinated Pitch Bible- developed by Claire Wilson
 
The Last Polymath: Muntadher Saleh‎‎‎‎‎‎‎‎‎‎‎‎
The Last Polymath: Muntadher Saleh‎‎‎‎‎‎‎‎‎‎‎‎The Last Polymath: Muntadher Saleh‎‎‎‎‎‎‎‎‎‎‎‎
The Last Polymath: Muntadher Saleh‎‎‎‎‎‎‎‎‎‎‎‎
 
Memory Rental Store - The Chase (Storyboard)
Memory Rental Store - The Chase (Storyboard)Memory Rental Store - The Chase (Storyboard)
Memory Rental Store - The Chase (Storyboard)
 
一比一原版(UniSA毕业证)南澳大学毕业证成绩单如何办理
一比一原版(UniSA毕业证)南澳大学毕业证成绩单如何办理一比一原版(UniSA毕业证)南澳大学毕业证成绩单如何办理
一比一原版(UniSA毕业证)南澳大学毕业证成绩单如何办理
 
WEEK 11 PART 1- SOULMAKING (ARTMAKING) (1).pdf
WEEK 11 PART 1- SOULMAKING (ARTMAKING) (1).pdfWEEK 11 PART 1- SOULMAKING (ARTMAKING) (1).pdf
WEEK 11 PART 1- SOULMAKING (ARTMAKING) (1).pdf
 
Fed by curiosity and beauty - Remembering Myrsine Zorba
Fed by curiosity and beauty - Remembering Myrsine ZorbaFed by curiosity and beauty - Remembering Myrsine Zorba
Fed by curiosity and beauty - Remembering Myrsine Zorba
 
HOW TO USE PINTEREST_by: Clarissa Credito
HOW TO USE PINTEREST_by: Clarissa CreditoHOW TO USE PINTEREST_by: Clarissa Credito
HOW TO USE PINTEREST_by: Clarissa Credito
 
Fashionista Chic Couture Mazes and Coloring AdventureA
Fashionista Chic Couture Mazes and Coloring AdventureAFashionista Chic Couture Mazes and Coloring AdventureA
Fashionista Chic Couture Mazes and Coloring AdventureA
 
Codes n Conventionss copy (2).pptx new new
Codes n Conventionss copy (2).pptx new newCodes n Conventionss copy (2).pptx new new
Codes n Conventionss copy (2).pptx new new
 
Investors Data Sample containing data.csv.pdf
Investors Data Sample containing data.csv.pdfInvestors Data Sample containing data.csv.pdf
Investors Data Sample containing data.csv.pdf
 
This is a certificate template for Daily Vacation Bible School Awards Can edi...
This is a certificate template for Daily Vacation Bible School Awards Can edi...This is a certificate template for Daily Vacation Bible School Awards Can edi...
This is a certificate template for Daily Vacation Bible School Awards Can edi...
 
Rishikesh @ℂall @Girls ꧁❤Book❤꧂@ℂall @Girls Service Vip Top Model Safe
Rishikesh  @ℂall @Girls ꧁❤Book❤꧂@ℂall @Girls Service Vip Top Model SafeRishikesh  @ℂall @Girls ꧁❤Book❤꧂@ℂall @Girls Service Vip Top Model Safe
Rishikesh @ℂall @Girls ꧁❤Book❤꧂@ℂall @Girls Service Vip Top Model Safe
 
Cream and Brown Illustrative Food Journal Presentation.pptx
Cream and Brown Illustrative Food Journal Presentation.pptxCream and Brown Illustrative Food Journal Presentation.pptx
Cream and Brown Illustrative Food Journal Presentation.pptx
 
A Brief Introduction About Hadj Ounis
A Brief  Introduction  About  Hadj OunisA Brief  Introduction  About  Hadj Ounis
A Brief Introduction About Hadj Ounis
 

Modelling principles Notes

  • 1. Modelling Principles 24th January 2019 Week 1 Practical: IntroductiontoMaya 2018 UI and Box Modelling Topics: - Maya UI - ModellingMenuSet - Workspace - Shelves - Polygonal Primitives Marking Menus - Outliner - ModellingToolkit - UV Toolkit - Hypershade Maya UI: - AlwaysworkinMaya Classicinthe topright drop-downmenu - LeftHand boxestoggle differentviews.Hitspace tochange betweenthe multiscreen - Outlinershowsthe objectswithinascene.Itautomatically hasfourcameras,alightset,and our objectset. - Selecttool,lassotool,move tool,rotate tool,andscale tool are onthe leftof the modelling window - For modellingalwaysmake sure tobe inModellingmode inthe topleftdrop-downmenu Menu Sets: - Menu setisthe file,edit,create,etc. - ModellingfocusesaroundMesh,EditMesh,MeshTools,MeshDisplay,Curves,Surfaces, Deform,andUV. Workspace - ALWAYSUSE MAYA CLASSIC - Workspace can be customisedtoworkwithus - OnlyinterestedfornowinUV editing,MayaClassic,MayaStandard,and Maya Expert
  • 2. Shelves: Curves/ Surfaces Poly Modelling Sculpting Rigging Animation Rendering Bifrost FX / FXCaching Custom MASH Motion Graphics XGen MentalRay - Each Tab containsmostcommoncommandfor eachset. - To add a commandit’sCtrl + Shift+ ClickonEdit Mesh,thenMerge.OR go throughthe shelf editor,whichhasmore commands MarkingMenu: - Holddownthe right mouse buttonand Sims-esquemenupopsup - Can be customised - Simplyaquickerwayto use the shelves Outliner: - Works a bitlike PhotoShop - List of objectswithinascene - HolddownCtrl and Select2+ objectsanditwill parentthemtogether - Holddownthe mouse wheel anddrag,it’ll move the objects - Group togetherbyselectingeverythingusingCtrl + G - Use the Up Arrow keyandit will selectall objects ModellingToolkit: - Accessedviathe cube & hammer iconin the top rightcorner - Openingitbringsupselectionmodes,options,commandtools,transforms,etc. - Anotherwayto use the toolsthat are inthe shelves - corner
  • 3. UV Editor: - Addtexture tothe model - To access,hit the top rightdrop-downmenu,selectthe UV editor - It peelsaakinoff the objectand laysit flatona grid - It preparesthe skinof an objectformappingback intoplacewiththe desiredimage onit - It’sthe toolkitonthe rightof the editorwindow Hypershade: - Putslightingandshadowsonthe object - Purpose of the module istocreate stylisedtextures - To access, hit the little blue ball aftergoingtoWindows> RenderingEditors>Hypershade - The top 3 boxes,Lamber1 isalwaysappliedtothe object - Testit by clickingandchangingthe colourof the material - To create a newone,goto the Hypershade andclickon Lamber.It shouldcome upas Lamber2 - IT IS NOT AUTOMATICALLYAPPLIEDTO THE OBJECT - Selectthe object,hoveroverLamber2,right click,andhit assign Polygonal Primitives: - Otherthan throughthe create tab, a way to adjustthe shape isgoingto Channel Attributes and hitinputs.Itssimplerandmuchmore accurate to editthe shapes - Create subdivisionsbygoingtoSub-divisionwidth/height/depth - It’simportantto be careful because the historyof the primitiveisdifficulttochange after beingestablishedfora while.AKA don’tmessaroundonce youstartelse you’llbotchthe shape - Sumplifyingthe axis’makesthe sub-divisionssharper MOST IMPORTANTLY ------ HAVE FUN! MESS AROUND AND PLAY WITH THE SETTINGS!