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‫اﻟﻣﻘدﻣــــــﺔ‬
‫إﻋداد‬:‫ﻋﺎﺷور‬‫أﻟﻧﻌﯾﻣﻲ‬ Integrated Project From Start
to Finish By 3ds Max 2017
‫اﻟﻌراق‬–‫ﺑﻐداد‬+964 7901756998+964 7724790073
ARKIRAQ1ashooralneami
‫اﻟﻣﻘدﻣــــــﺔ‬
‫إﻋداد‬:‫ﻋﺎﺷور‬‫أﻟﻧﻌﯾﻣﻲ‬ Integrated Project From Start
to Finish By 3ds Max 2017
‫اﻟﺗﻌﻠ‬ ‫ﻛﺗﺎﺑﻲ‬ ‫ﺑﻧﺷر‬ ‫ﻗﻣت‬ ‫ﻋﻧدﻣﺎ‬‫"اﺣﺗرف‬ ‫ﯾﻣﻲ‬3ds Max 2015"
‫اﻟﻣﺎﺿﻲ‬ ‫اﻟﻌﺎم‬ ‫ﻧﮭﺎﯾﺔ‬ ‫ﻓﻲ‬2015‫اﺳﺄل‬ ‫ﻛﻧت‬ ،‫وﻓﺿﻠﮫ‬ ‫ﺗﻌﺎﻟﻰ‬ ‫ﷲ‬ ‫ﻣن‬ ‫وﺑﺗوﻓﯾﻖ‬ ،
‫اﻟﺗﺎﻟﯾﺔ؟‬ ‫اﻟﺧطوة‬ ‫ھﻲ‬ ‫ﻣﺎ‬ ‫ﻧﻔﺳﻲ‬
‫ﻣﻼﺣظﺔ‬‫رواﺑط‬ ‫ﻟﺗظﮭر‬ ‫اﻟﺻورة‬ ‫ﻋﻠﻰ‬ ‫اﺿﻐط‬ ‫اﻟﻛﺗﺎب‬ ‫ھذا‬ ‫ﺗﺣﻣﯾل‬ ‫أردت‬ ‫إذا‬ :
.‫اﻟﺗﺣﻣﯾل‬
‫اﺧذ‬ ،‫اﻟﺳؤال‬ ‫ھذا‬ ‫ﻋﻠﻰ‬ ‫وﻟﻺﺟﺎﺑﺔ‬‫وﺑﻔﺿل‬ ،‫اﻟﺳﻧﺔ‬ ‫ﻗﺎرﺑت‬ ‫طوﯾﻠﺔ‬ ‫ﻓﺗرة‬ ‫ﻣﻧﻲ‬
‫اﻟﺑداﯾﺔ‬ ‫ﻣن‬ ‫ﻣﺗﻛﺎﻣل‬ ‫ﻣﺷروع‬ ‫ﺑﻧﺎء‬ ‫وھو‬ ‫اﻟﻛﺗﺎب‬ ‫ھذا‬ ‫ﻓﻛرة‬ ‫إﻟﻰ‬ ‫ھداﻧﻲ‬ ‫ﺗﻌﺎﻟﻰ‬
‫ﻣﻌظم‬ ‫ﯾﺗﻧﺎول‬ ‫اﻟﻧﮭﺎﯾﺔ‬ ‫وﺣﺗﻰ‬‫اﻟﺟدﯾد‬ ‫وﺑﺈﺻداره‬ ‫اﻟﻣذھل‬ ‫اﻟﺑرﻧﺎﻣﺞ‬ ‫أدوات‬
7201®
3DS MAX®
AUTODESK.
،‫ﻟﻠﻐﺎﯾﺔ‬ ‫ﻣﻛﺛﻔﺔ‬ ‫اﻟﻛﺗﺎب‬ ‫ھذا‬ ‫ﻓﻲ‬ ‫اﻟﺗﻣﺎرﯾن‬ ‫ﻣن‬ ‫اﻟﻌدﯾد‬ ‫أن‬ ‫ﻣن‬ ‫ﺑﺎﻟرﻏم‬
‫ﻣﻊ‬‫اﻟﺟدﯾدة‬ ‫اﻟﻣﻌﻠوﻣﺎت‬ ‫ﻣن‬ ‫واﻟﻛﺛﯾر‬ ‫اﻟﺧطوات‬ ‫ﻣن‬ ‫اﻟﻌدﯾد‬‫ﻧﻔﺳك‬ ‫ﺳﺗﺟد‬ ،
‫ﻻ‬ ‫ﻛﻧت‬ ‫ﻟو‬ ‫ﺣﺗﻰ‬ .‫ﻋﻘد‬ ‫ﻣن‬ ‫ﻓﯾﮭﺎ‬ ‫ﯾﻔﺎﺟﺋك‬ ‫ﻣﺎ‬ ‫وﺗرى‬ ‫ﻓﺻل‬ ‫ﻛل‬ ‫ﻓﻲ‬ ‫ﻟﻠﻧظر‬ ً‫ﺎ‬‫ﻣﺗﺣﻣﺳ‬
‫اﻟﻣﻌﻠوﻣﺎت‬ ‫ﻣن‬ ‫ﺛروة‬ ‫ﻋﻠﻰ‬ ‫اﻟﺣﺻول‬ ‫ﯾﻣﻛﻧك‬ ،‫اﻟﺧطوات‬ ‫ﻣن‬ ‫ﺧطوة‬ ‫ﻛل‬ ‫ﺗطﺑﻖ‬
‫اﻟﺗﻲ‬ ‫واﻟﻧﺗﺎﺋﺞ‬ ‫اﻟﻣﺳﺗﺧدﻣﺔ‬ ‫اﻷدوات‬ ‫ورؤﯾﺔ‬ ‫اﻟﻘراءة‬ ‫ﺑﻣﺟرد‬‫ﺗم‬‫اﻟﺣﺻول‬‫ﻋﻠﯾ‬.‫ﮭﺎ‬
‫ﺳوف‬‫ﻣﻛﺎن‬ ‫أي‬ ‫ﻓﻲ‬ ‫ﻣﺗوﻓرة‬ ‫اﻟﻐﯾر‬ ‫اﻟﻣﻌﻠوﻣﺎت‬ ‫ﻣن‬ ‫اﻟﻛﺛﯾر‬ ‫ﺗﺟد‬‫آﺧر‬‫ﻓﻲ‬ ،
‫اﻟﺗﻌﻠﯾﻣﯾﺔ‬ ‫اﻟدورات‬.‫اﻷﺧرى‬ ‫اﻟرﻗﻣﯾﺔ‬ ‫اﻟﻔﯾدﯾو‬ ‫أﻗراص‬ ‫أو‬ ‫اﻟﻛﺗب‬ ‫ﻓﻲ‬ ‫أو‬ ‫اﻹﻧﺗرﻧﯾت‬ ‫ﺷﺑﻛﺔ‬ ‫ﻋﻠﻰ‬
‫اﻟﻣﺣﺗرﻓﯾن‬ ‫ﻣن‬ ‫اﻟﻛﺛﯾر‬ ‫ﺛﻣرة‬ ‫ھو‬ ‫اﻟﻛﺗﺎب‬ ‫ھذا‬ ‫إن‬‫واﻟﻣوھوﺑﯾن‬‫ﻟﺑرﻧﺎﻣﺞ‬ ‫اﻷﺑﻌﺎد‬ ‫اﻟﺛﻼﺛﻲ‬ ‫اﻟﺗﺻﻣﯾم‬ ‫ﻋﺎﻟم‬ ‫ﻓﻲ‬3ds Max،
‫ﻟﻠﻣﺗ‬ ‫ﻣوﺟﮫ‬ ‫وھو‬،‫ﺑﺎﻟﺗﻔﺻﯾل‬ ‫ﺷرﺣﮭﺎ‬ ‫إﻟﻰ‬ ‫أﺗطرق‬ ‫ﻻ‬ ‫ﺳوف‬ ‫اﻟﺧطوات‬ ‫ﻣن‬ ‫اﻟﻛﺛﯾر‬ ‫ﻷن‬ ‫وذﻟك‬ ،‫ﺧﺎﺻﺔ‬ ‫ﺑﺻورة‬ ‫اﻟﺑرﻧﺎﻣﺞ‬ ‫ھذا‬ ‫ﻓﻲ‬ ‫ﻘدﻣﯾن‬
‫اﻟﻣﻼﺣظﺎت‬ ‫ﺑﻌض‬ ‫ﺑﻛﺗﺎﺑﺔ‬ ‫أﺳﺎﻋدھم‬ ‫ﺳوف‬ ‫اﻟﻣﺑﺗدﺋﯾن‬ ‫إﻟﻰ‬ ‫وﺑﺎﻟﻧﺳﺑﺔ‬‫اﻟﻣﮭﻣﺔ‬‫أﻋﻼه‬ ‫اﻟﻛﺗﺎب‬ ‫إﻟﻰ‬ ‫ﺑﺎﻟﻌودة‬ ‫ﺗﺧﺑرھم‬ ‫اﻟﺗﻲ‬‫ﺳﯾﻛ‬ ‫واﻟذي‬‫ون‬
‫اﻟدﻗﯾﻘﺔ‬ ‫اﻟﺗﻔﺎﺻﯾل‬ ‫ﻟﺷرح‬ ‫اﻟﻣﺻدر‬ ‫ﺑﻣﺛﺎﺑﺔ‬‫"اﺣﺗرف‬3ds Max 2015."
‫واﻟﻣﻠﺣﻘﺎت‬ ،‫اﻟﻣوﻧﺗﺎج‬ ‫وﺑراﻣﺞ‬ ‫اﻷﺑﻌﺎد‬ ‫ﺛﻧﺎﺋﯾﺔ‬ ‫اﻟﺗﺻﺎﻣﯾم‬ ‫ﻓﻲ‬ ‫اﻟﻣﺳﺎﻋدة‬ ‫اﻟﺑراﻣﺞ‬ ‫ﻣن‬ ‫اﻟﻛﺛﯾر‬ ‫ﯾوﺟد‬Plugins‫ﺑرﻣﺟﺔ‬ ‫وﻣﻠﻔﺎت‬
Scripts‫اﻹظﮭﺎر‬ ‫ﻣﻌﺎﻟﺟﺔ‬ ‫وﺑراﻣﺞ‬ ،Rendering،‫أﻧ‬ ‫إﻻ‬‫ﻲ‬‫إﻻ‬ ‫اﺳﺗﺧداﻣﮭﺎ‬ ‫ﻋدم‬ ‫اﻹﻣﻛﺎن‬ ‫ﻗدر‬ ‫ﺣﺎوﻟت‬‫ﻓﻲ‬‫ﺟدا‬ ‫اﻟﺿرورﯾﺔ‬ ‫اﻟﺣﺎﻻت‬
‫ﻟﻠﺑرﻧﺎﻣﺞ‬ ‫واﻟﺟدﯾدة‬ ‫اﻟراﺋﻌﺔ‬ ‫اﻹﻣﻛﺎﻧﯾﺎت‬ ‫ﻣن‬ ‫ﻟﻼﺳﺗﻔﺎدة‬ ‫وذﻟك‬3ds Max 2017.
‫ﺑﺎﻟﻧﺳﺑﺔ‬ .‫ﻓﯾﮫ‬ ‫ﻋرض‬ ‫ﻣﺎ‬ ‫ﻛل‬ ‫ﻣن‬ ‫واﻻﺳﺗﻔﺎدة‬ ،‫اﻟﻣﺗواﺿﻊ‬ ‫اﻟﻛﺗﺎب‬ ‫ھذا‬ ‫ﻓﻲ‬ ‫واﻻﺳﺗﻣﺗﺎع‬ ،‫ﻟﻠﺟﻣﯾﻊ‬ ‫اﻟﺗوﻓﯾﻖ‬ ‫ﺗﻌﺎﻟﻰ‬ ‫ﷲ‬ ‫ﻣن‬ ‫أﺗﻣﻧﻰ‬
،ً‫ﺎ‬‫ﺷﺧﺻﯾ‬ ‫ﻟﻲ‬‫ﻛﺑﯾرة‬ ‫ﺗﻌﻠﯾﻣﯾﺔ‬ ‫ﺗﺟرﺑﺔ‬ ‫ﻛﺎن‬ ‫ﻟﻘد‬‫ﻧوﻋﮭﺎ‬ ‫ﻣن‬ ‫وﻓرﯾدة‬.
‫اﻟﻧﻌﯾﻣﻲ‬ ‫ﻋﺎﺷور‬
‫اﻟﻌراق‬-‫ﺑﻐداد‬
‫اﻷرﺑﻌﺎء‬20‫ﺗﻣوز‬2016
‫اﻟﻣ‬‫ﺣﺗوﯾ‬‫ــــ‬‫ﺎت‬
‫إﻋداد‬:‫ﻋﺎﺷور‬‫أﻟﻧﻌﯾﻣﻲ‬ Integrated Project From Start
to Finish By 3ds Max 2017
‫اﻟﻔﺻل‬‫اﻟﺻﻔﺣﺔ‬
‫اﻷﺑﻌﺎد‬ ‫ﺛﻼﺛﯾﺔ‬ ‫إﻟﻰ‬ ‫اﻷﺑﻌﺎد‬ ‫ﺛﻧﺎﺋﯾﺔ‬ ‫ﻣن‬ ‫اﻟﻧﻣﺎذج‬ ‫إﻧﺷﺎء‬ :‫اﻷول‬ ‫اﻟﻔﺻل‬2D to 3D Modeling1
:‫اﻟﺛﺎﻧﻲ‬ ‫اﻟﻔﺻل‬‫إﻧﺷﺎء‬‫اﻟﺗﺿﺎرﯾس‬Terrain Creation35
‫ﺷﺟر‬ ‫إﻧﺷﺎء‬ :‫اﻟﺛﺎﻟث‬ ‫اﻟﻔﺻل‬‫ة‬Tree Creation51
:‫اﻟراﺑﻊ‬ ‫اﻟﻔﺻل‬‫اﻟ‬‫ﻔزاﻋﺔ‬Scarecrow86
‫اﻟﻣﯾﺎه‬ ‫ﻋﻧﺎﺻر‬ ‫إﻧﺷﺎء‬ :‫اﻟﺧﺎﻣس‬ ‫اﻟﻔﺻل‬Water Elements127
:‫اﻟﺳﺎدس‬ ‫اﻟﻔﺻل‬‫اﻟﺧﻠﻔﯾﺔ‬‫وﻋﻧﺎﺻر‬‫اﻟﻣوﻗﻊ‬Background and Site Elements145
:‫اﻟﺳﺎﺑﻊ‬ ‫اﻟﻔﺻل‬‫إﻧﺷﺎء‬‫اﻟرﺳوم‬‫اﻟﻣﺗﺣرﻛﺔ‬Animation175
‫اﻹﺿﺎءة‬ ‫ﻋﻧﺎﺻر‬ :‫اﻟﺛﺎﻣن‬ ‫اﻟﻔﺻل‬Lighting
‫اﻹظﮭﺎر‬ ‫ﻣﻌﺎﻟﺟﺔ‬ :‫اﻟﺗﺎﺳﻊ‬ ‫اﻟﻔﺻل‬Rendering
‫اﻷول‬‫اﻟﻔﺻل‬
‫إﻋداد‬:‫ﻋﺎﺷور‬‫أﻟﻧﻌﯾﻣﻲ‬ Integrated Project From Start
to Finish By 3ds Max 2017
‫اﻟ‬ ‫ﺗﻘﻧﯾﺎت‬ ‫ﺑﻌض‬ ‫ﻋن‬ ‫ﻋﺎﻣﺔ‬ ‫ﻓﻛرة‬ ‫ﺗوﻓﯾر‬ ‫ھو‬ ‫اﻟﻔﺻل‬ ‫ھذا‬ ‫ﻣن‬ ‫اﻟﻐرض‬ ‫إن‬‫ﺗﺷﻛﯾل‬Modeling Techniques‫اﻟﻔﺎﻋﻠﺔ‬
‫اﻷوﻟﯾﺔ‬ ‫اﻟﻛﺎﺋﻧﺎت‬ ‫ﺑﺎﺳﺗﺧدام‬Primitives‫اﻷﺷﻛﺎل‬ ،Shapes‫واﻟﻛﺎﺋﻧ‬ ،‫اﻟﻣرﻛﺑﺔ‬ ‫ﺎت‬Compound Objects‫ﻟﻠ‬ ‫ﻛﺑدﯾل‬‫ﺗﺷﻛﯾل‬
‫ﺑ‬‫ﺎﻟﻣﺿﻠﻌ‬‫ﺎت‬Polygonal Modeling.‫اﻟ‬ ‫إن‬ ،‫ﻋﺎﻣﺔ‬ ‫ﺑﺻورة‬‫ﺗﺷﻛﯾل‬‫اﻷﺑﻌﺎد‬ ‫ﺛﻧﺎﺋﯾﺔ‬ ‫اﻷﺷﻛﺎل‬ ‫ﻣن‬2D‫إﻟﻰ‬‫اﻷﺑﻌﺎد‬ ‫ﺛﻼﺛﯾﺔ‬ ‫ﻣﺟﺳﻣﺎت‬
3D‫اﻟ‬ ‫ﻣن‬ ‫ﺑﻛﺛﯾر‬ ‫أﺳرع‬ ‫ﺗﻛون‬‫ﺗﺷﻛﯾل‬‫ﺑﺎﻟﻣﺿﻠﻌﺎت‬.،‫اﻟﻧﻣﺎذج‬ ‫ﻣن‬ ‫ﻣﺗطورة‬ ‫ﺗﻔﺎﺻﯾل‬ ‫ﻣﻊ‬ ً‫ا‬‫ﺟد‬ ‫ﻗﺻﯾرة‬ ‫اﻟﻣﺷروع‬ ‫إﻧﺟﺎز‬ ‫ﻓﺗرة‬ ‫ﺗﻛون‬ ‫ﻋﻧدﻣﺎ‬
‫اﻷوﻟﯾﺔ‬ ‫اﻟﻛﺎﺋﻧﺎت‬ ‫ﺗﻛون‬Primitives‫اﻟﻣرﻛﺑﺔ‬ ‫واﻟﻛﺎﺋﻧﺎت‬Compound Objects.‫اﻷﻓﺿل‬ ‫اﻻﺧﺗﯾﺎر‬ ‫ھﻣﺎ‬‫اﻟﺗﻘﻧﯾﺎت‬ ‫ھذه‬ ‫إن‬
‫اﻟ‬‫ﺗﺷﻛﯾل‬ً‫ﺎ‬‫أﯾﺿ‬ ‫ھﻲ‬ ‫اﻷﺳرع‬‫ﻟﻘواﻟب‬ ‫ﻣﻧﺎﺳﺑﺔ‬Blocking‫وﺣرﻛﺎت‬Animatics‫اﻟﻣﻌﻘدة‬ ‫اﻟﻣﺷﺎھد‬‫اﻟوﻋرة‬ ‫أو‬Rough
Scene،.‫اﻟﺗﻔﺻﯾل‬ ‫ﻣن‬ ‫ﻛﺑﯾر‬ ‫ﻣﺳﺗوى‬ ‫ﺗﺗطﻠب‬ ‫وﻻ‬ ‫اﻟﻛﺎﻣﯾرا‬ ‫ﻋن‬ ‫ﺑﻌﯾدة‬ ‫اﻟﻛﺎﺋﻧﺎت‬ ‫ﻓﯾﮭﺎ‬ ‫ﺗﻛون‬ ‫اﻟﺗﻲ‬ ‫اﻟﺣﺎﻻت‬ ‫وﻓﻲ‬‫ﻧﺗطرق‬ ‫ﺳوف‬‫إﻟﻰ‬
‫اﻟ‬‫ﺗﺷﻛﯾل‬‫ﺑﺎﻟﻣﺿﻠﻌﺎت‬،‫اﻟﺗﺎﻟﻲ‬ ‫اﻟﻔﺻل‬ ‫ﻓﻲ‬‫وإﻛﺳﺎء‬ ‫ﻹﻧﺷﺎء‬ ‫اﻟﻼزم‬ ‫اﻟوﻗت‬ ‫وﻟﻛن‬ ،ً‫ﻼ‬‫وﺗﻔﺻﯾ‬ ً‫دﻗﺔ‬ ‫أﻛﺛر‬ ‫اﻟﻧﮭﺎﺋﯾﺔ‬ ‫اﻟﻧﺗﯾﺟﺔ‬ ‫ﺗﺑدو‬ ‫ﺣﯾث‬
Texture‫ﻣن‬ ‫إﻧﺷﺎؤھﺎ‬ ‫ﺗم‬ ‫اﻟﺗﻲ‬ ‫اﻟﻛﺎﺋﻧﺎت‬ ‫ﻣن‬ ‫ﺑﻛﺛﯾر‬ ‫أطول‬ ‫ھو‬ ‫اﻟﻧﻣﺎذج‬ ‫ھذه‬ ‫ﻣﺛل‬‫اﻷوﻟﯾﺔ‬ ‫اﻟﻛﺎﺋﻧﺎت‬Primitives‫اﻷﺷﻛﺎل‬ ،
Shapes،‫اﻟﻛﺎﺋﻧﺎت‬ ‫أو‬‫اﻟﻣرﻛﺑﺔ‬Compound Objects.
‫اﻟﺗﻣرﯾن‬1:‫إﻧﺷﺎء‬‫ﻧﻣوذج‬‫ﺗﻠﺳﻛوب‬Telescope
‫ﻓﻲ‬ ‫ﻛﻣﺎ‬ ‫ﺑﺳﯾط‬ ‫ﻟﺗﻠﺳﻛوب‬ ‫ﻧﻣوذج‬ ‫ﺑﺈﻧﺷﺎء‬ ‫ﻧﻘوم‬ ‫ﺳوف‬ ‫اﻟﻔﺻل‬ ‫ﻣن‬ ‫اﻟﺟزء‬ ‫ھذا‬ ‫ﻓﻲ‬.‫أدﻧﺎه‬ ‫اﻟﺷﻛل‬‫ﻧﻘوم‬ ‫ﺳوف‬ ‫ذﻟك‬ ‫وﻟﻌﻣل‬
‫ﺑﺗﻘطﯾﻌﮫ‬‫إﻟﻰ‬‫ﻟ‬ ‫اﻟﻣﻧﺎﺳﺑﺔ‬ ‫اﻟطرﯾﻘﺔ‬ ‫واﺧﺗﯾﺎر‬ ‫ﺗرﻛﯾﺑﮫ‬ ‫ﻓﮭم‬ ‫ﻋﻠﻰ‬ ‫ﺳﯾﺳﺎﻋدﻧﺎ‬ ‫وذﻟك‬ ،‫أﺟزاء‬ ‫ﻋدة‬‫ﺗﺷﻛﯾل‬‫اﻟﻧطﺎق‬ ‫ﻣن‬ ‫ﻟﻧﺑدأ‬ .‫ﻗطﻌﺔ‬ ‫ﻛل‬Scope،
‫ﺑ‬ ‫إﻧﺷﺎؤه‬ ‫ﯾﻣﻛن‬ ‫أﺳطواﻧﻲ‬ ‫ﺷﻛل‬ ‫ﻋﻠﻰ‬ ‫ﯾﺣﺗوي‬ ‫ﺣﯾث‬‫ّل‬‫د‬َ‫ﻌ‬ُ‫ﻣ‬‫اﻟﺧراطﺔ‬Lathe Modifier.
‫اﻷول‬‫اﻟﻔﺻل‬
‫إﻋداد‬:‫ﻋﺎﺷور‬‫أﻟﻧﻌﯾﻣﻲ‬ Integrated Project From Start
to Finish By 3ds Max 2017
‫ﻣﻼﺣظﺔ‬:‫اﻟﻔﺻل‬ ‫ﻋﻠﻰ‬ ‫اﻻطﻼع‬ ‫ﯾﻣﻛن‬16‫اﻟﺻﻔﺣﺔ‬289‫"اﺣﺗرف‬ ‫اﻟﻛﺗﺎب‬ ‫ﻣن‬3ds Max 2015"‫أﻛﺛر‬ ‫ﻟﻠﺗﻌرف‬‫ﻋﻠﻰ‬‫ّل‬‫د‬َ‫ﻌ‬ُ‫ﻣ‬
‫اﻟﺧراطﺔ‬Lathe Modifier..‫اﻟﻛﺗﺎب‬ ‫ﻣن‬ ‫أﺧرى‬ ‫ﻋدﯾدة‬ ‫ﺻﻔﺣﺎت‬ ‫ﻓﻲ‬ ‫ذﻛره‬ ‫ﺗم‬ ‫وﻗد‬
1-‫ﻟﻠﺑرﻧﺎﻣﺞ‬ ‫ﺟدﯾد‬ ‫ﻣﻠف‬ ‫ﻧﻔﺗﺢ‬3ds Max 2017.
2-‫اﻷﻣﺎﻣﻲ‬ ‫اﻟﻣﺳﻘط‬ ‫ﻓﻲ‬Front view،‫ﺷﻛل‬ ‫ﻧرﺳم‬
‫ﺛﻧﺎﺋﻲ‬Spline،‫اﻟﺗوﺿﯾﺣﻲ‬ ‫اﻟﺷﻛل‬ ‫ﻓﻲ‬ ‫ﻛﻣﺎ‬
:‫اﻟﻛﻠﯾﺔ‬ ‫)اﻷﺑﻌﺎد‬23x8.(‫ﻣﺳﺗﻘﯾم‬ ‫ﺧط‬ ‫ﻹﻧﺷﺎء‬
‫ﻋﻠﻰ‬ ‫ﻣﺳﺗﻣر‬ ‫ﺑﺷﻛل‬ ‫ﻧﺿﻐط‬ ‫واﺣد‬ ‫ﻣﺣور‬ ‫طول‬ ‫ﻋﻠﻰ‬
‫اﻟزر‬Shift.‫ﺗطﺎﺑﻖ‬ ‫ﺑﺣﯾث‬ ‫اﻟزواﯾﺎ‬ ‫ﻟﺗدوﯾر‬
‫ﻧذھب‬ ،‫اﻟﺗوﺿﯾﺣﻲ‬ ‫اﻟﻣﻧﺣﻧﻲ‬‫إﻟﻰ‬‫اﻟﻛﺎﺋن‬ ‫ﻧﻣط‬
‫اﻟﻧﻘطﻲ‬ ‫اﻟﺟزﺋﻲ‬Vertex Sub-Object
Mode‫اﻟﺧط‬ ‫ﻟﻛﺎﺋن‬Line‫اﻟﺗﻌدﯾل‬ ‫ﻟوﺣﺔ‬ ‫ﻓﻲ‬Modify،‫اﻷ‬ ‫ﻧﺳﺗﺧدم‬ ‫ﺛم‬‫ﻣر‬Fillet‫اﻟﺷرﯾﺣﺔ‬ ‫ﻓﻲ‬Geometry Rollout.
‫ﻣﻼﺣظﺔ‬:‫اﻟﻌﺎﻣﺔ‬ ‫اﻟوﺣدات‬ ‫ﺑﺎﺳﺗﺧدام‬ ‫ﻗﻣﻧﺎ‬Generic Units‫أي‬ ‫ﯾﺣدث‬ ‫ﻻ‬ ‫ﺣﺗﻰ‬ ‫اﻟﺑرﻧﺎﻣﺞ‬ ‫ﻓﻲ‬ ‫ﻟﻠﻘﯾﺎﺳﺎت‬.‫اﻟﺗطﺑﯾﻖ‬ ‫ﻋﻧد‬ ‫إرﺑﺎك‬
3-‫اﻹﺣداﺛﯾﺎت‬ ‫ﻧظﺎم‬ ‫ﺑﺎﺳﺗﺧدام‬View Coordinate System‫ﻧﺳﺧﺔ‬ ‫ﻧﻌﻣل‬ ،Copy‫اﻷداة‬ ‫ﺑﺎﺳﺗﺧدام‬ ‫ﻣﻌﻛوﺳﺔ‬
Mirror‫اﻟﻣﺣور‬ ‫طول‬ ‫ﻋﻠﻰ‬X-axis.
4-‫اﻷداة‬ ‫ﻧﺳﺗﺧدم‬Endpoint Snaps.‫اﻟﺗوﺿﯾﺣﻲ‬ ‫اﻟﺷﻛل‬ ‫ﻓﻲ‬ ‫ﻛﻣﺎ‬ ‫ﺳوﯾﺔ‬ ‫اﻟﻛﺎﺋﻧﯾن‬ ‫ﻧﮭﺎﯾﺗﻲ‬ ‫ﻟوﺿﻊ‬
5-‫اﻷﻣر‬ ‫ﺑﺎﺳﺗﺧدام‬Attach‫ﻓﻲ‬‫اﻟﺗﻌدﯾل‬ ‫ﻟوﺣﺔ‬Modify‫ﺛم‬ ،ً‫ﺎ‬‫ﻣﻌ‬ ‫اﻟﺷﻛﻠﯾن‬ ‫ﻟرﺑط‬‫اﻷﻣر‬ ‫ﺑﺎﺳﺗﺧدام‬Weld‫اﻟﻧﮭﺎﯾﺔ‬ ‫ﻧﻘطﺗﻲ‬ ‫ﻟﺣم‬ ‫ﯾﺗم‬
Endpoint.‫اﻟﺷﻛل‬ ‫ﻓﻲ‬ ‫ﻛﻣﺎ‬ ‫اﻟﻧﻘطﺔ‬ ‫ھذه‬ ‫إزاﻟﺔ‬ ‫ﯾﻣﻛﻧﻧﺎ‬‫اﻷﺧﯾر‬.
6-‫ﻧطﺑﻖ‬‫اﻟ‬‫ّل‬‫د‬َ‫ﻌ‬ُ‫ﻣ‬Lathe Modifier‫اﻟﻣﺣور‬ ‫طول‬ ‫ﻋﻠﻰ‬ ‫اﻟدوران‬ ‫اﺗﺟﺎه‬ ‫ﺟﻌل‬ ‫ﻣﻊ‬X-axis.
7-‫ﺗﻛدﯾس‬ ‫ﻧﺎﻓذة‬ ‫ﻧﻔﺗﺢ‬‫اﻟ‬‫ّل‬‫د‬َ‫ﻌ‬ُ‫ﻣ‬‫وﻧﺣرك‬‫اﻟﺟزﺋﻲ‬ ‫اﻟﻛﺎﺋن‬Axis‫اﻟﻣﺣور‬ ‫طول‬ ‫ﻋﻠﻰ‬Y-axis‫ﻣﺷﺎﺑﮭﺔ‬ ‫اﻟﻧﮭﺎﺋﯾﺔ‬ ‫اﻟﻧﺗﯾﺟﺔ‬ ‫ﺗﻛون‬ ‫ﺑﺣﯾث‬
.‫اﻟﺗوﺿﯾﺣﻲ‬ ‫ﻟﻠﺷﻛل‬
8-‫اﻟﻘﯾﻣﺔ‬ ‫ﺿﺑط‬ ‫ﯾﺗم‬Segments: 16‫اﻟﺧﯾﺎر‬ ‫ﻣرﺑﻊ‬ ‫ﺗﺄﺷﯾر‬ ‫ﻋﻠﻰ‬ ‫ﻧﻌﻣل‬ ،(‫اﻟﻠون‬ ‫)أﺳود‬ ‫ﻣﻌﻛوﺳﺔ‬ ‫ﺗﺑدو‬ ‫اﻟﻛﺎﺋن‬ ‫ﻧﺎظﻣﺎت‬ ‫ﻛﺎﻧت‬ ‫إذا‬ .
Flip Normals.
9-‫ﻧطﺑﻖ‬‫اﻟ‬‫ّل‬‫د‬َ‫ﻌ‬ُ‫ﻣ‬Cap Holes.‫اﻟﻛﺎﺋن‬ ‫ﻟﻧﮭﺎﯾﺗﻲ‬ ‫اﻟﻔﺗﺣﺎت‬ ‫ﻟﻐﻠﻖ‬
‫اﻷول‬‫اﻟﻔﺻل‬
‫إﻋداد‬:‫ﻋﺎﺷور‬‫أﻟﻧﻌﯾﻣﻲ‬ Integrated Project From Start
to Finish By 3ds Max 2017
‫ﻣﻼﺣظﺔ‬‫اﻟﻔﺻل‬ ‫ﻋﻠﻰ‬ ‫اﻻطﻼع‬ ‫ﯾﻣﻛن‬ :16‫اﻟﺻﻔﺣﺔ‬292‫"اﺣﺗرف‬ ‫اﻟﻛﺗﺎب‬ ‫ﻣن‬3ds Max 2015‫ﻋﻠﻰ‬ ‫أﻛﺛر‬ ‫ﻟﻠﺗﻌرف‬ "‫اﻟ‬‫ّل‬‫د‬َ‫ﻌ‬ُ‫ﻣ‬
Cap Holes.
10-‫اﻟﯾﺳﺎري‬ ‫اﻟﻣﺳﻘط‬ ‫ﻓﻲ‬ ‫ﺟدﯾد‬ ‫ﺧط‬ ‫ﻛﺎﺋن‬ ‫إﻧﺷﺎء‬ ‫ﯾﺗم‬Left view،‫اﻟﺗوﺿﯾﺣﻲ‬ ‫ﻟﻠﺷﻛل‬ ‫ﻣﺷﺎﺑﮫ‬‫اﻟﯾﻣﯾن‬ ‫ﻋﻠﻰ‬ ‫اﻟﺻورة‬ ‫ﻧﺳﺗﺧدم‬ ‫ﺑﯾﻧﻣﺎ‬
‫ﻟﻠﻌدﺳﺔ‬ ‫اﻟوﺿﻊ‬ ‫ھذا‬ ‫وﺳﯾﻛون‬ .‫ﻟﻠﺣﺟم‬ ‫ﻛدﻟﯾل‬Eyepiece.
‫ﯾﺑدأ‬ ‫ﻛﯾف‬ ‫ﻧﻼﺣظ‬‫اﻟﺧط‬ ‫ﻛﺎﺋن‬Line‫)اﻟﻧﻘطﺔ‬ ‫اﻟﻘﻣﺔ‬ ‫ﻧﮭﺎﯾﺔ‬ ‫ﻓﻲ‬Vertex‫ﺑﺄن‬ ‫اﻟﺗﺄﻛد‬ ‫اﻷﻓﺿل‬ ‫ﻣن‬ .(‫اﻷول‬ ‫اﻟرﻗم‬ ‫ھﻲ‬ ‫اﻟﺻﻔراء‬
‫ﻓﺈن‬ ،‫ذﻟك‬ ‫ﺧﻼف‬ .‫اﻟﻘﻣﺔ‬ ‫ﻓﻲ‬ ‫ﺗﻛون‬ ‫أن‬ ‫ﯾﺟب‬ ‫اﻟﺷﻛل‬ ‫ﻧﻘطﺔ‬‫اﻟ‬‫ّل‬‫د‬َ‫ﻌ‬ُ‫ﻣ‬Bevel Profile Modifier‫وﺳوف‬ ،‫اﻟﺗﺎﻟﯾﺔ‬ ‫اﻟﻧﻘطﺔ‬ ‫ﺳﯾﺳﺗﺧدم‬ ،
.‫ﻣﺗوﻗﻊ‬ ‫ھو‬ ‫ﻛﻣﺎ‬ ‫ﯾﻌﻣل‬ ‫ﻟن‬
11-‫اﻷداة‬ ‫وﻧﺳﺗﺧدم‬ ‫اﻟﻘﻣﺔ‬ ‫ﻧﻘطﺔ‬ ‫ﻧﺣدد‬ ،‫أﺧرى‬ ‫ﻧﮭﺎﯾﺔ‬ ‫ﻓﻲ‬ ‫اﻟﺧطﺄ‬ ‫ﺑطرﯾﻖ‬ ‫ﺑدأﻧﺎ‬ ‫ﻛﻧﺎ‬ ‫إذا‬Make First‫اﻟﺷرﯾﺣﺔ‬ ‫)ﻓﻲ‬Geometry
Rollout‫ﺑداﯾﺔ‬ ‫ﻧﻘطﺔ‬ ‫ﻟﺟﻌل‬ (‫اﻟﺗﻌدﯾل‬ ‫ﻟﻠوﺣﺔ‬‫اﻟﺧط‬ ‫ﻛﺎﺋن‬Line.‫ھﻧﺎك‬ ‫ﻣن‬
12-‫ﻣﺳﺗطﯾل‬ ‫ﻛﺎﺋن‬ ‫إﻧﺷﺎء‬ ‫ﯾﺗم‬Rectangle:‫اﻟﺗﺎﻟﯾﺔ‬ ‫اﻟﻘﯾﺎﺳﺎت‬ ‫وﻓﻖ‬Length = 7.6, Width = 16.0, Corner
Radius = 3.5.
13-‫ﻧطﺑﻖ‬‫اﻟ‬‫ّل‬‫د‬َ‫ﻌ‬ُ‫ﻣ‬Bevel Profile Modifier،‫اﻟﻣﺳﺗطﯾل‬ ‫ﻋﻠﻰ‬‫اﻟﻠوﺣﺔ‬ ‫ﻣن‬ ‫ﻧﺣدد‬Parameters‫اﻟﺗﻘﻠﯾدي‬ ‫اﻟﺧﯾﺎر‬
Classic‫ﺛم‬‫ﻧﺧﺗﺎر‬Pick‫اﻟﺧط‬ ‫ﻛﺎﺋن‬Line‫اﻟﺧطوة‬ ‫ﻓﻲ‬ ‫رﺳﻣﻧﺎه‬ ‫اﻟذي‬10.
14-‫ﻧﺣدد‬‫اﻟ‬‫ﻛﺎﺋن‬‫اﻟﺟزﺋﻲ‬Profile Gizmo‫ﺑﺗدوﯾره‬ ‫ﻧﻘوم‬ ‫ﺛم‬90‫درﺟﺔ‬
‫اﻟﻣﺣور‬ ‫ﻋﻠﻰ‬Z-axis.‫اﻟﻣﺟﺳم‬ ‫ﻹﻧﺷﺎء‬‫اﻟﻌدﺳﺔ‬ ‫ﻧﻧﻘل‬Eyepiece
‫اﻟﺟدﯾدة‬‫إﻟﻰ‬‫اﻟﻧطﺎق‬Scope.‫اﻟﺗوﺿﯾﺣﻲ‬ ‫اﻟﺷﻛل‬ ‫ﻓﻲ‬ ‫ھو‬ ‫ﻛﻣﺎ‬
.‫اﻟﻔﺿﺎﺋﻲ‬ ‫اﻟﺗﻠﺳﻛوب‬ ‫أﻧﺑوب‬ ‫ﺑﺈﻧﺷﺎء‬ ‫ﻧﺑدأ‬ ،‫اﻵن‬
15-،ً‫ﻻ‬‫أو‬‫اﻟﻧطﺎق‬ ‫ﻋﻠﻰ‬ ً‫ﺎ‬‫ﺗﻘرﯾﺑ‬ ‫اﻟﺗواﻟﻲ‬ ‫ﻋﻠﻰ‬ ‫اﻷﻓﻘﻲ‬ ‫اﻟﺧط‬ ‫ﻧﺟﻌل‬Scope،
‫أداة‬ ‫ﺑﺎﺳﺗﺧدام‬ ‫ﻓﻘط‬ ‫ﯾﺗم‬ ‫وھذا‬ .‫أدﻧﺎه‬ ‫اﻟﺗوﺿﯾﺣﻲ‬ ‫اﻟﺷﻛل‬ ‫ﻓﻲ‬ ‫ھو‬ ‫ﻛﻣﺎ‬
‫اﻟﻣﺣﺎذاة‬Alignment.
16-‫اﻷداة‬ ‫ﺑﺎﺳﺗﺧدام‬ ،‫أدﻧﺎه‬ ‫اﻟﺗوﺿﯾﺣﻲ‬ ‫اﻟﺷﻛل‬ ‫ﻓﻲ‬ ‫ﻣوﺟود‬ ‫ﻣﺎ‬ ‫ﻣﺷﺎﺑﮫ‬ ‫أﻧﺑوب‬ ‫إﻧﺷﺎء‬ ‫ﯾﺗم‬Fillet‫اﻟﻧﺗﯾﺟﺔ‬ ‫ﻧﻔس‬ ‫ﻋﻠﻰ‬ ‫ﻟﻠﺣﺻول‬
.‫اﻟﻣوﺿﺣﺔ‬
‫اﻷول‬‫اﻟﻔﺻل‬
‫إﻋداد‬:‫ﻋﺎﺷور‬‫أﻟﻧﻌﯾﻣﻲ‬ Integrated Project From Start
to Finish By 3ds Max 2017
17-‫ﻧطﺑﻖ‬‫اﻟ‬‫ّل‬‫د‬َ‫ﻌ‬ُ‫ﻣ‬Lathe Modifier‫واﻻﺗﺟﺎه‬ ،‫اﻷﻧﺑوب‬ ‫ﺷﻛل‬ ‫ﻋﻠﻰ‬‫إﻟﻰ‬‫اﻟﻣﺣور‬Direction: X‫ﻧﻔﺗﺢ‬ ،‫اﻟ‬‫ّل‬‫د‬َ‫ﻌ‬ُ‫ﻣ‬‫وﻧﺣرك‬
‫اﻟﺟزﺋﻲ‬ ‫اﻟﻛﺎﺋن‬Axis.‫اﻟﻣﺳﺗﻘﯾم‬ ‫اﻟﺧط‬ ‫ﻣﻊ‬ ً‫ﺎ‬‫ﻣﺣﺎذﯾ‬ ‫ﯾﻛون‬ ‫ﺑﺣﯾث‬
18-‫اﻟﻘﯾﻣﺔ‬ ‫ﻧﺿﺑط‬Segments: 32‫اﻟﺧﯾﺎر‬ ‫وﺗﻔﻌﯾل‬ ،:Weld Core‫اﻟﻧﺎظﻣﺎت‬ ‫وﻧﻌﻛس‬ ،Flip Normals‫اﺣﺗﺎج‬ ‫إذا‬
.‫اﻷﻣر‬
19-‫ﺑﺗطﺑﯾﻖ‬ ‫اﻟﻛﺎﺋن‬ ‫ﺛﻧﻲ‬ ‫ﯾﺗم‬‫اﻟ‬‫ّل‬‫د‬َ‫ﻌ‬ُ‫ﻣ‬Bend Modifier‫ﻣﻊ‬‫ﺿﺑط‬‫اﻟﻘﯾم‬‫اﻟﺗﺎﻟﯾﺔ‬:Angle = -15, Direction = 90,
Bend Axis = X‫اﻟﺧﯾﺎر‬ ‫ﻧﻔﻌل‬ ،Limit Effect:‫اﻟﻘﯾم‬ ‫وﻧﺿﺑط‬Upper Limit = 100, Lower Limit = 0.
20-‫ﻧﻔﺗﺢ‬‫ّل‬‫د‬َ‫ﻌ‬ُ‫ﻣ‬‫وﻧﺣرك‬ ،‫اﻟﺛﻧﻲ‬
‫اﻟﺟزﺋﻲ‬ ‫اﻟﻛﺎﺋن‬Center‫إﻟﻰ‬
،‫اﻷﻧﺎﺑﯾب‬ ‫ﻣن‬ ‫اﻟﺿﯾﻘﺔ‬ ‫اﻟﻧﮭﺎﯾﺔ‬
‫ﻛﻣﺎ‬‫ھو‬‫ﻣﺑﯾن‬‫ﻓﻲ‬‫اﻟرﺳم‬
‫اﻟﺗوﺿﯾﺣﻲ‬‫اﻟﺗﺎﻟﻲ‬.
21-‫ﯾﻼﻣس‬ ‫ﺑﺣﯾث‬ ‫اﻷﻧﺑوب‬ ‫ﻧﺿﻊ‬
،‫اﻟﻧطﺎق‬ ‫ﻛﺎﺋن‬‫ﻛﻣﺎ‬‫ھو‬‫ﻣﺑﯾن‬
‫ﻓﻲ‬‫اﻟرﺳم‬‫اﻟﺗوﺿﯾﺣﻲ‬‫اﻟﺗﺎﻟﻲ‬.
.‫اﻟﻔﺿﺎﺋﻲ‬ ‫اﻟﺗﻠﺳﻛوب‬ ‫أﻗدام‬ ‫ﻧﻣوذج‬ ‫ﺑﺈﻧﺷﺎء‬ ‫ﻧﺑدأ‬ ،‫اﻵن‬
22-‫اﻟﯾﺳﺎري‬ ‫اﻟﻣﺳﻘط‬ ‫ﻧﺣدد‬Left View‫اﻟﺷﻛل‬ ‫ﺑﺈﻧﺷﺎء‬ ‫وﻧﻘوم‬ ،‫اﻟﻣﻐﻠﻖ‬
Closed Spline‫ﺑﺎﻟﺷﻛل‬ ‫اﻟﻣوﺿﺢ‬‫اﻟﻣﺟﺎور‬‫طوﻟﮫ‬ ‫ﯾﺻل‬ ‫)ﺑﺣﯾث‬‫إﻟﻰ‬70
‫وﺣدة‬ً‫ﺎ‬‫ﺗﻘرﯾﺑ‬.(
23-‫ﻣﺳﺗطﯾل‬ ‫ﻛﺎﺋن‬ ‫إﻧﺷﺎء‬ ‫ﯾﺗم‬Rectangle‫و‬:‫اﻟﺗﺎﻟﯾﺔ‬ ‫اﻟﻘﯾﺎﺳﺎت‬ ‫ﺣﺳب‬
Length = 1.5, Width = 3.0, Corner Radius = 0.75.
24-‫اﻟﻛﺎﺋن‬ ‫ﺗﺣوﯾل‬ ‫ﯾﺗم‬‫إﻟﻰ‬‫ﻟﻠﺗﺣرﯾر‬ ‫ﻗﺎﺑل‬ ‫ﺷﻛل‬Editable Spline‫وﻣﺳﺢ‬
‫ﻗدم‬ ‫ﺷﻛل‬ ‫ﯾﻣﺛل‬ ‫اﻟﺷﻛل‬ ‫ھذا‬ .‫أدﻧﺎه‬ ‫اﻟﺷﻛل‬ ‫ﻓﻲ‬ ‫ﻛﻣﺎ‬ ‫اﻟﺷﻛل‬ ‫ﻣن‬ ‫اﻟﻣﺗﺑﻘﯾﺔ‬ ‫اﻟﻘطﻊ‬
.‫اﻟﻛﺎﺋن‬
‫اﻷول‬‫اﻟﻔﺻل‬
‫إﻋداد‬:‫ﻋﺎﺷور‬‫أﻟﻧﻌﯾﻣﻲ‬ Integrated Project From Start
to Finish By 3ds Max 2017
25-‫ﻧﺣدد‬ً‫ﺎ‬‫ﺳﺎﺑﻘ‬ ‫إﻧﺷﺎؤه‬ ‫ﺗم‬ ‫اﻟذي‬ ‫اﻟﻣﻐﻠﻖ‬ ‫اﻟﺷﻛل‬‫اﻟﺧطوة‬ ‫ﻓﻲ‬22‫ﻋﻠﯾﮫ‬ ‫وﻧطﺑﻖ‬ ،‫اﻟ‬‫ّل‬‫د‬َ‫ﻌ‬ُ‫ﻣ‬Bevel Profile Modifier.‫ﻧﺣدد‬
‫اﻟﻠوﺣﺔ‬ ‫ﻣن‬Parameters‫اﻟﺗﻘﻠﯾدي‬ ‫اﻟﺧﯾﺎر‬Classic‫ﻧﺧﺗﺎر‬ ‫ﺛم‬Pick‫ﻛﺎﺋن‬‫ﻓﻲ‬ ‫إﻧﺷﺎؤه‬ ‫ﺗم‬ ‫اﻟذي‬ ‫اﻟﻣﻔﺗوح‬ ‫اﻟﻣﺳﺗطﯾل‬
‫اﻟﺳﺎﺑﻘﺔ‬ ‫اﻟﺧطوة‬24.
26-‫ﻧﻔﺗﺢ‬‫اﻟ‬‫ّل‬‫د‬َ‫ﻌ‬ُ‫ﻣ‬Bevel Profile Modifier‫ﺗدوﯾر‬ ‫ﺛم‬ ،‫اﻟﺟزﺋﻲ‬ ‫اﻟﻛﺎﺋن‬Profile Gizmo90‫ﺑﺣﯾث‬ ‫وﺗﺣرﯾﻛﮫ‬ ‫درﺟﺔ‬
‫اﻟﺗوﺿﯾﺣﻲ‬ ‫اﻟﺷﻛل‬ ‫ﯾﺷﺑﮫ‬ ‫ﻧﻣوذج‬ ‫ﯾﻧﺗﺞ‬‫اﻟﻣﺟﺎور‬.
27-‫اﻷﻣﺎﻣﻲ‬ ‫اﻟﻣﺳﻘط‬ ‫ﻧﺣدد‬Front View‫وﻧطﺑﻖ‬‫اﻟ‬‫ّل‬‫د‬َ‫ﻌ‬ُ‫ﻣ‬Taper
Modifier.‫اﻟﻛﺎﺋن‬ ‫ھذا‬ ‫ﻋﻠﻰ‬
28-‫ﻧﻔﺗﺢ‬‫اﻟ‬‫ّل‬‫د‬َ‫ﻌ‬ُ‫ﻣ‬‫اﻟﻣﺳﻘط‬ ‫وﻓﻲ‬‫ﻧﺣرك‬‫اﻟﺟزﺋﻲ‬ ‫اﻟﻛﺎﺋن‬‫اﻟﻣرﻛز‬Center
‫إﻟﻰ‬‫اﻟﯾﻣﻧﻰ‬ ‫اﻟﻌﻠﯾﺎ‬ ‫اﻟزاوﯾﺔ‬Top/right‫اﻟﻘﯾم‬ ‫ﺿﺑط‬ ‫ﯾﺗم‬ .‫ﻟﻠﻧﻣوذج‬‫اﻟﺗﺎﻟﯾﺔ‬:
Amount = -2, Primary = Y, Effect = Z.
29-‫اﻟﻛﺎﺋن‬ ‫ﺗدوﯾر‬ ‫ﯾﺗم‬ ،‫اﻷﻣﺎﻣﻲ‬ ‫اﻟﻣﺳﻘط‬ ‫ﻓﻲ‬10‫اﻟﻣﺣور‬ ‫ﺣول‬ ‫درﺟﺎت‬
Z-axis‫ﻧطﺑﻖ‬ .‫اﻟ‬‫ّل‬‫د‬َ‫ﻌ‬ُ‫ﻣ‬Taper Modifier‫وﻧﺿﺑط‬ ،‫ﺛﺎﻧﯾﺔ‬ ‫ﻣرة‬‫ھذه‬:‫اﻟﻘﯾﻣﺔ‬
Amount = 0.02.‫ﻣرﻛز‬ ‫ﻧﺣرك‬‫اﻟ‬‫ّل‬‫د‬َ‫ﻌ‬ُ‫ﻣ‬‫و‬ ‫ﻟﻸﻋﻠﻰ‬‫إﻟﻰ‬‫ﻛﻣﺎ‬ ‫ﯾﺻﺑﺢ‬ ‫ﺣﺗﻰ‬ ‫اﻟﺳﺎر‬
‫اﻟﺗوﺿﯾﺣﻲ‬ ‫اﻟﺷﻛل‬ ‫ﻓﻲ‬‫اﻟﻣﺟﺎور‬.
30-‫اﻟﻣرآة‬ ‫أداة‬ ‫ﺑﺎﺳﺗﺧدام‬Mirror‫ﺷرﯾط‬ ‫ﻣن‬
‫وﻧﺧﺗﺎر‬ ،‫اﻟﻛﺎﺋن‬ ‫ﻧﻌﻛس‬ ‫اﻟرﺋﯾﺳﻲ‬ ‫اﻷدوات‬
‫اﻟﻣﺛﯾل‬ ‫طرﯾﻘﺔ‬Instance.‫ﻛﺎﺋﻧﻲ‬ ‫ﻧﺿﻊ‬
‫اﻟﺗوﺿﯾﺣﻲ‬ ‫اﻟﺷﻛل‬ ‫ﻓﻲ‬ ‫ﻛﻣﺎ‬ ‫اﻟداﻋﻣﺔ‬ ‫اﻟﻘدﻣﯾن‬
‫اﻟﻣﺟﺎور‬.
،‫اﻵن‬‫ﺧطوة‬‫إﻧﺷﺎء‬‫ﻛﺎﺋن‬‫اﻟﺣﻠﻘﺔ‬‫ﯾﻘف‬ ‫اﻟﺗﻲ‬
‫ﻋﻠﻰ‬ ‫ﺗﺣﺗوي‬ ‫اﻟﺣﻠﻘﺔ‬ ‫ھذه‬ ‫وﻻن‬ .‫اﻟﻣراﻗﺑﯾن‬ ‫ﻋﻠﯾﮭﺎ‬
‫اﻟﻣرﻛب‬ ‫اﻟﻛﺎﺋن‬ ‫ﻧﺳﺗﺧدم‬ ‫ﺳوف‬ ،‫أﻣﺎﻛن‬ ‫ﻋدة‬ ‫ﻓﻲ‬ ‫ﻣﺧﺗﻠﻔﺔ‬ ‫ﺳﻣﺎﻛﺔ‬Loft Compound.
‫ﻣﻼﺣظﺔ‬‫اﻟ‬ ‫اﺳﺗﺧدام‬ ً‫ﺎ‬‫أﯾﺿ‬ ‫ﯾﻣﻛﻧﻧﺎ‬ :‫ّل‬‫د‬َ‫ﻌ‬ُ‫ﻣ‬Sweep Modifier‫اﻟﻐرض‬ ‫ﻟﻧﻔس‬‫اﻟﻔﺻل‬ ‫ﻋﻠﻰ‬ ‫اﻻطﻼع‬ ‫ﯾﻣﻛن‬ ،16‫اﻟﺻﻔﺣﺔ‬872‫ﻣن‬
‫"اﺣﺗرف‬ ‫اﻟﻛﺗﺎب‬3ds Max 2015"‫اﻟ‬ ‫ھذا‬ ‫ﻋﻠﻰ‬ ‫أﻛﺛر‬ ‫ﻟﻠﺗﻌرف‬‫ّل‬‫د‬َ‫ﻌ‬ُ‫ﻣ‬.
31-‫اﻟﻌﻠوي‬ ‫اﻟﻣﺳﻘط‬ ‫ﻧﺣدد‬Top View‫ﻗطرھﺎ‬ ‫ﻧﺻف‬ ‫داﺋرة‬ ‫وﻧﻧﺷﺊ‬:Radius = 32.2‫اﻷﺧرى‬ ‫اﻷﺟزاء‬ ‫ﻋﻠﻰ‬ ‫ﺗرﺗﻛز‬ ‫ﺑﺣﯾث‬
.‫ﻟﻠﺗﻠﺳﻛوب‬ ‫اﻟﻣﻛوﻧﺔ‬ ‫اﻟﻌﻠﯾﺎ‬
32-‫ﻣﺳﺗطﯾل‬ ‫إﻧﺷﺎء‬ ‫ﯾﺗم‬Rectangle:‫ﺑﺎﻟﻘﯾﺎﺳﺎت‬Length = 15, Width = 5, Corner Radius = 0.6‫وﻣﺳﺗطﯾل‬ ،
:‫اﻟﺗﺎﻟﯾﺔ‬ ‫اﻟﻘﯾﺎﺳﺎت‬ ‫ﺣﺳب‬ ‫آﺧر‬Length = 5.5, Width = 3, Corner Radius = 0.6.
‫ﻓﻲ‬ ‫اﻷﺻﻐر‬ ‫اﻟﻣﺳﺗطﯾل‬ ‫ﺑﯾﻧﻣﺎ‬ ،(‫اﻟﻣراﻗب‬ ‫ﯾﻘف‬ ‫)ﺣﯾث‬ ‫اﻷﻋرض‬ ‫اﻟﻧﻘطﺔ‬ ‫ﻓﻲ‬ ‫ﻟﻠﺧطوة‬ ‫ﻛﻣﻘطﻊ‬ ‫اﻷﻛﺑر‬ ‫اﻟﻣﺳﺗطﯾل‬ ‫ﻧﺳﺗﺧدم‬ ‫ﺳوف‬
‫ﻟﻘﺎﻋدة‬ ‫اﻟﺿﯾﻘﺔ‬ ‫اﻟﻧﻘطﺔ‬‫ا‬‫ﻟﺗﻠﺳﻛوب‬.‫ﻻن‬‫اﻟﻘﯾﻣﺔ‬ ‫ﻧﺣﺗﺎج‬ ‫ﻟذا‬ ،‫اﻟﺧطوة‬ ‫ھذه‬ ‫ﻓﻲ‬ ‫اﻷﻣﺎﻛن‬ ‫ﺟﻣﯾﻊ‬ ‫ﻓﻲ‬ ‫ﻧﻔﺳﮭﺎ‬ ‫ھﻲ‬ ‫اﻟزاوﯾﺔ‬ ‫ﻗطر‬ ‫ﻧﺻف‬ ‫ﻗﯾﻣﺔ‬
Corner Radius.‫ﻧﻔﺳﮭﺎ‬ ‫ھﻲ‬ ‫ﺗﻛون‬ ‫اﻟﻣﺳﺗطﯾﻠﯾن‬ ‫ﻟﻛﻼ‬
33-،‫اﻟداﺋرة‬ ‫ﻧﺣدد‬‫دﻣﺞ‬ ‫ﻧﻌﻣل‬ ‫ﺛم‬Collapse‫ﺑﺎﻟﺗﺣوﯾل‬‫إﻟﻰ‬‫ﻟﻠﺗﺣرﯾر‬ ‫ﻗﺎﺑل‬ ‫ﺷﻛل‬Editable Spline:‫اﻷواﻣر‬ ‫ﻟوﺣﺔ‬ ‫وﻓﻲ‬ ،
Geometry ➤ Compound Objects ➤ Loftً‫ﺎ‬‫ﺗﻠﻘﺎﺋﯾ‬ ‫اﻟﺷﻛل‬ ‫ھذا‬ ‫ﯾﺗﻌﯾن‬ ‫ﺳوف‬ .‫إﻟﻰ‬‫ﻣﺳﺎر‬Path‫ﻟﻠﻛﺎﺋن‬
‫اﻟﻣرﻛب‬Loft.
‫اﻷول‬‫اﻟﻔﺻل‬
‫إﻋداد‬:‫ﻋﺎﺷور‬‫أﻟﻧﻌﯾﻣﻲ‬ Integrated Project From Start
to Finish By 3ds Max 2017
34-‫اﻟزر‬ ‫ﻋﻠﻰ‬ ‫ﻧﻧﻘر‬Get Shape.‫اﻷﻛﺑر‬ ‫اﻟﻣﺳﺗطﯾل‬ ‫وﻧﺧﺗﺎر‬‫اﻟﺷرﯾﺣﺔ‬ ‫أﻋﻠﻰ‬ ‫ﻓﻲ‬Skin Parameters‫ﻧﺿﺑط‬‫اﻹﻋدادات‬:
Shape Steps: 0 and Path Steps: 6.
‫اﻟداﺋرة‬‫اﻟﺣﻣراء‬‫ﻓﻲ‬‫اﻟﺻورة‬‫اﻟﯾﺳرى‬‫ﻓﻲ‬‫اﻟرﺳم‬‫اﻟﺗوﺿﯾﺣﻲ‬‫اﻟﺗﺎﻟﻲ‬‫ﯾﺑﯾن‬‫اﻟﻣﻛﺎن‬‫اﻟذي‬‫ﯾﺿﻊ‬‫اﻟ‬ ‫ﺑرﻧﺎﻣﺞ‬‫ﻣﺎﻛس‬‫ﺗﻠﻘﺎﺋﯾﺎ‬‫ﺑ‬‫داﯾﺔ‬
‫وﻧﮭﺎﯾﺔ‬‫اﻟﻣﺳﺎر‬‫اﻟذي‬‫ﯾﺳﺗﺧدم‬‫اﻟ‬‫ﻛﺎﺋن‬‫اﻟ‬‫ﻣرﻛب‬Loft‫اﻟﻣﺟﺳم‬ ‫ﻹﻧﺷﺎء‬.‫ﻟﺟﻌل‬‫اﻟﺗواء‬Twisting‫اﻟﻛﺎﺋن‬‫ﺧطوة‬،‫أﺳﮭل‬‫ﺳوف‬‫ﻧﻧﻘل‬
‫ھذه‬‫اﻟ‬‫ﻧﻘطﺔ‬‫ﻧﻘطﺔ‬ ‫وھﻲ‬‫اﻟﺑداﯾﺔ‬/‫اﻟﻧﮭﺎﯾﺔ‬.
35-‫ﻛﺎﺋن‬ ‫ﺗدوﯾر‬ ‫ﯾﺗم‬Loft90‫اﻟﻣﺣور‬ ‫ﺣول‬ ‫درﺟﺔ‬Z-axis‫ﺗﻛون‬ ‫ﺣﺗﻰ‬‫ﺑداﯾﺔ‬/‫ﻧﮭﺎﯾﺔ‬‫اﻟﻣﺳﺎر‬‫ھﻲ‬‫ﻓﻲ‬‫اﻟﺟزء‬،‫اﻟﻌﻠوي‬‫ﻛﻣﺎ‬‫ھو‬
‫ﻣﺑﯾن‬‫ﻓﻲ‬‫اﻟﺻورة‬‫اﻟﯾﻣﻧﻰ‬‫ﻣن‬‫اﻟرﺳم‬‫اﻟﺗوﺿﯾﺣﻲ‬‫اﻟﺗﺎﻟﻲ‬.
‫اﻟﻛﺎﺋن‬ ‫ﺑﺗﺣرﯾر‬ ‫ﻧﺑدأ‬ ‫اﻵن‬Loft‫ﻋﻠﻰ‬ ‫آﺧر‬ ‫ﺷﻛل‬ ‫ﻹﺿﺎﻓﺔ‬ ‫ﺑﺣﺎﺟﺔ‬ ‫ﻧﺣن‬ ،‫ذﻟك‬ ‫وﻟﻌﻣل‬ .‫اﻟﻛﺎﺋن‬ ‫طول‬ ‫ﻋﻠﻰ‬ ‫وﻟوﯾﮫ‬ ‫ﺣﺟﻣﮫ‬ ‫ﻟﺗﻐﯾﯾر‬
‫اﻟﻛﺎﺋن‬ ‫طول‬Loft.
36-‫اﻟﻛﺎﺋن‬ ‫ﻧﻔﺗﺢ‬Loft‫وﻧﺣدد‬Shape‫اﻟ‬ ‫ﺗﻛدﯾس‬ ‫ﻧﺎﻓذة‬ ‫ﻓﻲ‬‫ّل‬‫د‬َ‫ﻌ‬ُ‫ﻣ‬.‫اﻟﺗوﺿﯾﺣﻲ‬ ‫اﻟﺷﻛل‬ ‫ﻓﻲ‬ ‫ﻛﻣﺎ‬ ،
37-‫اﻟﺷﻛل‬ ‫ﻣﻛﺎن‬ ‫ﻧﺣدد‬Shape‫اﻟﻣﺳﺎر‬ ‫ﺑداﯾﺔ‬ ‫ﻓﻲ‬Path‫ﯾﺗﺣول‬ ‫)ﺣﯾث‬ ‫ﻟﺗﺣدﯾده‬ ‫وﻧﻧﻘره‬ ،
‫إﻟﻰ‬‫اﻟﺷﻛل‬ ‫ﺗدوﯾر‬ ‫ﯾﺗم‬ .(‫اﻻﺧﺗﯾﺎر‬ ‫ﻋﻧد‬ ‫اﻷﺣﻣر‬ ‫اﻟﻠون‬90‫اﻟﻣﺣور‬ ‫ﺣول‬ ‫درﺟﺔ‬Z-axis،
‫ﯾؤدي‬ ‫واﻟذي‬‫إﻟﻰ‬‫ﺗﺳطﯾﺢ‬Flatter.‫اﻟﺧطوة‬ ‫ھذه‬ ‫ﻣﺛل‬ ،‫اﻟﻛﺎﺋن‬
‫ا‬،‫ﻵن‬‫ﺳوف‬‫ﻧﻘوم‬‫ﺑﺈﺿﺎﻓﺔ‬‫اﻟﻣﺳﺗطﯾل‬‫اﻷﺻﻐر‬‫إﻟﻰ‬‫اﻟﻛﺎﺋن‬Loft‫ﻓﻲ‬‫اﻟطرف‬‫اﻟﻣﻘﺎﺑل‬‫ﻣن‬‫ھذه‬‫اﻟﺧطوة‬.
38-‫ﻋﻠﻰ‬ ‫ﻧﻧﻘر‬Shape‫اﻟ‬ ‫ﺗﻛدﯾس‬ ‫ﻧﺎﻓذة‬ ‫ﻓﻲ‬‫ّل‬‫د‬َ‫ﻌ‬ُ‫ﻣ‬‫اﻟﻛﺎﺋن‬ ‫ﻟﻐﻠﻖ‬Loft‫وﻧﻌود‬‫إﻟﻰ‬.‫ﻟﮫ‬ ‫اﻟﻘﺎﻋدي‬ ‫اﻟﻣﺳﺗوى‬
39-‫ﻓﻲ‬‫ﻣﻌﺎﯾﯾر‬‫اﻟﻛﺎﺋن‬ ‫ﻣﺳﺎر‬Loft object’s Path‫اﻟﻘﯾﻣﺔ‬ ‫ﺿﺑط‬ ‫ﯾﺗم‬ ،Path: 50‫ھو‬ ‫)واﻟذي‬50%.(‫اﻟﻛﺎﻣل‬ ‫اﻟﻣﺳﺎر‬ ‫ﻣن‬
‫ﺻﻐﯾرة‬ ‫ﻋﻼﻣﺔ‬ ‫ﻣﻼﺣظﺔ‬ ‫ﯾﻣﻛﻧﻧﺎ‬X-shape‫ﯾﻧﻘل‬‫إﻟﻰ‬50%،‫اﻟﻣﺳﺎر‬ ‫طول‬ ‫ﻋﻠﻰ‬‫إﻟﻰ‬.‫اﻟﺧطوة‬ ‫ﻣن‬ ‫اﻵﺧر‬ ‫اﻟﺟﺎﻧب‬
40-‫اﻟزر‬ ‫ﻧﻧﻘر‬Get Shape‫اﻷ‬ ‫اﻟﻣﺳﺗطﯾل‬ ‫واﺧﺗﯾﺎر‬‫ﺻﻐ‬.‫ر‬
‫اﻟﻛﺎﺋن‬ ‫ﯾﺗﻐﯾر‬Loft‫ﻗﺎﻋدة‬ ‫ﻣﻊ‬ ‫ﻣﺗﺻﻠﺔ‬ ‫اﻟﺧطوة‬ ‫ﯾوﺟد‬ ‫اﻟذي‬ ‫اﻟﻣﻛﺎن‬ ‫ﻓﻲ‬
،‫اﻟﺗﻠﺳﻛوب‬‫وﯾﻌود‬‫إﻟﻰ‬‫ﺣﺎﻟﺗﮫ‬‫اﻷﺻﻠﯾﺔ‬‫ﻣوﺿﺢ‬ ‫وﻛﻣﺎ‬ .‫اﻟﻣراﻗب‬ ‫وﻗوف‬ ‫ﻋﻧد‬
‫ﺑﺎﻟﺷﻛل‬‫اﻟﻣﺟﺎور‬.
41-‫اﻟﻛﺎﺋن‬ ‫ﺗﺣرﯾر‬ ‫ﯾﻣﻛن‬
‫اﻟﺟزﺋﻲ‬Path‫ﻟﻠﻛﺎﺋن‬Loft‫إذا‬
‫أﻛﺛر‬ ‫اﻟﺧطوة‬ ‫اﻧﺣﻧﺎء‬ ‫ﺟﻌل‬ ‫اﺣﺗﺟﻧﺎ‬
.‫ﻟﻠﺗﻠﺳﻛوب‬ ‫ﻣﻼﺋﻣﺔ‬
42-‫اﻟﺟزﺋﻲ‬ ‫اﻟﻛﺎﺋن‬ ‫وﻓﻲ‬Vertex‫ﻟﻠ‬‫ّل‬‫د‬َ‫ﻌ‬ُ‫ﻣ‬Edit Spline Modifier‫ﯾﻣﻛﻧﻧﺎ‬ ،
.‫ﻣﺑﺎﺷرة‬ ‫اﻟﻣﺳﺎر‬ ‫ﻧﻘﺎط‬ ‫ﻧﻘل‬
‫اﻷول‬‫اﻟﻔﺻل‬
‫إﻋداد‬:‫ﻋﺎﺷور‬‫أﻟﻧﻌﯾﻣﻲ‬ Integrated Project From Start
to Finish By 3ds Max 2017
43-‫اﻟﻔرﻋﯾﺔ‬ ‫اﻟﻛﺎﺋﻧﺎت‬ ‫ﻣﺳﺗوى‬ ‫ﺟﻣﯾﻊ‬ ‫ﻧﺣدد‬ ،‫اﻷﻣر‬ ‫ﻟزم‬ ‫إذا‬Shape‫اﻻﻧﺗﻘﺎل‬ ً‫ﺎ‬‫أﯾﺿ‬ ‫ﯾﻣﻛﻧﻧﺎ‬ .‫دوراﻧﮭﺎ‬ ‫وﺿﺑط‬‫إﻟﻰ‬‫اﻟﺗﻌدﯾل‬ ‫ﻟوﺣﺔ‬
Modify‫اﻟﻠوﺣﺔ‬ ‫وﺗﺣت‬ ،Deformations‫اﻟﺧﯾﺎر‬ ‫ﻧﺳﺗﺧدم‬ ،Twist.‫أﻛﺛر‬ ‫اﻟﺧطوة‬ ‫ﻟﻠوي‬
44-‫اﻟﺧطوة‬ ‫ﻟﻛﺎﺋن‬ ‫اﻟرﺋﯾﺳﯾﺔ‬ ‫اﻟﮭﻧدﺳﯾﺔ‬ ‫اﻹﻋدادات‬ ‫ﻧﻛﻣل‬ ‫ﻋﻧدﻣﺎ‬Step‫ﻧذھب‬ ،‫إﻟﻰ‬‫اﻟﺷرﯾﺣﺔ‬Skin Parameters‫وﻧﻌطل‬
‫اﻟﺧﯾﺎر‬Adaptive Path Steps.‫اﻟﻛﺎﺋن‬ ‫ﻟﺗﺣﺳﯾن‬
45-‫اﻟ‬ ‫ﻧﺿﯾف‬‫ّل‬‫د‬َ‫ﻌ‬ُ‫ﻣ‬TurboSmooth Modifier‫إﻟﻰ‬‫اﻟﺗﻛرارات‬ ‫ﻗﯾﻣﺔ‬ ‫وﻧﺿﺑط‬ ‫اﻟﻛﺎﺋن‬:Iterations = 2.
46-‫اﻟﺧطوة‬ ‫وﺗدوﯾر‬ ‫ﻧﻘل‬ ‫ﯾﺗم‬‫ﻋﻣﻠﯾﺔ‬ ‫اﻛﺗﻣﻠت‬ ‫وﺑذﻟك‬ .‫اﻟﺷﻛل‬ ‫ﻓﻲ‬ ‫ﻣوﺟود‬ ‫ﻣﺎ‬ ‫ﻏرار‬ ‫ﻋﻠﻰ‬‫ﺗﺷﻛﯾل‬.‫اﻟﺧطوة‬ ‫ﻛﺎﺋن‬
47-‫اﻟﺛﻧﺎﺋﯾﺔ‬ ‫اﻷﺷﻛﺎل‬ ‫ﺑﺎﺳﺗﺧدام‬Splines‫ﺗﻔﻌﯾل‬ ‫ﻣﻊ‬‫ﺧﺎﺻﯾﺔ‬‫اﻹظﮭﺎر‬
‫اﻟﺷرﯾﺣﺔ‬ ‫ﻓﻲ‬Rendering‫اﻟﮭدف‬ ‫ﻧﻣوذج‬ ‫ﯾﻛون‬ ،Target‫ﻓﻲ‬
‫اﻟﺑﺻر‬ ‫ﺣدة‬ ‫وﺣدة‬ ‫أﻋﻠﻰ‬Eyesight Unit‫اﻟﺷﻛل‬ ‫ﻓﻲ‬ ‫ﻛﻣﺎ‬ ،
.‫اﻟﺗوﺿﯾﺣﻲ‬
48-‫ﻧﺟﻌل‬‫ﺟﻣﯾﻊ‬‫اﻟﺗﻠﺳﻛوب‬ ‫ﻛﺎﺋﻧﺎت‬:‫اﻟﻘﺎﺋﻣﺔ‬ ‫أﻣر‬ ‫ﻣﻊ‬ ‫واﺣدة‬ ‫ﻣﺟﻣوﻋﺔ‬Group Menu ➤ Group.
49-‫ﯾﺗم‬‫ﺣﻔظ‬‫ﺑﺎﺳم‬ ‫اﻟﻣﺷروع‬Ch01-01.max.‫اﻟﺷﻛل‬ ‫ﻓﻲ‬ ‫ﻛﻣﺎ‬ ‫اﻟﻧﮭﺎﺋﯾﺔ‬ ‫اﻟﻧﺗﯾﺟﺔ‬ ‫ﺗﻛون‬ ‫ﺣﯾث‬ .
‫اﻷول‬‫اﻟﻔﺻل‬
‫إﻋداد‬:‫ﻋﺎﺷور‬‫أﻟﻧﻌﯾﻣﻲ‬ Integrated Project From Start
to Finish By 3ds Max 2017
‫اﻟﺗﻣرﯾن‬2‫ﺑﺎﻟﻣواد‬ ‫اﻟﺗﻠﺳﻛوب‬ ‫ﻧﻣوذج‬ ‫إﻛﺳﺎء‬ :Telescope Materials
‫اﻟﻣواد‬ ‫وﺗﻌﯾﯾن‬ ‫إﻧﺷﺎء‬ ‫ﻋﻠﻰ‬ ‫ﻧﻌﻣل‬ ،‫اﻵن‬‫إﻟﻰ‬‫واﻟزﺟﺎج‬ (‫اﻟﺗﻠﺳﻛوب‬ ‫)ھﯾﺋﺔ‬ ‫ﻣﻌدن‬ :‫ﻓﻘط‬ ‫ﻣﺎدﺗﯾن‬ ‫ھﻧﺎﻟك‬ ‫ﺳﯾﻛون‬ .‫اﻟﺗﻠﺳﻛوب‬
.‫اﻟﻣﻌدﻧﯾﺔ‬ ‫اﻟﻣواد‬ ‫ﻣن‬ ‫ﻟﻧﺑدأ‬ .(‫اﻟﺗﻠﺳﻛوب‬ ‫)ﻋدﺳﺔ‬
1-‫اﻷول‬ ‫اﻟﺗﻣرﯾن‬ ‫ﻓﻲ‬ ‫اﻟﺳﺎﺑﻖ‬ ‫اﻟﻣﺣﻔوظ‬ ‫اﻟﻣﻠف‬ ‫ﻧﻔﺗﺢ‬Ch01-01.max.
2-‫اﻟﻣواد‬ ‫ﻣﺣرر‬ ‫ﻧﻔﺗﺢ‬Material Editor (M)،‫اﻟﻌﺎﻣﺔ‬ ‫اﻟﻘﺎﺋﻣﺔ‬ ‫وﻣن‬General‫اﻟﻣﺎدة‬ ‫ﻧﺧﺗﺎر‬
Multi/Sub-Object.‫اﻟﻣﺎدة‬ ‫ھذه‬ ‫اﺳم‬ ‫ﻧﻐﯾر‬‫إﻟﻰ‬Telescope Material.
3-‫ﻋﻠﻰ‬ ‫ﻣرﺗﯾن‬ ‫اﻟﻧﻘر‬‫ﻋﻘدة‬‫اﻟﻠوﺣﺔ‬ ‫ﻣن‬ ،‫اﻟﻣﺎدة‬Multi/Sub-Object Basic Parameters‫ﻟﻠﺧﯾﺎر‬ ‫اﻟﻌدد‬ ‫ﻧﻐﯾر‬Set
Number: 2.
4-) ‫رﻗم‬ ‫اﻟﻣﺎدة‬ ‫وﻓﻲ‬1‫اﻟزر‬ ‫ﻋﻠﻰ‬ ‫ﻧﻧﻘر‬ (None‫اﻟﻘﯾﺎﺳﯾﺔ‬ ‫اﻟﻣﺎدة‬ ‫اﻟﻧﺎﻓذة‬ ‫ﻣن‬ ‫وﻧﺧﺗﺎر‬Standard.‫اﻟﻣﺎدة‬ ‫ھذه‬ ‫اﺳم‬ ‫ﻧﻐﯾر‬‫إﻟﻰ‬
Telescope Metal.
5-‫اﻟﻘﺳم‬ ‫وﻣن‬Specular Highlights‫ﻧﻐﯾر‬‫اﻹﻋدادات‬:Specular Level: 40, Glossiness: 20.‫وﻣن‬
‫اﻟﺧراﺋط‬ ‫ﻟوﺣﺔ‬Maps‫اﻟزر‬ ‫ﻋﻠﻰ‬ ‫ﻧﻧﻘر‬ ،Diffuse: None‫اﻟﻣﺎدة‬ ‫ﺗظﮭر‬ ‫اﻟﺗﻲ‬ ‫اﻟﻧﺎﻓذة‬ ‫ﻣن‬ ‫وﻧﺧﺗﺎر‬ ،Substance‫ﻧﻧﻘر‬ .
،‫إﻋداداﺗﮭﺎ‬ ‫ﺗظﮭر‬ ‫ﻟﻛﻲ‬ ‫اﻟﻣﺎدة‬ ‫ھذه‬ ‫ﻋﻘدة‬ ‫ﻋﻠﻰ‬ ‫ﻣرﺗﯾن‬‫اﻟﻠوﺣﺔ‬ ‫وﻣن‬Substance Package Browser‫اﻟزر‬ ‫ﻧﻧﻘر‬ ،
Load Substance‫اﻟﻣﺟﻠد‬ ‫وﻧﻔﺗﺢ‬textures‫اﻟﻣﺎدة‬ ‫ﻧﺧﺗﺎر‬ ‫ﺛم‬ ،‫ﺗظﮭر‬ ‫اﻟﺗﻲ‬ ‫اﻟﻧﺎﻓذة‬ ‫ﻣن‬
Painted_Metal_01.sbsar.
6-‫اﻟﻣﻔﺗﺎح‬ ‫وﺿﻐط‬ ‫اﻟﺳﺣب‬ ‫ﻣﻊ‬ ‫اﻟﺧرﯾطﺔ‬ ‫ﻋﻘدة‬ ‫ﻋﻠﻰ‬ ‫ﻧﻧﻘر‬Shift‫ﻟﻧﻧﺳﺧ‬‫اﻟﻣﻧﻔذ‬ ‫ﻣﻊ‬ ‫اﻟﺧرﯾطﺔ‬ ‫رﺑط‬ ‫ﻧﻐﯾر‬ ،‫ﮭﺎ‬Specular‫ﺟﮭﺔ‬ ‫ﻣن‬
‫اﻟﻣﺎدة‬ ‫ﻋﻘدة‬Substance‫اﻟﻣﻧﻔذﯾن‬ ‫ﻣﻊ‬ ‫وﻧرﺑطﮭﺎ‬ ،Specular Color and Level.‫اﻟﻘﯾﺎﺳﯾﺔ‬ ‫اﻟﻣﺎدة‬ ‫ﻋﻘدة‬ ‫ﺟﮭﺔ‬ ‫ﻣن‬
‫ﻋﻣﻠﯾﺔ‬ ‫ﻧﻛرر‬‫اﻟﻣﻧﻔذ‬ ‫ﻣﻊ‬ ‫ﻧرﺑطﮭﺎ‬ ‫اﻟﻣرة‬ ‫ھذه‬ ‫وﻟﻛن‬ ،‫اﻟﺧرﯾطﺔ‬ ‫ﻋﻘدة‬ ‫ﻟﻧﻔس‬ ‫اﻟﻧﺳﺦ‬Normal‫اﻟﻣﺎدة‬ ‫ﻋﻘدة‬ ‫ﺟﮭﺔ‬ ‫ﻣن‬
Substance‫وﻧرﺑطﮭﺎ‬ ،‫اﻟﻣﻧﻔذ‬ ‫ﻣﻊ‬Bump‫اﻟﺧراﺋط‬ ‫ﻟوﺣﺔ‬ ‫وﻣن‬ .‫اﻟﻘﯾﺎﺳﯾﺔ‬ ‫اﻟﻣﺎدة‬ ‫ﻋﻘدة‬ ‫ﺟﮭﺔ‬ ‫ﻣن‬Maps:‫اﻟﻘﯾﻣﺔ‬ ‫ﻧﻐﯾر‬ ،
Bump: 250.‫اﻟﺗوﺿﯾﺣﻲ‬ ‫اﻟﺷﻛل‬ ‫ﻓﻲ‬ ‫اﻟﻌﻘد‬ ‫ﺗرﺗﯾب‬ ‫ﻻﺣظ‬‫أدﻧﺎه‬.
7-‫ﯾﺗم‬‫ﺗطﺑﯾﻖ‬‫اﻟﻣﺎدة‬‫إﻟﻰ‬‫ﻣﺟﻣوﻋﺔ‬‫اﻟ‬‫ﺗﻠﺳﻛوب‬‫ﺑﺄﻛﻣﻠﮭﺎ‬.
‫اﻷول‬‫اﻟﻔﺻل‬
‫إﻋداد‬:‫ﻋﺎﺷور‬‫أﻟﻧﻌﯾﻣﻲ‬ Integrated Project From Start
to Finish By 3ds Max 2017
‫اﻵن‬‫ﺳﻧﻘوم‬‫ﺑﺈﻧﺷﺎء‬‫ﻣﺎدة‬‫اﻟزﺟﺎج‬.
8-‫اﻟﻣﺎدة‬ ‫ﻋﻘدة‬ ‫ﻋﻠﻰ‬ ‫ﻣرﺗﯾن‬ ‫ﻧﻧﻘر‬Multi/Sub-Object) ‫رﻗم‬ ‫اﻟﻣﺎدة‬ ‫وﻓﻲ‬ ،2‫اﻟزر‬ ‫ﻋﻠﻰ‬ ‫ﻧﻧﻘر‬ (None‫اﻟﻧﺎﻓذة‬ ‫ﻣن‬ ‫وﻧﺧﺗﺎر‬
‫اﻟﻘﯾﺎﺳﯾﺔ‬ ‫اﻟﻣﺎدة‬Standard.‫اﻟﻣﺎدة‬ ‫اﺳم‬ ‫ﻧﻐﯾر‬‫إﻟﻰ‬‫اﻟزﺟﺎج‬Glass.‫اﻻﻧﺗﺷﺎر‬ ‫ﻟون‬ ‫ﻧﻐﯾر‬Diffuse:‫اﻟﺗﺎﻟﯾﺔ‬ ‫اﻟﻘﯾم‬ ‫ﺣﺳب‬
Red: 52, Green: 76 and Blue: 113.
9-‫اﻟﺧراﺋط‬ ‫ﻟوﺣﺔ‬ ‫ﻣن‬Maps‫اﻟزر‬ ‫ﻋﻠﻰ‬ ‫ﻧﻧﻘر‬ ،Reflect: None‫اﻟﻣﺎدة‬ ‫ﺗظﮭر‬ ‫اﻟﺗﻲ‬ ‫اﻟﻧﺎﻓذة‬ ‫ﻣن‬ ‫وﻧﺧﺗﺎر‬ ،Falloff‫ﻧﻧﻘر‬ .
‫إﻋداداﺗﮭﺎ‬ ‫ﺗظﮭر‬ ‫ﻟﻛﻲ‬ ‫اﻟﻣﺎدة‬ ‫ھذه‬ ‫ﻋﻘدة‬ ‫ﻋﻠﻰ‬ ‫ﻣرﺗﯾن‬‫وﻣن‬ ،
‫اﻟﻣﺟﻣوﻋﺔ‬Front: Side‫اﻟزر‬ ‫ﻧﻧﻘر‬None‫اﻟﻌﻠﯾﺎ‬ ‫ﻟﻠﺧرﯾطﺔ‬
‫اﻟﺧرﯾطﺔ‬ ‫وﻧﺧﺗﺎر‬Noise‫ھذه‬ ‫ﻋﻘدة‬ ‫ﻋﻠﻰ‬ ‫ﻣرﺗﯾن‬ ‫ﻧﻧﻘر‬ .
‫اﻟﻠوﺣﺔ‬ ‫ﻣن‬ ،‫إﻋداداﺗﮭﺎ‬ ‫ﻟﺗظﮭر‬ ‫اﻟﺧرﯾطﺔ‬Noise
Parameters‫اﻟﺧﯾﺎر‬ ‫ﻧﺣدد‬Noise Type: Fractal
:‫اﻟﺣﺟم‬ ‫وﻧﻐﯾر‬Size = 8.‫ﻧﻌود‬‫إﻟﻰ‬‫اﻟﻣﺎدة‬ ‫إﻋدادات‬Falloff،
:‫اﻟﺗﺎﻟﯾﺔ‬ ‫اﻟﻘﯾم‬ ‫ﺣﺳب‬ ‫اﻟﺳﻔﻠﻲ‬ ‫اﻟﻣرﺑﻊ‬ ‫ﻟون‬ ‫وﻧﻐﯾر‬Red: 52,
Green: 76 and Blue: 113‫اﻟﻣﺟﻣوﻋﺔ‬ ‫ﻓﻲ‬ .Mix
Curve‫اﻟﻧﻘطﺔ‬ ‫ﻧﻐﯾر‬ ،‫إﻟﻰ‬‫ﺑﺣواﻟﻲ‬ ‫اﻷﺳﻔل‬25%‫ﻓﻲ‬ ‫ﻛﻣﺎ‬ ،
.‫اﻟﺷﻛل‬
10-‫اﻟ‬ ‫ﻧﻔﺗﺢ‬:‫اﻟﻘﺎﺋﻣﺔ‬ ‫أﻣر‬ ‫ﻣن‬ ‫ﻣﺟﻣوﻋﺔ‬Group ➤ Open‫اﻷﻧﺑوب‬ ‫ﻛﺎﺋن‬ ‫ﻧﺣدد‬ ،Tube‫اﻟﻣﻌدل‬ ‫ﻋﻠﯾﮫ‬ ‫ﻧطﺑﻖ‬ ‫ﺛم‬Edit Mesh،
‫اﻟﺟزﺋﻲ‬ ‫اﻟﻛﺎﺋن‬ ‫ﻣﺳﺗوى‬ ‫وﻧﺧﺗﺎر‬Polygon‫اﻟﻌدﺳﺔ‬ ‫ﺗﻣﺛل‬ ‫اﻟﺗﻲ‬ ‫اﻟﻣﺿﻠﻌﺎت‬ ‫ﺟﻣﯾﻊ‬ ‫ﻧﺣدد‬ ‫ﺛم‬ ،Lens‫اﻟﻠوﺣﺔ‬ ‫وﻣن‬ ،Material
‫اﻟرﻗم‬ ‫ﻧﻌطﯾﮭﺎ‬Set ID: 2.
11-‫ﺑﺎﻟﺿﻐط‬ ‫اﻷﻧﺑوب‬ ‫ﻛﺎﺋن‬ ‫ﻣﺿﻠﻌﺎت‬ ‫ﺑﺎﻗﻲ‬ ‫ﻧﺧﺗﺎر‬‫اﻟﻣﻔﺎﺗﯾﺢ‬ ‫ﻋﻠﻰ‬:Ctrl + I‫و‬ ،‫ﻧﻌطﯾﮭﺎ‬‫اﻟرﻗم‬Set ID: 1.‫ﻣﺳﺗوى‬ ‫ﻣن‬ ‫ﻧﺧرج‬
‫اﻟﺟزﺋﻲ‬ ‫اﻟﻛﺎﺋن‬Polygon‫اﻟﻣﻔﺗﺎح‬ ‫ﻋﻠﻰ‬ ‫ﺑﺎﻟﺿﻐط‬ ‫اﻟﻣواد‬ ‫ﻣﺣرر‬ ‫ﻧﻔﺗﺢ‬ .‫ﻋﻠﯾﮫ‬ ‫ﺑﺎﻟﻧﻘر‬M‫اﻟﻣﺎدة‬ ‫ﻧطﺑﻖ‬ ‫ﺛم‬ ،Telescope
Metal.‫إﻧﺷﺎﺋﮭﺎ‬ ‫ﺗم‬ ‫اﻟﺗﻲ‬
12-‫اﻟﻣﻠف‬ ‫ﻧﺣﻔظ‬Ch01-01.max‫إظﮭﺎر‬ ‫ﻋﻧد‬ .Rendering.‫اﻟﺗﺎﻟﻲ‬ ‫ﺑﺎﻟﺷﻛل‬ ‫ﺳﯾظﮭر‬ ‫اﻟﺗﻠﺳﻛوب‬
‫اﻷول‬‫اﻟﻔﺻل‬
‫إﻋداد‬:‫ﻋﺎﺷور‬‫أﻟﻧﻌﯾﻣﻲ‬ Integrated Project From Start
to Finish By 3ds Max 2017
‫اﻟﺣﻘل‬ ‫ﺳﯾﺎج‬The Farm Fence
‫ﻧﺳﺗﺧدم‬ ‫ﺳوف‬ ،‫اﻟﺗﻣﺎرﯾن‬ ‫ﻣن‬ ‫اﻟﻣﺟﻣوﻋﺔ‬ ‫ھذه‬ ‫ﻓﻲ‬‫اﻟ‬ ‫ﺗﻘﻧﯾﺎت‬ ‫ﻣن‬ ‫ﻣﺗﻧوﻋﺔ‬ ‫طرق‬‫ﺗﺷﻛﯾل‬،‫اﻟﻣظﮭر‬ ‫ﺧﺷن‬ ‫اﻟﺣﻘل‬ ‫ﺳﯾﺎج‬ ‫ﻹﻧﺷﺎء‬
‫اﻟﺗوﺿﯾﺣﻲ‬ ‫اﻟﺷﻛل‬ ‫ﻓﻲ‬ ‫ﻛﻣﺎ‬‫اﻟﻣرﺟﻌﯾﺔ‬ ‫ﻟﻠﺻورة‬.
‫ﻻﺧﺗﯾﺎر‬‫أﻓﺿل‬‫ﺗﻘﻧﯾﺎت‬‫اﻟ‬‫ﺗﺷﻛﯾل‬،‫دﻋوﻧﺎ‬‫ﻧﺣﻠل‬‫اﻟﺻورة‬‫اﻟﻣرﺟﻌﯾﺔ‬.‫ﻣن‬ ‫ﯾﺗﻛون‬ ‫اﻟﺳور‬ ‫أن‬ ‫ﻧرى‬ ‫اﻟﺗوﺿﯾﺣﻲ‬ ‫اﻟﺷﻛل‬ ‫ﻓﻲ‬‫أ‬‫ﻋﻣدة‬
.‫أﻓﻘﯾﺔ‬ ‫وﻗﺿﺑﺎن‬ ً‫ﻼ‬‫ﻗﻠﯾ‬ ‫ﻣﺎﺋﻠﺔ‬ ‫ﻋﻣودﯾﺔ‬‫اﻟﻛﺎﺋﻧﺎت‬ ‫ھذه‬ ‫ﺗﺣﺗﺎج‬ ‫ﺳوف‬‫إﻟﻰ‬‫اﻟﻘطﻊ‬ ‫ﻣن‬ ‫ﻗﻠﯾل‬ ‫ﻋدد‬Segments‫أﺑﻌﺎدھﺎ‬ ‫طول‬ ‫ﻋﻠﻰ‬‫)اﻟطول‬
(‫واﻟﻌرض‬.‫وطﺑﯾﻌﯾﺔ‬ ‫ﺧﺷﻧﺔ‬ ‫ﺗﺑدو‬ ‫وﺟﻌﻠﮭﺎ‬ ‫اﻧﺣﻧﺎﺋﮭﺎ‬ ‫ﻣن‬ ‫ﻧﺗﻣﻛن‬ ‫ﻟﻛﻲ‬‫ﻧرﯾد‬‫ﺗﻛون‬ ‫أن‬‫ﻋدد‬‫اﻟﻘطﻊ‬‫ﻗﺎﺑﻠﺔ‬‫ﻟﻠﺗﻌدﯾل‬‫ﺣﺗﻰ‬‫ﻧﺗﻣﻛن‬‫ﻣن‬‫ﺗﻐﯾﯾرھ‬‫ﺎ‬
‫ﺣﺳب‬‫اﻟﺣﺎﺟﺔ‬‫أﺛﻧﺎء‬‫ﻋﻣﻠﯾﺔ‬‫اﻟ‬‫ﺗﺷﻛﯾل‬.
‫ﻋﻣﻠﯾﺔ‬ ‫ﺗﻘﺳﯾم‬ ‫ﯾﻣﻛﻧﻧﺎ‬‫ﺗﺷﻛﯾل‬:‫ﻣﺣددة‬ ‫ﺧطوات‬ ‫ﻋدة‬ ‫ﻓﻲ‬ ‫اﻟﺳﯾﺎج‬
•‫ﺗﺷﻛﯾل‬‫اﻷ‬‫ﻋﻣدة‬‫اﻟﻌﻣودﯾﺔ‬Vertical Posts Modeling.
•‫ﺗﺷﻛﯾل‬‫اﻷﻓﻘﯾﺔ‬ ‫اﻟﻘﺿﺑﺎن‬Horizontal Bars Modeling‫اﻷ‬ ‫ﺗرﺑط‬ ‫اﻟﺗﻲ‬‫ﻋﻣدة‬.‫اﻟﻌﻣودﯾﺔ‬
•‫اﻹﺣداﺛﯾﺎت‬ ‫ﺗﺣرﯾر‬Editing UVW coordinates‫اﻟﻣواد‬ ‫وﺗطﺑﯾﻖ‬Materials.
‫اﻟﺗﻣرﯾن‬3:‫ﺗﺷﻛﯾل‬‫اﻟﺳﯾﺎج‬Fence Modeling
‫واﺣد‬ ‫ﻛﺎﺋن‬ ‫إﻧﺷﺎء‬ ً‫ﻻ‬‫أو‬ ‫ﻋﻠﯾﻧﺎ‬ ،‫اﻟﺳﯾﺎج‬ ‫أﻋﻣدة‬ ‫ﻹﻧﺷﺎء‬
‫اﻟﻣﺗﻘدﻣﺔ‬ ‫اﻟﻣﺟﺳﻣﺎت‬ ‫ﺑﺎﺳﺗﺧدام‬Extended Primitives‫ﻧوع‬
‫اﻟﺻﻧدوق‬ChamferBox‫اﻟﻧﺳﺦ‬ ‫ﻣن‬ ‫اﻟﻌدﯾد‬ ‫ﺑﺈﻧﺷﺎء‬ ‫ﺳﻧﻘوم‬ ‫ﺛم‬ .
‫اﻵﺧر‬ ‫ﻋن‬ ‫ﯾﺧﺗﻠف‬ ‫ﻋﻣود‬ ‫ﻛل‬ ‫وﻟﺟﻌل‬ .‫اﻟﻣﻧطﻘﺔ‬ ‫ﻣﺣﯾط‬ ‫ﻋﻠﻰ‬ ‫ووﺿﻌﮭﺎ‬ ‫ﻣﻧﮫ‬
‫اﻟﺿوﺿﺎء‬ ‫ﻣﻌدل‬ ‫ﻧﺳﺗﺧدم‬Noise Modifier.
1-‫ﻟﻠﺑرﻧﺎﻣﺞ‬ ‫ﺟدﯾد‬ ‫ﻣﻠف‬ ‫ﻧﻔﺗﺢ‬3ds Max 2017.
2-‫اﻟﻧظﺎم‬ ‫وﺣدات‬ ‫ﻧﺿﺑط‬‫إﻟﻰ‬‫اﻟﻌﺎﻣﺔ‬Generic Units.
3-‫اﻟﻣﻧظوري‬ ‫اﻟﻣﺳﻘط‬ ‫ﻓﻲ‬Perspective View‫إﻧﺷﺎء‬ ‫ﯾﺗم‬ ،
‫اﻟﻛﺎﺋن‬ChamferBox‫ﻓﻲ‬ ‫اﻟﻣوﺿﺣﺔ‬ ‫اﻹﻋدادات‬ ‫وﺣﺳب‬
‫اﻟﻣﻔﺗﺎح‬ ‫ﻋﻠﻰ‬ ‫ﻧﺿﻐط‬ .‫اﻟﺷﻛل‬(F4)،ً‫ﺎ‬‫ﺿرورﯾ‬ ‫ذﻟك‬ ‫ﻛﺎن‬ ‫إذا‬ ،
‫اﻷوﺟﮫ‬ ‫ﺣواف‬ ‫ﻹظﮭﺎر‬Edged Faces.
4-‫اﻟﻣﻌدل‬ ‫ﻧطﺑﻖ‬Edit Poly Modifier.‫اﻟﻛﺎﺋن‬ ‫ھذا‬ ‫ﻋﻠﻰ‬
‫اﻷول‬‫اﻟﻔﺻل‬
‫إﻋداد‬:‫ﻋﺎﺷور‬‫أﻟﻧﻌﯾﻣﻲ‬ Integrated Project From Start
to Finish By 3ds Max 2017
5-‫اﻟﺟزﺋﻲ‬ ‫اﻟﻧﻣط‬ ‫ﻓﻲ‬Polygon
Sub-object Mode،
،‫اﻟﺳﻔﻠﻲ‬ ‫اﻟﻣﺿﻠﻊ‬ ‫وﻧﺣذف‬ ‫ﻧﺣدد‬
‫إن‬ .‫اﻟﺗوﺿﯾﺣﻲ‬ ‫اﻟﺷﻛل‬ ‫ﻓﻲ‬ ‫ﻛﻣﺎ‬
‫ﻓﻲ‬ ‫ﺗظﮭر‬ ‫ﻻ‬ ‫اﻟﻣﺿﻠﻌﺎت‬ ‫ھذه‬
‫ﻧﺧﺗزل‬ ‫ﻟذا‬ ‫اﻟﻧﮭﺎﺋﯾﺔ‬ ‫اﻟﺻورة‬
.‫ﺑﻣﺳﺣﮭﺎ‬ ‫اﻟﻧﻣوذج‬
6-‫اﻟﻣﻌدل‬ ‫ﻧطﺑﻖ‬Noise
Modifier‫إﻟﻰ‬‫اﻟﻛﺎﺋن‬
‫اﻟﻣوﺿﺣﺔ‬ ‫اﻹﻋدادات‬ ‫ﺑﺎﺳﺗﺧدام‬
.‫اﻟﺗﺎﻟﻲ‬ ‫اﻟﺷﻛل‬ ‫ﻓﻲ‬
7-‫ﻣرات‬ ‫ﺗﺳﻊ‬ ‫اﻟﻧﻣوذج‬ ‫ﻧﺳﺦ‬ ‫ﯾﺗم‬
:‫اﻟﻘﺎﺋﻣﺔ‬ ‫أﻣر‬ ‫ﺑﺎﺳﺗﺧدام‬Edit
➤ Clone (Ctrl + V)،
‫اﻟﺧﯾﺎر‬ ‫واﺳﺗﺧدام‬Copy
‫ﺣﺳب‬ ‫اﻟﻣﺗﻛوﻧﺔ‬ ‫اﻟﻧﺳﺦ‬ ‫وﻧﺷر‬
‫ﻟدﯾﻧﺎ‬ ‫ﺳﯾﻛون‬ ،‫اﻟﺗوﺿﯾﺣﻲ‬ ‫اﻟﺷﻛل‬
.‫ﻧﻣﺎذج‬ ‫ﻋﺷرة‬ ‫اﻟﻛﻠﻲ‬ ‫اﻟﻣﺟﻣوع‬
8-‫ﻧﻐﯾر‬ ،‫اﻷﻋﻣدة‬ ‫ﻣن‬ ‫ﻧﺳﺧﺔ‬ ‫ﻟﻛل‬
‫اﻟﻘﯾﻣﺔ‬Seed‫اﻟﻣﻌدل‬ ‫ﻓﻲ‬
Noise‫ﻋن‬ ‫ﯾﺧﺗﻠف‬ ‫ﺑرﻗم‬
.‫اﻵﺧر‬‫ﯾﺟﻌل‬ ‫ﺳوف‬ ‫وھذا‬
.‫ﻋﻣود‬ ‫ﻟﻛل‬ ‫ﻣﺧﺗﻠف‬ ‫اﻟﺗﺷوه‬
‫ﯾﺗم‬ ،‫اﻵن‬ .‫ﻟﻠﺳور‬ ‫اﻟﻛﻠﻲ‬ ‫اﻟﺣﺟم‬ ‫ﻓﻲ‬ ‫ﺑﺎﻟﺗﺣﻛم‬ ‫ﻟﻧﺎ‬ ‫ﯾﺳﻣﺢ‬ ‫وذﻟك‬ ،‫اﻷﻋﻣدة‬ ‫ﺟﻣﯾﻊ‬ ‫وأﻣﺎﻛن‬ ‫ﻧﻣﺎذج‬ ً‫ﺎ‬‫ﺣﺎﻟﯾ‬ ‫ﻧﻣﺗﻠك‬‫ﺗﺷﻛﯾل‬‫اﻟﻘﺿﺑ‬‫اﻷﻓﻘﯾﺔ‬ ‫ﺎن‬
.‫اﻟﻌﻣودﯾﺔ‬ ‫اﻷﻋﻣدة‬ ‫ﺗرﺑط‬ ‫اﻟﺗﻲ‬
‫اﻟ‬ ‫ﺳﻧﺑدأ‬ ،‫اﻷﻓﻘﯾﺔ‬ ‫ﻟﻠﻘﺿﺑﺎن‬‫ﺗﺷﻛﯾل‬‫أﺷﻛﺎل‬ ‫ﻣﻊ‬Splines‫اﻟﻣﺗﺣﻛم‬ ‫وإﺿﺎﻓﺔ‬Spline IK Control‫ﻋﻠﻰ‬ ‫ﺑﺎﻟﺳﯾطرة‬ ‫ﻟﺗزودﻧﺎ‬
‫ﺑ‬ .‫ﺷﻛﻠﮭﺎ‬‫اﻟﻣﺷوھﺔ‬ ‫اﻷﺷﻛﺎل‬ ‫ﺎﺳﺗﺧدام‬Deformed Splines‫ﺑطرﯾﻘﺔ‬ ‫اﻷﻓﻘﯾﺔ‬ ‫ﻟﻠﻘﺿﺑﺎن‬ ‫اﻟﻣﺟﺳﻣﺔ‬ ‫اﻟﻛﺎﺋﻧﺎت‬ ‫إﻧﺷﺎء‬ ‫ﯾﺗم‬ ‫ﺳوف‬ ،
Loft‫اﻟﺿوﺿﺎء‬ ‫ﻣﻌدل‬ ‫إﺿﺎﻓﺔ‬ ‫ﯾﻣﻛﻧﻧﺎ‬ ‫ﺛم‬ .Noise.‫اﻟﻌﺷواﺋﻲ‬ ‫اﻟﺗﺷوﯾﮫ‬ ‫ﺑﻌض‬ ‫اﻟﻘﺿﺑﺎن‬ ‫ﻹﻋطﺎء‬
9-‫اﻟزر‬ ‫ﻧﻔﻌل‬Snaps Toggle‫اﻟﺧﯾﺎر‬ ‫ﻣﻊ‬
Midpoint.‫ﺑﺎﻟﻘﻔز‬ ‫ﯾﺳﺎﻋدﻧﺎ‬ ‫وھذا‬‫إﻟﻰ‬‫اﻟﻌﻠﯾﺎ‬ ‫اﻟﺣواف‬ ‫وﺳط‬
.‫اﻟﻌﻣودﯾﺔ‬ ‫اﻷﻋﻣدة‬ ‫ﻟﻧﻣﺎذج‬
10-‫ﺑﻌﺿﮭﺎ‬ ‫ﻣﻊ‬ ‫اﻟﻌﻣودﯾﺔ‬ ‫اﻷﻋﻣدة‬ ‫ﺟﻣﯾﻊ‬ ‫ﺗرﺑط‬ ‫اﻟﺗﻲ‬ ‫اﻟﺧطوط‬ ‫إﻧﺷﺎء‬ ‫ﯾﺗم‬
.‫اﻟﺑﻌض‬‫أﻻ‬ ‫ﯾﺟب‬ ،‫اﻷﻋﻣدة‬ ‫ﻣن‬ ‫زوج‬ ‫ﻛل‬ ‫ﻟرﺑط‬ ‫ﺟدﯾد‬ ‫ﺧط‬ ‫رﺳم‬ ‫ﯾﺗم‬
.‫اﻷﻋﻣدة‬ ‫ﺟﻣﯾﻊ‬ ‫ﻟرﺑط‬ ‫ﻣﺳﺗﻣر‬ ‫ﺧط‬ ‫ﺑﺈﻧﺷﺎء‬ ‫ﻧﻘوم‬
11-‫اﻟﻣﻧظوري‬ ‫اﻟﻣﺳﻘط‬ ‫ﻧﺣدد‬Perspective View‫ﺟﻣﯾﻊ‬ ‫ﻧﺣدد‬ ،
‫اﻷﺷﻛﺎل‬،‫اﻟﻌﻣودﯾﺔ‬ ‫اﻷﻋﻣدة‬ ‫ﺗرﺑط‬ ‫اﻟﺗﻲ‬‫طول‬ ‫ﻋﻠﻰ‬ ‫ﻟﻸﺳﻔل‬ ‫وﻧﺳﺧﮭﺎ‬
‫اﻟﻣﺣور‬Z-axis‫اﻟﻘﺿﺑﺎن‬ ‫ﻣن‬ ‫اﻟﺛﺎﻧﻲ‬ ‫اﻟﺻف‬ ‫ﺑﺈﻧﺷﺎء‬ ‫ﻧﻘوم‬ ‫وﻛذﻟك‬
.‫اﻷﻓﻘﯾﺔ‬‫إذا‬‫ﻧﺣذف‬ ،‫ﻛﺛب‬ ‫ﻋن‬ ‫اﻟﻣرﺟﻌﯾﺔ‬ ‫اﻟﺻورة‬ ‫ﻧﺗﺑﻊ‬ ‫أن‬ ‫ﻧرﯾد‬ ‫ﻛﻧﺎ‬
‫ﻓﻲ‬ ‫اﻟﻣﻔﻘودة‬ ‫اﻟﻘﺿﺑﺎن‬ ‫ﻧرى‬ ‫ﺣﯾث‬ ‫اﻟﺳﻔﻠﯾﺔ‬ ‫اﻟﺧطوط‬ ‫ﻣﺟﻣوﻋﺔ‬
‫ا‬ ‫اﻟﺻﻔﺣﺔ‬ ‫ﻓﻲ‬ ‫اﻟﻣرﺟﻌﯾﺔ‬ ‫ﻟﻠﺻورة‬ ‫اﻟﺗوﺿﯾﺣﻲ‬ ‫اﻟﺷﻛل‬.‫ﻟﺳﺎﺑﻘﺔ‬
‫اﻷول‬‫اﻟﻔﺻل‬
‫إﻋداد‬:‫ﻋﺎﺷور‬‫أﻟﻧﻌﯾﻣﻲ‬ Integrated Project From Start
to Finish By 3ds Max 2017
‫ﻟﻸﺷﻛﺎل‬ ‫اﻹﺿﺎﻓﯾﺔ‬ ‫اﻟﻣﺗﺣﻛﻣﺎت‬ ‫إﻧﺷﺎء‬ ‫ﻋﻠﻰ‬ ‫ﻧﻌﻣل‬ ‫دﻋوﻧﺎ‬Splines.
12-‫اﻟﻣﻌدل‬ ‫إﺿﺎﻓﺔ‬ ‫ﯾﺗم‬Spline IK Control Modifier‫ﺧط‬ ‫ﻟﻛل‬.‫ﺣدة‬ ‫ﻋﻠﻰ‬‫اﻻرﺗﺑﺎط‬ ‫ﻋدم‬ ‫ﻣن‬ ‫اﻟﺗﺣﻘﻖ‬ ‫ﯾﺟب‬ ،‫ﺷﻛل‬ ‫ﻟﻛل‬
No Linking‫اﻟﻣﺟﻣوﻋﺔ‬ ‫ﻓﻲ‬Link Types،‫اﻟزر‬ ‫ﻧﻧﻘر‬ ‫ﺛم‬Create Helpers.‫اﻟﻘﺎﺋﻣﺔ‬ ‫ﺧطﯾن‬ ‫ﺳﯾظﮭر‬Control
Object:Knot# 1 Point01‫وﻛذﻟك‬Knot# 2 Point02،ً‫ﺎ‬‫أﯾﺿ‬ ‫ﺳﻧرى‬ .‫اﻟﺗﺎﻟﻲ‬ ‫اﻟﺗوﺿﯾﺣﻲ‬ ‫اﻟﺷﻛل‬ ‫ﻓﻲ‬ ‫ﻣﺑﯾن‬ ‫ﻛﻣﺎ‬
‫ﻟﻠﺷﻛل‬ ‫ﻧﮭﺎﯾﺔ‬ ‫ﻛل‬ ‫ﻓﻲ‬ ‫ﺟدﯾدﯾن‬ ‫ﻛﺎﺋﻧﯾن‬ ‫اﻟﻣﺷﮭد‬ ‫ﻓﻲ‬Spline.(‫اﻟﺗوﺿﯾﺣﻲ‬ ‫اﻟﺷﻛل‬ ‫ﻓﻲ‬ ‫)ﻛﻣﺎ‬
13-‫ﻣﺳﺎﻋد‬ ‫ﻛﺎﺋن‬ ‫ﻟﻛل‬Point Helper‫اﻷداة‬ ‫وﺑﺎﺳﺗﺧدام‬ ،Select and Link‫ﻟرﺑط‬ ‫اﻟرﺋﯾﺳﻲ‬ ‫اﻷدوات‬ ‫ﺷرﯾط‬ ‫ﻓﻲ‬
‫واﺣد‬ ‫ﻛل‬‫إﻟﻰ‬‫اﻟﻌﻣودي‬ ‫اﻟﻌﻣود‬‫اﻟﻣﺳﺎﻋد‬ ‫اﻟﻛﺎﺋن‬ ‫ﻣن‬ ‫وﻧﺳﺣب‬ ‫ﻧﻧﻘر‬ ،‫اﻷداة‬ ‫ھذه‬ ‫ﻻﺳﺗﺧدام‬ .‫ﺑﮫ‬ ‫اﻟﻣرﺗﺑط‬‫إﻟﻰ‬‫ﺑﻧﻘل‬ ‫ﻗﻣﺎ‬ ‫إذا‬ .‫اﻟﻌﻣود‬
.‫اﻻﻧﺗﻘﺎل‬ ‫طول‬ ‫ﻋﻠﻰ‬ ‫ﺗﺗﺑﻌﮭﺎ‬ ‫ﺳوف‬ ‫ﺑﮭﺎ‬ ‫اﻟﻣرﺗﺑطﺔ‬ ‫اﻷﺷﻛﺎل‬ ‫أن‬ ‫ﻛﯾف‬ ‫ﺳﻧرى‬ ،‫اﻟﻌﻣود‬
‫اﻵن‬‫ﻧﺣﺗﺎج‬ ،‫إﻟﻰ‬‫ﺣﺟم‬ ‫إﺿﺎﻓﺔ‬‫إﻟﻰ‬‫اﻟﻣرﻛب‬ ‫اﻟﻛﺎﺋن‬ ‫ﺑﺎﺳﺗﺧدام‬ ‫اﻷﺷﻛﺎل‬Loft Compound.
14-:‫اﻟﺗﺎﻟﯾﺔ‬ ‫اﻷﺑﻌﺎد‬ ‫ﻣﻊ‬ ‫ﻣﺳﺗطﯾل‬ ‫إﻧﺷﺎء‬ ‫ﯾﺗم‬Length = 10, Width = 5, Corner Radius = 0.5‫اﻟﺷرﯾﺣﺔ‬ ‫ﻓﻲ‬ .
Interpolation‫اﻟﺧﯾﺎر‬ ‫ﺿﺑط‬ ‫ﯾﺗم‬ ،Steps = 1‫اﻟﺧﯾﺎر‬ ‫وﺗﻔﻌﯾل‬Optimize.‫ﻟﻛﺎﺋن‬ ‫ﻧرﯾد‬ ‫ﻷﻧﻧﺎ‬ ‫اﻟﻘﯾﻣﺔ‬ ‫ھذه‬ ‫وﺿﻌﻧﺎ‬ ‫ﻟﻘد‬
‫اﻷﻓﻘﻲ‬ ‫اﻟﻘﺿﯾب‬.‫اﻟﻌﻣودي‬ ‫اﻟﻌﻣود‬ ‫ﻣن‬ ً‫ﻼ‬‫ﻗﻠﯾ‬ ‫أﺿﯾﻖ‬ ‫ﯾﻛون‬ ‫أن‬
15-‫ﻛﺎﺋن‬ ‫إﻧﺷﺎء‬ ‫ﺛم‬ ،‫ﻋﻣودﯾن‬ ‫ﻣﻊ‬ ‫اﻟﻣرﺗﺑطﺔ‬ ‫اﻷﻓﻘﯾﺔ‬ ‫اﻷﺷﻛﺎل‬ ‫أﺣد‬ ‫ﻧﺣدد‬Loft‫ﻛﺷﻛل‬ ‫اﻟﻣﺳﺗطﯾل‬ ‫ﻣﻊ‬Shape‫اﻟﻣﺳﺎر‬ ‫طول‬ ‫ﻋﻠﻰ‬
Path‫اﻟﻠوﺣﺔ‬ ‫ﻓﻲ‬ .Skin Parameters:‫اﻟﺧﯾﺎرﯾن‬ ‫إطﻔﺎء‬ ‫ﯾﺗم‬ ،Cap Start and Cap End:‫ﺿﺑط‬ ‫ﯾﺗم‬ ،Path
Steps = 5, Shape Steps = 1:‫اﻟﺧﯾﺎر‬ ‫وﺗﻔﻌﯾل‬ ،Optimize Shapes.
16-.‫اﻟﻌﻣودﯾﺔ‬ ‫اﻟﻘﺿﺑﺎن‬ ‫ﻣﻊ‬ ‫اﻟﻣرﺗﺑطﺔ‬ ‫اﻷﺧرى‬ ‫اﻷﻓﻘﯾﺔ‬ ‫اﻷﺷﻛﺎل‬ ‫ﻟﺟﻣﯾﻊ‬ ‫اﻷﺟراء‬ ‫ھذا‬ ‫ﻧﻛرر‬‫اﻟ‬ ‫ﺑﺟﻣﯾﻊ‬ ‫اﻻﺣﺗﻔﺎظ‬ ‫ﯾﺗم‬‫ﻣﻌﺎﯾﯾر‬‫ﻧﻔ‬‫ﺳﮭﺎ‬
‫ﺑﺎﺳﺗﺛﻧﺎء‬Path Steps‫ﯾﺣﺗﺎج‬ ‫واﻟذي‬ ،‫إﻟﻰ‬‫اﻷﻓﻘ‬ ‫اﻟﻘﺿﺑﺎن‬ ‫ﻟﺟﻣﯾﻊ‬ ‫ﯾﺗﺳﻧﻰ‬ ‫ﻟﻛﻲ‬ ‫اﻟﻣﺳﺎرات‬ ‫طول‬ ‫ﻋﻠﻰ‬ ‫أﻋﻠﻰ‬ ‫ﯾﻛون‬ ‫أن‬‫اﻟ‬ ‫ﯾﺔ‬‫ﺗﻲ‬
.ً‫ﺎ‬‫ﺗﻘرﯾﺑ‬ ‫اﻟطول‬ ‫ﻧﻔس‬ ‫ھﻲ‬
17-‫اﻟﻘﺿﺑﺎن‬ ‫ﻛﺎﻓﺔ‬ ‫ﻧﺣدد‬‫اﻷﻓﻘﯾﺔ‬‫اﻟﻣﻌدل‬ ‫ﻋﻠﯾﮭﺎ‬ ‫وﻧطﺑﻖ‬ ،‫اﻟﻌﻠﯾﺎ‬Noise‫ﻟﺟﻣﯾﻌﮭﺎ‬‫واﺣد‬ ‫وﻗت‬ ‫ﻓﻲ‬‫اﻟ‬ ‫ﻣﻊ‬‫ﻣﻌﺎﯾﯾر‬:Seed = 0,
Scale = 100, Strength: X = 10, Y = 10, Z = 15.
18-‫اﻟﻣﻌدل‬ ‫ﺗطﺑﯾﻖ‬ ‫ﯾﺗم‬Noise‫آﺧر‬‫إﻟﻰ‬‫ﻟﻠﻘﯾﻣﺔ‬ ‫ﻣﺧﺗﻠﻔﺔ‬ ‫ﻗﯾم‬ ‫ﺿﺑط‬ ‫ﻣﻊ‬ ‫اﻷﻓﻘﯾﺔ‬ ‫اﻟﻘﺿﺑﺎن‬ ‫ﻣن‬ ‫اﻟﺳﻔﻠﻲ‬ ‫اﻟﺻف‬Seed‫ﯾﻛون‬ ‫ﺑﺣﯾث‬
.‫اﻟﻌﻠوﯾﺔ‬ ‫اﻟﻘﺿﺑﺎن‬ ‫ﺗﺷوه‬ ‫ﻋن‬ ً‫ﺎ‬‫ﻣﺧﺗﻠﻔ‬ ‫ﯾﺑدو‬ ‫اﻟﺳﻔﻠﯾﺔ‬ ‫اﻟﻘﺿﺑﺎن‬ ‫ﺗﺷوه‬
19-‫ﻣﺳﺎﻋد‬ ‫ﻛﺎﺋن‬ ‫ﻟﻛل‬ ‫اﻟﻣوﺿﻊ‬ ‫ﺿﺑط‬ ‫ﯾﺗم‬Point Helper‫اﻟﻌﻣودي‬ ‫ﺑﺎﻟﻌﻣود‬ ‫ﯾﺗﻌﻠﻖ‬ ‫ﻓﯾﻣﺎ‬‫اﻟﺗﻲ‬‫ﺗرﺗﺑط‬،‫ﺑﮫ‬‫ﻛل‬ ‫رﺑط‬ ‫ﯾﺗم‬ ‫ﺑﺣﯾث‬
‫أﻓﻘﻲ‬ ‫ﻗﺿﯾب‬‫إﻟﻰ‬.‫اﻟﻣﻧﺎﺳب‬ ‫اﻟﻣﻛﺎن‬ ‫ﻓﻲ‬ ‫ﻋﻣودي‬ ‫ﻋﻣود‬
20-‫ﺑﺎﺳم‬ ‫اﻟﻣﺷﮭد‬ ‫ﺣﻔظ‬ ‫ﯾﺗم‬Ch01-03.max.‫ﻣن‬ ‫اﻧﺗﮭﯾﻧﺎ‬ ‫وﺑذﻟك‬‫ﺗﺷﻛﯾل‬.‫اﻟﺳﯾﺎج‬
‫اﻷول‬‫اﻟﻔﺻل‬
‫إﻋداد‬:‫ﻋﺎﺷور‬‫أﻟﻧﻌﯾﻣﻲ‬ Integrated Project From Start
to Finish By 3ds Max 2017
‫اﻟﺗﻣرﯾن‬4:‫إﻛﺳﺎء‬‫اﻟﺳﯾﺎج‬aterialFence M
‫ﺑﺣﺎﺟﺔ‬ ‫اﻵن‬ ‫ﻧﺣن‬‫إﻟﻰ‬‫اﻟﻣواد‬ ‫ﺗطﺑﯾﻖ‬Materials‫اﻟﺧراﺋط‬ ‫إﺣداﺛﯾﺎت‬ ‫وﺿﺑط‬ ،‫ﻧﻣذﺟﺗﮫ‬ ‫ﺗﻣت‬ ‫اﻟذي‬ ‫ﻟﻠﺳﯾﺎج‬Mapping
Coordinates.‫اﻟﺣﺎﺟﺔ‬ ‫ﺣﺳب‬
1-‫ﺣﻔظﮫ‬ ‫ﺗم‬ ‫اﻟذي‬ ‫اﻟﻣﻠف‬ ‫ﻣﻊ‬ ‫ﻧﺳﺗﻣر‬Ch01-03.max.
2-،‫اﻟﺷﻛل‬ ‫ﻓﻲ‬ ‫ﻛﻣﺎ‬ ‫ﻗدﯾم‬ ‫ﻟﺧﺷب‬ ‫ﻧﻘطﯾﺔ‬ ‫ﺻورة‬ ‫ﺧرﯾطﺔ‬ ‫ﻧﺳﺗﺧدم‬ ‫اﻻﻧﺗﺷﺎر‬ ‫ﻗﻧﺎة‬ ‫وﻓﻲ‬ ،‫اﻟﻣواد‬ ‫ﻣﺣرر‬ ‫ﻧﺎﻓذة‬ ‫ﻓﻲ‬ ‫ﻗﯾﺎﺳﯾﺔ‬ ‫ﻣﺎدة‬ ‫إﻧﺷﺎء‬ ‫ﯾﺗم‬
‫اﻟﺷرﯾﺣﺔ‬ ‫ﻓﻲ‬Coordinates‫اﻟﻣﺟﻣوﻋﺔ‬ ‫ﻓﻲ‬Angle group‫اﻟﺧﯾﺎر‬ ‫ﻧﺿﺑط‬W: 90.0‫ﻟﺟﻣﯾﻊ‬ ‫اﻟﻣﺎدة‬ ‫ھذه‬ ‫ﻧطﺑﻖ‬ .
‫اﻟﺳﯾﺎج‬ ‫ﻛﺎﺋﻧﺎت‬.‫اﻟﻣﺳﻘط‬ ‫ﻓﻲ‬ ‫اﻟﺧرﯾطﺔ‬ ‫ﻋرض‬ ‫ﺧﯾﺎر‬ ‫ﻧﻔﻌل‬Show Map in Viewport.
‫اﻟﻣظﻠﻠﺔ‬ ‫اﻟﻣﺳﺎﻗط‬ ‫ﻓﻲ‬Shaded Viewports.‫اﻟﻛﺎﺋﻧﺎت‬ ‫ﻋﻠﻰ‬ ً‫ﺎ‬‫ﻣﺷوھ‬ ‫ﯾﺑدو‬ ‫اﻟﻧﺳﯾﺞ‬ ‫أن‬ ‫ﻧرى‬ ‫أن‬ ‫ﯾﻣﻛﻧﻧﺎ‬ ،‫ﻧﺣن‬ ‫وھﻧﺎ‬
‫ﺑﺣﺎﺟﺔ‬‫إﻟﻰ‬.‫اﻟﺧراﺋط‬ ‫إﺣداﺛﯾﺎت‬ ‫ﺗﺻﺣﯾﺢ‬ ‫طرﯾﻖ‬ ‫ﻋن‬ ‫ذﻟك‬ ‫إﺻﻼح‬
3-‫اﻟﻣﻌدل‬ ‫ﻋﻠﯾﮭﺎ‬ ‫وﻧطﺑﻖ‬ ‫اﻷﻓﻘﯾﺔ‬ ‫اﻟﻘﺿﺑﺎن‬ ‫ﻣن‬ ‫ﺑﺄﻛﻣﻠﮫ‬ ‫اﻟﻌﻠوي‬ ‫اﻟﺻف‬ ‫ﻧﺣدد‬UVW Xform Modifier‫اﻟﻣﻌدل‬ ‫ھذا‬ ‫ﻟﻧﺎ‬ ‫ﯾﺳﻣﺢ‬ .
‫اﻹﺣداﺛﯾﺎت‬ ‫ﺗﻛرار‬ ‫ﺑﻣﻌﺎﯾرة‬U and V Tiling:‫اﻟﻘﯾﻣﺔ‬ ‫ﻧﺿﺑط‬ .‫اﻟﺧرﯾطﺔ‬ ‫ﻧوع‬ ‫ﻋﻠﻰ‬ ‫اﻟﺣﻔﺎظ‬ ‫ﻣﻊ‬U Tile = 0.12‫وﻧﺗرك‬
‫اﻹﻋدادات‬ ‫ﺑﺎﻗﻲ‬‫ھﻲ‬ ‫ﻛﻣﺎ‬ ‫اﻻﻓﺗراﺿﯾﺔ‬.‫اﻟﺷﻛل‬ ‫ﻓﻲ‬ ‫اﻟﻔرق‬ ‫ﻧﻼﺣظ‬.‫اﻟﺗﺎﻟﻲ‬
‫اﻷول‬‫اﻟﻔﺻل‬
‫إﻋداد‬:‫ﻋﺎﺷور‬‫أﻟﻧﻌﯾﻣﻲ‬ Integrated Project From Start
to Finish By 3ds Max 2017
4-‫اﻟﻘﺿﺑﺎن‬ ‫ﻣن‬ ‫اﻟﺳﻔﻠﻲ‬ ‫اﻟﺻف‬ ‫ﻧﺣدد‬‫اﻷﻓﻘﯾﺔ‬‫وﻧﻛرر‬‫اﻷﺟراء‬،‫ﻧﺿﺑط‬:‫اﻟﻘﯾﻣﺔ‬U Offset = 0.07‫ﻋﻠﻰ‬ ‫اﻟﻧﺳﯾﺞ‬ ‫ﯾﻐطﻲ‬ ‫وﺑذﻟك‬ .
‫اﻟﻣﺣور‬ ‫طول‬U-axis.‫اﻟﻌﻠوي‬ ‫ﻋن‬ ً‫ﺎ‬‫ﻣﺧﺗﻠﻔ‬ ‫ﯾﺑدو‬ ‫اﻟﺳﻔﻠﻲ‬ ‫اﻟﺻف‬ ‫ﻓﻲ‬ ‫اﻟﻧﺳﯾﺞ‬ ‫ﺗرﻛﯾب‬ ‫ﯾﻛون‬ ‫وﺑﺎﻟﺗﺎﻟﻲ‬ ،‫اﻟﻧﺳﯾﺞ‬ ‫ﻟﻔراغ‬
5-‫اﻟﺗﻌدﯾل‬ ‫ﻟوﺣﺔ‬ ‫وﻓﻲ‬ ‫اﻟﻛﺎﺋن‬ ‫ھذا‬ ‫ﺗﺣدﯾد‬ ‫ﯾﻣﻛﻧﻧﺎ‬ ،‫اﻟﺑﻘﯾﺔ‬ ‫ﺗﻐﯾﯾر‬ ‫ﺑدون‬ ‫ﻛﺎﺋن‬ ‫ﻷي‬ ‫اﻟﺧراﺋط‬ ‫ﺗﻐﯾﯾر‬ ‫ﻣن‬ ‫اﻟﻣزﯾد‬ ‫ﻧرﯾد‬ ‫ﻛﻧﺎ‬ ‫إذا‬Modify،
‫اﻟﻣﻌدل‬ ‫ﻧﺣدد‬UVW Xform Modifier‫اﻟزر‬ ‫وﻧﻧﻘر‬Make Unique‫اﻟﻘﯾم‬ ‫ﺗﻐﯾﯾر‬ ‫ﯾﻣﻛﻧﻧﺎ‬ ‫ﺛم‬ .
U Offset and V Offset.‫اﻟﻛﺎﺋن‬ ‫ﻟﮭذا‬ ‫ﻓﻘط‬
‫اﻵن‬‫ﯾﻣﻛﻧﻧﺎ‬‫ﺿﺑط‬‫ﺣﺟم‬‫ﺗرﻛﯾب‬‫اﻟﻧﺳﯾﺞ‬‫اﻟ‬ ‫ﻟﻠﻘﺿﺑﺎن‬‫ﻌﻣودﯾﺔ‬.
6-‫اﻟﻣﻌدل‬ ‫ﻋﻠﯾﮭﺎ‬ ‫وﻧطﺑﻖ‬ ‫اﻟﻌﻣودﯾﺔ‬ ‫اﻟﻘﺿﺑﺎن‬ ‫ﻛﺎﺋﻧﺎت‬ ‫ﺟﻣﯾﻊ‬ ‫ﻧﺣدد‬Unwrap UVW Modifier.
7-‫اﻟﺷرﯾﺣﺔ‬ ‫ﻓﻲ‬Edit UVs‫اﻟزر‬ ‫ﻧﻧﻘر‬ ‫اﻟﻣﻌدل‬ ‫ﻣن‬Open UV Editor،‫ﺗظﮭر‬ ‫اﻟﺗﻲ‬ ‫اﻟﻧﺎﻓذة‬ ‫وﻓﻲ‬Edit UVWs،‫ﻧﺣدد‬
‫اﻟﻧﻘﺎط‬ ‫ﺟﻣﯾﻊ‬Vertices.
8-‫اﻷداة‬ ‫ﺑﺎﺳﺗﺧدام‬Scale Horizontal‫اﻟﻧﺳﯾﺞ‬ ‫ﻣظﮭر‬ ‫ﻋﻠﻰ‬ ‫اﻟﺗﻐﯾﯾرات‬ ‫ﻣﻼﺣظﺔ‬ ‫أﺛﻧﺎء‬ ‫ﻟﻸﺳﻔل‬ ‫اﻟﺗﺣدﯾد‬ ‫ﻗﯾﺎس‬ ‫ﻟﺗﻐﯾر‬
.‫اﻷﻓﻘﯾﺔ‬ ‫اﻟﻘﺿﺑﺎن‬ ‫ﻣﻊ‬ ‫ﻣﻘﺎرﻧﺔ‬ ً‫ﺎ‬‫ﻧﺳﺑﯾ‬ ‫ﺻﺣﯾﺣﺔ‬ ‫ﺗﺑدو‬ ‫ﻟﻛﻲ‬ ‫اﻟﻌﻣودﯾﺔ‬ ‫اﻟﻘﺿﺑﺎن‬ ‫ﻓﻲ‬ ‫اﻟﻘﯾﺎس‬ ‫ﻋﻠﻰ‬ ‫ﻧﺣﺎﻓظ‬ ،‫اﻟﻣﺳﻘط‬ ‫ﻓﻲ‬
9-‫اﻷداة‬ ‫ﺑﺎﺳﺗﺧدام‬Move Horizontal‫اﻟﻧﺎﻓذة‬ ‫ﻓﻲ‬Edit UVWs‫ﻗﺿﯾب‬ ‫ﻟﻛل‬ ‫اﻟﻧﺳﯾﺞ‬ ‫إﺣداﺛﯾﺎت‬ ‫ﺗﺣوﯾل‬ ‫ﯾﺗم‬ ،
.‫ﻋﻣود‬ ‫ﻛل‬ ‫ﻋﻠﻰ‬ ‫ﻣﺧﺗﻠف‬ ‫اﻟﻧﺳﯾﺞ‬ ‫ﯾﺑدو‬ ‫ﺑﺣﯾث‬ ‫ﻋﻣودي‬‫ﺑﺎﺳم‬ ‫اﻟﻣﺷﮭد‬ ‫ﻧﺣﻔظ‬Ch01-04.max.
‫ﻟﻘد‬‫اﻧﺗﮭﯾﻧﺎ‬‫ﻣن‬‫ﺗرﻛﯾب‬‫اﻟﻧﺳﯾﺞ‬‫ﻋﻠﻰ‬‫اﻟﺳﯾﺎج‬،‫و‬‫اﻟﻧﻣوذج‬‫اﻵن‬‫ﻣ‬‫ﻛ‬‫ﺗ‬‫ﻣل‬.
‫اﻷول‬‫اﻟﻔﺻل‬
‫إﻋداد‬:‫ﻋﺎﺷور‬‫أﻟﻧﻌﯾﻣﻲ‬ Integrated Project From Start
to Finish By 3ds Max 2017
‫ﺧﺎرﺟﻲ‬ ‫ﻣﺑﻧﻰ‬Outhouse
‫اﻟدﻗﺔ‬ ‫ﻣﻧﺧﻔض‬ ‫ﺧﺎرﺟﻲ‬ ‫رﯾﻔﻲ‬ ‫ﻣﺑﻧﻰ‬ ‫ﺑﺈﻧﺷﺎء‬ ‫ﻧﻘوم‬ ‫ﺳوف‬ ،‫اﻟﺗﻣرﯾن‬ ‫ھذا‬ ‫ﻓﻲ‬Low-Poly‫اﻟﺗﺎﻟﯾﺔ‬ ‫اﻟﻣرﺟﻌﯾﺔ‬ ‫اﻟﺻورة‬ ‫ﯾﺷﺑﮫ‬.
‫واﻷﺷﻛﺎل‬ ‫اﻟﺑداﺋﯾﺔ‬ ‫اﻟﻣﺟﺳﻣﺎت‬ ‫ﻧﺳﺗﺧدم‬ ‫ﺳوف‬Primitives and Shapes.‫اﻹﻣﻛﺎن‬ ‫ﻗدر‬ ‫ﺑﺑﺳﺎطﺔ‬ ‫اﻟﻛﺎﺋن‬ ‫ھذا‬ ‫ﻹﻧﺷﺎء‬
‫اﻟﺟدران‬ ‫وھﻲ‬ ‫أﺟزاء‬ ‫أرﺑﻌﺔ‬ ‫ﻣن‬ ‫اﻟﺧﺎرﺟﻲ‬ ‫اﻟﻣﺑﻧﻰ‬ ‫ﻧﻣوذج‬ ‫ﯾﺗﻛون‬Walls‫اﻟﺳﻘف‬ ،Roof‫اﻷﺑواب‬ ،Door‫واﻟﺳﻼﻟم‬
Stairs‫اﻟ‬ ‫ﻣﻊ‬ ‫ﻟﻧﺑدأ‬ ..‫ﺟدران‬
1-‫ﻟﻠﺑرﻧﺎﻣﺞ‬ ‫ﺟدﯾد‬ ‫ﻣﻠف‬ ‫ﻧﻔﺗﺢ‬3ds Max 2017.
2-‫اﻟﻣﻧظوري‬ ‫اﻟﻣﺳﻘط‬ ‫ﻓﻲ‬Perspective View‫ﯾﺗم‬ ،
‫ﺻﻧدوق‬ ‫ﻛﺎﺋن‬ ‫إﻧﺷﺎء‬Box‫اﻟ‬ ‫ﺣﺳب‬‫ﻣﻌﺎﯾﯾر‬:Length
= 70, Width = 70, Height = 140,
Length Segs: 2, Width Segs: 1,
Height Segs: 1.
3-‫اﻟﺻﻧدوق‬ ‫ﺗﺳﻣﯾﺔ‬ ‫ﻧﻌﯾد‬‫إﻟﻰ‬Outhouse Walls.
4-‫اﻟﻣﻌدل‬ ‫ﻧطﺑﻖ‬Taper Modifier،‫اﻟﻛﺎﺋن‬ ‫ﻋﻠﻰ‬
‫اﻟ‬ ‫واﺳﺗﺧدام‬‫ﻣﻌﺎﯾﯾر‬:Amount = -0.5, Taper
Axis = Primary: Y, Effect: Z‫اﻟﺧﯾﺎر‬ ‫ﺗﻔﻌﯾل‬ ،
Symmetry..‫اﻟﺷﻛل‬ ‫ﻓﻲ‬ ‫ﻛﻣﺎ‬
.‫اﻟﺑﺎب‬ ‫ﻓﺗﺣﺔ‬ ‫إﻧﺷﺎء‬ ‫ﯾﺗم‬ ،‫اﻵن‬
5-‫اﻟﯾﺳﺎري‬ ‫اﻟﻣﺳﻘط‬ ‫ﻓﻲ‬Left‫ﻣﺳﺗطﯾل‬ ‫ﺷﻛل‬ ‫إﻧﺷﺎء‬ ‫ﯾﺗم‬ ،
Rectangle Shape‫اﻟ‬ ‫ﺣﺳب‬‫ﻣﻌﺎﯾﯾر‬:‫اﻟﺗﺎﻟﯾﺔ‬
Length = 70, Width = 40.
6-‫اﻟﻣﺣﺎذاة‬ ‫أداة‬ ‫ﻧﺣدد‬ ،‫اﻟﻣﺳﺗطﯾل‬ ‫ﺷﻛل‬ ‫ﺗﺣدﯾد‬ ‫ﻣﻊ‬
Align‫اﻟﻛﺎﺋن‬ ‫وﻧﻧﻘر‬ ‫اﻟرﺋﯾﺳﻲ‬ ‫اﻷدوات‬ ‫ﺷرﯾط‬ ‫ﻣن‬
Outhouse Walls‫اﻟﺣوار‬ ‫ﻣرﺑﻊ‬ ‫ﻓﻲ‬ .‫ھدف‬ ‫ﻛﻛﺎﺋن‬Align Selection‫اﻟﺧﯾﺎر‬ ‫ﻓﻘط‬ ‫ﻧﻔﻌل‬ ،X Position‫واﻟﺧﯾﺎر‬
Pivot Point‫اﻟﻣﺳﺗطﯾل‬ ‫ﻧﺣرك‬ .‫اﻟﻛﺎﺋﻧﯾن‬ ‫ﻟﻛﻼ‬ ‫ﻟﻠﻣﺣﺎذاة‬ ‫ﻛطرﯾﻘﺔ‬‫إﻟﻰ‬‫اﻟﻣﺣور‬ ‫طول‬ ‫ﻋﻠﻰ‬ ‫اﻷﻋﻠﻰ‬Y-axis‫ﯾطﺎﺑﻖ‬ ‫ﺑﺣﯾث‬
‫اﻟﺑﺎب‬ ‫ﻣدﺧل‬ ‫ﻣوﺿﻊ‬Doorway.‫اﻟﺗوﺿﯾﺣﻲ‬ ‫اﻟﺷﻛل‬ ‫ﻓﻲ‬ ‫ﻛﻣﺎ‬ ،
‫اﻷول‬‫اﻟﻔﺻل‬
‫إﻋداد‬:‫ﻋﺎﺷور‬‫أﻟﻧﻌﯾﻣﻲ‬ Integrated Project From Start
to Finish By 3ds Max 2017
7-‫اﻟﻣﺳﺗطﯾل‬ ‫ﺷﻛل‬ ‫ﺗﺣوﯾل‬ ‫ﯾﺗم‬‫إﻟﻰ‬‫ﻟﻠﺗﺣرﯾر‬ ‫ﻗﺎﺑل‬ ‫ﺷﻛل‬
Editable Spline.
8-‫اﻟﻧﻘطﺗﯾن‬ ‫ﻧﺣدد‬Vertices‫اﻷداة‬ ‫وﻧطﺑﻖ‬ ‫اﻟﻌﻠﯾﺎ‬Fillet.
‫ﺣﺗﻰ‬ ‫اﻷداة‬ ‫ھذه‬ ‫ﻋﻠﻰ‬ ‫واﻟﺳﺣب‬ ‫ﺑﺎﻟﺿﻐط‬ ‫ﻣﺳﺗﻣرﯾن‬ ‫ﻧﺑﻘﻰ‬
‫ھذه‬ ‫ﺑﻌد‬ .‫ﻗوس‬ ‫ﺷﻛل‬ ‫ﻋﻠﻰ‬ ‫اﻟﻌﻠوي‬ ‫اﻟﺟزء‬ ‫ﻟدﯾﻧﺎ‬ ‫ﯾﺻﺑﺢ‬
.‫اﻟﻘوس‬ ‫ﻗﻣﺔ‬ ‫ﻓﻲ‬ ً‫ﺎ‬‫ﻣﻌ‬ ‫ﻧﻘطﺗﯾن‬ ‫ﻟدﯾﻧﺎ‬ ‫ﯾﻛون‬ ‫ﺳوف‬ ‫اﻟﻌﻣﻠﯾﺔ‬
‫اﻟﻠﺣﺎم‬ ‫أداة‬ ‫وﻧﺳﺗﺧدم‬ ‫اﻟﻧﻘطﺗﯾن‬ ‫ھذه‬ ‫ﻧﺣدد‬Weld‫ﻟﻛﻲ‬
.‫واﺣدة‬ ‫ﻧﻘطﺔ‬ ‫وﻧﺟﻌﻠﮭﻣﺎ‬ ‫ﻧﻠﺣﻣﮭﻣﺎ‬‫ﻣﺣﯾط‬ ‫ﯾﻣﺛل‬ ‫اﻟﻘوس‬ ‫وھذا‬
.‫اﻟﺑﺎب‬ ‫ﻓﺗﺣﺔ‬
9-‫اﻟﻛﺎﺋن‬ ‫ﻧﺣدد‬Outhouse Walls‫وﻧﺣدد‬ ،‫اﻷ‬:‫ﻣر‬
Create ➤ Compound ➤ ShapeMerge.
10-‫وﻓﻲ‬‫ﻣﻌﺎﯾﯾر‬‫اﻟﻣرﻛب‬ ‫اﻟﻛﺎﺋن‬ShapeMerge‫اﻟزر‬ ‫ﻧﻧﻘر‬Pick
Shape‫اﻟﻣﻌﺎﻣل‬ ‫ﺑﺎﻋﺗﺑﺎرھﺎ‬ ‫اﻟﺑﺎب‬ ‫ﻓﺗﺣﺔ‬ ‫ﯾﻣﺛل‬ ‫اﻟذي‬ ‫اﻟﺷﻛل‬ ‫وﻧﻧﻘر‬
Operand‫اﻟﻣﺟﻣوﻋﺔ‬ ‫ﻓﻲ‬ .Operation‫ﻧﺣدد‬Cookie
Cutter.‫ﺷﻛل‬ ‫ﺑﺎﺳﺗﺧدام‬ ‫اﻟﺑﺎب‬ ‫ﻓﺗﺣﺔ‬ ‫ﻓﻲ‬ ‫اﻟﻘوس‬ ‫ﺳﯾﻘطﻊ‬ ‫وھذا‬
.‫اﻟﻘوس‬.‫اﻟﺷﻛل‬ ‫ﻓﻲ‬ ‫ﻛﻣﺎ‬
.‫اﻟﻛﺎﺋن‬ ‫ﻟﮭذا‬ ‫ﺳﻣك‬ ‫ﻹﺿﺎﻓﺔ‬ ‫ﻧﺣﺗﺎج‬ ‫اﻵن‬
11-‫اﻟﻣﻌدل‬ ‫ﻧطﺑﻖ‬Shell Modifier‫واﺳﺗﺧدام‬ ،‫اﻟﻛﺎﺋن‬ ‫ھذا‬ ‫ﻋﻠﻰ‬
‫اﻟ‬‫ﻣﻌﺎﯾﯾر‬:Inner Amount = 3, Outer Amount = 0,
Edge Mapping = Interpolate.
12-‫اﻟﻌﻠوي‬ ‫اﻟﻣﺳﻘط‬ ‫ﻓﻲ‬Top‫داﺋرة‬ ‫ﻛﺎﺋن‬ ‫إﻧﺷﺎء‬ ‫ﯾﺗم‬ ،Circle‫ﻣﻊ‬
‫ﻗطر‬ ‫ﻧﺻف‬Radius = 3‫وﻧﺣوﻟﮫ‬‫إﻟﻰ‬‫ﻟﻠﺗﺣرﯾر‬ ‫ﻗﺎﺑل‬ ‫ﺷﻛل‬
Editable Spline.‫اﻟﺟزﺋﻲ‬ ‫اﻟﻛﺎﺋن‬ ‫ﻧﻣط‬ ‫ﻓﻲ‬Spline‫ﻧﻐﯾر‬
‫ﻗﯾﺎس‬Scale‫اﻟﻣﺣور‬ ‫طول‬ ‫ﻋﻠﻰ‬ ‫اﻟﺷﻛل‬X-axis‫ﻛﺄﻧﮫ‬ ‫ﯾﺑدو‬ ‫ﺑﺣﯾث‬
‫ﻧﺎﻗص‬ ‫ﻗطﻊ‬Ellipse‫اﻟﺟزﺋﻲ‬ ‫اﻟﻛﺎﺋن‬ ‫ﻧﻣط‬ ‫ﻓﻲ‬ ‫ﺛم‬ ،Segment
‫اﻟﻘطﻌﺗﯾن‬ ‫ﻧﺣذف‬‫إﻟﻰ‬‫اﻟﯾﺳ‬‫اﻟﺧﯾﺎر‬ ‫ﻧﻐﯾر‬ .‫اﻟﺷﻛل‬ ‫ﻧﺻف‬ ‫وﻧﺗرك‬ ،‫ﺎر‬Interpolation: 2.
‫اﻷول‬‫اﻟﻔﺻل‬
‫إﻋداد‬:‫ﻋﺎﺷور‬‫أﻟﻧﻌﯾﻣﻲ‬ Integrated Project From Start
to Finish By 3ds Max 2017
13-‫وﻣن‬ ،‫اﻟﻛﺎﺋن‬ ‫ﻧﺣدد‬‫ﻣﻌﺎﯾﯾر‬‫اﻟﻣﻌدل‬Shell‫اﻟﺧﯾﺎر‬ ‫ﻧﻔﻌل‬ ،Bevel
Edges‫اﻟﻣﻧﺣﻧﻲ‬ ‫وﻧﻧﻘر‬‫ﯾﺟب‬ .‫اﻟﺳﺎﺑﻘﺔ‬ ‫اﻟﺧطوة‬ ‫ﻓﻲ‬ ‫إﻧﺷﺎؤه‬ ‫ﺗم‬ ‫اﻟذي‬
‫ﻣﺣدب‬ ‫ﺑﺷﻛل‬ ‫اﻟﺣواف‬ ‫ﺗﻛون‬ ‫أن‬Convex.‫ﻧﺣﺗﺎج‬ ،‫ذﻟك‬ ‫ﯾﺣدث‬ ‫ﻟم‬ ‫إذا‬
‫إﻟﻰ‬‫اﻟﺟزﺋﻲ‬ ‫اﻟﻛﺎﺋن‬ ‫ﺗﺣدﯾد‬Spline‫اﻟﺧﯾﺎر‬ ‫وﻧﻧﻘر‬ ‫اﻟﺳﺎﺑﻘﺔ‬ ‫اﻟﺧطوة‬ ‫ﻓﻲ‬
Reverse‫اﻹﻋدادات‬ ‫ﺗﺣت‬Geometry،‫ﺣواف‬ ‫ﺗﻛون‬ ‫ﺑﺣﯾث‬
‫اﻟﻛﺎﺋن‬Outhouse Walls.‫ﻣﺣدﺑﺔ‬.‫اﻟﺷﻛل‬ ‫ﻓﻲ‬ ‫ﻛﻣﺎ‬
14-‫اﻟﻌﻠوي‬ ‫اﻟﻣﺳﻘط‬ ‫ﻓﻲ‬Top‫ﻛﺎﺋن‬ ‫إﻧﺷﺎء‬ ‫ﯾﺗم‬ ،ChamferBox‫ﺣﺳب‬
‫اﻟ‬‫ﻣﻌﺎﯾﯾر‬:‫اﻟﺗﺎﻟﯾﺔ‬Length = 70, Width = 105, Height =
5.0, Fillet = 0.5‫اﻟﺳﻠم‬ ‫ﻣن‬ ‫ﺧطوة‬ ‫أول‬ ‫ھو‬ ‫اﻟﻛﺎﺋن‬ ‫ھذا‬ .Stairs
.‫اﻟﺑﺎب‬ ‫ﻓﺗﺣﺔ‬ ‫أﺳﻔل‬ ‫ﻧﺿﻌﮫ‬ ‫وﺳوف‬ .‫اﻟﺧﺎرﺟﻲ‬ ‫اﻟﻣﺑﻧﻰ‬ ‫وأرﺿﯾﺔ‬
15-‫اﻷﻣﺎﻣﻲ‬ ‫اﻟﻣﺳﻘط‬ ‫ﻓﻲ‬Front‫ﻛﺎﺋن‬ ‫إﻧﺷﺎء‬ ‫ﯾﺗم‬ ،ChamferBox
‫اﻟ‬ ‫ﺣﺳب‬‫ﻣﻌﺎﯾﯾر‬:‫اﻟﺗﺎﻟﯾﺔ‬Length = 40, Width = 16,
Height = 3.0, Fillet = 0.5.
16-‫اﻟﻣﻌدل‬ ‫ﻧطﺑﻖ‬Skew Modifier‫اﻟﻣﻌﺎﯾﯾر‬ ‫ﺑﺎﺳﺗﺧدام‬ ،‫اﻟﻛﺎﺋن‬ ‫ھذا‬ ‫ﻋﻠﻰ‬
:‫اﻟﺗﺎﻟﯾﺔ‬Amount = 22, Skew Axis: Y‫ﺳﯾﻛون‬ ‫اﻟﻛﺎﺋن‬ ‫وھذا‬ .
‫اﻟﺳﻠم‬ ‫ﻟﺑﯾت‬ ‫داﻋم‬ ‫ﺟﺎﻧب‬ ‫أول‬Staircase،‫ﻣطﻠوب‬ ‫ھو‬ ‫ﻛﻣﺎ‬ ‫ﯾوﺿﻊ‬ .
.‫اﻟﺗوﺿﯾﺣﻲ‬ ‫اﻟﺷﻛل‬ ‫ﻻﺣظ‬
17-،‫اﻟﺳﻠم‬ ‫ﻟﺑﯾت‬ ‫اﻟداﻋم‬ ‫اﻟﺛﺎﻧﻲ‬ ‫اﻟﺟﺎﻧب‬ ‫ﻹﻧﺷﺎء‬ ‫اﻟﻛﺎﺋن‬ ‫ھذا‬ ‫وﻧﻘل‬ ‫ﺑﻧﺳﺦ‬ ‫ﻧﻘوم‬
‫اﻟﺷﻛل‬ ‫ﻓﻲ‬ ‫ﻣﺑﯾن‬ ‫ھو‬ ‫ﻛﻣﺎ‬.‫أدﻧﺎه‬ ‫اﻟﺗوﺿﯾﺣﻲ‬
18-‫ﻓﻲ‬
‫اﻟﻌﻠوي‬ ‫اﻟﻣﺳﻘط‬
Top،‫ﯾﺗم‬
‫ﻛﺎﺋن‬ ‫إﻧﺷﺎء‬ChamferBox:‫اﻟﻣﻌﺎﯾﯾر‬ ‫ﺣﺳب‬Length = 25,
Width = 13, Height = 2.0, Fillet 0.5, Length
segments = 5.‫اﻟﺧطوات‬ ‫أول‬ ‫ﺳﯾﻛون‬ ‫وھذا‬ .
19-‫إﺿﺎﻓﯾﺔ‬ ‫أﺧرى‬ ‫ﺧطوة‬ ‫ﻹﻧﺷﺎء‬ ‫اﻟﻛﺎﺋن‬ ‫ھذا‬ ‫ﺑﻧﺳﺦ‬ ‫ﻧﻘوم‬
‫ﻣ‬ ‫ھو‬ ‫ﻛﻣﺎ‬ ‫اﻟﺧطوﺗﯾن‬ ‫ھﺎﺗﯾن‬ ‫ووﺿﻊ‬ ،‫ﻟﻠدرج‬.‫اﻟﻣﺟﺎور‬ ‫ﺑﺎﻟﺷﻛل‬ ‫وﺿﺢ‬
‫اﻟﺑﺎب‬ ‫ﺑﺈﻧﺷﺎء‬ ‫ﻧﺑدأ‬ ،‫اﻵن‬Door‫اﻟﺗﻲ‬ ‫اﻟﺑﺎب‬ ‫ﻓﺗﺣﺔ‬ ‫ﻧﺣﺗﺎج‬ ‫ﺳوف‬ ‫وھﻧﺎ‬ .
.ً‫ﺎ‬‫ﺳﺎﺑﻘ‬ ‫إﻧﺷﺎؤھﺎ‬ ‫ﺗم‬
20-‫اﻟﺧﺎرﺟﻲ‬ ‫اﻟﻣﺑﻧﻰ‬ ‫ﺟدران‬ ‫ﻛﺎﺋن‬ ‫ﻧﺣدد‬Outhouse Walls‫اﻷواﻣر‬ ‫ﻟوﺣﺔ‬ ‫وﻣن‬Command Panel‫اﻷﻣر‬ ‫ﻧﺧﺗﺎر‬
ShapeMerge.
21-‫اﻟﺑﺎراﻣﺗرات‬ ‫ﻟوﺣﺔ‬ ‫ﻓﻲ‬Parameters‫اﻟﻘﺎﺋﻣﺔ‬ ‫ﺗﺣت‬ ،Operands‫ﻧﺣدد‬ ،Shape1،‫اﻟﻧﺳﺦ‬ ‫زر‬ ‫وﻧﺣدد‬Radio
Button: Copy،‫اﻟزر‬ ‫وﻧﻧﻘر‬Extract Operand.‫ﺟدﯾد‬ ‫ﺷﻛل‬ ‫ﻛﺎﺋن‬ ‫ﯾﻧﺷﺊ‬ ‫ﺳوف‬ ‫وذﻟك‬ .
.‫اﻟﻣرﺟﻌﯾﺔ‬ ‫اﻟﺻورة‬ ‫ﻓﻲ‬ ‫اﻟﺑﺎب‬ ‫ﯾﺷﺑﮫ‬ ‫ﯾﺑدو‬ ‫ﺑﺣﯾث‬ ‫اﻟﺷﻛل‬ ‫ﻣن‬ ‫اﻟﻌﻠوي‬ ‫اﻟﺟزء‬ ‫ﻧﻌدل‬ ‫ﺳوف‬ ‫اﻟﺧطوة‬ ‫ھذه‬ ‫ﻓﻲ‬
22-‫اﻟﺟزﺋﻲ‬ ‫اﻟﻛﺎﺋن‬ ‫ﻧﻣط‬ ‫ﻓﻲ‬Vertex‫اﻷداة‬ ‫ﻧﺳﺗﺧدم‬ ،
Refine‫ﻧﻘطﺗﯾن‬ ‫ﻹﺿﺎﻓﺔ‬‫إﻟﻰ‬‫اﻟﻣرﻛزﯾﺔ‬ ‫اﻟﻧﻘطﺔ‬ ‫ﺟﺎﻧﺑﻲ‬
.‫اﻟﻌﻠﯾﺎ‬
23-‫ﻧوع‬ ‫وﺗﻐﯾﯾر‬ ‫ﺎل‬ّ‫ﻌ‬‫اﻟﻔ‬ ‫اﻟﻣﺳﻘط‬ ‫ﻓﻲ‬ ‫ﻟﻠﻔﺄرة‬ ‫اﻟﯾﻣﯾن‬ ‫ﺑﺎﻟزر‬ ‫ﻧﻧﻘر‬
‫اﻟﻧﻘﺎط‬‫إﻟﻰ‬‫اﻟﻣﻘﺑض‬ ‫زاوﯾﺔ‬ ‫ذات‬Bezier Corner.
‫ﺑﺑطء‬ ‫وﻧﺣرﻛﮭﺎ‬‫إﻟﻰ‬،‫اﻷﺳﻔل‬‫ﻹﻧﺷﺎء‬ ‫اﻟﺗﺣﻛم‬ ‫ﻣﻘﺎﺑض‬ ‫وﺿﺑط‬
.‫اﻟﺗوﺿﯾﺣﻲ‬ ‫ﻟﻠﺷﻛل‬ ‫ﻣﻣﺎﺛل‬ ‫ﺷﻛل‬
‫اﻷول‬‫اﻟﻔﺻل‬
‫إﻋداد‬:‫ﻋﺎﺷور‬‫أﻟﻧﻌﯾﻣﻲ‬ Integrated Project From Start
to Finish By 3ds Max 2017
24-‫اﻟزر‬ ‫ﻋﻠﻰ‬ ‫اﻟﻧﻘر‬Create Line.‫اﻟﻘﻠب‬ ‫ﻧﺻف‬ ‫ﯾﺷﺑﮫ‬ ‫ﺧط‬ ‫ﺑﺈﻧﺷﺎء‬ ‫ﻧﻘوم‬ ،‫اﻟﺷﻛل‬ ‫ﻣن‬ ‫اﻟﻌﻠوي‬ ‫اﻟﺟزء‬ ‫وﻓﻲ‬ ،
25-‫اﻟﺟزﺋﻲ‬ ‫اﻟﻛﺎﺋن‬ ‫ﻧﻣط‬ ‫ﻓﻲ‬Spline‫اﻟﻣرآة‬ ‫أداة‬ ‫ﻧﺳﺗﺧدم‬ ،Mirror،‫اﻟﻘﻠب‬ ‫ﻣن‬ ‫اﻵﺧر‬ ‫اﻟﻧﺻف‬ ‫ﻹﻧﺷﺎء‬‫اﻟﻠﺣم‬ ‫أداة‬ ‫وﻧﺳﺗﺧدم‬
Weld.‫ﻣﻐﻠﻖ‬ ‫ﺷﻛل‬ ‫وإﻧﺷﺎء‬ ‫اﻟﻧﻘﺎط‬ ‫ﻟﻠﺣم‬
26-‫اﻟﻣﻌدل‬ ‫ﻧطﺑﻖ‬Bevel Profile‫ﻛﺎﺋن‬ ‫إﻧﺷﺎء‬ ‫ﻋﻧد‬ ‫اﻟﺧطوات‬ ‫ﻧﻔس‬ ‫وﻧﺳﺗﺧدم‬ ،‫اﻟﻛﺎﺋن‬ ‫ھذا‬ ‫ﻋﻠﻰ‬Outhouse Walls‫إذا‬ .
‫ﻧﻐﯾر‬ ،‫رﻗﯾﻘﺔ‬ ‫أو‬ ً‫ا‬‫ﺟد‬ ‫ﺳﻣﯾﻛﺔ‬ ‫ﺗﺑدو‬ ‫اﻟﻧﮭﺎﺋﯾﺔ‬ ‫اﻟﻧﺗﯾﺟﺔ‬ ‫ﻛﺎﻧت‬‫ﺗﺄﺛﯾر‬ ‫ھﯾﻛل‬‫اﻟﻣﻌدل‬Bevel Profile Modifier’s Gizmo.
‫ﻧدور‬ ،‫ﺻﺣﯾﺢ‬ ‫ﻏﯾر‬ ‫اﻻﺗﺟﺎه‬ ‫ﺑﺳﺑب‬ ً‫ﺎ‬‫ﻏرﯾﺑ‬ ‫ﯾﺑدو‬ ‫اﻟﻧﺎﺗﺞ‬ ‫اﻟﺷﻛل‬ ‫ﻛﺎن‬ ‫إذا‬‫ﺗﺄﺛﯾر‬ ‫ھﯾﻛل‬‫ﺣو‬ ‫اﻟﻣﻌدل‬‫اﻟﻣﺣﺎور‬ ‫ل‬Z and X axes
.‫ﺻﺣﯾﺢ‬ ‫اﻟﺷﻛل‬ ‫ﯾﺑدو‬ ‫ﺣﺗﻰ‬.‫اﻟﺷﻛل‬ ‫ﻓﻲ‬ ‫ﻛﻣﺎ‬
27-‫ﻧطﺑﻖ‬‫اﻟﻣﻌدل‬UVW Map Modifier‫اﻟﺧﯾﺎر‬ ‫ﻣﻊ‬ ‫اﻟﻛﺎﺋن‬ ‫ھذا‬ ‫ﻋﻠﻰ‬Box Mapping Type.
28-‫اﻟﻛﺎﺋن‬ ‫ارﺗﻛﺎز‬ ‫ﻧﻘطﺔ‬ ‫ﻣوﺿﻊ‬ ‫ﻧﻐﯾر‬Pivot Point‫إﻟﻰ‬.‫اﻟﯾﺳرى‬ ‫اﻟﺣﺎﻓﺔ‬‫اﻟﺑﺎب‬ ‫ﺗدوﯾر‬ ‫ﯾﺗم‬90‫اﻟﻣﺣور‬ ‫ﺣول‬ ‫درﺟﺔ‬Z.
‫ﻣﻼﺣظﺔ‬‫اﻻرﺗﻛﺎز‬ ‫ﻧﻘﺎط‬ ‫ﻋن‬ ‫ﻣﻔﺻﻠﺔ‬ ‫ﺑﺻورة‬ ‫ﻟﻼطﻼع‬ :Pivot Points‫اﻟﺻﻔﺣﺔ‬ ‫ﻣطﺎﻟﻌﺔ‬ ‫ﯾﻣﻛن‬119‫اﻟﻔﺻل‬ ‫ﻣن‬7‫ﻣن‬‫اﻟﻛﺗﺎب‬
‫"اﺣﺗرف‬3ds Max 2015."
‫اﻟﻣﻔﺎﺻل‬ ‫ﻧﻣوذج‬ ‫ﺑﺈﻧﺷﺎء‬ ‫اﻵن‬ ‫ﻧﺑدأ‬Hinges‫اﻟﺗﻲ‬
.‫اﻟﻣﻛﺎن‬ ‫ﻓﻲ‬ ‫اﻟﺑﺎب‬ ‫ﺗﻣﺳك‬
29-‫ﯾﺗم‬‫إﻧﺷﺎء‬‫ﺣواﻟﻲ‬ ،‫اﻟﺗوﺿﯾﺣﻲ‬ ‫اﻟرﺳم‬ ‫ﯾﺷﺑﮫ‬ ‫ﺧطﻲ‬ ‫ﺷﻛل‬
8.ً‫ﺎ‬‫ﻋرﺿ‬ ‫ووﺣدﺗﯾن‬ ً‫ﻻ‬‫طو‬ ‫وﺣدات‬
30-‫اﻟﺧراطﺔ‬ ‫ﻣﻌدل‬ ‫ﺗطﺑﯾﻖ‬ ‫ﯾﺗم‬Lathe Modifier‫ﻋﻠﻰ‬
،‫اﻟﺷﻛل‬ ‫ھذا‬‫اﻟﻘطﻊ‬ ‫ﻋدد‬ ‫ﻧﺿﺑط‬Segments = 16
‫اﻟﺧﯾﺎر‬ ‫وﻧﻔﻌل‬Weld Core.‫أن‬ ‫ﻣن‬ ‫اﻟﺗﺄﻛد‬ ‫ﯾﺟب‬
.‫ﻟﻠﺷﻛل‬ ‫اﻟﻘﺻوى‬ ‫اﻟﯾﻣﯾن‬ ‫ﺣﺎﻓﺔ‬ ‫ﻋﻠﻰ‬ ‫ھو‬ ‫اﻟﺧراطﺔ‬ ‫ﻣﺣور‬
31-‫ﻣﺳﺗطﯾل‬ ‫ﺷﻛل‬ ‫إﻧﺷﺎء‬ ‫ﯾﺗم‬Rectangle‫وﺣﺳب‬
:‫اﻟﺑﺎراﻣﺗرات‬Length= 5.0, Width= 7.0,
and Corner Radius = 0.5‫ﺧﻠف‬ ‫ووﺿﻌﮫ‬
.‫اﻟﺳﺎﺑﻘﺔ‬ ‫اﻟﺧطوة‬ ‫ﻓﻲ‬ ‫إﻧﺷﺎؤه‬ ‫ﺗم‬ ‫اﻟذي‬ ‫اﻟﻣﻔﺻل‬ ‫ﻣرﻛز‬
32-‫اﻟﻣﻌدل‬ ‫ﻧطﺑﻖ‬Bevel Modifier:‫اﻟﺑﺎراﻣﺗرات‬ ‫ﻣﻊ‬Level 1: 0.2, 0.0; Level 2: 0.2, –0.2.
33-‫وﻧﺳﻣﯾﮭﺎ‬ ،‫اﻟﻣﺳﺗطﯾل‬ ‫ﻣﻊ‬ ‫اﻟﻣﻔﺻل‬ ‫ﻣرﻛز‬ ‫ﺗﺿم‬ ‫ﻣﺟﻣوﻋﺔ‬ ‫إﻧﺷﺎء‬ ‫ﯾﺗم‬Outhouse Door Hinge.‫اﻟﻣﺟﻣوﻋﺔ‬ ‫ھذه‬ ‫ﻧﻧﻘل‬
‫إﻟﻰ‬‫اﻟﻌﻠوي‬ ‫اﻟﺟزء‬‫اﻟﺟﺎﻧﺑﻲ‬.‫اﻟﺑﺎب‬ ‫ﻣن‬.‫اﻟﺑﺎب‬ ‫ﻣن‬ ‫اﻟﺳﻔﻠﻲ‬ ‫اﻟﺟزء‬ ‫ﻓﻲ‬ ‫ﻧﺿﻌﮭﺎ‬ ‫أﺧرى‬ ‫ﻣﺟﻣوﻋﺔ‬ ‫وإﻧﺷﺎء‬ ‫اﻟﻣﺟﻣوﻋﺔ‬ ‫ھذه‬ ‫ﻧﻧﺳﺦ‬
34-.‫اﻟﺧﺎرﺟﻲ‬ ‫اﻟﻣﺑﻧﻰ‬ ‫ﺟدران‬ ‫ﻣﻘﺎﺑل‬ ‫واﻟﻣﻔﺎﺻل‬ ‫اﻟﺑﺎب‬ ‫ﻧﺿﻊ‬
‫اﻷول‬‫اﻟﻔﺻل‬
‫إﻋداد‬:‫ﻋﺎﺷور‬‫أﻟﻧﻌﯾﻣﻲ‬ Integrated Project From Start
to Finish By 3ds Max 2017
‫اﻟﺳﻘف‬ ‫إﻧﺷﺎء‬ ‫اﻵن‬ ‫ﯾﻣﻛﻧﻧﺎ‬Roof‫اﻟ‬ ‫ﺗﻘﻧﯾﺔ‬ ‫ﺑﺎﺳﺗﺧدام‬‫ﺗﺷﻛﯾل‬‫ﺑﺎﻷﺷﻛﺎل‬Spline Modeling Technique.‫اﻟ‬‫ﺗﺷﻛﯾل‬
‫ﺗﻘﻧﯾﺎت‬ ‫ﺧﻼل‬ ‫ﻣن‬ ‫ﻧﺳﺗﺑدﻟﮭﺎ‬ ‫ﺳوف‬ ‫ﻷﻧﻧﺎ‬ ‫أﺧرى‬ ‫ﻣرة‬ ً‫ﺎ‬‫ﻏﺎﻟﺑ‬ ‫ﺗﺳﺗﺧدم‬ ‫ﻟن‬ ‫ﺑﺎﻷﺷﻛﺎل‬‫ﺗﺷﻛﯾل‬‫اﻟ‬ ،‫ذﻟك‬ ‫وع‬ .‫أﺧرى‬‫ﺗﺷﻛﯾل‬‫ﺗﺑ‬ ‫ﺑﺎﻷﺷﻛﺎل‬‫ﻣرﯾﺣﺔ‬ ‫ﻘﻰ‬
‫إﻧﺷﺎء‬ ‫ﻓﻲ‬‫ﻛﺎﺋﻧﺎت‬‫اﻟﻛﺑﯾرة‬ ‫اﻟﻣﻠﺳﺎء‬ ‫اﻷﺳطﺢ‬Large Smooth Surfaces‫اﻟﻣﺗﺣﻛﻣﺔ‬ ‫اﻟﻧﻘﺎط‬ ‫ﻣن‬ ‫ﻗﻠﯾل‬ ‫ﻋدد‬ ‫ﻣﻊ‬Vertices
Control.
35-‫اﻷﻣﺎﻣﻲ‬ ‫اﻟﻣﺳﻘط‬ ‫ﻓﻲ‬Front View‫ﯾﺗم‬ ،
‫اﻟﺷﻛل‬ ‫ﻓﻲ‬ ‫ﻛﻣﺎ‬ ‫ﻣﻐﻠﻖ‬ ‫ﺷﻛل‬ ‫إﻧﺷﺎء‬
‫ﻧﮭﺎﯾﺗﮫ‬ ‫ﻛﺎﻧت‬ ‫إذا‬ ‫ﺑﺄس‬ ‫ﻻ‬ .‫اﻟﺗوﺿﯾﺣﻲ‬
‫اﻟﺧﺎرﺟﻲ‬ ‫اﻟﻣﺑﻧﻰ‬ ‫ﺟدران‬ ‫ﻛﺎﺋن‬ ‫ﻣﻊ‬ ‫ﺗﺗﻘﺎطﻊ‬
Outhouse Walls.
36-‫اﻟﯾﺳﺎر‬ ‫ﻣﺳﻘط‬ ‫ﻓﻲ‬Left View‫ﻣرﻛز‬ ‫ﻣﻊ‬ ‫اﻟﺷﻛل‬ ‫ھذا‬ ‫ﻧﺣﺎذي‬ ،
‫اﻟﻛﺎﺋن‬Outhouse‫ﻗﯾﺎﺳﮫ‬ ‫ﺑﺗﻐﯾﯾر‬ ‫اﻟﺷﻛل‬ ‫ھذا‬ ‫ﻧﻧﺳﺦ‬ ‫ﺛم‬ ،‫ﺑﺑطﻲء‬‫إﻟﻰ‬‫ﻋﻠﻰ‬ ‫اﻷﺳﻔل‬
‫ﻧﺳﺧﺔ‬ ‫ﻧﻌﻣل‬ ‫ﺛم‬ .‫اﻟﺳﻘف‬ ‫ﻣن‬ ‫اﻷﯾﻣن‬ ‫اﻟﻣﯾل‬ ‫ﻣرﻛز‬ ‫ﻓﻲ‬ ‫ووﺿﻌﮫ‬ ،‫اﻟﻌﻣودي‬ ‫اﻟﻣﺣور‬ ‫طول‬
‫ﻧﮭﺎﯾﺔ‬ ‫ﻓﻲ‬ ‫وﻧﺿﻌﮭﺎ‬ ‫أﺧرى‬‫اﻟﺗوﺿﯾﺣﻲ‬ ‫اﻟﺷﻛل‬ ‫وﯾﺑﯾن‬ .‫اﻟﺳﻘف‬ ‫ﻣن‬ ‫اﻷﯾﻣن‬ ‫اﻟﻣﯾل‬
‫اﻷﺷﻛﺎل‬Splines.‫ﺳﺗﺑدو‬ ‫ﻛﯾف‬
37-‫اﻷﺷﻛﺎل‬ ‫ﺟﻣﯾﻊ‬ ‫إرﻓﺎق‬ ‫ﯾﺗم‬Splines‫اﻷداة‬ ‫ﺑﺎﺳﺗﺧدام‬ ‫ﺳوﯾﺔ‬ ‫اﻟﺛﻼﺛﺔ‬
Attach Tool.
38-‫اﻟﻣﻌدل‬ ‫إﺿﺎﻓﺔ‬ ‫ﯾﺗم‬Cross Section Modifier‫ﻹﻧﺷﺎء‬
‫أﺷﻛﺎل‬Splines‫إﺿﺎﻓﯾﺔ‬‫اﻟﻣﺟﻣوﻋﺔ‬ ‫ﻓﻲ‬ .‫اﻷﺻﻠﯾﺔ‬ ‫اﻟﺛﻼث‬ ‫اﻷﺷﻛﺎل‬ ‫ﺳﺗرﺑط‬ ‫اﻟﺗﻲ‬
Spline Options‫اﻟﺧﯾﺎر‬ ‫ﻧﺣدد‬Bézier.
39-‫اﻟﻣﻌدل‬ ‫ﺗطﺑﯾﻖ‬ ‫ﯾﺗم‬Edit Spline
Modifier،‫أدواﺗﮫ‬ ‫واﺳﺗﺧدام‬:‫ﻣﺛل‬
Create Line, Divide, and
CrossInsert،‫ھذا‬ ‫ﺻﻘل‬ ‫وزﯾﺎدة‬
‫اﻟﺷﻛل‬ ‫ﻓﻲ‬ ‫ﻛﻣﺎ‬ ‫ﯾﺑدو‬ ‫ﺣﺗﻰ‬ ‫اﻟﻛﺎﺋن‬
.‫اﻟﺗوﺿﯾﺣﻲ‬
40-‫ﻟﺣم‬ ‫ﯾﺗم‬Weld‫ودﻣﺞ‬Fuse‫اﻟﻧﻘﺎط‬ ‫ﺟﻣﯾﻊ‬Vertices‫ﻧﻔس‬ ‫ﻓﻲ‬ ‫اﻟﻣوﺟودة‬ ‫اﻟﻧﻘﺎط‬ ‫اﻟﻠﺣم‬ ‫ﻋﻣﻠﯾﺔ‬ ‫ﺗزﯾل‬ .‫اﻟﺣﺎﺟﺔ‬ ‫ﺣﺳب‬
‫اﻟﻘطﻌﺔ‬Segment‫اﻟدﻣﺞ‬ ‫ﻋﻣﻠﯾﺔ‬ ‫أﻣﺎ‬ ،.‫اﻟﻣﻛﺎن‬ ‫ﻧﻔس‬ ‫ﻓﻲ‬ ‫ﺑﻌﺿﮭﺎ‬ ‫ﻓوق‬ ‫وﺗﺿﻌﮭﺎ‬ ‫ﻣﺧﺗﻠﻔﺔ‬ ‫ﻗطﻊ‬ ‫ﻋدة‬ ‫ﻓﻲ‬ ‫اﻟﻣوﺟودة‬ ‫اﻟﻧﻘﺎط‬ ‫ﺗﻧﻘل‬
‫اﻟﺗﺄﻛد‬ ‫ﯾﺟب‬‫اﻟﻧوع‬ ‫ﻣن‬ ‫اﻟﻧﻘﺎط‬ ‫ﺟﻣﯾﻊ‬ ‫أن‬ ‫ﻣن‬Bezier‫اﻟﺧطوط‬ ‫وﺟﻣﯾﻊ‬ ،Spline‫اﻟﻣﻧﺣﻧﻲ‬ ‫ﻧوع‬ ‫ﻣن‬Curve.
‫ﻣﻼﺣظﺔ‬‫اﻷداﺗﯾن‬ ‫ﺑﯾن‬ ‫اﻟﻔرق‬ ‫ﺣول‬ ‫أﻛﺛر‬ ‫اﻻطﻼع‬ ‫ﯾﻣﻛن‬ :Weld and Fuse‫اﻟﺻﻔﺣﺔ‬ ‫ﻓﻲ‬210‫اﻟﻔﺻل‬12‫ﻣن‬‫"اﺣﺗرف‬ ‫اﻟﻛﺗﺎب‬
3ds Max 2015."
41-‫اﻟﺗﺣﻛم‬ ‫وﻣﻘﺎﺑض‬ ‫اﻟﻧﻘﺎط‬ ‫ﻣواﺿﻊ‬ ‫ﺗﺣرﯾر‬
Bezier‫ﻹﻋطﺎء‬‫ھذا‬‫اﻟﻛﺎﺋن‬‫ﻣظﮭر‬‫أﻣﻠس‬
‫وﻣﺗﻌرج‬.‫اﻟﺷﻛل‬ ‫ﻓﻲ‬ ‫ﻛﻣﺎ‬ .
‫اﻷول‬‫اﻟﻔﺻل‬
‫إﻋداد‬:‫ﻋﺎﺷور‬‫أﻟﻧﻌﯾﻣﻲ‬ Integrated Project From Start
to Finish By 3ds Max 2017
42-‫ﺳﻧﺳﻌد‬ ‫اﻷﺷﻛﺎل‬ ‫اﻧﺣﻧﺎء‬ ‫ﺗﻌدﯾل‬ ‫ﻣن‬ ‫ﻧﻧﺗﮭﻲ‬ ‫ﻋﻧدﻣﺎ‬
‫اﻟﻣﻌدل‬ ‫ﻧطﺑﻖ‬ ،‫ﺑﺎﻟﻧﺗﯾﺟﺔ‬Edit Patch
Modifier.‫ﺳطﺢ‬ ً‫ﺎ‬‫ﺗﻠﻘﺎﺋﯾ‬ ‫ﯾﻧﺷﺊ‬ ‫ﺳوف‬ ‫وھذا‬
‫ﻟﻠﺳﻘف‬ ‫اﻷﺑﻌﺎد‬ ‫ﺛﻼﺛﻲ‬‫اﻟﺷﻛل‬ ‫ﻓﻲ‬ ‫ﻛﻣﺎ‬ ،.‫ﻛ‬ ‫إذا‬‫ﺎن‬
،‫اﻷﻣﺎﻛن‬ ‫ﺑﻌض‬ ‫ﻓﻲ‬ ‫ﺗﻛﺳر‬ ‫ﻋﻠﻰ‬ ‫ﯾﺣﺗوي‬ ‫اﻟﺳطﺢ‬
‫ﺑﺣﺎﺟﺔ‬ ‫ﻓﺈﻧﻧﺎ‬‫إﻟﻰ‬‫اﻟﻌﺗﺑﺔ‬ ‫ﻗﯾﻣﺔ‬ ‫زﯾﺎدة‬
Generate Surface Threshold‫أو‬
‫اﻷداة‬ ‫اﺳﺗﺧدام‬Fuse‫ﺗﺳﺑب‬ ‫اﻟﺗﻲ‬ ‫اﻟﻧﻘﺎط‬ ‫ﻋﻠﻰ‬
.‫اﻟﻣﺷﺎﻛل‬
43-‫اﻟﻣﺷﮭد‬ ‫ﺣﻔظ‬ ‫ﯾﺗم‬‫ﺑﺎﺳم‬Ch01-05.max.
.‫إﻟﯾﮭﺎ‬ ‫وﺻﻠﻧﺎ‬ ‫اﻟﺗﻲ‬ ‫اﻟﻧﻘطﺔ‬ ‫ﻧﻔس‬ ‫ﻣن‬ ‫وﻧﺳﺗﻣر‬
44-‫اﻟﻣﻌدل‬ ‫ﻧطﺑﻖ‬UVW Unwrap
Modifier‫إﻟﻰ‬.‫اﻟﻛﺎﺋن‬ ‫ھذا‬‫اﻟﻛﺎﺋن‬ ‫ﻧﻣط‬ ‫ﻓﻲ‬
‫اﻟﺟزﺋﻲ‬Polygon،‫اﻟﻣﻌدل‬ ‫ﻟﮭذا‬
‫وﻧﻧﻘر‬ ‫اﻟﻌﻠوي‬ ‫اﻟﺟزء‬ ‫ﺗﺷﻛل‬ ‫اﻟﺗﻲ‬ ‫اﻷوﺟﮫ‬ ‫ﺗﺣدﯾد‬ ‫ﯾﺗم‬‫اﻟزر‬Quick Planar Map‫اﻟﻣﺟﻣوﻋﺔ‬ ‫ﻓﻲ‬Edit UVs.
‫اﻹظﮭﺎر‬ ‫ﻣﻌﺎﻟﺟﺔ‬ ‫ﻓﻲ‬ ‫ﺗظﮭر‬ ‫ﻻ‬ ‫ﻷﻧﮭﺎ‬ ،‫اﻟﺳﻔﻠﻲ‬ ‫اﻟﺟزء‬ ‫ﺑﺷﺄن‬ ‫ﻧﻘﻠﻖ‬ ‫ﻻ‬ .‫اﻟﺛﻼﺛﺔ‬ ‫واﻟﺟواﻧب‬ ‫اﻟﻌﻠوي‬ ‫اﻟﺟزء‬ ‫ﻋﻠﻰ‬ ‫ذﻟك‬ ‫ﻧﻛرر‬
Rendering.‫اﻟزر‬ ‫ﻧﻧﻘر‬ ،‫ذﻟك‬ ‫ﻧﻔﻌل‬ ‫ﻟم‬ ‫إذا‬Open UV Editor.‫اﻟﻧﺗﺎﺋﺞ‬ ‫ﻟرؤﯾﺔ‬‫اﻟﺳﻘف‬ ‫أﺑﻌﺎد‬ ‫ﻓﺻل‬ ‫ﻋﻠﯾﻧﺎ‬ ‫ﯾﺟب‬ ‫اﻵن‬
Roof UVs‫ﻣﺟﻣوﻋﺎت‬ ‫ﻓﻲ‬UV‫ﻣﺷﺎﺑﮭﺔ‬‫إﻟﻰ‬‫ﻛﻣﺎ‬ ‫ﺟزء‬ ‫ﻛل‬ ‫ﺗدوﯾر‬ ‫ﯾﻣﻛﻧﻧﺎ‬ .‫اﻟﺗﺎﻟﻲ‬ ‫اﻟﺗوﺿﯾﺣﻲ‬ ‫اﻟﺷﻛل‬ ‫ﻣن‬ ‫اﻟﯾﺳرى‬ ‫اﻟﺻورة‬
.‫اﻟﯾﻣﻧﻰ‬ ‫اﻟﺻورة‬ ‫ﻓﻲ‬ ‫ﻣﺑﯾن‬
45-‫ﺧﯾﺎطﺔ‬ ‫ﻋﻠﻰ‬ ‫اﻵن‬ ‫ﻧﻌﻣل‬Stitch‫اﻷداة‬ ‫ﺑﺎﺳﺗﺧدام‬ ً‫ﺎ‬‫ﻣﻌ‬ ‫اﻟﻣﺟﺎﻣﯾﻊ‬ ‫ﺟﻣﯾﻊ‬Stitch
tool.‫ﺑﻠون‬ ‫اﻟﻣﻘﺎﺑﻠﺔ‬ ‫اﻟﺣواف‬ ‫ﻋﻠﻰ‬ ‫اﻟﺿوء‬ ‫ﺗﺳﻠﯾط‬ ‫وﺳﯾﺗم‬ ،‫اﻟﻣﺟﺎﻣﯾﻊ‬ ‫اﺣدى‬ ‫ﺣﺎﻓﺔ‬ ‫ﻧﺣدد‬
‫ﻧﻧﻘر‬ .‫أزرق‬:‫اﻷﻣر‬Tools ➤ Stitch Selected،‫ﻧﻔﻌل‬ ‫اﻟﻣﻧﺑﺛﻘﺔ‬ ‫اﻟﻧﺎﻓذة‬ ‫وﻣن‬
:‫اﻟﺧﯾﺎرﯾن‬Align Clusters and Scale Clusters‫اﻟﻘﯾﻣﺔ‬ ‫وﻧﺿﺑط‬
Bias: 1..‫اﻟﺷﻛل‬ ‫ﻓﻲ‬ ‫ﻣوﺿﺢ‬ ‫ﻛﻣﺎ‬
46-‫ﻣﻘﺎﺑض‬ ‫اﻵن‬ ‫ﻧﺣدد‬Bezier‫اﻟﻣﻘﺎﺑﻠﺔ‬
‫ﯾﺗﻠون‬ ‫اﻟﻣﻘﺎﺑض‬ ‫أﺣد‬ ‫ﺗﺣدﯾد‬ ‫ﻋﻧد‬ ،‫ذﻟك‬ ‫ﻣن‬ ‫)وﻟﻠﺗﺣﻘﻖ‬
‫اﻟﻣﻔﺎﺗﯾﺢ‬ ‫وﻧﺿﻐط‬ (‫أزرق‬ ‫ﺑﻠون‬ ‫اﻵﺧر‬Ctrl + W‫أو‬
Tool ➤ Weld Selected.‫اﻟﻣﺳﺎﻓﺔ‬ ‫ﻛﺎﻧت‬ ‫إذا‬
‫اﻟﻌﺗﺑﺔ‬ ‫ﻗﯾﻣﺔ‬ ‫ﻧزﯾد‬ ،ً‫ا‬‫ﺟد‬ ‫ﻛﺑﯾرة‬ ‫اﻟﻧﻘﺎط‬ ‫ﺑﯾن‬Weld
Threshold‫اﻟ‬ ‫ﻓﻲ‬‫ﻠوﺣ‬‫ﺔ‬Explode‫اﻟﻧﺎﻓذة‬ ‫ﻣن‬Edit UVWs.
‫اﻷول‬‫اﻟﻔﺻل‬
‫إﻋداد‬:‫ﻋﺎﺷور‬‫أﻟﻧﻌﯾﻣﻲ‬ Integrated Project From Start
to Finish By 3ds Max 2017
47-‫ﻗﻧﺎة‬ ‫ﻓﻲ‬ ‫وﺗوﺿﻊ‬ ‫أدﻧﺎه‬ ‫اﻟﻣوﺿﺣﺔ‬ ‫اﻟﻧﻘطﯾﺔ‬ ‫اﻟﺻورة‬ ‫ﻣﻊ‬ ‫اﻟﻣﺎدة‬ ‫إﻧﺷﺎء‬ ‫ﯾﺗم‬ ،‫اﻟﺧراﺋط‬ ‫وﺿﻊ‬ ‫ﻓﻲ‬ ‫ﻟﻠﻣﺷﺎﻛل‬ ‫أﻓﺿل‬ ‫رؤﯾﺔ‬ ‫أﺟل‬ ‫ﻣن‬
‫اﻻﻧﺗﺷﺎر‬ ‫ﺧرﯾطﺔ‬Diffuse.‫اﻟﻛﺎﺋن‬ ‫ھذا‬ ‫ﻋﻠﻰ‬ ‫وﺗطﺑﯾﻘﮭﺎ‬ ،
48-.ً‫ﺎ‬‫ﻣﻌ‬ ‫اﻟﻣﻠﺣوﻣﺔ‬ ‫اﻟﻣﺟﺎﻣﯾﻊ‬ ‫ﻛل‬ ‫ﻣﻊ‬ ‫اﻟﻌﻣﻠﯾﺔ‬ ‫ھذه‬ ‫ﻧﻛرر‬‫ﺗﺣر‬ ‫طرﯾﻖ‬ ‫ﻋن‬ ‫اﻟﺧرﯾطﺔ‬ ‫وﺿﻊ‬ ‫ﻓﻲ‬ ‫اﻟواﺿﺣﺔ‬ ‫اﻷﺧطﺎء‬ ‫إﺻﻼح‬ ‫ﯾﺗم‬‫اﻟﻧﻘﺎط‬ ‫ﯾك‬
‫اﻟﻧﺎﻓذة‬ ‫ﻓﻲ‬Edit UVWs‫ﺑﻣﻘﺎﺑض‬ ‫ﺑﮭﺎ‬ ‫واﻟﺗﺣﻛم‬Bezier‫ﻣن‬ ‫أﻛﺑر‬ ‫ﻣﺳﺎﺣﺔ‬ ‫ﺑﺄﺧذ‬ ‫اﻟﻧﻣوذج‬ ‫أﺟزاء‬ ‫ﻟﺑﻌض‬ ‫اﻟﺳﻣﺎح‬ ‫وﺑﺎﻟﺗﺎﻟﻲ‬ ،
‫اﻟﻧﺳﯾﺞ‬Texture‫ﻧﺣﺗﺎج‬ ‫ﻗد‬ ‫اﻟﺗﺷوﯾﮫ‬ ‫ﻹزاﻟﺔ‬ .‫إﻟﻰ‬‫ﻟﻠﻣﻘﺎﺑض‬ ‫ﯾدوي‬ ‫ﻧﻘل‬Bezier.‫ﺑﻌﺿﮭﺎ‬ ‫ﻣﻊ‬ ‫ﺗﺗﻘﺎطﻊ‬ ‫ﻻ‬ ‫ﺑﺣﯾث‬
‫اﻷول‬‫اﻟﻔﺻل‬
‫إﻋداد‬:‫ﻋﺎﺷور‬‫أﻟﻧﻌﯾﻣﻲ‬ Integrated Project From Start
to Finish By 3ds Max 2017
49-‫اﻟﻧﺳﯾﺞ‬ ‫ﻣظﮭر‬ ‫ﯾﺑدو‬ ‫اﻟﺧراﺋط‬ ‫وﺿﻊ‬ ‫ﻓﻲ‬ ‫ﻣﺛﺑﺗﺔ‬ ‫اﻹﺣداﺛﯾﺎت‬ ‫ﻟدﯾﻧﺎ‬ ‫ﺗﻛون‬ ‫ﻋﻧدﻣﺎ‬
‫اﻟﺗﻧﺎظر‬ ‫ﻣﻌدل‬ ‫ﻧطﺑﻖ‬ ،ً‫ا‬‫ﺟﯾد‬Symmetry Modifier‫اﻟﻣﻧﺣدر‬ ‫ﻹﻧﺷﺎء‬
.‫اﻟﺳﻘف‬ ‫ﻣن‬ ‫اﻵﺧر‬
50-‫اﻟﻣﻌدل‬ ‫ﻧطﺑﻖ‬UVW Map Modifier‫اﻟﻛﺎﺋن‬ ‫ﻋﻠﻰ‬Outhouse
Walls،‫اﻟﻧوع‬ ‫وﻧﺧﺗﺎر‬Box.
51-‫ا‬ ‫ﻣﻊ‬ ‫اﻟﻣﺎدة‬ ‫ﻧطﺑﻖ‬ ،‫اﻟﻧﺳﯾﺞ‬ ‫وﺿﻊ‬ ‫ﻋﻣﻠﯾﺔ‬ ‫ﻹﻧﮭﺎء‬‫اﻟﻣوﺿﺣﺔ‬ ‫اﻟﻧﻘطﯾﺔ‬ ‫ﻟﺻورة‬
‫اﻻﻧﺗﺷﺎر‬ ‫ﺧرﯾطﺔ‬ ‫ﻗﻧﺎة‬ ‫ﻓﻲ‬ ‫وﺗوﺿﻊ‬ ‫أدﻧﺎه‬Diffuse‫اﻷﺟزاء‬ ‫ﻋﻠﻰ‬ ‫وﺗطﺑﯾﻘﮭﺎ‬ ،
‫ﻋﻧﺎﺻر‬ ‫ﻋﻠﻰ‬ ‫اﻟﺧرﯾطﺔ‬ ‫وﺿﻊ‬ ‫ﻗﯾﺎس‬ ‫وﺗﻐﯾﯾر‬ ‫ﺗدوﯾر‬ ‫ﯾﺗم‬ .‫اﻟﻣﺑﻧﻰ‬ ‫ﻣن‬ ‫اﻟﺧﺷﺑﯾﺔ‬
.‫اﻟﻧﺳﯾﺞ‬ ‫ﻟﻣظﮭر‬ ‫اﻟﻧﺗﺎﺋﺞ‬ ‫أﻓﺿل‬ ‫ﻟﺗﺣﻘﯾﻖ‬ ‫اﻟﻧﻣوذج‬ ‫ﻣن‬ ‫ﻣﺧﺗﻠﻔﺔ‬
‫اﻷول‬‫اﻟﻔﺻل‬
‫إﻋداد‬:‫ﻋﺎﺷور‬‫أﻟﻧﻌﯾﻣﻲ‬ Integrated Project From Start
to Finish By 3ds Max 2017
‫اﻟﺷﻲء‬ .‫اﻟﺧﺎرﺟﻲ‬ ‫اﻟﻣﺑﻧﻰ‬ ‫ﻧﻣوذج‬ ‫ﻣن‬ ‫اﻻﻧﺗﮭﺎء‬ ‫ﻋﻠﻰ‬ ‫ﻗﺎرﺑﻧﺎ‬
‫اﻟﻌﻣﯾﻘﺔ‬ ‫اﻟﺷﻘوق‬ ‫ﺑﺿﻊ‬ ‫إﺿﺎﻓﺔ‬ ‫ھو‬ ‫ﺑﮫ‬ ‫اﻟﻘﯾﺎم‬ ‫ﻋﻠﯾﻧﺎ‬ ‫اﻟذي‬ ‫اﻟوﺣﯾد‬‫إﻟ‬‫ﻰ‬
.‫اﻟﺧﺷب‬
52-‫اﻟﯾﺳﺎر‬ ‫اﻟﻣﺳﻘط‬ ‫ﻓﻲ‬Left View،‫ﻣن‬ ‫ﻗﻠﯾل‬ ‫ﻋدد‬ ‫إﻧﺷﺎء‬ ‫ﯾﺗم‬
‫اﻟﻣﻐﻠﻘﺔ‬ ‫اﻷﺷﻛﺎل‬Closed Splines،‫ﺣﺎدة‬ ‫ﺧﺷﻧﺔ‬ ‫ﺣواف‬ ‫ﻣﻊ‬
.‫اﻟﺗوﺿﯾﺣﻲ‬ ‫اﻟﺷﻛل‬ ‫ﻓﻲ‬ ‫ﻣﺑﯾن‬ ‫ﻛﻣﺎ‬
53-‫اﻟﻣﻌدل‬ ‫ﻧطﺑﻖ‬Extrude Modifier‫ﺑﺛﻖ‬ ‫ﻛﻣﯾﺔ‬ ‫ﻣﻊ‬
‫اﻟﻌﻠوي‬ ‫اﻟﻣﺳﻘط‬ ‫ﻓﻲ‬ .‫اﻟﻣﺑﻧﻰ‬ ‫ﺟدار‬ ‫ﺳﻣك‬ ‫ﻣن‬ ‫أﻛﺑر‬Top‫ھذه‬ ‫ﻧﺿﻊ‬ ،
‫اﻟﺣﺎﺋط‬ ‫ﻓﻲ‬ ‫ﻟﯾس‬ ‫وﻟﻛن‬ ،‫اﻷﻣﺎﻣﯾﺔ‬ ‫اﻟﺟدران‬ ‫ﺗﺧﺗرق‬ ‫ﺑﺣﯾث‬ ‫اﻟﻛﺎﺋﻧﺎت‬
.‫اﻟﺧﻠﻔﻲ‬
54-‫اﻟﻛﺎﺋن‬ ‫ﻧﺣدد‬Outhouse Walls‫ﻛﺎﺋن‬ ‫ﻧﻧﺷﺊ‬ ‫ﺛم‬
‫ﻣرﻛب‬ProBoolean.‫اﻟطرح‬ ‫ﺧﯾﺎر‬ ‫ﻣن‬ ‫اﻟﺗﺄﻛد‬ ‫ﯾﺟب‬
Operation is set to Subtraction‫اﻟزر‬ ‫ﻋﻠﻰ‬ ‫اﻟﻧﻘر‬ ‫ﺛم‬ ،
Start Picking‫ﻓﻲ‬ ‫ﺑﺈﻧﺷﺎﺋﮭﺎ‬ ‫ﻗﻣﻧﺎ‬ ‫اﻟﺗﻲ‬ ‫اﻟﺧﺷﻧﺔ‬ ‫اﻟﻛﺎﺋﻧﺎت‬ ‫واﺧﺗﯾﺎر‬
.‫اﻟﺳﺎﺑﻘﺔ‬ ‫اﻟﺧطوة‬‫اﻟﻣﺑﻧﻰ‬ ‫ﺟدران‬ ‫ﻣن‬ ‫اﻟﺷﻘوق‬ ‫ﺳﺗطرح‬ ‫اﻟﻌﻣﻠﯾﺔ‬ ‫ھذه‬
.‫اﻟﺧﺎرﺟﻲ‬
55-‫اﻟﻛﺎﺋن‬ ‫ﺗﺣوﯾل‬ ‫ﯾﺗم‬Outhouse Walls‫إﻟﻰ‬‫ﻟﻠﺗﺣرﯾر‬ ‫ﻗﺎﺑل‬ ‫ﻛﺎﺋن‬Editable Mesh‫اﻟﺗﻌدﯾل‬ ‫ﻟوﺣﺔ‬ ‫وﻓﻲ‬ ،Modify
‫اﻷداة‬ ‫ﻧﻧﻘر‬Attach.‫واﻟﺳﻠم‬ ‫اﻟﺑﺎب‬ ‫ﻣﺛل‬ ‫اﻟﻣﺎدة‬ ‫ﻧﻔس‬ ‫ﺗﻣﺗﻠك‬ ‫اﻟﺗﻲ‬ ‫اﻟﻣﺷﮭد‬ ‫ﻓﻲ‬ ‫اﻷﺧرى‬ ‫اﻟﻛﺎﺋﻧﺎت‬ ‫ﻛﺎﻓﺔ‬ ‫وإرﻓﺎق‬
‫اﻟداﺧﻠﯾﺔ‬ ‫اﻟﺗﻘﺳﯾﻣﺎت‬ ‫ﺗﻛون‬ ‫أن‬ ‫ﯾﺟب‬Topology‫ﺑﺎﺳﺗﺧدام‬ ‫اﻟﻛﺎﺋن‬ ‫ﻟﮭذا‬ ‫ﺗﺷوﯾﮫ‬ ‫ﻧﺿﯾف‬ ‫ﺳوف‬ ‫ﻷﻧﻧﺎ‬ ‫ﺻﻐﯾرة‬ ‫أوﺟﮫ‬ ‫ﻣن‬ ‫ﻣﻛوﻧﺔ‬
‫اﻟﺿوﺿﺎء‬ ‫ﻣﻌدل‬Noise Modifier.
56-‫اﻟﻣﻌدل‬ ‫إﺿﺎﻓﺔ‬ ‫ﯾﺗم‬Subdivide Modifier‫إﻟﻰ‬‫اﻟﻛﺎﺋن‬Outhouse Walls‫واﻟﺣﺟم‬ ،Size = 12.0.‫ﺳوف‬ ‫وھذا‬
‫اﻟداﺧﻠﯾﺔ‬ ‫اﻟﺗﻘﺳﯾﻣﺎت‬ ‫ﯾﻧظم‬Topology.‫اﻟﻣﺟﺳم‬ ‫ﻓﻲ‬ ‫أﺧطﺎء‬ ‫أي‬ ‫ھﻧﺎك‬ ‫ﯾﻛون‬ ‫ﻻ‬ ‫اﻟﺗﺷوﯾﮫ‬ ‫ﺗطﺑﯾﻖ‬ ‫ﻋﻧد‬ ‫ﺑﺣﯾث‬ ،‫ﻟﻠﻛﺎﺋن‬
57-‫ﻣﺟﻣوﻋﺔ‬ ‫ﻧﻌﻣل‬Group‫اﻟﻣﻌدل‬ ‫ﻧطﺑﻖ‬ .‫اﻟﻧﻣوذج‬ ‫أﺟزاء‬ ‫ﻟﺟﻣﯾﻊ‬Noise‫اﻟﺑﺎراﻣﺗرات‬ ‫ﻣﻊ‬ ،‫اﻟﻣﺟﻣوﻋﺔ‬ ‫ھذه‬ ‫ﻋﻠﻰ‬
Strength: X=3, Y=3, Z=4‫اﻟﺧﯾﺎر‬ ‫وﺗﻔﻌﯾل‬ ،Fractal.
58-‫ﺑﺎﺳم‬ ‫اﻟﻣﺷﮭد‬ ‫ﻧﺣﻔظ‬Ch01-06.max.
‫وﺻﻠﻧﺎ‬‫إﻟﻰ‬‫اﻻﻧﺗﮭﺎء‬‫ﻣن‬‫ﻧﻣوذج‬‫اﻟ‬‫ﻣﺑﻧﻰ‬‫اﻟ‬‫ﺧﺎرﺟﻲ‬Outhouse Walls
‫وﯾﺷﺑﮫ‬‫اﻟرﺳم‬‫اﻟﺗوﺿﯾﺣﻲ‬‫اﻟﺗﺎﻟﻲ‬‫اﻟواﻗﻌﯾﺔ‬ ‫ﺑﻌض‬ ‫وﻹﺿﺎﻓﺔ‬ .Realism،‫ﻧﺣﺎول‬
‫واﻟﻔراء‬ ‫اﻟﺷﻌر‬ ‫ﻣﯾزة‬ ‫إﺿﺎﻓﺔ‬Hair and Fur‫إﻟﻰ‬.‫اﻟﻣﺑﻧﻰ‬ ‫ﺳﻘف‬،‫اﻟﺗﺟرﺑﺔ‬ ‫ﻣﻊ‬
.‫اﻟﺷﻛل‬ ‫ﻟﮭذا‬ ‫ﻣﺷﺎﺑﮭﺔ‬ ‫ﻧﺗﯾﺟﺔ‬ ‫ﺗﺣﻘﯾﻖ‬ ‫ﯾﻣﻛﻧﻧﺎ‬
3ds max 2017 – integrated project from start to finish
3ds max 2017 – integrated project from start to finish
3ds max 2017 – integrated project from start to finish
3ds max 2017 – integrated project from start to finish
3ds max 2017 – integrated project from start to finish
3ds max 2017 – integrated project from start to finish
3ds max 2017 – integrated project from start to finish
3ds max 2017 – integrated project from start to finish
3ds max 2017 – integrated project from start to finish
3ds max 2017 – integrated project from start to finish
3ds max 2017 – integrated project from start to finish
3ds max 2017 – integrated project from start to finish
3ds max 2017 – integrated project from start to finish
3ds max 2017 – integrated project from start to finish
3ds max 2017 – integrated project from start to finish
3ds max 2017 – integrated project from start to finish
3ds max 2017 – integrated project from start to finish
3ds max 2017 – integrated project from start to finish
3ds max 2017 – integrated project from start to finish
3ds max 2017 – integrated project from start to finish
3ds max 2017 – integrated project from start to finish
3ds max 2017 – integrated project from start to finish
3ds max 2017 – integrated project from start to finish
3ds max 2017 – integrated project from start to finish
3ds max 2017 – integrated project from start to finish
3ds max 2017 – integrated project from start to finish
3ds max 2017 – integrated project from start to finish
3ds max 2017 – integrated project from start to finish
3ds max 2017 – integrated project from start to finish
3ds max 2017 – integrated project from start to finish
3ds max 2017 – integrated project from start to finish
3ds max 2017 – integrated project from start to finish
3ds max 2017 – integrated project from start to finish
3ds max 2017 – integrated project from start to finish
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3ds max 2017 – integrated project from start to finish
3ds max 2017 – integrated project from start to finish
3ds max 2017 – integrated project from start to finish
3ds max 2017 – integrated project from start to finish
3ds max 2017 – integrated project from start to finish
3ds max 2017 – integrated project from start to finish
3ds max 2017 – integrated project from start to finish
3ds max 2017 – integrated project from start to finish
3ds max 2017 – integrated project from start to finish
3ds max 2017 – integrated project from start to finish
3ds max 2017 – integrated project from start to finish
3ds max 2017 – integrated project from start to finish
3ds max 2017 – integrated project from start to finish
3ds max 2017 – integrated project from start to finish
3ds max 2017 – integrated project from start to finish
3ds max 2017 – integrated project from start to finish
3ds max 2017 – integrated project from start to finish
3ds max 2017 – integrated project from start to finish
3ds max 2017 – integrated project from start to finish
3ds max 2017 – integrated project from start to finish
3ds max 2017 – integrated project from start to finish
3ds max 2017 – integrated project from start to finish
3ds max 2017 – integrated project from start to finish
3ds max 2017 – integrated project from start to finish
3ds max 2017 – integrated project from start to finish
3ds max 2017 – integrated project from start to finish
3ds max 2017 – integrated project from start to finish
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3ds max 2017 – integrated project from start to finish
3ds max 2017 – integrated project from start to finish
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3ds max 2017 – integrated project from start to finish

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3ds max 2017 – integrated project from start to finish

  • 1.
  • 2. ‫اﻟﻣﻘدﻣــــــﺔ‬ ‫إﻋداد‬:‫ﻋﺎﺷور‬‫أﻟﻧﻌﯾﻣﻲ‬ Integrated Project From Start to Finish By 3ds Max 2017 ‫اﻟﻌراق‬–‫ﺑﻐداد‬+964 7901756998+964 7724790073 ARKIRAQ1ashooralneami
  • 3. ‫اﻟﻣﻘدﻣــــــﺔ‬ ‫إﻋداد‬:‫ﻋﺎﺷور‬‫أﻟﻧﻌﯾﻣﻲ‬ Integrated Project From Start to Finish By 3ds Max 2017 ‫اﻟﺗﻌﻠ‬ ‫ﻛﺗﺎﺑﻲ‬ ‫ﺑﻧﺷر‬ ‫ﻗﻣت‬ ‫ﻋﻧدﻣﺎ‬‫"اﺣﺗرف‬ ‫ﯾﻣﻲ‬3ds Max 2015" ‫اﻟﻣﺎﺿﻲ‬ ‫اﻟﻌﺎم‬ ‫ﻧﮭﺎﯾﺔ‬ ‫ﻓﻲ‬2015‫اﺳﺄل‬ ‫ﻛﻧت‬ ،‫وﻓﺿﻠﮫ‬ ‫ﺗﻌﺎﻟﻰ‬ ‫ﷲ‬ ‫ﻣن‬ ‫وﺑﺗوﻓﯾﻖ‬ ، ‫اﻟﺗﺎﻟﯾﺔ؟‬ ‫اﻟﺧطوة‬ ‫ھﻲ‬ ‫ﻣﺎ‬ ‫ﻧﻔﺳﻲ‬ ‫ﻣﻼﺣظﺔ‬‫رواﺑط‬ ‫ﻟﺗظﮭر‬ ‫اﻟﺻورة‬ ‫ﻋﻠﻰ‬ ‫اﺿﻐط‬ ‫اﻟﻛﺗﺎب‬ ‫ھذا‬ ‫ﺗﺣﻣﯾل‬ ‫أردت‬ ‫إذا‬ : .‫اﻟﺗﺣﻣﯾل‬ ‫اﺧذ‬ ،‫اﻟﺳؤال‬ ‫ھذا‬ ‫ﻋﻠﻰ‬ ‫وﻟﻺﺟﺎﺑﺔ‬‫وﺑﻔﺿل‬ ،‫اﻟﺳﻧﺔ‬ ‫ﻗﺎرﺑت‬ ‫طوﯾﻠﺔ‬ ‫ﻓﺗرة‬ ‫ﻣﻧﻲ‬ ‫اﻟﺑداﯾﺔ‬ ‫ﻣن‬ ‫ﻣﺗﻛﺎﻣل‬ ‫ﻣﺷروع‬ ‫ﺑﻧﺎء‬ ‫وھو‬ ‫اﻟﻛﺗﺎب‬ ‫ھذا‬ ‫ﻓﻛرة‬ ‫إﻟﻰ‬ ‫ھداﻧﻲ‬ ‫ﺗﻌﺎﻟﻰ‬ ‫ﻣﻌظم‬ ‫ﯾﺗﻧﺎول‬ ‫اﻟﻧﮭﺎﯾﺔ‬ ‫وﺣﺗﻰ‬‫اﻟﺟدﯾد‬ ‫وﺑﺈﺻداره‬ ‫اﻟﻣذھل‬ ‫اﻟﺑرﻧﺎﻣﺞ‬ ‫أدوات‬ 7201® 3DS MAX® AUTODESK. ،‫ﻟﻠﻐﺎﯾﺔ‬ ‫ﻣﻛﺛﻔﺔ‬ ‫اﻟﻛﺗﺎب‬ ‫ھذا‬ ‫ﻓﻲ‬ ‫اﻟﺗﻣﺎرﯾن‬ ‫ﻣن‬ ‫اﻟﻌدﯾد‬ ‫أن‬ ‫ﻣن‬ ‫ﺑﺎﻟرﻏم‬ ‫ﻣﻊ‬‫اﻟﺟدﯾدة‬ ‫اﻟﻣﻌﻠوﻣﺎت‬ ‫ﻣن‬ ‫واﻟﻛﺛﯾر‬ ‫اﻟﺧطوات‬ ‫ﻣن‬ ‫اﻟﻌدﯾد‬‫ﻧﻔﺳك‬ ‫ﺳﺗﺟد‬ ، ‫ﻻ‬ ‫ﻛﻧت‬ ‫ﻟو‬ ‫ﺣﺗﻰ‬ .‫ﻋﻘد‬ ‫ﻣن‬ ‫ﻓﯾﮭﺎ‬ ‫ﯾﻔﺎﺟﺋك‬ ‫ﻣﺎ‬ ‫وﺗرى‬ ‫ﻓﺻل‬ ‫ﻛل‬ ‫ﻓﻲ‬ ‫ﻟﻠﻧظر‬ ً‫ﺎ‬‫ﻣﺗﺣﻣﺳ‬ ‫اﻟﻣﻌﻠوﻣﺎت‬ ‫ﻣن‬ ‫ﺛروة‬ ‫ﻋﻠﻰ‬ ‫اﻟﺣﺻول‬ ‫ﯾﻣﻛﻧك‬ ،‫اﻟﺧطوات‬ ‫ﻣن‬ ‫ﺧطوة‬ ‫ﻛل‬ ‫ﺗطﺑﻖ‬ ‫اﻟﺗﻲ‬ ‫واﻟﻧﺗﺎﺋﺞ‬ ‫اﻟﻣﺳﺗﺧدﻣﺔ‬ ‫اﻷدوات‬ ‫ورؤﯾﺔ‬ ‫اﻟﻘراءة‬ ‫ﺑﻣﺟرد‬‫ﺗم‬‫اﻟﺣﺻول‬‫ﻋﻠﯾ‬.‫ﮭﺎ‬ ‫ﺳوف‬‫ﻣﻛﺎن‬ ‫أي‬ ‫ﻓﻲ‬ ‫ﻣﺗوﻓرة‬ ‫اﻟﻐﯾر‬ ‫اﻟﻣﻌﻠوﻣﺎت‬ ‫ﻣن‬ ‫اﻟﻛﺛﯾر‬ ‫ﺗﺟد‬‫آﺧر‬‫ﻓﻲ‬ ، ‫اﻟﺗﻌﻠﯾﻣﯾﺔ‬ ‫اﻟدورات‬.‫اﻷﺧرى‬ ‫اﻟرﻗﻣﯾﺔ‬ ‫اﻟﻔﯾدﯾو‬ ‫أﻗراص‬ ‫أو‬ ‫اﻟﻛﺗب‬ ‫ﻓﻲ‬ ‫أو‬ ‫اﻹﻧﺗرﻧﯾت‬ ‫ﺷﺑﻛﺔ‬ ‫ﻋﻠﻰ‬ ‫اﻟﻣﺣﺗرﻓﯾن‬ ‫ﻣن‬ ‫اﻟﻛﺛﯾر‬ ‫ﺛﻣرة‬ ‫ھو‬ ‫اﻟﻛﺗﺎب‬ ‫ھذا‬ ‫إن‬‫واﻟﻣوھوﺑﯾن‬‫ﻟﺑرﻧﺎﻣﺞ‬ ‫اﻷﺑﻌﺎد‬ ‫اﻟﺛﻼﺛﻲ‬ ‫اﻟﺗﺻﻣﯾم‬ ‫ﻋﺎﻟم‬ ‫ﻓﻲ‬3ds Max، ‫ﻟﻠﻣﺗ‬ ‫ﻣوﺟﮫ‬ ‫وھو‬،‫ﺑﺎﻟﺗﻔﺻﯾل‬ ‫ﺷرﺣﮭﺎ‬ ‫إﻟﻰ‬ ‫أﺗطرق‬ ‫ﻻ‬ ‫ﺳوف‬ ‫اﻟﺧطوات‬ ‫ﻣن‬ ‫اﻟﻛﺛﯾر‬ ‫ﻷن‬ ‫وذﻟك‬ ،‫ﺧﺎﺻﺔ‬ ‫ﺑﺻورة‬ ‫اﻟﺑرﻧﺎﻣﺞ‬ ‫ھذا‬ ‫ﻓﻲ‬ ‫ﻘدﻣﯾن‬ ‫اﻟﻣﻼﺣظﺎت‬ ‫ﺑﻌض‬ ‫ﺑﻛﺗﺎﺑﺔ‬ ‫أﺳﺎﻋدھم‬ ‫ﺳوف‬ ‫اﻟﻣﺑﺗدﺋﯾن‬ ‫إﻟﻰ‬ ‫وﺑﺎﻟﻧﺳﺑﺔ‬‫اﻟﻣﮭﻣﺔ‬‫أﻋﻼه‬ ‫اﻟﻛﺗﺎب‬ ‫إﻟﻰ‬ ‫ﺑﺎﻟﻌودة‬ ‫ﺗﺧﺑرھم‬ ‫اﻟﺗﻲ‬‫ﺳﯾﻛ‬ ‫واﻟذي‬‫ون‬ ‫اﻟدﻗﯾﻘﺔ‬ ‫اﻟﺗﻔﺎﺻﯾل‬ ‫ﻟﺷرح‬ ‫اﻟﻣﺻدر‬ ‫ﺑﻣﺛﺎﺑﺔ‬‫"اﺣﺗرف‬3ds Max 2015." ‫واﻟﻣﻠﺣﻘﺎت‬ ،‫اﻟﻣوﻧﺗﺎج‬ ‫وﺑراﻣﺞ‬ ‫اﻷﺑﻌﺎد‬ ‫ﺛﻧﺎﺋﯾﺔ‬ ‫اﻟﺗﺻﺎﻣﯾم‬ ‫ﻓﻲ‬ ‫اﻟﻣﺳﺎﻋدة‬ ‫اﻟﺑراﻣﺞ‬ ‫ﻣن‬ ‫اﻟﻛﺛﯾر‬ ‫ﯾوﺟد‬Plugins‫ﺑرﻣﺟﺔ‬ ‫وﻣﻠﻔﺎت‬ Scripts‫اﻹظﮭﺎر‬ ‫ﻣﻌﺎﻟﺟﺔ‬ ‫وﺑراﻣﺞ‬ ،Rendering،‫أﻧ‬ ‫إﻻ‬‫ﻲ‬‫إﻻ‬ ‫اﺳﺗﺧداﻣﮭﺎ‬ ‫ﻋدم‬ ‫اﻹﻣﻛﺎن‬ ‫ﻗدر‬ ‫ﺣﺎوﻟت‬‫ﻓﻲ‬‫ﺟدا‬ ‫اﻟﺿرورﯾﺔ‬ ‫اﻟﺣﺎﻻت‬ ‫ﻟﻠﺑرﻧﺎﻣﺞ‬ ‫واﻟﺟدﯾدة‬ ‫اﻟراﺋﻌﺔ‬ ‫اﻹﻣﻛﺎﻧﯾﺎت‬ ‫ﻣن‬ ‫ﻟﻼﺳﺗﻔﺎدة‬ ‫وذﻟك‬3ds Max 2017. ‫ﺑﺎﻟﻧﺳﺑﺔ‬ .‫ﻓﯾﮫ‬ ‫ﻋرض‬ ‫ﻣﺎ‬ ‫ﻛل‬ ‫ﻣن‬ ‫واﻻﺳﺗﻔﺎدة‬ ،‫اﻟﻣﺗواﺿﻊ‬ ‫اﻟﻛﺗﺎب‬ ‫ھذا‬ ‫ﻓﻲ‬ ‫واﻻﺳﺗﻣﺗﺎع‬ ،‫ﻟﻠﺟﻣﯾﻊ‬ ‫اﻟﺗوﻓﯾﻖ‬ ‫ﺗﻌﺎﻟﻰ‬ ‫ﷲ‬ ‫ﻣن‬ ‫أﺗﻣﻧﻰ‬ ،ً‫ﺎ‬‫ﺷﺧﺻﯾ‬ ‫ﻟﻲ‬‫ﻛﺑﯾرة‬ ‫ﺗﻌﻠﯾﻣﯾﺔ‬ ‫ﺗﺟرﺑﺔ‬ ‫ﻛﺎن‬ ‫ﻟﻘد‬‫ﻧوﻋﮭﺎ‬ ‫ﻣن‬ ‫وﻓرﯾدة‬. ‫اﻟﻧﻌﯾﻣﻲ‬ ‫ﻋﺎﺷور‬ ‫اﻟﻌراق‬-‫ﺑﻐداد‬ ‫اﻷرﺑﻌﺎء‬20‫ﺗﻣوز‬2016
  • 4. ‫اﻟﻣ‬‫ﺣﺗوﯾ‬‫ــــ‬‫ﺎت‬ ‫إﻋداد‬:‫ﻋﺎﺷور‬‫أﻟﻧﻌﯾﻣﻲ‬ Integrated Project From Start to Finish By 3ds Max 2017 ‫اﻟﻔﺻل‬‫اﻟﺻﻔﺣﺔ‬ ‫اﻷﺑﻌﺎد‬ ‫ﺛﻼﺛﯾﺔ‬ ‫إﻟﻰ‬ ‫اﻷﺑﻌﺎد‬ ‫ﺛﻧﺎﺋﯾﺔ‬ ‫ﻣن‬ ‫اﻟﻧﻣﺎذج‬ ‫إﻧﺷﺎء‬ :‫اﻷول‬ ‫اﻟﻔﺻل‬2D to 3D Modeling1 :‫اﻟﺛﺎﻧﻲ‬ ‫اﻟﻔﺻل‬‫إﻧﺷﺎء‬‫اﻟﺗﺿﺎرﯾس‬Terrain Creation35 ‫ﺷﺟر‬ ‫إﻧﺷﺎء‬ :‫اﻟﺛﺎﻟث‬ ‫اﻟﻔﺻل‬‫ة‬Tree Creation51 :‫اﻟراﺑﻊ‬ ‫اﻟﻔﺻل‬‫اﻟ‬‫ﻔزاﻋﺔ‬Scarecrow86 ‫اﻟﻣﯾﺎه‬ ‫ﻋﻧﺎﺻر‬ ‫إﻧﺷﺎء‬ :‫اﻟﺧﺎﻣس‬ ‫اﻟﻔﺻل‬Water Elements127 :‫اﻟﺳﺎدس‬ ‫اﻟﻔﺻل‬‫اﻟﺧﻠﻔﯾﺔ‬‫وﻋﻧﺎﺻر‬‫اﻟﻣوﻗﻊ‬Background and Site Elements145 :‫اﻟﺳﺎﺑﻊ‬ ‫اﻟﻔﺻل‬‫إﻧﺷﺎء‬‫اﻟرﺳوم‬‫اﻟﻣﺗﺣرﻛﺔ‬Animation175 ‫اﻹﺿﺎءة‬ ‫ﻋﻧﺎﺻر‬ :‫اﻟﺛﺎﻣن‬ ‫اﻟﻔﺻل‬Lighting ‫اﻹظﮭﺎر‬ ‫ﻣﻌﺎﻟﺟﺔ‬ :‫اﻟﺗﺎﺳﻊ‬ ‫اﻟﻔﺻل‬Rendering
  • 5. ‫اﻷول‬‫اﻟﻔﺻل‬ ‫إﻋداد‬:‫ﻋﺎﺷور‬‫أﻟﻧﻌﯾﻣﻲ‬ Integrated Project From Start to Finish By 3ds Max 2017 ‫اﻟ‬ ‫ﺗﻘﻧﯾﺎت‬ ‫ﺑﻌض‬ ‫ﻋن‬ ‫ﻋﺎﻣﺔ‬ ‫ﻓﻛرة‬ ‫ﺗوﻓﯾر‬ ‫ھو‬ ‫اﻟﻔﺻل‬ ‫ھذا‬ ‫ﻣن‬ ‫اﻟﻐرض‬ ‫إن‬‫ﺗﺷﻛﯾل‬Modeling Techniques‫اﻟﻔﺎﻋﻠﺔ‬ ‫اﻷوﻟﯾﺔ‬ ‫اﻟﻛﺎﺋﻧﺎت‬ ‫ﺑﺎﺳﺗﺧدام‬Primitives‫اﻷﺷﻛﺎل‬ ،Shapes‫واﻟﻛﺎﺋﻧ‬ ،‫اﻟﻣرﻛﺑﺔ‬ ‫ﺎت‬Compound Objects‫ﻟﻠ‬ ‫ﻛﺑدﯾل‬‫ﺗﺷﻛﯾل‬ ‫ﺑ‬‫ﺎﻟﻣﺿﻠﻌ‬‫ﺎت‬Polygonal Modeling.‫اﻟ‬ ‫إن‬ ،‫ﻋﺎﻣﺔ‬ ‫ﺑﺻورة‬‫ﺗﺷﻛﯾل‬‫اﻷﺑﻌﺎد‬ ‫ﺛﻧﺎﺋﯾﺔ‬ ‫اﻷﺷﻛﺎل‬ ‫ﻣن‬2D‫إﻟﻰ‬‫اﻷﺑﻌﺎد‬ ‫ﺛﻼﺛﯾﺔ‬ ‫ﻣﺟﺳﻣﺎت‬ 3D‫اﻟ‬ ‫ﻣن‬ ‫ﺑﻛﺛﯾر‬ ‫أﺳرع‬ ‫ﺗﻛون‬‫ﺗﺷﻛﯾل‬‫ﺑﺎﻟﻣﺿﻠﻌﺎت‬.،‫اﻟﻧﻣﺎذج‬ ‫ﻣن‬ ‫ﻣﺗطورة‬ ‫ﺗﻔﺎﺻﯾل‬ ‫ﻣﻊ‬ ً‫ا‬‫ﺟد‬ ‫ﻗﺻﯾرة‬ ‫اﻟﻣﺷروع‬ ‫إﻧﺟﺎز‬ ‫ﻓﺗرة‬ ‫ﺗﻛون‬ ‫ﻋﻧدﻣﺎ‬ ‫اﻷوﻟﯾﺔ‬ ‫اﻟﻛﺎﺋﻧﺎت‬ ‫ﺗﻛون‬Primitives‫اﻟﻣرﻛﺑﺔ‬ ‫واﻟﻛﺎﺋﻧﺎت‬Compound Objects.‫اﻷﻓﺿل‬ ‫اﻻﺧﺗﯾﺎر‬ ‫ھﻣﺎ‬‫اﻟﺗﻘﻧﯾﺎت‬ ‫ھذه‬ ‫إن‬ ‫اﻟ‬‫ﺗﺷﻛﯾل‬ً‫ﺎ‬‫أﯾﺿ‬ ‫ھﻲ‬ ‫اﻷﺳرع‬‫ﻟﻘواﻟب‬ ‫ﻣﻧﺎﺳﺑﺔ‬Blocking‫وﺣرﻛﺎت‬Animatics‫اﻟﻣﻌﻘدة‬ ‫اﻟﻣﺷﺎھد‬‫اﻟوﻋرة‬ ‫أو‬Rough Scene،.‫اﻟﺗﻔﺻﯾل‬ ‫ﻣن‬ ‫ﻛﺑﯾر‬ ‫ﻣﺳﺗوى‬ ‫ﺗﺗطﻠب‬ ‫وﻻ‬ ‫اﻟﻛﺎﻣﯾرا‬ ‫ﻋن‬ ‫ﺑﻌﯾدة‬ ‫اﻟﻛﺎﺋﻧﺎت‬ ‫ﻓﯾﮭﺎ‬ ‫ﺗﻛون‬ ‫اﻟﺗﻲ‬ ‫اﻟﺣﺎﻻت‬ ‫وﻓﻲ‬‫ﻧﺗطرق‬ ‫ﺳوف‬‫إﻟﻰ‬ ‫اﻟ‬‫ﺗﺷﻛﯾل‬‫ﺑﺎﻟﻣﺿﻠﻌﺎت‬،‫اﻟﺗﺎﻟﻲ‬ ‫اﻟﻔﺻل‬ ‫ﻓﻲ‬‫وإﻛﺳﺎء‬ ‫ﻹﻧﺷﺎء‬ ‫اﻟﻼزم‬ ‫اﻟوﻗت‬ ‫وﻟﻛن‬ ،ً‫ﻼ‬‫وﺗﻔﺻﯾ‬ ً‫دﻗﺔ‬ ‫أﻛﺛر‬ ‫اﻟﻧﮭﺎﺋﯾﺔ‬ ‫اﻟﻧﺗﯾﺟﺔ‬ ‫ﺗﺑدو‬ ‫ﺣﯾث‬ Texture‫ﻣن‬ ‫إﻧﺷﺎؤھﺎ‬ ‫ﺗم‬ ‫اﻟﺗﻲ‬ ‫اﻟﻛﺎﺋﻧﺎت‬ ‫ﻣن‬ ‫ﺑﻛﺛﯾر‬ ‫أطول‬ ‫ھو‬ ‫اﻟﻧﻣﺎذج‬ ‫ھذه‬ ‫ﻣﺛل‬‫اﻷوﻟﯾﺔ‬ ‫اﻟﻛﺎﺋﻧﺎت‬Primitives‫اﻷﺷﻛﺎل‬ ، Shapes،‫اﻟﻛﺎﺋﻧﺎت‬ ‫أو‬‫اﻟﻣرﻛﺑﺔ‬Compound Objects. ‫اﻟﺗﻣرﯾن‬1:‫إﻧﺷﺎء‬‫ﻧﻣوذج‬‫ﺗﻠﺳﻛوب‬Telescope ‫ﻓﻲ‬ ‫ﻛﻣﺎ‬ ‫ﺑﺳﯾط‬ ‫ﻟﺗﻠﺳﻛوب‬ ‫ﻧﻣوذج‬ ‫ﺑﺈﻧﺷﺎء‬ ‫ﻧﻘوم‬ ‫ﺳوف‬ ‫اﻟﻔﺻل‬ ‫ﻣن‬ ‫اﻟﺟزء‬ ‫ھذا‬ ‫ﻓﻲ‬.‫أدﻧﺎه‬ ‫اﻟﺷﻛل‬‫ﻧﻘوم‬ ‫ﺳوف‬ ‫ذﻟك‬ ‫وﻟﻌﻣل‬ ‫ﺑﺗﻘطﯾﻌﮫ‬‫إﻟﻰ‬‫ﻟ‬ ‫اﻟﻣﻧﺎﺳﺑﺔ‬ ‫اﻟطرﯾﻘﺔ‬ ‫واﺧﺗﯾﺎر‬ ‫ﺗرﻛﯾﺑﮫ‬ ‫ﻓﮭم‬ ‫ﻋﻠﻰ‬ ‫ﺳﯾﺳﺎﻋدﻧﺎ‬ ‫وذﻟك‬ ،‫أﺟزاء‬ ‫ﻋدة‬‫ﺗﺷﻛﯾل‬‫اﻟﻧطﺎق‬ ‫ﻣن‬ ‫ﻟﻧﺑدأ‬ .‫ﻗطﻌﺔ‬ ‫ﻛل‬Scope، ‫ﺑ‬ ‫إﻧﺷﺎؤه‬ ‫ﯾﻣﻛن‬ ‫أﺳطواﻧﻲ‬ ‫ﺷﻛل‬ ‫ﻋﻠﻰ‬ ‫ﯾﺣﺗوي‬ ‫ﺣﯾث‬‫ّل‬‫د‬َ‫ﻌ‬ُ‫ﻣ‬‫اﻟﺧراطﺔ‬Lathe Modifier.
  • 6. ‫اﻷول‬‫اﻟﻔﺻل‬ ‫إﻋداد‬:‫ﻋﺎﺷور‬‫أﻟﻧﻌﯾﻣﻲ‬ Integrated Project From Start to Finish By 3ds Max 2017 ‫ﻣﻼﺣظﺔ‬:‫اﻟﻔﺻل‬ ‫ﻋﻠﻰ‬ ‫اﻻطﻼع‬ ‫ﯾﻣﻛن‬16‫اﻟﺻﻔﺣﺔ‬289‫"اﺣﺗرف‬ ‫اﻟﻛﺗﺎب‬ ‫ﻣن‬3ds Max 2015"‫أﻛﺛر‬ ‫ﻟﻠﺗﻌرف‬‫ﻋﻠﻰ‬‫ّل‬‫د‬َ‫ﻌ‬ُ‫ﻣ‬ ‫اﻟﺧراطﺔ‬Lathe Modifier..‫اﻟﻛﺗﺎب‬ ‫ﻣن‬ ‫أﺧرى‬ ‫ﻋدﯾدة‬ ‫ﺻﻔﺣﺎت‬ ‫ﻓﻲ‬ ‫ذﻛره‬ ‫ﺗم‬ ‫وﻗد‬ 1-‫ﻟﻠﺑرﻧﺎﻣﺞ‬ ‫ﺟدﯾد‬ ‫ﻣﻠف‬ ‫ﻧﻔﺗﺢ‬3ds Max 2017. 2-‫اﻷﻣﺎﻣﻲ‬ ‫اﻟﻣﺳﻘط‬ ‫ﻓﻲ‬Front view،‫ﺷﻛل‬ ‫ﻧرﺳم‬ ‫ﺛﻧﺎﺋﻲ‬Spline،‫اﻟﺗوﺿﯾﺣﻲ‬ ‫اﻟﺷﻛل‬ ‫ﻓﻲ‬ ‫ﻛﻣﺎ‬ :‫اﻟﻛﻠﯾﺔ‬ ‫)اﻷﺑﻌﺎد‬23x8.(‫ﻣﺳﺗﻘﯾم‬ ‫ﺧط‬ ‫ﻹﻧﺷﺎء‬ ‫ﻋﻠﻰ‬ ‫ﻣﺳﺗﻣر‬ ‫ﺑﺷﻛل‬ ‫ﻧﺿﻐط‬ ‫واﺣد‬ ‫ﻣﺣور‬ ‫طول‬ ‫ﻋﻠﻰ‬ ‫اﻟزر‬Shift.‫ﺗطﺎﺑﻖ‬ ‫ﺑﺣﯾث‬ ‫اﻟزواﯾﺎ‬ ‫ﻟﺗدوﯾر‬ ‫ﻧذھب‬ ،‫اﻟﺗوﺿﯾﺣﻲ‬ ‫اﻟﻣﻧﺣﻧﻲ‬‫إﻟﻰ‬‫اﻟﻛﺎﺋن‬ ‫ﻧﻣط‬ ‫اﻟﻧﻘطﻲ‬ ‫اﻟﺟزﺋﻲ‬Vertex Sub-Object Mode‫اﻟﺧط‬ ‫ﻟﻛﺎﺋن‬Line‫اﻟﺗﻌدﯾل‬ ‫ﻟوﺣﺔ‬ ‫ﻓﻲ‬Modify،‫اﻷ‬ ‫ﻧﺳﺗﺧدم‬ ‫ﺛم‬‫ﻣر‬Fillet‫اﻟﺷرﯾﺣﺔ‬ ‫ﻓﻲ‬Geometry Rollout. ‫ﻣﻼﺣظﺔ‬:‫اﻟﻌﺎﻣﺔ‬ ‫اﻟوﺣدات‬ ‫ﺑﺎﺳﺗﺧدام‬ ‫ﻗﻣﻧﺎ‬Generic Units‫أي‬ ‫ﯾﺣدث‬ ‫ﻻ‬ ‫ﺣﺗﻰ‬ ‫اﻟﺑرﻧﺎﻣﺞ‬ ‫ﻓﻲ‬ ‫ﻟﻠﻘﯾﺎﺳﺎت‬.‫اﻟﺗطﺑﯾﻖ‬ ‫ﻋﻧد‬ ‫إرﺑﺎك‬ 3-‫اﻹﺣداﺛﯾﺎت‬ ‫ﻧظﺎم‬ ‫ﺑﺎﺳﺗﺧدام‬View Coordinate System‫ﻧﺳﺧﺔ‬ ‫ﻧﻌﻣل‬ ،Copy‫اﻷداة‬ ‫ﺑﺎﺳﺗﺧدام‬ ‫ﻣﻌﻛوﺳﺔ‬ Mirror‫اﻟﻣﺣور‬ ‫طول‬ ‫ﻋﻠﻰ‬X-axis. 4-‫اﻷداة‬ ‫ﻧﺳﺗﺧدم‬Endpoint Snaps.‫اﻟﺗوﺿﯾﺣﻲ‬ ‫اﻟﺷﻛل‬ ‫ﻓﻲ‬ ‫ﻛﻣﺎ‬ ‫ﺳوﯾﺔ‬ ‫اﻟﻛﺎﺋﻧﯾن‬ ‫ﻧﮭﺎﯾﺗﻲ‬ ‫ﻟوﺿﻊ‬ 5-‫اﻷﻣر‬ ‫ﺑﺎﺳﺗﺧدام‬Attach‫ﻓﻲ‬‫اﻟﺗﻌدﯾل‬ ‫ﻟوﺣﺔ‬Modify‫ﺛم‬ ،ً‫ﺎ‬‫ﻣﻌ‬ ‫اﻟﺷﻛﻠﯾن‬ ‫ﻟرﺑط‬‫اﻷﻣر‬ ‫ﺑﺎﺳﺗﺧدام‬Weld‫اﻟﻧﮭﺎﯾﺔ‬ ‫ﻧﻘطﺗﻲ‬ ‫ﻟﺣم‬ ‫ﯾﺗم‬ Endpoint.‫اﻟﺷﻛل‬ ‫ﻓﻲ‬ ‫ﻛﻣﺎ‬ ‫اﻟﻧﻘطﺔ‬ ‫ھذه‬ ‫إزاﻟﺔ‬ ‫ﯾﻣﻛﻧﻧﺎ‬‫اﻷﺧﯾر‬. 6-‫ﻧطﺑﻖ‬‫اﻟ‬‫ّل‬‫د‬َ‫ﻌ‬ُ‫ﻣ‬Lathe Modifier‫اﻟﻣﺣور‬ ‫طول‬ ‫ﻋﻠﻰ‬ ‫اﻟدوران‬ ‫اﺗﺟﺎه‬ ‫ﺟﻌل‬ ‫ﻣﻊ‬X-axis. 7-‫ﺗﻛدﯾس‬ ‫ﻧﺎﻓذة‬ ‫ﻧﻔﺗﺢ‬‫اﻟ‬‫ّل‬‫د‬َ‫ﻌ‬ُ‫ﻣ‬‫وﻧﺣرك‬‫اﻟﺟزﺋﻲ‬ ‫اﻟﻛﺎﺋن‬Axis‫اﻟﻣﺣور‬ ‫طول‬ ‫ﻋﻠﻰ‬Y-axis‫ﻣﺷﺎﺑﮭﺔ‬ ‫اﻟﻧﮭﺎﺋﯾﺔ‬ ‫اﻟﻧﺗﯾﺟﺔ‬ ‫ﺗﻛون‬ ‫ﺑﺣﯾث‬ .‫اﻟﺗوﺿﯾﺣﻲ‬ ‫ﻟﻠﺷﻛل‬ 8-‫اﻟﻘﯾﻣﺔ‬ ‫ﺿﺑط‬ ‫ﯾﺗم‬Segments: 16‫اﻟﺧﯾﺎر‬ ‫ﻣرﺑﻊ‬ ‫ﺗﺄﺷﯾر‬ ‫ﻋﻠﻰ‬ ‫ﻧﻌﻣل‬ ،(‫اﻟﻠون‬ ‫)أﺳود‬ ‫ﻣﻌﻛوﺳﺔ‬ ‫ﺗﺑدو‬ ‫اﻟﻛﺎﺋن‬ ‫ﻧﺎظﻣﺎت‬ ‫ﻛﺎﻧت‬ ‫إذا‬ . Flip Normals. 9-‫ﻧطﺑﻖ‬‫اﻟ‬‫ّل‬‫د‬َ‫ﻌ‬ُ‫ﻣ‬Cap Holes.‫اﻟﻛﺎﺋن‬ ‫ﻟﻧﮭﺎﯾﺗﻲ‬ ‫اﻟﻔﺗﺣﺎت‬ ‫ﻟﻐﻠﻖ‬
  • 7. ‫اﻷول‬‫اﻟﻔﺻل‬ ‫إﻋداد‬:‫ﻋﺎﺷور‬‫أﻟﻧﻌﯾﻣﻲ‬ Integrated Project From Start to Finish By 3ds Max 2017 ‫ﻣﻼﺣظﺔ‬‫اﻟﻔﺻل‬ ‫ﻋﻠﻰ‬ ‫اﻻطﻼع‬ ‫ﯾﻣﻛن‬ :16‫اﻟﺻﻔﺣﺔ‬292‫"اﺣﺗرف‬ ‫اﻟﻛﺗﺎب‬ ‫ﻣن‬3ds Max 2015‫ﻋﻠﻰ‬ ‫أﻛﺛر‬ ‫ﻟﻠﺗﻌرف‬ "‫اﻟ‬‫ّل‬‫د‬َ‫ﻌ‬ُ‫ﻣ‬ Cap Holes. 10-‫اﻟﯾﺳﺎري‬ ‫اﻟﻣﺳﻘط‬ ‫ﻓﻲ‬ ‫ﺟدﯾد‬ ‫ﺧط‬ ‫ﻛﺎﺋن‬ ‫إﻧﺷﺎء‬ ‫ﯾﺗم‬Left view،‫اﻟﺗوﺿﯾﺣﻲ‬ ‫ﻟﻠﺷﻛل‬ ‫ﻣﺷﺎﺑﮫ‬‫اﻟﯾﻣﯾن‬ ‫ﻋﻠﻰ‬ ‫اﻟﺻورة‬ ‫ﻧﺳﺗﺧدم‬ ‫ﺑﯾﻧﻣﺎ‬ ‫ﻟﻠﻌدﺳﺔ‬ ‫اﻟوﺿﻊ‬ ‫ھذا‬ ‫وﺳﯾﻛون‬ .‫ﻟﻠﺣﺟم‬ ‫ﻛدﻟﯾل‬Eyepiece. ‫ﯾﺑدأ‬ ‫ﻛﯾف‬ ‫ﻧﻼﺣظ‬‫اﻟﺧط‬ ‫ﻛﺎﺋن‬Line‫)اﻟﻧﻘطﺔ‬ ‫اﻟﻘﻣﺔ‬ ‫ﻧﮭﺎﯾﺔ‬ ‫ﻓﻲ‬Vertex‫ﺑﺄن‬ ‫اﻟﺗﺄﻛد‬ ‫اﻷﻓﺿل‬ ‫ﻣن‬ .(‫اﻷول‬ ‫اﻟرﻗم‬ ‫ھﻲ‬ ‫اﻟﺻﻔراء‬ ‫ﻓﺈن‬ ،‫ذﻟك‬ ‫ﺧﻼف‬ .‫اﻟﻘﻣﺔ‬ ‫ﻓﻲ‬ ‫ﺗﻛون‬ ‫أن‬ ‫ﯾﺟب‬ ‫اﻟﺷﻛل‬ ‫ﻧﻘطﺔ‬‫اﻟ‬‫ّل‬‫د‬َ‫ﻌ‬ُ‫ﻣ‬Bevel Profile Modifier‫وﺳوف‬ ،‫اﻟﺗﺎﻟﯾﺔ‬ ‫اﻟﻧﻘطﺔ‬ ‫ﺳﯾﺳﺗﺧدم‬ ، .‫ﻣﺗوﻗﻊ‬ ‫ھو‬ ‫ﻛﻣﺎ‬ ‫ﯾﻌﻣل‬ ‫ﻟن‬ 11-‫اﻷداة‬ ‫وﻧﺳﺗﺧدم‬ ‫اﻟﻘﻣﺔ‬ ‫ﻧﻘطﺔ‬ ‫ﻧﺣدد‬ ،‫أﺧرى‬ ‫ﻧﮭﺎﯾﺔ‬ ‫ﻓﻲ‬ ‫اﻟﺧطﺄ‬ ‫ﺑطرﯾﻖ‬ ‫ﺑدأﻧﺎ‬ ‫ﻛﻧﺎ‬ ‫إذا‬Make First‫اﻟﺷرﯾﺣﺔ‬ ‫)ﻓﻲ‬Geometry Rollout‫ﺑداﯾﺔ‬ ‫ﻧﻘطﺔ‬ ‫ﻟﺟﻌل‬ (‫اﻟﺗﻌدﯾل‬ ‫ﻟﻠوﺣﺔ‬‫اﻟﺧط‬ ‫ﻛﺎﺋن‬Line.‫ھﻧﺎك‬ ‫ﻣن‬ 12-‫ﻣﺳﺗطﯾل‬ ‫ﻛﺎﺋن‬ ‫إﻧﺷﺎء‬ ‫ﯾﺗم‬Rectangle:‫اﻟﺗﺎﻟﯾﺔ‬ ‫اﻟﻘﯾﺎﺳﺎت‬ ‫وﻓﻖ‬Length = 7.6, Width = 16.0, Corner Radius = 3.5. 13-‫ﻧطﺑﻖ‬‫اﻟ‬‫ّل‬‫د‬َ‫ﻌ‬ُ‫ﻣ‬Bevel Profile Modifier،‫اﻟﻣﺳﺗطﯾل‬ ‫ﻋﻠﻰ‬‫اﻟﻠوﺣﺔ‬ ‫ﻣن‬ ‫ﻧﺣدد‬Parameters‫اﻟﺗﻘﻠﯾدي‬ ‫اﻟﺧﯾﺎر‬ Classic‫ﺛم‬‫ﻧﺧﺗﺎر‬Pick‫اﻟﺧط‬ ‫ﻛﺎﺋن‬Line‫اﻟﺧطوة‬ ‫ﻓﻲ‬ ‫رﺳﻣﻧﺎه‬ ‫اﻟذي‬10. 14-‫ﻧﺣدد‬‫اﻟ‬‫ﻛﺎﺋن‬‫اﻟﺟزﺋﻲ‬Profile Gizmo‫ﺑﺗدوﯾره‬ ‫ﻧﻘوم‬ ‫ﺛم‬90‫درﺟﺔ‬ ‫اﻟﻣﺣور‬ ‫ﻋﻠﻰ‬Z-axis.‫اﻟﻣﺟﺳم‬ ‫ﻹﻧﺷﺎء‬‫اﻟﻌدﺳﺔ‬ ‫ﻧﻧﻘل‬Eyepiece ‫اﻟﺟدﯾدة‬‫إﻟﻰ‬‫اﻟﻧطﺎق‬Scope.‫اﻟﺗوﺿﯾﺣﻲ‬ ‫اﻟﺷﻛل‬ ‫ﻓﻲ‬ ‫ھو‬ ‫ﻛﻣﺎ‬ .‫اﻟﻔﺿﺎﺋﻲ‬ ‫اﻟﺗﻠﺳﻛوب‬ ‫أﻧﺑوب‬ ‫ﺑﺈﻧﺷﺎء‬ ‫ﻧﺑدأ‬ ،‫اﻵن‬ 15-،ً‫ﻻ‬‫أو‬‫اﻟﻧطﺎق‬ ‫ﻋﻠﻰ‬ ً‫ﺎ‬‫ﺗﻘرﯾﺑ‬ ‫اﻟﺗواﻟﻲ‬ ‫ﻋﻠﻰ‬ ‫اﻷﻓﻘﻲ‬ ‫اﻟﺧط‬ ‫ﻧﺟﻌل‬Scope، ‫أداة‬ ‫ﺑﺎﺳﺗﺧدام‬ ‫ﻓﻘط‬ ‫ﯾﺗم‬ ‫وھذا‬ .‫أدﻧﺎه‬ ‫اﻟﺗوﺿﯾﺣﻲ‬ ‫اﻟﺷﻛل‬ ‫ﻓﻲ‬ ‫ھو‬ ‫ﻛﻣﺎ‬ ‫اﻟﻣﺣﺎذاة‬Alignment. 16-‫اﻷداة‬ ‫ﺑﺎﺳﺗﺧدام‬ ،‫أدﻧﺎه‬ ‫اﻟﺗوﺿﯾﺣﻲ‬ ‫اﻟﺷﻛل‬ ‫ﻓﻲ‬ ‫ﻣوﺟود‬ ‫ﻣﺎ‬ ‫ﻣﺷﺎﺑﮫ‬ ‫أﻧﺑوب‬ ‫إﻧﺷﺎء‬ ‫ﯾﺗم‬Fillet‫اﻟﻧﺗﯾﺟﺔ‬ ‫ﻧﻔس‬ ‫ﻋﻠﻰ‬ ‫ﻟﻠﺣﺻول‬ .‫اﻟﻣوﺿﺣﺔ‬
  • 8. ‫اﻷول‬‫اﻟﻔﺻل‬ ‫إﻋداد‬:‫ﻋﺎﺷور‬‫أﻟﻧﻌﯾﻣﻲ‬ Integrated Project From Start to Finish By 3ds Max 2017 17-‫ﻧطﺑﻖ‬‫اﻟ‬‫ّل‬‫د‬َ‫ﻌ‬ُ‫ﻣ‬Lathe Modifier‫واﻻﺗﺟﺎه‬ ،‫اﻷﻧﺑوب‬ ‫ﺷﻛل‬ ‫ﻋﻠﻰ‬‫إﻟﻰ‬‫اﻟﻣﺣور‬Direction: X‫ﻧﻔﺗﺢ‬ ،‫اﻟ‬‫ّل‬‫د‬َ‫ﻌ‬ُ‫ﻣ‬‫وﻧﺣرك‬ ‫اﻟﺟزﺋﻲ‬ ‫اﻟﻛﺎﺋن‬Axis.‫اﻟﻣﺳﺗﻘﯾم‬ ‫اﻟﺧط‬ ‫ﻣﻊ‬ ً‫ﺎ‬‫ﻣﺣﺎذﯾ‬ ‫ﯾﻛون‬ ‫ﺑﺣﯾث‬ 18-‫اﻟﻘﯾﻣﺔ‬ ‫ﻧﺿﺑط‬Segments: 32‫اﻟﺧﯾﺎر‬ ‫وﺗﻔﻌﯾل‬ ،:Weld Core‫اﻟﻧﺎظﻣﺎت‬ ‫وﻧﻌﻛس‬ ،Flip Normals‫اﺣﺗﺎج‬ ‫إذا‬ .‫اﻷﻣر‬ 19-‫ﺑﺗطﺑﯾﻖ‬ ‫اﻟﻛﺎﺋن‬ ‫ﺛﻧﻲ‬ ‫ﯾﺗم‬‫اﻟ‬‫ّل‬‫د‬َ‫ﻌ‬ُ‫ﻣ‬Bend Modifier‫ﻣﻊ‬‫ﺿﺑط‬‫اﻟﻘﯾم‬‫اﻟﺗﺎﻟﯾﺔ‬:Angle = -15, Direction = 90, Bend Axis = X‫اﻟﺧﯾﺎر‬ ‫ﻧﻔﻌل‬ ،Limit Effect:‫اﻟﻘﯾم‬ ‫وﻧﺿﺑط‬Upper Limit = 100, Lower Limit = 0. 20-‫ﻧﻔﺗﺢ‬‫ّل‬‫د‬َ‫ﻌ‬ُ‫ﻣ‬‫وﻧﺣرك‬ ،‫اﻟﺛﻧﻲ‬ ‫اﻟﺟزﺋﻲ‬ ‫اﻟﻛﺎﺋن‬Center‫إﻟﻰ‬ ،‫اﻷﻧﺎﺑﯾب‬ ‫ﻣن‬ ‫اﻟﺿﯾﻘﺔ‬ ‫اﻟﻧﮭﺎﯾﺔ‬ ‫ﻛﻣﺎ‬‫ھو‬‫ﻣﺑﯾن‬‫ﻓﻲ‬‫اﻟرﺳم‬ ‫اﻟﺗوﺿﯾﺣﻲ‬‫اﻟﺗﺎﻟﻲ‬. 21-‫ﯾﻼﻣس‬ ‫ﺑﺣﯾث‬ ‫اﻷﻧﺑوب‬ ‫ﻧﺿﻊ‬ ،‫اﻟﻧطﺎق‬ ‫ﻛﺎﺋن‬‫ﻛﻣﺎ‬‫ھو‬‫ﻣﺑﯾن‬ ‫ﻓﻲ‬‫اﻟرﺳم‬‫اﻟﺗوﺿﯾﺣﻲ‬‫اﻟﺗﺎﻟﻲ‬. .‫اﻟﻔﺿﺎﺋﻲ‬ ‫اﻟﺗﻠﺳﻛوب‬ ‫أﻗدام‬ ‫ﻧﻣوذج‬ ‫ﺑﺈﻧﺷﺎء‬ ‫ﻧﺑدأ‬ ،‫اﻵن‬ 22-‫اﻟﯾﺳﺎري‬ ‫اﻟﻣﺳﻘط‬ ‫ﻧﺣدد‬Left View‫اﻟﺷﻛل‬ ‫ﺑﺈﻧﺷﺎء‬ ‫وﻧﻘوم‬ ،‫اﻟﻣﻐﻠﻖ‬ Closed Spline‫ﺑﺎﻟﺷﻛل‬ ‫اﻟﻣوﺿﺢ‬‫اﻟﻣﺟﺎور‬‫طوﻟﮫ‬ ‫ﯾﺻل‬ ‫)ﺑﺣﯾث‬‫إﻟﻰ‬70 ‫وﺣدة‬ً‫ﺎ‬‫ﺗﻘرﯾﺑ‬.( 23-‫ﻣﺳﺗطﯾل‬ ‫ﻛﺎﺋن‬ ‫إﻧﺷﺎء‬ ‫ﯾﺗم‬Rectangle‫و‬:‫اﻟﺗﺎﻟﯾﺔ‬ ‫اﻟﻘﯾﺎﺳﺎت‬ ‫ﺣﺳب‬ Length = 1.5, Width = 3.0, Corner Radius = 0.75. 24-‫اﻟﻛﺎﺋن‬ ‫ﺗﺣوﯾل‬ ‫ﯾﺗم‬‫إﻟﻰ‬‫ﻟﻠﺗﺣرﯾر‬ ‫ﻗﺎﺑل‬ ‫ﺷﻛل‬Editable Spline‫وﻣﺳﺢ‬ ‫ﻗدم‬ ‫ﺷﻛل‬ ‫ﯾﻣﺛل‬ ‫اﻟﺷﻛل‬ ‫ھذا‬ .‫أدﻧﺎه‬ ‫اﻟﺷﻛل‬ ‫ﻓﻲ‬ ‫ﻛﻣﺎ‬ ‫اﻟﺷﻛل‬ ‫ﻣن‬ ‫اﻟﻣﺗﺑﻘﯾﺔ‬ ‫اﻟﻘطﻊ‬ .‫اﻟﻛﺎﺋن‬
  • 9. ‫اﻷول‬‫اﻟﻔﺻل‬ ‫إﻋداد‬:‫ﻋﺎﺷور‬‫أﻟﻧﻌﯾﻣﻲ‬ Integrated Project From Start to Finish By 3ds Max 2017 25-‫ﻧﺣدد‬ً‫ﺎ‬‫ﺳﺎﺑﻘ‬ ‫إﻧﺷﺎؤه‬ ‫ﺗم‬ ‫اﻟذي‬ ‫اﻟﻣﻐﻠﻖ‬ ‫اﻟﺷﻛل‬‫اﻟﺧطوة‬ ‫ﻓﻲ‬22‫ﻋﻠﯾﮫ‬ ‫وﻧطﺑﻖ‬ ،‫اﻟ‬‫ّل‬‫د‬َ‫ﻌ‬ُ‫ﻣ‬Bevel Profile Modifier.‫ﻧﺣدد‬ ‫اﻟﻠوﺣﺔ‬ ‫ﻣن‬Parameters‫اﻟﺗﻘﻠﯾدي‬ ‫اﻟﺧﯾﺎر‬Classic‫ﻧﺧﺗﺎر‬ ‫ﺛم‬Pick‫ﻛﺎﺋن‬‫ﻓﻲ‬ ‫إﻧﺷﺎؤه‬ ‫ﺗم‬ ‫اﻟذي‬ ‫اﻟﻣﻔﺗوح‬ ‫اﻟﻣﺳﺗطﯾل‬ ‫اﻟﺳﺎﺑﻘﺔ‬ ‫اﻟﺧطوة‬24. 26-‫ﻧﻔﺗﺢ‬‫اﻟ‬‫ّل‬‫د‬َ‫ﻌ‬ُ‫ﻣ‬Bevel Profile Modifier‫ﺗدوﯾر‬ ‫ﺛم‬ ،‫اﻟﺟزﺋﻲ‬ ‫اﻟﻛﺎﺋن‬Profile Gizmo90‫ﺑﺣﯾث‬ ‫وﺗﺣرﯾﻛﮫ‬ ‫درﺟﺔ‬ ‫اﻟﺗوﺿﯾﺣﻲ‬ ‫اﻟﺷﻛل‬ ‫ﯾﺷﺑﮫ‬ ‫ﻧﻣوذج‬ ‫ﯾﻧﺗﺞ‬‫اﻟﻣﺟﺎور‬. 27-‫اﻷﻣﺎﻣﻲ‬ ‫اﻟﻣﺳﻘط‬ ‫ﻧﺣدد‬Front View‫وﻧطﺑﻖ‬‫اﻟ‬‫ّل‬‫د‬َ‫ﻌ‬ُ‫ﻣ‬Taper Modifier.‫اﻟﻛﺎﺋن‬ ‫ھذا‬ ‫ﻋﻠﻰ‬ 28-‫ﻧﻔﺗﺢ‬‫اﻟ‬‫ّل‬‫د‬َ‫ﻌ‬ُ‫ﻣ‬‫اﻟﻣﺳﻘط‬ ‫وﻓﻲ‬‫ﻧﺣرك‬‫اﻟﺟزﺋﻲ‬ ‫اﻟﻛﺎﺋن‬‫اﻟﻣرﻛز‬Center ‫إﻟﻰ‬‫اﻟﯾﻣﻧﻰ‬ ‫اﻟﻌﻠﯾﺎ‬ ‫اﻟزاوﯾﺔ‬Top/right‫اﻟﻘﯾم‬ ‫ﺿﺑط‬ ‫ﯾﺗم‬ .‫ﻟﻠﻧﻣوذج‬‫اﻟﺗﺎﻟﯾﺔ‬: Amount = -2, Primary = Y, Effect = Z. 29-‫اﻟﻛﺎﺋن‬ ‫ﺗدوﯾر‬ ‫ﯾﺗم‬ ،‫اﻷﻣﺎﻣﻲ‬ ‫اﻟﻣﺳﻘط‬ ‫ﻓﻲ‬10‫اﻟﻣﺣور‬ ‫ﺣول‬ ‫درﺟﺎت‬ Z-axis‫ﻧطﺑﻖ‬ .‫اﻟ‬‫ّل‬‫د‬َ‫ﻌ‬ُ‫ﻣ‬Taper Modifier‫وﻧﺿﺑط‬ ،‫ﺛﺎﻧﯾﺔ‬ ‫ﻣرة‬‫ھذه‬:‫اﻟﻘﯾﻣﺔ‬ Amount = 0.02.‫ﻣرﻛز‬ ‫ﻧﺣرك‬‫اﻟ‬‫ّل‬‫د‬َ‫ﻌ‬ُ‫ﻣ‬‫و‬ ‫ﻟﻸﻋﻠﻰ‬‫إﻟﻰ‬‫ﻛﻣﺎ‬ ‫ﯾﺻﺑﺢ‬ ‫ﺣﺗﻰ‬ ‫اﻟﺳﺎر‬ ‫اﻟﺗوﺿﯾﺣﻲ‬ ‫اﻟﺷﻛل‬ ‫ﻓﻲ‬‫اﻟﻣﺟﺎور‬. 30-‫اﻟﻣرآة‬ ‫أداة‬ ‫ﺑﺎﺳﺗﺧدام‬Mirror‫ﺷرﯾط‬ ‫ﻣن‬ ‫وﻧﺧﺗﺎر‬ ،‫اﻟﻛﺎﺋن‬ ‫ﻧﻌﻛس‬ ‫اﻟرﺋﯾﺳﻲ‬ ‫اﻷدوات‬ ‫اﻟﻣﺛﯾل‬ ‫طرﯾﻘﺔ‬Instance.‫ﻛﺎﺋﻧﻲ‬ ‫ﻧﺿﻊ‬ ‫اﻟﺗوﺿﯾﺣﻲ‬ ‫اﻟﺷﻛل‬ ‫ﻓﻲ‬ ‫ﻛﻣﺎ‬ ‫اﻟداﻋﻣﺔ‬ ‫اﻟﻘدﻣﯾن‬ ‫اﻟﻣﺟﺎور‬. ،‫اﻵن‬‫ﺧطوة‬‫إﻧﺷﺎء‬‫ﻛﺎﺋن‬‫اﻟﺣﻠﻘﺔ‬‫ﯾﻘف‬ ‫اﻟﺗﻲ‬ ‫ﻋﻠﻰ‬ ‫ﺗﺣﺗوي‬ ‫اﻟﺣﻠﻘﺔ‬ ‫ھذه‬ ‫وﻻن‬ .‫اﻟﻣراﻗﺑﯾن‬ ‫ﻋﻠﯾﮭﺎ‬ ‫اﻟﻣرﻛب‬ ‫اﻟﻛﺎﺋن‬ ‫ﻧﺳﺗﺧدم‬ ‫ﺳوف‬ ،‫أﻣﺎﻛن‬ ‫ﻋدة‬ ‫ﻓﻲ‬ ‫ﻣﺧﺗﻠﻔﺔ‬ ‫ﺳﻣﺎﻛﺔ‬Loft Compound. ‫ﻣﻼﺣظﺔ‬‫اﻟ‬ ‫اﺳﺗﺧدام‬ ً‫ﺎ‬‫أﯾﺿ‬ ‫ﯾﻣﻛﻧﻧﺎ‬ :‫ّل‬‫د‬َ‫ﻌ‬ُ‫ﻣ‬Sweep Modifier‫اﻟﻐرض‬ ‫ﻟﻧﻔس‬‫اﻟﻔﺻل‬ ‫ﻋﻠﻰ‬ ‫اﻻطﻼع‬ ‫ﯾﻣﻛن‬ ،16‫اﻟﺻﻔﺣﺔ‬872‫ﻣن‬ ‫"اﺣﺗرف‬ ‫اﻟﻛﺗﺎب‬3ds Max 2015"‫اﻟ‬ ‫ھذا‬ ‫ﻋﻠﻰ‬ ‫أﻛﺛر‬ ‫ﻟﻠﺗﻌرف‬‫ّل‬‫د‬َ‫ﻌ‬ُ‫ﻣ‬. 31-‫اﻟﻌﻠوي‬ ‫اﻟﻣﺳﻘط‬ ‫ﻧﺣدد‬Top View‫ﻗطرھﺎ‬ ‫ﻧﺻف‬ ‫داﺋرة‬ ‫وﻧﻧﺷﺊ‬:Radius = 32.2‫اﻷﺧرى‬ ‫اﻷﺟزاء‬ ‫ﻋﻠﻰ‬ ‫ﺗرﺗﻛز‬ ‫ﺑﺣﯾث‬ .‫ﻟﻠﺗﻠﺳﻛوب‬ ‫اﻟﻣﻛوﻧﺔ‬ ‫اﻟﻌﻠﯾﺎ‬ 32-‫ﻣﺳﺗطﯾل‬ ‫إﻧﺷﺎء‬ ‫ﯾﺗم‬Rectangle:‫ﺑﺎﻟﻘﯾﺎﺳﺎت‬Length = 15, Width = 5, Corner Radius = 0.6‫وﻣﺳﺗطﯾل‬ ، :‫اﻟﺗﺎﻟﯾﺔ‬ ‫اﻟﻘﯾﺎﺳﺎت‬ ‫ﺣﺳب‬ ‫آﺧر‬Length = 5.5, Width = 3, Corner Radius = 0.6. ‫ﻓﻲ‬ ‫اﻷﺻﻐر‬ ‫اﻟﻣﺳﺗطﯾل‬ ‫ﺑﯾﻧﻣﺎ‬ ،(‫اﻟﻣراﻗب‬ ‫ﯾﻘف‬ ‫)ﺣﯾث‬ ‫اﻷﻋرض‬ ‫اﻟﻧﻘطﺔ‬ ‫ﻓﻲ‬ ‫ﻟﻠﺧطوة‬ ‫ﻛﻣﻘطﻊ‬ ‫اﻷﻛﺑر‬ ‫اﻟﻣﺳﺗطﯾل‬ ‫ﻧﺳﺗﺧدم‬ ‫ﺳوف‬ ‫ﻟﻘﺎﻋدة‬ ‫اﻟﺿﯾﻘﺔ‬ ‫اﻟﻧﻘطﺔ‬‫ا‬‫ﻟﺗﻠﺳﻛوب‬.‫ﻻن‬‫اﻟﻘﯾﻣﺔ‬ ‫ﻧﺣﺗﺎج‬ ‫ﻟذا‬ ،‫اﻟﺧطوة‬ ‫ھذه‬ ‫ﻓﻲ‬ ‫اﻷﻣﺎﻛن‬ ‫ﺟﻣﯾﻊ‬ ‫ﻓﻲ‬ ‫ﻧﻔﺳﮭﺎ‬ ‫ھﻲ‬ ‫اﻟزاوﯾﺔ‬ ‫ﻗطر‬ ‫ﻧﺻف‬ ‫ﻗﯾﻣﺔ‬ Corner Radius.‫ﻧﻔﺳﮭﺎ‬ ‫ھﻲ‬ ‫ﺗﻛون‬ ‫اﻟﻣﺳﺗطﯾﻠﯾن‬ ‫ﻟﻛﻼ‬ 33-،‫اﻟداﺋرة‬ ‫ﻧﺣدد‬‫دﻣﺞ‬ ‫ﻧﻌﻣل‬ ‫ﺛم‬Collapse‫ﺑﺎﻟﺗﺣوﯾل‬‫إﻟﻰ‬‫ﻟﻠﺗﺣرﯾر‬ ‫ﻗﺎﺑل‬ ‫ﺷﻛل‬Editable Spline:‫اﻷواﻣر‬ ‫ﻟوﺣﺔ‬ ‫وﻓﻲ‬ ، Geometry ➤ Compound Objects ➤ Loftً‫ﺎ‬‫ﺗﻠﻘﺎﺋﯾ‬ ‫اﻟﺷﻛل‬ ‫ھذا‬ ‫ﯾﺗﻌﯾن‬ ‫ﺳوف‬ .‫إﻟﻰ‬‫ﻣﺳﺎر‬Path‫ﻟﻠﻛﺎﺋن‬ ‫اﻟﻣرﻛب‬Loft.
  • 10. ‫اﻷول‬‫اﻟﻔﺻل‬ ‫إﻋداد‬:‫ﻋﺎﺷور‬‫أﻟﻧﻌﯾﻣﻲ‬ Integrated Project From Start to Finish By 3ds Max 2017 34-‫اﻟزر‬ ‫ﻋﻠﻰ‬ ‫ﻧﻧﻘر‬Get Shape.‫اﻷﻛﺑر‬ ‫اﻟﻣﺳﺗطﯾل‬ ‫وﻧﺧﺗﺎر‬‫اﻟﺷرﯾﺣﺔ‬ ‫أﻋﻠﻰ‬ ‫ﻓﻲ‬Skin Parameters‫ﻧﺿﺑط‬‫اﻹﻋدادات‬: Shape Steps: 0 and Path Steps: 6. ‫اﻟداﺋرة‬‫اﻟﺣﻣراء‬‫ﻓﻲ‬‫اﻟﺻورة‬‫اﻟﯾﺳرى‬‫ﻓﻲ‬‫اﻟرﺳم‬‫اﻟﺗوﺿﯾﺣﻲ‬‫اﻟﺗﺎﻟﻲ‬‫ﯾﺑﯾن‬‫اﻟﻣﻛﺎن‬‫اﻟذي‬‫ﯾﺿﻊ‬‫اﻟ‬ ‫ﺑرﻧﺎﻣﺞ‬‫ﻣﺎﻛس‬‫ﺗﻠﻘﺎﺋﯾﺎ‬‫ﺑ‬‫داﯾﺔ‬ ‫وﻧﮭﺎﯾﺔ‬‫اﻟﻣﺳﺎر‬‫اﻟذي‬‫ﯾﺳﺗﺧدم‬‫اﻟ‬‫ﻛﺎﺋن‬‫اﻟ‬‫ﻣرﻛب‬Loft‫اﻟﻣﺟﺳم‬ ‫ﻹﻧﺷﺎء‬.‫ﻟﺟﻌل‬‫اﻟﺗواء‬Twisting‫اﻟﻛﺎﺋن‬‫ﺧطوة‬،‫أﺳﮭل‬‫ﺳوف‬‫ﻧﻧﻘل‬ ‫ھذه‬‫اﻟ‬‫ﻧﻘطﺔ‬‫ﻧﻘطﺔ‬ ‫وھﻲ‬‫اﻟﺑداﯾﺔ‬/‫اﻟﻧﮭﺎﯾﺔ‬. 35-‫ﻛﺎﺋن‬ ‫ﺗدوﯾر‬ ‫ﯾﺗم‬Loft90‫اﻟﻣﺣور‬ ‫ﺣول‬ ‫درﺟﺔ‬Z-axis‫ﺗﻛون‬ ‫ﺣﺗﻰ‬‫ﺑداﯾﺔ‬/‫ﻧﮭﺎﯾﺔ‬‫اﻟﻣﺳﺎر‬‫ھﻲ‬‫ﻓﻲ‬‫اﻟﺟزء‬،‫اﻟﻌﻠوي‬‫ﻛﻣﺎ‬‫ھو‬ ‫ﻣﺑﯾن‬‫ﻓﻲ‬‫اﻟﺻورة‬‫اﻟﯾﻣﻧﻰ‬‫ﻣن‬‫اﻟرﺳم‬‫اﻟﺗوﺿﯾﺣﻲ‬‫اﻟﺗﺎﻟﻲ‬. ‫اﻟﻛﺎﺋن‬ ‫ﺑﺗﺣرﯾر‬ ‫ﻧﺑدأ‬ ‫اﻵن‬Loft‫ﻋﻠﻰ‬ ‫آﺧر‬ ‫ﺷﻛل‬ ‫ﻹﺿﺎﻓﺔ‬ ‫ﺑﺣﺎﺟﺔ‬ ‫ﻧﺣن‬ ،‫ذﻟك‬ ‫وﻟﻌﻣل‬ .‫اﻟﻛﺎﺋن‬ ‫طول‬ ‫ﻋﻠﻰ‬ ‫وﻟوﯾﮫ‬ ‫ﺣﺟﻣﮫ‬ ‫ﻟﺗﻐﯾﯾر‬ ‫اﻟﻛﺎﺋن‬ ‫طول‬Loft. 36-‫اﻟﻛﺎﺋن‬ ‫ﻧﻔﺗﺢ‬Loft‫وﻧﺣدد‬Shape‫اﻟ‬ ‫ﺗﻛدﯾس‬ ‫ﻧﺎﻓذة‬ ‫ﻓﻲ‬‫ّل‬‫د‬َ‫ﻌ‬ُ‫ﻣ‬.‫اﻟﺗوﺿﯾﺣﻲ‬ ‫اﻟﺷﻛل‬ ‫ﻓﻲ‬ ‫ﻛﻣﺎ‬ ، 37-‫اﻟﺷﻛل‬ ‫ﻣﻛﺎن‬ ‫ﻧﺣدد‬Shape‫اﻟﻣﺳﺎر‬ ‫ﺑداﯾﺔ‬ ‫ﻓﻲ‬Path‫ﯾﺗﺣول‬ ‫)ﺣﯾث‬ ‫ﻟﺗﺣدﯾده‬ ‫وﻧﻧﻘره‬ ، ‫إﻟﻰ‬‫اﻟﺷﻛل‬ ‫ﺗدوﯾر‬ ‫ﯾﺗم‬ .(‫اﻻﺧﺗﯾﺎر‬ ‫ﻋﻧد‬ ‫اﻷﺣﻣر‬ ‫اﻟﻠون‬90‫اﻟﻣﺣور‬ ‫ﺣول‬ ‫درﺟﺔ‬Z-axis، ‫ﯾؤدي‬ ‫واﻟذي‬‫إﻟﻰ‬‫ﺗﺳطﯾﺢ‬Flatter.‫اﻟﺧطوة‬ ‫ھذه‬ ‫ﻣﺛل‬ ،‫اﻟﻛﺎﺋن‬ ‫ا‬،‫ﻵن‬‫ﺳوف‬‫ﻧﻘوم‬‫ﺑﺈﺿﺎﻓﺔ‬‫اﻟﻣﺳﺗطﯾل‬‫اﻷﺻﻐر‬‫إﻟﻰ‬‫اﻟﻛﺎﺋن‬Loft‫ﻓﻲ‬‫اﻟطرف‬‫اﻟﻣﻘﺎﺑل‬‫ﻣن‬‫ھذه‬‫اﻟﺧطوة‬. 38-‫ﻋﻠﻰ‬ ‫ﻧﻧﻘر‬Shape‫اﻟ‬ ‫ﺗﻛدﯾس‬ ‫ﻧﺎﻓذة‬ ‫ﻓﻲ‬‫ّل‬‫د‬َ‫ﻌ‬ُ‫ﻣ‬‫اﻟﻛﺎﺋن‬ ‫ﻟﻐﻠﻖ‬Loft‫وﻧﻌود‬‫إﻟﻰ‬.‫ﻟﮫ‬ ‫اﻟﻘﺎﻋدي‬ ‫اﻟﻣﺳﺗوى‬ 39-‫ﻓﻲ‬‫ﻣﻌﺎﯾﯾر‬‫اﻟﻛﺎﺋن‬ ‫ﻣﺳﺎر‬Loft object’s Path‫اﻟﻘﯾﻣﺔ‬ ‫ﺿﺑط‬ ‫ﯾﺗم‬ ،Path: 50‫ھو‬ ‫)واﻟذي‬50%.(‫اﻟﻛﺎﻣل‬ ‫اﻟﻣﺳﺎر‬ ‫ﻣن‬ ‫ﺻﻐﯾرة‬ ‫ﻋﻼﻣﺔ‬ ‫ﻣﻼﺣظﺔ‬ ‫ﯾﻣﻛﻧﻧﺎ‬X-shape‫ﯾﻧﻘل‬‫إﻟﻰ‬50%،‫اﻟﻣﺳﺎر‬ ‫طول‬ ‫ﻋﻠﻰ‬‫إﻟﻰ‬.‫اﻟﺧطوة‬ ‫ﻣن‬ ‫اﻵﺧر‬ ‫اﻟﺟﺎﻧب‬ 40-‫اﻟزر‬ ‫ﻧﻧﻘر‬Get Shape‫اﻷ‬ ‫اﻟﻣﺳﺗطﯾل‬ ‫واﺧﺗﯾﺎر‬‫ﺻﻐ‬.‫ر‬ ‫اﻟﻛﺎﺋن‬ ‫ﯾﺗﻐﯾر‬Loft‫ﻗﺎﻋدة‬ ‫ﻣﻊ‬ ‫ﻣﺗﺻﻠﺔ‬ ‫اﻟﺧطوة‬ ‫ﯾوﺟد‬ ‫اﻟذي‬ ‫اﻟﻣﻛﺎن‬ ‫ﻓﻲ‬ ،‫اﻟﺗﻠﺳﻛوب‬‫وﯾﻌود‬‫إﻟﻰ‬‫ﺣﺎﻟﺗﮫ‬‫اﻷﺻﻠﯾﺔ‬‫ﻣوﺿﺢ‬ ‫وﻛﻣﺎ‬ .‫اﻟﻣراﻗب‬ ‫وﻗوف‬ ‫ﻋﻧد‬ ‫ﺑﺎﻟﺷﻛل‬‫اﻟﻣﺟﺎور‬. 41-‫اﻟﻛﺎﺋن‬ ‫ﺗﺣرﯾر‬ ‫ﯾﻣﻛن‬ ‫اﻟﺟزﺋﻲ‬Path‫ﻟﻠﻛﺎﺋن‬Loft‫إذا‬ ‫أﻛﺛر‬ ‫اﻟﺧطوة‬ ‫اﻧﺣﻧﺎء‬ ‫ﺟﻌل‬ ‫اﺣﺗﺟﻧﺎ‬ .‫ﻟﻠﺗﻠﺳﻛوب‬ ‫ﻣﻼﺋﻣﺔ‬ 42-‫اﻟﺟزﺋﻲ‬ ‫اﻟﻛﺎﺋن‬ ‫وﻓﻲ‬Vertex‫ﻟﻠ‬‫ّل‬‫د‬َ‫ﻌ‬ُ‫ﻣ‬Edit Spline Modifier‫ﯾﻣﻛﻧﻧﺎ‬ ، .‫ﻣﺑﺎﺷرة‬ ‫اﻟﻣﺳﺎر‬ ‫ﻧﻘﺎط‬ ‫ﻧﻘل‬
  • 11. ‫اﻷول‬‫اﻟﻔﺻل‬ ‫إﻋداد‬:‫ﻋﺎﺷور‬‫أﻟﻧﻌﯾﻣﻲ‬ Integrated Project From Start to Finish By 3ds Max 2017 43-‫اﻟﻔرﻋﯾﺔ‬ ‫اﻟﻛﺎﺋﻧﺎت‬ ‫ﻣﺳﺗوى‬ ‫ﺟﻣﯾﻊ‬ ‫ﻧﺣدد‬ ،‫اﻷﻣر‬ ‫ﻟزم‬ ‫إذا‬Shape‫اﻻﻧﺗﻘﺎل‬ ً‫ﺎ‬‫أﯾﺿ‬ ‫ﯾﻣﻛﻧﻧﺎ‬ .‫دوراﻧﮭﺎ‬ ‫وﺿﺑط‬‫إﻟﻰ‬‫اﻟﺗﻌدﯾل‬ ‫ﻟوﺣﺔ‬ Modify‫اﻟﻠوﺣﺔ‬ ‫وﺗﺣت‬ ،Deformations‫اﻟﺧﯾﺎر‬ ‫ﻧﺳﺗﺧدم‬ ،Twist.‫أﻛﺛر‬ ‫اﻟﺧطوة‬ ‫ﻟﻠوي‬ 44-‫اﻟﺧطوة‬ ‫ﻟﻛﺎﺋن‬ ‫اﻟرﺋﯾﺳﯾﺔ‬ ‫اﻟﮭﻧدﺳﯾﺔ‬ ‫اﻹﻋدادات‬ ‫ﻧﻛﻣل‬ ‫ﻋﻧدﻣﺎ‬Step‫ﻧذھب‬ ،‫إﻟﻰ‬‫اﻟﺷرﯾﺣﺔ‬Skin Parameters‫وﻧﻌطل‬ ‫اﻟﺧﯾﺎر‬Adaptive Path Steps.‫اﻟﻛﺎﺋن‬ ‫ﻟﺗﺣﺳﯾن‬ 45-‫اﻟ‬ ‫ﻧﺿﯾف‬‫ّل‬‫د‬َ‫ﻌ‬ُ‫ﻣ‬TurboSmooth Modifier‫إﻟﻰ‬‫اﻟﺗﻛرارات‬ ‫ﻗﯾﻣﺔ‬ ‫وﻧﺿﺑط‬ ‫اﻟﻛﺎﺋن‬:Iterations = 2. 46-‫اﻟﺧطوة‬ ‫وﺗدوﯾر‬ ‫ﻧﻘل‬ ‫ﯾﺗم‬‫ﻋﻣﻠﯾﺔ‬ ‫اﻛﺗﻣﻠت‬ ‫وﺑذﻟك‬ .‫اﻟﺷﻛل‬ ‫ﻓﻲ‬ ‫ﻣوﺟود‬ ‫ﻣﺎ‬ ‫ﻏرار‬ ‫ﻋﻠﻰ‬‫ﺗﺷﻛﯾل‬.‫اﻟﺧطوة‬ ‫ﻛﺎﺋن‬ 47-‫اﻟﺛﻧﺎﺋﯾﺔ‬ ‫اﻷﺷﻛﺎل‬ ‫ﺑﺎﺳﺗﺧدام‬Splines‫ﺗﻔﻌﯾل‬ ‫ﻣﻊ‬‫ﺧﺎﺻﯾﺔ‬‫اﻹظﮭﺎر‬ ‫اﻟﺷرﯾﺣﺔ‬ ‫ﻓﻲ‬Rendering‫اﻟﮭدف‬ ‫ﻧﻣوذج‬ ‫ﯾﻛون‬ ،Target‫ﻓﻲ‬ ‫اﻟﺑﺻر‬ ‫ﺣدة‬ ‫وﺣدة‬ ‫أﻋﻠﻰ‬Eyesight Unit‫اﻟﺷﻛل‬ ‫ﻓﻲ‬ ‫ﻛﻣﺎ‬ ، .‫اﻟﺗوﺿﯾﺣﻲ‬ 48-‫ﻧﺟﻌل‬‫ﺟﻣﯾﻊ‬‫اﻟﺗﻠﺳﻛوب‬ ‫ﻛﺎﺋﻧﺎت‬:‫اﻟﻘﺎﺋﻣﺔ‬ ‫أﻣر‬ ‫ﻣﻊ‬ ‫واﺣدة‬ ‫ﻣﺟﻣوﻋﺔ‬Group Menu ➤ Group. 49-‫ﯾﺗم‬‫ﺣﻔظ‬‫ﺑﺎﺳم‬ ‫اﻟﻣﺷروع‬Ch01-01.max.‫اﻟﺷﻛل‬ ‫ﻓﻲ‬ ‫ﻛﻣﺎ‬ ‫اﻟﻧﮭﺎﺋﯾﺔ‬ ‫اﻟﻧﺗﯾﺟﺔ‬ ‫ﺗﻛون‬ ‫ﺣﯾث‬ .
  • 12. ‫اﻷول‬‫اﻟﻔﺻل‬ ‫إﻋداد‬:‫ﻋﺎﺷور‬‫أﻟﻧﻌﯾﻣﻲ‬ Integrated Project From Start to Finish By 3ds Max 2017 ‫اﻟﺗﻣرﯾن‬2‫ﺑﺎﻟﻣواد‬ ‫اﻟﺗﻠﺳﻛوب‬ ‫ﻧﻣوذج‬ ‫إﻛﺳﺎء‬ :Telescope Materials ‫اﻟﻣواد‬ ‫وﺗﻌﯾﯾن‬ ‫إﻧﺷﺎء‬ ‫ﻋﻠﻰ‬ ‫ﻧﻌﻣل‬ ،‫اﻵن‬‫إﻟﻰ‬‫واﻟزﺟﺎج‬ (‫اﻟﺗﻠﺳﻛوب‬ ‫)ھﯾﺋﺔ‬ ‫ﻣﻌدن‬ :‫ﻓﻘط‬ ‫ﻣﺎدﺗﯾن‬ ‫ھﻧﺎﻟك‬ ‫ﺳﯾﻛون‬ .‫اﻟﺗﻠﺳﻛوب‬ .‫اﻟﻣﻌدﻧﯾﺔ‬ ‫اﻟﻣواد‬ ‫ﻣن‬ ‫ﻟﻧﺑدأ‬ .(‫اﻟﺗﻠﺳﻛوب‬ ‫)ﻋدﺳﺔ‬ 1-‫اﻷول‬ ‫اﻟﺗﻣرﯾن‬ ‫ﻓﻲ‬ ‫اﻟﺳﺎﺑﻖ‬ ‫اﻟﻣﺣﻔوظ‬ ‫اﻟﻣﻠف‬ ‫ﻧﻔﺗﺢ‬Ch01-01.max. 2-‫اﻟﻣواد‬ ‫ﻣﺣرر‬ ‫ﻧﻔﺗﺢ‬Material Editor (M)،‫اﻟﻌﺎﻣﺔ‬ ‫اﻟﻘﺎﺋﻣﺔ‬ ‫وﻣن‬General‫اﻟﻣﺎدة‬ ‫ﻧﺧﺗﺎر‬ Multi/Sub-Object.‫اﻟﻣﺎدة‬ ‫ھذه‬ ‫اﺳم‬ ‫ﻧﻐﯾر‬‫إﻟﻰ‬Telescope Material. 3-‫ﻋﻠﻰ‬ ‫ﻣرﺗﯾن‬ ‫اﻟﻧﻘر‬‫ﻋﻘدة‬‫اﻟﻠوﺣﺔ‬ ‫ﻣن‬ ،‫اﻟﻣﺎدة‬Multi/Sub-Object Basic Parameters‫ﻟﻠﺧﯾﺎر‬ ‫اﻟﻌدد‬ ‫ﻧﻐﯾر‬Set Number: 2. 4-) ‫رﻗم‬ ‫اﻟﻣﺎدة‬ ‫وﻓﻲ‬1‫اﻟزر‬ ‫ﻋﻠﻰ‬ ‫ﻧﻧﻘر‬ (None‫اﻟﻘﯾﺎﺳﯾﺔ‬ ‫اﻟﻣﺎدة‬ ‫اﻟﻧﺎﻓذة‬ ‫ﻣن‬ ‫وﻧﺧﺗﺎر‬Standard.‫اﻟﻣﺎدة‬ ‫ھذه‬ ‫اﺳم‬ ‫ﻧﻐﯾر‬‫إﻟﻰ‬ Telescope Metal. 5-‫اﻟﻘﺳم‬ ‫وﻣن‬Specular Highlights‫ﻧﻐﯾر‬‫اﻹﻋدادات‬:Specular Level: 40, Glossiness: 20.‫وﻣن‬ ‫اﻟﺧراﺋط‬ ‫ﻟوﺣﺔ‬Maps‫اﻟزر‬ ‫ﻋﻠﻰ‬ ‫ﻧﻧﻘر‬ ،Diffuse: None‫اﻟﻣﺎدة‬ ‫ﺗظﮭر‬ ‫اﻟﺗﻲ‬ ‫اﻟﻧﺎﻓذة‬ ‫ﻣن‬ ‫وﻧﺧﺗﺎر‬ ،Substance‫ﻧﻧﻘر‬ . ،‫إﻋداداﺗﮭﺎ‬ ‫ﺗظﮭر‬ ‫ﻟﻛﻲ‬ ‫اﻟﻣﺎدة‬ ‫ھذه‬ ‫ﻋﻘدة‬ ‫ﻋﻠﻰ‬ ‫ﻣرﺗﯾن‬‫اﻟﻠوﺣﺔ‬ ‫وﻣن‬Substance Package Browser‫اﻟزر‬ ‫ﻧﻧﻘر‬ ، Load Substance‫اﻟﻣﺟﻠد‬ ‫وﻧﻔﺗﺢ‬textures‫اﻟﻣﺎدة‬ ‫ﻧﺧﺗﺎر‬ ‫ﺛم‬ ،‫ﺗظﮭر‬ ‫اﻟﺗﻲ‬ ‫اﻟﻧﺎﻓذة‬ ‫ﻣن‬ Painted_Metal_01.sbsar. 6-‫اﻟﻣﻔﺗﺎح‬ ‫وﺿﻐط‬ ‫اﻟﺳﺣب‬ ‫ﻣﻊ‬ ‫اﻟﺧرﯾطﺔ‬ ‫ﻋﻘدة‬ ‫ﻋﻠﻰ‬ ‫ﻧﻧﻘر‬Shift‫ﻟﻧﻧﺳﺧ‬‫اﻟﻣﻧﻔذ‬ ‫ﻣﻊ‬ ‫اﻟﺧرﯾطﺔ‬ ‫رﺑط‬ ‫ﻧﻐﯾر‬ ،‫ﮭﺎ‬Specular‫ﺟﮭﺔ‬ ‫ﻣن‬ ‫اﻟﻣﺎدة‬ ‫ﻋﻘدة‬Substance‫اﻟﻣﻧﻔذﯾن‬ ‫ﻣﻊ‬ ‫وﻧرﺑطﮭﺎ‬ ،Specular Color and Level.‫اﻟﻘﯾﺎﺳﯾﺔ‬ ‫اﻟﻣﺎدة‬ ‫ﻋﻘدة‬ ‫ﺟﮭﺔ‬ ‫ﻣن‬ ‫ﻋﻣﻠﯾﺔ‬ ‫ﻧﻛرر‬‫اﻟﻣﻧﻔذ‬ ‫ﻣﻊ‬ ‫ﻧرﺑطﮭﺎ‬ ‫اﻟﻣرة‬ ‫ھذه‬ ‫وﻟﻛن‬ ،‫اﻟﺧرﯾطﺔ‬ ‫ﻋﻘدة‬ ‫ﻟﻧﻔس‬ ‫اﻟﻧﺳﺦ‬Normal‫اﻟﻣﺎدة‬ ‫ﻋﻘدة‬ ‫ﺟﮭﺔ‬ ‫ﻣن‬ Substance‫وﻧرﺑطﮭﺎ‬ ،‫اﻟﻣﻧﻔذ‬ ‫ﻣﻊ‬Bump‫اﻟﺧراﺋط‬ ‫ﻟوﺣﺔ‬ ‫وﻣن‬ .‫اﻟﻘﯾﺎﺳﯾﺔ‬ ‫اﻟﻣﺎدة‬ ‫ﻋﻘدة‬ ‫ﺟﮭﺔ‬ ‫ﻣن‬Maps:‫اﻟﻘﯾﻣﺔ‬ ‫ﻧﻐﯾر‬ ، Bump: 250.‫اﻟﺗوﺿﯾﺣﻲ‬ ‫اﻟﺷﻛل‬ ‫ﻓﻲ‬ ‫اﻟﻌﻘد‬ ‫ﺗرﺗﯾب‬ ‫ﻻﺣظ‬‫أدﻧﺎه‬. 7-‫ﯾﺗم‬‫ﺗطﺑﯾﻖ‬‫اﻟﻣﺎدة‬‫إﻟﻰ‬‫ﻣﺟﻣوﻋﺔ‬‫اﻟ‬‫ﺗﻠﺳﻛوب‬‫ﺑﺄﻛﻣﻠﮭﺎ‬.
  • 13. ‫اﻷول‬‫اﻟﻔﺻل‬ ‫إﻋداد‬:‫ﻋﺎﺷور‬‫أﻟﻧﻌﯾﻣﻲ‬ Integrated Project From Start to Finish By 3ds Max 2017 ‫اﻵن‬‫ﺳﻧﻘوم‬‫ﺑﺈﻧﺷﺎء‬‫ﻣﺎدة‬‫اﻟزﺟﺎج‬. 8-‫اﻟﻣﺎدة‬ ‫ﻋﻘدة‬ ‫ﻋﻠﻰ‬ ‫ﻣرﺗﯾن‬ ‫ﻧﻧﻘر‬Multi/Sub-Object) ‫رﻗم‬ ‫اﻟﻣﺎدة‬ ‫وﻓﻲ‬ ،2‫اﻟزر‬ ‫ﻋﻠﻰ‬ ‫ﻧﻧﻘر‬ (None‫اﻟﻧﺎﻓذة‬ ‫ﻣن‬ ‫وﻧﺧﺗﺎر‬ ‫اﻟﻘﯾﺎﺳﯾﺔ‬ ‫اﻟﻣﺎدة‬Standard.‫اﻟﻣﺎدة‬ ‫اﺳم‬ ‫ﻧﻐﯾر‬‫إﻟﻰ‬‫اﻟزﺟﺎج‬Glass.‫اﻻﻧﺗﺷﺎر‬ ‫ﻟون‬ ‫ﻧﻐﯾر‬Diffuse:‫اﻟﺗﺎﻟﯾﺔ‬ ‫اﻟﻘﯾم‬ ‫ﺣﺳب‬ Red: 52, Green: 76 and Blue: 113. 9-‫اﻟﺧراﺋط‬ ‫ﻟوﺣﺔ‬ ‫ﻣن‬Maps‫اﻟزر‬ ‫ﻋﻠﻰ‬ ‫ﻧﻧﻘر‬ ،Reflect: None‫اﻟﻣﺎدة‬ ‫ﺗظﮭر‬ ‫اﻟﺗﻲ‬ ‫اﻟﻧﺎﻓذة‬ ‫ﻣن‬ ‫وﻧﺧﺗﺎر‬ ،Falloff‫ﻧﻧﻘر‬ . ‫إﻋداداﺗﮭﺎ‬ ‫ﺗظﮭر‬ ‫ﻟﻛﻲ‬ ‫اﻟﻣﺎدة‬ ‫ھذه‬ ‫ﻋﻘدة‬ ‫ﻋﻠﻰ‬ ‫ﻣرﺗﯾن‬‫وﻣن‬ ، ‫اﻟﻣﺟﻣوﻋﺔ‬Front: Side‫اﻟزر‬ ‫ﻧﻧﻘر‬None‫اﻟﻌﻠﯾﺎ‬ ‫ﻟﻠﺧرﯾطﺔ‬ ‫اﻟﺧرﯾطﺔ‬ ‫وﻧﺧﺗﺎر‬Noise‫ھذه‬ ‫ﻋﻘدة‬ ‫ﻋﻠﻰ‬ ‫ﻣرﺗﯾن‬ ‫ﻧﻧﻘر‬ . ‫اﻟﻠوﺣﺔ‬ ‫ﻣن‬ ،‫إﻋداداﺗﮭﺎ‬ ‫ﻟﺗظﮭر‬ ‫اﻟﺧرﯾطﺔ‬Noise Parameters‫اﻟﺧﯾﺎر‬ ‫ﻧﺣدد‬Noise Type: Fractal :‫اﻟﺣﺟم‬ ‫وﻧﻐﯾر‬Size = 8.‫ﻧﻌود‬‫إﻟﻰ‬‫اﻟﻣﺎدة‬ ‫إﻋدادات‬Falloff، :‫اﻟﺗﺎﻟﯾﺔ‬ ‫اﻟﻘﯾم‬ ‫ﺣﺳب‬ ‫اﻟﺳﻔﻠﻲ‬ ‫اﻟﻣرﺑﻊ‬ ‫ﻟون‬ ‫وﻧﻐﯾر‬Red: 52, Green: 76 and Blue: 113‫اﻟﻣﺟﻣوﻋﺔ‬ ‫ﻓﻲ‬ .Mix Curve‫اﻟﻧﻘطﺔ‬ ‫ﻧﻐﯾر‬ ،‫إﻟﻰ‬‫ﺑﺣواﻟﻲ‬ ‫اﻷﺳﻔل‬25%‫ﻓﻲ‬ ‫ﻛﻣﺎ‬ ، .‫اﻟﺷﻛل‬ 10-‫اﻟ‬ ‫ﻧﻔﺗﺢ‬:‫اﻟﻘﺎﺋﻣﺔ‬ ‫أﻣر‬ ‫ﻣن‬ ‫ﻣﺟﻣوﻋﺔ‬Group ➤ Open‫اﻷﻧﺑوب‬ ‫ﻛﺎﺋن‬ ‫ﻧﺣدد‬ ،Tube‫اﻟﻣﻌدل‬ ‫ﻋﻠﯾﮫ‬ ‫ﻧطﺑﻖ‬ ‫ﺛم‬Edit Mesh، ‫اﻟﺟزﺋﻲ‬ ‫اﻟﻛﺎﺋن‬ ‫ﻣﺳﺗوى‬ ‫وﻧﺧﺗﺎر‬Polygon‫اﻟﻌدﺳﺔ‬ ‫ﺗﻣﺛل‬ ‫اﻟﺗﻲ‬ ‫اﻟﻣﺿﻠﻌﺎت‬ ‫ﺟﻣﯾﻊ‬ ‫ﻧﺣدد‬ ‫ﺛم‬ ،Lens‫اﻟﻠوﺣﺔ‬ ‫وﻣن‬ ،Material ‫اﻟرﻗم‬ ‫ﻧﻌطﯾﮭﺎ‬Set ID: 2. 11-‫ﺑﺎﻟﺿﻐط‬ ‫اﻷﻧﺑوب‬ ‫ﻛﺎﺋن‬ ‫ﻣﺿﻠﻌﺎت‬ ‫ﺑﺎﻗﻲ‬ ‫ﻧﺧﺗﺎر‬‫اﻟﻣﻔﺎﺗﯾﺢ‬ ‫ﻋﻠﻰ‬:Ctrl + I‫و‬ ،‫ﻧﻌطﯾﮭﺎ‬‫اﻟرﻗم‬Set ID: 1.‫ﻣﺳﺗوى‬ ‫ﻣن‬ ‫ﻧﺧرج‬ ‫اﻟﺟزﺋﻲ‬ ‫اﻟﻛﺎﺋن‬Polygon‫اﻟﻣﻔﺗﺎح‬ ‫ﻋﻠﻰ‬ ‫ﺑﺎﻟﺿﻐط‬ ‫اﻟﻣواد‬ ‫ﻣﺣرر‬ ‫ﻧﻔﺗﺢ‬ .‫ﻋﻠﯾﮫ‬ ‫ﺑﺎﻟﻧﻘر‬M‫اﻟﻣﺎدة‬ ‫ﻧطﺑﻖ‬ ‫ﺛم‬ ،Telescope Metal.‫إﻧﺷﺎﺋﮭﺎ‬ ‫ﺗم‬ ‫اﻟﺗﻲ‬ 12-‫اﻟﻣﻠف‬ ‫ﻧﺣﻔظ‬Ch01-01.max‫إظﮭﺎر‬ ‫ﻋﻧد‬ .Rendering.‫اﻟﺗﺎﻟﻲ‬ ‫ﺑﺎﻟﺷﻛل‬ ‫ﺳﯾظﮭر‬ ‫اﻟﺗﻠﺳﻛوب‬
  • 14. ‫اﻷول‬‫اﻟﻔﺻل‬ ‫إﻋداد‬:‫ﻋﺎﺷور‬‫أﻟﻧﻌﯾﻣﻲ‬ Integrated Project From Start to Finish By 3ds Max 2017 ‫اﻟﺣﻘل‬ ‫ﺳﯾﺎج‬The Farm Fence ‫ﻧﺳﺗﺧدم‬ ‫ﺳوف‬ ،‫اﻟﺗﻣﺎرﯾن‬ ‫ﻣن‬ ‫اﻟﻣﺟﻣوﻋﺔ‬ ‫ھذه‬ ‫ﻓﻲ‬‫اﻟ‬ ‫ﺗﻘﻧﯾﺎت‬ ‫ﻣن‬ ‫ﻣﺗﻧوﻋﺔ‬ ‫طرق‬‫ﺗﺷﻛﯾل‬،‫اﻟﻣظﮭر‬ ‫ﺧﺷن‬ ‫اﻟﺣﻘل‬ ‫ﺳﯾﺎج‬ ‫ﻹﻧﺷﺎء‬ ‫اﻟﺗوﺿﯾﺣﻲ‬ ‫اﻟﺷﻛل‬ ‫ﻓﻲ‬ ‫ﻛﻣﺎ‬‫اﻟﻣرﺟﻌﯾﺔ‬ ‫ﻟﻠﺻورة‬. ‫ﻻﺧﺗﯾﺎر‬‫أﻓﺿل‬‫ﺗﻘﻧﯾﺎت‬‫اﻟ‬‫ﺗﺷﻛﯾل‬،‫دﻋوﻧﺎ‬‫ﻧﺣﻠل‬‫اﻟﺻورة‬‫اﻟﻣرﺟﻌﯾﺔ‬.‫ﻣن‬ ‫ﯾﺗﻛون‬ ‫اﻟﺳور‬ ‫أن‬ ‫ﻧرى‬ ‫اﻟﺗوﺿﯾﺣﻲ‬ ‫اﻟﺷﻛل‬ ‫ﻓﻲ‬‫أ‬‫ﻋﻣدة‬ .‫أﻓﻘﯾﺔ‬ ‫وﻗﺿﺑﺎن‬ ً‫ﻼ‬‫ﻗﻠﯾ‬ ‫ﻣﺎﺋﻠﺔ‬ ‫ﻋﻣودﯾﺔ‬‫اﻟﻛﺎﺋﻧﺎت‬ ‫ھذه‬ ‫ﺗﺣﺗﺎج‬ ‫ﺳوف‬‫إﻟﻰ‬‫اﻟﻘطﻊ‬ ‫ﻣن‬ ‫ﻗﻠﯾل‬ ‫ﻋدد‬Segments‫أﺑﻌﺎدھﺎ‬ ‫طول‬ ‫ﻋﻠﻰ‬‫)اﻟطول‬ (‫واﻟﻌرض‬.‫وطﺑﯾﻌﯾﺔ‬ ‫ﺧﺷﻧﺔ‬ ‫ﺗﺑدو‬ ‫وﺟﻌﻠﮭﺎ‬ ‫اﻧﺣﻧﺎﺋﮭﺎ‬ ‫ﻣن‬ ‫ﻧﺗﻣﻛن‬ ‫ﻟﻛﻲ‬‫ﻧرﯾد‬‫ﺗﻛون‬ ‫أن‬‫ﻋدد‬‫اﻟﻘطﻊ‬‫ﻗﺎﺑﻠﺔ‬‫ﻟﻠﺗﻌدﯾل‬‫ﺣﺗﻰ‬‫ﻧﺗﻣﻛن‬‫ﻣن‬‫ﺗﻐﯾﯾرھ‬‫ﺎ‬ ‫ﺣﺳب‬‫اﻟﺣﺎﺟﺔ‬‫أﺛﻧﺎء‬‫ﻋﻣﻠﯾﺔ‬‫اﻟ‬‫ﺗﺷﻛﯾل‬. ‫ﻋﻣﻠﯾﺔ‬ ‫ﺗﻘﺳﯾم‬ ‫ﯾﻣﻛﻧﻧﺎ‬‫ﺗﺷﻛﯾل‬:‫ﻣﺣددة‬ ‫ﺧطوات‬ ‫ﻋدة‬ ‫ﻓﻲ‬ ‫اﻟﺳﯾﺎج‬ •‫ﺗﺷﻛﯾل‬‫اﻷ‬‫ﻋﻣدة‬‫اﻟﻌﻣودﯾﺔ‬Vertical Posts Modeling. •‫ﺗﺷﻛﯾل‬‫اﻷﻓﻘﯾﺔ‬ ‫اﻟﻘﺿﺑﺎن‬Horizontal Bars Modeling‫اﻷ‬ ‫ﺗرﺑط‬ ‫اﻟﺗﻲ‬‫ﻋﻣدة‬.‫اﻟﻌﻣودﯾﺔ‬ •‫اﻹﺣداﺛﯾﺎت‬ ‫ﺗﺣرﯾر‬Editing UVW coordinates‫اﻟﻣواد‬ ‫وﺗطﺑﯾﻖ‬Materials. ‫اﻟﺗﻣرﯾن‬3:‫ﺗﺷﻛﯾل‬‫اﻟﺳﯾﺎج‬Fence Modeling ‫واﺣد‬ ‫ﻛﺎﺋن‬ ‫إﻧﺷﺎء‬ ً‫ﻻ‬‫أو‬ ‫ﻋﻠﯾﻧﺎ‬ ،‫اﻟﺳﯾﺎج‬ ‫أﻋﻣدة‬ ‫ﻹﻧﺷﺎء‬ ‫اﻟﻣﺗﻘدﻣﺔ‬ ‫اﻟﻣﺟﺳﻣﺎت‬ ‫ﺑﺎﺳﺗﺧدام‬Extended Primitives‫ﻧوع‬ ‫اﻟﺻﻧدوق‬ChamferBox‫اﻟﻧﺳﺦ‬ ‫ﻣن‬ ‫اﻟﻌدﯾد‬ ‫ﺑﺈﻧﺷﺎء‬ ‫ﺳﻧﻘوم‬ ‫ﺛم‬ . ‫اﻵﺧر‬ ‫ﻋن‬ ‫ﯾﺧﺗﻠف‬ ‫ﻋﻣود‬ ‫ﻛل‬ ‫وﻟﺟﻌل‬ .‫اﻟﻣﻧطﻘﺔ‬ ‫ﻣﺣﯾط‬ ‫ﻋﻠﻰ‬ ‫ووﺿﻌﮭﺎ‬ ‫ﻣﻧﮫ‬ ‫اﻟﺿوﺿﺎء‬ ‫ﻣﻌدل‬ ‫ﻧﺳﺗﺧدم‬Noise Modifier. 1-‫ﻟﻠﺑرﻧﺎﻣﺞ‬ ‫ﺟدﯾد‬ ‫ﻣﻠف‬ ‫ﻧﻔﺗﺢ‬3ds Max 2017. 2-‫اﻟﻧظﺎم‬ ‫وﺣدات‬ ‫ﻧﺿﺑط‬‫إﻟﻰ‬‫اﻟﻌﺎﻣﺔ‬Generic Units. 3-‫اﻟﻣﻧظوري‬ ‫اﻟﻣﺳﻘط‬ ‫ﻓﻲ‬Perspective View‫إﻧﺷﺎء‬ ‫ﯾﺗم‬ ، ‫اﻟﻛﺎﺋن‬ChamferBox‫ﻓﻲ‬ ‫اﻟﻣوﺿﺣﺔ‬ ‫اﻹﻋدادات‬ ‫وﺣﺳب‬ ‫اﻟﻣﻔﺗﺎح‬ ‫ﻋﻠﻰ‬ ‫ﻧﺿﻐط‬ .‫اﻟﺷﻛل‬(F4)،ً‫ﺎ‬‫ﺿرورﯾ‬ ‫ذﻟك‬ ‫ﻛﺎن‬ ‫إذا‬ ، ‫اﻷوﺟﮫ‬ ‫ﺣواف‬ ‫ﻹظﮭﺎر‬Edged Faces. 4-‫اﻟﻣﻌدل‬ ‫ﻧطﺑﻖ‬Edit Poly Modifier.‫اﻟﻛﺎﺋن‬ ‫ھذا‬ ‫ﻋﻠﻰ‬
  • 15. ‫اﻷول‬‫اﻟﻔﺻل‬ ‫إﻋداد‬:‫ﻋﺎﺷور‬‫أﻟﻧﻌﯾﻣﻲ‬ Integrated Project From Start to Finish By 3ds Max 2017 5-‫اﻟﺟزﺋﻲ‬ ‫اﻟﻧﻣط‬ ‫ﻓﻲ‬Polygon Sub-object Mode، ،‫اﻟﺳﻔﻠﻲ‬ ‫اﻟﻣﺿﻠﻊ‬ ‫وﻧﺣذف‬ ‫ﻧﺣدد‬ ‫إن‬ .‫اﻟﺗوﺿﯾﺣﻲ‬ ‫اﻟﺷﻛل‬ ‫ﻓﻲ‬ ‫ﻛﻣﺎ‬ ‫ﻓﻲ‬ ‫ﺗظﮭر‬ ‫ﻻ‬ ‫اﻟﻣﺿﻠﻌﺎت‬ ‫ھذه‬ ‫ﻧﺧﺗزل‬ ‫ﻟذا‬ ‫اﻟﻧﮭﺎﺋﯾﺔ‬ ‫اﻟﺻورة‬ .‫ﺑﻣﺳﺣﮭﺎ‬ ‫اﻟﻧﻣوذج‬ 6-‫اﻟﻣﻌدل‬ ‫ﻧطﺑﻖ‬Noise Modifier‫إﻟﻰ‬‫اﻟﻛﺎﺋن‬ ‫اﻟﻣوﺿﺣﺔ‬ ‫اﻹﻋدادات‬ ‫ﺑﺎﺳﺗﺧدام‬ .‫اﻟﺗﺎﻟﻲ‬ ‫اﻟﺷﻛل‬ ‫ﻓﻲ‬ 7-‫ﻣرات‬ ‫ﺗﺳﻊ‬ ‫اﻟﻧﻣوذج‬ ‫ﻧﺳﺦ‬ ‫ﯾﺗم‬ :‫اﻟﻘﺎﺋﻣﺔ‬ ‫أﻣر‬ ‫ﺑﺎﺳﺗﺧدام‬Edit ➤ Clone (Ctrl + V)، ‫اﻟﺧﯾﺎر‬ ‫واﺳﺗﺧدام‬Copy ‫ﺣﺳب‬ ‫اﻟﻣﺗﻛوﻧﺔ‬ ‫اﻟﻧﺳﺦ‬ ‫وﻧﺷر‬ ‫ﻟدﯾﻧﺎ‬ ‫ﺳﯾﻛون‬ ،‫اﻟﺗوﺿﯾﺣﻲ‬ ‫اﻟﺷﻛل‬ .‫ﻧﻣﺎذج‬ ‫ﻋﺷرة‬ ‫اﻟﻛﻠﻲ‬ ‫اﻟﻣﺟﻣوع‬ 8-‫ﻧﻐﯾر‬ ،‫اﻷﻋﻣدة‬ ‫ﻣن‬ ‫ﻧﺳﺧﺔ‬ ‫ﻟﻛل‬ ‫اﻟﻘﯾﻣﺔ‬Seed‫اﻟﻣﻌدل‬ ‫ﻓﻲ‬ Noise‫ﻋن‬ ‫ﯾﺧﺗﻠف‬ ‫ﺑرﻗم‬ .‫اﻵﺧر‬‫ﯾﺟﻌل‬ ‫ﺳوف‬ ‫وھذا‬ .‫ﻋﻣود‬ ‫ﻟﻛل‬ ‫ﻣﺧﺗﻠف‬ ‫اﻟﺗﺷوه‬ ‫ﯾﺗم‬ ،‫اﻵن‬ .‫ﻟﻠﺳور‬ ‫اﻟﻛﻠﻲ‬ ‫اﻟﺣﺟم‬ ‫ﻓﻲ‬ ‫ﺑﺎﻟﺗﺣﻛم‬ ‫ﻟﻧﺎ‬ ‫ﯾﺳﻣﺢ‬ ‫وذﻟك‬ ،‫اﻷﻋﻣدة‬ ‫ﺟﻣﯾﻊ‬ ‫وأﻣﺎﻛن‬ ‫ﻧﻣﺎذج‬ ً‫ﺎ‬‫ﺣﺎﻟﯾ‬ ‫ﻧﻣﺗﻠك‬‫ﺗﺷﻛﯾل‬‫اﻟﻘﺿﺑ‬‫اﻷﻓﻘﯾﺔ‬ ‫ﺎن‬ .‫اﻟﻌﻣودﯾﺔ‬ ‫اﻷﻋﻣدة‬ ‫ﺗرﺑط‬ ‫اﻟﺗﻲ‬ ‫اﻟ‬ ‫ﺳﻧﺑدأ‬ ،‫اﻷﻓﻘﯾﺔ‬ ‫ﻟﻠﻘﺿﺑﺎن‬‫ﺗﺷﻛﯾل‬‫أﺷﻛﺎل‬ ‫ﻣﻊ‬Splines‫اﻟﻣﺗﺣﻛم‬ ‫وإﺿﺎﻓﺔ‬Spline IK Control‫ﻋﻠﻰ‬ ‫ﺑﺎﻟﺳﯾطرة‬ ‫ﻟﺗزودﻧﺎ‬ ‫ﺑ‬ .‫ﺷﻛﻠﮭﺎ‬‫اﻟﻣﺷوھﺔ‬ ‫اﻷﺷﻛﺎل‬ ‫ﺎﺳﺗﺧدام‬Deformed Splines‫ﺑطرﯾﻘﺔ‬ ‫اﻷﻓﻘﯾﺔ‬ ‫ﻟﻠﻘﺿﺑﺎن‬ ‫اﻟﻣﺟﺳﻣﺔ‬ ‫اﻟﻛﺎﺋﻧﺎت‬ ‫إﻧﺷﺎء‬ ‫ﯾﺗم‬ ‫ﺳوف‬ ، Loft‫اﻟﺿوﺿﺎء‬ ‫ﻣﻌدل‬ ‫إﺿﺎﻓﺔ‬ ‫ﯾﻣﻛﻧﻧﺎ‬ ‫ﺛم‬ .Noise.‫اﻟﻌﺷواﺋﻲ‬ ‫اﻟﺗﺷوﯾﮫ‬ ‫ﺑﻌض‬ ‫اﻟﻘﺿﺑﺎن‬ ‫ﻹﻋطﺎء‬ 9-‫اﻟزر‬ ‫ﻧﻔﻌل‬Snaps Toggle‫اﻟﺧﯾﺎر‬ ‫ﻣﻊ‬ Midpoint.‫ﺑﺎﻟﻘﻔز‬ ‫ﯾﺳﺎﻋدﻧﺎ‬ ‫وھذا‬‫إﻟﻰ‬‫اﻟﻌﻠﯾﺎ‬ ‫اﻟﺣواف‬ ‫وﺳط‬ .‫اﻟﻌﻣودﯾﺔ‬ ‫اﻷﻋﻣدة‬ ‫ﻟﻧﻣﺎذج‬ 10-‫ﺑﻌﺿﮭﺎ‬ ‫ﻣﻊ‬ ‫اﻟﻌﻣودﯾﺔ‬ ‫اﻷﻋﻣدة‬ ‫ﺟﻣﯾﻊ‬ ‫ﺗرﺑط‬ ‫اﻟﺗﻲ‬ ‫اﻟﺧطوط‬ ‫إﻧﺷﺎء‬ ‫ﯾﺗم‬ .‫اﻟﺑﻌض‬‫أﻻ‬ ‫ﯾﺟب‬ ،‫اﻷﻋﻣدة‬ ‫ﻣن‬ ‫زوج‬ ‫ﻛل‬ ‫ﻟرﺑط‬ ‫ﺟدﯾد‬ ‫ﺧط‬ ‫رﺳم‬ ‫ﯾﺗم‬ .‫اﻷﻋﻣدة‬ ‫ﺟﻣﯾﻊ‬ ‫ﻟرﺑط‬ ‫ﻣﺳﺗﻣر‬ ‫ﺧط‬ ‫ﺑﺈﻧﺷﺎء‬ ‫ﻧﻘوم‬ 11-‫اﻟﻣﻧظوري‬ ‫اﻟﻣﺳﻘط‬ ‫ﻧﺣدد‬Perspective View‫ﺟﻣﯾﻊ‬ ‫ﻧﺣدد‬ ، ‫اﻷﺷﻛﺎل‬،‫اﻟﻌﻣودﯾﺔ‬ ‫اﻷﻋﻣدة‬ ‫ﺗرﺑط‬ ‫اﻟﺗﻲ‬‫طول‬ ‫ﻋﻠﻰ‬ ‫ﻟﻸﺳﻔل‬ ‫وﻧﺳﺧﮭﺎ‬ ‫اﻟﻣﺣور‬Z-axis‫اﻟﻘﺿﺑﺎن‬ ‫ﻣن‬ ‫اﻟﺛﺎﻧﻲ‬ ‫اﻟﺻف‬ ‫ﺑﺈﻧﺷﺎء‬ ‫ﻧﻘوم‬ ‫وﻛذﻟك‬ .‫اﻷﻓﻘﯾﺔ‬‫إذا‬‫ﻧﺣذف‬ ،‫ﻛﺛب‬ ‫ﻋن‬ ‫اﻟﻣرﺟﻌﯾﺔ‬ ‫اﻟﺻورة‬ ‫ﻧﺗﺑﻊ‬ ‫أن‬ ‫ﻧرﯾد‬ ‫ﻛﻧﺎ‬ ‫ﻓﻲ‬ ‫اﻟﻣﻔﻘودة‬ ‫اﻟﻘﺿﺑﺎن‬ ‫ﻧرى‬ ‫ﺣﯾث‬ ‫اﻟﺳﻔﻠﯾﺔ‬ ‫اﻟﺧطوط‬ ‫ﻣﺟﻣوﻋﺔ‬ ‫ا‬ ‫اﻟﺻﻔﺣﺔ‬ ‫ﻓﻲ‬ ‫اﻟﻣرﺟﻌﯾﺔ‬ ‫ﻟﻠﺻورة‬ ‫اﻟﺗوﺿﯾﺣﻲ‬ ‫اﻟﺷﻛل‬.‫ﻟﺳﺎﺑﻘﺔ‬
  • 16. ‫اﻷول‬‫اﻟﻔﺻل‬ ‫إﻋداد‬:‫ﻋﺎﺷور‬‫أﻟﻧﻌﯾﻣﻲ‬ Integrated Project From Start to Finish By 3ds Max 2017 ‫ﻟﻸﺷﻛﺎل‬ ‫اﻹﺿﺎﻓﯾﺔ‬ ‫اﻟﻣﺗﺣﻛﻣﺎت‬ ‫إﻧﺷﺎء‬ ‫ﻋﻠﻰ‬ ‫ﻧﻌﻣل‬ ‫دﻋوﻧﺎ‬Splines. 12-‫اﻟﻣﻌدل‬ ‫إﺿﺎﻓﺔ‬ ‫ﯾﺗم‬Spline IK Control Modifier‫ﺧط‬ ‫ﻟﻛل‬.‫ﺣدة‬ ‫ﻋﻠﻰ‬‫اﻻرﺗﺑﺎط‬ ‫ﻋدم‬ ‫ﻣن‬ ‫اﻟﺗﺣﻘﻖ‬ ‫ﯾﺟب‬ ،‫ﺷﻛل‬ ‫ﻟﻛل‬ No Linking‫اﻟﻣﺟﻣوﻋﺔ‬ ‫ﻓﻲ‬Link Types،‫اﻟزر‬ ‫ﻧﻧﻘر‬ ‫ﺛم‬Create Helpers.‫اﻟﻘﺎﺋﻣﺔ‬ ‫ﺧطﯾن‬ ‫ﺳﯾظﮭر‬Control Object:Knot# 1 Point01‫وﻛذﻟك‬Knot# 2 Point02،ً‫ﺎ‬‫أﯾﺿ‬ ‫ﺳﻧرى‬ .‫اﻟﺗﺎﻟﻲ‬ ‫اﻟﺗوﺿﯾﺣﻲ‬ ‫اﻟﺷﻛل‬ ‫ﻓﻲ‬ ‫ﻣﺑﯾن‬ ‫ﻛﻣﺎ‬ ‫ﻟﻠﺷﻛل‬ ‫ﻧﮭﺎﯾﺔ‬ ‫ﻛل‬ ‫ﻓﻲ‬ ‫ﺟدﯾدﯾن‬ ‫ﻛﺎﺋﻧﯾن‬ ‫اﻟﻣﺷﮭد‬ ‫ﻓﻲ‬Spline.(‫اﻟﺗوﺿﯾﺣﻲ‬ ‫اﻟﺷﻛل‬ ‫ﻓﻲ‬ ‫)ﻛﻣﺎ‬ 13-‫ﻣﺳﺎﻋد‬ ‫ﻛﺎﺋن‬ ‫ﻟﻛل‬Point Helper‫اﻷداة‬ ‫وﺑﺎﺳﺗﺧدام‬ ،Select and Link‫ﻟرﺑط‬ ‫اﻟرﺋﯾﺳﻲ‬ ‫اﻷدوات‬ ‫ﺷرﯾط‬ ‫ﻓﻲ‬ ‫واﺣد‬ ‫ﻛل‬‫إﻟﻰ‬‫اﻟﻌﻣودي‬ ‫اﻟﻌﻣود‬‫اﻟﻣﺳﺎﻋد‬ ‫اﻟﻛﺎﺋن‬ ‫ﻣن‬ ‫وﻧﺳﺣب‬ ‫ﻧﻧﻘر‬ ،‫اﻷداة‬ ‫ھذه‬ ‫ﻻﺳﺗﺧدام‬ .‫ﺑﮫ‬ ‫اﻟﻣرﺗﺑط‬‫إﻟﻰ‬‫ﺑﻧﻘل‬ ‫ﻗﻣﺎ‬ ‫إذا‬ .‫اﻟﻌﻣود‬ .‫اﻻﻧﺗﻘﺎل‬ ‫طول‬ ‫ﻋﻠﻰ‬ ‫ﺗﺗﺑﻌﮭﺎ‬ ‫ﺳوف‬ ‫ﺑﮭﺎ‬ ‫اﻟﻣرﺗﺑطﺔ‬ ‫اﻷﺷﻛﺎل‬ ‫أن‬ ‫ﻛﯾف‬ ‫ﺳﻧرى‬ ،‫اﻟﻌﻣود‬ ‫اﻵن‬‫ﻧﺣﺗﺎج‬ ،‫إﻟﻰ‬‫ﺣﺟم‬ ‫إﺿﺎﻓﺔ‬‫إﻟﻰ‬‫اﻟﻣرﻛب‬ ‫اﻟﻛﺎﺋن‬ ‫ﺑﺎﺳﺗﺧدام‬ ‫اﻷﺷﻛﺎل‬Loft Compound. 14-:‫اﻟﺗﺎﻟﯾﺔ‬ ‫اﻷﺑﻌﺎد‬ ‫ﻣﻊ‬ ‫ﻣﺳﺗطﯾل‬ ‫إﻧﺷﺎء‬ ‫ﯾﺗم‬Length = 10, Width = 5, Corner Radius = 0.5‫اﻟﺷرﯾﺣﺔ‬ ‫ﻓﻲ‬ . Interpolation‫اﻟﺧﯾﺎر‬ ‫ﺿﺑط‬ ‫ﯾﺗم‬ ،Steps = 1‫اﻟﺧﯾﺎر‬ ‫وﺗﻔﻌﯾل‬Optimize.‫ﻟﻛﺎﺋن‬ ‫ﻧرﯾد‬ ‫ﻷﻧﻧﺎ‬ ‫اﻟﻘﯾﻣﺔ‬ ‫ھذه‬ ‫وﺿﻌﻧﺎ‬ ‫ﻟﻘد‬ ‫اﻷﻓﻘﻲ‬ ‫اﻟﻘﺿﯾب‬.‫اﻟﻌﻣودي‬ ‫اﻟﻌﻣود‬ ‫ﻣن‬ ً‫ﻼ‬‫ﻗﻠﯾ‬ ‫أﺿﯾﻖ‬ ‫ﯾﻛون‬ ‫أن‬ 15-‫ﻛﺎﺋن‬ ‫إﻧﺷﺎء‬ ‫ﺛم‬ ،‫ﻋﻣودﯾن‬ ‫ﻣﻊ‬ ‫اﻟﻣرﺗﺑطﺔ‬ ‫اﻷﻓﻘﯾﺔ‬ ‫اﻷﺷﻛﺎل‬ ‫أﺣد‬ ‫ﻧﺣدد‬Loft‫ﻛﺷﻛل‬ ‫اﻟﻣﺳﺗطﯾل‬ ‫ﻣﻊ‬Shape‫اﻟﻣﺳﺎر‬ ‫طول‬ ‫ﻋﻠﻰ‬ Path‫اﻟﻠوﺣﺔ‬ ‫ﻓﻲ‬ .Skin Parameters:‫اﻟﺧﯾﺎرﯾن‬ ‫إطﻔﺎء‬ ‫ﯾﺗم‬ ،Cap Start and Cap End:‫ﺿﺑط‬ ‫ﯾﺗم‬ ،Path Steps = 5, Shape Steps = 1:‫اﻟﺧﯾﺎر‬ ‫وﺗﻔﻌﯾل‬ ،Optimize Shapes. 16-.‫اﻟﻌﻣودﯾﺔ‬ ‫اﻟﻘﺿﺑﺎن‬ ‫ﻣﻊ‬ ‫اﻟﻣرﺗﺑطﺔ‬ ‫اﻷﺧرى‬ ‫اﻷﻓﻘﯾﺔ‬ ‫اﻷﺷﻛﺎل‬ ‫ﻟﺟﻣﯾﻊ‬ ‫اﻷﺟراء‬ ‫ھذا‬ ‫ﻧﻛرر‬‫اﻟ‬ ‫ﺑﺟﻣﯾﻊ‬ ‫اﻻﺣﺗﻔﺎظ‬ ‫ﯾﺗم‬‫ﻣﻌﺎﯾﯾر‬‫ﻧﻔ‬‫ﺳﮭﺎ‬ ‫ﺑﺎﺳﺗﺛﻧﺎء‬Path Steps‫ﯾﺣﺗﺎج‬ ‫واﻟذي‬ ،‫إﻟﻰ‬‫اﻷﻓﻘ‬ ‫اﻟﻘﺿﺑﺎن‬ ‫ﻟﺟﻣﯾﻊ‬ ‫ﯾﺗﺳﻧﻰ‬ ‫ﻟﻛﻲ‬ ‫اﻟﻣﺳﺎرات‬ ‫طول‬ ‫ﻋﻠﻰ‬ ‫أﻋﻠﻰ‬ ‫ﯾﻛون‬ ‫أن‬‫اﻟ‬ ‫ﯾﺔ‬‫ﺗﻲ‬ .ً‫ﺎ‬‫ﺗﻘرﯾﺑ‬ ‫اﻟطول‬ ‫ﻧﻔس‬ ‫ھﻲ‬ 17-‫اﻟﻘﺿﺑﺎن‬ ‫ﻛﺎﻓﺔ‬ ‫ﻧﺣدد‬‫اﻷﻓﻘﯾﺔ‬‫اﻟﻣﻌدل‬ ‫ﻋﻠﯾﮭﺎ‬ ‫وﻧطﺑﻖ‬ ،‫اﻟﻌﻠﯾﺎ‬Noise‫ﻟﺟﻣﯾﻌﮭﺎ‬‫واﺣد‬ ‫وﻗت‬ ‫ﻓﻲ‬‫اﻟ‬ ‫ﻣﻊ‬‫ﻣﻌﺎﯾﯾر‬:Seed = 0, Scale = 100, Strength: X = 10, Y = 10, Z = 15. 18-‫اﻟﻣﻌدل‬ ‫ﺗطﺑﯾﻖ‬ ‫ﯾﺗم‬Noise‫آﺧر‬‫إﻟﻰ‬‫ﻟﻠﻘﯾﻣﺔ‬ ‫ﻣﺧﺗﻠﻔﺔ‬ ‫ﻗﯾم‬ ‫ﺿﺑط‬ ‫ﻣﻊ‬ ‫اﻷﻓﻘﯾﺔ‬ ‫اﻟﻘﺿﺑﺎن‬ ‫ﻣن‬ ‫اﻟﺳﻔﻠﻲ‬ ‫اﻟﺻف‬Seed‫ﯾﻛون‬ ‫ﺑﺣﯾث‬ .‫اﻟﻌﻠوﯾﺔ‬ ‫اﻟﻘﺿﺑﺎن‬ ‫ﺗﺷوه‬ ‫ﻋن‬ ً‫ﺎ‬‫ﻣﺧﺗﻠﻔ‬ ‫ﯾﺑدو‬ ‫اﻟﺳﻔﻠﯾﺔ‬ ‫اﻟﻘﺿﺑﺎن‬ ‫ﺗﺷوه‬ 19-‫ﻣﺳﺎﻋد‬ ‫ﻛﺎﺋن‬ ‫ﻟﻛل‬ ‫اﻟﻣوﺿﻊ‬ ‫ﺿﺑط‬ ‫ﯾﺗم‬Point Helper‫اﻟﻌﻣودي‬ ‫ﺑﺎﻟﻌﻣود‬ ‫ﯾﺗﻌﻠﻖ‬ ‫ﻓﯾﻣﺎ‬‫اﻟﺗﻲ‬‫ﺗرﺗﺑط‬،‫ﺑﮫ‬‫ﻛل‬ ‫رﺑط‬ ‫ﯾﺗم‬ ‫ﺑﺣﯾث‬ ‫أﻓﻘﻲ‬ ‫ﻗﺿﯾب‬‫إﻟﻰ‬.‫اﻟﻣﻧﺎﺳب‬ ‫اﻟﻣﻛﺎن‬ ‫ﻓﻲ‬ ‫ﻋﻣودي‬ ‫ﻋﻣود‬ 20-‫ﺑﺎﺳم‬ ‫اﻟﻣﺷﮭد‬ ‫ﺣﻔظ‬ ‫ﯾﺗم‬Ch01-03.max.‫ﻣن‬ ‫اﻧﺗﮭﯾﻧﺎ‬ ‫وﺑذﻟك‬‫ﺗﺷﻛﯾل‬.‫اﻟﺳﯾﺎج‬
  • 17. ‫اﻷول‬‫اﻟﻔﺻل‬ ‫إﻋداد‬:‫ﻋﺎﺷور‬‫أﻟﻧﻌﯾﻣﻲ‬ Integrated Project From Start to Finish By 3ds Max 2017 ‫اﻟﺗﻣرﯾن‬4:‫إﻛﺳﺎء‬‫اﻟﺳﯾﺎج‬aterialFence M ‫ﺑﺣﺎﺟﺔ‬ ‫اﻵن‬ ‫ﻧﺣن‬‫إﻟﻰ‬‫اﻟﻣواد‬ ‫ﺗطﺑﯾﻖ‬Materials‫اﻟﺧراﺋط‬ ‫إﺣداﺛﯾﺎت‬ ‫وﺿﺑط‬ ،‫ﻧﻣذﺟﺗﮫ‬ ‫ﺗﻣت‬ ‫اﻟذي‬ ‫ﻟﻠﺳﯾﺎج‬Mapping Coordinates.‫اﻟﺣﺎﺟﺔ‬ ‫ﺣﺳب‬ 1-‫ﺣﻔظﮫ‬ ‫ﺗم‬ ‫اﻟذي‬ ‫اﻟﻣﻠف‬ ‫ﻣﻊ‬ ‫ﻧﺳﺗﻣر‬Ch01-03.max. 2-،‫اﻟﺷﻛل‬ ‫ﻓﻲ‬ ‫ﻛﻣﺎ‬ ‫ﻗدﯾم‬ ‫ﻟﺧﺷب‬ ‫ﻧﻘطﯾﺔ‬ ‫ﺻورة‬ ‫ﺧرﯾطﺔ‬ ‫ﻧﺳﺗﺧدم‬ ‫اﻻﻧﺗﺷﺎر‬ ‫ﻗﻧﺎة‬ ‫وﻓﻲ‬ ،‫اﻟﻣواد‬ ‫ﻣﺣرر‬ ‫ﻧﺎﻓذة‬ ‫ﻓﻲ‬ ‫ﻗﯾﺎﺳﯾﺔ‬ ‫ﻣﺎدة‬ ‫إﻧﺷﺎء‬ ‫ﯾﺗم‬ ‫اﻟﺷرﯾﺣﺔ‬ ‫ﻓﻲ‬Coordinates‫اﻟﻣﺟﻣوﻋﺔ‬ ‫ﻓﻲ‬Angle group‫اﻟﺧﯾﺎر‬ ‫ﻧﺿﺑط‬W: 90.0‫ﻟﺟﻣﯾﻊ‬ ‫اﻟﻣﺎدة‬ ‫ھذه‬ ‫ﻧطﺑﻖ‬ . ‫اﻟﺳﯾﺎج‬ ‫ﻛﺎﺋﻧﺎت‬.‫اﻟﻣﺳﻘط‬ ‫ﻓﻲ‬ ‫اﻟﺧرﯾطﺔ‬ ‫ﻋرض‬ ‫ﺧﯾﺎر‬ ‫ﻧﻔﻌل‬Show Map in Viewport. ‫اﻟﻣظﻠﻠﺔ‬ ‫اﻟﻣﺳﺎﻗط‬ ‫ﻓﻲ‬Shaded Viewports.‫اﻟﻛﺎﺋﻧﺎت‬ ‫ﻋﻠﻰ‬ ً‫ﺎ‬‫ﻣﺷوھ‬ ‫ﯾﺑدو‬ ‫اﻟﻧﺳﯾﺞ‬ ‫أن‬ ‫ﻧرى‬ ‫أن‬ ‫ﯾﻣﻛﻧﻧﺎ‬ ،‫ﻧﺣن‬ ‫وھﻧﺎ‬ ‫ﺑﺣﺎﺟﺔ‬‫إﻟﻰ‬.‫اﻟﺧراﺋط‬ ‫إﺣداﺛﯾﺎت‬ ‫ﺗﺻﺣﯾﺢ‬ ‫طرﯾﻖ‬ ‫ﻋن‬ ‫ذﻟك‬ ‫إﺻﻼح‬ 3-‫اﻟﻣﻌدل‬ ‫ﻋﻠﯾﮭﺎ‬ ‫وﻧطﺑﻖ‬ ‫اﻷﻓﻘﯾﺔ‬ ‫اﻟﻘﺿﺑﺎن‬ ‫ﻣن‬ ‫ﺑﺄﻛﻣﻠﮫ‬ ‫اﻟﻌﻠوي‬ ‫اﻟﺻف‬ ‫ﻧﺣدد‬UVW Xform Modifier‫اﻟﻣﻌدل‬ ‫ھذا‬ ‫ﻟﻧﺎ‬ ‫ﯾﺳﻣﺢ‬ . ‫اﻹﺣداﺛﯾﺎت‬ ‫ﺗﻛرار‬ ‫ﺑﻣﻌﺎﯾرة‬U and V Tiling:‫اﻟﻘﯾﻣﺔ‬ ‫ﻧﺿﺑط‬ .‫اﻟﺧرﯾطﺔ‬ ‫ﻧوع‬ ‫ﻋﻠﻰ‬ ‫اﻟﺣﻔﺎظ‬ ‫ﻣﻊ‬U Tile = 0.12‫وﻧﺗرك‬ ‫اﻹﻋدادات‬ ‫ﺑﺎﻗﻲ‬‫ھﻲ‬ ‫ﻛﻣﺎ‬ ‫اﻻﻓﺗراﺿﯾﺔ‬.‫اﻟﺷﻛل‬ ‫ﻓﻲ‬ ‫اﻟﻔرق‬ ‫ﻧﻼﺣظ‬.‫اﻟﺗﺎﻟﻲ‬
  • 18. ‫اﻷول‬‫اﻟﻔﺻل‬ ‫إﻋداد‬:‫ﻋﺎﺷور‬‫أﻟﻧﻌﯾﻣﻲ‬ Integrated Project From Start to Finish By 3ds Max 2017 4-‫اﻟﻘﺿﺑﺎن‬ ‫ﻣن‬ ‫اﻟﺳﻔﻠﻲ‬ ‫اﻟﺻف‬ ‫ﻧﺣدد‬‫اﻷﻓﻘﯾﺔ‬‫وﻧﻛرر‬‫اﻷﺟراء‬،‫ﻧﺿﺑط‬:‫اﻟﻘﯾﻣﺔ‬U Offset = 0.07‫ﻋﻠﻰ‬ ‫اﻟﻧﺳﯾﺞ‬ ‫ﯾﻐطﻲ‬ ‫وﺑذﻟك‬ . ‫اﻟﻣﺣور‬ ‫طول‬U-axis.‫اﻟﻌﻠوي‬ ‫ﻋن‬ ً‫ﺎ‬‫ﻣﺧﺗﻠﻔ‬ ‫ﯾﺑدو‬ ‫اﻟﺳﻔﻠﻲ‬ ‫اﻟﺻف‬ ‫ﻓﻲ‬ ‫اﻟﻧﺳﯾﺞ‬ ‫ﺗرﻛﯾب‬ ‫ﯾﻛون‬ ‫وﺑﺎﻟﺗﺎﻟﻲ‬ ،‫اﻟﻧﺳﯾﺞ‬ ‫ﻟﻔراغ‬ 5-‫اﻟﺗﻌدﯾل‬ ‫ﻟوﺣﺔ‬ ‫وﻓﻲ‬ ‫اﻟﻛﺎﺋن‬ ‫ھذا‬ ‫ﺗﺣدﯾد‬ ‫ﯾﻣﻛﻧﻧﺎ‬ ،‫اﻟﺑﻘﯾﺔ‬ ‫ﺗﻐﯾﯾر‬ ‫ﺑدون‬ ‫ﻛﺎﺋن‬ ‫ﻷي‬ ‫اﻟﺧراﺋط‬ ‫ﺗﻐﯾﯾر‬ ‫ﻣن‬ ‫اﻟﻣزﯾد‬ ‫ﻧرﯾد‬ ‫ﻛﻧﺎ‬ ‫إذا‬Modify، ‫اﻟﻣﻌدل‬ ‫ﻧﺣدد‬UVW Xform Modifier‫اﻟزر‬ ‫وﻧﻧﻘر‬Make Unique‫اﻟﻘﯾم‬ ‫ﺗﻐﯾﯾر‬ ‫ﯾﻣﻛﻧﻧﺎ‬ ‫ﺛم‬ . U Offset and V Offset.‫اﻟﻛﺎﺋن‬ ‫ﻟﮭذا‬ ‫ﻓﻘط‬ ‫اﻵن‬‫ﯾﻣﻛﻧﻧﺎ‬‫ﺿﺑط‬‫ﺣﺟم‬‫ﺗرﻛﯾب‬‫اﻟﻧﺳﯾﺞ‬‫اﻟ‬ ‫ﻟﻠﻘﺿﺑﺎن‬‫ﻌﻣودﯾﺔ‬. 6-‫اﻟﻣﻌدل‬ ‫ﻋﻠﯾﮭﺎ‬ ‫وﻧطﺑﻖ‬ ‫اﻟﻌﻣودﯾﺔ‬ ‫اﻟﻘﺿﺑﺎن‬ ‫ﻛﺎﺋﻧﺎت‬ ‫ﺟﻣﯾﻊ‬ ‫ﻧﺣدد‬Unwrap UVW Modifier. 7-‫اﻟﺷرﯾﺣﺔ‬ ‫ﻓﻲ‬Edit UVs‫اﻟزر‬ ‫ﻧﻧﻘر‬ ‫اﻟﻣﻌدل‬ ‫ﻣن‬Open UV Editor،‫ﺗظﮭر‬ ‫اﻟﺗﻲ‬ ‫اﻟﻧﺎﻓذة‬ ‫وﻓﻲ‬Edit UVWs،‫ﻧﺣدد‬ ‫اﻟﻧﻘﺎط‬ ‫ﺟﻣﯾﻊ‬Vertices. 8-‫اﻷداة‬ ‫ﺑﺎﺳﺗﺧدام‬Scale Horizontal‫اﻟﻧﺳﯾﺞ‬ ‫ﻣظﮭر‬ ‫ﻋﻠﻰ‬ ‫اﻟﺗﻐﯾﯾرات‬ ‫ﻣﻼﺣظﺔ‬ ‫أﺛﻧﺎء‬ ‫ﻟﻸﺳﻔل‬ ‫اﻟﺗﺣدﯾد‬ ‫ﻗﯾﺎس‬ ‫ﻟﺗﻐﯾر‬ .‫اﻷﻓﻘﯾﺔ‬ ‫اﻟﻘﺿﺑﺎن‬ ‫ﻣﻊ‬ ‫ﻣﻘﺎرﻧﺔ‬ ً‫ﺎ‬‫ﻧﺳﺑﯾ‬ ‫ﺻﺣﯾﺣﺔ‬ ‫ﺗﺑدو‬ ‫ﻟﻛﻲ‬ ‫اﻟﻌﻣودﯾﺔ‬ ‫اﻟﻘﺿﺑﺎن‬ ‫ﻓﻲ‬ ‫اﻟﻘﯾﺎس‬ ‫ﻋﻠﻰ‬ ‫ﻧﺣﺎﻓظ‬ ،‫اﻟﻣﺳﻘط‬ ‫ﻓﻲ‬ 9-‫اﻷداة‬ ‫ﺑﺎﺳﺗﺧدام‬Move Horizontal‫اﻟﻧﺎﻓذة‬ ‫ﻓﻲ‬Edit UVWs‫ﻗﺿﯾب‬ ‫ﻟﻛل‬ ‫اﻟﻧﺳﯾﺞ‬ ‫إﺣداﺛﯾﺎت‬ ‫ﺗﺣوﯾل‬ ‫ﯾﺗم‬ ، .‫ﻋﻣود‬ ‫ﻛل‬ ‫ﻋﻠﻰ‬ ‫ﻣﺧﺗﻠف‬ ‫اﻟﻧﺳﯾﺞ‬ ‫ﯾﺑدو‬ ‫ﺑﺣﯾث‬ ‫ﻋﻣودي‬‫ﺑﺎﺳم‬ ‫اﻟﻣﺷﮭد‬ ‫ﻧﺣﻔظ‬Ch01-04.max. ‫ﻟﻘد‬‫اﻧﺗﮭﯾﻧﺎ‬‫ﻣن‬‫ﺗرﻛﯾب‬‫اﻟﻧﺳﯾﺞ‬‫ﻋﻠﻰ‬‫اﻟﺳﯾﺎج‬،‫و‬‫اﻟﻧﻣوذج‬‫اﻵن‬‫ﻣ‬‫ﻛ‬‫ﺗ‬‫ﻣل‬.
  • 19. ‫اﻷول‬‫اﻟﻔﺻل‬ ‫إﻋداد‬:‫ﻋﺎﺷور‬‫أﻟﻧﻌﯾﻣﻲ‬ Integrated Project From Start to Finish By 3ds Max 2017 ‫ﺧﺎرﺟﻲ‬ ‫ﻣﺑﻧﻰ‬Outhouse ‫اﻟدﻗﺔ‬ ‫ﻣﻧﺧﻔض‬ ‫ﺧﺎرﺟﻲ‬ ‫رﯾﻔﻲ‬ ‫ﻣﺑﻧﻰ‬ ‫ﺑﺈﻧﺷﺎء‬ ‫ﻧﻘوم‬ ‫ﺳوف‬ ،‫اﻟﺗﻣرﯾن‬ ‫ھذا‬ ‫ﻓﻲ‬Low-Poly‫اﻟﺗﺎﻟﯾﺔ‬ ‫اﻟﻣرﺟﻌﯾﺔ‬ ‫اﻟﺻورة‬ ‫ﯾﺷﺑﮫ‬. ‫واﻷﺷﻛﺎل‬ ‫اﻟﺑداﺋﯾﺔ‬ ‫اﻟﻣﺟﺳﻣﺎت‬ ‫ﻧﺳﺗﺧدم‬ ‫ﺳوف‬Primitives and Shapes.‫اﻹﻣﻛﺎن‬ ‫ﻗدر‬ ‫ﺑﺑﺳﺎطﺔ‬ ‫اﻟﻛﺎﺋن‬ ‫ھذا‬ ‫ﻹﻧﺷﺎء‬ ‫اﻟﺟدران‬ ‫وھﻲ‬ ‫أﺟزاء‬ ‫أرﺑﻌﺔ‬ ‫ﻣن‬ ‫اﻟﺧﺎرﺟﻲ‬ ‫اﻟﻣﺑﻧﻰ‬ ‫ﻧﻣوذج‬ ‫ﯾﺗﻛون‬Walls‫اﻟﺳﻘف‬ ،Roof‫اﻷﺑواب‬ ،Door‫واﻟﺳﻼﻟم‬ Stairs‫اﻟ‬ ‫ﻣﻊ‬ ‫ﻟﻧﺑدأ‬ ..‫ﺟدران‬ 1-‫ﻟﻠﺑرﻧﺎﻣﺞ‬ ‫ﺟدﯾد‬ ‫ﻣﻠف‬ ‫ﻧﻔﺗﺢ‬3ds Max 2017. 2-‫اﻟﻣﻧظوري‬ ‫اﻟﻣﺳﻘط‬ ‫ﻓﻲ‬Perspective View‫ﯾﺗم‬ ، ‫ﺻﻧدوق‬ ‫ﻛﺎﺋن‬ ‫إﻧﺷﺎء‬Box‫اﻟ‬ ‫ﺣﺳب‬‫ﻣﻌﺎﯾﯾر‬:Length = 70, Width = 70, Height = 140, Length Segs: 2, Width Segs: 1, Height Segs: 1. 3-‫اﻟﺻﻧدوق‬ ‫ﺗﺳﻣﯾﺔ‬ ‫ﻧﻌﯾد‬‫إﻟﻰ‬Outhouse Walls. 4-‫اﻟﻣﻌدل‬ ‫ﻧطﺑﻖ‬Taper Modifier،‫اﻟﻛﺎﺋن‬ ‫ﻋﻠﻰ‬ ‫اﻟ‬ ‫واﺳﺗﺧدام‬‫ﻣﻌﺎﯾﯾر‬:Amount = -0.5, Taper Axis = Primary: Y, Effect: Z‫اﻟﺧﯾﺎر‬ ‫ﺗﻔﻌﯾل‬ ، Symmetry..‫اﻟﺷﻛل‬ ‫ﻓﻲ‬ ‫ﻛﻣﺎ‬ .‫اﻟﺑﺎب‬ ‫ﻓﺗﺣﺔ‬ ‫إﻧﺷﺎء‬ ‫ﯾﺗم‬ ،‫اﻵن‬ 5-‫اﻟﯾﺳﺎري‬ ‫اﻟﻣﺳﻘط‬ ‫ﻓﻲ‬Left‫ﻣﺳﺗطﯾل‬ ‫ﺷﻛل‬ ‫إﻧﺷﺎء‬ ‫ﯾﺗم‬ ، Rectangle Shape‫اﻟ‬ ‫ﺣﺳب‬‫ﻣﻌﺎﯾﯾر‬:‫اﻟﺗﺎﻟﯾﺔ‬ Length = 70, Width = 40. 6-‫اﻟﻣﺣﺎذاة‬ ‫أداة‬ ‫ﻧﺣدد‬ ،‫اﻟﻣﺳﺗطﯾل‬ ‫ﺷﻛل‬ ‫ﺗﺣدﯾد‬ ‫ﻣﻊ‬ Align‫اﻟﻛﺎﺋن‬ ‫وﻧﻧﻘر‬ ‫اﻟرﺋﯾﺳﻲ‬ ‫اﻷدوات‬ ‫ﺷرﯾط‬ ‫ﻣن‬ Outhouse Walls‫اﻟﺣوار‬ ‫ﻣرﺑﻊ‬ ‫ﻓﻲ‬ .‫ھدف‬ ‫ﻛﻛﺎﺋن‬Align Selection‫اﻟﺧﯾﺎر‬ ‫ﻓﻘط‬ ‫ﻧﻔﻌل‬ ،X Position‫واﻟﺧﯾﺎر‬ Pivot Point‫اﻟﻣﺳﺗطﯾل‬ ‫ﻧﺣرك‬ .‫اﻟﻛﺎﺋﻧﯾن‬ ‫ﻟﻛﻼ‬ ‫ﻟﻠﻣﺣﺎذاة‬ ‫ﻛطرﯾﻘﺔ‬‫إﻟﻰ‬‫اﻟﻣﺣور‬ ‫طول‬ ‫ﻋﻠﻰ‬ ‫اﻷﻋﻠﻰ‬Y-axis‫ﯾطﺎﺑﻖ‬ ‫ﺑﺣﯾث‬ ‫اﻟﺑﺎب‬ ‫ﻣدﺧل‬ ‫ﻣوﺿﻊ‬Doorway.‫اﻟﺗوﺿﯾﺣﻲ‬ ‫اﻟﺷﻛل‬ ‫ﻓﻲ‬ ‫ﻛﻣﺎ‬ ،
  • 20. ‫اﻷول‬‫اﻟﻔﺻل‬ ‫إﻋداد‬:‫ﻋﺎﺷور‬‫أﻟﻧﻌﯾﻣﻲ‬ Integrated Project From Start to Finish By 3ds Max 2017 7-‫اﻟﻣﺳﺗطﯾل‬ ‫ﺷﻛل‬ ‫ﺗﺣوﯾل‬ ‫ﯾﺗم‬‫إﻟﻰ‬‫ﻟﻠﺗﺣرﯾر‬ ‫ﻗﺎﺑل‬ ‫ﺷﻛل‬ Editable Spline. 8-‫اﻟﻧﻘطﺗﯾن‬ ‫ﻧﺣدد‬Vertices‫اﻷداة‬ ‫وﻧطﺑﻖ‬ ‫اﻟﻌﻠﯾﺎ‬Fillet. ‫ﺣﺗﻰ‬ ‫اﻷداة‬ ‫ھذه‬ ‫ﻋﻠﻰ‬ ‫واﻟﺳﺣب‬ ‫ﺑﺎﻟﺿﻐط‬ ‫ﻣﺳﺗﻣرﯾن‬ ‫ﻧﺑﻘﻰ‬ ‫ھذه‬ ‫ﺑﻌد‬ .‫ﻗوس‬ ‫ﺷﻛل‬ ‫ﻋﻠﻰ‬ ‫اﻟﻌﻠوي‬ ‫اﻟﺟزء‬ ‫ﻟدﯾﻧﺎ‬ ‫ﯾﺻﺑﺢ‬ .‫اﻟﻘوس‬ ‫ﻗﻣﺔ‬ ‫ﻓﻲ‬ ً‫ﺎ‬‫ﻣﻌ‬ ‫ﻧﻘطﺗﯾن‬ ‫ﻟدﯾﻧﺎ‬ ‫ﯾﻛون‬ ‫ﺳوف‬ ‫اﻟﻌﻣﻠﯾﺔ‬ ‫اﻟﻠﺣﺎم‬ ‫أداة‬ ‫وﻧﺳﺗﺧدم‬ ‫اﻟﻧﻘطﺗﯾن‬ ‫ھذه‬ ‫ﻧﺣدد‬Weld‫ﻟﻛﻲ‬ .‫واﺣدة‬ ‫ﻧﻘطﺔ‬ ‫وﻧﺟﻌﻠﮭﻣﺎ‬ ‫ﻧﻠﺣﻣﮭﻣﺎ‬‫ﻣﺣﯾط‬ ‫ﯾﻣﺛل‬ ‫اﻟﻘوس‬ ‫وھذا‬ .‫اﻟﺑﺎب‬ ‫ﻓﺗﺣﺔ‬ 9-‫اﻟﻛﺎﺋن‬ ‫ﻧﺣدد‬Outhouse Walls‫وﻧﺣدد‬ ،‫اﻷ‬:‫ﻣر‬ Create ➤ Compound ➤ ShapeMerge. 10-‫وﻓﻲ‬‫ﻣﻌﺎﯾﯾر‬‫اﻟﻣرﻛب‬ ‫اﻟﻛﺎﺋن‬ShapeMerge‫اﻟزر‬ ‫ﻧﻧﻘر‬Pick Shape‫اﻟﻣﻌﺎﻣل‬ ‫ﺑﺎﻋﺗﺑﺎرھﺎ‬ ‫اﻟﺑﺎب‬ ‫ﻓﺗﺣﺔ‬ ‫ﯾﻣﺛل‬ ‫اﻟذي‬ ‫اﻟﺷﻛل‬ ‫وﻧﻧﻘر‬ Operand‫اﻟﻣﺟﻣوﻋﺔ‬ ‫ﻓﻲ‬ .Operation‫ﻧﺣدد‬Cookie Cutter.‫ﺷﻛل‬ ‫ﺑﺎﺳﺗﺧدام‬ ‫اﻟﺑﺎب‬ ‫ﻓﺗﺣﺔ‬ ‫ﻓﻲ‬ ‫اﻟﻘوس‬ ‫ﺳﯾﻘطﻊ‬ ‫وھذا‬ .‫اﻟﻘوس‬.‫اﻟﺷﻛل‬ ‫ﻓﻲ‬ ‫ﻛﻣﺎ‬ .‫اﻟﻛﺎﺋن‬ ‫ﻟﮭذا‬ ‫ﺳﻣك‬ ‫ﻹﺿﺎﻓﺔ‬ ‫ﻧﺣﺗﺎج‬ ‫اﻵن‬ 11-‫اﻟﻣﻌدل‬ ‫ﻧطﺑﻖ‬Shell Modifier‫واﺳﺗﺧدام‬ ،‫اﻟﻛﺎﺋن‬ ‫ھذا‬ ‫ﻋﻠﻰ‬ ‫اﻟ‬‫ﻣﻌﺎﯾﯾر‬:Inner Amount = 3, Outer Amount = 0, Edge Mapping = Interpolate. 12-‫اﻟﻌﻠوي‬ ‫اﻟﻣﺳﻘط‬ ‫ﻓﻲ‬Top‫داﺋرة‬ ‫ﻛﺎﺋن‬ ‫إﻧﺷﺎء‬ ‫ﯾﺗم‬ ،Circle‫ﻣﻊ‬ ‫ﻗطر‬ ‫ﻧﺻف‬Radius = 3‫وﻧﺣوﻟﮫ‬‫إﻟﻰ‬‫ﻟﻠﺗﺣرﯾر‬ ‫ﻗﺎﺑل‬ ‫ﺷﻛل‬ Editable Spline.‫اﻟﺟزﺋﻲ‬ ‫اﻟﻛﺎﺋن‬ ‫ﻧﻣط‬ ‫ﻓﻲ‬Spline‫ﻧﻐﯾر‬ ‫ﻗﯾﺎس‬Scale‫اﻟﻣﺣور‬ ‫طول‬ ‫ﻋﻠﻰ‬ ‫اﻟﺷﻛل‬X-axis‫ﻛﺄﻧﮫ‬ ‫ﯾﺑدو‬ ‫ﺑﺣﯾث‬ ‫ﻧﺎﻗص‬ ‫ﻗطﻊ‬Ellipse‫اﻟﺟزﺋﻲ‬ ‫اﻟﻛﺎﺋن‬ ‫ﻧﻣط‬ ‫ﻓﻲ‬ ‫ﺛم‬ ،Segment ‫اﻟﻘطﻌﺗﯾن‬ ‫ﻧﺣذف‬‫إﻟﻰ‬‫اﻟﯾﺳ‬‫اﻟﺧﯾﺎر‬ ‫ﻧﻐﯾر‬ .‫اﻟﺷﻛل‬ ‫ﻧﺻف‬ ‫وﻧﺗرك‬ ،‫ﺎر‬Interpolation: 2.
  • 21. ‫اﻷول‬‫اﻟﻔﺻل‬ ‫إﻋداد‬:‫ﻋﺎﺷور‬‫أﻟﻧﻌﯾﻣﻲ‬ Integrated Project From Start to Finish By 3ds Max 2017 13-‫وﻣن‬ ،‫اﻟﻛﺎﺋن‬ ‫ﻧﺣدد‬‫ﻣﻌﺎﯾﯾر‬‫اﻟﻣﻌدل‬Shell‫اﻟﺧﯾﺎر‬ ‫ﻧﻔﻌل‬ ،Bevel Edges‫اﻟﻣﻧﺣﻧﻲ‬ ‫وﻧﻧﻘر‬‫ﯾﺟب‬ .‫اﻟﺳﺎﺑﻘﺔ‬ ‫اﻟﺧطوة‬ ‫ﻓﻲ‬ ‫إﻧﺷﺎؤه‬ ‫ﺗم‬ ‫اﻟذي‬ ‫ﻣﺣدب‬ ‫ﺑﺷﻛل‬ ‫اﻟﺣواف‬ ‫ﺗﻛون‬ ‫أن‬Convex.‫ﻧﺣﺗﺎج‬ ،‫ذﻟك‬ ‫ﯾﺣدث‬ ‫ﻟم‬ ‫إذا‬ ‫إﻟﻰ‬‫اﻟﺟزﺋﻲ‬ ‫اﻟﻛﺎﺋن‬ ‫ﺗﺣدﯾد‬Spline‫اﻟﺧﯾﺎر‬ ‫وﻧﻧﻘر‬ ‫اﻟﺳﺎﺑﻘﺔ‬ ‫اﻟﺧطوة‬ ‫ﻓﻲ‬ Reverse‫اﻹﻋدادات‬ ‫ﺗﺣت‬Geometry،‫ﺣواف‬ ‫ﺗﻛون‬ ‫ﺑﺣﯾث‬ ‫اﻟﻛﺎﺋن‬Outhouse Walls.‫ﻣﺣدﺑﺔ‬.‫اﻟﺷﻛل‬ ‫ﻓﻲ‬ ‫ﻛﻣﺎ‬ 14-‫اﻟﻌﻠوي‬ ‫اﻟﻣﺳﻘط‬ ‫ﻓﻲ‬Top‫ﻛﺎﺋن‬ ‫إﻧﺷﺎء‬ ‫ﯾﺗم‬ ،ChamferBox‫ﺣﺳب‬ ‫اﻟ‬‫ﻣﻌﺎﯾﯾر‬:‫اﻟﺗﺎﻟﯾﺔ‬Length = 70, Width = 105, Height = 5.0, Fillet = 0.5‫اﻟﺳﻠم‬ ‫ﻣن‬ ‫ﺧطوة‬ ‫أول‬ ‫ھو‬ ‫اﻟﻛﺎﺋن‬ ‫ھذا‬ .Stairs .‫اﻟﺑﺎب‬ ‫ﻓﺗﺣﺔ‬ ‫أﺳﻔل‬ ‫ﻧﺿﻌﮫ‬ ‫وﺳوف‬ .‫اﻟﺧﺎرﺟﻲ‬ ‫اﻟﻣﺑﻧﻰ‬ ‫وأرﺿﯾﺔ‬ 15-‫اﻷﻣﺎﻣﻲ‬ ‫اﻟﻣﺳﻘط‬ ‫ﻓﻲ‬Front‫ﻛﺎﺋن‬ ‫إﻧﺷﺎء‬ ‫ﯾﺗم‬ ،ChamferBox ‫اﻟ‬ ‫ﺣﺳب‬‫ﻣﻌﺎﯾﯾر‬:‫اﻟﺗﺎﻟﯾﺔ‬Length = 40, Width = 16, Height = 3.0, Fillet = 0.5. 16-‫اﻟﻣﻌدل‬ ‫ﻧطﺑﻖ‬Skew Modifier‫اﻟﻣﻌﺎﯾﯾر‬ ‫ﺑﺎﺳﺗﺧدام‬ ،‫اﻟﻛﺎﺋن‬ ‫ھذا‬ ‫ﻋﻠﻰ‬ :‫اﻟﺗﺎﻟﯾﺔ‬Amount = 22, Skew Axis: Y‫ﺳﯾﻛون‬ ‫اﻟﻛﺎﺋن‬ ‫وھذا‬ . ‫اﻟﺳﻠم‬ ‫ﻟﺑﯾت‬ ‫داﻋم‬ ‫ﺟﺎﻧب‬ ‫أول‬Staircase،‫ﻣطﻠوب‬ ‫ھو‬ ‫ﻛﻣﺎ‬ ‫ﯾوﺿﻊ‬ . .‫اﻟﺗوﺿﯾﺣﻲ‬ ‫اﻟﺷﻛل‬ ‫ﻻﺣظ‬ 17-،‫اﻟﺳﻠم‬ ‫ﻟﺑﯾت‬ ‫اﻟداﻋم‬ ‫اﻟﺛﺎﻧﻲ‬ ‫اﻟﺟﺎﻧب‬ ‫ﻹﻧﺷﺎء‬ ‫اﻟﻛﺎﺋن‬ ‫ھذا‬ ‫وﻧﻘل‬ ‫ﺑﻧﺳﺦ‬ ‫ﻧﻘوم‬ ‫اﻟﺷﻛل‬ ‫ﻓﻲ‬ ‫ﻣﺑﯾن‬ ‫ھو‬ ‫ﻛﻣﺎ‬.‫أدﻧﺎه‬ ‫اﻟﺗوﺿﯾﺣﻲ‬ 18-‫ﻓﻲ‬ ‫اﻟﻌﻠوي‬ ‫اﻟﻣﺳﻘط‬ Top،‫ﯾﺗم‬ ‫ﻛﺎﺋن‬ ‫إﻧﺷﺎء‬ChamferBox:‫اﻟﻣﻌﺎﯾﯾر‬ ‫ﺣﺳب‬Length = 25, Width = 13, Height = 2.0, Fillet 0.5, Length segments = 5.‫اﻟﺧطوات‬ ‫أول‬ ‫ﺳﯾﻛون‬ ‫وھذا‬ . 19-‫إﺿﺎﻓﯾﺔ‬ ‫أﺧرى‬ ‫ﺧطوة‬ ‫ﻹﻧﺷﺎء‬ ‫اﻟﻛﺎﺋن‬ ‫ھذا‬ ‫ﺑﻧﺳﺦ‬ ‫ﻧﻘوم‬ ‫ﻣ‬ ‫ھو‬ ‫ﻛﻣﺎ‬ ‫اﻟﺧطوﺗﯾن‬ ‫ھﺎﺗﯾن‬ ‫ووﺿﻊ‬ ،‫ﻟﻠدرج‬.‫اﻟﻣﺟﺎور‬ ‫ﺑﺎﻟﺷﻛل‬ ‫وﺿﺢ‬ ‫اﻟﺑﺎب‬ ‫ﺑﺈﻧﺷﺎء‬ ‫ﻧﺑدأ‬ ،‫اﻵن‬Door‫اﻟﺗﻲ‬ ‫اﻟﺑﺎب‬ ‫ﻓﺗﺣﺔ‬ ‫ﻧﺣﺗﺎج‬ ‫ﺳوف‬ ‫وھﻧﺎ‬ . .ً‫ﺎ‬‫ﺳﺎﺑﻘ‬ ‫إﻧﺷﺎؤھﺎ‬ ‫ﺗم‬ 20-‫اﻟﺧﺎرﺟﻲ‬ ‫اﻟﻣﺑﻧﻰ‬ ‫ﺟدران‬ ‫ﻛﺎﺋن‬ ‫ﻧﺣدد‬Outhouse Walls‫اﻷواﻣر‬ ‫ﻟوﺣﺔ‬ ‫وﻣن‬Command Panel‫اﻷﻣر‬ ‫ﻧﺧﺗﺎر‬ ShapeMerge. 21-‫اﻟﺑﺎراﻣﺗرات‬ ‫ﻟوﺣﺔ‬ ‫ﻓﻲ‬Parameters‫اﻟﻘﺎﺋﻣﺔ‬ ‫ﺗﺣت‬ ،Operands‫ﻧﺣدد‬ ،Shape1،‫اﻟﻧﺳﺦ‬ ‫زر‬ ‫وﻧﺣدد‬Radio Button: Copy،‫اﻟزر‬ ‫وﻧﻧﻘر‬Extract Operand.‫ﺟدﯾد‬ ‫ﺷﻛل‬ ‫ﻛﺎﺋن‬ ‫ﯾﻧﺷﺊ‬ ‫ﺳوف‬ ‫وذﻟك‬ . .‫اﻟﻣرﺟﻌﯾﺔ‬ ‫اﻟﺻورة‬ ‫ﻓﻲ‬ ‫اﻟﺑﺎب‬ ‫ﯾﺷﺑﮫ‬ ‫ﯾﺑدو‬ ‫ﺑﺣﯾث‬ ‫اﻟﺷﻛل‬ ‫ﻣن‬ ‫اﻟﻌﻠوي‬ ‫اﻟﺟزء‬ ‫ﻧﻌدل‬ ‫ﺳوف‬ ‫اﻟﺧطوة‬ ‫ھذه‬ ‫ﻓﻲ‬ 22-‫اﻟﺟزﺋﻲ‬ ‫اﻟﻛﺎﺋن‬ ‫ﻧﻣط‬ ‫ﻓﻲ‬Vertex‫اﻷداة‬ ‫ﻧﺳﺗﺧدم‬ ، Refine‫ﻧﻘطﺗﯾن‬ ‫ﻹﺿﺎﻓﺔ‬‫إﻟﻰ‬‫اﻟﻣرﻛزﯾﺔ‬ ‫اﻟﻧﻘطﺔ‬ ‫ﺟﺎﻧﺑﻲ‬ .‫اﻟﻌﻠﯾﺎ‬ 23-‫ﻧوع‬ ‫وﺗﻐﯾﯾر‬ ‫ﺎل‬ّ‫ﻌ‬‫اﻟﻔ‬ ‫اﻟﻣﺳﻘط‬ ‫ﻓﻲ‬ ‫ﻟﻠﻔﺄرة‬ ‫اﻟﯾﻣﯾن‬ ‫ﺑﺎﻟزر‬ ‫ﻧﻧﻘر‬ ‫اﻟﻧﻘﺎط‬‫إﻟﻰ‬‫اﻟﻣﻘﺑض‬ ‫زاوﯾﺔ‬ ‫ذات‬Bezier Corner. ‫ﺑﺑطء‬ ‫وﻧﺣرﻛﮭﺎ‬‫إﻟﻰ‬،‫اﻷﺳﻔل‬‫ﻹﻧﺷﺎء‬ ‫اﻟﺗﺣﻛم‬ ‫ﻣﻘﺎﺑض‬ ‫وﺿﺑط‬ .‫اﻟﺗوﺿﯾﺣﻲ‬ ‫ﻟﻠﺷﻛل‬ ‫ﻣﻣﺎﺛل‬ ‫ﺷﻛل‬
  • 22. ‫اﻷول‬‫اﻟﻔﺻل‬ ‫إﻋداد‬:‫ﻋﺎﺷور‬‫أﻟﻧﻌﯾﻣﻲ‬ Integrated Project From Start to Finish By 3ds Max 2017 24-‫اﻟزر‬ ‫ﻋﻠﻰ‬ ‫اﻟﻧﻘر‬Create Line.‫اﻟﻘﻠب‬ ‫ﻧﺻف‬ ‫ﯾﺷﺑﮫ‬ ‫ﺧط‬ ‫ﺑﺈﻧﺷﺎء‬ ‫ﻧﻘوم‬ ،‫اﻟﺷﻛل‬ ‫ﻣن‬ ‫اﻟﻌﻠوي‬ ‫اﻟﺟزء‬ ‫وﻓﻲ‬ ، 25-‫اﻟﺟزﺋﻲ‬ ‫اﻟﻛﺎﺋن‬ ‫ﻧﻣط‬ ‫ﻓﻲ‬Spline‫اﻟﻣرآة‬ ‫أداة‬ ‫ﻧﺳﺗﺧدم‬ ،Mirror،‫اﻟﻘﻠب‬ ‫ﻣن‬ ‫اﻵﺧر‬ ‫اﻟﻧﺻف‬ ‫ﻹﻧﺷﺎء‬‫اﻟﻠﺣم‬ ‫أداة‬ ‫وﻧﺳﺗﺧدم‬ Weld.‫ﻣﻐﻠﻖ‬ ‫ﺷﻛل‬ ‫وإﻧﺷﺎء‬ ‫اﻟﻧﻘﺎط‬ ‫ﻟﻠﺣم‬ 26-‫اﻟﻣﻌدل‬ ‫ﻧطﺑﻖ‬Bevel Profile‫ﻛﺎﺋن‬ ‫إﻧﺷﺎء‬ ‫ﻋﻧد‬ ‫اﻟﺧطوات‬ ‫ﻧﻔس‬ ‫وﻧﺳﺗﺧدم‬ ،‫اﻟﻛﺎﺋن‬ ‫ھذا‬ ‫ﻋﻠﻰ‬Outhouse Walls‫إذا‬ . ‫ﻧﻐﯾر‬ ،‫رﻗﯾﻘﺔ‬ ‫أو‬ ً‫ا‬‫ﺟد‬ ‫ﺳﻣﯾﻛﺔ‬ ‫ﺗﺑدو‬ ‫اﻟﻧﮭﺎﺋﯾﺔ‬ ‫اﻟﻧﺗﯾﺟﺔ‬ ‫ﻛﺎﻧت‬‫ﺗﺄﺛﯾر‬ ‫ھﯾﻛل‬‫اﻟﻣﻌدل‬Bevel Profile Modifier’s Gizmo. ‫ﻧدور‬ ،‫ﺻﺣﯾﺢ‬ ‫ﻏﯾر‬ ‫اﻻﺗﺟﺎه‬ ‫ﺑﺳﺑب‬ ً‫ﺎ‬‫ﻏرﯾﺑ‬ ‫ﯾﺑدو‬ ‫اﻟﻧﺎﺗﺞ‬ ‫اﻟﺷﻛل‬ ‫ﻛﺎن‬ ‫إذا‬‫ﺗﺄﺛﯾر‬ ‫ھﯾﻛل‬‫ﺣو‬ ‫اﻟﻣﻌدل‬‫اﻟﻣﺣﺎور‬ ‫ل‬Z and X axes .‫ﺻﺣﯾﺢ‬ ‫اﻟﺷﻛل‬ ‫ﯾﺑدو‬ ‫ﺣﺗﻰ‬.‫اﻟﺷﻛل‬ ‫ﻓﻲ‬ ‫ﻛﻣﺎ‬ 27-‫ﻧطﺑﻖ‬‫اﻟﻣﻌدل‬UVW Map Modifier‫اﻟﺧﯾﺎر‬ ‫ﻣﻊ‬ ‫اﻟﻛﺎﺋن‬ ‫ھذا‬ ‫ﻋﻠﻰ‬Box Mapping Type. 28-‫اﻟﻛﺎﺋن‬ ‫ارﺗﻛﺎز‬ ‫ﻧﻘطﺔ‬ ‫ﻣوﺿﻊ‬ ‫ﻧﻐﯾر‬Pivot Point‫إﻟﻰ‬.‫اﻟﯾﺳرى‬ ‫اﻟﺣﺎﻓﺔ‬‫اﻟﺑﺎب‬ ‫ﺗدوﯾر‬ ‫ﯾﺗم‬90‫اﻟﻣﺣور‬ ‫ﺣول‬ ‫درﺟﺔ‬Z. ‫ﻣﻼﺣظﺔ‬‫اﻻرﺗﻛﺎز‬ ‫ﻧﻘﺎط‬ ‫ﻋن‬ ‫ﻣﻔﺻﻠﺔ‬ ‫ﺑﺻورة‬ ‫ﻟﻼطﻼع‬ :Pivot Points‫اﻟﺻﻔﺣﺔ‬ ‫ﻣطﺎﻟﻌﺔ‬ ‫ﯾﻣﻛن‬119‫اﻟﻔﺻل‬ ‫ﻣن‬7‫ﻣن‬‫اﻟﻛﺗﺎب‬ ‫"اﺣﺗرف‬3ds Max 2015." ‫اﻟﻣﻔﺎﺻل‬ ‫ﻧﻣوذج‬ ‫ﺑﺈﻧﺷﺎء‬ ‫اﻵن‬ ‫ﻧﺑدأ‬Hinges‫اﻟﺗﻲ‬ .‫اﻟﻣﻛﺎن‬ ‫ﻓﻲ‬ ‫اﻟﺑﺎب‬ ‫ﺗﻣﺳك‬ 29-‫ﯾﺗم‬‫إﻧﺷﺎء‬‫ﺣواﻟﻲ‬ ،‫اﻟﺗوﺿﯾﺣﻲ‬ ‫اﻟرﺳم‬ ‫ﯾﺷﺑﮫ‬ ‫ﺧطﻲ‬ ‫ﺷﻛل‬ 8.ً‫ﺎ‬‫ﻋرﺿ‬ ‫ووﺣدﺗﯾن‬ ً‫ﻻ‬‫طو‬ ‫وﺣدات‬ 30-‫اﻟﺧراطﺔ‬ ‫ﻣﻌدل‬ ‫ﺗطﺑﯾﻖ‬ ‫ﯾﺗم‬Lathe Modifier‫ﻋﻠﻰ‬ ،‫اﻟﺷﻛل‬ ‫ھذا‬‫اﻟﻘطﻊ‬ ‫ﻋدد‬ ‫ﻧﺿﺑط‬Segments = 16 ‫اﻟﺧﯾﺎر‬ ‫وﻧﻔﻌل‬Weld Core.‫أن‬ ‫ﻣن‬ ‫اﻟﺗﺄﻛد‬ ‫ﯾﺟب‬ .‫ﻟﻠﺷﻛل‬ ‫اﻟﻘﺻوى‬ ‫اﻟﯾﻣﯾن‬ ‫ﺣﺎﻓﺔ‬ ‫ﻋﻠﻰ‬ ‫ھو‬ ‫اﻟﺧراطﺔ‬ ‫ﻣﺣور‬ 31-‫ﻣﺳﺗطﯾل‬ ‫ﺷﻛل‬ ‫إﻧﺷﺎء‬ ‫ﯾﺗم‬Rectangle‫وﺣﺳب‬ :‫اﻟﺑﺎراﻣﺗرات‬Length= 5.0, Width= 7.0, and Corner Radius = 0.5‫ﺧﻠف‬ ‫ووﺿﻌﮫ‬ .‫اﻟﺳﺎﺑﻘﺔ‬ ‫اﻟﺧطوة‬ ‫ﻓﻲ‬ ‫إﻧﺷﺎؤه‬ ‫ﺗم‬ ‫اﻟذي‬ ‫اﻟﻣﻔﺻل‬ ‫ﻣرﻛز‬ 32-‫اﻟﻣﻌدل‬ ‫ﻧطﺑﻖ‬Bevel Modifier:‫اﻟﺑﺎراﻣﺗرات‬ ‫ﻣﻊ‬Level 1: 0.2, 0.0; Level 2: 0.2, –0.2. 33-‫وﻧﺳﻣﯾﮭﺎ‬ ،‫اﻟﻣﺳﺗطﯾل‬ ‫ﻣﻊ‬ ‫اﻟﻣﻔﺻل‬ ‫ﻣرﻛز‬ ‫ﺗﺿم‬ ‫ﻣﺟﻣوﻋﺔ‬ ‫إﻧﺷﺎء‬ ‫ﯾﺗم‬Outhouse Door Hinge.‫اﻟﻣﺟﻣوﻋﺔ‬ ‫ھذه‬ ‫ﻧﻧﻘل‬ ‫إﻟﻰ‬‫اﻟﻌﻠوي‬ ‫اﻟﺟزء‬‫اﻟﺟﺎﻧﺑﻲ‬.‫اﻟﺑﺎب‬ ‫ﻣن‬.‫اﻟﺑﺎب‬ ‫ﻣن‬ ‫اﻟﺳﻔﻠﻲ‬ ‫اﻟﺟزء‬ ‫ﻓﻲ‬ ‫ﻧﺿﻌﮭﺎ‬ ‫أﺧرى‬ ‫ﻣﺟﻣوﻋﺔ‬ ‫وإﻧﺷﺎء‬ ‫اﻟﻣﺟﻣوﻋﺔ‬ ‫ھذه‬ ‫ﻧﻧﺳﺦ‬ 34-.‫اﻟﺧﺎرﺟﻲ‬ ‫اﻟﻣﺑﻧﻰ‬ ‫ﺟدران‬ ‫ﻣﻘﺎﺑل‬ ‫واﻟﻣﻔﺎﺻل‬ ‫اﻟﺑﺎب‬ ‫ﻧﺿﻊ‬
  • 23. ‫اﻷول‬‫اﻟﻔﺻل‬ ‫إﻋداد‬:‫ﻋﺎﺷور‬‫أﻟﻧﻌﯾﻣﻲ‬ Integrated Project From Start to Finish By 3ds Max 2017 ‫اﻟﺳﻘف‬ ‫إﻧﺷﺎء‬ ‫اﻵن‬ ‫ﯾﻣﻛﻧﻧﺎ‬Roof‫اﻟ‬ ‫ﺗﻘﻧﯾﺔ‬ ‫ﺑﺎﺳﺗﺧدام‬‫ﺗﺷﻛﯾل‬‫ﺑﺎﻷﺷﻛﺎل‬Spline Modeling Technique.‫اﻟ‬‫ﺗﺷﻛﯾل‬ ‫ﺗﻘﻧﯾﺎت‬ ‫ﺧﻼل‬ ‫ﻣن‬ ‫ﻧﺳﺗﺑدﻟﮭﺎ‬ ‫ﺳوف‬ ‫ﻷﻧﻧﺎ‬ ‫أﺧرى‬ ‫ﻣرة‬ ً‫ﺎ‬‫ﻏﺎﻟﺑ‬ ‫ﺗﺳﺗﺧدم‬ ‫ﻟن‬ ‫ﺑﺎﻷﺷﻛﺎل‬‫ﺗﺷﻛﯾل‬‫اﻟ‬ ،‫ذﻟك‬ ‫وع‬ .‫أﺧرى‬‫ﺗﺷﻛﯾل‬‫ﺗﺑ‬ ‫ﺑﺎﻷﺷﻛﺎل‬‫ﻣرﯾﺣﺔ‬ ‫ﻘﻰ‬ ‫إﻧﺷﺎء‬ ‫ﻓﻲ‬‫ﻛﺎﺋﻧﺎت‬‫اﻟﻛﺑﯾرة‬ ‫اﻟﻣﻠﺳﺎء‬ ‫اﻷﺳطﺢ‬Large Smooth Surfaces‫اﻟﻣﺗﺣﻛﻣﺔ‬ ‫اﻟﻧﻘﺎط‬ ‫ﻣن‬ ‫ﻗﻠﯾل‬ ‫ﻋدد‬ ‫ﻣﻊ‬Vertices Control. 35-‫اﻷﻣﺎﻣﻲ‬ ‫اﻟﻣﺳﻘط‬ ‫ﻓﻲ‬Front View‫ﯾﺗم‬ ، ‫اﻟﺷﻛل‬ ‫ﻓﻲ‬ ‫ﻛﻣﺎ‬ ‫ﻣﻐﻠﻖ‬ ‫ﺷﻛل‬ ‫إﻧﺷﺎء‬ ‫ﻧﮭﺎﯾﺗﮫ‬ ‫ﻛﺎﻧت‬ ‫إذا‬ ‫ﺑﺄس‬ ‫ﻻ‬ .‫اﻟﺗوﺿﯾﺣﻲ‬ ‫اﻟﺧﺎرﺟﻲ‬ ‫اﻟﻣﺑﻧﻰ‬ ‫ﺟدران‬ ‫ﻛﺎﺋن‬ ‫ﻣﻊ‬ ‫ﺗﺗﻘﺎطﻊ‬ Outhouse Walls. 36-‫اﻟﯾﺳﺎر‬ ‫ﻣﺳﻘط‬ ‫ﻓﻲ‬Left View‫ﻣرﻛز‬ ‫ﻣﻊ‬ ‫اﻟﺷﻛل‬ ‫ھذا‬ ‫ﻧﺣﺎذي‬ ، ‫اﻟﻛﺎﺋن‬Outhouse‫ﻗﯾﺎﺳﮫ‬ ‫ﺑﺗﻐﯾﯾر‬ ‫اﻟﺷﻛل‬ ‫ھذا‬ ‫ﻧﻧﺳﺦ‬ ‫ﺛم‬ ،‫ﺑﺑطﻲء‬‫إﻟﻰ‬‫ﻋﻠﻰ‬ ‫اﻷﺳﻔل‬ ‫ﻧﺳﺧﺔ‬ ‫ﻧﻌﻣل‬ ‫ﺛم‬ .‫اﻟﺳﻘف‬ ‫ﻣن‬ ‫اﻷﯾﻣن‬ ‫اﻟﻣﯾل‬ ‫ﻣرﻛز‬ ‫ﻓﻲ‬ ‫ووﺿﻌﮫ‬ ،‫اﻟﻌﻣودي‬ ‫اﻟﻣﺣور‬ ‫طول‬ ‫ﻧﮭﺎﯾﺔ‬ ‫ﻓﻲ‬ ‫وﻧﺿﻌﮭﺎ‬ ‫أﺧرى‬‫اﻟﺗوﺿﯾﺣﻲ‬ ‫اﻟﺷﻛل‬ ‫وﯾﺑﯾن‬ .‫اﻟﺳﻘف‬ ‫ﻣن‬ ‫اﻷﯾﻣن‬ ‫اﻟﻣﯾل‬ ‫اﻷﺷﻛﺎل‬Splines.‫ﺳﺗﺑدو‬ ‫ﻛﯾف‬ 37-‫اﻷﺷﻛﺎل‬ ‫ﺟﻣﯾﻊ‬ ‫إرﻓﺎق‬ ‫ﯾﺗم‬Splines‫اﻷداة‬ ‫ﺑﺎﺳﺗﺧدام‬ ‫ﺳوﯾﺔ‬ ‫اﻟﺛﻼﺛﺔ‬ Attach Tool. 38-‫اﻟﻣﻌدل‬ ‫إﺿﺎﻓﺔ‬ ‫ﯾﺗم‬Cross Section Modifier‫ﻹﻧﺷﺎء‬ ‫أﺷﻛﺎل‬Splines‫إﺿﺎﻓﯾﺔ‬‫اﻟﻣﺟﻣوﻋﺔ‬ ‫ﻓﻲ‬ .‫اﻷﺻﻠﯾﺔ‬ ‫اﻟﺛﻼث‬ ‫اﻷﺷﻛﺎل‬ ‫ﺳﺗرﺑط‬ ‫اﻟﺗﻲ‬ Spline Options‫اﻟﺧﯾﺎر‬ ‫ﻧﺣدد‬Bézier. 39-‫اﻟﻣﻌدل‬ ‫ﺗطﺑﯾﻖ‬ ‫ﯾﺗم‬Edit Spline Modifier،‫أدواﺗﮫ‬ ‫واﺳﺗﺧدام‬:‫ﻣﺛل‬ Create Line, Divide, and CrossInsert،‫ھذا‬ ‫ﺻﻘل‬ ‫وزﯾﺎدة‬ ‫اﻟﺷﻛل‬ ‫ﻓﻲ‬ ‫ﻛﻣﺎ‬ ‫ﯾﺑدو‬ ‫ﺣﺗﻰ‬ ‫اﻟﻛﺎﺋن‬ .‫اﻟﺗوﺿﯾﺣﻲ‬ 40-‫ﻟﺣم‬ ‫ﯾﺗم‬Weld‫ودﻣﺞ‬Fuse‫اﻟﻧﻘﺎط‬ ‫ﺟﻣﯾﻊ‬Vertices‫ﻧﻔس‬ ‫ﻓﻲ‬ ‫اﻟﻣوﺟودة‬ ‫اﻟﻧﻘﺎط‬ ‫اﻟﻠﺣم‬ ‫ﻋﻣﻠﯾﺔ‬ ‫ﺗزﯾل‬ .‫اﻟﺣﺎﺟﺔ‬ ‫ﺣﺳب‬ ‫اﻟﻘطﻌﺔ‬Segment‫اﻟدﻣﺞ‬ ‫ﻋﻣﻠﯾﺔ‬ ‫أﻣﺎ‬ ،.‫اﻟﻣﻛﺎن‬ ‫ﻧﻔس‬ ‫ﻓﻲ‬ ‫ﺑﻌﺿﮭﺎ‬ ‫ﻓوق‬ ‫وﺗﺿﻌﮭﺎ‬ ‫ﻣﺧﺗﻠﻔﺔ‬ ‫ﻗطﻊ‬ ‫ﻋدة‬ ‫ﻓﻲ‬ ‫اﻟﻣوﺟودة‬ ‫اﻟﻧﻘﺎط‬ ‫ﺗﻧﻘل‬ ‫اﻟﺗﺄﻛد‬ ‫ﯾﺟب‬‫اﻟﻧوع‬ ‫ﻣن‬ ‫اﻟﻧﻘﺎط‬ ‫ﺟﻣﯾﻊ‬ ‫أن‬ ‫ﻣن‬Bezier‫اﻟﺧطوط‬ ‫وﺟﻣﯾﻊ‬ ،Spline‫اﻟﻣﻧﺣﻧﻲ‬ ‫ﻧوع‬ ‫ﻣن‬Curve. ‫ﻣﻼﺣظﺔ‬‫اﻷداﺗﯾن‬ ‫ﺑﯾن‬ ‫اﻟﻔرق‬ ‫ﺣول‬ ‫أﻛﺛر‬ ‫اﻻطﻼع‬ ‫ﯾﻣﻛن‬ :Weld and Fuse‫اﻟﺻﻔﺣﺔ‬ ‫ﻓﻲ‬210‫اﻟﻔﺻل‬12‫ﻣن‬‫"اﺣﺗرف‬ ‫اﻟﻛﺗﺎب‬ 3ds Max 2015." 41-‫اﻟﺗﺣﻛم‬ ‫وﻣﻘﺎﺑض‬ ‫اﻟﻧﻘﺎط‬ ‫ﻣواﺿﻊ‬ ‫ﺗﺣرﯾر‬ Bezier‫ﻹﻋطﺎء‬‫ھذا‬‫اﻟﻛﺎﺋن‬‫ﻣظﮭر‬‫أﻣﻠس‬ ‫وﻣﺗﻌرج‬.‫اﻟﺷﻛل‬ ‫ﻓﻲ‬ ‫ﻛﻣﺎ‬ .
  • 24. ‫اﻷول‬‫اﻟﻔﺻل‬ ‫إﻋداد‬:‫ﻋﺎﺷور‬‫أﻟﻧﻌﯾﻣﻲ‬ Integrated Project From Start to Finish By 3ds Max 2017 42-‫ﺳﻧﺳﻌد‬ ‫اﻷﺷﻛﺎل‬ ‫اﻧﺣﻧﺎء‬ ‫ﺗﻌدﯾل‬ ‫ﻣن‬ ‫ﻧﻧﺗﮭﻲ‬ ‫ﻋﻧدﻣﺎ‬ ‫اﻟﻣﻌدل‬ ‫ﻧطﺑﻖ‬ ،‫ﺑﺎﻟﻧﺗﯾﺟﺔ‬Edit Patch Modifier.‫ﺳطﺢ‬ ً‫ﺎ‬‫ﺗﻠﻘﺎﺋﯾ‬ ‫ﯾﻧﺷﺊ‬ ‫ﺳوف‬ ‫وھذا‬ ‫ﻟﻠﺳﻘف‬ ‫اﻷﺑﻌﺎد‬ ‫ﺛﻼﺛﻲ‬‫اﻟﺷﻛل‬ ‫ﻓﻲ‬ ‫ﻛﻣﺎ‬ ،.‫ﻛ‬ ‫إذا‬‫ﺎن‬ ،‫اﻷﻣﺎﻛن‬ ‫ﺑﻌض‬ ‫ﻓﻲ‬ ‫ﺗﻛﺳر‬ ‫ﻋﻠﻰ‬ ‫ﯾﺣﺗوي‬ ‫اﻟﺳطﺢ‬ ‫ﺑﺣﺎﺟﺔ‬ ‫ﻓﺈﻧﻧﺎ‬‫إﻟﻰ‬‫اﻟﻌﺗﺑﺔ‬ ‫ﻗﯾﻣﺔ‬ ‫زﯾﺎدة‬ Generate Surface Threshold‫أو‬ ‫اﻷداة‬ ‫اﺳﺗﺧدام‬Fuse‫ﺗﺳﺑب‬ ‫اﻟﺗﻲ‬ ‫اﻟﻧﻘﺎط‬ ‫ﻋﻠﻰ‬ .‫اﻟﻣﺷﺎﻛل‬ 43-‫اﻟﻣﺷﮭد‬ ‫ﺣﻔظ‬ ‫ﯾﺗم‬‫ﺑﺎﺳم‬Ch01-05.max. .‫إﻟﯾﮭﺎ‬ ‫وﺻﻠﻧﺎ‬ ‫اﻟﺗﻲ‬ ‫اﻟﻧﻘطﺔ‬ ‫ﻧﻔس‬ ‫ﻣن‬ ‫وﻧﺳﺗﻣر‬ 44-‫اﻟﻣﻌدل‬ ‫ﻧطﺑﻖ‬UVW Unwrap Modifier‫إﻟﻰ‬.‫اﻟﻛﺎﺋن‬ ‫ھذا‬‫اﻟﻛﺎﺋن‬ ‫ﻧﻣط‬ ‫ﻓﻲ‬ ‫اﻟﺟزﺋﻲ‬Polygon،‫اﻟﻣﻌدل‬ ‫ﻟﮭذا‬ ‫وﻧﻧﻘر‬ ‫اﻟﻌﻠوي‬ ‫اﻟﺟزء‬ ‫ﺗﺷﻛل‬ ‫اﻟﺗﻲ‬ ‫اﻷوﺟﮫ‬ ‫ﺗﺣدﯾد‬ ‫ﯾﺗم‬‫اﻟزر‬Quick Planar Map‫اﻟﻣﺟﻣوﻋﺔ‬ ‫ﻓﻲ‬Edit UVs. ‫اﻹظﮭﺎر‬ ‫ﻣﻌﺎﻟﺟﺔ‬ ‫ﻓﻲ‬ ‫ﺗظﮭر‬ ‫ﻻ‬ ‫ﻷﻧﮭﺎ‬ ،‫اﻟﺳﻔﻠﻲ‬ ‫اﻟﺟزء‬ ‫ﺑﺷﺄن‬ ‫ﻧﻘﻠﻖ‬ ‫ﻻ‬ .‫اﻟﺛﻼﺛﺔ‬ ‫واﻟﺟواﻧب‬ ‫اﻟﻌﻠوي‬ ‫اﻟﺟزء‬ ‫ﻋﻠﻰ‬ ‫ذﻟك‬ ‫ﻧﻛرر‬ Rendering.‫اﻟزر‬ ‫ﻧﻧﻘر‬ ،‫ذﻟك‬ ‫ﻧﻔﻌل‬ ‫ﻟم‬ ‫إذا‬Open UV Editor.‫اﻟﻧﺗﺎﺋﺞ‬ ‫ﻟرؤﯾﺔ‬‫اﻟﺳﻘف‬ ‫أﺑﻌﺎد‬ ‫ﻓﺻل‬ ‫ﻋﻠﯾﻧﺎ‬ ‫ﯾﺟب‬ ‫اﻵن‬ Roof UVs‫ﻣﺟﻣوﻋﺎت‬ ‫ﻓﻲ‬UV‫ﻣﺷﺎﺑﮭﺔ‬‫إﻟﻰ‬‫ﻛﻣﺎ‬ ‫ﺟزء‬ ‫ﻛل‬ ‫ﺗدوﯾر‬ ‫ﯾﻣﻛﻧﻧﺎ‬ .‫اﻟﺗﺎﻟﻲ‬ ‫اﻟﺗوﺿﯾﺣﻲ‬ ‫اﻟﺷﻛل‬ ‫ﻣن‬ ‫اﻟﯾﺳرى‬ ‫اﻟﺻورة‬ .‫اﻟﯾﻣﻧﻰ‬ ‫اﻟﺻورة‬ ‫ﻓﻲ‬ ‫ﻣﺑﯾن‬ 45-‫ﺧﯾﺎطﺔ‬ ‫ﻋﻠﻰ‬ ‫اﻵن‬ ‫ﻧﻌﻣل‬Stitch‫اﻷداة‬ ‫ﺑﺎﺳﺗﺧدام‬ ً‫ﺎ‬‫ﻣﻌ‬ ‫اﻟﻣﺟﺎﻣﯾﻊ‬ ‫ﺟﻣﯾﻊ‬Stitch tool.‫ﺑﻠون‬ ‫اﻟﻣﻘﺎﺑﻠﺔ‬ ‫اﻟﺣواف‬ ‫ﻋﻠﻰ‬ ‫اﻟﺿوء‬ ‫ﺗﺳﻠﯾط‬ ‫وﺳﯾﺗم‬ ،‫اﻟﻣﺟﺎﻣﯾﻊ‬ ‫اﺣدى‬ ‫ﺣﺎﻓﺔ‬ ‫ﻧﺣدد‬ ‫ﻧﻧﻘر‬ .‫أزرق‬:‫اﻷﻣر‬Tools ➤ Stitch Selected،‫ﻧﻔﻌل‬ ‫اﻟﻣﻧﺑﺛﻘﺔ‬ ‫اﻟﻧﺎﻓذة‬ ‫وﻣن‬ :‫اﻟﺧﯾﺎرﯾن‬Align Clusters and Scale Clusters‫اﻟﻘﯾﻣﺔ‬ ‫وﻧﺿﺑط‬ Bias: 1..‫اﻟﺷﻛل‬ ‫ﻓﻲ‬ ‫ﻣوﺿﺢ‬ ‫ﻛﻣﺎ‬ 46-‫ﻣﻘﺎﺑض‬ ‫اﻵن‬ ‫ﻧﺣدد‬Bezier‫اﻟﻣﻘﺎﺑﻠﺔ‬ ‫ﯾﺗﻠون‬ ‫اﻟﻣﻘﺎﺑض‬ ‫أﺣد‬ ‫ﺗﺣدﯾد‬ ‫ﻋﻧد‬ ،‫ذﻟك‬ ‫ﻣن‬ ‫)وﻟﻠﺗﺣﻘﻖ‬ ‫اﻟﻣﻔﺎﺗﯾﺢ‬ ‫وﻧﺿﻐط‬ (‫أزرق‬ ‫ﺑﻠون‬ ‫اﻵﺧر‬Ctrl + W‫أو‬ Tool ➤ Weld Selected.‫اﻟﻣﺳﺎﻓﺔ‬ ‫ﻛﺎﻧت‬ ‫إذا‬ ‫اﻟﻌﺗﺑﺔ‬ ‫ﻗﯾﻣﺔ‬ ‫ﻧزﯾد‬ ،ً‫ا‬‫ﺟد‬ ‫ﻛﺑﯾرة‬ ‫اﻟﻧﻘﺎط‬ ‫ﺑﯾن‬Weld Threshold‫اﻟ‬ ‫ﻓﻲ‬‫ﻠوﺣ‬‫ﺔ‬Explode‫اﻟﻧﺎﻓذة‬ ‫ﻣن‬Edit UVWs.
  • 25. ‫اﻷول‬‫اﻟﻔﺻل‬ ‫إﻋداد‬:‫ﻋﺎﺷور‬‫أﻟﻧﻌﯾﻣﻲ‬ Integrated Project From Start to Finish By 3ds Max 2017 47-‫ﻗﻧﺎة‬ ‫ﻓﻲ‬ ‫وﺗوﺿﻊ‬ ‫أدﻧﺎه‬ ‫اﻟﻣوﺿﺣﺔ‬ ‫اﻟﻧﻘطﯾﺔ‬ ‫اﻟﺻورة‬ ‫ﻣﻊ‬ ‫اﻟﻣﺎدة‬ ‫إﻧﺷﺎء‬ ‫ﯾﺗم‬ ،‫اﻟﺧراﺋط‬ ‫وﺿﻊ‬ ‫ﻓﻲ‬ ‫ﻟﻠﻣﺷﺎﻛل‬ ‫أﻓﺿل‬ ‫رؤﯾﺔ‬ ‫أﺟل‬ ‫ﻣن‬ ‫اﻻﻧﺗﺷﺎر‬ ‫ﺧرﯾطﺔ‬Diffuse.‫اﻟﻛﺎﺋن‬ ‫ھذا‬ ‫ﻋﻠﻰ‬ ‫وﺗطﺑﯾﻘﮭﺎ‬ ، 48-.ً‫ﺎ‬‫ﻣﻌ‬ ‫اﻟﻣﻠﺣوﻣﺔ‬ ‫اﻟﻣﺟﺎﻣﯾﻊ‬ ‫ﻛل‬ ‫ﻣﻊ‬ ‫اﻟﻌﻣﻠﯾﺔ‬ ‫ھذه‬ ‫ﻧﻛرر‬‫ﺗﺣر‬ ‫طرﯾﻖ‬ ‫ﻋن‬ ‫اﻟﺧرﯾطﺔ‬ ‫وﺿﻊ‬ ‫ﻓﻲ‬ ‫اﻟواﺿﺣﺔ‬ ‫اﻷﺧطﺎء‬ ‫إﺻﻼح‬ ‫ﯾﺗم‬‫اﻟﻧﻘﺎط‬ ‫ﯾك‬ ‫اﻟﻧﺎﻓذة‬ ‫ﻓﻲ‬Edit UVWs‫ﺑﻣﻘﺎﺑض‬ ‫ﺑﮭﺎ‬ ‫واﻟﺗﺣﻛم‬Bezier‫ﻣن‬ ‫أﻛﺑر‬ ‫ﻣﺳﺎﺣﺔ‬ ‫ﺑﺄﺧذ‬ ‫اﻟﻧﻣوذج‬ ‫أﺟزاء‬ ‫ﻟﺑﻌض‬ ‫اﻟﺳﻣﺎح‬ ‫وﺑﺎﻟﺗﺎﻟﻲ‬ ، ‫اﻟﻧﺳﯾﺞ‬Texture‫ﻧﺣﺗﺎج‬ ‫ﻗد‬ ‫اﻟﺗﺷوﯾﮫ‬ ‫ﻹزاﻟﺔ‬ .‫إﻟﻰ‬‫ﻟﻠﻣﻘﺎﺑض‬ ‫ﯾدوي‬ ‫ﻧﻘل‬Bezier.‫ﺑﻌﺿﮭﺎ‬ ‫ﻣﻊ‬ ‫ﺗﺗﻘﺎطﻊ‬ ‫ﻻ‬ ‫ﺑﺣﯾث‬
  • 26. ‫اﻷول‬‫اﻟﻔﺻل‬ ‫إﻋداد‬:‫ﻋﺎﺷور‬‫أﻟﻧﻌﯾﻣﻲ‬ Integrated Project From Start to Finish By 3ds Max 2017 49-‫اﻟﻧﺳﯾﺞ‬ ‫ﻣظﮭر‬ ‫ﯾﺑدو‬ ‫اﻟﺧراﺋط‬ ‫وﺿﻊ‬ ‫ﻓﻲ‬ ‫ﻣﺛﺑﺗﺔ‬ ‫اﻹﺣداﺛﯾﺎت‬ ‫ﻟدﯾﻧﺎ‬ ‫ﺗﻛون‬ ‫ﻋﻧدﻣﺎ‬ ‫اﻟﺗﻧﺎظر‬ ‫ﻣﻌدل‬ ‫ﻧطﺑﻖ‬ ،ً‫ا‬‫ﺟﯾد‬Symmetry Modifier‫اﻟﻣﻧﺣدر‬ ‫ﻹﻧﺷﺎء‬ .‫اﻟﺳﻘف‬ ‫ﻣن‬ ‫اﻵﺧر‬ 50-‫اﻟﻣﻌدل‬ ‫ﻧطﺑﻖ‬UVW Map Modifier‫اﻟﻛﺎﺋن‬ ‫ﻋﻠﻰ‬Outhouse Walls،‫اﻟﻧوع‬ ‫وﻧﺧﺗﺎر‬Box. 51-‫ا‬ ‫ﻣﻊ‬ ‫اﻟﻣﺎدة‬ ‫ﻧطﺑﻖ‬ ،‫اﻟﻧﺳﯾﺞ‬ ‫وﺿﻊ‬ ‫ﻋﻣﻠﯾﺔ‬ ‫ﻹﻧﮭﺎء‬‫اﻟﻣوﺿﺣﺔ‬ ‫اﻟﻧﻘطﯾﺔ‬ ‫ﻟﺻورة‬ ‫اﻻﻧﺗﺷﺎر‬ ‫ﺧرﯾطﺔ‬ ‫ﻗﻧﺎة‬ ‫ﻓﻲ‬ ‫وﺗوﺿﻊ‬ ‫أدﻧﺎه‬Diffuse‫اﻷﺟزاء‬ ‫ﻋﻠﻰ‬ ‫وﺗطﺑﯾﻘﮭﺎ‬ ، ‫ﻋﻧﺎﺻر‬ ‫ﻋﻠﻰ‬ ‫اﻟﺧرﯾطﺔ‬ ‫وﺿﻊ‬ ‫ﻗﯾﺎس‬ ‫وﺗﻐﯾﯾر‬ ‫ﺗدوﯾر‬ ‫ﯾﺗم‬ .‫اﻟﻣﺑﻧﻰ‬ ‫ﻣن‬ ‫اﻟﺧﺷﺑﯾﺔ‬ .‫اﻟﻧﺳﯾﺞ‬ ‫ﻟﻣظﮭر‬ ‫اﻟﻧﺗﺎﺋﺞ‬ ‫أﻓﺿل‬ ‫ﻟﺗﺣﻘﯾﻖ‬ ‫اﻟﻧﻣوذج‬ ‫ﻣن‬ ‫ﻣﺧﺗﻠﻔﺔ‬
  • 27. ‫اﻷول‬‫اﻟﻔﺻل‬ ‫إﻋداد‬:‫ﻋﺎﺷور‬‫أﻟﻧﻌﯾﻣﻲ‬ Integrated Project From Start to Finish By 3ds Max 2017 ‫اﻟﺷﻲء‬ .‫اﻟﺧﺎرﺟﻲ‬ ‫اﻟﻣﺑﻧﻰ‬ ‫ﻧﻣوذج‬ ‫ﻣن‬ ‫اﻻﻧﺗﮭﺎء‬ ‫ﻋﻠﻰ‬ ‫ﻗﺎرﺑﻧﺎ‬ ‫اﻟﻌﻣﯾﻘﺔ‬ ‫اﻟﺷﻘوق‬ ‫ﺑﺿﻊ‬ ‫إﺿﺎﻓﺔ‬ ‫ھو‬ ‫ﺑﮫ‬ ‫اﻟﻘﯾﺎم‬ ‫ﻋﻠﯾﻧﺎ‬ ‫اﻟذي‬ ‫اﻟوﺣﯾد‬‫إﻟ‬‫ﻰ‬ .‫اﻟﺧﺷب‬ 52-‫اﻟﯾﺳﺎر‬ ‫اﻟﻣﺳﻘط‬ ‫ﻓﻲ‬Left View،‫ﻣن‬ ‫ﻗﻠﯾل‬ ‫ﻋدد‬ ‫إﻧﺷﺎء‬ ‫ﯾﺗم‬ ‫اﻟﻣﻐﻠﻘﺔ‬ ‫اﻷﺷﻛﺎل‬Closed Splines،‫ﺣﺎدة‬ ‫ﺧﺷﻧﺔ‬ ‫ﺣواف‬ ‫ﻣﻊ‬ .‫اﻟﺗوﺿﯾﺣﻲ‬ ‫اﻟﺷﻛل‬ ‫ﻓﻲ‬ ‫ﻣﺑﯾن‬ ‫ﻛﻣﺎ‬ 53-‫اﻟﻣﻌدل‬ ‫ﻧطﺑﻖ‬Extrude Modifier‫ﺑﺛﻖ‬ ‫ﻛﻣﯾﺔ‬ ‫ﻣﻊ‬ ‫اﻟﻌﻠوي‬ ‫اﻟﻣﺳﻘط‬ ‫ﻓﻲ‬ .‫اﻟﻣﺑﻧﻰ‬ ‫ﺟدار‬ ‫ﺳﻣك‬ ‫ﻣن‬ ‫أﻛﺑر‬Top‫ھذه‬ ‫ﻧﺿﻊ‬ ، ‫اﻟﺣﺎﺋط‬ ‫ﻓﻲ‬ ‫ﻟﯾس‬ ‫وﻟﻛن‬ ،‫اﻷﻣﺎﻣﯾﺔ‬ ‫اﻟﺟدران‬ ‫ﺗﺧﺗرق‬ ‫ﺑﺣﯾث‬ ‫اﻟﻛﺎﺋﻧﺎت‬ .‫اﻟﺧﻠﻔﻲ‬ 54-‫اﻟﻛﺎﺋن‬ ‫ﻧﺣدد‬Outhouse Walls‫ﻛﺎﺋن‬ ‫ﻧﻧﺷﺊ‬ ‫ﺛم‬ ‫ﻣرﻛب‬ProBoolean.‫اﻟطرح‬ ‫ﺧﯾﺎر‬ ‫ﻣن‬ ‫اﻟﺗﺄﻛد‬ ‫ﯾﺟب‬ Operation is set to Subtraction‫اﻟزر‬ ‫ﻋﻠﻰ‬ ‫اﻟﻧﻘر‬ ‫ﺛم‬ ، Start Picking‫ﻓﻲ‬ ‫ﺑﺈﻧﺷﺎﺋﮭﺎ‬ ‫ﻗﻣﻧﺎ‬ ‫اﻟﺗﻲ‬ ‫اﻟﺧﺷﻧﺔ‬ ‫اﻟﻛﺎﺋﻧﺎت‬ ‫واﺧﺗﯾﺎر‬ .‫اﻟﺳﺎﺑﻘﺔ‬ ‫اﻟﺧطوة‬‫اﻟﻣﺑﻧﻰ‬ ‫ﺟدران‬ ‫ﻣن‬ ‫اﻟﺷﻘوق‬ ‫ﺳﺗطرح‬ ‫اﻟﻌﻣﻠﯾﺔ‬ ‫ھذه‬ .‫اﻟﺧﺎرﺟﻲ‬ 55-‫اﻟﻛﺎﺋن‬ ‫ﺗﺣوﯾل‬ ‫ﯾﺗم‬Outhouse Walls‫إﻟﻰ‬‫ﻟﻠﺗﺣرﯾر‬ ‫ﻗﺎﺑل‬ ‫ﻛﺎﺋن‬Editable Mesh‫اﻟﺗﻌدﯾل‬ ‫ﻟوﺣﺔ‬ ‫وﻓﻲ‬ ،Modify ‫اﻷداة‬ ‫ﻧﻧﻘر‬Attach.‫واﻟﺳﻠم‬ ‫اﻟﺑﺎب‬ ‫ﻣﺛل‬ ‫اﻟﻣﺎدة‬ ‫ﻧﻔس‬ ‫ﺗﻣﺗﻠك‬ ‫اﻟﺗﻲ‬ ‫اﻟﻣﺷﮭد‬ ‫ﻓﻲ‬ ‫اﻷﺧرى‬ ‫اﻟﻛﺎﺋﻧﺎت‬ ‫ﻛﺎﻓﺔ‬ ‫وإرﻓﺎق‬ ‫اﻟداﺧﻠﯾﺔ‬ ‫اﻟﺗﻘﺳﯾﻣﺎت‬ ‫ﺗﻛون‬ ‫أن‬ ‫ﯾﺟب‬Topology‫ﺑﺎﺳﺗﺧدام‬ ‫اﻟﻛﺎﺋن‬ ‫ﻟﮭذا‬ ‫ﺗﺷوﯾﮫ‬ ‫ﻧﺿﯾف‬ ‫ﺳوف‬ ‫ﻷﻧﻧﺎ‬ ‫ﺻﻐﯾرة‬ ‫أوﺟﮫ‬ ‫ﻣن‬ ‫ﻣﻛوﻧﺔ‬ ‫اﻟﺿوﺿﺎء‬ ‫ﻣﻌدل‬Noise Modifier. 56-‫اﻟﻣﻌدل‬ ‫إﺿﺎﻓﺔ‬ ‫ﯾﺗم‬Subdivide Modifier‫إﻟﻰ‬‫اﻟﻛﺎﺋن‬Outhouse Walls‫واﻟﺣﺟم‬ ،Size = 12.0.‫ﺳوف‬ ‫وھذا‬ ‫اﻟداﺧﻠﯾﺔ‬ ‫اﻟﺗﻘﺳﯾﻣﺎت‬ ‫ﯾﻧظم‬Topology.‫اﻟﻣﺟﺳم‬ ‫ﻓﻲ‬ ‫أﺧطﺎء‬ ‫أي‬ ‫ھﻧﺎك‬ ‫ﯾﻛون‬ ‫ﻻ‬ ‫اﻟﺗﺷوﯾﮫ‬ ‫ﺗطﺑﯾﻖ‬ ‫ﻋﻧد‬ ‫ﺑﺣﯾث‬ ،‫ﻟﻠﻛﺎﺋن‬ 57-‫ﻣﺟﻣوﻋﺔ‬ ‫ﻧﻌﻣل‬Group‫اﻟﻣﻌدل‬ ‫ﻧطﺑﻖ‬ .‫اﻟﻧﻣوذج‬ ‫أﺟزاء‬ ‫ﻟﺟﻣﯾﻊ‬Noise‫اﻟﺑﺎراﻣﺗرات‬ ‫ﻣﻊ‬ ،‫اﻟﻣﺟﻣوﻋﺔ‬ ‫ھذه‬ ‫ﻋﻠﻰ‬ Strength: X=3, Y=3, Z=4‫اﻟﺧﯾﺎر‬ ‫وﺗﻔﻌﯾل‬ ،Fractal. 58-‫ﺑﺎﺳم‬ ‫اﻟﻣﺷﮭد‬ ‫ﻧﺣﻔظ‬Ch01-06.max. ‫وﺻﻠﻧﺎ‬‫إﻟﻰ‬‫اﻻﻧﺗﮭﺎء‬‫ﻣن‬‫ﻧﻣوذج‬‫اﻟ‬‫ﻣﺑﻧﻰ‬‫اﻟ‬‫ﺧﺎرﺟﻲ‬Outhouse Walls ‫وﯾﺷﺑﮫ‬‫اﻟرﺳم‬‫اﻟﺗوﺿﯾﺣﻲ‬‫اﻟﺗﺎﻟﻲ‬‫اﻟواﻗﻌﯾﺔ‬ ‫ﺑﻌض‬ ‫وﻹﺿﺎﻓﺔ‬ .Realism،‫ﻧﺣﺎول‬ ‫واﻟﻔراء‬ ‫اﻟﺷﻌر‬ ‫ﻣﯾزة‬ ‫إﺿﺎﻓﺔ‬Hair and Fur‫إﻟﻰ‬.‫اﻟﻣﺑﻧﻰ‬ ‫ﺳﻘف‬،‫اﻟﺗﺟرﺑﺔ‬ ‫ﻣﻊ‬ .‫اﻟﺷﻛل‬ ‫ﻟﮭذا‬ ‫ﻣﺷﺎﺑﮭﺔ‬ ‫ﻧﺗﯾﺟﺔ‬ ‫ﺗﺣﻘﯾﻖ‬ ‫ﯾﻣﻛﻧﻧﺎ‬