This document summarizes research on the iPad device and experience design. It discusses what the iPad is, how it differs from other devices like the iPhone and PC, and how people use the iPad in different environments and situations. It also covers opportunities and challenges for designing iPad apps, new UI elements like split view and popovers, and guidelines for iPad user experience design. Finally, it proposes a "CARS" strategy for a shopping app experience and includes an appendix of iPad development resources.