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MARKETPLACE 2016 POWERPOINT TEMPLATE
MARKETPLACE 2016
Investment Strategies
Judd Wheeler
3Cinteractive
MARKETPLACE 2016
Customer Experience leaders compared to
S&P 500 from 2007-2012?
• Same
• Underperformed 2X
• Outperformed 0.5X
• Outperformed 3X
MARKETPLACE 2016
MARKETPLACE 2016
MARKETPLACE 2016
Companies that prioritize the
customer experience generate
60%
higher profits
than their competitors.
MARKETPLACE 2016
MARKETPLACE 2016
Customer Experience = New Battlefield
86%
consumers will pay more for a better experience.
RIghtNow Customer Experience Impact Report 2011
MARKETPLACE 2016
Customer Engagement
= Customer Loyalty:
How to Use Mobile
Judd Wheeler
3Cinteractive
MARKETPLACE 2016
LOYALTY IS AN EMOTION
SO WHY DO WE TREAT IT
LIKE A TRANSACTION?
A DISCOUNT CARD
IS NOT ENOUGH
LONG-TERM GAME
NOT A DRIVE BY EVENT
HOW DO YOU USE
WHAT YOU KNOW
ABOUT ME?
“I often went fishing during the summer.
Personally I am very fond of strawberries and
cream, but I found that for some reason fish
prefer worms.”
Dale Carnegie
MARKETPLACE 2016
MARKETPLACE 2016
4 Steps to Building Customer Loyalty
1
2
3
4
DEFINE CUSTOMER’S WHY
DESING THE EXPERIENCE
TAKE ACTION: TEST/EXPERIMENT
CONTINOUS LOYALTY
2015: The Year of
Disruption
MARKETPLACE 2016
Mobile Customer Experience Trends
• Make it fast
• Create emotional experience
• Balance high-touch and high-tech
• Avoid spoil
MARKETPLACE 2016
How do we insert mobile into
the customer journey?
“We see our customers as invited guest to a
party, and we are the hosts. It’s our job every
day to make every important aspect of the
customer experience a little bit better.”
MARKETPLACE 2016
Jeff Bezos
Planning
Consideration
Purchase
Post-
Purchase
Travel/Stay
Post-
Travel/Stay
New & Existing Customers
MARKETPLACE 2016
Planning Consideration Purchase Post-Purchase Travel/Stay Post Travel/Stay
Non-linear, no
time
restrictions
Non-linear, no
time restrictions Linear
Non-linear, time
restriction
Non-linear, no
time
restrictions
Non-linear, no time
restrictions
Mobile Ads
Mobile Web
Mobile Apps
Email
SMS - Marketing
SMS - Transactional
Mobile Coupon
Mobile Wallet
Push
Virtual Reality
Augmented Reality
Proximity
Wearable
Video
Gamification
MARKETPLACE 2016
Planning
Dreaming
Intent & Micro-moments
150X
a day
MARKETPLACE 2016
What do we really
think about ads?
Mobile Ads - Targeted
MARKETPLACE 2016
Planning Consideration Purchase Post-Purchase Travel/Stay Post Travel/Stay
Non-linear, no
time
restrictions
Non-linear, no
time restrictions Linear
Non-linear, time
restriction
Non-linear,
time
restrictions
Non-linear, no time
restrictions
Mobile Ads N | E
Mobile Web N | E
Mobile Apps E
Email N | E
SMS - Marketing E
SMS - Transactional
Mobile Coupon N | E
Mobile Wallet E
Push E
Virtual Reality *
Augmented Reality *
Proximity
Wearable
Video N | E
Gamification
MARKETPLACE 2016
Consideration
MARKETPLACE 2016
90%Of consumers will always
check a website first before
calling or emailing you
MARKETPLACE 2016
MARKETPLACE 2016
MARKETPLACE 2016
1.05B
2019 (estimate)
560M
2014
MARKETPLACE 2016
Planning Consideration Purchase Post-Purchase Travel/Stay Post Travel/Stay
Non-linear, no
time
restrictions
Non-linear, no
time restrictions Linear
Non-linear, time
restriction
Non-linear,
time
restrictions
Non-linear, no time
restrictions
Mobile Ads N | E N | E
Mobile Web N | E N | E
Mobile Apps E E
Email E E
SMS - Marketing E E
SMS - Transactional
Mobile Coupon N | E N | E
Mobile Wallet E E
Push E E
Virtual Reality * *
Augmented Reality * *
Proximity
Wearable
Video N | E N | E
Gamification
MARKETPLACE 2016
Purchase
MARKETPLACE 2016
Planning Consideration Purchase Post-Purchase Travel/Stay Post Travel/Stay
Non-linear, no
time
restrictions
Non-linear, no
time restrictions Linear
Non-linear, time
restriction
Non-linear,
time
restrictions
Non-linear, no time
restrictions
Mobile Ads N | E N | E N | E
Mobile Web N | E N | E N | E
Mobile Apps E E N | E
Email N | E N | E N | E
SMS - Marketing E E
SMS - Transactional N | E
Mobile Coupon N | E N | E N | E
Mobile Wallet E E N | E
Push E E E
Virtual Reality * *
Augmented Reality * *
Proximity
Wearable
Video N | E N | E
Gamification
MARKETPLACE 2016
Post-Purchase
Real time
interaction
allows for real
time response
Mobile is a
two-way
channel
MARKETPLACE 2016
Routing and Check-In
• SMS
• Email
• Web
• App
• Wallet
MARKETPLACE 2016
Wallet - Itinerary
MARKETPLACE 2016
Travel Updates - Connect
• Weather
• Events
• Itinerary changes
• Reminders (Passport, sweaters, etc.)
MARKETPLACE 2016
MARKETPLACE 2016
Lufthansa App
• Boarding pass
• Up-to-date flight info
• Seat numbers
• Terminal numbers
• Weather
Planning Consideration Purchase Post-Purchase Travel/Stay Post Travel/Stay
Non-linear, no
time
restrictions
Non-linear, no
time restrictions Linear
Non-linear, time
restriction
Non-linear,
time
restrictions
Non-linear, no time
restrictions
Mobile Ads N | E N | E N | E N | E
Mobile Web N | E N | E N | E N | E
Mobile Apps E E N | E N | E
Email N | E N | E N | E N | E
SMS - Marketing E E N | E
SMS - Transactional N | E N | E
Mobile Coupon N | E N | E N | E N | E
Mobile Wallet E E N | E N | E
Push E E E N | E
Virtual Reality * *
Augmented Reality * *
Proximity
Wearable N | E
Video N | E N | E N | E N | E
Gamification N | E
MARKETPLACE 2016
Travel/Stay
How can we connect
people to what’s
happening around them?
MARKETPLACE 2016
Show people the time of
their life
MARKETPLACE 2016
Taxi Stockholm
MARKETPLACE 2016
Augmented Reality
MARKETPLACE 2016
• Yelp
• See restaurants
• Click to get ratings and
reviews
• Zagat RETINA
• Can interact & virtually
walk down the street
• Click to get full review
and details
Beacons
• Check-in
• Offers
• Tailored to property amenities (spa, golf, bar)
MARKETPLACE 2016
People love games, hunting, collecting
MARKETPLACE 2016
North Face (China)
• Stake virtual claim
• Live score kept on web &
outdoor electronic board
• 18 days
• > 2 million unique visitors to
web
• > 651,000 red flags planted
• Champion > 4,000
MARKETPLACE 2016
McDonald’s Interactive Billboard
• Photo Catch
• Using cell phone camera
• Get one free
• Pick & Play
• No app
• picknplay.se
• Geo-location
• Play on big screen in real-time
• Last 30 sec get digital coupon
w/directions
MARKETPLACE 2016
Gaming Strategies
•Insert fun
•Reward members
•People are more inclined to engage and stay engaged
if they see tangible
MARKETPLACE 2016
MARKETPLACE 2016
Planning Consideration Purchase Post-Purchase Travel/Stay Post Travel/Stay
Non-linear, no
time
restrictions
Non-linear, no
time restrictions Linear
Non-linear, time
restriction
Non-linear,
time
restrictions
Non-linear, no time
restrictions
Mobile Ads N | E N | E N | E N | E N | E
Mobile Web N | E N | E N | E N | E N | E
Mobile Apps E E N | E N | E N | E
Email N | E N | E N | E N | E N | E
SMS - Marketing E E N | E N | E
SMS - Transactional N | E N | E N | E
Mobile Coupon N | E N | E N | E N | E N | E
Mobile Wallet E E N | E N | E N | E
Push E E E N | E N | E
Virtual Reality * * N | E
Augmented Reality * * N | E
Proximity N | E
Wearable N | E N | E
Video N | E N | E N | E N | E N | E
Gamification N | E N | E
MARKETPLACE 2016
Post-Travel/Stay
MARKETPLACE 2016
“Your most unhappy customers are
your greatest source of learning.”
Bill Gates
Follow up
• 92% of consumers said they would be willing to go back to a
company after a negative experience if they received one of the
following:
• an apology,
• a discount or
• proof of enhanced customer service
2010 Customer Experience Impact Report
MARKETPLACE 2016
MARKETPLACE 2016
Planning Consideration Purchase Post-Purchase Travel/Stay Post Travel/Stay
Non-linear, no
time
restrictions
Non-linear, no
time restrictions Linear
Non-linear, time
restriction
Non-linear,
time
restrictions
Non-linear, no
time restrictions
Mobile Ads N | E N | E N | E N | E N | E N | E
Mobile Web N | E N | E N | E N | E N | E N | E
Mobile Apps E E N | E N | E N | E N | E
Email N | E N | E N | E N | E N | E N | E
SMS - Marketing E E N | E N | E N | E
SMS - Transactional N | E N | E N | E
Mobile Coupon N | E N | E N | E N | E N | E N | E
Mobile Wallet E E N | E N | E N | E N | E
Push E E E N | E N | E N | E
Virtual Reality * * N | E
Augmented Reality * * N | E
Proximity N | E
Wearable N | E N | E
Video N | E N | E N | E N | E N | E
Gamification N | E N | E N | E
Planning
Consideration
Purchase
Post-
Purchase
Travel/Stay
Post-
Travel/Stay
• Started with text messages, times, delays
• Then book flights
• Then check-in and bag check-in
MARKETPLACE 2016
MARKETPLACE 2016
MARKETPLACE 2016
MARKETPLACE 2016
MARKETPLACE 2016
MARKETPLACE 2016
MARKETPLACE 2016
MARKETPLACE 2016
Drivers of Customer Loyalty Are Changing
•Forge emotional connections at high touch points
•Listen to voice of customer
•Remove pain points
•Enhance delight
Map the touch points
understand how mobile can
extend and enhance,
not replace other channels
MARKETPLACE 2016
Technology should never drive your
objectives
MARKETPLACE 2016
“It is not the phone that is mobile
– it is us.”
Mark Meilau – BMW
MARKETPLACE 2016
Judd Wheeler
jwheeler@3c.com
3Cinteractive
Demo: Text DEMO to 34343
Demo Compliance Language:
By texting DEMO to 34343, 3C will send you text messages providing
information and examples about its products and services. Message and data
rates may apply. You will receive recurring messages in connection with your
choice selections. See http://www.3csms.mobi/3Cdemo/ for terms and
conditions and http://www.3C.com/privacy/ for privacy policy.
http://bit.ly/1|1HtBE
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Mobile Marketing Engagement

  • 3. MARKETPLACE 2016 Customer Experience leaders compared to S&P 500 from 2007-2012? • Same • Underperformed 2X • Outperformed 0.5X • Outperformed 3X
  • 7. Companies that prioritize the customer experience generate 60% higher profits than their competitors. MARKETPLACE 2016
  • 8. MARKETPLACE 2016 Customer Experience = New Battlefield 86% consumers will pay more for a better experience. RIghtNow Customer Experience Impact Report 2011
  • 9. MARKETPLACE 2016 Customer Engagement = Customer Loyalty: How to Use Mobile Judd Wheeler 3Cinteractive
  • 11. LOYALTY IS AN EMOTION
  • 12. SO WHY DO WE TREAT IT LIKE A TRANSACTION?
  • 13. A DISCOUNT CARD IS NOT ENOUGH
  • 14.
  • 15. LONG-TERM GAME NOT A DRIVE BY EVENT
  • 16. HOW DO YOU USE WHAT YOU KNOW ABOUT ME?
  • 17. “I often went fishing during the summer. Personally I am very fond of strawberries and cream, but I found that for some reason fish prefer worms.” Dale Carnegie MARKETPLACE 2016
  • 18. MARKETPLACE 2016 4 Steps to Building Customer Loyalty 1 2 3 4 DEFINE CUSTOMER’S WHY DESING THE EXPERIENCE TAKE ACTION: TEST/EXPERIMENT CONTINOUS LOYALTY
  • 19. 2015: The Year of Disruption MARKETPLACE 2016
  • 20. Mobile Customer Experience Trends • Make it fast • Create emotional experience • Balance high-touch and high-tech • Avoid spoil MARKETPLACE 2016
  • 21. How do we insert mobile into the customer journey?
  • 22. “We see our customers as invited guest to a party, and we are the hosts. It’s our job every day to make every important aspect of the customer experience a little bit better.” MARKETPLACE 2016 Jeff Bezos
  • 24. New & Existing Customers MARKETPLACE 2016
  • 25. Planning Consideration Purchase Post-Purchase Travel/Stay Post Travel/Stay Non-linear, no time restrictions Non-linear, no time restrictions Linear Non-linear, time restriction Non-linear, no time restrictions Non-linear, no time restrictions Mobile Ads Mobile Web Mobile Apps Email SMS - Marketing SMS - Transactional Mobile Coupon Mobile Wallet Push Virtual Reality Augmented Reality Proximity Wearable Video Gamification
  • 27. Intent & Micro-moments 150X a day MARKETPLACE 2016
  • 28. What do we really think about ads?
  • 29. Mobile Ads - Targeted MARKETPLACE 2016
  • 30. Planning Consideration Purchase Post-Purchase Travel/Stay Post Travel/Stay Non-linear, no time restrictions Non-linear, no time restrictions Linear Non-linear, time restriction Non-linear, time restrictions Non-linear, no time restrictions Mobile Ads N | E Mobile Web N | E Mobile Apps E Email N | E SMS - Marketing E SMS - Transactional Mobile Coupon N | E Mobile Wallet E Push E Virtual Reality * Augmented Reality * Proximity Wearable Video N | E Gamification
  • 32. MARKETPLACE 2016 90%Of consumers will always check a website first before calling or emailing you
  • 37. Planning Consideration Purchase Post-Purchase Travel/Stay Post Travel/Stay Non-linear, no time restrictions Non-linear, no time restrictions Linear Non-linear, time restriction Non-linear, time restrictions Non-linear, no time restrictions Mobile Ads N | E N | E Mobile Web N | E N | E Mobile Apps E E Email E E SMS - Marketing E E SMS - Transactional Mobile Coupon N | E N | E Mobile Wallet E E Push E E Virtual Reality * * Augmented Reality * * Proximity Wearable Video N | E N | E Gamification
  • 40. Planning Consideration Purchase Post-Purchase Travel/Stay Post Travel/Stay Non-linear, no time restrictions Non-linear, no time restrictions Linear Non-linear, time restriction Non-linear, time restrictions Non-linear, no time restrictions Mobile Ads N | E N | E N | E Mobile Web N | E N | E N | E Mobile Apps E E N | E Email N | E N | E N | E SMS - Marketing E E SMS - Transactional N | E Mobile Coupon N | E N | E N | E Mobile Wallet E E N | E Push E E E Virtual Reality * * Augmented Reality * * Proximity Wearable Video N | E N | E Gamification
  • 42. Real time interaction allows for real time response Mobile is a two-way channel MARKETPLACE 2016
  • 43. Routing and Check-In • SMS • Email • Web • App • Wallet MARKETPLACE 2016
  • 45. Travel Updates - Connect • Weather • Events • Itinerary changes • Reminders (Passport, sweaters, etc.) MARKETPLACE 2016
  • 46. MARKETPLACE 2016 Lufthansa App • Boarding pass • Up-to-date flight info • Seat numbers • Terminal numbers • Weather
  • 47. Planning Consideration Purchase Post-Purchase Travel/Stay Post Travel/Stay Non-linear, no time restrictions Non-linear, no time restrictions Linear Non-linear, time restriction Non-linear, time restrictions Non-linear, no time restrictions Mobile Ads N | E N | E N | E N | E Mobile Web N | E N | E N | E N | E Mobile Apps E E N | E N | E Email N | E N | E N | E N | E SMS - Marketing E E N | E SMS - Transactional N | E N | E Mobile Coupon N | E N | E N | E N | E Mobile Wallet E E N | E N | E Push E E E N | E Virtual Reality * * Augmented Reality * * Proximity Wearable N | E Video N | E N | E N | E N | E Gamification N | E
  • 49. How can we connect people to what’s happening around them? MARKETPLACE 2016
  • 50. Show people the time of their life MARKETPLACE 2016
  • 52. Augmented Reality MARKETPLACE 2016 • Yelp • See restaurants • Click to get ratings and reviews • Zagat RETINA • Can interact & virtually walk down the street • Click to get full review and details
  • 53. Beacons • Check-in • Offers • Tailored to property amenities (spa, golf, bar) MARKETPLACE 2016
  • 54. People love games, hunting, collecting MARKETPLACE 2016
  • 55. North Face (China) • Stake virtual claim • Live score kept on web & outdoor electronic board • 18 days • > 2 million unique visitors to web • > 651,000 red flags planted • Champion > 4,000 MARKETPLACE 2016
  • 56. McDonald’s Interactive Billboard • Photo Catch • Using cell phone camera • Get one free • Pick & Play • No app • picknplay.se • Geo-location • Play on big screen in real-time • Last 30 sec get digital coupon w/directions MARKETPLACE 2016
  • 57. Gaming Strategies •Insert fun •Reward members •People are more inclined to engage and stay engaged if they see tangible MARKETPLACE 2016
  • 59. Planning Consideration Purchase Post-Purchase Travel/Stay Post Travel/Stay Non-linear, no time restrictions Non-linear, no time restrictions Linear Non-linear, time restriction Non-linear, time restrictions Non-linear, no time restrictions Mobile Ads N | E N | E N | E N | E N | E Mobile Web N | E N | E N | E N | E N | E Mobile Apps E E N | E N | E N | E Email N | E N | E N | E N | E N | E SMS - Marketing E E N | E N | E SMS - Transactional N | E N | E N | E Mobile Coupon N | E N | E N | E N | E N | E Mobile Wallet E E N | E N | E N | E Push E E E N | E N | E Virtual Reality * * N | E Augmented Reality * * N | E Proximity N | E Wearable N | E N | E Video N | E N | E N | E N | E N | E Gamification N | E N | E
  • 61. MARKETPLACE 2016 “Your most unhappy customers are your greatest source of learning.” Bill Gates
  • 62. Follow up • 92% of consumers said they would be willing to go back to a company after a negative experience if they received one of the following: • an apology, • a discount or • proof of enhanced customer service 2010 Customer Experience Impact Report MARKETPLACE 2016
  • 64. Planning Consideration Purchase Post-Purchase Travel/Stay Post Travel/Stay Non-linear, no time restrictions Non-linear, no time restrictions Linear Non-linear, time restriction Non-linear, time restrictions Non-linear, no time restrictions Mobile Ads N | E N | E N | E N | E N | E N | E Mobile Web N | E N | E N | E N | E N | E N | E Mobile Apps E E N | E N | E N | E N | E Email N | E N | E N | E N | E N | E N | E SMS - Marketing E E N | E N | E N | E SMS - Transactional N | E N | E N | E Mobile Coupon N | E N | E N | E N | E N | E N | E Mobile Wallet E E N | E N | E N | E N | E Push E E E N | E N | E N | E Virtual Reality * * N | E Augmented Reality * * N | E Proximity N | E Wearable N | E N | E Video N | E N | E N | E N | E N | E Gamification N | E N | E N | E
  • 66. • Started with text messages, times, delays • Then book flights • Then check-in and bag check-in MARKETPLACE 2016
  • 73. MARKETPLACE 2016 Drivers of Customer Loyalty Are Changing •Forge emotional connections at high touch points •Listen to voice of customer •Remove pain points •Enhance delight
  • 74. Map the touch points understand how mobile can extend and enhance, not replace other channels MARKETPLACE 2016
  • 75. Technology should never drive your objectives MARKETPLACE 2016
  • 76. “It is not the phone that is mobile – it is us.” Mark Meilau – BMW MARKETPLACE 2016
  • 77. Judd Wheeler jwheeler@3c.com 3Cinteractive Demo: Text DEMO to 34343 Demo Compliance Language: By texting DEMO to 34343, 3C will send you text messages providing information and examples about its products and services. Message and data rates may apply. You will receive recurring messages in connection with your choice selections. See http://www.3csms.mobi/3Cdemo/ for terms and conditions and http://www.3C.com/privacy/ for privacy policy. http://bit.ly/1|1HtBE SlideShare