Mobile First
Presenter:
Baidurjya Sinha (Tatan)
Innovation and UX Strategist
Designing Apps with the Mobile UX focus
This presentation is owned by Baidurjya Sinha and not to be reproduced without his permission
What we will cover
• Why are we here
• Mobile is not Desktop but Desktop is Mobile
• Accesibility
• Touch gestures
• Challenges and Design strategy
• UX delivery Channels
• Screen sizes
• App Types
• Other Considerations
• Basic UI patterns
Why Mobile…..?
Mobile facts
• 6B connections today
• 10B connections in 2016
Paypal Mobile payments
• 2009 - $141 million
• 2010 - $750 million
• 2011 - $4 billion
• 2012 - $14 billion
• 2013 - $20+ billion
ebay Mobile purchase
• 2009 - $ 600 million
• 2010 - $ 2 billion
• 2011 - $ 5 billion
• 2012 - $ 13 billion
• 2013 - $ 20 billion
Mobile is not Desktop
Desktop
Components
Work station
Laptop
Components
Laptop in office
Laptop at home
Mobile
Components
Mobile at office
Mobile at home
Mobile in car
Where people use
mobile………?
Every where
Facts
• 84% at Home
• 80% during misc. times
• 74% waiting in lines
• 64% during work
Why people use
Mobile…..?
People use mobile to….
• Do Micro-Task
……..and to
• Do urgent repetitive task when bored
Common Tasks using Mobile
• Calling
• Look up or Search
• Explore and Play
• Check Status and updates
• Create, Edit, submit
Data usage PC v/s Mobile
time
Data Volume
Data Volume
time
How people use mobile..?
Ergonomics
Touch Accessibility
Android
IOS
Windows
Tablets and Phablets
Core Gestures
Tap DragDouble Tap Flick
Pinch Close Pinch Open Press Press & Tap Rotate
Press & Drag 2 finger Press & Drag 2 finger Rotate 2 finger Rotate
Target Size
Ok , so what is the
take…..?
Oh! We agree…
• Mobile is definitely different from desktop
• Mobile Design is different from desktop
• The form factors are different
Mobile is not Desktop but
Desktop is Mobile
Desktop with Finger Touch
Challenge and Strategy ?
Challenge: UX Delivery
Channel
UX Delivery Channels
• Single Channel
• Multichannel
– Separate Channels
– Omni Channel
Single Channel
Separate Channels Omni Channel
Multi Channel
Single and Multi Channel UX
Challenge :Different
Screen Size and
Resolutions
Brief History of Phones
Iphone
Iphone 5
SG SIV
SG Note 3
3.5 4 5 5.7
SG SIII
4.8 5.3
SG Note 2
5.5
SG Note
Screen Size
Design Strategy
• Mobile first
– Mobile First and then scale up
What are the Types of
Apps?
Mobile App types
• Web app
– Responsive
– Adaptive
• Hybrid
• Native
Web-Hybrid-Native
Web Hybrid Native
Responsive (Fluid Layout)
Adaptive (Multiple Layouts)
Other Design
Considerations?
Content first Navigation second
– Minimum Nav and Max Content
– Focus on what is most important
Bad Design- Navigation First
NAV
Worse – Navigation First
NAV
Facebook Mobile 2013
Facebook Mobile 2012
Facebook Mobile 2011
Facebook Mobile 2009
Transformation
Navigation First Content First
Transformation
So do we have some UI
patterns…..?
Common Mobile UI Patterns
• Hub and Spoke
• Nested Doll
• Bento Box
• Tabbed
• Filtered
Hub and Spoke
Nested Doll
Bento Box
Tabbed
Filtered
Good resources
• Smashing Magazine
• Android website
• Iphone Website
• Windows Website
• UI patterns gallery – Theresa Neil
References
• A Book Apart – Mobile First – Luke W
• Mobile Design Pattern Gallery – Theresa Neil
Profile : http://www.linkedin.com/in/tatan
Email : tatan.sinha@gmail.com

Mobile first ux