This document summarizes a report about the success of mobagetown, Japan's largest mobile portal. It provides an overview of mobagetown's evolution from a social gaming site to a full-fledged mobile portal with over 14 million users. The report analyzes mobagetown's business model, revenue streams, games, advertising, and strategic innovations that have contributed to its growth. It was written by Christopher Billich of research firm Infinita to provide insights into mobagetown's strategies and operations.
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The Engauge 2011 Digital Innovation PlaybookEngauge
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The presentation intends to give an overwiew on Mobile marketing Ecosystem and its two main areas Mobile Marketing and Mobile Advertising. A variety of possible Tools is presented along real-life case studies from Europe.
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As we see the number of connected devices and technologies continue to increase, the phenomena of the once spectatorial culture is now rapidly evolving into a participatory culture. Key drivers such as mobile, social and digital OOH have created a constantly connected consumer who has high expectations and more control over what he/she is willing to listen to, take away
and act upon. This has forced a collaboration of OOH with mobile, creating a new communication ecosystem that is revolutionizing how we interact with media while out of home.
Here we discuss how mobile technologies such as QR, SMS, AR, Bluetooth and NFC are changing the OOH advertising landscape, allowing brands to engage with consumers on a platform that never leaves their side.
This presentation was used to present to volunteers for PSYBT (Prince's Scottish Youth Business Trust) in a webinar for 'Why social media' - check it out!
Marketing Mobile Applications - MMA Webinar - iCrossingiCrossing
iCrossing's Mobile VP, Rachel Pasqua, guided attendees through the phases of the mobile app lifecycle including the essential pre-launch content planning and development phases and the essential post-launch combination of Bought, Earned and Owned media that ensures optimal app store search visibility and downloads. The webinar was held on December 1, 2011 in partnership with the Mobile Marketing Association (MMA).
OgilvyOne Worldwide and OgilvyAction set out to discover how the growing penetration of smartphones influences the way people build brand preference and select, purchase and experience products in three representative international markets: the United States, the United Kingdom and Singapore. Marketers and retailers alike need to know where to focus their energies and how they can make the biggest impact on their bottom lines. The report reveals some surprising insights - conclusions that go against conventional wisdom - and some thought starters to identify the opportunities ahead.
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This March, we're introducing a new resource for technology firms, both buyers and potential sellers, seeking to gain an insight into the forces driving the current market: the Corum Top Ten Disruptive Technology Trends. The Trends are a distillation of the daily discussions with strategic and financial buyers internationally about the needs and opportunities they see in their market, as well as the thousands of hours of research put in by our research team for our clients and educational events, and exposure to tens of thousands of software firms globally through our hundreds of conferences and educational outreach. Not to mention the very concrete feedback we get on the technology market, in the form of sales of technology companies. Tune in to Tech M&A Monthly for a look at the trends that are building the future.
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www.seribangash.com
A Memorandum of Association (MOA) is a legal document that outlines the fundamental principles and objectives upon which a company operates. It serves as the company's charter or constitution and defines the scope of its activities. Here's a detailed note on the MOA:
Contents of Memorandum of Association:
Name Clause: This clause states the name of the company, which should end with words like "Limited" or "Ltd." for a public limited company and "Private Limited" or "Pvt. Ltd." for a private limited company.
https://seribangash.com/article-of-association-is-legal-doc-of-company/
Registered Office Clause: It specifies the location where the company's registered office is situated. This office is where all official communications and notices are sent.
Objective Clause: This clause delineates the main objectives for which the company is formed. It's important to define these objectives clearly, as the company cannot undertake activities beyond those mentioned in this clause.
www.seribangash.com
Liability Clause: It outlines the extent of liability of the company's members. In the case of companies limited by shares, the liability of members is limited to the amount unpaid on their shares. For companies limited by guarantee, members' liability is limited to the amount they undertake to contribute if the company is wound up.
https://seribangash.com/promotors-is-person-conceived-formation-company/
Capital Clause: This clause specifies the authorized capital of the company, i.e., the maximum amount of share capital the company is authorized to issue. It also mentions the division of this capital into shares and their respective nominal value.
Association Clause: It simply states that the subscribers wish to form a company and agree to become members of it, in accordance with the terms of the MOA.
Importance of Memorandum of Association:
Legal Requirement: The MOA is a legal requirement for the formation of a company. It must be filed with the Registrar of Companies during the incorporation process.
Constitutional Document: It serves as the company's constitutional document, defining its scope, powers, and limitations.
Protection of Members: It protects the interests of the company's members by clearly defining the objectives and limiting their liability.
External Communication: It provides clarity to external parties, such as investors, creditors, and regulatory authorities, regarding the company's objectives and powers.
https://seribangash.com/difference-public-and-private-company-law/
Binding Authority: The company and its members are bound by the provisions of the MOA. Any action taken beyond its scope may be considered ultra vires (beyond the powers) of the company and therefore void.
Amendment of MOA:
While the MOA lays down the company's fundamental principles, it is not entirely immutable. It can be amended, but only under specific circumstances and in compliance with legal procedures. Amendments typically require shareholder
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Personal Brand Statement:
As an Army veteran dedicated to lifelong learning, I bring a disciplined, strategic mindset to my pursuits. I am constantly expanding my knowledge to innovate and lead effectively. My journey is driven by a commitment to excellence, and to make a meaningful impact in the world.
LA HUG - Video Testimonials with Chynna Morgan - June 2024Lital Barkan
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3. How you can capture more CRM data to understand your audience better through video testimonials. 📊
"𝑩𝑬𝑮𝑼𝑵 𝑾𝑰𝑻𝑯 𝑻𝑱 𝑰𝑺 𝑯𝑨𝑳𝑭 𝑫𝑶𝑵𝑬"
𝐓𝐉 𝐂𝐨𝐦𝐬 (𝐓𝐉 𝐂𝐨𝐦𝐦𝐮𝐧𝐢𝐜𝐚𝐭𝐢𝐨𝐧𝐬) is a professional event agency that includes experts in the event-organizing market in Vietnam, Korea, and ASEAN countries. We provide unlimited types of events from Music concerts, Fan meetings, and Culture festivals to Corporate events, Internal company events, Golf tournaments, MICE events, and Exhibitions.
𝐓𝐉 𝐂𝐨𝐦𝐬 provides unlimited package services including such as Event organizing, Event planning, Event production, Manpower, PR marketing, Design 2D/3D, VIP protocols, Interpreter agency, etc.
Sports events - Golf competitions/billiards competitions/company sports events: dynamic and challenging
⭐ 𝐅𝐞𝐚𝐭𝐮𝐫𝐞𝐝 𝐩𝐫𝐨𝐣𝐞𝐜𝐭𝐬:
➢ 2024 BAEKHYUN [Lonsdaleite] IN HO CHI MINH
➢ SUPER JUNIOR-L.S.S. THE SHOW : Th3ee Guys in HO CHI MINH
➢FreenBecky 1st Fan Meeting in Vietnam
➢CHILDREN ART EXHIBITION 2024: BEYOND BARRIERS
➢ WOW K-Music Festival 2023
➢ Winner [CROSS] Tour in HCM
➢ Super Show 9 in HCM with Super Junior
➢ HCMC - Gyeongsangbuk-do Culture and Tourism Festival
➢ Korean Vietnam Partnership - Fair with LG
➢ Korean President visits Samsung Electronics R&D Center
➢ Vietnam Food Expo with Lotte Wellfood
"𝐄𝐯𝐞𝐫𝐲 𝐞𝐯𝐞𝐧𝐭 𝐢𝐬 𝐚 𝐬𝐭𝐨𝐫𝐲, 𝐚 𝐬𝐩𝐞𝐜𝐢𝐚𝐥 𝐣𝐨𝐮𝐫𝐧𝐞𝐲. 𝐖𝐞 𝐚𝐥𝐰𝐚𝐲𝐬 𝐛𝐞𝐥𝐢𝐞𝐯𝐞 𝐭𝐡𝐚𝐭 𝐬𝐡𝐨𝐫𝐭𝐥𝐲 𝐲𝐨𝐮 𝐰𝐢𝐥𝐥 𝐛𝐞 𝐚 𝐩𝐚𝐫𝐭 𝐨𝐟 𝐨𝐮𝐫 𝐬𝐭𝐨𝐫𝐢𝐞𝐬."
Enterprise Excellence is Inclusive Excellence.pdfKaiNexus
Enterprise excellence and inclusive excellence are closely linked, and real-world challenges have shown that both are essential to the success of any organization. To achieve enterprise excellence, organizations must focus on improving their operations and processes while creating an inclusive environment that engages everyone. In this interactive session, the facilitator will highlight commonly established business practices and how they limit our ability to engage everyone every day. More importantly, though, participants will likely gain increased awareness of what we can do differently to maximize enterprise excellence through deliberate inclusion.
What is Enterprise Excellence?
Enterprise Excellence is a holistic approach that's aimed at achieving world-class performance across all aspects of the organization.
What might I learn?
A way to engage all in creating Inclusive Excellence. Lessons from the US military and their parallels to the story of Harry Potter. How belt systems and CI teams can destroy inclusive practices. How leadership language invites people to the party. There are three things leaders can do to engage everyone every day: maximizing psychological safety to create environments where folks learn, contribute, and challenge the status quo.
Who might benefit? Anyone and everyone leading folks from the shop floor to top floor.
Dr. William Harvey is a seasoned Operations Leader with extensive experience in chemical processing, manufacturing, and operations management. At Michelman, he currently oversees multiple sites, leading teams in strategic planning and coaching/practicing continuous improvement. William is set to start his eighth year of teaching at the University of Cincinnati where he teaches marketing, finance, and management. William holds various certifications in change management, quality, leadership, operational excellence, team building, and DiSC, among others.
1. mobagetown
Social Networking, Games and Avatars:
The Incredible Success Story of
Japan’s No. 1 Mobile Portal
August 24, 2009
Infinita Inc., 2009
2. mobagetown and DeNa Co., Ltd.
D
DeNA Co., Ltd., founded in 1999, is a company listed on the Tokyo Stock Exchange. It
started it business activities in online auctions, with the “bidders” commerce platform.
Soon it expanded into other online and mobile commerce activities, including operating
commerce and auctions platforms for medium- and large-sized enterprises (such as mobile
network operator au KDDI), and later launched the mobile affiliate advertising network
PocketAffiliate, which quickly evolved into the market leader.
In early 2006, the company launched mobagetown, the first mobile service in Japan to
provide free games through a social networking platform with avatar features. The site
reached 3 million users in the first 12 months after launch and has grown its membership
base to more than 14 million, generating more than 18 billion page impressions per month
currently.
mobagetown has evolved far beyond the initial concept: Although free Flash and Java games
on a social networking platform with avatars still constitute the core of the service, a
variety of additional elements like mobile commerce, user-generated content (mobile
novels, music), information and entertainment content (news, weather, celebrities,
horoscopes, etc.) and utilities like maps, transport information and mobile search have
been successfully incorporated.
The site has developed a diversified and highly sophisticated business model combining
revenues from mobile advertising, avatar-related revenues, in-game content purchases and
affiliate revenues from its portfolio of mobile commerce partner sites.
Infinita Inc., 2009
3. About this Report
D
In the past two years, mobagetown has grown from 4.4 to more than 14 million members,
from 9.4 billion page views per month to almost twice that, and quarterly revenues have
close to quadrupled to reach ¥5.4 billion (US$ 56.8 million) currently. Parent company
DeNA Co., Ltd. has relentlessly added innovation after innovation in its quest to make
mobagetown the Number 1 mobile portal in Japan.
The company’s success story has been an inspiration for individuals and companies from all
corners of the mobile industry across the globe, not a few of whom have turned to Infinita
to learn more. We published the original version of our mobagetown research report in
March 2007, and it has been flying off the shelves ever since.
This completely revised, expanded and updated report on mobagetown provides detailed
analysis of the company’s history and strategy from its beginnings until today, contains a
step-by-step walkthrough of every single important feature of the service itself, deep
analysis of the games portfolio and provides detailed information on mobagetown’s business
model and financials, usage patterns and demographics. It covers the factors that have made
the service a runaway success and provides insight into the inner workings into one of the
world’s most successful mobile services to an unprecedented degree.
Current version 2.0 published July 29, 2009. 206 pages, 21 charts, graphs and tables, more
than 200 screenshots. Author: Christopher Billich, SVP, Research & Strategy, Infinita Inc.
Company-wide license: US$ 1,500
Infinita Inc., 2009
4. Who should read this Report and why
D
Social Networking Providers: Whether you run a branded or white label platform,
whether you already have entered the mobile space or are considering moving into it, this
is a unique and rare chance to learn from one of the very best in the business - and a
highly profitable one at that.
Game Studios and Publishers: Learn how to successfully integrate mobile gaming
content with a community platform, and how to monetize casual as well as complex
mobile games with revenues from advertising and paid in-game items.
Mobile Content Providers: See how to monetize mobile content beyond
subscription and pay-per-download fees - and how to let your users contribute to create
more compelling services.
Mobile Network Operators: Get ahead with best practices from one of the most
innovative mobile social networking providers in one of the most advanced markets
worldwide - to create or improve upon your own mobile social networking strategy,
whether you are following a “build” or “partner” approach.
Advertising Agencies and Marketers: Find out how one of the most heavily
trafficked mobile sites in the world has developed its highly sophisticated portfolio of
mobile advertising formats, and how they work with some of the largest consumer brands
to create truly engaging campaigns.
Infinita Inc., 2009
5. Key Questions answered in this Report
D
How does mobagetown work? Step-by-step descriptions and walkthroughs for all major features:
games lineup, social networking functions, avatars and shopping for virtual goods, maps, user-generated
novels and music, and information and entertainment content (news, weather, horoscopes, etc.).
How does the service make money? Business model and revenue stream analysis, including fiscal
year 2008 financial data on parent company DeNA Co., Ltd. and mobagetown.
How does it leverage its virtual currency system to generate revenues? See how the virtual
currency model results in substantial revenues from mobile commerce partner sites and purchases of
in-game items for DeNA.
How has the service evolved, and where is it headed strategically? Check the detailed
timeline of major feature and content innovations, as well as the company’s strategic vision.
What mobile advertising formats does the site offer, how are they priced, and what do
successful campaigns look like? Learn how mobagetown ties up with brands like NIKE, Coca
Cola and UNIQLO for branded entertainment content and avatars - 6 case studies.
How do they promote it? Comprehensive information on marketing strategy and promotional
activities building on celebrity endorsements and cross-media tie-ups.
What does the games portfolio look like, and how do the games work? Detailed description
of the top-ranking casual titles and in-depth analysis of complex games with in-game paid items.
Who uses it, and how much? Read about how demographics and usage are shifting from teenage
segment-driven hype to mainstream.
How does it all tie together? An in-depth analysis of mobagetown and DeNA strategy: From free
games site to No. 1 mobile portal.
Infinita Inc., 2009
6. Company Background
D
Founded in 2005 and based in Tokyo, Infinita Inc. helps clients from all corners of the globe
define and improve their mobile strategy, based on learnings from a part of the world that
epitomizes the transformation into a mobile society: Japan.
We work with network operators, media companies, technology providers, consumer
brands and marketers, investors and government agencies worldwide, leveraging insights
from one of the world's hotbeds of mobile innovation to develop concrete business
strategies for local markets. Our product and service lineup spans quantitative and
qualitative research, innovation workshops and ongoing strategic advisory, covering
business models, service concepts, user behavior, and enabling technologies.
Infinita’s clients include DoCoMo.com, Deutsche Telekom Group, Swisscom Innovations,
Orange, Maxis, IBM, AOL, Adobe, Qualcomm, Naspers/MIH, NHN, Gameloft, Embassy of
Canada in Japan, Embassy of Denmark in Japan, GroupM and Dentsu Avenue A Razorfish.
Infinita Inc., 2009
7. Author Background
D
In late 2005, Christopher Billich stored his former life in his Grandmother's attic and
moved to Japan to spend some time inside the giant pinball machine more commonly
known as Tokyo. As SVP of Research & Strategy at Infinita Inc., he manages the company's
market intelligence and research operations, advising a wide variety of international and
Japanese clients on mobile strategy. He is a frequent speaker at conferences and industry
events across the globe.
Christopher has been active in the digital media and communications field since 1998.
Prior to joining Infinita, he worked as a consultant for online and mobile strategy in the
German media and telecommunications industries for 7 years, including assignments with
Vodafone D2 Germany, BenQ Mobile and Deutsche Telekom. He holds a cum laude
masters degree in psychology from University of Cologne, with a focus on communications
psychology, entrepreneurship research and business psychology.
Infinita Inc., 2009
8. Disclaimer
D
Claims: Due to the nature of this product, all sales are final. Therefore, we recommend
you study the information, table of contents and sample pages provided to ensure this
report fits your needs.
Brands and trademarks: All brands and trademarks mentioned or pictured in this
report as well as the promotional materials relating to it are the sole property of their
respective owners.
Liability: We have gone to great lengths to ensure that all information in the report itself,
as well as the promotional materials relating to it, is correct and actual. However, Infinita
Inc. does not assume any responsibility for potential errors that this report or related
documents may still contain, nor for any potential damages or losses arising from relying
on or applying the information contained herein.
Feedback: Whether you have purchased the full report, read the sample pages or
attended a conference where we spoke on the topic, we are greatly interested in hearing
your opinion.You can contact the author directly via email at billich@infinita.co.jp. More
detailed contact information can be found on the final page of this report.
Infinita Inc., 2009
9. Copyright
D
This is a free sample of the full report, released under a Creative Commons “Non-
commercial, derivative works, share alike” license. This means Infinita Inc. grants you
permission to copy, distribute, display, and perform this work, as long as this happens for
non-commercial purposes only, and as long as you credit us for it. Furthermore, Infinita
grants you permission to modify this work and to distribute derivative works based on it
under the same license or one compatible with the one that governs this work. For
further details, please visit www.creativecommons.org.
To order the full version of the report (US$ 1,500, company-wide license), please visit
www.infinita.co.jp/research, or email us at info@infinita.co.jp.
Infinita Inc., 2009
10. Table of Contents 2
Part I: Company and Service Profile 6 Revenues by Revenue Stream 36
DeNA Co., Ltd. and mobagetown Company Data 7 Usage 38
Introduction 8 Registered Members 38
Company History 9 Page Views 39
DeNA Business Model and Financials 13 Net Member Additions; Page Views per User 40
Revenues by Business Segment 13 Demographics 41
Operating Profit and Profit Margin 14 Gender Distribution 41
mobagetown Service Overview 15 Age Distribution 42
Main Components 15 Service Evolution 43
Account and Registration 17 Major Feature and Content Innovations 58
Top Page 18 Strategic Evolution 62
Social Networking Functionalities 19 Mobile Portal Approach 63
Games 21 Game Portal Strategy 64
Top 15-ranked Casual Games Titles 22 Marketing 65
Portfolio 25 Approach 65
Current Lineup of DX Games 26 Timeline of Major Activities 68
Virtual Currencies 28 Advertising Formats and Pricing 73
Advertising Campaign Examples 90
Avatars 29
NIKE 91
Item Shop 30
Coca Cola 92
Room Item Shop 31
AEON 94
User-generated Content 32
UNIQLO 95
Information and Entertainment Content 33
Suntory BOSS Coffee 96
mobagetown Business Model and Financials 34
7-Eleven 97
Business Model 34
Infinita Inc., 2009
11. Table of Contents 3
Part II: Major Functionalities Overview 98 My Games Page 138
Inviting a New Member by Email; Setting Up a New Account 99 Creating a Diary Entry about a Game 139
Inviting a New Member by QR Code 101 Tie-up Game without Friend Request 141
Receiving an Item Reward for Inviting a New Member 102 Tie-up Game with Friend Request 142
Editing the Profile Page 104 In-Game Chat while Playing a Java Game 143
Footprint 105 Information Content: Weather 146
Sending and Receiving Mini Mail 106 Entertainment Content: Celebrities 148
Posting a Diary Entry 108 Purchasing MobaCoins with WebMoney 151
Creating a Circle 110
Joining a Circle 112
Creating a New Topic in a Circle 113
Commenting on a Topic in a Circle 114
Registering to a Sponsor Site to Receive MobaGold 115
Purchasing a Premium Avatar to Receive MobaGold 117
Shopping on a Partner Site to Receive MobaGold 119
Avatar Item Shopping 120
Playing the Avatar Gaccha 123
Playing the Avatar Mixer 125
Sending an Avatar Item Present to a Friend 127
Building a House 130
Entering another Member’s Room 132
Inviting a Friend to One’s Own Room 134
Discovering Games 136
Playing Games; High Score Rankings 137
Infinita Inc., 2009
12. Table of Contents 4
Part III: Complex Games Overview 154 “Elemental Monster” Card Battle Game 172
“Fishing-getown 2” Fishing Game 155 Game Concept 172
Game Concept 155 Download Process 173
Basic Gameplay 156 Basic Gameplay 174
Levels and Rank 159 Network Battle Mode 177
The Fish Encyclopedia 160 Shop 179
Equipment and Shopping 161 Selling Cards in the Shop 180
MobaCoin Purchase Process 163 Elecoin Exchange Process 181
Fishing Profile 164
Teams and Quests 166 “Coolga! Grand Prix” RPG 182
Communities 167 Game Concept 182
Basic Gameplay 183
“Kamaitachi no yoru” Visual Novel Adventure 168 Quests 185
Game Concept 168 Battles 186
Download Process 169 Item Shop and Exchanging MobaCoins for GC 187
Basic Gameplay 170 Coolga Station 188
Arena (Network Battle) 189
Infinita Inc., 2009
13. Table of Contents 5
Part IV: Casual Games Overview (Top 15) 190
Make up Queen 2 191
Goooooal! 192
Oedo Puzzle 193
The Depp Show: The Depp Chronicles 194
The Hungry Rabbit 195
Get U With My Heart 196
Dog and Vegetables 197
Umbrella Hopping in Oedo 198
Chuken Momotaro’s Day in the Life 199
Classroom Musical Chairs 200
Connect the Mofrees 201
Make up Queen 202
Samurai Baseball 203
“Yoiko” Shooting Puzzle Game 204
Office Lady Volleyball 205
Infinita Inc., 2009
14. Sa
mp
le
Part I
Company and Service Profile
Infinita Inc., 2009
15. Sa
Company History mp 11
DeNA Co., Ltd. le
2007
DeNA launches “mobadepa” (Mobile Department Store) as mobagetown’s official online February
commerce site. Similar to mobakore, it is based on the pocket bidders platform and only
accessible to mobagetown users. As opposed to mobakore, it provides a much wider range of
goods (1.2 million items total in 20 categories) such as fashion items, games, personal
computers and food.
DeNA commences operations in China and starts the free mobile-only SNS service ,a
service modeled on mobagetown, with features including free content,email, chat, diaries,
bulletin boards, and communities. Because Chinese handsets do not support mobile email, the
specification for notification messages was changed to SNS. Free games are not yet part of the
service.
DeNA launches “Airlink,” an online ticketing site for flight reservations. April
DeNA announced the launch of two new official sites on i-Mode: kirame.jp, which provides June
users with over 5,000 free Decomail elements (graphical elements/illustrations for mobile
email), and yandi.jp, a mobile site offering more than 100 different fortune-telling and
horoscope services. Access to the sites is priced at ¥210/month each.
DeNA launches “Shumihito Club” (“Hobby People’s Club”), a PC-based social networking December
service for middle-aged and elderly users
Infinita Inc., 2009
16. Sa
mobagetown Service Overview mp 16
Main Components le
High-quality Games Top Page SNS Functionalities
More than 250 high-quality games Profiles, Blogs, Friends, Groups, Mail
(Flash and Java), single- and multi-player Avatars;Virtual Currency
User-generated Content Information and Entertainment
Videos News, Weather, Transport, Search, etc.
Keitai Novels, Music, etc. Horoscopes, Celebrities, etc.
Infinita Inc., 2009
17. Sa
mobagetown Service Overview mp 19
Social Networking Functionalities le
The core of the social networking functionalities is the
so-called “my Page,” which provides links to the most
important communications functions:
• Profile
• Room
• Write new diary entry
• Mini mail
• Friend list
• Item bag (avatar wardrobe)
• Communities (“circles”)
From the perspective of an “outsider” (not the member
himself), the “my Page” appears as the “profile page”:
• Avatar picture
my Page as viewed by Profile page as viewed by • View friend list
user other members • View diary
• View room
• Send mini mail
• Send friend request
• View user’s circle memberships
• Member profile/description
• Member’s current horoscope
• View information on current avatar outfit, send
avatar item present
• Read and post guestbook entries
• View member’s footprint page (list of visitors)
Infinita Inc., 2009
18. Sa
mobagetown Service Overview mp 20
Social Networking Functionalities le
mobagetown members can freely communicate with each
other in a variety of ways, even though they may not be
connected as friends. The main means of communication
include sending mini mail, leaving comments on blog posts
or guestbook entries.
Members are notified about newly arrived mini mails and
friend requests by notification via mobile email.
As opposed to mixi, all members can also not only see
each others’ friend lists, but also view each other
footprint pages (list of visitors to someone’s page). There
is much less of a perceived need for privacy among
mobagetown members than on mixi because rather than
a social networking service reflecting real-world
connections and (to some degree) identities, mobagetown
is much more of a “fantasy world” focused on games and
Footprints left by Guestbook entries on entertainment (with members actually even being
other members, with member’s profile page prohibited from disclosing their real identity).
date (lower half of
screen) It is also possible for mobagetown members to enter
other members’ rooms and communicate with them in a
semi-private setting by posting entries that are only visible
to other members in the same room (although in
principle anyone can enter anyone’s room). Members can
add nuance to their entries by changing their avatars’
facial expression.
Infinita Inc., 2009
19. Sa
mobagetown Service Overview mp 23
Games: Top 15-ranked Titles le
Rank Title Description Category
9 Chuken Momotaro's Momotaro is a dog that loves to play games on his mobile phone (featured in recent mobagetown TV commercial). Action
Day In The Life Control Momotaro so he doesn't bump into people in a crowd. Once you gain a certain number of points, you will
be able to play a baseball minigame within the game for bonus points.
10 Classroom Musical Similar to the Oedo Puzzle game, based in a classroom. There are different colored icons of boys and girls in a 4x4 Card/
Chairs matrix. The objective of the game is to insert another random icon (which circles the matrix) into the matrix to Board/
match colors side by side (horizontally and vertically). Scores are higher if the two matching colors are boys and girls. Puzzle
11 Connect the Mofrees are a kind of sheep that live on a farm. One day they decide to break free from the farm, but the only way to Character
Mofrees do so is to bump into each other and form a bigger Mofree. Control your Mofree so he runs into as many other
Mofrees, which adds points, to gain freedom. There will be obstacles along the way.
12 Make up Queen Similar to Make up Queen 2, but work-related setting rather than party this time. Make up elements that can be Action
influenced are less complex than Part 2.
13 Samurai Baseball A simple baseball mini game, the goal to score as many points as possible. The setting is an international baseball Sports/
game, and the Samurai team is down 0-3 bottom of the ninth inning. The objective is to turn around the game and Martial Arts
win.
14 "Yoiko" Shooting One of the "Yoiko" games, featuring two famous comedians. The objective is to shoot at a board that has 6x3 Famous
Puzzle Game targets. When a target is hit, that target disappears and new ones come falling from above. The targets are to match Entertainer
colors side by side (horizontally and vertically) to make them disappear. If multiple targets disappear at the same
time, the player gets higher combo scores.
15 Office Lady Volleyball A stressed-out office worker has reached the limit of her temper after being scolded by her useless boss. During Sports/
lunch break, she and her colleague relieve their stress by doing spikes on a volleyball that has her boss’s face painted Martial Arts
on it. Spike the ball at different targets to get points and relieve stress, but beware of hitting colleagues, and other
objects that can in turn add stress.
Note: as of April 21, 2009, monthly ranking across male and female players, ranked by total times played Infinita Inc., 2009
20. Sa
mobagetown Service Overview mp 25
Games: Portfolio le
Category Count Java Titles For the DoCoMo version of mobagetown, the site
currently has 288 games (up from 85 a little less than two
RPG 10 7 years ago). Due to handset capabilities not available on au
and Softbank phones, the relevant version of the site
Action 86 1 features approximately 40 games less.
Shooting 22 1 63 of the games available are Java, the rest are Flash Lite
titles. 27 of the Java games are multiplayer titles, 6 of
Sports/Martial Arts 35 7 which are virtual multiplayer (player competes against
simulated past rounds from other players) and 19 actual
Card/Board/Puzzle Games 42 27 realtime multiplayer, which feature in-game chat as well.
Adventure 3 3 Among the 288 games, there are a total of so-called “DX
Games” (7 in total) that feature use of the MobaCoin
Nurturing/Educational/Quiz 8 6 currency. Depending on the game, MobaCoins can be
used in different ways to purchase weapons and tools,
Casino Games (MobaCasino) 9 5 unlock levels, enter multiplayer mode etc.
Famous Entertainer Games 23 0 4 of the DX games are Java titles, 2 are Flash- and web-
based, 1 is web- and mini mail-based . The selection of DX
Mini Games 13 0 Games will be expanded over the course of the coming
months.
Character Games 36 5
In order to produce the DX games, DeNA has teamed up
Variety Games 1 1 with well-known publishers that it shares revenues from
MobaCoin purchases with. All titles are direct adaptations
Total 288 63 or derivatives of famous console, PC or handheld titles.
of which DX Games 7 4 The only games that feature use of the MobaGold
currency are the casino games on MobaCasino, which
allow users to gamble with chips (“Casino Coins”)
Note: as of April 21, 2009 exchangeable from/to MobaGold. Infinita Inc., 2009
21. Sa
mobagetown Service Overview mp 28
Virtual Currencies le
mobagetown features a virtual currency called
“MobaGold”, which members can spend on avatar items
(such as clothing, haircuts etc.) as well as virtual items for
their “room” (which is where their avatar “lives”), such as
furniture etc.
Various amounts of MobaGold can be obtained in a
variety of different ways:
• As reward for recruiting a new member to the
service
• As reward for clicking on ads or purchasing
something from one of mobagetown’s many affiliate
sites (mobile content, shopping and auctions)
• Bought with actual money (via carrier billing - on
DoCoMo only, credit card, or prepaid cards with
serial codes sold at convenience stores)
MobaGold Account History Purchasing MobaGold
Additionally, mobagetown has a section called
“MobaCasino” where users can exchange MobaGold for
“Casino Coins” and play Roulette etc. to win - or lose -
Casino Coins, which can then be exchanged back into
MobaGold.
In some premium games, (and there only) users can pay
with a separate currency called “MobaCoins” to obtain in-
game items such as weapons, tools etc. or to unlock new
levels. MobaCoins are not exchangeable with MobaGold
or Casino Coins in any way and need to be purchased
with actual money (same billing mechanisms as for
MobaGold). Infinita Inc., 2009
22. Sa
mobagetown Service Overview mp 29
Avatars le
When signing up for mobagetown, users are automatically
given a very simply dressed avatar, along with 500
MobaGold for initial purchases of virtual items.
Avatars are exposed in many contexts throughout the
site (on diaries, footprints, games high score rankings and
many others), as well as within some multiplayer games,
although most of the games do not feature avatars.
The avatar item shop offers a selection of more than
6,000 items, ranging from clothes, haircuts, accessories
and pets to facial expressions.
These are organized in ca. 30 categories, some of which
have virtual brand names (e.g. “orange” or “MODE”) and
feature items of a certain style.
More than 20 real-world brands, from Burton
Trying on avatar outfits Newly available avatar items Snowboards to Vans, offer branded avatar items in a
separate category. During large tie-up campaigns, brands
such as NIKE or UNIQLO often offer exclusive avatar
items for users who participate. Similarly, several popular
cartoon characters, such as Naruto, are available as
avatars in a variety of versions.
Some items are only offered seasonally (e.g. Christmas,
Valentine’s Day) or as prizes in “item lotteries.”
mobagetown often features whole “collections” of rare
items that users can collect. These are stored in the so-
called “Collection Box.”
Infinita Inc., 2009
23. Sa
mobagetown Business Model and Financials mp 37
Revenues by Revenue Stream le
On a year-over-year basis (FY07 Q4 to FY08 Q4), advertising revenues on mobagetown
grew by 79%, which is higher than the mobile advertising market growth rate overall. The
very strong growth, especially in the latest quarter, should largely be attributable to
mobagetown’s recently strengthened ad sales partnerships with some of the largest media
representatives in the country.
Affiliate revenues decreased by 32% over the year. Although the mobile affiliate market in
Japan grew overall during the term, many affiliate advertisers started to question the
effectiveness of advertising on mobagetown as many users signed up for a partner site in
order to get MobaGold, then cancelled as quickly as possible after.
Since the introduction of direct purchases of MobaGold (= avatar items) in FY06 Q3,
related revenues grew strongly until FY07 Q4, however, on a year-over-year basis, were
down -14%. DeNA has publicly stated this may be due to a saturation effect, and
consequently introduced MobaCasino in FY08 Q2 in an effort to create other ways of
spending MobaGold rather than just on avatars. It has also recently started offering 3D
avatars.
Although games with in-game purchases were introduced on an experimental basis as early
as FY07 Q3, this has only become a non-negligible revenue stream since FY08 Q2, which is
when DeNA announced partnerships with several games publishers and started building
out the portfolio of related titles (DX Games). Growth is strong, with the segment almost
doubling in value from FY08 Q2 to Q3, and again growing by 32% from Q3 to Q4.
Infinita Inc., 2009
24. Sa
Usage mp 40
le
Net Member Additions (million) and Page Views per User/Month
3,500
PV/UU/Month
0.7 0.7 0.7
3,000
2,500 0.5
0.5
0.5 0.5 0.5
0.5 0.4
2,000
0.4 0.4 0.4 0.4
0.4 0.4
0.4 0.4 0.4
0.3
1,500 0.3
0.3 0.3 0.3
0.3 0.3 0.3 0.3
0.3 0.3 0.3 0.3 0.3 0.3
1,000 0.2 0.2 0.2
0.2
0.1
500
0 0
Feb 06 Jun 06 Sep 06 Dec 06 Mar 07 Jun 07 Sep 07 Dec 07 Mar 08 June 08 Sep 08 Dec 08 Mar 09
Infinita Inc., 2009
25. Sa
Service Evolution mp 53
mobagetown le
2008
Convenience store chain Seven Eleven runs a tie-up campaign on mobagetown. By scanning a June
QR code on selected Seven Eleven products, accessing a special campaign section of
mobagetown, and entering the product ID number, they can receive an avatar item from the
well-known and popular TV cartoon series “Yattaman” (20 different avatar items total).
DeNA, Sanctuary Publishing and popular author Yoshichi Shimada (who has a column on
mobagetown) publish a book focusing on the needs and challenges experiences by teenagers,
partly based on an online survey conducted on mobagetown.
mobagetown provides special content covering the “90th National High School Baseball
Championships” in collaboration with the Asahi Shinbun newspaper.
Beverage producer Suntory runs a tie-up campaign on mobagetown. mobagetown users that
sign-up for a promotional PC website for Suntory’s BOSS coffee brand can access special
branded content on mobagetown, such as avatar goods and games. By reaching high scores on
the games, additional avatar items can be unlocked.
For a limited time period, mobagetown users can play the game classic Tetris on the site. The July
version of Tetris used for the campaign includes the feature of measuring one’s “Tetris ability,”
popular with older user segments.
mobagetown offers editorial content and community features focusing on environmental
issues and sustainable development. In this context, eco-related products that can be bought
via DeNA’s mobadepa mobile commerce site and the mobaoku mobile auctions service are
promoted.
DeNA announces the closed beta launch of a version of mobagetown accessible from Internet
access devices that do not have a mobile browser, such as PCs, iPod Touch and the iPhone. This
“PC version” of mobagetown supports the main social networking functions, avatars,
MobaGold virtual currency, user-generated novels/stories and music, as well as some of the
entertainment content such as fortune-telling, but no games content.
Infinita Inc., 2009
26. Sa
Major Feature and Content Innovations mp 60
mobagetown le
Games Lumines moba Intuition Tetris Prof.
Casino Games Layton
6 Game 10
SNS 15 billion Publisher PC Remakes
Coop. version
beta
Commerce HMV
Novel GP
Book
User- Creator PC Novel Karaoke
generated Music CD version Festival Videos
Content beta
Sports
News
Other Univ. Music HS PC Comedy Personal
Content Exams HS Editorial Baseball version Weather
Baseball beta Disasters
Campaigns UNIQLO 7-Eleven BOSS No Drug Diamond
TakeAction Hancock
Media Tie-
ups NTV
Charity
Page Views
2008 2009
Infinita Inc., 2009
27. Sa
Strategic Evolution mp 65
Game Portal Strategy le
PC Online Games Market Mobile Content Market mobagetown Target Audience
¥ 100 million ¥ 100 million
Paid Items etc.
Subscriptions 1,000
Software
800 848 Heavy Full Games
774
600
589
400 Current - Puzzle
412
Light game games
users - Increased
200
promotion
0
2004 2005 2006 2007
2007 2011 Male Female
Source:Yano Research, February 2008 Source: Mobile Content Forum
Leverage power of 12 million member strong community of mobagetown users (high games affinity)
Departure from until-now common subscription fee model for online games, towards paid item model
Utilize existing platform across all mobile operators and work with strong partners to deliver powerful games lineup
Goal: gain 10% share of mobile games market
Infinita Inc., 2009
28. Sa
Marketing mp 69
Timeline of Major Activities le
Media TV, supported by TV, supported by TV, supported by TV, supported by
Print and OOH Print and OOH Print and OOH Print and OOH
Date Feb ‘07 May ‘07 Aug ‘07 Dec ‘07
Name Dancing Ladies Yoiko’s R&D Taxi; Meeting Military; Keitai Novels
Focus Free Games Free Games Free Games Free Games;
Creator (Novels)
included campaign- included campaign-
Remarks related games related games
0.70 0.70 0.70
0.54 0.52
0.50 0.50
0.45
Member 0.40 0.41
0.36 0.34
Additions
(million)
2007 2008
Infinita Inc., 2009
29. Sa
Advertising Formats and Pricing mp 74
mobagetown le
Top Page News Top Page Flash Banner
Description and Text ad on top page, Flash banner on top
Placement a) Exclusive or page,
b) Rotation (3 a) Exclusive or
companies) b) Rotation (3
companies)
Period a) 4 days 7 days
b) 7 days
Impressions (est.) a) 27 million 6 million
b) 9 million
Price a) ¥7,000,000 ¥3,000,000
b) ¥2,500,000
Size GIF 45x45 px; Text SWF/FLA/GIF
192x106 px
Top Page Top Page
Targeting none none (Top Page News) (Top Page Flash Banner)
Remarks -- i-mode and EZweb
only
Infinita Inc., 2009
30. Sa
Advertising Formats and Pricing mp 89
mobagetown le
Physical Store Tie-up Physical store
!"#$! %
Card with QR
Description Go to store to receive serial ! code and serial
%&
code (either for purchases #$ number
"
generally, specific products or !
just for visiting store); then
enter it online to receive
special avatar items
Period 2 weeks
Price case by case
Details --
Enter code page
&'!
Promotion details Choose product page
page
Infinita Inc., 2009
31. Sa
Advertising Campaign Examples mp 96
Suntory BOSS Coffee le
Campaign Date: June 2008.
Accessible to mobagetown users that also
signed up for Suntory BOSS Coffee PC
website.
Avatar character called “Mr. BOSS”
represented brand online and acted as
spokesperson, while publishing a mystery
novel within mobagetown’s mobile novels
section.
BOSS-branded avatar goods, as well as
branded games available to participating
users.
By reaching high scores on the games,
additional avatar items could be unlocked.
“BOSS Hotel” Mystery Novel (top left), game page (top middle),
game (top right) avatars with BOSS items (bottom)
Infinita Inc., 2009
32. Sa
Advertising Campaign Examples mp 97
7-Eleven le
Campaign Date: June 2008.
Joint tie-up promotion by mobagetown
and convenience store chain 7-Eleven.
Designed to drive both purchases of
selected products at 7-Eleven and
mobagetown traffic.
Users could scan QR codes on the
packaging of selected 7-Eleven products,
and were then directed to a special
campaign section of mobagetown to
enter product ID number.
In exchange, they received an avatar item
from the well-known and popular TV
cartoon series “Yattaman” (total of 20
different avatar items could be collected).
Campaign promotion page on mobagetown (left), avatar items
collection (middle), avatars with Yattaman items (right)
Infinita Inc., 2009
33. Sa
mp
le
Part II
Major Functionalities Overview
Infinita Inc., 2009
34. Sa
Major Functionalities mp 99
Inviting a New Member by Email; Setting up a New Account le
From top page, click On campaign page, Email client opens Enter email adress
“invite friend” click “invite by email”
Send Invited handset “Join mobagetown now!” ...be taken to “set up
Infinita Inc., 2009
receives email page, click to... account” page
35. Sa
Major Functionalities mp 100
Inviting a New Member by Email; Setting up a New Account le
Enter user name Enter other personal Confirm Preview. OK?
data
“Click here to send Handset receives ...click link to confirm Done.
Infinita Inc., 2009
confirmation email” confirmation email...
36. Sa
Major Functionalities mp 115
Registering to a Sponsor Site to Receive MobaGold le
From top page, go to “get Click “subscription sites” Select site to subscribe “You are now leaving
MobaGold” page to mobagetown”
Click to subscribe Choose your course Confirm Proceed
Infinita Inc., 2009
37. Sa
Major Functionalities mp 116
Registering to a Sponsor Site to Receive MobaGold le
Enter carrier billing code Enter code Click OK Done
From My Page, scroll Click MobaGold balance has
Infinita Inc., 2009
down to “Balance” been updated
38. Sa
Major Functionalities mp 127
Sending an Avatar Item Present to a Friend le
Go to avatar shop page, to desired item, click On try-on page, scroll “Send as present” link
scroll down... down to...
Select recipient from Preview, click to buy Confirm order Send or click link
friend list “purchase greeting card” Infinita Inc., 2009
39. Sa
Major Functionalities mp 128
Sending an Avatar Item Present to a Friend le
Choose a greeting card Preview Confirm order page Enter title and message page
design
Enter title Enter title and message Enter message Send
Infinita Inc., 2009
page
40. Sa
Major Functionalities mp 129
Sending an Avatar Item Present to a Friend le
Preview/confirm Sent. Recipient notices new Click to open present
message on own My Page
Flash animation starts Push enter View greeting card, Try on the item
click to... Infinita Inc., 2009
41. Sa
Major Functionalities mp 132
Entering another Member’s Room le
From list of users living in ...see their room and who You have entered the room. Scroll for list of members
an area, click to... is in it. Click to enter. who have left comments
Click button to exit Click text form to leave Enter comment Choose facial
Infinita Inc., 2009
room or... comment expression
42. Sa
Major Functionalities mp 133
Entering another Member’s Room le
Preview/confirm Done. Comment appears at Below the comment
top of list list, a list of all past
visitors to the room
page (not the room
itself) can be viewed
Infinita Inc., 2009
43. Sa
Major Functionalities mp 138
My Games Page le
From one of the rankings, click His “My Games” page ...all game diary entries Click to view a
on “My Games” for a player links to... written by the player particular entry
For reaching certain
scores per game,
players are awarded
“amateur” and “pro”
ranks for that
particular game, which
they are rewarded for
with trophy avatar
items.
It also shows his Own game page further links ...complete list of unplayed and
Infinita Inc., 2009
amateur and pro ranks to... played games with own rank
44. Sa
Major Functionalities mp 142
Tie-up Game with Friend Request le
Click game title from list Game description page... ...with link to start the ...”please connect with
game... Fanta as a friend first”
You are now friends Play game Game exit page has information Details on avatar item
with Fanta on avatar rewards, view details Infinita Inc., 2009
promotion
45. Sa
mp
le
Part III
Complex Games Overview
Infinita Inc., 2009
46. Sa
“Fishing-getown 2” Fishing Game mp 155
Game Concept le
The basic premise of the mobagetown Fishing Game
“Fishing-getown”, the only sports game on mobagetown, is
to go fishing in different environments, using different types
of equipment, building out one’s fish collection and rising in
rank in the process.
Equipment can be bought with mobagetown’s virtual
premium currency MobaCoins, which has to be bought with
real money (either by carrier billing, by credit card or with
the WebMoney prepaid currency, which can be bought at
conveniences stores or with a credit card online), or with
Fishing Points (experience points gathered by playing the
game),
There are 100 different kinds of fish total that users can
collect (these types of fish come in different sizes), across 8
levels. The higher 4 of these levels can only be accessed by
first completing group quests (see teams and quests section).
The game features a variety of social elements, including user
rankings in terms of experience points, fishing profile/diary
pages, team play, and communities/message boards for
players to discuss game-related issues.
The only part of the game implemented in Flash Lite is the
Fishing-getown start page actual process of catching the fish, and the so-called
“aquarium” feature, which lets users display fishes they have
caught in a Flash animation on their fishing profile page. All
other functionality (level selection, shopping, fishing profile
page except aquarium, communities, etc.) is mobile web-
based. Infinita Inc., 2009
47. Sa
“Fishing-getown 2” Fishing Game mp 156
Basic Gameplay le
After selecting a level, a Flash game screen loads that
shows the fishing spot, a rod and a buoy that is moving
forwards and backwards. Players aim for a spot to drop
the buoy in by hitting the OK button, and repeat the
process to position the buoy laterally. The position of
fishes is hinted at with shadows of fishes that appear and
disappear at random locations on screen.
The buoy drops in the relevant spot, and a small buoy
marker appears in the upper left corner of the screen.
When a fish bites, the buoy is drawn down. While the
buoy is down, the player needs to hit the OK button to
start reeling in the fish.
A new screen loads, showing two concentric circles,
Aiming for the spot Aiming for the spot further divided into green and purple sections, and the
(vertically) (laterally) shadow of the fish on the hook moves around the
screen. Whenever the fish is within the green sections of
the circles, pressing OK reels it in a little. The closer the
fish is to the center of the circles, the bigger the effect.
With too many “misses” (by pressing OK when the fish
is outside the circle or in one of the purple sections), the
fish disappears off the hook. Bigger fish are harder to
reel in.
When the user performs well, he will occasionally be
given the “immediate reel-in” chance: all but the bull’s eye
of the concentric circles disappear, if he hits the fish with
five seconds, it is reeled in, otherwise the game continues
as before. Infinita Inc., 2009
48. Sa
“Fishing-getown 2” Fishing Game mp 157
Basic Gameplay le
Buoy drops Buoy appears Fish bites, buoy moves Hit!
downward
Game moves to reel Bad reel in Perfect reel in “5 second chance!”
Infinita Inc., 2009
in stage
49. Sa
“Fishing-getown 2” Fishing Game mp 158
Basic Gameplay le
“Instant hook” appears Instant hook mode is on Get the fish within 5 Miss - Timeout
seconds
Game reverts to Reeled in! Get! You caught a fish
Infinita Inc., 2009
normal mode
50. Sa
“Elemental Monster” Card Game mp 180
Selling Cards in the Shop le
Cards overview screen Card detail view Card properties; Please confirm to sell
sell card link (lower left)
Contact server Y/N? Contacting server Shop main screen with
Infinita Inc., 2009
updated Elecoin balance
51. Sa
“Coolga! Grand Prix” RPG mp 187
Item Shop and Exchanging MobaCoins for GC le
Shop menu (buying and Detail view/shopping cart for
Back to town Y/N? Go to item shop
selling items, Gaccha, go to premium items (explanation
MobaCoin Exchange) appearing at bottom)
Choose exchange Confirm Done. Back to game?
Infinita Inc., 2009
amount (mobile web)
52. Sa
mp
le
Part IV
Casual Games Overview (Top 15)
Infinita Inc., 2009
53. Sa
Make up Queen 2 mp 191
S le
Game start Stop powder puff at Stop eyebrow liner at Stop mascara at right
desired whiteness right time time
Stop lipstick at right Stop hairspray at right Stop hair curler at right Go to exit page and score
Infinita Inc., 2009
time time time (2 scenes total)
54. Sa
Chuken Momotaro’s Day In The Life mp 199
S le
Game start Dog moves right, looking Hit to change direction After having avoided pedestrians for
at mobile phone long enough, dog enters baseball mode
Wait for right Hit and score Bumping into pedestrians will Go to exit page and score
Infinita Inc., 2009
moment cause the dog to drop phone
55. How to order
D
Order online: You can easily purchase and instantly download this report via our online
shop at www.infinita.co.jp/research. We accept all major credit cards.
Alternatively: We are happy to arrange non-credit card forms of payment, such as wire
transfer and PayPal. Please email us for details at info@infinita.co.jp.
Mobile Social Networking Research Mega Bundle: For a limited time, we offer
a bundle of our research reports on all 3 leading Japanese mobile social
networking services (mobagetown, Mobile GREE and mixi Mobile) at
just US$ 3,375 (that’s 25% off the per-report price!) - available online at
www.infinita.co.jp/research, or email us at info@infinita.co.jp.
Loyalty Discount: Existing Infinita Inc. research clients (with research purchases
prior to July 15, 2009) are entitled to a 15% discount on the mobagetown report, as
well as the Mobile Social Networking Research Mega Bundle. Please email us for details at
info@infinita.co.jp.
Infinita Inc., 2009
56. Contact
D
Christopher Billich, SVP, Research & Strategy
Infinita Inc.
202 Arrow Plaza Harajuku
4-19-8 Jingu-mae, Shibuya-ku
Tokyo, 151-0001, Japan
Phone: +81-3-5775-7270
Mobile: +81-90-9015-3572
Fax: +81-3-5775-7281
www.infinita.co.jp/en
info@infinita.co.jp
Infinita Inc., 2009