This 30-second commercial will showcase Seven Warrior's ergonomic L-shaped gaming desk. It will show Zach opening a package containing the desk and assembling it with his roommate. Various shots will highlight the desk's features like its sturdy X-shaped legs, outlets, USB ports, monitor stand, cup holder, headphone hook, and RGB light strip. Voiceover will describe the desk's benefits for hardcore gamers. The video will conclude by stating the desk will maximize one's gaming experience. It will be shown across social media to convince viewers they are making the right purchase.
Zowie is a gaming equipment brand acquired by BenQ focused on professional esports. It is known for high-quality mice and monitors. The brand values professionalism and ergonomic design over flashiness. Its target market is male Gen Z and Millennial gamers interested in esports who spend free time gaming competitively. The brand personality is innovative, professional, and ergonomic.
The documentary will cover various popular video games such as Fortnite, Destiny 2, FIFA 18, and Overwatch. It will provide information on when the games were published, who developed them, what the games are about, and which consoles they can be played on. The documentary will be filmed in the filmmaker's bedroom and include gameplay footage with narration. It aims to inform and entertain viewers ages 12 and up.
Bica Studios Game Design Document and the Importance of TestingBica Studios
This is the presentation made by Bica Studios at the Microsoft Game Dev Camp 2014 in Lisbon.
This document features the evolution of a Game Design Document and The Importance of Testing in the game development scene.
The document provides an overview of basic video production concepts and techniques. It discusses the three phases of production as pre-production, production, and post-production. It also outlines different types of camera shots including close-ups, wide shots, and medium shots. Common mistakes like too much headroom and shaky cameras are also mentioned.
The document provides an evaluation of an Irn Bru advertisement. It describes the structures and techniques used in the ad, including starting with four "goths" drinking Irn Bru which changes their frowns to smiles. It uses a montage style set to upbeat music to suggest Irn Bru can make you happy. Factors of persuasion include depicting a depressing scene that is transformed by drinking Irn Bru. The style mimics a 2000s teen comedy. The evaluation concludes the ad aims to make the product appealing to young audiences by portraying it as enabling fun.
The document discusses how a media product called "My Documentary" uses, develops, and challenges conventions of real documentaries. It follows conventions like introducing interviewees with names and titles, using facts over footage, and conducting vox pops in relevant locations. However, it challenges conventions by not having an on-screen presenter, starting the voiceover after the title sequence, and using an abstract opening for its radio trailer. Overall, the documentary borrows techniques from examples like "Super Size Me" and "Video Game Invasion" while also adapting elements to make it unique.
The document discusses how a media product, a documentary, uses, develops, and challenges conventions of real documentaries. It follows conventions such as introducing interviewees with names and titles, using voiceovers, displaying facts over relevant footage, and conducting vox pops in relatable environments. However, it challenges conventions by not having questions in interviews, starting the voiceover after the title sequence rather than at the beginning, and using a unique title sequence and home video footage. The radio trailer and magazine spread also both follow and challenge conventions of those media.
The document discusses how a media product, a documentary, uses, develops, and challenges conventions of real documentaries. It follows conventions such as introducing interviewees with names and titles, using voiceovers, and including facts and figures. However, it challenges conventions by not having questions in interviews, starting the voiceover after the title sequence rather than at the beginning, and using a unique title sequence featuring scrabble pieces. The documentary also uses techniques such as home videos and abstract openings in ways not seen in other similar documentaries.
Zowie is a gaming equipment brand acquired by BenQ focused on professional esports. It is known for high-quality mice and monitors. The brand values professionalism and ergonomic design over flashiness. Its target market is male Gen Z and Millennial gamers interested in esports who spend free time gaming competitively. The brand personality is innovative, professional, and ergonomic.
The documentary will cover various popular video games such as Fortnite, Destiny 2, FIFA 18, and Overwatch. It will provide information on when the games were published, who developed them, what the games are about, and which consoles they can be played on. The documentary will be filmed in the filmmaker's bedroom and include gameplay footage with narration. It aims to inform and entertain viewers ages 12 and up.
Bica Studios Game Design Document and the Importance of TestingBica Studios
This is the presentation made by Bica Studios at the Microsoft Game Dev Camp 2014 in Lisbon.
This document features the evolution of a Game Design Document and The Importance of Testing in the game development scene.
The document provides an overview of basic video production concepts and techniques. It discusses the three phases of production as pre-production, production, and post-production. It also outlines different types of camera shots including close-ups, wide shots, and medium shots. Common mistakes like too much headroom and shaky cameras are also mentioned.
The document provides an evaluation of an Irn Bru advertisement. It describes the structures and techniques used in the ad, including starting with four "goths" drinking Irn Bru which changes their frowns to smiles. It uses a montage style set to upbeat music to suggest Irn Bru can make you happy. Factors of persuasion include depicting a depressing scene that is transformed by drinking Irn Bru. The style mimics a 2000s teen comedy. The evaluation concludes the ad aims to make the product appealing to young audiences by portraying it as enabling fun.
The document discusses how a media product called "My Documentary" uses, develops, and challenges conventions of real documentaries. It follows conventions like introducing interviewees with names and titles, using facts over footage, and conducting vox pops in relevant locations. However, it challenges conventions by not having an on-screen presenter, starting the voiceover after the title sequence, and using an abstract opening for its radio trailer. Overall, the documentary borrows techniques from examples like "Super Size Me" and "Video Game Invasion" while also adapting elements to make it unique.
The document discusses how a media product, a documentary, uses, develops, and challenges conventions of real documentaries. It follows conventions such as introducing interviewees with names and titles, using voiceovers, displaying facts over relevant footage, and conducting vox pops in relatable environments. However, it challenges conventions by not having questions in interviews, starting the voiceover after the title sequence rather than at the beginning, and using a unique title sequence and home video footage. The radio trailer and magazine spread also both follow and challenge conventions of those media.
The document discusses how a media product, a documentary, uses, develops, and challenges conventions of real documentaries. It follows conventions such as introducing interviewees with names and titles, using voiceovers, and including facts and figures. However, it challenges conventions by not having questions in interviews, starting the voiceover after the title sequence rather than at the beginning, and using a unique title sequence featuring scrabble pieces. The documentary also uses techniques such as home videos and abstract openings in ways not seen in other similar documentaries.
This creative brief outlines a proposed commercial for Nike By You. The commercial would follow a character who leaves a Nike store unsatisfied and unable to find what they want. A friend then introduces them to Nike By You, where customers can design their own shoes online. The character designs and receives a customized pair of shoes that they love. The commercial aims to showcase the customization options of Nike By You as an alternative to traditional retail stores.
This document discusses fundamental concepts of game design, including:
1. Games have four key elements - play, rules, goals, and the magic circle. Video games also involve players, user interfaces, code, and mechanics.
2. Game design involves imagining the game concept, defining how it works through core mechanics and user interface, and describing its elements.
3. Challenges are a key part of gameplay and can involve physical skills, logic, exploration, conflict, economics, and lateral thinking. Balancing challenges is important for a fair game.
4. User interfaces must provide feedback to players on their status, challenges, and progress. Indicators and other interface elements convey necessary information.
Media treatment I created in Microsoft PowerPoint for the Nintendo Switch featuring a creative brief, design guidelines, concept, A/V script, and storyboards. The treatment also features a 30-second commercial I conceptualized, filmed, and edited using Adobe Premiere Pro.
Delivered at Casual Connect Asia 2016
It can be frustrating: You launch your game and no one discovers it. Downloads are low and everyone is telling you that acquiring users is too expensive for you. In this talk I will share mistakes you can make even at the project's start that can lessen your chances in the competitive space of app stores. Lessons learned from my clients as well as methods that can increase your likelihood of success will be shared. I will explain why it is sometimes even a mistake to look at the app store at all for learning.
Harry plans to create a new web show called "Redo or Redon't" that compares video game remakes and reboots. The show will use parodies to highlight similarities and differences between games. Harry created a mood board and storyboard showing interview shots, behind-the-scenes footage, and a parody fight scene recreating Mortal Kombat. Potential issues like equipment malfunctions are addressed in a contingency plan. Required resources include cameras, costumes, and post-production software.
The Girl Fighters Workshop is aimed towards female gamers who have little or no experience in the fighting genre and/or long neglected by male gamers. The purpose is to simply educate female gamers with the 101 on fighting games. Workshop made by AWYN (Emi) (c) 2009.
This document contains planning materials for a documentary about the effects of video games on audiences. It includes storyboards, shotlists for opening and development montages, scripts, and a timeline. The shotlists describe the shots, locations, costumes, and transitions between clips. The scripts and timeline outline the content and flow of the documentary, exploring topics like the impact of technology, representation of gender and ethnicity, and effects on mental health. Experiments are planned to analyze the emotional responses of players of different backgrounds.
This document provides context and questions for evaluating a student's thriller film project. It includes links to the student's film and discusses how the film uses conventions of the thriller genre. It addresses how the film represents the social groups of upper and lower class characters. The document also discusses what institutions might distribute the film, the intended audience, how the audience was attracted, what technologies were used, and what was learned from the project. It acknowledges some problems encountered during filming.
The reverse storyboarding technique involves analyzing a completed film/video shot-by-shot through sketching storyboard panels. The goal is to convey exactly what the viewer sees and hears in each shot through notes, icons, and drawings rather than detailed illustrations. Key details like camera angles, events, colors, transitions, dialogue, sound effects, and music should be noted. This very specific analysis can provide insights into how technical and creative elements are used to convey a story to the viewer.
1. research + initial ideas unit 9 (factual)_Tahmid_Ahmed_
The document provides guidance on researching existing products relevant to a production project. It instructs the reader to broadly research styles, techniques and content used in similar productions before narrowing the focus. The reader is told to consider their target audience and summarize their findings on how the research can be useful for their own project. Several examples of analyzing existing video products are then provided, focusing on editing techniques, narration approaches, and how visuals are used to support points.
Cristian Diaconescu, Founder Sand Sailor Studio - Black The Fall: the story b...How to Web
A case study on an indie project that was approved by the Kickstarter community. The presentation shares insights on the game’s concept featuring elements from Romanian’s comunist period to the game’s design and visuals
Empathy in Design: Is this the best-designed remote control...ever?James Archer
Nearly 20 years after it was first designed, one remote control stands out among all the rest. Find out how its designers applied design thinking and empathy for users in order to create this award-winning physical interface, a classic of user experience design.
This document provides an analysis of sound elements in the Halo 4 cinematic introduction.
It examines the setting, mood, game genre, and narrative based on audio cues. For the interrogation room setting, it suggests virtual studio technology (VST) was used to create echo effects. Sadness in the mood is attributed to fade effects and live orchestral recordings. Depicting the game as a sci-fi shooter is achieved through edited or virtual instrument-created weapon sounds, battle audio, and an explanatory script. The story is communicated through a live recorded conversation following an edited script to seem like an interrogation.
The document outlines the planning and preparation for a student music video assignment, including generating ideas for interpreting a song, researching techniques to employ, developing a treatment, creating a shot list and storyboards, assessing location options and equipment needs, and establishing a production schedule. Risk assessments are also included to ensure the safety of the student crew and equipment during the filming process.
The document provides an evaluation of Bronte Parsons' game project. It summarizes the research, planning, time management, technical, aural, aesthetic, and audience appeal qualities of the project. The research informed gameplay elements borrowed from other games. The planning helped with gameplay sequencing and storyboarding but did not account for audio. Time management allowed most crucial content but some features had to be cut or simplified due to limits. Technical elements like animation could be improved. Audio design with multiple tracks was successful but mixing could be better. Aesthetic choices like bright colors made elements stand out while gameplay could be more interactive. The target audience was envisioned as males 16 and older due to violent and risque content.
SEGA has a long history in the gaming industry dating back to the 1970s. It originally produced coin-operated games and home consoles before transitioning to a third-party developer in 2001. While SEGA's logo has remained largely the same, its brand image and target audience have changed over time. There is consumer sentiment that SEGA should refocus on console games and hardware to recapture past success. A proposed new brand strategy and identity emphasizes SEGA returning as a leader in the home console market by creating excitement through a PR campaign, updated logo, and focus on quality games across platforms to appeal to all ages again.
This document provides details for planning the Siemens CT DC Excellence Awards 2013-14 event. It outlines the goals of celebrating nominees from 9 countries and 25 locations. It then describes various touchpoints and elements of the event including the theme, pre-event activities, main event components like the venue, entrance, registration process, and entertainment options. It presents two theme options for the event and provides additional event flow and design details.
The document outlines the key stages in making a movie: scripting, pre-production, production, and post-production. Scripting involves creating documents like an outline, script, and storyboard. Pre-production uses the script to plan elements like budget, timeline, and equipment. Production is the filming stage, which involves setting up shots and ensuring proper lighting and audio. Post-production is the editing stage before distribution.
Stanford Acceptance Letter Real And OfficialMonica Rivera
The document discusses Margaret Atwood's novella The Penelopiad, which provides new perspectives
on Homer's Odyssey by telling the story from the points of view of Penelope and her maids. The
novella challenges issues faced by women in a patriarchal society and subverts the original myth by
introducing female voices.
The event planner for an upcoming local music festival called ATL Hustle is reaching out to Wish ATL about sponsoring the festival. ATL Hustle will take place over two days in September in a park on the outskirts of Atlanta and will feature local underground hip-hop artists. There are sponsorship opportunities available for local businesses involved in the Atlanta hip-hop culture like Wish ATL that would provide benefits such as increased social media traffic and special naming rights. Details of the sponsorship package are included in the attached document.
SugarTech Final Distribution and Marketing PlanZach Moyes
SugarTech will market and distribute the mobile application Task Commander, created by Benjamin Tolman. Task Commander allows managers to assign and track jobs for off-site employees, saving companies time and money. SugarTech projects distributing Task Commander on the Google Play and Apple App stores within 3 months, and launching a website within 6 months, targeting independent contractors in Memphis aged 29-35. With a $245 marketing budget, SugarTech estimates $6,459.60 in net profit within 12 months, for an ROI of 2637%.
This creative brief outlines a proposed commercial for Nike By You. The commercial would follow a character who leaves a Nike store unsatisfied and unable to find what they want. A friend then introduces them to Nike By You, where customers can design their own shoes online. The character designs and receives a customized pair of shoes that they love. The commercial aims to showcase the customization options of Nike By You as an alternative to traditional retail stores.
This document discusses fundamental concepts of game design, including:
1. Games have four key elements - play, rules, goals, and the magic circle. Video games also involve players, user interfaces, code, and mechanics.
2. Game design involves imagining the game concept, defining how it works through core mechanics and user interface, and describing its elements.
3. Challenges are a key part of gameplay and can involve physical skills, logic, exploration, conflict, economics, and lateral thinking. Balancing challenges is important for a fair game.
4. User interfaces must provide feedback to players on their status, challenges, and progress. Indicators and other interface elements convey necessary information.
Media treatment I created in Microsoft PowerPoint for the Nintendo Switch featuring a creative brief, design guidelines, concept, A/V script, and storyboards. The treatment also features a 30-second commercial I conceptualized, filmed, and edited using Adobe Premiere Pro.
Delivered at Casual Connect Asia 2016
It can be frustrating: You launch your game and no one discovers it. Downloads are low and everyone is telling you that acquiring users is too expensive for you. In this talk I will share mistakes you can make even at the project's start that can lessen your chances in the competitive space of app stores. Lessons learned from my clients as well as methods that can increase your likelihood of success will be shared. I will explain why it is sometimes even a mistake to look at the app store at all for learning.
Harry plans to create a new web show called "Redo or Redon't" that compares video game remakes and reboots. The show will use parodies to highlight similarities and differences between games. Harry created a mood board and storyboard showing interview shots, behind-the-scenes footage, and a parody fight scene recreating Mortal Kombat. Potential issues like equipment malfunctions are addressed in a contingency plan. Required resources include cameras, costumes, and post-production software.
The Girl Fighters Workshop is aimed towards female gamers who have little or no experience in the fighting genre and/or long neglected by male gamers. The purpose is to simply educate female gamers with the 101 on fighting games. Workshop made by AWYN (Emi) (c) 2009.
This document contains planning materials for a documentary about the effects of video games on audiences. It includes storyboards, shotlists for opening and development montages, scripts, and a timeline. The shotlists describe the shots, locations, costumes, and transitions between clips. The scripts and timeline outline the content and flow of the documentary, exploring topics like the impact of technology, representation of gender and ethnicity, and effects on mental health. Experiments are planned to analyze the emotional responses of players of different backgrounds.
This document provides context and questions for evaluating a student's thriller film project. It includes links to the student's film and discusses how the film uses conventions of the thriller genre. It addresses how the film represents the social groups of upper and lower class characters. The document also discusses what institutions might distribute the film, the intended audience, how the audience was attracted, what technologies were used, and what was learned from the project. It acknowledges some problems encountered during filming.
The reverse storyboarding technique involves analyzing a completed film/video shot-by-shot through sketching storyboard panels. The goal is to convey exactly what the viewer sees and hears in each shot through notes, icons, and drawings rather than detailed illustrations. Key details like camera angles, events, colors, transitions, dialogue, sound effects, and music should be noted. This very specific analysis can provide insights into how technical and creative elements are used to convey a story to the viewer.
1. research + initial ideas unit 9 (factual)_Tahmid_Ahmed_
The document provides guidance on researching existing products relevant to a production project. It instructs the reader to broadly research styles, techniques and content used in similar productions before narrowing the focus. The reader is told to consider their target audience and summarize their findings on how the research can be useful for their own project. Several examples of analyzing existing video products are then provided, focusing on editing techniques, narration approaches, and how visuals are used to support points.
Cristian Diaconescu, Founder Sand Sailor Studio - Black The Fall: the story b...How to Web
A case study on an indie project that was approved by the Kickstarter community. The presentation shares insights on the game’s concept featuring elements from Romanian’s comunist period to the game’s design and visuals
Empathy in Design: Is this the best-designed remote control...ever?James Archer
Nearly 20 years after it was first designed, one remote control stands out among all the rest. Find out how its designers applied design thinking and empathy for users in order to create this award-winning physical interface, a classic of user experience design.
This document provides an analysis of sound elements in the Halo 4 cinematic introduction.
It examines the setting, mood, game genre, and narrative based on audio cues. For the interrogation room setting, it suggests virtual studio technology (VST) was used to create echo effects. Sadness in the mood is attributed to fade effects and live orchestral recordings. Depicting the game as a sci-fi shooter is achieved through edited or virtual instrument-created weapon sounds, battle audio, and an explanatory script. The story is communicated through a live recorded conversation following an edited script to seem like an interrogation.
The document outlines the planning and preparation for a student music video assignment, including generating ideas for interpreting a song, researching techniques to employ, developing a treatment, creating a shot list and storyboards, assessing location options and equipment needs, and establishing a production schedule. Risk assessments are also included to ensure the safety of the student crew and equipment during the filming process.
The document provides an evaluation of Bronte Parsons' game project. It summarizes the research, planning, time management, technical, aural, aesthetic, and audience appeal qualities of the project. The research informed gameplay elements borrowed from other games. The planning helped with gameplay sequencing and storyboarding but did not account for audio. Time management allowed most crucial content but some features had to be cut or simplified due to limits. Technical elements like animation could be improved. Audio design with multiple tracks was successful but mixing could be better. Aesthetic choices like bright colors made elements stand out while gameplay could be more interactive. The target audience was envisioned as males 16 and older due to violent and risque content.
SEGA has a long history in the gaming industry dating back to the 1970s. It originally produced coin-operated games and home consoles before transitioning to a third-party developer in 2001. While SEGA's logo has remained largely the same, its brand image and target audience have changed over time. There is consumer sentiment that SEGA should refocus on console games and hardware to recapture past success. A proposed new brand strategy and identity emphasizes SEGA returning as a leader in the home console market by creating excitement through a PR campaign, updated logo, and focus on quality games across platforms to appeal to all ages again.
This document provides details for planning the Siemens CT DC Excellence Awards 2013-14 event. It outlines the goals of celebrating nominees from 9 countries and 25 locations. It then describes various touchpoints and elements of the event including the theme, pre-event activities, main event components like the venue, entrance, registration process, and entertainment options. It presents two theme options for the event and provides additional event flow and design details.
The document outlines the key stages in making a movie: scripting, pre-production, production, and post-production. Scripting involves creating documents like an outline, script, and storyboard. Pre-production uses the script to plan elements like budget, timeline, and equipment. Production is the filming stage, which involves setting up shots and ensuring proper lighting and audio. Post-production is the editing stage before distribution.
Stanford Acceptance Letter Real And OfficialMonica Rivera
The document discusses Margaret Atwood's novella The Penelopiad, which provides new perspectives
on Homer's Odyssey by telling the story from the points of view of Penelope and her maids. The
novella challenges issues faced by women in a patriarchal society and subverts the original myth by
introducing female voices.
The event planner for an upcoming local music festival called ATL Hustle is reaching out to Wish ATL about sponsoring the festival. ATL Hustle will take place over two days in September in a park on the outskirts of Atlanta and will feature local underground hip-hop artists. There are sponsorship opportunities available for local businesses involved in the Atlanta hip-hop culture like Wish ATL that would provide benefits such as increased social media traffic and special naming rights. Details of the sponsorship package are included in the attached document.
SugarTech Final Distribution and Marketing PlanZach Moyes
SugarTech will market and distribute the mobile application Task Commander, created by Benjamin Tolman. Task Commander allows managers to assign and track jobs for off-site employees, saving companies time and money. SugarTech projects distributing Task Commander on the Google Play and Apple App stores within 3 months, and launching a website within 6 months, targeting independent contractors in Memphis aged 29-35. With a $245 marketing budget, SugarTech estimates $6,459.60 in net profit within 12 months, for an ROI of 2637%.
The document provides a marketing plan for the Kiwanis Karing Festival, an event that raises funds for charity. It includes an analysis of the target market of parents ages 35-50 in Avalon Park, Orlando, and an objective to attract donations and attendees. The plan details various promotion strategies like paid advertising on local news, radio, billboards and flyers. It also recommends utilizing the Kiwanis Karing Festival Facebook page and local family-owned business vendors to promote the event. Finally, it includes a budget to cover the costs of the advertising methods.
This document outlines the production schedule for a music video. It lists 17 tasks in chronological order from writing the script to delivering the final video. Each task is assigned a start date, planned length in days, end date, and adjusted length. The tasks are categorized as pre-production, production, or post-production activities. The schedule spans from May 28 to July 25.
This market analysis report evaluates the live streaming platform Twitch. It finds that Twitch is currently successful and positioned for future growth. Twitch significantly outperforms its competitors YouTube Gaming and Facebook Gaming in revenue. The report recommends that Twitch expand into new audiences like sports and music while continuing to support gaming. Partnering with celebrities and updating its marketing strategy could help Twitch further establish itself in mainstream media.
This presentation was provided by Rebecca Benner, Ph.D., of the American Society of Anesthesiologists, for the second session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session Two: 'Expanding Pathways to Publishing Careers,' was held June 13, 2024.
This presentation was provided by Racquel Jemison, Ph.D., Christina MacLaughlin, Ph.D., and Paulomi Majumder. Ph.D., all of the American Chemical Society, for the second session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session Two: 'Expanding Pathways to Publishing Careers,' was held June 13, 2024.
Leveraging Generative AI to Drive Nonprofit InnovationTechSoup
In this webinar, participants learned how to utilize Generative AI to streamline operations and elevate member engagement. Amazon Web Service experts provided a customer specific use cases and dived into low/no-code tools that are quick and easy to deploy through Amazon Web Service (AWS.)
How to Make a Field Mandatory in Odoo 17Celine George
In Odoo, making a field required can be done through both Python code and XML views. When you set the required attribute to True in Python code, it makes the field required across all views where it's used. Conversely, when you set the required attribute in XML views, it makes the field required only in the context of that particular view.
How to Setup Warehouse & Location in Odoo 17 InventoryCeline George
In this slide, we'll explore how to set up warehouses and locations in Odoo 17 Inventory. This will help us manage our stock effectively, track inventory levels, and streamline warehouse operations.
ISO/IEC 27001, ISO/IEC 42001, and GDPR: Best Practices for Implementation and...PECB
Denis is a dynamic and results-driven Chief Information Officer (CIO) with a distinguished career spanning information systems analysis and technical project management. With a proven track record of spearheading the design and delivery of cutting-edge Information Management solutions, he has consistently elevated business operations, streamlined reporting functions, and maximized process efficiency.
Certified as an ISO/IEC 27001: Information Security Management Systems (ISMS) Lead Implementer, Data Protection Officer, and Cyber Risks Analyst, Denis brings a heightened focus on data security, privacy, and cyber resilience to every endeavor.
His expertise extends across a diverse spectrum of reporting, database, and web development applications, underpinned by an exceptional grasp of data storage and virtualization technologies. His proficiency in application testing, database administration, and data cleansing ensures seamless execution of complex projects.
What sets Denis apart is his comprehensive understanding of Business and Systems Analysis technologies, honed through involvement in all phases of the Software Development Lifecycle (SDLC). From meticulous requirements gathering to precise analysis, innovative design, rigorous development, thorough testing, and successful implementation, he has consistently delivered exceptional results.
Throughout his career, he has taken on multifaceted roles, from leading technical project management teams to owning solutions that drive operational excellence. His conscientious and proactive approach is unwavering, whether he is working independently or collaboratively within a team. His ability to connect with colleagues on a personal level underscores his commitment to fostering a harmonious and productive workplace environment.
Date: May 29, 2024
Tags: Information Security, ISO/IEC 27001, ISO/IEC 42001, Artificial Intelligence, GDPR
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Find out more about ISO training and certification services
Training: ISO/IEC 27001 Information Security Management System - EN | PECB
ISO/IEC 42001 Artificial Intelligence Management System - EN | PECB
General Data Protection Regulation (GDPR) - Training Courses - EN | PECB
Webinars: https://pecb.com/webinars
Article: https://pecb.com/article
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Facebook: https://www.facebook.com/PECBInternational/
Slideshare: http://www.slideshare.net/PECBCERTIFICATION
7. 3 Words Describing The
Brand’s/Company’s Personality
• Affordable
• Comfortable
• Durable
3 Words Describing What The
Brand/Company Is Not
• Flimsy
• Excessive
• Difficult
18. A/V SCRIPT
SHOT # AUDIO / TEXT VIDEO IMAGE
1 UpbeatEDM/DanceMusicstarts Zachopen’sfrontdoortopackage,mediumshot
2 Musiccontinues Zachbringsinthepackageandtakesitupstairs, mediumshot
3 “Areyouahardcoregamer?” Deskistakenoutofpackageprepareforassembly,mediumshot
4
“WeatSevenWarriorhaveyoucoveredwithallyour
gamingfurnitureessentials.Ourdesksaredesignedto
takeyourgamingtothenextlevelwiththeirergonomic
design.”
MusicswitchestoslowerEDM/Danceinstrumental
Time-lapseofZachandHyrumassemblingthedesk,high-angleshot
Title of Project: SevenWarriorErgonomicGamingDesk
Location: Zach’sTownhomeinSaltLakeCity,Utah
Date: Friday08/19/2022
A/V Script
19. A/V SCRIPT
SHOT # AUDIO / TEXT VIDEO IMAGE
6
“ThisgamingdeskisdesignedtobestableandsturdywithX-
shapedlegdesigns”
Close-upshotoftheX-shapedlegdesign
7
“Userfriendlinessisour middlename.Thisdeskhas4outlets,2
USBports,
Close-upshotoftheoutletsandUSBports
8 “Afullmonitorstand,” Close-upshotofmonitor standwithmonitorsonit
9 “acupholder,” Low,close-upshotofthecupholder
10 “headphonehook,” Low,close-upshotofheadphonehook
11
“AswellasanRGBsmartlightstripkitsoyoucanbefully
immersedinyourgamingexperience.”
Extremeclose-upshotoftheLEDlightstrip
13
Music fades.“Bring yourgamingexperiencetoit’smaximum
potentialwithaSevenWarriorgamingdesk”
Videofadesandslowlyzoomsoutina wide-angleshotshowingtheSevenWarrior
logo
Title of Project: SevenWarriorErgonomicGamingDesk
Location: Zach’sTownhomeinSaltLakeCity,Utah
Date: Friday08/19/2022
A/V Script
20. Storyboards
Location: Front Door
Props/Wardrobe: T-Shirt with
Sweatpants, Package with Desk
Notes: The door will be opened with
the package at the doorstep in the
commercial
Music/FX: Upbeat EDM/Dance
Music
Shot: #1
Production Name: Seven Warrior Ergonomic Gaming Desk
Action: I will open the door to find the package of the desk at the doorstep
Camera Movement: Handheld - Static
Dialogue: None
Shot Size: MS
Video
21. Storyboards
Location: Stairwell
Props/Wardrobe: T-Shirt with
Sweatpants, Package with Desk
Notes: N/A
Music/FX: Upbeat EDM/Dance
Music
Shot: #2
Production Name: Seven Warrior Ergonomic Gaming Desk
Action: I will be carrying the package of the desk up these stairs.
Camera Movement: Handheld - Static
Dialogue: None
Shot Size: MS
Video
22. Storyboards
Location: Living Room
Props/Wardrobe: T-Shirt with
Sweatpants, Package with Desk,
Desk
Notes: I will also show any tools
needed
Music/FX: Upbeat EDM/Dance Music
Shot: #3
Production Name: Seven Warrior Ergonomic Gaming Desk
Action: I will lay out the unassembled desk so the viewer can see all the
parts of it.
Camera Movement: Tripod - Static
Dialogue: “Are you a hardcore gamer?”
Shot Size: MS
Video
23. Storyboards
Location: Living Room
Props/Wardrobe: T-Shirt with
Sweatpants, Desk, Tools
Notes: This shot will be a timelapse.
Music/FX: Upbeat EDM/Dance
Music
Shot: #4
Production Name: Seven Warrior Ergonomic Gaming Desk
Action: My roommate and I will be assembling the desk here.
Camera Movement: Tripod - Static
Dialogue: “We at Seven Warrior have you covered with all your gaming
furniture essentials. Our desks are designed to take your gaming to the
next level with their ergonomic designs.”
Shot Size: High-Angle
Video
24. Storyboards
Location: Bedroom
Props/Wardrobe: N/A
Notes: I am using my current desk as
an example for what the commercial
might look like for the rest of the
storyboard.
Music/FX: Music changes to slower
EDM/Dance Music
Shot: #5
Production Name: Seven Warrior Ergonomic Gaming Desk
Action: I will get a close-up shot of the X-shaped legs on the desk while
tilting the camera.
Camera Movement: Handheld – Tilt Down
Dialogue: “This gaming desk is designed to be stable and sturdy with X-
Shaped leg designs.”
Shot Size: CU
Video
25. Storyboards
Location: Bedroom
Props/Wardrobe: N/A
Notes: The outlets and USB ports
will look like this picture.
Music/FX: Slower EDM/Dance Music
Shot: #6
Production Name: Seven Warrior Ergonomic Gaming Desk
Action: I will show off the 4 outlets and 2 USB ports as I slowly pan across
them.
Camera Movement: Handheld – Left to Right
Dialogue: “User friendliness is our middle name. This desk has 4 outlets, 2
USB Ports.”
Shot Size: CU
Video
26. Storyboards
Location: Bedroom
Props/Wardrobe: My personal
monitors
Notes:
Music/FX: Slower EDM/Dance Music
Shot: #7
Production Name: Seven Warrior Ergonomic Gaming Desk
Action: I will be panning across the monitor stand to show it off in detail.
Camera Movement: Handheld - Panning Left to Right
Dialogue: “A full monitor stand,”
Shot Size: CU
Video
27. Storyboards
Location: Bedroom
Props/Wardrobe: One cup to be placed
in the holder
Notes: This photo shows that the cup
holder will be on the corner of the desk.
Music/FX: Slower EDM/Dance Music
Shot: #8
Production Name: Seven Warrior Ergonomic Gaming Desk
Action: The cup holder will be shown in close detail with the camera slowly
tilting.
Camera Movement: Handheld – Tilting Up
Dialogue: “a cup holder,”
Shot Size: Low CU
Video
28. Storyboards
Location: Bedroom
Props/Wardrobe: Headphones will be
placed on the hook.
Notes: This photo shows that the
headphone hook will be on the corner
of the desk
Music/FX: Slower EDM/Dance Music
Shot: #9
Production Name: Seven Warrior Ergonomic Gaming Desk
Action: The headphone hook will be shown in close detail with the camera
slowly tilting.
Camera Movement: Handheld – Tilting Up
Dialogue: “headphone hook,”
Shot Size: Low CU
Video
29. Storyboards
Location: Bedroom
Props/Wardrobe: N/A
Notes: The lighting will look better in
the official commercial.
Music/FX: Slower EDM/Dance Music
Shot: #10
Production Name: Seven Warrior Ergonomic Gaming Desk
Action: I will show the RGB light strip in action as it’s changing colors and
the camera is panning.
Camera Movement: Handheld – Panning Right to Left
Dialogue: “As well as an RGB smart light strip kit so you can be fully
immersed in your gaming experience.”
Shot Size: Extreme CU
Video
30. Storyboards
Location: Bedroom
Props/Wardrobe: N/A
Notes:
Music/FX: Slower EDM/Dance Music
Shot: #11
Production Name: Seven Warrior Ergonomic Gaming Desk
Action: The camera will slowly back up and fade to black as the commercial
ends.
Camera Movement: Handheld – Zooming Out
Dialogue: “Bring your gaming experience to it’s maximum potential with a
Seven Warrior gaming desk”.
Shot Size: MS to WS
Video