My music magazine follows conventions of real music magazines such as using bold colors and natural photos that represent the rock genre. It focuses on young adult audiences and represents a social group of enthusiastic young rock fans. A publishing house like IPC Media would be suited to distribute the magazine since it publishes similar magazines like NME. The process of creating the magazine taught me skills with technologies like Photoshop, Publisher, and using a smartphone camera. Overall, the progression from my preliminary college magazine showed improvements in using fonts, colors, and photography to better represent the target genre and audience.
The document summarizes a student's media coursework project creating a print music magazine. Some key points:
- The student researched conventions of existing music magazines to design their magazine, including large headlines, feature photos, and catchy titles.
- The magazine genre chosen was indie/rock and targeted teenage male audiences based on research of popular music genres and demographics.
- Feedback from a questionnaire showed people correctly identified the genre and target age range from the magazine's visual design.
- The process taught the student skills in using software like Photoshop, InDesign, and creating a blog to develop their project from an initial concept to a more polished final product.
The student created a music magazine for their media portfolio evaluation. They were influenced by existing magazines like Vibe and NME. Key elements like the masthead, cover image placement, and use of quotes followed conventions from Vibe. The content listing was also similar to Vibe but expanded to attract more attention. The double page spread centered the image and quote placement like Vibe. The target audience was ages 14-24 interested in dance/pop music. Bauer Media would be a suitable publisher since they already distribute similar music magazines. Creating the magazine improved the student's photography, Photoshop, and design skills.
The document discusses the author's media product, which is a music magazine. It summarizes how the author used conventions from real music magazines like NME, such as including a masthead, barcode, and date on the cover. However, it also challenged some conventions by leaving out a strapline or additional artist photos on the cover. The contents page followed NME's conventions of using a main image and subheadings on a colored block, and the double-page spread featured a large main image of the cover artist being interviewed. Overall, the author took inspiration from NME but kept the design simple and focused on direct connections between the reader and artists through large eye-contact photos.
1. The document discusses the evaluation of a student's final media products for a magazine, focusing on how conventions from real magazines were used, developed or challenged.
2. Specific aspects of the magazine discussed include the use of a black and white color scheme, title style inspired by NME magazine, and both conventional and unconventional elements like the contents page layout.
3. The student learned about technologies like photo manipulation and programs like Fireworks through constructing the magazine, and progressed from their preliminary task by incorporating more planning and following magazine conventions.
The document discusses the design choices made for a magazine product. It describes using a close-up image of a model not looking at the camera on the front cover to make it unique. Inspiration was taken from other magazines found online, including using a bold box around the tagline and a bold white background. The double page spread uses color and photos of the model having fun to reflect her personality. Headlines are kept to the left for clarity. The contents page is designed simply for understandability compared to overcrowded examples. The target audience is identified as those interested in R&B music ages 13 to 25, represented through the female model, colors, and fresh font. Potential distribution outlets like iTunes and Facebook are mentioned.
My media products use and develop conventions of real media products.
My college magazine uses a typical magazine layout to help readers navigate through it. However, I challenged conventions by using black and white images and a plain masthead.
My music magazine follows conventions seen in NME such as reviews and images of musicians. I challenged conventions by using black and white images and placing the masthead across the top rather than the side.
Through constructing these products, I learned new technologies like Quark and Photoshop tools. I also gained experience targeting audiences and addressing them through appealing designs and language. Looking back, I see improvements from learning new skills and taking inspiration from other magazines.
The document summarizes a student's media project creating a music magazine. The student used conventions from real music magazines like NME in their magazine's design but also challenged some conventions. They included a front cover, contents page, and double page interview spread that drew inspiration from NME in terms of layout, images, and use of color while also making some unique design choices. The magazine's target audience is described as males and females aged 15-25 interested in indie music.
The document summarizes a student's media coursework project creating a print music magazine. Some key points:
- The student researched conventions of existing music magazines to design their magazine, including large headlines, feature photos, and catchy titles.
- The magazine genre chosen was indie/rock and targeted teenage male audiences based on research of popular music genres and demographics.
- Feedback from a questionnaire showed people correctly identified the genre and target age range from the magazine's visual design.
- The process taught the student skills in using software like Photoshop, InDesign, and creating a blog to develop their project from an initial concept to a more polished final product.
The student created a music magazine for their media portfolio evaluation. They were influenced by existing magazines like Vibe and NME. Key elements like the masthead, cover image placement, and use of quotes followed conventions from Vibe. The content listing was also similar to Vibe but expanded to attract more attention. The double page spread centered the image and quote placement like Vibe. The target audience was ages 14-24 interested in dance/pop music. Bauer Media would be a suitable publisher since they already distribute similar music magazines. Creating the magazine improved the student's photography, Photoshop, and design skills.
The document discusses the author's media product, which is a music magazine. It summarizes how the author used conventions from real music magazines like NME, such as including a masthead, barcode, and date on the cover. However, it also challenged some conventions by leaving out a strapline or additional artist photos on the cover. The contents page followed NME's conventions of using a main image and subheadings on a colored block, and the double-page spread featured a large main image of the cover artist being interviewed. Overall, the author took inspiration from NME but kept the design simple and focused on direct connections between the reader and artists through large eye-contact photos.
1. The document discusses the evaluation of a student's final media products for a magazine, focusing on how conventions from real magazines were used, developed or challenged.
2. Specific aspects of the magazine discussed include the use of a black and white color scheme, title style inspired by NME magazine, and both conventional and unconventional elements like the contents page layout.
3. The student learned about technologies like photo manipulation and programs like Fireworks through constructing the magazine, and progressed from their preliminary task by incorporating more planning and following magazine conventions.
The document discusses the design choices made for a magazine product. It describes using a close-up image of a model not looking at the camera on the front cover to make it unique. Inspiration was taken from other magazines found online, including using a bold box around the tagline and a bold white background. The double page spread uses color and photos of the model having fun to reflect her personality. Headlines are kept to the left for clarity. The contents page is designed simply for understandability compared to overcrowded examples. The target audience is identified as those interested in R&B music ages 13 to 25, represented through the female model, colors, and fresh font. Potential distribution outlets like iTunes and Facebook are mentioned.
My media products use and develop conventions of real media products.
My college magazine uses a typical magazine layout to help readers navigate through it. However, I challenged conventions by using black and white images and a plain masthead.
My music magazine follows conventions seen in NME such as reviews and images of musicians. I challenged conventions by using black and white images and placing the masthead across the top rather than the side.
Through constructing these products, I learned new technologies like Quark and Photoshop tools. I also gained experience targeting audiences and addressing them through appealing designs and language. Looking back, I see improvements from learning new skills and taking inspiration from other magazines.
The document summarizes a student's media project creating a music magazine. The student used conventions from real music magazines like NME in their magazine's design but also challenged some conventions. They included a front cover, contents page, and double page interview spread that drew inspiration from NME in terms of layout, images, and use of color while also making some unique design choices. The magazine's target audience is described as males and females aged 15-25 interested in indie music.
The document provides an evaluation of the front cover of a media product - an indie music magazine called "Playback". It summarizes the ways the front cover uses conventions of real music magazines, how it represents social groups, and who the target audience is. The front cover features a young female holding a beer can at a house party to appeal to its target audience of 16-19 year old students interested in indie/new music.
The document discusses the process of creating a music magazine called "Vibe" as a class project. Key points include:
- The magazine was inspired by Spin magazine and uses similar conventions like images of artists, headlines, and stories about music.
- Photoshop skills like airbrushing, adding text, and adjusting layers were used to design the magazine cover and layout.
- Research of existing magazines helped determine design elements and the target audience of teenagers aged 13-19.
- Artists like Miley Cyrus and Pixie Lott were featured to appeal to this young demographic.
This document is a student's evaluation of their AS media coursework creating a music magazine called "SoundZ". The student conducted research on existing magazine conventions like unique mastheads, cover lines, and color schemes. They applied these conventions to their own magazine, such as placing the main image above the masthead. The student also researched music genres and stereotypes to represent their target audience of teenage girls. They conducted a questionnaire to learn what content and price their audience preferred. Overall, the student felt they progressed significantly from their initial college magazine preliminary task by improving layout, design, and use of Photoshop.
My media products use and challenge conventions of real media. My college magazine uses typical layout but with unconventional black and white images. My music magazine follows conventions of music magazine NME but also challenges norms with atypical masthead and black and white images. I have learned new skills like using Quark and Photoshop tools to manipulate images and text. Overall I have progressed from my preliminary college magazine by gaining experience designing media products and learning new design software.
The document describes the design and layout choices made for the Repeat magazine. It discusses how the Repeat magazine uses the layout conventions of the NME magazine, such as the cover image placement and bold sans serif fonts. It also describes design choices made to make the Repeat magazine distinct from NME, such as the use of additional colors in the masthead. The document also discusses layout choices for the contents page and double page spread, and how these challenge conventions by reducing clutter compared to NME.
The document summarizes the student's evaluation of their media magazine project for an AS media studies course. It discusses how the magazine develops conventions of real music magazines by focusing on indie/alternative music and festivals. It represents social groups like music lovers and festival attendees. The intended distributor is Bauer Media Group, known for magazines like Kerrang. The target audience is younger people aged 16-30 interested in music festivals. Technologies learned include Microsoft Publisher, photography equipment, and photo editing software. Research was more extensive for the final project compared to the preliminary task, leading to improvements in photos, layout, and understanding the audience.
The document summarizes the evaluation of a music magazine created by the student for a class project. It discusses several ways the magazine challenged conventions of real music magazines, such as placing page numbers at the top of pages rather than the bottom. It also targeted an older age range of 16-24 rather than the typical younger audience. The student learned about technologies like Photoshop and survey tools in creating the magazine. Overall, the student felt their final product was a major improvement over their preliminary task, with better design, layout, and ability to attract readers.
The document summarizes how the author created a music magazine by researching and analyzing existing magazines like VIBE, RAP-UP, and Billboard. The author followed the layout, design conventions, and codes of VIBE magazine because it targeted a similar audience. Key elements copied from VIBE included the masthead design, placement of the model and text on the cover, contents page layout, and double page spread format. The author's magazine challenged conventions by using original article fonts and banners. The intended audience was described as 16-25 year olds interested in hip hop/R&B music, fashion, and partying.
This document provides an evaluation of the front cover of a music magazine called "Playback". It summarizes the ways the front cover uses conventions of real music magazines, such as its color scheme and logo that are associated with indie music. It represents social groups like teenagers through images of a girl at a house party. The target audiences are identified as those interested in indie/alternative music and students aged 16-19.
This document provides an evaluation of the front cover of a music magazine called "Playback". It summarizes the ways the front cover uses conventions of real music magazines, such as its color scheme and logo that are associated with indie music. It represents social groups like teenagers through images of a girl at a house party. The target audiences are identified as those interested in indie/alternative music and students aged 16-19.
The magazine challenges conventions by not following typical music magazine formats. Photos were taken in natural environments rather than professional studio shoots due to timing. The target audience may not be instantly clear as it does not look like a typical music magazine. Photos were edited in Photoshop to look brighter and more vibrant. The main article focused on a 17-20 year old Italian American artist to target a similar aged audience. Simple fonts were used to avoid clutter. The language aims to establish an audience aged 14+ by using a young writer's style for interviewing a young artist. The magazine genre mixes fashion, world events, music and movies like Time magazine. Distribution companies like Rolling Stone that cover similar topics would be suitable to distribute the magazine.
The document describes the progress made by the author from their preliminary task to constructing their full media product of a music magazine. It notes that the preliminary task lacked consistency in colors, had empty spaces, and did not include elements that would make it look realistic like a real magazine. In contrast, the full magazine features consistent colors, well-laid out elements, and conventions found in real music magazines like Kerrang and NME as a result of research. The author learned the importance of planning and researching real products to understand how to effectively construct and layout their own media product.
In What Ways Does Your Music Magazine Use(1)[1]guest8753d6
The student created a music magazine for their media coursework, targeting young adults aged 17-21 who enjoy hip hop and R&B music. They developed conventions from existing magazines like VIBE and XXL through elements like the title, central image, and price. Research through questionnaires informed content focused on music genres and sections preferred by the target audience. To attract readers, the magazine featured an attractive young female on the cover along with names that would be recognized. Through the process, the student learned photography, design and editing skills using software like Photoshop and Illustrator. Feedback on the printed magazine was mostly positive about the unique style and layout.
The document summarizes the evaluation of a print media magazine project titled "FUSED Magazine" produced by Amelia Larkin. The magazine was modeled after existing rock magazines like Kerrang! and NME but focused on the indie rock genre instead. The target audience was teenagers aged 16-21 interested in indie rock music. Feedback indicated the magazine's presentation and content successfully attracted this target demographic. Through constructing the magazine, the author learned photography and design skills using technologies like DSLR cameras and Adobe Photoshop. Looking back, the author felt their skills and adherence to the music theme improved from the preliminary task to the final magazine product.
1. The document discusses the process of creating a music magazine media product and what was learned. Conventions from real music magazines like layout and pictures were used as inspiration.
2. Unconventional aspects like the black and white color scheme and unique contents page design were incorporated. Techniques like band photos and article layouts matched real magazine conventions.
3. New skills with software like Fireworks and photo editing were developed, along with understanding magazine elements like targeting audiences and distribution channels. The process allowed for improved planning and use of conventions over the preliminary task.
1. The document discusses the evaluation of final media products created by the student for a school project.
2. It describes how the student's magazine front cover, contents page, and double page spread used conventions from real music magazines while also including some original and unconventional design elements.
3. The student learned about technologies like photo editing and magazine design through constructing their media products using programs like Fireworks and gained experience planning for audience and purpose.
Maryland was important to Roman Catholics as it was founded by Catholics seeking religious freedom. It passed the Act of Toleration in 1649 providing freedom of religion for Christians. The Carolinas were founded by English nobles and attracted settlers from the Caribbean growing rice and indigo. Georgia was founded by James Oglethorpe to be a debtor colony. The Southern Colonies developed tidewater plantations along the coast growing cash crops like tobacco with enslaved African labor and the backcountry with small farms and fewer slaves growing for local markets. The slave trade grew significantly in the 1700s as plantations relied on slave labor and millions of Africans were transported to the colonies where racist slave codes were enacted though some spoke against it
The group designed a new chewing gum called Hocus Pocus aimed at younger generations. They chose purple flavors like blackberry, blueberry, and blackcurrant to stand out from mint flavors. Each member designed a different marketing material - Lucy designed a magazine ad, Isaac a website banner, and Tom a bus/train poster. They presented ideas for marketing the gum by placing it near checkouts and in the candy aisle to catch people's eyes. Tom also shared their TV commercial incorporating the magic theme through substitutes when they couldn't use younger actors.
Presentación para discutir en un grupo el concepto de CORRESPONDENCIA, que antecede la discusión del concepto "FUNCIÓN", en la disciplina de las Matemáticas. Los Ejemplos del #5 al #8 se redactaron como preguntas abiertas y su construcción depende de las respuestas de los estudiantes de cada grupo.
The document provides an evaluation of the front cover of a media product - an indie music magazine called "Playback". It summarizes the ways the front cover uses conventions of real music magazines, how it represents social groups, and who the target audience is. The front cover features a young female holding a beer can at a house party to appeal to its target audience of 16-19 year old students interested in indie/new music.
The document discusses the process of creating a music magazine called "Vibe" as a class project. Key points include:
- The magazine was inspired by Spin magazine and uses similar conventions like images of artists, headlines, and stories about music.
- Photoshop skills like airbrushing, adding text, and adjusting layers were used to design the magazine cover and layout.
- Research of existing magazines helped determine design elements and the target audience of teenagers aged 13-19.
- Artists like Miley Cyrus and Pixie Lott were featured to appeal to this young demographic.
This document is a student's evaluation of their AS media coursework creating a music magazine called "SoundZ". The student conducted research on existing magazine conventions like unique mastheads, cover lines, and color schemes. They applied these conventions to their own magazine, such as placing the main image above the masthead. The student also researched music genres and stereotypes to represent their target audience of teenage girls. They conducted a questionnaire to learn what content and price their audience preferred. Overall, the student felt they progressed significantly from their initial college magazine preliminary task by improving layout, design, and use of Photoshop.
My media products use and challenge conventions of real media. My college magazine uses typical layout but with unconventional black and white images. My music magazine follows conventions of music magazine NME but also challenges norms with atypical masthead and black and white images. I have learned new skills like using Quark and Photoshop tools to manipulate images and text. Overall I have progressed from my preliminary college magazine by gaining experience designing media products and learning new design software.
The document describes the design and layout choices made for the Repeat magazine. It discusses how the Repeat magazine uses the layout conventions of the NME magazine, such as the cover image placement and bold sans serif fonts. It also describes design choices made to make the Repeat magazine distinct from NME, such as the use of additional colors in the masthead. The document also discusses layout choices for the contents page and double page spread, and how these challenge conventions by reducing clutter compared to NME.
The document summarizes the student's evaluation of their media magazine project for an AS media studies course. It discusses how the magazine develops conventions of real music magazines by focusing on indie/alternative music and festivals. It represents social groups like music lovers and festival attendees. The intended distributor is Bauer Media Group, known for magazines like Kerrang. The target audience is younger people aged 16-30 interested in music festivals. Technologies learned include Microsoft Publisher, photography equipment, and photo editing software. Research was more extensive for the final project compared to the preliminary task, leading to improvements in photos, layout, and understanding the audience.
The document summarizes the evaluation of a music magazine created by the student for a class project. It discusses several ways the magazine challenged conventions of real music magazines, such as placing page numbers at the top of pages rather than the bottom. It also targeted an older age range of 16-24 rather than the typical younger audience. The student learned about technologies like Photoshop and survey tools in creating the magazine. Overall, the student felt their final product was a major improvement over their preliminary task, with better design, layout, and ability to attract readers.
The document summarizes how the author created a music magazine by researching and analyzing existing magazines like VIBE, RAP-UP, and Billboard. The author followed the layout, design conventions, and codes of VIBE magazine because it targeted a similar audience. Key elements copied from VIBE included the masthead design, placement of the model and text on the cover, contents page layout, and double page spread format. The author's magazine challenged conventions by using original article fonts and banners. The intended audience was described as 16-25 year olds interested in hip hop/R&B music, fashion, and partying.
This document provides an evaluation of the front cover of a music magazine called "Playback". It summarizes the ways the front cover uses conventions of real music magazines, such as its color scheme and logo that are associated with indie music. It represents social groups like teenagers through images of a girl at a house party. The target audiences are identified as those interested in indie/alternative music and students aged 16-19.
This document provides an evaluation of the front cover of a music magazine called "Playback". It summarizes the ways the front cover uses conventions of real music magazines, such as its color scheme and logo that are associated with indie music. It represents social groups like teenagers through images of a girl at a house party. The target audiences are identified as those interested in indie/alternative music and students aged 16-19.
The magazine challenges conventions by not following typical music magazine formats. Photos were taken in natural environments rather than professional studio shoots due to timing. The target audience may not be instantly clear as it does not look like a typical music magazine. Photos were edited in Photoshop to look brighter and more vibrant. The main article focused on a 17-20 year old Italian American artist to target a similar aged audience. Simple fonts were used to avoid clutter. The language aims to establish an audience aged 14+ by using a young writer's style for interviewing a young artist. The magazine genre mixes fashion, world events, music and movies like Time magazine. Distribution companies like Rolling Stone that cover similar topics would be suitable to distribute the magazine.
The document describes the progress made by the author from their preliminary task to constructing their full media product of a music magazine. It notes that the preliminary task lacked consistency in colors, had empty spaces, and did not include elements that would make it look realistic like a real magazine. In contrast, the full magazine features consistent colors, well-laid out elements, and conventions found in real music magazines like Kerrang and NME as a result of research. The author learned the importance of planning and researching real products to understand how to effectively construct and layout their own media product.
In What Ways Does Your Music Magazine Use(1)[1]guest8753d6
The student created a music magazine for their media coursework, targeting young adults aged 17-21 who enjoy hip hop and R&B music. They developed conventions from existing magazines like VIBE and XXL through elements like the title, central image, and price. Research through questionnaires informed content focused on music genres and sections preferred by the target audience. To attract readers, the magazine featured an attractive young female on the cover along with names that would be recognized. Through the process, the student learned photography, design and editing skills using software like Photoshop and Illustrator. Feedback on the printed magazine was mostly positive about the unique style and layout.
The document summarizes the evaluation of a print media magazine project titled "FUSED Magazine" produced by Amelia Larkin. The magazine was modeled after existing rock magazines like Kerrang! and NME but focused on the indie rock genre instead. The target audience was teenagers aged 16-21 interested in indie rock music. Feedback indicated the magazine's presentation and content successfully attracted this target demographic. Through constructing the magazine, the author learned photography and design skills using technologies like DSLR cameras and Adobe Photoshop. Looking back, the author felt their skills and adherence to the music theme improved from the preliminary task to the final magazine product.
1. The document discusses the process of creating a music magazine media product and what was learned. Conventions from real music magazines like layout and pictures were used as inspiration.
2. Unconventional aspects like the black and white color scheme and unique contents page design were incorporated. Techniques like band photos and article layouts matched real magazine conventions.
3. New skills with software like Fireworks and photo editing were developed, along with understanding magazine elements like targeting audiences and distribution channels. The process allowed for improved planning and use of conventions over the preliminary task.
1. The document discusses the evaluation of final media products created by the student for a school project.
2. It describes how the student's magazine front cover, contents page, and double page spread used conventions from real music magazines while also including some original and unconventional design elements.
3. The student learned about technologies like photo editing and magazine design through constructing their media products using programs like Fireworks and gained experience planning for audience and purpose.
Maryland was important to Roman Catholics as it was founded by Catholics seeking religious freedom. It passed the Act of Toleration in 1649 providing freedom of religion for Christians. The Carolinas were founded by English nobles and attracted settlers from the Caribbean growing rice and indigo. Georgia was founded by James Oglethorpe to be a debtor colony. The Southern Colonies developed tidewater plantations along the coast growing cash crops like tobacco with enslaved African labor and the backcountry with small farms and fewer slaves growing for local markets. The slave trade grew significantly in the 1700s as plantations relied on slave labor and millions of Africans were transported to the colonies where racist slave codes were enacted though some spoke against it
The group designed a new chewing gum called Hocus Pocus aimed at younger generations. They chose purple flavors like blackberry, blueberry, and blackcurrant to stand out from mint flavors. Each member designed a different marketing material - Lucy designed a magazine ad, Isaac a website banner, and Tom a bus/train poster. They presented ideas for marketing the gum by placing it near checkouts and in the candy aisle to catch people's eyes. Tom also shared their TV commercial incorporating the magic theme through substitutes when they couldn't use younger actors.
Presentación para discutir en un grupo el concepto de CORRESPONDENCIA, que antecede la discusión del concepto "FUNCIÓN", en la disciplina de las Matemáticas. Los Ejemplos del #5 al #8 se redactaron como preguntas abiertas y su construcción depende de las respuestas de los estudiantes de cada grupo.
The document outlines key topics about Chinese culture including food, drinks, clothes, festivities, education, economy, politics, religions of Buddhism, Taoism and Confucianism, geography, inventions, and forms of transport. It appears to be a presentation about various aspects of life in China presented by three students.
Este documento presenta los resultados de una evaluación diagnóstica de las habilidades matemáticas de los estudiantes de 4to grado de una escuela en Brasil. La mayoría de los estudiantes se encuentran en un nivel inicial en operaciones y números, álgebra, datos y azar, y geometría. Las intervenciones se enfocarán en mejorar la comprensión lectora, el valor posicional, y la resolución de problemas mediante el uso de materiales concretos y actividades colaborativas acordes a su desarrollo cognitivo.
The document provides tips for presenting to an audience. It advises the presenter to know their audience, avoid simply reading a script, and repeat audience questions before answering to ensure all can hear. The presenter is told to face the audience directly, speak loudly and slowly, limit slides to about one every two minutes, clearly label any graphs or data visualizations, and plan how to conclude the presentation on time.
This document provides a record of a classroom activity where children built "spaghetti towers" using play dough, spaghetti, and various other materials. The activity aimed to allow children to use their fine motor skills and be creative while having fun. Materials were laid out and pictures documented each step, showing children embedding spaghetti in play dough and adding items like pasta, beads, and cheerios. The activity was designed for ages 2+ and could be adapted for indoor or outdoor use. It incorporated skills like counting, shape and color identification, and problem-solving. The record writer found the activity was enjoyed by both the children and their peers.
This document describes Diego's process of designing and testing two solar oven prototypes. The first prototype used shredded white cloth and foam for insulation, achieving a maximum temperature of 73°C and score of 15 points. The second prototype replaced the cloth with sand, which was not an effective insulator as the temperature only reached 39°C, resulting in a lower score of 1 point. Diego reflected that using better insulating materials like foam pipes could improve the design.
A sentença, transitada em julgado, determina que o Estado mantenha permanentemente quadro adequado para o pleno funcionamento da Delegacia de Polícia, com pelo menos um delegado de polícia, um investigador, um comissário de polícia, um escrivão e um escrevente, todos servidores públicos concursados. Além disso, deve-se oferecer também atendimento durante as 24 horas do dia e durante o ano inteiro, em regime de plantão.
The document describes a student's design of two solar ovens using different materials. For the first design, materials used were shredded foam, felt, and cloth, which achieved a total score of 7. The second design used cloth, newspaper, and cotton balls but only achieved a score of 1. The student reflects that the first design worked better because those materials trapped heat better than the ones used in the second design.
O documento apresenta quatro poemas da autora Fátima Irene Pinto sobre o tema do amor insano. Cada poema descreve um momento diferente, como o sentimento de solidão, a esperança de reencontro após a morte, a vontade de falar sobre a beleza da natureza e a vingança contra um amor não correspondido. O texto também fornece breves informações biográficas sobre a autora.
The document discusses the history and development of artificial intelligence over the past several decades. Early research focused on symbolic approaches using logic and rules to represent knowledge. More recently, machine learning techniques like deep learning have proven very successful in applications such as computer vision and natural language processing by learning from large amounts of data rather than being explicitly programmed. Current AI research aims to build systems that can interact naturally with humans and the physical world.
El documento presenta información sobre el grupo de discusión sobre la obra Los Monólogos de la Vagina de Eve Ensler organizado por VPU. Se detalla el lugar, fecha y hora de la primera sesión, así como una breve biografía de Ensler y resumen de su obra. También incluye preguntas guía, el cronograma de sesiones y los materiales que se utilizarán en las discusiones.
Este documento presenta 8 preguntas para comprender mejor a los estudiantes y evaluar sus capacidades en el CCH Sur. Las preguntas incluyen cómo resolverían un desacuerdo, sus metas para este ciclo escolar, su comprensión de la administración, sus opiniones sobre iniciativas de la escuela, los valores del personal, si los alumnos son competitivos, la necesidad del trabajo en equipo y qué significa ser creativo.
Georgie Thorrold created a music magazine called "Soul Magazine" that follows conventions of real music magazines. The magazine represents young adult rock fans through its bold colors, natural band photos from gigs, and inclusion of student photos. IPC Media, a large UK publishing house known for the NME magazine, would be a good fit to distribute Soul Magazine through traditional and online outlets. The target audience is teens and adults interested in indie rock music. Georgie addressed this audience by designing the magazine to look modern yet familiar to NME readers, and by including photography and content relevant to fans of the genre. Through creating the magazine, Georgie learned new skills with Photoshop and other technologies while improving on conventions from
Fumiko Takeuchi created a fashionable indie music magazine called "Atmosphere" as her media product. She aimed to attract a young audience interested in both fashion and indie music. She used conventions like a masthead, cover lines, and photoshoots to make the magazine look stylish and modern. Fumiko challenged conventions by including both male and female models to represent different genders and social classes. Through creating this magazine, Fumiko learned skills in Photoshop, InDesign and how to produce a magazine that attracts a target audience.
The document describes the process of creating a music magazine, including researching existing magazines for layout inspiration, choosing a target audience of 16-30 year olds interested in rock and indie music, and using promotions like free CDs to attract buyers. Key aspects like the cover photo, layout, and distribution through a company like Bauer Media were modeled after successful existing magazines. Overall, the creator learned important skills in photography, design software, and the magazine production process through completing this project.
The document describes the process of creating a music magazine, including researching existing magazines for layout inspiration, choosing a target audience of 16-30 year olds interested in rock and indie music, and using promotions like free CDs to attract buyers. Key aspects like the cover photo, layout, and distribution through a company like Bauer Media were modeled after successful existing magazines. Overall, the creator learned important skills in photography, design software, and the magazine production process through completing this project.
1. The student created a music magazine called Tempo that conformed to conventions of real music magazines like Billboard and Mixmag in its design, layout, and features. However, some aspects like the cover photo challenged conventions.
2. The magazine represented the social group of classical crossover musicians, both real artists like Lindsey Stirling and fictional ones the student created.
3. The student proposes that Bauer Media would be a suitable institution to distribute Tempo since it publishes similar magazines like Kerrang! and does not directly compete with Tempo's genre of classical crossover music.
The document provides an evaluation of the front cover of a media product - an indie music magazine called "Playback". It summarizes the ways the front cover uses conventions of real music magazines, how it represents social groups, and who the target audience is. The front cover features a young female holding a beer can at a house party to appeal to its target audience of 16-19 year old students interested in indie/new music.
The document summarizes the evaluation of a media product created by Adrian Williams. The media product is a music magazine that uses some conventions of real music magazines but also challenges conventions through its layout and design. It represents social groups of male teenagers to attract its target audience of 14-30 year olds interested in music. A music company like NME or Kerrang! might distribute the magazine. Through creating the project, Adrian Williams learned how to use tools like Blogger and Fireworks to compose magazines and portray ideas.
The document discusses the student's media product, which is a magazine, and how it uses conventions from real music magazines. The student used conventions like a prominent masthead, placing the masthead behind the cover image, including five fonts, using anchorage and pricing information, and sticking to a four color scheme. However, the background of the cover, which uses a Union Jack flag, challenges conventions. The contents page also follows conventions like using columns but includes an editor's note, which is uncommon. The student learned various technologies like Photoshop, Quark, and digital cameras in creating the magazine, and how quality can be affected by shooting conditions.
Kate Carter created a magazine to represent alternative music fans aged 13-30. She used conventions from existing music magazines like a bold masthead, medium close-up cover image, and 4-color scheme. However, her background image of a Union Jack flag challenges conventions. Her contents page included columns, the color scheme, and an editor's note, making it unique. Immediate Media would be a suitable distributor as it has gaps in alternative music coverage and appeals to a wide age range. Kate used new technologies like Photoshop and Quark which improved her work but also presented challenges to learn.
The document summarizes the responses to questions about a music magazine media project. It describes how the magazine uses conventions like layout but challenges conventions with a dark background. It represents 15-22 year olds interested in indie music. As an indie music magazine for younger audiences, it would be best distributed by IPC Media, who own NME. The target audience is music-loving 15-22 year olds interested in new bands. Photoshop skills like adjustments and healing tools were learned to create the magazine, as well as choosing an eye-catching font. More images and bold text were used for the magazine compared to an earlier college project.
IvanaCicic's media product uses conventions from real existing magazines like NME to attract its target audience of 16-25 year olds interested in indie/rock music. The product challenges some conventions by using a unique masthead, "Crowd", that represents fans at live shows. While using stereotypical photos of young artists smoking and conventions like consistent fonts, the product also develops its own conventions like including top news stories and excluding a band index.
The document summarizes an evaluation of a student's music magazine project. The student aimed to make the magazine look realistic by including design elements like a bold title, slogan, barcode, and cover advertisements of stories. Bright colors were used on the cover and contents page to grab readers' attention. The double page spread included a headline, subheading, photos with captions, and a highlighted excerpt from an article. The intended audience is people interested in electro/synth pop music across age ranges. The student learned about magazine layout, photo production, and adapting a magazine to its target audience through this project.
The document evaluates a media product that is a music magazine called "Hits". It summarizes how the magazine represents social groups in a positive way and aims its content at women aged 16-25. It also discusses the technologies used such as Photoshop, Quark, and blogging to construct the magazine, and what was learned from using these technologies and completing the project.
This document summarizes Sophie Davies' media studies evaluation of a magazine she created called "Pop Mix". The summary discusses the key points made about how the magazine uses conventions from real music magazines, represents a teenage audience interested in R&B and pop music, and would be distributed by a major music publisher like IPC to attract this target demographic. Sophie also reflects on what she learned about magazine layout, design, and technology from constructing the project.
This document summarizes a student's media evaluation project creating a music magazine. The student:
- Produced a magazine front cover and contents page as a preliminary task to practice Photoshop skills and magazine production.
- Created a full music magazine for the main task, using conventions like cover images, contents listing, and double-page spreads but also challenging conventions in some ways.
- Learned important Photoshop and design skills to enhance images and layout the magazine professionally.
The document discusses the creation of a music magazine targeting "scene kids" ages 16-25. It describes conventions used from existing magazines and some unconventional elements. The magazine represents its target audience through music and celebrity content as well as fashionable models. Distribution through Bauer Media is proposed due to their expertise in similar magazines and ability to advertise across other music platforms. Lessons from creating a school magazine previously helped inform the process.
- The media product is a music magazine that uses conventions found in real magazines such as a masthead, coverlines, and model credits. It takes inspiration from magazines like Rolling Stone, Billboard, and VIBE.
- To appeal to teenagers, both male and female, the magazine covers pop and hip-hop genres as determined by market research. Imagery and layout aim to appear informal to attract a teenage audience.
- The magazine would be distributed by IPC Media, as they have experience distributing magazines like NME and can target the appropriate teenage audience.
- The document discusses the creation of a music magazine aimed at a youthful audience interested in rock music. Photographs of male and female models were used to attract both sexes.
- Technologies learned include photo editing in Photoshop, magazine layout, and using different fonts to appeal to audiences. Skills like presenting models and including correct terminology were also learned.
- Looking back, the author's preliminary skills in photo editing and magazine layout have improved, allowing them to create an effective music magazine where they previously struggled with the format.
The document discusses how the media product uses, develops, and challenges conventions of real magazines. It summarizes how the magazine's masthead, fonts, layout, and photos on the cover both follow and challenge common conventions. For example, the masthead font is simple like most magazines but not as bold, and the cover photo was swapped from the planned main story to have a more professional studio shot. The document also discusses how the magazine represents social groups by featuring both male and female models in a casual, non-gendered way and having a color scheme not biased to any gender.
The document summarizes the process of creating a music magazine called "Classical Vibe" to evaluate forms and conventions of real music magazines. It discusses designing the front cover to resemble "Gramophone" magazine with a banner on the left, bold masthead in red and black fonts, and a medium long shot female image. The inside pages also follow conventions with article titles in a sidebar and barcode in the bottom corner. The magazine represents its target audience of affluent, educated listeners through formal language, images of females in dresses, and a "funky" masthead font. The magazine would be distributed by Haymarket Media Group due to their experience with classical magazines. Advanced software like Photoshop was used to professionally edit
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2. Question 1: In what ways does your media
product use, develop or challenge forms
and conventions of real media products?
3. My Music magazine definitely follows the set genre category, it is influenced by a range of
bands and different styles of music also involving students that go to the COWA. The
technical conventions I have used within my photography are for example the Low
angle shot, to emphasise the power and fame of the lead singer of the band. The
symbolic conventions would be the typical plain and simple clothing the lead singer is
wearing to reflect his style of rock and that he is there to sing and not treating it as a
fashion show, also the student at the bottom of the contents page reflects what kind of
audience is typically attracted to this magazine. The colours used follow a scheme
throughout the magazine, white, black, red and grey which are bold colours reflecting
the genre of music. With existing professional products that I used within my magazine
I chose to undertake my photography with a simple IPhone 5 because it puts the
photographer (myself) in the readers shoes and what it would feel like to experience
these gigs fully so the reader can feel like they was there. Soul Magazine clearly fits
into the music genre of rock because it follows striking/bold colours and natural
pictures of bands from gigs and so on. I have used real music artists within my
magazine to make it much more realistic. I have also included a few pictures of
students to give that personal emphasis that it is my Magazine and they would be the
main attraction. Its all my own photography and I have edited the front cover by
blurring the edges so the main focus is on the singer and converted it into black and
white to then make the graphics/text stand out giving it a rocky vibe. Mise en scene is
influenced throughout the magazine to emphasise music by the props used by bands
such as microphones/guitars. The lanyard on the student is also a prop and even the
costa cup just to make the reader feel a link with the magazine. Before I created my
magazine I designed a few layouts so I could get a good idea of what was best, in the
end I just ended up designing it when I went along so everything fitted in nicely
together. I made sure the masthead stood out clearly to the reader and also the
pictures/ sell lines and so on.
5. My magazine represents a variety of ages mainly focusing on young adults
(students) but also is most likely to attract the adult generation as-well (30-
40's) because 'Babyshambles' are a well known band to that era, well at least
Pete Doherty is anyway. This magazine is for both genders, however it may
attract more of the male generation simply because of the genre of music.
This magazine is set to be normal class being priced at a normal affordable
rate and completely British. The models (musicians), the layout and the
language all combines to represent a certain social group of young
enthusiastic rockers that are all about big Festivals and the true morality of
music. They all combine to create a bold but simple effect which would stand
out to the reader. For example the text on the front cover floats around the
lead singer to make him stand out and create the effect of music bouncing
around the room. The magazine represents the intended audience by
keeping modern and using graphics/bold colours to attract the younger
audience also using the main contents on the front cover to catch the young
readers eye. This magazine conforms certain stereotypes of simple rockers-
plain worn in clothes-props such as guitars- a typical rough look,mostly male,
however a medium shot of a female student is on the contents page to
balance out the genders.
6. Question 3:What kind of media institution
might distribute your media product and why?
7. IPC media publishing house might own my magazine simply because it has many
simularities as the NME magazine which is published by IPC. IPC is also a very
successul uk publishing house and I think this would be a huge benefit to my
magazine. My music magazine would be distributed in all traditional newsagents,
available exclusively online and on magazine apps. Soul Magazine will be circulated
monthly to create more suspense on what is going to be in it next and also enables
the magazine to store alot more information/news. It will also be available through
subscription to any customers, this can be done online or through the post. Q
magazine and nme used to be extremely popular with very high sales, however with
todays soiety, people don't really tend to buy magazines anymore. This caused sales
to fall by 20% which is a huge loss for both magazines. However my magazine has a
wider advantage of options such as the app, an option in sizes in the magazine so it
can fit in your bag and so on (large a4 or small a5) , also my magazine would be sold
at certain gigs for half price. My magazines website would be extremely modern and
also suited for phone browsing so there would be a mobile version of the site. The
song that is at the top of the current indie rock charts at that current time would also
automatically play when you open the site. The material in the magazine is mostly
exclusive to the printed version so people are then influenced to buy it , however a
little is given away on the free app/website to give a glimpse of what they would
experience, but the payed app would just be a replica of the printed version because it
has been payed for.
9. My magazine uses a few conventions from professional magazines such as NME and Q. The main
one was the contents page. To begin with I used many ideas from mainly the NME magazine
contents page following a similar kind of lay out but in the end I scrapped that idea and ended up
just doing completely my own layout without using any other ideas from magazines although the
'inside this week' masthead from NME contents page I did use. This may help attract the
audience of teens/adults because they would be familiar with the classic magazine known as
NME, especially the older generation, which keeps the format of indie rock similar but there's
only aspects of my magazine that have used little sections of the New Musical Express
magazine so it differentiates it quite vastly from the rest but keeping those small references still
there within the different music magazines. However my music magazine does have a unique
selling point of the fact that all that photography is done by myself on my phone and also
pictures of students are influenced throughout the magazine so it gives the magazine a slight
personal feel to the reader. The layout design I designed all myself, I used practice designs
before the beginning of the magazine and as I went along doing the magazine I changed it
around. Most of the fonts I designed myself using DaFont.com, such as the mastheads, subtitles,
page numbers and the Soul Magazine logo. The props that were used are mainly from the band
like the instruments and also even the student holding a costa cup and wearing a lanyard would
be classed as a prop. The costumes used were the bands just ordinary clothes, plain top and
jeans, and the college student is also wearing typical every day clothing. The main models of the
magazine are the lead singers/artists and the college student on the contents page. All these
things were used to communicate particular ideas to the audience to reflect the true genre of
music and realistic artists, also students to involve the target audience that may be reading the
magazine.during the begining of my magazine I carried out a survey around the college asking
people of different genders and ages. However this questionnaire was not specific to the music
magazine it was for magazines in general so I would then gain different perspectives of what to
base my magazine on. Some of the results showed that most people look for an interesting front
cover within a magazine and the content/celebrities involved, so i made sure my magazine was
influenced by this as much as possible.
10. Question 6: What have you learnt about
technologies from the process of constructing
the product?
11. The process I went through to create my magazine varied between publisher
and Photoshop. The main basis of the magazine was created on publisher
such as the layout/images and then the photography and editing of fonts was
all done on Photoshop. I found it a lot easier to do my magazine on publisher
because I already knew how to work publisher whereas Photoshop was all
new to me. With my photography I used a simple iPhone 5 and then
transferred these onto the computer to then be edited by Photoshop. The
rear facing camera on my IPhone 5 is 8 mega-pixels and the front facing one
is 1.2 mg, however the front facing one was not used. My camera
automatically focuses onto the main object and if it doesn’t you simply tap on
the screen where you want to focus it and it does it for you. I used flash within
the gigs because it was quite dark so to make it a bit clearer this was a
suitable option. Throughout production I used Dafont.com and other sources
like Gmail because I had to send the photos to myself through email so I
could then add them to my magazine. I also used Google images quite
frequently just to take a glimpse of front covers and so on from popular
magazines. I have used Blogger to represent all my research, planning,
drafting and so on which gets reviewed by all the public and is very
organized. I have also used slide share to upload my evaluation to blogger
and used YouTube for certain answers so it gives a different perspective of
media.
12. Question 7:looking back at your preliminary
task, what do you feel you have learnt in the
progression from it to the full product?
13. Since my College magazine I feel like I have made a huge improvement and gone into
much more detail with the music magazine. With the college magazine I only used
Photoshop for the front cover picture and that is all, whereas with my music magazine
I used Photoshop for the main fonts such as the masthead also page numbers, Soul
Magazine logo and a variety of pictures mainly the front cover and double page
spread. I created both magazines on publisher because I felt this was the best option
for me, also for both of them I used the same IPhone 5 for all my photography.
However my college magazine mainly focuses on photography with students but the
music magazine is more about experiences and real life bands. With my college
magazine I didn’t create my own fonts but I did create my own barcode. The music
magazine has mostly all of my own fonts apart from the main/large texts which was
Eras Demi ITC. I have also noticed that throughout my music magazine I have used a
lot more of a bolder fonting to make certain texts stand out but this isn’t used as much
in the college magazine. The college magazine follows a much more brighter colour
scheme compared to the music magazine because they both follow different genres,
the music magazine being indie rock so the colours have to be quite dark/ bold and
the college magazine focuses on students and the success of COWA so bright
colours seemed necessary, also to attract the students attention as they go by.
Through both magazines it has been amazing to see the starting product to the
finishing product, technology is so advanced now so anything is possible and there is
so many different sources you can use within a computer to really explore what’s best
for your magazine. I have shown others my magazine and they have been very
impressed with it because it really reflects the genre of music well and the
photography is very good, also being very realistic at the same time. The bold colours
and range of texts also seemed to take interest in people that I have shown my
magazine because it’s very well written and detailed giving different perspectives
throughout. Overall I have gone into huge detail with both magazines and considered
everything in order to be successful and different to competition.