This document provides an evaluation of the front cover of a music magazine called "Playback". It summarizes the ways the front cover uses conventions of real music magazines, such as its color scheme and logo that are associated with indie music. It represents social groups like teenagers through images of a girl at a house party. The target audiences are identified as those interested in indie/alternative music and students aged 16-19.
The document provides an evaluation of the front cover of a media product - an indie music magazine called "Playback". It summarizes the ways the front cover uses conventions of real music magazines, how it represents social groups, and who the target audience is. The front cover features a young female holding a beer can at a house party to appeal to its target audience of 16-19 year old students interested in indie/new music.
1. The document discusses the evaluation of a student's final media products for a magazine, focusing on how conventions from real magazines were used, developed or challenged.
2. Specific aspects of the magazine discussed include the use of a black and white color scheme, title style inspired by NME magazine, and both conventional and unconventional elements like the contents page layout.
3. The student learned about technologies like photo manipulation and programs like Fireworks through constructing the magazine, and progressed from their preliminary task by incorporating more planning and following magazine conventions.
1. The document discusses the process of creating a music magazine media product and what was learned. Conventions from real music magazines like layout and pictures were used as inspiration.
2. Unconventional aspects like the black and white color scheme and unique contents page design were incorporated. Techniques like band photos and article layouts matched real magazine conventions.
3. New skills with software like Fireworks and photo editing were developed, along with understanding magazine elements like targeting audiences and distribution channels. The process allowed for improved planning and use of conventions over the preliminary task.
1. The document discusses the evaluation of final media products created by the student for a school project.
2. It describes how the student's magazine front cover, contents page, and double page spread used conventions from real music magazines while also including some original and unconventional design elements.
3. The student learned about technologies like photo editing and magazine design through constructing their media products using programs like Fireworks and gained experience planning for audience and purpose.
The document is a print coursework evaluation for a media studies assignment on designing a music magazine called "FANATIC".
The evaluation summarizes how the magazine challenges conventions through its design, which draws from real magazines like Esquire and Billboard. It represents the target audience of female students aged 16-18 through the choice of artists and models. Potential distributors for the magazine include IPC Media or Bauer due to their experience in the music media industry.
The student learned new photography and image editing skills using Photoshop while creating the magazine, and improved at using consistent formatting, layout, and design elements from the preliminary to final project.
The document discusses the process of creating a music magazine called "Vibe" as a class project. Key points include:
- The magazine was inspired by Spin magazine and uses similar conventions like images of artists, headlines, and stories about music.
- Photoshop skills like airbrushing, adding text, and adjusting layers were used to design the magazine cover and layout.
- Research of existing magazines helped determine design elements and the target audience of teenagers aged 13-19.
- Artists like Miley Cyrus and Pixie Lott were featured to appeal to this young demographic.
The document discusses the media student's music magazine project and how it used and developed conventions from real music magazines. Some key points:
- The front cover featured the main artist in front of the magazine title, similar to Vibe magazine. However, it did not include an artist quote like Billboard magazine.
- The contents page listed article titles and page numbers, like Vibe. Double page spreads included artist interviews, as real magazines do.
- The student developed original elements like varied fonts/colors not common in music magazines, but this risks looking unprofessional.
- The magazine challenges conventions by using two colors in the same text, unlike other magazines that use one color per text block.
- The document describes a media product - an indie music magazine targeting 16-19 year olds.
- The magazine uses conventions from existing music magazines like Q in its layout, colors, and interview style.
- The target audience is represented by focusing on indie music, fashion, and bands popular with youth.
- Richard Desmond is proposed as a suitable distributor since he reaches a wide audience through various media products.
The document provides an evaluation of the front cover of a media product - an indie music magazine called "Playback". It summarizes the ways the front cover uses conventions of real music magazines, how it represents social groups, and who the target audience is. The front cover features a young female holding a beer can at a house party to appeal to its target audience of 16-19 year old students interested in indie/new music.
1. The document discusses the evaluation of a student's final media products for a magazine, focusing on how conventions from real magazines were used, developed or challenged.
2. Specific aspects of the magazine discussed include the use of a black and white color scheme, title style inspired by NME magazine, and both conventional and unconventional elements like the contents page layout.
3. The student learned about technologies like photo manipulation and programs like Fireworks through constructing the magazine, and progressed from their preliminary task by incorporating more planning and following magazine conventions.
1. The document discusses the process of creating a music magazine media product and what was learned. Conventions from real music magazines like layout and pictures were used as inspiration.
2. Unconventional aspects like the black and white color scheme and unique contents page design were incorporated. Techniques like band photos and article layouts matched real magazine conventions.
3. New skills with software like Fireworks and photo editing were developed, along with understanding magazine elements like targeting audiences and distribution channels. The process allowed for improved planning and use of conventions over the preliminary task.
1. The document discusses the evaluation of final media products created by the student for a school project.
2. It describes how the student's magazine front cover, contents page, and double page spread used conventions from real music magazines while also including some original and unconventional design elements.
3. The student learned about technologies like photo editing and magazine design through constructing their media products using programs like Fireworks and gained experience planning for audience and purpose.
The document is a print coursework evaluation for a media studies assignment on designing a music magazine called "FANATIC".
The evaluation summarizes how the magazine challenges conventions through its design, which draws from real magazines like Esquire and Billboard. It represents the target audience of female students aged 16-18 through the choice of artists and models. Potential distributors for the magazine include IPC Media or Bauer due to their experience in the music media industry.
The student learned new photography and image editing skills using Photoshop while creating the magazine, and improved at using consistent formatting, layout, and design elements from the preliminary to final project.
The document discusses the process of creating a music magazine called "Vibe" as a class project. Key points include:
- The magazine was inspired by Spin magazine and uses similar conventions like images of artists, headlines, and stories about music.
- Photoshop skills like airbrushing, adding text, and adjusting layers were used to design the magazine cover and layout.
- Research of existing magazines helped determine design elements and the target audience of teenagers aged 13-19.
- Artists like Miley Cyrus and Pixie Lott were featured to appeal to this young demographic.
The document discusses the media student's music magazine project and how it used and developed conventions from real music magazines. Some key points:
- The front cover featured the main artist in front of the magazine title, similar to Vibe magazine. However, it did not include an artist quote like Billboard magazine.
- The contents page listed article titles and page numbers, like Vibe. Double page spreads included artist interviews, as real magazines do.
- The student developed original elements like varied fonts/colors not common in music magazines, but this risks looking unprofessional.
- The magazine challenges conventions by using two colors in the same text, unlike other magazines that use one color per text block.
- The document describes a media product - an indie music magazine targeting 16-19 year olds.
- The magazine uses conventions from existing music magazines like Q in its layout, colors, and interview style.
- The target audience is represented by focusing on indie music, fashion, and bands popular with youth.
- Richard Desmond is proposed as a suitable distributor since he reaches a wide audience through various media products.
The document describes the student's media magazine project and how it uses conventions of real music magazines. Some conventions included are using a tagline, issue date, price, large cover image of an artist, and informing readers of interior content. Font, magazine name, photos with music props, and young models target the teenage audience. Common elements like a contents page, artist index, and barcode were also included. The student learned skills in Photoshop, organizing their time better, and gained experience applying conventions for an authentic magazine product.
The magazine challenges conventions by not following typical music magazine formats. Photos were taken in natural environments rather than professional studio shoots due to timing. The target audience may not be instantly clear as it does not look like a typical music magazine. Photos were edited in Photoshop to look brighter and more vibrant. The main article focused on a 17-20 year old Italian American artist to target a similar aged audience. Simple fonts were used to avoid clutter. The language aims to establish an audience aged 14+ by using a young writer's style for interviewing a young artist. The magazine genre mixes fashion, world events, music and movies like Time magazine. Distribution companies like Rolling Stone that cover similar topics would be suitable to distribute the magazine.
The document provides an evaluation of the student's media coursework in which they created a music magazine called "RHYTHM." The summary discusses how the student used conventions from real music magazines in their design, such as still images, color schemes, and continuity of fonts. It also discusses how the student developed these conventions through image manipulation programs and challenged conventions by targeting a younger student audience. The student represented new and upcoming musicians and learned new technologies like Photoshop through the process of constructing their media product.
This summary provides a high-level overview of the key points in 3 sentences:
The document discusses the process of constructing a music magazine covering the genres of R&B and pop, targeting teenagers. It examines the forms and conventions used that are similar to real magazines like Q Magazine. The document also covers how the magazine represents its target audience of teenage music fans, who the intended audience is, and how it aims to attract their attention through elements like the cover, layout, and content.
The document discusses Courtney Elliott's media magazine evaluation. It describes how the magazine uses conventions from real media products like social media logos and a color palette inspired by music magazines. It represents younger audiences and working class social groups. The intended audience is identified through a survey as young males interested in indie/rock music. Lessons learned include using Photoshop tools effectively, choosing impactful photos, and how color choice shapes audience perception. The magazine would be published and distributed by a company like IPC Media to appeal to the target demographic.
The magazine challenges conventions by not following typical music magazine formats. Photos were taken in natural environments rather than professional studio shoots due to timing. The target audience may not be instantly clear as it does not look like a typical music magazine. Photos were edited in Photoshop to look brighter and more vibrant. The main article focuses on a 17-20 year old Italian American girl on holiday to appeal to a similar demographic. Simplistic fonts avoid clutter. The magazine mixes music, fashion, world events and movies like Time magazine to reach a broader 14+ audience. Overall, it diverges from conventions to intrigue readers into exploring its diverse content beyond just music.
The document provides an evaluation of the student's magazine project. It discusses how the magazine challenges conventions of real music magazines through its design elements, target audience, and inclusion of freebies. It compares the layout and design to other magazines like MixMag and Q. The student aimed the magazine at teenagers interested in dance music. Photos were professionally taken to be of high quality. Distribution through music magazine publishers like MixMag's publisher would be most suitable. Words, photos, fonts, and colors were used to attract the target audience. The student learned progression from the preliminary task by improving the professionalism and making the color scheme and design more relevant.
The document summarizes a student's media coursework project creating a print music magazine. Some key points:
- The student researched conventions of existing music magazines to design their magazine, including large headlines, feature photos, and catchy titles.
- The magazine genre chosen was indie/rock and targeted teenage male audiences based on research of popular music genres and demographics.
- Feedback from a questionnaire showed people correctly identified the genre and target age range from the magazine's visual design.
- The process taught the student skills in using software like Photoshop, InDesign, and creating a blog to develop their project from an initial concept to a more polished final product.
My audience are Indie music fans aged 16 years old from working and middle class backgrounds. They enjoy reading interviews and have a chance to win prizes in a magazine priced between £2-£3. The magazine covers all aspects of Indie music through sophisticated colours and balanced text and images to appeal to a wide readership.
This document summarizes a music magazine created for girls aged 11-18 who enjoy pop stars like Rihanna and Justin Bieber. The magazine aims to provide information these fans want, like gossip about their favorite artists and reviews of new music. To attract readers and sales, the magazine includes posters, cover photos of popular artists, and a contest to meet One Direction. Feedback from the target audience informed the magazine's design and content to best represent their interests in pop music and stars.
Kieron Savage created a magazine focusing on hip-hop and R&B music. He looked to established magazines like Vibe for conventions to follow, such as consistent color schemes and centering the cover image on the artist. Savage also included headlines of popular artists to attract readers. While following conventions, Savage challenged some by using simple, unedited photos on a double page spread to portray the featured new artist authentically. Through the process, Savage learned new skills with software like Photoshop and how to properly attract his target audience of teenagers and young adults.
The document describes the process of creating a music magazine, including researching existing magazines for layout inspiration, choosing a target audience of 16-30 year olds interested in rock and indie music, and using promotions like free CDs to attract buyers. Key aspects like the cover photo, layout, and distribution through a company like Bauer Media were modeled after successful existing magazines. Overall, the creator learned important skills in photography, design software, and the magazine production process through completing this project.
This document contains a student's evaluation of their media production coursework for a music magazine. The student discusses how they used and challenged conventions of real music magazines in their design. They summarize how they incorporated elements like colors, layouts, and features typically seen in magazines like NME and Q. The student also reflects on what they learned about technologies like Photoshop and how their skills have progressed since their preliminary task.
This document provides an evaluation of the front cover of a music magazine called "Playback". It summarizes the ways the front cover uses conventions of real music magazines, such as its color scheme and logo that are associated with indie music. It represents social groups like teenagers through images of a girl at a house party. The target audiences are identified as those interested in indie/alternative music and students aged 16-19.
This document discusses various aspects of the real estate market and home buying process. It covers topics such as understanding market conditions, benefits of buyer agency representation, how realtors are paid, working with for sale by owners and new home builders, the home buying process, purchase contracts, inspections, appraisals, loans, and closing. It emphasizes using a real estate team to help buyers and sellers and providing added value services to clients.
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive functioning. Exercise causes chemical changes in the brain that may help protect against mental illness and improve symptoms.
79 Things A Buyer Specialist Expert Does For their VIP buyer ClientsLinden Moe
The document lists 79 things that a buyer specialist in a VIP buyer program does to assist buyers through the home buying process. These include qualifying buyers, researching properties and areas, showing homes, assisting with offers and negotiations, facilitating inspections, appraisals, and the loan process, and being present at the closing to help the transaction be completed successfully. The buyer specialist acts as an advocate and guide for buyers every step of the way from initial search through closing on a new home.
This document contains a script for a real estate agent calling a homeowner who has their home listed for sale by owner (FSBO). The agent asks if the homeowner is cooperating with real estate agents and offers to bring buyers in exchange for paying the agent commission. If the homeowner is not cooperating, the agent emphasizes the benefits of using an agent to sell the home faster and for more money. The agent schedules a 15-20 minute meeting to discuss listing the home and having the agent represent the sale.
This double page spread from a music magazine introduces two up-and-coming artists, Lauren and Steph, representing different music scenes. The layout uses conventions from real music magazines with professional-looking images and an authentic font. While primarily aimed at teenagers interested in indie and new music, the rebellious poses and styles of the models also appeal to misfit musicians. Yellow text stands out against the dark images to attract the audience's attention and create intrigue about the featured interviewees.
This document contains an evaluation of a contents page for a media product. It discusses how the contents page uses or challenges conventions of real media products through the use of images and layout. It represents particular social groups through two images showing different types of teenagers. However, it does not clearly address the intended audience of older teenagers and music fans. The document reflects on what was learned from creating the preliminary college magazine contents page and how it informed the creation of the full media product. It finds the full product contents page could have been more successful by better clarifying the audience and fitting with the style of the other pieces.
Kwu shift creating urgency to buy - power point v3.2Linden Moe
This document provides an agent's guide to creating urgency for buyers to purchase homes. It discusses prequalifying buyers to ensure they are able, ready, and willing. Agents are advised to become the local housing market expert by researching current conditions and trends. The guide also reviews how to help buyers identify their motivations for buying and address any reluctance by focusing buyers on desirable properties. Overall, the document outlines strategies for agents to impact buyer urgency and move more properties in any housing market.
The document describes the student's media magazine project and how it uses conventions of real music magazines. Some conventions included are using a tagline, issue date, price, large cover image of an artist, and informing readers of interior content. Font, magazine name, photos with music props, and young models target the teenage audience. Common elements like a contents page, artist index, and barcode were also included. The student learned skills in Photoshop, organizing their time better, and gained experience applying conventions for an authentic magazine product.
The magazine challenges conventions by not following typical music magazine formats. Photos were taken in natural environments rather than professional studio shoots due to timing. The target audience may not be instantly clear as it does not look like a typical music magazine. Photos were edited in Photoshop to look brighter and more vibrant. The main article focused on a 17-20 year old Italian American artist to target a similar aged audience. Simple fonts were used to avoid clutter. The language aims to establish an audience aged 14+ by using a young writer's style for interviewing a young artist. The magazine genre mixes fashion, world events, music and movies like Time magazine. Distribution companies like Rolling Stone that cover similar topics would be suitable to distribute the magazine.
The document provides an evaluation of the student's media coursework in which they created a music magazine called "RHYTHM." The summary discusses how the student used conventions from real music magazines in their design, such as still images, color schemes, and continuity of fonts. It also discusses how the student developed these conventions through image manipulation programs and challenged conventions by targeting a younger student audience. The student represented new and upcoming musicians and learned new technologies like Photoshop through the process of constructing their media product.
This summary provides a high-level overview of the key points in 3 sentences:
The document discusses the process of constructing a music magazine covering the genres of R&B and pop, targeting teenagers. It examines the forms and conventions used that are similar to real magazines like Q Magazine. The document also covers how the magazine represents its target audience of teenage music fans, who the intended audience is, and how it aims to attract their attention through elements like the cover, layout, and content.
The document discusses Courtney Elliott's media magazine evaluation. It describes how the magazine uses conventions from real media products like social media logos and a color palette inspired by music magazines. It represents younger audiences and working class social groups. The intended audience is identified through a survey as young males interested in indie/rock music. Lessons learned include using Photoshop tools effectively, choosing impactful photos, and how color choice shapes audience perception. The magazine would be published and distributed by a company like IPC Media to appeal to the target demographic.
The magazine challenges conventions by not following typical music magazine formats. Photos were taken in natural environments rather than professional studio shoots due to timing. The target audience may not be instantly clear as it does not look like a typical music magazine. Photos were edited in Photoshop to look brighter and more vibrant. The main article focuses on a 17-20 year old Italian American girl on holiday to appeal to a similar demographic. Simplistic fonts avoid clutter. The magazine mixes music, fashion, world events and movies like Time magazine to reach a broader 14+ audience. Overall, it diverges from conventions to intrigue readers into exploring its diverse content beyond just music.
The document provides an evaluation of the student's magazine project. It discusses how the magazine challenges conventions of real music magazines through its design elements, target audience, and inclusion of freebies. It compares the layout and design to other magazines like MixMag and Q. The student aimed the magazine at teenagers interested in dance music. Photos were professionally taken to be of high quality. Distribution through music magazine publishers like MixMag's publisher would be most suitable. Words, photos, fonts, and colors were used to attract the target audience. The student learned progression from the preliminary task by improving the professionalism and making the color scheme and design more relevant.
The document summarizes a student's media coursework project creating a print music magazine. Some key points:
- The student researched conventions of existing music magazines to design their magazine, including large headlines, feature photos, and catchy titles.
- The magazine genre chosen was indie/rock and targeted teenage male audiences based on research of popular music genres and demographics.
- Feedback from a questionnaire showed people correctly identified the genre and target age range from the magazine's visual design.
- The process taught the student skills in using software like Photoshop, InDesign, and creating a blog to develop their project from an initial concept to a more polished final product.
My audience are Indie music fans aged 16 years old from working and middle class backgrounds. They enjoy reading interviews and have a chance to win prizes in a magazine priced between £2-£3. The magazine covers all aspects of Indie music through sophisticated colours and balanced text and images to appeal to a wide readership.
This document summarizes a music magazine created for girls aged 11-18 who enjoy pop stars like Rihanna and Justin Bieber. The magazine aims to provide information these fans want, like gossip about their favorite artists and reviews of new music. To attract readers and sales, the magazine includes posters, cover photos of popular artists, and a contest to meet One Direction. Feedback from the target audience informed the magazine's design and content to best represent their interests in pop music and stars.
Kieron Savage created a magazine focusing on hip-hop and R&B music. He looked to established magazines like Vibe for conventions to follow, such as consistent color schemes and centering the cover image on the artist. Savage also included headlines of popular artists to attract readers. While following conventions, Savage challenged some by using simple, unedited photos on a double page spread to portray the featured new artist authentically. Through the process, Savage learned new skills with software like Photoshop and how to properly attract his target audience of teenagers and young adults.
The document describes the process of creating a music magazine, including researching existing magazines for layout inspiration, choosing a target audience of 16-30 year olds interested in rock and indie music, and using promotions like free CDs to attract buyers. Key aspects like the cover photo, layout, and distribution through a company like Bauer Media were modeled after successful existing magazines. Overall, the creator learned important skills in photography, design software, and the magazine production process through completing this project.
This document contains a student's evaluation of their media production coursework for a music magazine. The student discusses how they used and challenged conventions of real music magazines in their design. They summarize how they incorporated elements like colors, layouts, and features typically seen in magazines like NME and Q. The student also reflects on what they learned about technologies like Photoshop and how their skills have progressed since their preliminary task.
This document provides an evaluation of the front cover of a music magazine called "Playback". It summarizes the ways the front cover uses conventions of real music magazines, such as its color scheme and logo that are associated with indie music. It represents social groups like teenagers through images of a girl at a house party. The target audiences are identified as those interested in indie/alternative music and students aged 16-19.
This document discusses various aspects of the real estate market and home buying process. It covers topics such as understanding market conditions, benefits of buyer agency representation, how realtors are paid, working with for sale by owners and new home builders, the home buying process, purchase contracts, inspections, appraisals, loans, and closing. It emphasizes using a real estate team to help buyers and sellers and providing added value services to clients.
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive functioning. Exercise causes chemical changes in the brain that may help protect against mental illness and improve symptoms.
79 Things A Buyer Specialist Expert Does For their VIP buyer ClientsLinden Moe
The document lists 79 things that a buyer specialist in a VIP buyer program does to assist buyers through the home buying process. These include qualifying buyers, researching properties and areas, showing homes, assisting with offers and negotiations, facilitating inspections, appraisals, and the loan process, and being present at the closing to help the transaction be completed successfully. The buyer specialist acts as an advocate and guide for buyers every step of the way from initial search through closing on a new home.
This document contains a script for a real estate agent calling a homeowner who has their home listed for sale by owner (FSBO). The agent asks if the homeowner is cooperating with real estate agents and offers to bring buyers in exchange for paying the agent commission. If the homeowner is not cooperating, the agent emphasizes the benefits of using an agent to sell the home faster and for more money. The agent schedules a 15-20 minute meeting to discuss listing the home and having the agent represent the sale.
This double page spread from a music magazine introduces two up-and-coming artists, Lauren and Steph, representing different music scenes. The layout uses conventions from real music magazines with professional-looking images and an authentic font. While primarily aimed at teenagers interested in indie and new music, the rebellious poses and styles of the models also appeal to misfit musicians. Yellow text stands out against the dark images to attract the audience's attention and create intrigue about the featured interviewees.
This document contains an evaluation of a contents page for a media product. It discusses how the contents page uses or challenges conventions of real media products through the use of images and layout. It represents particular social groups through two images showing different types of teenagers. However, it does not clearly address the intended audience of older teenagers and music fans. The document reflects on what was learned from creating the preliminary college magazine contents page and how it informed the creation of the full media product. It finds the full product contents page could have been more successful by better clarifying the audience and fitting with the style of the other pieces.
Kwu shift creating urgency to buy - power point v3.2Linden Moe
This document provides an agent's guide to creating urgency for buyers to purchase homes. It discusses prequalifying buyers to ensure they are able, ready, and willing. Agents are advised to become the local housing market expert by researching current conditions and trends. The guide also reviews how to help buyers identify their motivations for buying and address any reluctance by focusing buyers on desirable properties. Overall, the document outlines strategies for agents to impact buyer urgency and move more properties in any housing market.
The document provides instructions for booking an in-person appointment with homeowners to evaluate their property. The key points are:
1. Ask the homeowner three times to book an appointment for an agent named Mr. Moe to evaluate their home for free, with no obligation to list.
2. Qualify the homeowner by asking questions about the property details, reasons for selling, expected sale price, and home condition.
3. Set a specific date and time for the appointment, and confirm contact details with the homeowner.
This document contains an evaluation of a contents page for a media product. It discusses how the contents page uses or challenges conventions of real media products through its use of images and layout. Two images on the page represent different social groups - a "misfit loner" and someone enjoying a party lifestyle. The intended audience is identified as older teenagers and college/university students interested in new and indie music. It is noted that the contents page could have better represented and attracted this target demographic. The learning process of constructing the preliminary task and full product is discussed, including developing technical skills in Photoshop and learning about effective magazine layouts from examples.
The document is about a real estate team called The Americas's Elite NJ Property Experts Team. They appear to be experts focused on high-end property in New Jersey. The team aims to provide their expertise and services related to elite New Jersey properties.
The real estate agent is trying to schedule a meeting with a home seller to discuss listing and selling their home. The seller has various objections that the agent addresses, such as already having an agent or taking the home off the market. The agent emphasizes the need to meet to explain their approach to getting the home sold through agent outreach and buyer prospecting. They seek to schedule a time for all parties to meet when convenient for the seller.
This document contains an evaluation of a contents page for a media product. It discusses how the contents page uses or challenges conventions of real media products through its use of images and layout. Two images on the page represent different social groups - a "misfit loner" and someone enjoying a party lifestyle. The intended audience is identified as older teenagers and college/uni students interested in new and indie music. However, it is acknowledged that the contents page could better represent and attract this target demographic. Technical skills with software like Photoshop and learning from preliminary tasks were useful for constructing the media product.
The document provides an evaluation of the front cover of a media product - an indie music magazine called "Playback". It summarizes the ways the front cover uses conventions of real music magazines, how it represents social groups, and who the target audience is. The front cover features a young female holding a beer can at a house party to appeal to its target audience of 16-19 year old students interested in indie/new music.
1. The document discusses the process of creating a music magazine as a final media product. It evaluates how conventions from real music magazines like NME were used and sometimes challenged through original design choices.
2. Details are provided on design elements like the front cover, contents page, and double page spread. Photographs were used to represent the target teenage audience.
3. The author learned new skills with software like Fireworks and gained experience planning layout, color schemes, and taking photos for the magazine. Valuable feedback was incorporated to improve the product.
The document discusses the evaluation of final media products created by Jack Barlow for a class assignment. It summarizes the key design elements and conventions used in the different parts of the media product, including the front cover, contents page, and double page spread. It also discusses the target audience for the media product and how different design choices were meant to attract and address this audience.
1. The document discusses the media creator's final magazine products and what they have learned throughout the process. Conventions from real music magazines like layout, pictures, and attracting audiences were used.
2. Unconventional aspects like the black and white color scheme and unique contents page design were included to make the magazine stand out.
3. Various software programs were used to construct the magazine, teaching the creator new skills in areas like photo manipulation and design. Researching target audiences and real magazines informed the design choices.
The document summarizes the responses to questions about a music magazine media project. It describes how the magazine uses conventions like layout but challenges conventions with a dark background. It represents 15-22 year olds interested in indie music. As an indie music magazine for younger audiences, it would be best distributed by IPC Media, who own NME. The target audience is music-loving 15-22 year olds interested in new bands. Photoshop skills like adjustments and healing tools were learned to create the magazine, as well as choosing an eye-catching font. More images and bold text were used for the magazine compared to an earlier college project.
The document summarizes how the media product uses and challenges conventions of real music magazines. The front cover sticks closely to conventions by placing the masthead in the top left but challenges conventions by having a slogan stretch across the page. The placement of cover lines and headlines resembles existing magazines. The photo on the front cover depicts the featured artist from a low angle, conforming to conventions. The document discusses how the media product represents a specific social group of young urban teens through the featured band. It also discusses how the magazine distributor Time Inc. would be well suited to distribute the magazine due to similarities in genre and experience with music magazines.
- The document is a media evaluation of a magazine called E.R.U.K that covers alternative rock music.
- The magazine uses bright colors and textures to stand out compared to other magazines that use similar red, black, and white designs.
- It represents social groups like punks and rockers through its anti-establishment style and lyrics featured from bands.
The document provides details about an indie music magazine created by the author for a school assignment. It discusses various ways the author developed the magazine to look like a real professional product, including using barcodes, pricing, layout conventions from researched magazines, issue numbers, advertisements, and Polaroid-style photos. The intended audience is described as those interested in indie music, individualists, and young people. Potential publishers and points of distribution mentioned include music magazines like NME and local shops. The author learned new skills using programs like Photoshop and Publisher to design the magazine, and improved significantly from an initial preliminary task.
1) The document discusses a music magazine created by Luke Smith for an assignment.
2) The magazine utilizes common conventions of real music magazines, such as positioning the masthead and featuring the main article on the contents page.
3) One way the magazine develops conventions is by using three medium-sized images per page rather than one large image.
4) The magazine represents indie music fans aged 16-20 by featuring solo artists playing acoustic guitars, shown casually dressed.
This document summarizes a student's music magazine project. The student utilized standard magazine conventions like positioning the masthead and featuring the main article on the contents page. One innovation was including three medium-sized images per page rather than one large image. The magazine represents indie artists through solo performers playing acoustic instruments casually dressed. It was designed to attract 16-20 year old audiences of both genders interested in indie music through colors, titles, articles and free gifts. The student learned desktop publishing skills in Microsoft Publisher and image editing in Fireworks and Splashup to construct the magazine. Researching other magazines helped the student understand layout conventions and the need for a consistent house style.
Fumiko Takeuchi created a fashionable indie music magazine called "Atmosphere" as her media product. She aimed to attract a young audience interested in both fashion and indie music. She used conventions like a masthead, cover lines, and photoshoots to make the magazine look stylish and modern. Fumiko challenged conventions by including both male and female models to represent different genders and social classes. Through creating this magazine, Fumiko learned skills in Photoshop, InDesign and how to produce a magazine that attracts a target audience.
This summarizes a student's media magazine project evaluating their process and final product.
1) The student created a music magazine focused on the R&B genre, using the band N-Dubz as inspiration. Models were styled after band members and brick walls were used to represent the genre.
2) The magazine represents a social group of R&B fans through the models' attitudes and expressions on the cover.
3) Distributors like Bauer Media or Holborn Publishing Group would be suitable since they target similar youth audiences and have experience with music magazines.
4) The target audience is teenagers interested in pop and R&B artists that would enjoy interviews and free posters in the magazine.
The document describes the key design elements and conventions used in the student's media product, a music magazine. On the front cover, the title spans the top using the rule of thirds, and the artist's name spans the middle. The contents page includes the magazine title, article titles and descriptions lined on the left. The double page spread features the magazine title on the top left and includes album tracks reviews across three columns.
This summary provides an overview of a student's media magazine project in 3 sentences:
The student created a music magazine called "Playlist" focused on the R&B genre and band N-Dubz, drawing inspiration from real magazines like Q and NME for layout, design elements, and language used. They represented their target youth audience through stylized images and attitude on the cover and interviewed the band informally inside. The magazine was aimed to be distributed by media companies like Bauer Media or Holborn Publishing Group that target similar teenage audiences.
- The document discusses the conventions used in the student's music magazine, including a bold main image, masthead, strap line, and articles, similar to real music magazines.
- It represents young people as the target audience by featuring them prominently on the cover as cool and trendy.
- EMAP would be a suitable media institution to distribute the magazine as they have experience successfully publishing music magazines like Q for young audiences.
The document summarizes a student's music magazine project. It describes how the student developed conventions from real music magazines like NME for the cover, contents page, and double-page spread of their magazine. The student targeted their magazine at an indie/alternative rock audience aged 16+ and addressed them using techniques like artists looking at the camera. Through creating the magazine, the student learned skills using software like InDesign, Photoshop, and Blogger and improved their understanding of the magazine industry. The student felt they progressed in applying their skills from their initial task to the final magazine product.
The document summarizes an evaluation of a student's music magazine project. The student aimed to make the magazine look realistic by including design elements like a bold title, slogan, barcode, and cover advertisements of stories. Bright colors were used on the cover and contents page to grab readers' attention. The double page spread included a headline, subheading, photos with captions, and a highlighted excerpt from an article. The intended audience is people interested in electro/synth pop music across age ranges. The student learned about magazine layout, photo production, and adapting a magazine to its target audience through this project.
This document summarizes the influences and design choices for a music magazine called MUSAC. It was influenced by the layout and stylistic elements of real magazines like NME and Q. Specific conventions borrowed include a bold and outlined title, picture contents pages, and a subscription tab. Color schemes and backgrounds were also influenced by magazines focused on mature artists like Adele. The intended audience is males and females aged 14-19 interested in indie music. Photoshop skills were developed in creating the magazine layout. Market research informed shifting the focus from alternative rock to the more popular indie genre.
The document provides an evaluation of a media product by Alex Wardle. It describes the layout and design conventions used in the front cover, contents page, and a double page spread of the music magazine. These include using the rule of thirds, including magazine titles and images. The summary also discusses the target audience as teenagers and young adults aged 16-25, and how fonts and images were chosen to attract this audience.
The student created a music magazine that challenges some conventions while adhering to others. The front cover and double page spread are similar to other music magazines with bright colors to attract readers. However, the table of contents uses an unconventional layout with a full background picture and opaque black box to contain visible text and relate it to page numbers through surrounding pictures. The magazine represents young people interested in music, both those creating and listening to it. It would likely be distributed in stores that sell music magazines like newsagents, supermarkets, and WH Smith, aiming its content at 14-30 year olds of mixed gender interested in new artists and sounds.
2. Question 1, In what ways does your media product use, develop pr challenge forms and conventions of real media products?In some forms, my media product is somewhat similar to the real media products, giving the layout and the different colour schemes, it may be hard to justify the music niche market which this music magazine mainly belongs to.; Indie music and similar, new music. The house colour scheme of the name of the magazine ‘Playback’ and the headphones logo, is a bright blue colour. This colour, I personally associate with indie music, a bright boastful colour, which similarly reminds me of the music and artists who belong to the music scene. The use of the red font colour for the additional information, is also a bold cover, showing again the links between the conventions of my magazine and the niche indie music scene. The idea behind my final product, challenges real media product, as a music magazine purely based on new music, breaking artists who have just been signed. Yes other music magazines feature new music, (NME’s Radar section) however, is not fully based on new artists. The dominant image features a rebellious artist. This convention challenges real media product’s as most magazines feature commonly known artists, using this as their major appeal on the front cover. I have used this convention in a similar way, however also using the front cover as an advertisement, advertising new music and new artists. This again challenges the opinion and appeal of other music lovers, the front cover, features 4 individual's whom are all girls. This may be interpreted as a magazine aimed at girls, however this is not the case. This music magazine is aimed at indie and new music loving fans. Use of the head-phone logo reminds the audience that this is a music magazine. Masthead shows the house style (blue) Phrase 1
3. Question 2, How does your media product represent particular social groups? The front cover of my final product, can gain the trust of my target audience. The dominant image on the front cover, shows a young girl, age around 17, holding a can of fosters, the background of this image can easily be said to be at a house, so immediately the audience can guess that the theme of this image is that the young girl is at ‘a house party’ . This immediately links with my target audience, showing them that this person is just like them, a young person who is enjoying life enabling her to live the normal interactions that teenagers socialise in every day situations. I believe that the can of fosters, is a major key of representation, as the audience will somewhat relax, and be curious to find out of what this girl is doing on the front over of a music magazine. Steph, young girl, could even been seen as an role model for the target audience or a symbol of achievement. The bright colours and the somewhat ‘fun’ images, represent the fun elements of a teenagers life. In particular I believe that the main audience for this magazine would be in fact college/ Uni students and indie music scene. Most college students are interested in going to music festivals and gigs. This magazine would show students new music and cheap gigs they can go to. Use of sunglasses creates a sense of mystery between audience and artist. Appeals to the audience. Can of larger representssocial behaviour of teenagers. Phrase 2 Background shows a living room giving the impressionthat this artist is at a house party. Representing every day teenagers.
4. Question 3, What kind of media institutionmight distribute your media product and why?Because my magazine is a full on Niche market magazine, this means that my magazine is a smaller organisation to other major music magazines out their. This means that my magazine would be owned by a large company, however the magazine would be an ‘experimental’ magazine, to see how the audience responds to the magazine, whetherthe magazine would be successful and therefore should be kept on, or should be scraped as an unsuccessful magazine. My magazine would not only be published, but would also be online to, 24hour music newsfeed, new artists to listen to, reviews of different gigs throughout the country etc. These are some of the reasons why Dennis Publishing would be a good publisher to publish my magazine. Because Dennis Publisher have not published any main music magazines, I would take it as opportunity to be the first music magazineto be published, even if the magazine would be an ‘project’ for thepublishing company. With this publishing company, they could also help to set my music magazine on to the web and create a 21st century readership profile. Kicker’s added onto the front cover, shows the different variety of articles inside the magazine. I would have Dennis Publishingdistributing my magazine for a online readership profile and because Dennis Publishing would be an ideal candidate considering this would be a small project. Phrase 3
5. Finished product Question 4, Who would be the audience for your media product? I believe my final product would have two target audiences, a Niche market audience, an a general audience. The Niche music audience would be indie and alternative music. This would be due to the main images placed on my front cover. The dominant image of the young teenage girl instinctively shows the casual relaxing pose of a indie artist. The artists, advertised on the front cover, The Drums, Florence and the Machine, are commonly known for being in the niche indie music scene. The general audience for my magazine would be students with the ages 16-19. This would be because of the new music mainly advertised in my magazine. It may seem discriminating to those older or younger who, may enjoy the reasons listed, however my claims are justiable. Students are more likely to listen and are more easy to advertise for new music. They have a more relaxing life style making it easier to travel and go to gigs, have more time to read and listen to new artists. Also the new music featuring in my magazine would appeal more to the target audience. All the images on the front cover, are showing girls. This could be a problem for advertising the magazine to both genders. However, this magazine does not have a target audience of just a female audience. Green font separates this information from the magazine showing the audience that this informationis not linked to the other information on the front cover, yet is still important. (Date line) Banner of the front cover, Other images used on cover, creates a variety for the audience, text layered onto the images show that both text and images are linked.
6. Question 5, How did you attract/ address your audience?Basically, on my front cover, I decided to use quotes from the ‘interview’s’ of the other artists, using these quotes as buzz words creating a hype around the that certain artist. The use of the amateur images used for the dominant image on the front cover, attractsthe target audience, with the target audience relating to that figure. Steph’s feature and characteristics in this photo are similar to those amidst in the target audience, which means that the target audience would look to Steph as a role model. The use of the red font and italics on the front cover are used for the additional information: ‘ ...’ The use of the red colour is so that the information can stand out from the images. Question 6, What have you learnt about the technologies from the process of constructing this product?The conventions I have learnt from using certain technologies are fairly complicated however, after having past experience from my years in secondary school, I find certain technology software easy to use . I believe that the technologies I used to produce my magazine, are easy to use once having a quick tutorial making it easier for anyone to produce certain products, i.e. a music magazine. Different technologies have developed through time enabling easier access to edit images to give certain effects. This then lets us produce the true product we want, as how I manipulated the dominant image for the front cover. Then even if editing needs to be done to my final pieces then it will let us do that as well. The types of software I used for my music magazine was mainly Photoshop... I found this software easy to use, after already having experience in using similar software. However, for manipulating some of these images, I used Microsoft 2007 to reset the lighting in my images. Question 7, Looking back at your preliminary task ( the college magazine), what do you feel you have learnt in the progression from it to full product? I have found the editing and layout to be challenging in my main product. I found It hard to place certain images and text to create the certain effect I would have liked to achieved. By producing my preliminary task before my music magazine, it taught me some of the methods I later used on my music magazine, for example, manipulating some of the images so comparing my Preliminary task to my main media product it showed me that the Preliminary task wasn’t so complex. The layout of my front cover in my Preliminary task and my music magazine front cover are somewhat similar. The additional information are placed in a column like style, a main image is used as an dominant image, creating the mood and scene of my magazine. My front cover for my main media product, was a simple design, however having the same appeal I would have expected. My knowledge developed by learning throughout lessons, looking at examples of real media products and researching information from the internets, for example layouts of different genres of magazines, use of images, how which images appeal to certain targeted niche markets, colour schemes and niche markets of certain media products. My technical skills developed by making my preliminary task giving me a taster of what I would be doing and use the preliminary task as an experiment to spot what errors I would not do on my final product . Example: Adding more colour onto my final product, adding more images on to the front cover to make the cover more appealing. Also the other way I learnt my technical skills was by making the product and using trial and error, then re-doing mistakes on my mistakes on my full product, to get it to the best overall quality.
7. Question 7, Looking back at your preliminary task ( the college magazine), what do you feel you have learnt in the progression from it to full product? Logo for music magazine, headphone symbolises the genre of magazine. Kickers placed on the front cover Dominant image of feature article Secondary line, links with the images, buzz words used to attract and appeal to the audience. Cover has a themed house style (Halloween) Name of the magazine down the side of the cover, originality. Variety of images, appeals to the different types of audience. Final media product Music magazine front cover Separate colour used on text, shows that information is separate to the ‘kicker’s. preliminary task (college Magazine) Front cover