A major goal of this study is to address the use and functionality of the impaired arm through specific assessment, health application and wearable. So far Rehabilitation Gaming System Wearable (RGS-wear) has focused on the amount of movement. In this thesis, the aim is to enhance the current state and establish a novel measurement providing qualitative assessment of movement. Once understanding the rationale for motor learning, impairments and motor control I further developed, and validated features for the rehabilitation applied technology RGS-wear. The execution of this project was divided into three main stages. The first step included kinesthetic data acquisition and assessment, through the use of wearable sensors. Secondly, I performed motion evaluation, analyzed and compared non-dominant and dominant hand movement, in natural and constrained settings, studied patterns and extracted measures of motor function. Thirdly, I studied the functionalities of the wearable and evaluated the acceptability of the wearable as an evaluation tool. The goal of this project was to design and implement appropriate system features and strategies that can augment current rehabilitation protocols. The outcome I believe carries the potential to lead to new guidelines and recommendations for the development of wearable technologies for clinical practices especially in context of motor function.