Marketing to the Mobile Elite
Andrew Savory | Mobile Services and Solutions Evangelist, Adobe
This time it’s personal
2
3
16%REVENUE FROM MOBILE
20%OF SALES INFLUENCED BY MOBILE
Industry Trends: Mobile experience impacts sales
Source: adobe.ly/1CQVcPO
4
SMARTPHONES
50%+OF MOBILE AUDIENCES
ESTIMATES OF
2 BILLIONSMARTPHONES IN 2014
Industry Trends: Smartphone market penetration rate
5
56%US TABLET USERS IN 2014
796MILLION
GLOBAL TABLET USERS BY 2016
Industry Trends: Tablet market penetration rate
6
The New Mobile Imperative
7
The Adobe Mobile Consumer Survey
8
3000+ consumers across NA & EMEA
Survey Demographics
50.4%
49.6%
1251 NA
601 UK 600 FR 601 DE
1251
1802
33%
18-29
33%
30-49
34%
50-64
9
The Adobe Digital Index
http://cmo.cm/1xgCle2
10
The Adobe Mobile Marketing Survey
http://adobe.ly/1DbL31g
11
Who are the “Mobile Elite”?
Disconnecteds Dabblers Roamers Adapters Immersers Perpetuals
The Mobile Elite
http://www.forrester.com/Forrester+Introduces+The+Mobile+Mind+Shift/-/E-PRE5024
12
Who are the “Mobile Elite”?
80%mobile banking
vs. 63% general consumer
60%consume music
vs. 38% general consumer
1.9devices
used
47%
53%
2xmore likely to frequently
book travel via mobile
vs general consumer
Skewed toward young
and middle-aged
The Mobile Elite and Media & Entertainment
13
60%consume music
vs. 38% general consumer
apps for social, games, music
web for magazines, sports, news
they connect from anywhere, frequently,
and use nearly every possible type of app
”“
FOLLOW SOCIAL
POST SOCIAL
MUSIC
LOCAL INFO
GAMING
↑16%
↑20%
↑22%
↑14%
↑12%
The Mobile Elite and Travel
14
2xmore likely to frequently
book travel via mobile
vs general consumer
ANTICIPATED TO REACH
$61BONLINE TRAVEL BOOKINGS IN 2014
2%increase in
mobile travel bookings
10%increase in
mobile destination research
8%increase in
mobile check-ins
The Mobile Elite and Financial Services
15
80%mobile banking
vs. 63% general consumer
20%more
research new investments
20%more
research new accounts
88%spend time
in apps
general consumers
prefer apps to sites 54%
The Mobile Elite and Retail
16
Mobile Elite and general consumers
all prefer apps to sites for
consumer products shopping
70%
vs. 57% general consumer
access product
& price information
Mobile Elite and general consumers
all prefer sites to apps for
consumer electronics shopping
17
Personalise content and offers based on mobile characteristics
Build loyalty by understanding behaviours and preferences
A great mobile experience is a point of brand differentiation
Innovating Experiences
Emerging Tactics: QR Codes
18
Have you used your primary mobile device to scan a QR code in the last 3 months?
19
Emerging Tactics: QR Codes
20
Have you used your primary mobile device to scan a QR code in the last 3 months?
Emerging Tactics: Location Check-ins
21
Have you used your mobile device to “check-in” to a location service in the last three months?
Emerging Tactics: Mobile Advertising
22
During the last 3 months, have you clicked through on mobile ads
that are presented in a mobile app or mobile website?
Emerging Tactics: Mobile Messaging
23
Do you send SMS/text messages to connect with brands or receive discounts?
Emerging Tactics: Mobile Wallets used by the Mobile Elite
24
Have you used a “mobile wallet” capability where you can use your mobile device
to pay for products and services in the last 3 months?
Emerging Tactics: Augmented Reality used by Mobile Elite
25
Have you used an augmented reality app in the last 3 months?
Mobile-assisted shopping whilst in-store: Showrooming is a problem for retailers
26
In North America, 58% of consumers allow apps to use GPS location to personalise the experience
Do you access your mobile device when physically visiting a store
to assist or support your shopping?
Building Mobile Experiences
27
Do you have a responsive, adaptive, or device-specific website?
Polls
28
sli.do/hp6xmqwp
29
Only 49% of interactive marketing professionals surveyed in 2013 used mobile analytics
Only 20% of digital marketers indicated they are planning to optimize their mobile channels
50% didn’t know if A/B testing is part of their 2014 strategy
Flying Blind
30
Mobile investment is insufficient and not proportional to mobile traffic
App innovation requires people investment
App innovation requires technology investment
The audience on mobile is potentially HUGE
Good News, Bad News
31
30%spend more than $5 million
per year on apps and websites.
OF MOBILE
MARKETERS
9% spend more than
$20 million
per year on mobile apps
32
Delivering digital experiences
should not be rocket science.
The virtuous cycle of mobile marketing
33
The New Mobile Imperative
34
CONSISTENT
RELEVANT
TIMELY
PERSONALISED
Key Takeaways
35
A marketing strategy
for all channels
1
Build engaging
experiences
2
Measure, review, and
optimise everything
3
What next?
36
Download these three great reports:
How to win the mobile marketing game
http://adobe.ly/1DbL31g
Adobe Mobile Marketing Survey
Find out exactly what motivates today’s mobile elite
http://adobe.ly/1AR0o3u
Adobe 2014 Mobile Consumer Survey Results
Do you know what your marketing is doing?
Adobe can help.
Lessons from the personalisation pros
http://adobe.ly/1yRNDpW
Adobe 2014 Digital Marketing Optimisation Survey Results
@savs
CREDITS
•  People designed by Mark Shorter from the Noun Project
•  Travel designed by Stephanie Wauters from the Noun Project
•  Child designed by Joey Edwards from the Noun Project
•  Media designed by misirlou from the Noun Project
•  Diversity designed by Stephen Plaster from the Noun Project
•  Bank designed by Emily L from the Noun Project
•  Watch designed by la-fabrique-créative from the Noun Project
•  Graph designed by Garrett Knoll from the Noun Project
•  Basket designed by mathies janssen from the Noun Project
•  Scales designed by Ryan Dell from the Noun Project

Marketing to the Mobile Elite

  • 1.
    Marketing to theMobile Elite Andrew Savory | Mobile Services and Solutions Evangelist, Adobe
  • 2.
    This time it’spersonal 2
  • 3.
    3 16%REVENUE FROM MOBILE 20%OFSALES INFLUENCED BY MOBILE Industry Trends: Mobile experience impacts sales Source: adobe.ly/1CQVcPO
  • 4.
    4 SMARTPHONES 50%+OF MOBILE AUDIENCES ESTIMATESOF 2 BILLIONSMARTPHONES IN 2014 Industry Trends: Smartphone market penetration rate
  • 5.
    5 56%US TABLET USERSIN 2014 796MILLION GLOBAL TABLET USERS BY 2016 Industry Trends: Tablet market penetration rate
  • 6.
    6 The New MobileImperative
  • 7.
    7 The Adobe MobileConsumer Survey
  • 8.
    8 3000+ consumers acrossNA & EMEA Survey Demographics 50.4% 49.6% 1251 NA 601 UK 600 FR 601 DE 1251 1802 33% 18-29 33% 30-49 34% 50-64
  • 9.
    9 The Adobe DigitalIndex http://cmo.cm/1xgCle2
  • 10.
    10 The Adobe MobileMarketing Survey http://adobe.ly/1DbL31g
  • 11.
    11 Who are the“Mobile Elite”? Disconnecteds Dabblers Roamers Adapters Immersers Perpetuals The Mobile Elite http://www.forrester.com/Forrester+Introduces+The+Mobile+Mind+Shift/-/E-PRE5024
  • 12.
    12 Who are the“Mobile Elite”? 80%mobile banking vs. 63% general consumer 60%consume music vs. 38% general consumer 1.9devices used 47% 53% 2xmore likely to frequently book travel via mobile vs general consumer Skewed toward young and middle-aged
  • 13.
    The Mobile Eliteand Media & Entertainment 13 60%consume music vs. 38% general consumer apps for social, games, music web for magazines, sports, news they connect from anywhere, frequently, and use nearly every possible type of app ”“ FOLLOW SOCIAL POST SOCIAL MUSIC LOCAL INFO GAMING ↑16% ↑20% ↑22% ↑14% ↑12%
  • 14.
    The Mobile Eliteand Travel 14 2xmore likely to frequently book travel via mobile vs general consumer ANTICIPATED TO REACH $61BONLINE TRAVEL BOOKINGS IN 2014 2%increase in mobile travel bookings 10%increase in mobile destination research 8%increase in mobile check-ins
  • 15.
    The Mobile Eliteand Financial Services 15 80%mobile banking vs. 63% general consumer 20%more research new investments 20%more research new accounts 88%spend time in apps general consumers prefer apps to sites 54%
  • 16.
    The Mobile Eliteand Retail 16 Mobile Elite and general consumers all prefer apps to sites for consumer products shopping 70% vs. 57% general consumer access product & price information Mobile Elite and general consumers all prefer sites to apps for consumer electronics shopping
  • 17.
    17 Personalise content andoffers based on mobile characteristics Build loyalty by understanding behaviours and preferences A great mobile experience is a point of brand differentiation Innovating Experiences
  • 18.
    Emerging Tactics: QRCodes 18 Have you used your primary mobile device to scan a QR code in the last 3 months?
  • 19.
  • 20.
    Emerging Tactics: QRCodes 20 Have you used your primary mobile device to scan a QR code in the last 3 months?
  • 21.
    Emerging Tactics: LocationCheck-ins 21 Have you used your mobile device to “check-in” to a location service in the last three months?
  • 22.
    Emerging Tactics: MobileAdvertising 22 During the last 3 months, have you clicked through on mobile ads that are presented in a mobile app or mobile website?
  • 23.
    Emerging Tactics: MobileMessaging 23 Do you send SMS/text messages to connect with brands or receive discounts?
  • 24.
    Emerging Tactics: MobileWallets used by the Mobile Elite 24 Have you used a “mobile wallet” capability where you can use your mobile device to pay for products and services in the last 3 months?
  • 25.
    Emerging Tactics: AugmentedReality used by Mobile Elite 25 Have you used an augmented reality app in the last 3 months?
  • 26.
    Mobile-assisted shopping whilstin-store: Showrooming is a problem for retailers 26 In North America, 58% of consumers allow apps to use GPS location to personalise the experience Do you access your mobile device when physically visiting a store to assist or support your shopping?
  • 27.
    Building Mobile Experiences 27 Doyou have a responsive, adaptive, or device-specific website?
  • 28.
  • 29.
    29 Only 49% ofinteractive marketing professionals surveyed in 2013 used mobile analytics Only 20% of digital marketers indicated they are planning to optimize their mobile channels 50% didn’t know if A/B testing is part of their 2014 strategy Flying Blind
  • 30.
    30 Mobile investment isinsufficient and not proportional to mobile traffic App innovation requires people investment App innovation requires technology investment The audience on mobile is potentially HUGE Good News, Bad News
  • 31.
    31 30%spend more than$5 million per year on apps and websites. OF MOBILE MARKETERS 9% spend more than $20 million per year on mobile apps
  • 32.
  • 33.
    The virtuous cycleof mobile marketing 33
  • 34.
    The New MobileImperative 34 CONSISTENT RELEVANT TIMELY PERSONALISED
  • 35.
    Key Takeaways 35 A marketingstrategy for all channels 1 Build engaging experiences 2 Measure, review, and optimise everything 3
  • 36.
    What next? 36 Download thesethree great reports: How to win the mobile marketing game http://adobe.ly/1DbL31g Adobe Mobile Marketing Survey Find out exactly what motivates today’s mobile elite http://adobe.ly/1AR0o3u Adobe 2014 Mobile Consumer Survey Results Do you know what your marketing is doing? Adobe can help. Lessons from the personalisation pros http://adobe.ly/1yRNDpW Adobe 2014 Digital Marketing Optimisation Survey Results
  • 37.
    @savs CREDITS •  People designedby Mark Shorter from the Noun Project •  Travel designed by Stephanie Wauters from the Noun Project •  Child designed by Joey Edwards from the Noun Project •  Media designed by misirlou from the Noun Project •  Diversity designed by Stephen Plaster from the Noun Project •  Bank designed by Emily L from the Noun Project •  Watch designed by la-fabrique-créative from the Noun Project •  Graph designed by Garrett Knoll from the Noun Project •  Basket designed by mathies janssen from the Noun Project •  Scales designed by Ryan Dell from the Noun Project