* Why Prototype
To evaluate an idea quickly with participation from intended users
* How to Prototype
Goal-driven task/user flows; relevant content; consistent style for interactive UI elements
* Prototyping with Indigo Studio (basics)
Draw the starting UI for user flow; add interaction to create a new state; make necessary UI changes
* Prototyping for large apps with Custom UI libraries
Standardize UI components by styling and converting them to screenparts, and reuse
* Indigodesigned.com and community
Learn from others; browse and download prototypes and re-usable UI libraries
User experience is vital, and the word "design" seems to be a buzz word and a magical pill to elevate products or services - all thanks to global success and publicity of Apple. Organisations in Asia will benefit by grasping the essence of user experience and design research. Lean UX evolved from well-understood UX practices, to conduct UX in a much leaner and cost effective way. As the saying goes" Some UX is better than no UX"!
Raven will share fundamental concepts and "quick-and-dirty" tips that enable improvement on user experience of products or services in a cost effective manner with case studies.
Prototyping is essential to designing memorable mobile user experiences, but can often be overlooked at the beginning of building a product. Learn the types of prototypes, tools, and best practices for mobile product design (including overview of mobile flow and UI best practices, patterns, and frameworks).
User experience is vital, and the word "design" seems to be a buzz word and a magical pill to elevate products or services - all thanks to global success and publicity of Apple. Organisations in Asia will benefit by grasping the essence of user experience and design research. Lean UX evolved from well-understood UX practices, to conduct UX in a much leaner and cost effective way. As the saying goes" Some UX is better than no UX"!
Raven will share fundamental concepts and "quick-and-dirty" tips that enable improvement on user experience of products or services in a cost effective manner with case studies.
Prototyping is essential to designing memorable mobile user experiences, but can often be overlooked at the beginning of building a product. Learn the types of prototypes, tools, and best practices for mobile product design (including overview of mobile flow and UI best practices, patterns, and frameworks).
Software prototyping is an important UX design skill that many people “just do” but effective prototyping requires crucial knowledge and practices that aren’t obvious. As a result, many prototyping efforts aren’t productive and fail to achieve their goals.
In this talk, Everett will explain prototyping and its goals, compare prototyping to sketching, and explore the different types of prototyping. He will then give the eight rules for effective prototyping and show why those rules are so important.
Everett will review several commonly available prototyping tools (including SketchFlow), give nine criteria for evaluating prototyping tools, and evaluate the tools based on the criteria. He will conclude by showing some examples effective and ineffective prototyping in practice.
If you or your team is prototyping now or considering prototyping in the future, this talk is for you!
A 4 hour workshop as a follow up to the "What is UX?" presentation.
Group exercises designed to get people thinking about how UX skills are applied to their daily digital work.
Putting the theory of UX into practice with some simple core tasks.
More than 370 visual definitions of UX : User Experience, Customer Experience, Service Design, Design Thinking, Lean UX, Usability diagrams from 1970 till 2017.
This is a restored version of the presentation. Previous with 80 000 + views was deleted as a result of SlideShare bug...
The goal of this talk was to present alternative ways to address the growing fragmentation in the smartphone app world. The talk starts out discussing “web” apps then dives into “native” apps.
Language is a system of words or signs that people use to express thoughts and feelings to each other. Design is a communication medium and a design language essentially conveys the philosophy that you follow and defines what you give importance to. A design language is created to create a consistency of experience across multiple products for a particular domain, products or brand.
In today’s world of digital design, design language plays a huge role for building consistent great product experiences across industries. In this talk you will learn about design, systems, design language, design philosophy along with some good insightful examples. Informatica, a world leader in data management software is in the phase of huge industry + business transformation and recently designed a new design language called Archipelago and you will learn about how we are trying to create impact across organization, users, customers and overall business.
An introduction to Lean UX, grounded in Lean Startup and Agile principles. A starting point for shifting today's organizations towards a safer sustainable approach to product design and development.
LET'S TALK FUTURE!
User Experience (UX) design is a dynamic and constantly evolving field that will continue to be shaped by future trends and technologies. In this interactive session, we explored how topics like artificial intelligence, virtual reality, micro-interactions, physical hardware, design sprints and innovation games are changing the landscape of UX.
WHAT YOU WILL LEARN
We shared of PALO IT’s experience in applying future UX methodologies to a variety of different projects. Participants were invited to share questions and topics to drive a dynamic conversation around their experiences and perspectives on the future of UX.
Boost Turku - Prototyping Workshop - Mobile and Web PrototypingJoni Juup
Here's the updated version of my presentation with notes and changes based on our discussions during the presentation - but without the awesome gifs :(
User Experience Design: A basic level understanding of UXD for developer community. This is a quick summary and also consists of few tips and tricks to make your application usable.
Software prototyping is an important UX design skill that many people “just do” but effective prototyping requires crucial knowledge and practices that aren’t obvious. As a result, many prototyping efforts aren’t productive and fail to achieve their goals.
In this talk, Everett will explain prototyping and its goals, compare prototyping to sketching, and explore the different types of prototyping. He will then give the eight rules for effective prototyping and show why those rules are so important.
Everett will review several commonly available prototyping tools (including SketchFlow), give nine criteria for evaluating prototyping tools, and evaluate the tools based on the criteria. He will conclude by showing some examples effective and ineffective prototyping in practice.
If you or your team is prototyping now or considering prototyping in the future, this talk is for you!
A 4 hour workshop as a follow up to the "What is UX?" presentation.
Group exercises designed to get people thinking about how UX skills are applied to their daily digital work.
Putting the theory of UX into practice with some simple core tasks.
More than 370 visual definitions of UX : User Experience, Customer Experience, Service Design, Design Thinking, Lean UX, Usability diagrams from 1970 till 2017.
This is a restored version of the presentation. Previous with 80 000 + views was deleted as a result of SlideShare bug...
The goal of this talk was to present alternative ways to address the growing fragmentation in the smartphone app world. The talk starts out discussing “web” apps then dives into “native” apps.
Language is a system of words or signs that people use to express thoughts and feelings to each other. Design is a communication medium and a design language essentially conveys the philosophy that you follow and defines what you give importance to. A design language is created to create a consistency of experience across multiple products for a particular domain, products or brand.
In today’s world of digital design, design language plays a huge role for building consistent great product experiences across industries. In this talk you will learn about design, systems, design language, design philosophy along with some good insightful examples. Informatica, a world leader in data management software is in the phase of huge industry + business transformation and recently designed a new design language called Archipelago and you will learn about how we are trying to create impact across organization, users, customers and overall business.
An introduction to Lean UX, grounded in Lean Startup and Agile principles. A starting point for shifting today's organizations towards a safer sustainable approach to product design and development.
LET'S TALK FUTURE!
User Experience (UX) design is a dynamic and constantly evolving field that will continue to be shaped by future trends and technologies. In this interactive session, we explored how topics like artificial intelligence, virtual reality, micro-interactions, physical hardware, design sprints and innovation games are changing the landscape of UX.
WHAT YOU WILL LEARN
We shared of PALO IT’s experience in applying future UX methodologies to a variety of different projects. Participants were invited to share questions and topics to drive a dynamic conversation around their experiences and perspectives on the future of UX.
Boost Turku - Prototyping Workshop - Mobile and Web PrototypingJoni Juup
Here's the updated version of my presentation with notes and changes based on our discussions during the presentation - but without the awesome gifs :(
User Experience Design: A basic level understanding of UXD for developer community. This is a quick summary and also consists of few tips and tricks to make your application usable.
Andrew Stoner Holds a Fine Reputation in the Political FieldLiliGeorge
Andrew Stoner is a former member New South Wales Legislative Assembly. He was a member of the New South Wales Legislative Assembly representing Oxley. He was a Member, Joint Standing Committee Upon Road Safety from June 1999 to March 2002.
In this course you'll learn how Brian Krebs, a well-known cyber blogger, first broke the story revealing that a group of hackers, known as ’The Impact Team’, published approx 40 MB of sensitive internal data stolen from Avid Life Media, the organization that owns Ashley Madison and a number of other dating/ hookup services. The data dump included customers’ credit cards and internal documents. From there the situation got ’from bad to worse’ with certain demands being made by the hacker/s ’not met’. For the video course please follow this link here: https://www.concise-courses.com/learn/ashley-madison-hack/
Cara Bermain Forex | Faktor kegagalan pada psikologi tradingCara Bermain Forex
Cara Bermain Forex - Coba demo AKUN GRATIS : http://www.foreximf.com/goto/demo
Belajar Bisnis, Berita Forex, Berita Forex Hari Ini, Cara Bermain Forex Valas, Forex Factory, Valas,
Dapatkan analisa PREMIUM harian forex sebagi pembanding entry point Anda secara GRATIS di : http://www.foreximf.com/goto/subscribe-analisa
Artikel ini diambil dari : http://carabermainforexvalas.blogspot.com/
Filip Healy (Threesixty Reality): Making Immersive Tech More UsableAugmentedWorldExpo
A talk from the Design Track at AWE EU 2018 - the World's #1 XR Conference & Expo in Munich, Germany 18 -19, October, 2018.
Filip Healy (Threesixty Reality): Making immersive tech more usable: Involving target users in your design process
Understanding user needs, design research and usability testing are common practice today for most digital products. It's rare for a mobile app or website from any serious company to go live without some degree of testing with users.
The benefits of involving users in the design process are well known to UX professionals and digital product managers: improved usability, reduced dropouts, optimised conversion rates, higher engagement and better user advocacy.
In this talk I'll discuss how this applies to immersive tech and why it's more important than ever to understand actual user behaviour and develop new interaction paradigms that deliver on the potential of VR and AR platforms. I'll talk through the process of running studies with users, when to test the design, how to set things up and what data to focus on in order to get the most benefit from testing with users. What can we learn from this type of research and why is it important for ensuring the success of our product?
http://AugmentedWorldExpo.com
Stakeholder Persuasion - How to quantify your gut feelingUser Intelligence
Using User Research to Convince Stakeholders
Everyone who has worked with large corporate clients knows how hard it can be to align a group of stakeholders and get them all to agree. They’re often hardly engaged in the project itself, and they are hard to convince when it comes to design decisions. In the past, we’ve worked with a number of these types of clients, and we have found a few ways to get the stakeholders more engaged. Next to that, we have learned to speak their language (sort of), which helps tremendously when you need to convince them that your solution is actually better.
In this presentation Jacco and Martijn will tell you how they have used different forms of user research to address these issues and use examples from recent project to illustrate their way of working.
Web UI Design Patterns and best-practices guide from http://www.uxpin.com -- the best online wireframing, UX & product management suite available anywhere.
Slides from Jamaal Davis' July 17 2019 Tech4GoodPGH event.
https://www.meetup.com/Tech4goodPGH/events/262900231/comments/503084751/
This workshop will guide you through the iterative process of prototyping an app and conducting user research. You will start by making a low fidelity paper prototype, conducting research with users, and using that research to inform your next iteration. RSVP on their site at https://bit.ly/2RZsElB
UX and UI design. Differences, good practices, and useful tools in building dedicated software that meets customer needs and expectations. It covers many important aspects of UX like personas, scenarios, canvas, measuring and measuring tools, the whole development process and gathering feedback.
It was created by Dominik Goss, CEO at Inwedo
Have more questions about UX/UI? Contact us at contact@inwedo.com for additional information or questions and we will get back to you shortly.
Expert Accessory Dwelling Unit (ADU) Drafting ServicesResDraft
Whether you’re looking to create a guest house, a rental unit, or a private retreat, our experienced team will design a space that complements your existing home and maximizes your investment. We provide personalized, comprehensive expert accessory dwelling unit (ADU)drafting solutions tailored to your needs, ensuring a seamless process from concept to completion.
Unleash Your Inner Demon with the "Let's Summon Demons" T-Shirt. Calling all fans of dark humor and edgy fashion! The "Let's Summon Demons" t-shirt is a unique way to express yourself and turn heads.
https://dribbble.com/shots/24253051-Let-s-Summon-Demons-Shirt
Can AI do good? at 'offtheCanvas' India HCI preludeAlan Dix
Invited talk at 'offtheCanvas' IndiaHCI prelude, 29th June 2024.
https://www.alandix.com/academic/talks/offtheCanvas-IndiaHCI2024/
The world is being changed fundamentally by AI and we are constantly faced with newspaper headlines about its harmful effects. However, there is also the potential to both ameliorate theses harms and use the new abilities of AI to transform society for the good. Can you make the difference?
Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...Mansi Shah
This study examines cattle rearing in urban and rural settings, focusing on milk production and consumption. By exploring a case in Ahmedabad, it highlights the challenges and processes in dairy farming across different environments, emphasising the need for sustainable practices and the essential role of milk in daily consumption.
Book Formatting: Quality Control Checks for DesignersConfidence Ago
This presentation was made to help designers who work in publishing houses or format books for printing ensure quality.
Quality control is vital to every industry. This is why every department in a company need create a method they use in ensuring quality. This, perhaps, will not only improve the quality of products and bring errors to the barest minimum, but take it to a near perfect finish.
It is beyond a moot point that a good book will somewhat be judged by its cover, but the content of the book remains king. No matter how beautiful the cover, if the quality of writing or presentation is off, that will be a reason for readers not to come back to the book or recommend it.
So, this presentation points designers to some important things that may be missed by an editor that they could eventually discover and call the attention of the editor.
Dive into the innovative world of smart garages with our insightful presentation, "Exploring the Future of Smart Garages." This comprehensive guide covers the latest advancements in garage technology, including automated systems, smart security features, energy efficiency solutions, and seamless integration with smart home ecosystems. Learn how these technologies are transforming traditional garages into high-tech, efficient spaces that enhance convenience, safety, and sustainability.
Ideal for homeowners, tech enthusiasts, and industry professionals, this presentation provides valuable insights into the trends, benefits, and future developments in smart garage technology. Stay ahead of the curve with our expert analysis and practical tips on implementing smart garage solutions.
Transforming Brand Perception and Boosting Profitabilityaaryangarg12
In today's digital era, the dynamics of brand perception, consumer behavior, and profitability have been profoundly reshaped by the synergy of branding, social media, and website design. This research paper investigates the transformative power of these elements in influencing how individuals perceive brands and products and how this transformation can be harnessed to drive sales and profitability for businesses.
Through an exploration of brand psychology and consumer behavior, this study sheds light on the intricate ways in which effective branding strategies, strategic social media engagement, and user-centric website design contribute to altering consumers' perceptions. We delve into the principles that underlie successful brand transformations, examining how visual identity, messaging, and storytelling can captivate and resonate with target audiences.
Methodologically, this research employs a comprehensive approach, combining qualitative and quantitative analyses. Real-world case studies illustrate the impact of branding, social media campaigns, and website redesigns on consumer perception, sales figures, and profitability. We assess the various metrics, including brand awareness, customer engagement, conversion rates, and revenue growth, to measure the effectiveness of these strategies.
The results underscore the pivotal role of cohesive branding, social media influence, and website usability in shaping positive brand perceptions, influencing consumer decisions, and ultimately bolstering sales and profitability. This paper provides actionable insights and strategic recommendations for businesses seeking to leverage branding, social media, and website design as potent tools to enhance their market position and financial success.
7 Alternatives to Bullet Points in PowerPointAlvis Oh
So you tried all the ways to beautify your bullet points on your pitch deck but it just got way uglier. These points are supposed to be memorable and leave a lasting impression on your audience. With these tips, you'll no longer have to spend so much time thinking how you should present your pointers.
Hello everyone! I am thrilled to present my latest portfolio on LinkedIn, marking the culmination of my architectural journey thus far. Over the span of five years, I've been fortunate to acquire a wealth of knowledge under the guidance of esteemed professors and industry mentors. From rigorous academic pursuits to practical engagements, each experience has contributed to my growth and refinement as an architecture student. This portfolio not only showcases my projects but also underscores my attention to detail and to innovative architecture as a profession.
2. Changeisunavoidable!
whether you like it or not
Users have changed UI patterns changed Business has changed!
Yours is not the only system in the
market!Competition is nipping at
your heels.
Touch is not the only Interaction
pattern that has changed. Desktop
apps have also evolved!
Some digital/physical products have
moved on to become web enabled
services.
3. Overview
Why Prototype?
How to Prototype?
Prototyping for large-ish applications with custom UI libraries
Indigodesigned.com
Prototyping basics for Indigo Studio
4. Changeisunavoidable!
whether you like it or not
Users have changed UI patterns changed Business has changed!
Yours is not the only system in
the market! Competition is
nipping at your heels!
Touch is not the only Interaction
pattern that has changed. Desktop
apps have also evolved!
Some digital/physical products
have moved on to become web
enabled services.
Software is not something you
take to an Antiques Roadshow.
www.pbs.org/wgbh/roadshow/
Why Prototype?
5. It’sUXseason!
Do you “speak” user experience?
What users can give actionable feedback on is a
small piece ( by evaluating prototypes)
Your UX process
Your AnnotatedWireframes
Your design rationale
Your Personas
Your Scenarios
and so on…
Users Don’t Care About …
Why Prototype?
7. Shared Learning with Users
Not deliverables
Images from https://ubuntu.mybalsamiq.com/projects/ubuntuphonecoreapps
Delivering wireframes is NOT the
goal of a good design process.
Annotated wireframes is complex
enough for the team, let alone the
user.
Only serves as one of many ways to
start a design conversation. Not
with users
Why Prototype?
8. Evaluate Experience for Adoption
WITH USERS, IN USE, IN CONTEXT
Stop “presenting” your design.
Start “evaluating” it with users.
Observations gathered by
evaluating with users is more
actionable and relevant to design
iteration
If the context is a device, try to
evaluate it on a device
Why Prototype?
9. Trying it Out - Finding Out
with users, in use, in context
Evaluate
in Use,
with Users,
in the right context.
New
Insights/Learni
NEED MORE
INFORMATION?
Trying it out
On your own
Idea/Question
Why Prototype?
10. Overview
Why Prototype?
How to Prototype?
Prototyping for large-ish applications with custom UI libraries
Indigodesigned.com
Prototyping basics for Indigo Studio
To evaluate an idea with participation from intended users
11. Prototyping the Experience
and not the application
Prototype only what’s needed to
evaluate the experience
Think of experience as stories-of- use
or user-flow, and not page design
Prioritize and start prototyping the
most valuable story or riskiest
assumptions first. Go Lean.
Spend couple of hours to couple of
days prototyping for the story.Taking
longer? Something is amiss.
Application Stories/Flow
How to prototype?
15. Prototyping the Experience
2. Enough content fidelity to make a decision, not Lorel Ipsum
$ x,xxx.xx
$ x,xxx.xx
How to prototype?
16. Prototyping the Experience
3. Consistent style for user action buttons/links
white space
or
negative space!
How to prototype?
17. Overview
Why Prototype?
How to Prototype?
Prototyping for large-ish applications with custom UI libraries
Indigodesigned.com
Prototyping basics for Indigo Studio
To evaluate an idea with participation from intended users
Goal-driven task/user flows; relevant content; consistent affordance and style for interaction
19. Start state Tapped all other transactions
Tapped get cash Tapped checking account
User flow forWithdraw transaction (ATM)
How to prototype with Indigo Studio?
20. Start state Tapped all other transactions
Tapped get cash Tapped checking account
User flow forWithdraw transaction Get Cash interaction
How to prototype with Indigo Studio?
21. Design UI changes
2. edit
1. move
editedit
1. Draw the UI 3. Create a new state
Ix. (Tap)
How to prototype in Indigo Studio?
And make UI changes
Get cash
2. Add Interaction
Taps “get cash”
Change this screen
22. taps
1. move
editedit
2. edit
Get Cash
0ms 300ms 600ms
move
resize
Deposit remove
Timeline area always keeps track of changes you are making in the new state.
Design UI changes
How to prototype in Indigo Studio?
Timeline >
23. Overview
Why Prototype?
How to Prototype?
Prototyping for large-ish applications with custom UI libraries
Indigodesigned.com
Prototyping basics for Indigo Studio
To evaluate an idea with participation from intended users
Goal-driven task/user flows relevant content consistent style for interactive UI elements
Draw the starting UI for user flow add interaction to create a new state make necessary UI changes
24. Enterprise UI library
Our UI Elements Your Screenparts
UI Elements for Desktop/Mobile Create & Reuse custom UI Elements
26. Overview
Why Prototype?
How to Prototype?
Prototyping for large-ish applications with custom UI libraries
Indigodesigned.com
Prototyping basics for Indigo Studio
To evaluate an idea with participation from intended users
Goal-driven task/user flows relevant content consistent style for interactive UI elements
Draw the starting UI for user flow add interaction to create a new state make necessary UI changes
Standardize UI components by styling and converting them to screenparts, and reuse
27. Visit indigodesigned.com
Manage your shares on any
device
Organize and curate your
designs using collections &
Tags
A dashboard for your
prototypes
Browse and download
designs contributed by the
indigodesigned community
28. Overview
Why Prototype?
How to Prototype?
Prototyping for large-ish applications with custom UI libraries
Indigodesigned.com
Prototyping basics for Indigo Studio
To evaluate an idea with participation from intended users
Goal-driven task/user flows relevant content consistent style for interactive UI elements
Draw the starting UI for user flow add interaction to create a new state make necessary UI changes
Standardize UI components by styling and converting them to screenparts, and reuse
Browse and download prototypes and re-usable UI libraries
30. Keeping it lean w/ Indigo Studio
@indigodesigned
FOLLOW US
www.infragistics.com/products/indigo-studio
DOWNLOAD 30-DAYTRAIL
Indigostudio.uservoice.com
NEW IDEAS?
Editor's Notes
We have heard a lot about wireframing in the past, but more recently there seems to be a shift towards prototyping. Is there a meaningful difference between the two, and how does that affect the interaction design process?
We have heard a lot about wireframing in the past, but more recently there seems to be a shift towards prototyping. Is there a meaningful difference between the two, and how does that affect the interaction design process?
We have heard a lot about wireframing in the past, but more recently there seems to be a shift towards prototyping. Is there a meaningful difference between the two, and how does that affect the interaction design process?
We have heard a lot about wireframing in the past, but more recently there seems to be a shift towards prototyping. Is there a meaningful difference between the two, and how does that affect the interaction design process?
We have all done whiteboarding for user flows at some point or another. It’s a rich depiction of the application states needed to support the story of use. Here we are showing an example of an autosales dashboard. The arrows represents a flow through the application to achieve a user goal. In this case, the goal is to view a dashboard for a particular dealer.
We have heard a lot about wireframing in the past, but more recently there seems to be a shift towards prototyping. Is there a meaningful difference between the two, and how does that affect the interaction design process?
The purpose of prototyping is quite literally trying things out on your own, being able to evaluate it with the user, gain insights for the next iteration.
We have heard a lot about wireframing in the past, but more recently there seems to be a shift towards prototyping. Is there a meaningful difference between the two, and how does that affect the interaction design process?
Designing prototypes does not have to be different from telling a story. But via pixels and interactions.
Designing prototypes does not have to be different from telling a story. But via pixels and interactions. More on this later when we discuss prototyping with Indigo Studio.
Since our focus is on prototyping the experience, we are designing one flow at a time. And we need to include enough content to keep the flow moving along. This means you need to have appropriate content for the user to process and take action. In the case of withdraw flow, using lorel ipsum is as good as redacted text. With lorel ipsum you only get an idea of the structure and style of the UI, and not it’s purpose. This does NOT work for usability testing with users.
Having a basic style guide in place for your interactive elements goes a long way in prototyping quickly
Indigo Studio achieves this goal of prototyping end-to-end user flows using three basic constructs: Drawing UI’s using a toolbox of UI elements, adding interactions (tap, swipe etc.), and animating the transitions to aid with feedback. And doing this in a fluid way by retaining the focus on the user flow.
See video for a quick overview of prototyping with Indigo Studio.
Designing prototypes does not have to be different from telling a story. But via pixels and interactions.
Let’s focus on the two views highlighted here
Designing prototypes does not have to be different from telling a story. But via pixels and interactions.
Designing prototypes does not have to be different from telling a story. But via pixels and interactions.
We have heard a lot about wireframing in the past, but more recently there seems to be a shift towards prototyping. Is there a meaningful difference between the two, and how does that affect the interaction design process?
On top of this, Indigo offers three design artifacts. Each constructed to serve a specific purpose.
We have heard a lot about wireframing in the past, but more recently there seems to be a shift towards prototyping. Is there a meaningful difference between the two, and how does that affect the interaction design process?
We have heard a lot about wireframing in the past, but more recently there seems to be a shift towards prototyping. Is there a meaningful difference between the two, and how does that affect the interaction design process?
So what does a prototype created in Indigo Studio feel like?
The car maintenance app shows how someone would use the app to get a flat tire fixed. It attempts to reimagine the car-dealership experience too, where the digital solution is driven by the physical context (dealership service flow).