The document discusses makerspaces in university libraries. It defines makerspaces as physical spaces that bring together communities of users around tools and technologies to spur learning, creativity, and innovation. The document outlines three models of makerspace management: pedagogical, platform, and hybrid. It provides examples of student projects in 3D printing, drone photography, and accessibility. The document also discusses workshops on equipment use and outlines some of the tools available in the makerspace, including 3D printers and scanners. It emphasizes that sustained investment of space, funding, and personnel are needed for makerspace success.