Authentic instruction creates engagement when learners have choices in the modes and output process of their learning. for a full note version of this presentation click here http://goo.gl/gJJlG
Creativity and innovation, critical thinking and problem solving, communication and collaboration: these are the learning and innovation skills that have been identified by educators as being critical for the 21st century.
Maker education delivers all of these skills naturally. It's more than yesterday's step-by-step skill building instruction, it's about inspiring and empowering the next generation of innovators. When kids are engaged with making their project ideas come to life, they don't even know that they're learning. They just know that they're having a great time accomplishing something awesome. They're learning by Making.
So how can you be successful at making makers? Youth makers are different than adults, and need different resources and support.
Video posted here: https://www.youtube.com/watch?v=Ca6GpNbz-_A
MakerKids is a 2400 sq ft youth makerspace in Toronto that has helped thousands of kids be Makers since its founding in 2012. Join co-founder Andy Forest to hear about what has led to the success of MakerKids - the makerspace itself, the equipment, the teachers, the volunteers, the programs and activities, the partnerships and the wider community. Hear about the journey from summer camps in Andy's garage to daily programs in a permanent space and learn from his experiences!
Authentic instruction creates engagement when learners have choices in the modes and output process of their learning. for a full note version of this presentation click here http://goo.gl/gJJlG
Creativity and innovation, critical thinking and problem solving, communication and collaboration: these are the learning and innovation skills that have been identified by educators as being critical for the 21st century.
Maker education delivers all of these skills naturally. It's more than yesterday's step-by-step skill building instruction, it's about inspiring and empowering the next generation of innovators. When kids are engaged with making their project ideas come to life, they don't even know that they're learning. They just know that they're having a great time accomplishing something awesome. They're learning by Making.
So how can you be successful at making makers? Youth makers are different than adults, and need different resources and support.
Video posted here: https://www.youtube.com/watch?v=Ca6GpNbz-_A
MakerKids is a 2400 sq ft youth makerspace in Toronto that has helped thousands of kids be Makers since its founding in 2012. Join co-founder Andy Forest to hear about what has led to the success of MakerKids - the makerspace itself, the equipment, the teachers, the volunteers, the programs and activities, the partnerships and the wider community. Hear about the journey from summer camps in Andy's garage to daily programs in a permanent space and learn from his experiences!
Makered/Makerspace Webinar Coming to a Computer Near You!Kim Caise
Are you doing enough to reach your students? What if there was a way to give your students the enthusiasm about learning by allowing them to produce something tangible while using the conceptual learning tools we teach everyday. This is where “MakerED”/ “MakerSpaces” comes in.
If you have been looking for a way to jazz up your curriculum or increase the rigor and relevance of your learning activities, join me Monday, March 30, 2015, at 7pm EST/6pm CST through the Learning Revolution as we talk about what this philosophy entails and easy ways to implement this philosophy and revolutionize your teaching. Introducing “MakerEd” projects will thrill your students and engage them in the learning process with learning activities that are meaningful and interesting to students.
You don’t have to be a technology expert to rejuvenate and excite your students – you just have to believe that they can succeed, so don’t miss out on this great opportunity to see how it’s done!
Andrew Bush, Social Media analyst at Reach Further talks about recent changes to Google and how to create Google-friendly content at the Don't Blink Social Media Briefing 26 June 2012
Ready, Set, GO: Taking the First Steps in a UX Design Project and Unlocking C...Daniel Romlein
The daunting challenge of a blank page...er...Sketch file. For many of us, the actual “designing” phase of a project is typically fairly comfortable; it’s starting that’s messiest and most challenging. How do you avoid paralysis and get to that place where you can effectively use creativity to solve complex UX problems? Whether you’re designing a dazzling Uber-for-cupcakes consumer product or an HR insurance policy management tool, there are often pieces of the puzzle missing that it’s your job to track down and fit into the overall process. In this talk, I cut through the jargon and buzzwords and dig into practical first steps toward making your next project move faster and be more successful. As part of this we break into groups to test drive some techniques at our disposal to enhance the getting-started process. Expect to walk away more confident of how to go about getting the UX project ball rolling and producing your best work possible.
Inholland Creative Business Domain - Distracted MindZac Woolfitt
How can we increase our time at one information source? Decrease boredom, accessibility, anxiety and increase metacognition. Gazzeley & Rosen (2016) give us plenty of ideas.
We spend more time working than doing anything else in life. Yet for too many people, the experience of work is demotivating and dehumanizing.
I don’t think it has to be this way, and I’m willing to bet you don’t either.
At Google, we’ve learned a ton about what makes for an enjoyable and productive workplace. We’re not alone – lots of other companies, ranging from grocers (e.g., Wegmans) to textile companies (e.g., the Brandix Group) to Brooklyn delis (e.g., Russ & Daughters), as well as academics and scientists, have learned the same simple truth: there are straightforward things we can do to make work better.
My new book, "Work Rules!", is an attempt to bring this together and offer you practical tools to improve work, no matter what you do. Check out this visual preview of the book and visit www.workrules.net if you’d like to pick up a copy or learn more!
I Want to Make Games: Where's the (START) button? - CGBC 2013 Presentation b...Josh Caratelli
Presentation of the 'Advice, Tips 'n Tricks' that have been passed onto me about getting into the Video Game Development industry. Presented @ Monash University's Computer Game Boot Camp (CGBC 2013)
Research shows that 1:1 programs lead to an improved teaching and learning environment, increase student engagement, and contribute to creativity and innovation. According to Common Sense Media, 95 percent of teachers agree that classroom technology helps their students learn.
Using Game Design & Virtual Worlds for Creation of Interesting & Engaging Lea...Cathie Howe
Presentation on the successes and challenges use of game design and virtual worlds by Macquarie ICT Innovations Centre in an school setting to engage students in learning.
Makered/Makerspace Webinar Coming to a Computer Near You!Kim Caise
Are you doing enough to reach your students? What if there was a way to give your students the enthusiasm about learning by allowing them to produce something tangible while using the conceptual learning tools we teach everyday. This is where “MakerED”/ “MakerSpaces” comes in.
If you have been looking for a way to jazz up your curriculum or increase the rigor and relevance of your learning activities, join me Monday, March 30, 2015, at 7pm EST/6pm CST through the Learning Revolution as we talk about what this philosophy entails and easy ways to implement this philosophy and revolutionize your teaching. Introducing “MakerEd” projects will thrill your students and engage them in the learning process with learning activities that are meaningful and interesting to students.
You don’t have to be a technology expert to rejuvenate and excite your students – you just have to believe that they can succeed, so don’t miss out on this great opportunity to see how it’s done!
Andrew Bush, Social Media analyst at Reach Further talks about recent changes to Google and how to create Google-friendly content at the Don't Blink Social Media Briefing 26 June 2012
Ready, Set, GO: Taking the First Steps in a UX Design Project and Unlocking C...Daniel Romlein
The daunting challenge of a blank page...er...Sketch file. For many of us, the actual “designing” phase of a project is typically fairly comfortable; it’s starting that’s messiest and most challenging. How do you avoid paralysis and get to that place where you can effectively use creativity to solve complex UX problems? Whether you’re designing a dazzling Uber-for-cupcakes consumer product or an HR insurance policy management tool, there are often pieces of the puzzle missing that it’s your job to track down and fit into the overall process. In this talk, I cut through the jargon and buzzwords and dig into practical first steps toward making your next project move faster and be more successful. As part of this we break into groups to test drive some techniques at our disposal to enhance the getting-started process. Expect to walk away more confident of how to go about getting the UX project ball rolling and producing your best work possible.
Inholland Creative Business Domain - Distracted MindZac Woolfitt
How can we increase our time at one information source? Decrease boredom, accessibility, anxiety and increase metacognition. Gazzeley & Rosen (2016) give us plenty of ideas.
We spend more time working than doing anything else in life. Yet for too many people, the experience of work is demotivating and dehumanizing.
I don’t think it has to be this way, and I’m willing to bet you don’t either.
At Google, we’ve learned a ton about what makes for an enjoyable and productive workplace. We’re not alone – lots of other companies, ranging from grocers (e.g., Wegmans) to textile companies (e.g., the Brandix Group) to Brooklyn delis (e.g., Russ & Daughters), as well as academics and scientists, have learned the same simple truth: there are straightforward things we can do to make work better.
My new book, "Work Rules!", is an attempt to bring this together and offer you practical tools to improve work, no matter what you do. Check out this visual preview of the book and visit www.workrules.net if you’d like to pick up a copy or learn more!
I Want to Make Games: Where's the (START) button? - CGBC 2013 Presentation b...Josh Caratelli
Presentation of the 'Advice, Tips 'n Tricks' that have been passed onto me about getting into the Video Game Development industry. Presented @ Monash University's Computer Game Boot Camp (CGBC 2013)
Research shows that 1:1 programs lead to an improved teaching and learning environment, increase student engagement, and contribute to creativity and innovation. According to Common Sense Media, 95 percent of teachers agree that classroom technology helps their students learn.
Using Game Design & Virtual Worlds for Creation of Interesting & Engaging Lea...Cathie Howe
Presentation on the successes and challenges use of game design and virtual worlds by Macquarie ICT Innovations Centre in an school setting to engage students in learning.
Increasing Higher Order Thinking in Students through the Creative ProcessAaron Quigley
Using technology as a framework, we can help students unleash their creative thinking while gaining digital citizenship skills for success in today's workplace.
The way we educate ourselves is changing rapidly. With the maturing of the web social tools are becoming more and more powerful, they not only change the way we learn as an individual, but also how companies learn and innovate.
These are a few slides from my workshop about Social Learning.
Today we examined the controversial term "gamification". We also discussed how business use techniques to try motivate, inspire loyalty and engage users.
Palestine last event orientationfvgnh .pptxRaedMohamed3
An EFL lesson about the current events in Palestine. It is intended to be for intermediate students who wish to increase their listening skills through a short lesson in power point.
The Roman Empire A Historical Colossus.pdfkaushalkr1407
The Roman Empire, a vast and enduring power, stands as one of history's most remarkable civilizations, leaving an indelible imprint on the world. It emerged from the Roman Republic, transitioning into an imperial powerhouse under the leadership of Augustus Caesar in 27 BCE. This transformation marked the beginning of an era defined by unprecedented territorial expansion, architectural marvels, and profound cultural influence.
The empire's roots lie in the city of Rome, founded, according to legend, by Romulus in 753 BCE. Over centuries, Rome evolved from a small settlement to a formidable republic, characterized by a complex political system with elected officials and checks on power. However, internal strife, class conflicts, and military ambitions paved the way for the end of the Republic. Julius Caesar’s dictatorship and subsequent assassination in 44 BCE created a power vacuum, leading to a civil war. Octavian, later Augustus, emerged victorious, heralding the Roman Empire’s birth.
Under Augustus, the empire experienced the Pax Romana, a 200-year period of relative peace and stability. Augustus reformed the military, established efficient administrative systems, and initiated grand construction projects. The empire's borders expanded, encompassing territories from Britain to Egypt and from Spain to the Euphrates. Roman legions, renowned for their discipline and engineering prowess, secured and maintained these vast territories, building roads, fortifications, and cities that facilitated control and integration.
The Roman Empire’s society was hierarchical, with a rigid class system. At the top were the patricians, wealthy elites who held significant political power. Below them were the plebeians, free citizens with limited political influence, and the vast numbers of slaves who formed the backbone of the economy. The family unit was central, governed by the paterfamilias, the male head who held absolute authority.
Culturally, the Romans were eclectic, absorbing and adapting elements from the civilizations they encountered, particularly the Greeks. Roman art, literature, and philosophy reflected this synthesis, creating a rich cultural tapestry. Latin, the Roman language, became the lingua franca of the Western world, influencing numerous modern languages.
Roman architecture and engineering achievements were monumental. They perfected the arch, vault, and dome, constructing enduring structures like the Colosseum, Pantheon, and aqueducts. These engineering marvels not only showcased Roman ingenuity but also served practical purposes, from public entertainment to water supply.
Acetabularia Information For Class 9 .docxvaibhavrinwa19
Acetabularia acetabulum is a single-celled green alga that in its vegetative state is morphologically differentiated into a basal rhizoid and an axially elongated stalk, which bears whorls of branching hairs. The single diploid nucleus resides in the rhizoid.
Biological screening of herbal drugs: Introduction and Need for
Phyto-Pharmacological Screening, New Strategies for evaluating
Natural Products, In vitro evaluation techniques for Antioxidants, Antimicrobial and Anticancer drugs. In vivo evaluation techniques
for Anti-inflammatory, Antiulcer, Anticancer, Wound healing, Antidiabetic, Hepatoprotective, Cardio protective, Diuretics and
Antifertility, Toxicity studies as per OECD guidelines
2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
How to Make a Field invisible in Odoo 17Celine George
It is possible to hide or invisible some fields in odoo. Commonly using “invisible” attribute in the field definition to invisible the fields. This slide will show how to make a field invisible in odoo 17.
Embracing GenAI - A Strategic ImperativePeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
Francesca Gottschalk - How can education support child empowerment.pptxEduSkills OECD
Francesca Gottschalk from the OECD’s Centre for Educational Research and Innovation presents at the Ask an Expert Webinar: How can education support child empowerment?
Introduction to AI for Nonprofits with Tapp NetworkTechSoup
Dive into the world of AI! Experts Jon Hill and Tareq Monaur will guide you through AI's role in enhancing nonprofit websites and basic marketing strategies, making it easy to understand and apply.
8. What to Teach
“Our education system goes back to ancient
Messopotamia, with scribes learning to write. It’s
top down, limited, authoritative and draconian. If
you're not a round peg that fits in a round hole then
you're a failure.”
- James Burke
SCHOOL
17. Project Process
1. Play
2. Brainstorm
3. Make a plan
4. Identify unknowns, research solutions
5. Build
6. Fail – try something else
7. Repeat
8. Success!
46. Questions
Andy Forest
Co-Executive Director (Learning)
@codepoet127
andy@makerkids.ca
Editor's Notes
My now wife Marianne and I started with a summer camp in our garage in 2010. I wasn’t a teacher, but I was a parent. I was a web developer, and have been a Maker since I was a kid. I knew I didn’t need to be an expert in everything, I could learn alongside the kids. I had basic woodworking and electronics tools so I outfitted the garage with these. There was no 3D printer, there was one computer. What I did have was a different attitude – the kids interests would define our projects, which in turn would define the skills they learned.
Don't necessarily even need a space, maybe you just need a cart. - Susan Considine Fayetteville Free Library
Innisfil – equipment rotating around branches
Kids loved the camps. In 2012, we started a permanent 1200 sq ft Makerspace. We used our wedding as a fundraiser and were able to get our first 3D printer. I knew we were on to a good thing when a girl from one of the camps who had been told about the space saw me walking in front of her house, and ran outside to ask me when it was opening.
In the spring of 2013, we were doing everything we could handle on our own. Jenn came on board to help us grow to the next level. She coordinates, organizes, finds opportunities and partnerships. Since she came on board, we’ve literally grown 10x in terms of the number of kids that come through our programs every week.
By the fall of 2013 we had grown enough to support another floor, so we opened our digital Makerspace. Jenn secured some key partners. Intel equipped us with laptops and 3D systems equipped us with 3D printers in exchange for activities and curriculum development. We now run about 10-20 different programs and activities every week, and had camps covering almost the whole summer. So you could say we’re doing very well.
We’re working to spread kids Maker education as much as we can, we’ve developed curriculum modules for some great partners, and are looking for more.
Not this. We live in the post information scarcity age of the Internet. Kids don’t need facts drilled into them.
Schools use teaching tools from a past where we had extraordinarily limiting constraints. Now the tools are running away from us, faster than educational institutions can keep up. Kids need to learn how to learn - that is the most important thing. – James Burke
We are primarily talking about learning based on actively designing, creating, producing.
Interests are the best driver to foster learning
We live in the best network humankind has ever seen – online and offline. Take advantage of that in your teaching
Learning and creation thrives in an environment that is socially meaningful
Studies have shown that when kids are producing for someone that cares about the results, they put much more effort in
Ultimately our aim is to empower kids to be makers!
Scatter and gather
We are primarily talking about learning based on actively designing, creating, producing.
Interests are the best driver to foster learning
We live in the best network humankind has ever seen – online and offline. Take advantage of that in your teaching
Learning and creation thrives in an environment that is socially meaningful
Studies have shown that when kids are producing for someone that cares about the results, they put much more effort in
Ultimately our aim is to empower kids to be makers!
Scatter and gather
Kids are capable of using real tools. We don’t have the Fisher price plastic toy drill set, we give 3 year olds real drills. Kids 8 and up come on their own. They have the dexterity and the self control and can learn to use real tools safely.
Who built a spice rack in shop class? You followed the plans step by step, and everyone made the same thing. Lots of kids totally tuned out of that class, they had no interest in a spice rack.
I took mine home, and it didn’t even fit any spice bottles. I told my shop teacher that the plans were wrong, and he said that he had shrunk them down to save wood. I was so mad!
This is the state of a lot of tech education – step by step skill building. Many kids don’t even realize that technology can be creative. Step by step skill building does not create innovators.
Don’t get me wrong; this is awesome!
But it illustrates one of the key differences between an adult makerspace and a kids makerspace. At an adults makerspace, the people are already engaged. You can teach a class solely on how to solder because they immediately recognize the possibilities that capability unlocks for them. They look forward to the things they can make with that skill.
At a kids makerspace, they don’t always recognize that. If you just give them a skill to learn, they can tune out pretty quickly.
So our activities always have a creative element.
Zoe bow and arrow example
Zoe bow and arrow example
Just in Time Learning
Kids say things like – can you solder this for me? You’re better at it. Our standard response is “That’s why you should do it, to get better at it!”
Play – In our Arduino class, we start off with a fully programmed mars base biodome.
Brainstorm – Generate lots of ideas. Identify the awesome parts and cut away everything else. Expand the awesome part. Repeat.
Make a plan – no cutting anything until you have plans with measurements and parts lists.
Identify your unknowns, research solutions. This is one of the hardest parts for educators to accept. It’s ok for you to not be an expert in everything. Set a good model for the kids, and research with them.
Build
Fail – failure is an opportunity to learn! Edison - I have not failed. I've just found 10,000 ways that won't work.
Play – In our Arduino class, we start off with a fully programmed mars base biodome.
Brainstorm – Generate lots of ideas. Identify the awesome parts and cut away everything else. Expand the awesome part. Repeat.
Make a plan – no cutting anything until you have plans with measurements and parts lists.
Identify your unknowns, research solutions. This is one of the hardest parts for educators to accept. It’s ok for you to not be an expert in everything. Set a good model for the kids, and research with them.
Example from a week-long class of grade 10 kids from last week:
They worked through lunch, they stayed for extra time afterwards, and they got it done.
Build
Fail – failure is an opportunity to learn! Edison - I have not failed. I've just found 10,000 ways that won't work.
Educators are always discussing how to get girls interested in Science, Technology, Engineering and Math.
I went to a talk about this at SXSW in Austin in March. After the talk, I went back to our booth where we were teaching kids 3D design and having them print out their creations on the spot on our 3D printers. I looked around and realized that the majority of the kids who had been there all day were girls. Yes, girls are different. Every kid is different! Come up with open ended, creative, self directed, peer collaborative activities, and girls and boys will flock to them. And call them STEAM – add in an A for art.
That said, we have found that girls really like group work and artistic projects. For example – soap box racers, 3D printed arduino keyboard.
Exhibition helps to value kids efforts. It provides a sense of purpose when an authentic audience can see and respond to what they are doing. Exhibition can be online, too, we publish as much as we can on our web site and our Youtube channel. A local TV station came and did a segment on us and we got 15 kids to show up at 6am on a school day.
People are eager to volunteer. Adults recognize that there is a shortage of this kind of education for kids, and they want to help. I can’t tell you how many people walk in our doors and say “I wish there was a place like this when I was a kid”. Connect with local hackerspaces, craft groups, etc. They will feed you volunteers.
Teens will volunteer if they enjoy it. As well as being a job, we try and make it a social experience for them. Our Minecraft drop-in frequently has almost as many teenage volunteers as younger participants – they like hanging out together. We also have a volunteer night each week where we hang out and make our own projects.
We provide a Volunteer Manual to teach them how our methods are different than the traditional school system as well as safety and other guidelines. After that, we do a training before their first class to reinforce key points.
Finding and keeping good teachers can be a challenge. We always get our teachers to volunteer first so that they can see how we do things, and we can see how they work with the kids. When looking at their resumes, experiential learning like camp, other informal learning is better than just formal teaching training. Some of our best teachers are kids that have taken classes, then become volunteers and then teachers. They’ve gone through our process and know how we work. Matthew: started as a student, and is now teaching classes. Another teen teacher, Cole, was on a panel in Toronto about “Alternative Models of Education”.
Connect with teachers. One teacher at a local school, Vicki, has sent so many kids our way. She tells parents of kids who she thinks are Makers to send them to us.
Community events. Both for the Maker community like Maker Faire, museum events, tech conferences. Also the local community like street festivals and school fairs. I’ve had so many conversations with parents who are amazed at how engaged their kids are at our activities. “Buy them a Make magazine or come to one of our open make nights”.
Some kids struggle with the traditional school system, and as soon as they have access to open ended, interest driven activities, they just thrive. We have many kids on the Autism spectrum and with other cognitive differences who love coming to our programs.
PR is your best friend. This maker stuff is awesome, and people know it. Send out emails to all your local press describing what you do. TV news shows love to do segments on interesting local things like this. They’re all be happy to plug your programs.
We are primarily talking about learning based on actively designing, creating, producing.
Interests are the best driver to foster learning
We live in the best network humankind has ever seen – online and offline. Take advantage of that in your teaching
Learning and creation thrives in an environment that is socially meaningful
Studies have shown that when kids are producing for someone that cares about the results, they put much more effort in
Ultimately our aim is to empower kids to be makers!
Scatter and gather
More than making it entertaining, make it important to the.
Stanford Study of Writing
189 students. Submitted all coursework writing, and as much “life writing” as they wantedstudents are writing more than ever before. Only 62% for classwork
Outside of classwork writing had the longest length, and the highest richness and complexity
http://news.stanford.edu/news/2009/october12/lunsford-writing-research-101209.html
This is the huge gap – kids are thirsting for this kind of hands-on creative expression. I love this tweet. But it’s not actually about us, she hadn’t been to our space yet. This tweet is about you, about what all of you are going to do to fill this gap.
This is the huge gap – kids are thirsting for this kind of hands-on creative expression. I love this tweet. But it’s not actually about us, she hadn’t been to our space yet. This tweet is about you, about what all of you are going to do to fill this gap.