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Lotts qatar final presentation feb 2020

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In the 21st century there is a constant rise in library patron needs and expectations. As dwindling budgets and less staff prevail, libraries are looking at new models of outreach and engagement to prove their value. Implementing a culture of creativity within one’s organization promotes cross-disciplinary collaboration and inclusion, which can build good will and trust, but does not need to cost a lot of time or money. Engaging partnerships can lead to better visibility for libraries which is important when it comes to acquiring administrative approval and funding. But perhaps most important, playful learning events can be a dynamic way to highlight collections and services which can also be assessed to help capture and share the value and importance of an organization.
This presentation will look at creativity in libraries, both inward and outward, and discuss the skills and tools needed to “be creative”. Looking through a “creative” lens focuses on “what is possible” and encourages individuals and organizations to work in unconventional ways while using tools which are readily and easily accessible for teaching, learning, or solving problems. Creative and playful experiences can be freeing and allow for spontaneity which is crucial when performing scholarly research, solving problems, or honing life-long learning skills. Creative learning experiences also provide casual teaching moments and opportunities for patrons to engage with library staff in non-traditional ways, which leads to a greater understanding of what is possible in a 21st century library.
 

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Lotts qatar final presentation feb 2020

  1. 1. THE ENGAGED LIBRARIAN: FOSTERING A CULTURE OF CREATIVITY AND PLAY IN LIBRARIES GLORIANA ST. CLAIR LECTURE IN 21ST CENTURY LIBRARIANSHIP MEGAN LOTTS, ART LIBRARIAN- RUTGERS, THE STATE UNIVERSITY OF NEW JERSEY
  2. 2. A LITTLE BIT ABOUT ME...
  3. 3. ABSTRACT In the 21st century there is a constant rise in library patron needs and expectations. As dwindling budgets and less staff prevail, libraries are looking at new models of outreach and engagement to prove their value. Implementing a culture of creativity within one’s organization promotes cross- disciplinary collaboration and inclusion, which can build good will and trust, but does not need to cost a lot of time or money. Engaging partnerships can lead to better visibility for libraries which is important when it comes to acquiring administrative approval and funding. But perhaps most important, playful learning events can be a dynamic way to highlight collections and services which can also be assessed to help capture and share the value and importance of an organization. This presentation will look at creativity in libraries, both inward and outward, and discuss the skills and tools needed to “be creative”. Looking through a “creative” lens focuses on “what is possible” and encourages individuals and organizations to work in unconventional ways while using tools which are readily and easily accessible for teaching, learning, or solving problems. Creative and playful experiences can be freeing and allow for spontaneity which is crucial when performing scholarly research, solving problems, or honing life-long learning skills. Creative learning experiences also provide casual teaching moments and opportunities for patrons to engage with library staff in non-traditional ways, which leads to a greater understanding of what is possible in a 21st century library.
  4. 4. INTRODUCTION
  5. 5. OUTLINE FOR THE DAY Creativity...A state of mind Creativity...Engagement and Partnerships Creativity...Assessment, Buy In, & Failure Creativity...The Art(s) & Unique Collections Creativity...Active Learning & Play Creativity....Projects
  6. 6. CREATIVITY: A STATE OF MIND
  7. 7. DEFINING CREATIVITY
  8. 8. THE PROCESS OF CREATIVE THINKING
  9. 9. EMPATHY, ASSUMPTION, AND INCLUSION
  10. 10. CREATIVITY IS CONTAGIOUS
  11. 11. CREATIVITY IS NOT ABOUT SPACE
  12. 12. ARE ARTISTS AND SCIENTISTS REALLY SO DIFFERENT?
  13. 13. CREATIVITY & WORKING TOGETHER
  14. 14. PARTNERSHIPS & TURNING OUTWARD
  15. 15. CREATIVITY: ASSESSMENT, BUY IN, & FAILURE
  16. 16. CREATIVITY: THE ART(S) & UNIQUE COLLECTIONS
  17. 17. CREATIVITY: ACTIVE LEARNING & PLAY
  18. 18. ENGAGEMENT & WORKING CREATIVELY (MODEL) Brainstorming, and the work Highlighting a collection or service Instruction- learning goal Who are partners/collaborators (inward & outward) Who is your Audience Getting buy in/Publicity Fiscal support/Budget (time & money) Assessment
  19. 19. CREATIVITY FRAMEWORK Highlighting a collection or service: Instruction or learning goal: Who are partners/collaborators (outward): Getting buy in/Publicity: Fiscal/Budget (time & money): Assessment: “The Work”: PROJECT WORKING TITLE & BRIEF DESCRIPTION: BRAINSTORMING: WHO IS THE AUDIENCE? WHO ARE PARTNERS (inward)?
  20. 20. WOODBLOCK WOODSTOCK
  21. 21. LEGO
  22. 22. RUL BUTTON-MAKING INITIATIVE
  23. 23. EXHIBITS
  24. 24. EXPERIENCES WITH LIVING ARTISTS
  25. 25. RU GAME Wednesday, April 8 College Avenue, Alexander Library You’ll get the opportunity to play Super Smash Brothers and Wii Sports with RU athletes. As well as GIANT Jenga, or SushiGo with a Librarian. Talk from 7PM–8PM and gaming and snacks from 8PM–10PM. R U P A P R E S E N T S : RU GAME? RU GAME? Like playing games? Stop by Alexander Library to play games such as Super SmashBrothers – WiiSports – GIANTJenga Sponsored By: Rutgers Athletics Rutgers University Programming Association rupa.rutgers.edu (848) 932-5395 RUPAinformation@gmail.com facebook.com/RUPApresents @RUPARutgers Paid for in part by student fees via RUSA Allocations Board. Persons with disabilities who anticipate needing accommodations or who have questions about physical access for this event may contact RUPAinformation@gmail.com or (848) 932-5395 in advance of the program.
  26. 26. STRESSBUSTERS
  27. 27. EDIBLE BOOKS
  28. 28. BANNED BOOKS WEEK-FREEDOM TO READ GRANT
  29. 29. POLYNOMIOGRAPHY
  30. 30. FOR FREEDOMS PROJECT
  31. 31. EMBEDDED LIBRARIANSHIP
  32. 32. COLORING
  33. 33. ZINES MAKE BUTTONS (for your backpack) in the libraries! Contact: Megan Lotts megan.lotts@rutgers.edu FIND&CITE Images LEARNaboutART THROUGHExhibits AttheRUArtLibrary Need help? Ask: Megan Lotts, Art Librarian megan.lotts@rutgers.edu 848-932-7189 DATABASES& ArtLibrary RESEARCHGUIDE WEBSITE www.librariesrutgers.edu LEARNMORE@ https://libguides.rutger s.edu/findimages Special Collections & University Archives (SC/UA) has RARE & UNIQUE materials... *this zine is inspired by the Sinclair Popular Culture collections found in SC/UA. https://libguides.rutgers .edu/artlibrary https://libguides.rutgers .edu/eventsandexhibits Rutgers Art Library Fall 2019 Zine 71 Hamilton St New Brunswick, NJ ArtLibrary FALLHOURS Sun2pm-10pm Mon-Thurs 8:30am-10pm Fri8:30am-5pm Sat10am-5pm
  34. 34. THE BOOK: DIGITAL, EDIBLE, AND AS ART
  35. 35. TEACHING- PLAYING TO LEARN IN HIGHER EDUCATION
  36. 36. TEACHING- VISUAL LITERACY W/ ARESTY PROGRAM
  37. 37. CONCLUSION
  38. 38. FINAL THOUGHT
  39. 39. QUESTIONS? • Megan Lotts, MFA, M.L.I.S Art Librarian Rutgers, the State University of New Jersey (848)932-7189 megan.lotts@rutgers.edu www.meganlotts.com • Twitter: @MCLotts Link to work in Rucore: http://soar.libraries.rutgers.edu/bib/Megan_Lotts/
  40. 40. BIO Megan Lotts is the Art Librarian at Rutgers, The State University of New Jersey, where she teaches research workshops, builds collections, facilitates programming and events, and closely engages with students and faculty researching in the Arts. Lotts has presented her research both nationally and internationally and has published articles in portal: the Libraries in Academia, Art Documentation, Journal of Library administration, College and Research Libraries News and is currently working on a book for the American Libraries Association focusing on creativity and play in libraries. Her research interests include creativity, outreach & engagement, makerspaces, play, and the work of library liaisons. She is known for her work implementing LEGOâ play, a culture of creativity, and curating the exhibition spaces at the Rutgers University Art Library, as well as teaching a semester long seminar “Playing to Learn in Higher Education.” Megan earned her MFA (2004) and MLIS (2007) from University of Wisconsin-Madison and has a BFA in Painting (2000) and BFA in Art History (2002) from the University of Illinois- Champaign-Urbana. She currently lives in New Brunswick, NJ and continues to create site-specific conceptual works of art.
  41. 41. REFERENCES “Tactical Urbanism for Librarians: Quick, Low-Cost Ways to Make Big Changes (9780838915585): Karen Munro: Books.” Accessed December 2, 2019. https://www.amazon.com/gp/product/0838915582/ref=ppx_yo_dt_b_asin_title_o02_s00?ie=UTF8&psc=1 . “Out of Our Minds: The Power of Being Creative: Ken Robinson: 9780857087416: Amazon.Com: Books.” Accessed December 2, 2019. https://www.amazon.com/gp/product/085708741X/ref=ppx_yo_dt_b_asin_title_o01_s00?ie=UTF8&psc=1 . American Libraries Magazine. “Innovating with Creativity and Empathy.” Accessed August 15, 2019. https://americanlibrariesmagazine.org/blogs/the-scoop/innovating-creativity-empathy/. Lotts, Megan. “Legos in the Library,” chapter 11 in The Maker Librarian’s Sourcebook, ed. Elyssa Valenti (Chicago: American Libraries Association, 2017).
  42. 42. REFERENCES • Lotts, Megan. “Outreach, Engagement, and Highlighting the Rutgers University Libraries Collections.” Art Librarian Society of Australia and New Zealand Conference Proceedings, (October 2018). • Lotts, Megan. “Lego® Play: Implementing a Culture of Creativity & Making in the Academic Library.” ACRL Conference Proceedings, (March 2015): 409-418. • Lotts, Megan. “Low Cost High-Impact Makerspaces at the Rutgers University Art Library.” Art Documentation 36, (Fall 2017): 345- 362. • Lotts, Megan. “On the Road, Playing with LEGO, and Learning about the Library: The Rutgers Art Library Lego Playing Station, Part Two.” Journal of Library Administration 56, Iss. 5 (Summer 2016): 499-525. • Lotts, Megan. “Playing with LEGO, Learning about the Library and ‘Making’ Campus Connections: The Rutgers Art Library Lego Playing Station, Part One.” Journal of Library Administration 56, Iss. 4 (May 2016): 359-380.
  43. 43. REFERENCES • Lotts, Megan. “Games, LEGOâ, and Pizza Boxes: Playing to Learn at the Rutgers University Art Library.” ALA GameRT Blog, (January 31, 2019). • Lotts, Megan and Tara Maharjan. “Engagement, Learning, Outreach, and Fun in 60 Seconds: Button Making at the Rutgers University Libraries.” College & Research Libraries News 79, no.7 (2018): 364-368. • Lotts, Megan. “Coloring outside the Information Literacy Lines”. Association of College & Research Libraries and American Library Association Instruction Section Newsletter 34, no. 2 (Fall 2017): 5-6. • Lotts, Megan. “Floating Castles, Legos, Candy, and Play: Counterplay 2016.” Library Hi Tech News 33, no. 5 (June 2016): 18-20. • Lotts, Megan. “Landscape Architecture Students Play with Legos to Learn About the Library.” Association of Collegiate Schools of Architecture AASL Column, (May 12, 2016). • Lotts, Megan. “Woodblock Woodstock: The Drive By Press at Morris Library.” College & Research Libraries News 74, no. 2 (February 2013): 86-89.
  44. 44. REFERENCES • Lotts, Megan. “Building Bridges, Creating Partnerships, and Elevating the Arts: The Rutgers University Art Library Exhibition Spaces.” College & Research Libraries News 77, no. 5 (May 2016): 226-230. • Lotts, Megan. “Implementing a Culture of Creativity: Pop Up Making Spaces and Participating Events in Academic Libraries.” College & Research Libraries News 76, no. 2 (February 2015): 72-75. • Kranich, Nancy, Megan Lotts, and Gene Springs. “The Promise of Academic Libraries Turning Outward to Transform Campus Communities.” College & Research Libraries News 75, no. 4 (April 2014): 182-186.

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