This project proposes designing a web application that combines locative, social, and persuasive media elements to help users locate lost pets in their community. The goal is to decrease the number of pets in animal shelters by facilitating reunions between owners and lost pets. The application would allow users to view and post information about lost, found, injured, and adoptable pets near them. It would also include features for user profiles, forums, groups, and analytics to encourage social interaction around improving animal welfare locally. The design draws on theories of locative media, social media, and persuasive design to create a contextual solution that benefits both pets and the community.
Merlyna Lim's presentation at the Conference on International Media and Human Rights
Sponsored by Consumers Union
The Duluth Room, Hilton Minneapolis, Minneapolis, MN
Thursday, June 5, 2008
"Remotely connected, remotely creative" Isea2011 by Tracey BensonTracey M Benson
Presentation titled "Remotely connected: Remotely creative" shown at ISEA2011, Istanbul.
This paper is a scoping paper of a project I am currently working, that explores the take up of mobile technologies in remote Indigenous communities in Australia.
'Remote connections' is a project that explores a number of existing initiatives and research as a starting point to develop a collaborative skill sharing project with remote communities.
For more information, go to http://geokult.wordpress.com/projects/remote-connections/
The Next Million
ESA Earth Observation Summer School
Frascati (Rome), Italy
August 8, 2016
Summary: how can we get more people involved applying technical and research skills to tackle the SDGs. Includes extensive notes.
https://earth.esa.int/web/eo-summer-school/home1
Merlyna Lim's presentation at the Conference on International Media and Human Rights
Sponsored by Consumers Union
The Duluth Room, Hilton Minneapolis, Minneapolis, MN
Thursday, June 5, 2008
"Remotely connected, remotely creative" Isea2011 by Tracey BensonTracey M Benson
Presentation titled "Remotely connected: Remotely creative" shown at ISEA2011, Istanbul.
This paper is a scoping paper of a project I am currently working, that explores the take up of mobile technologies in remote Indigenous communities in Australia.
'Remote connections' is a project that explores a number of existing initiatives and research as a starting point to develop a collaborative skill sharing project with remote communities.
For more information, go to http://geokult.wordpress.com/projects/remote-connections/
The Next Million
ESA Earth Observation Summer School
Frascati (Rome), Italy
August 8, 2016
Summary: how can we get more people involved applying technical and research skills to tackle the SDGs. Includes extensive notes.
https://earth.esa.int/web/eo-summer-school/home1
Social Media, Marketing & Public LibrariesDarren Sharp
This keynote presentation by Darren Sharp, senior consultant at Collabforge (www.colabforge.com) was delivered to the Digital Marketing Seminar on social media for public libraries. Hosted by LibMark in Melbourne on 23rd October 2009.
Presented as part of the Economic and Social Research Council (UK) seminar series 'Digital Policy: Connectivity, Creativity and Rights' (RES-451-26-0849), Media and Communications Dept, University of Vienna,22-23 Nov 2012
http://creativecitizens.co.uk/2012/12/21/communities-by-design-neighbourhood-media-and-creative-citizenship/
Collective Awareness Platforms for Sustainability and Social InnovationP2Pvalue
Loretta Anania (CAPS project officer) presented the CAPS call for proposals at an Info Day In Barcelona, February 9th 2015 http://p2pvalue.eu/blog/caps-infoday-barcelona-9th-feb
The Kenya Ushahidi Evaluation Project was 9-month Ushahidi evaluation project in partnership with the Harvard Humanitarian Initiative supported by the Knight Foundation. Jennifer Chan and Melissa Tully conducted research which lead to the creation of case studies and toolboxes. (2011) This is Toolbox #1: Assessment.
Presentation Title: The Wisconsin-Citizen-based Monitoring Network: Integrating Social and Ecological Systems through the Principles of Ecosystem Management
Presenter: Owen Boyle, Citizen-based Monitoring Coordinator, Wisconsin Department of Natural Resources
Esta es una presentación en la que se explica el proceso llevado a cabo para la elaboración de una UDI (siguiendo las indicaciones de los proyectos COMBAS y PICBA) en 2º de la ESO.
Social Media, Marketing & Public LibrariesDarren Sharp
This keynote presentation by Darren Sharp, senior consultant at Collabforge (www.colabforge.com) was delivered to the Digital Marketing Seminar on social media for public libraries. Hosted by LibMark in Melbourne on 23rd October 2009.
Presented as part of the Economic and Social Research Council (UK) seminar series 'Digital Policy: Connectivity, Creativity and Rights' (RES-451-26-0849), Media and Communications Dept, University of Vienna,22-23 Nov 2012
http://creativecitizens.co.uk/2012/12/21/communities-by-design-neighbourhood-media-and-creative-citizenship/
Collective Awareness Platforms for Sustainability and Social InnovationP2Pvalue
Loretta Anania (CAPS project officer) presented the CAPS call for proposals at an Info Day In Barcelona, February 9th 2015 http://p2pvalue.eu/blog/caps-infoday-barcelona-9th-feb
The Kenya Ushahidi Evaluation Project was 9-month Ushahidi evaluation project in partnership with the Harvard Humanitarian Initiative supported by the Knight Foundation. Jennifer Chan and Melissa Tully conducted research which lead to the creation of case studies and toolboxes. (2011) This is Toolbox #1: Assessment.
Presentation Title: The Wisconsin-Citizen-based Monitoring Network: Integrating Social and Ecological Systems through the Principles of Ecosystem Management
Presenter: Owen Boyle, Citizen-based Monitoring Coordinator, Wisconsin Department of Natural Resources
Esta es una presentación en la que se explica el proceso llevado a cabo para la elaboración de una UDI (siguiendo las indicaciones de los proyectos COMBAS y PICBA) en 2º de la ESO.
+393887352707 Sergio
Straordinarie opportunità di carriera per i partner LR
Tutti i partner LR hanno la possibilità di fare carriera nell'azienda. L'importante è avere volontà, tenacia ed impegno. Grazie a queste doti, molti partner LR hanno già realizzato i loro sogni.
Il sistema di remunerazione LR vi offre possibilità illimitate di guadagno. Grazie a questo sistema, con un impegno settimanale di dieci ore potete già ottenere un interessante reddito aggiuntivo. Non poniamo alcun limite alla vostra ascesa professionale!
Che siate interessati a un secondo reddito o magari a fare carriera, siete voi con il vostro impegno a decidere del vostro successo. Insomma, un sistema davvero perfetto!
Sexta y última parte de la diversidad hídrica de España. En esta presentación se trata de las aguas sin escorrentía, tipología y ejemplos más sobresalientes, pero también curiosos.
Storytelling, Social Movements and the Prevention of Child Abuse and NeglectJim McKay
This presentation from Ben Tanzer, Director of Strategic Communications for Prevent Child Abuse America, explores the latest research about communications and messaging related to child abuse prevention.
Optimizing Your Postgres ROI Through Best PracticesEDB
With a goal of helping you maximize your investment in Postgres, this presentation addresses commonly asked questions such as:
- Can my existing database architecture and deployment strategy keep up with demand?
- What if I didn’t have to contend with the process and expense of hiring another DBA?
- How can I improve my team’s ability to resolve complex database management issues?
You will gain some short-term and long-term options that can help you avoid problems and make the most of your deployment.
This present will interest both business and technical decision-makers or influencers responsible for the overall strategy and execution of a PostgreSQL and/or an EDB Postgres database.
This presentation will provide the key ingredients for success, but will not dive into the specifics of deployment, architecture, or how to measure your ROI. If your goal is to learn finer details, please email sales@enterprisedb.com and you can easily schedule a call with one of EDB’s technical experts.
ParticipatoryAsset MappingCOMMUNITY RESEARCH COMMU.docxkarlhennesey
Participatory
Asset Mapping
COMMUNITY
RESEARCH
COMMUNITY
RESEARCH
LAB
TOOLBOX
COMMUNITY
RESEARCH
LAB
TOOLBOX
A
TOOLKIT
APril 2012a program of
1PARTICIPATORY ASSET MAPPING
Acknowledgments
Acknowledgments
This toolkit was made possible through our work with
Advancement Project’s Urban Peace Institute and such
organizations as the Alliance for a Better Community
(ABC) and Community Coalition. Healthy City, through
the Community Research Lab, developed this toolkit with
funding from First 5 Los Angeles. This and other toolkits
can be accessed through the Healthy City website at
www.healthycity.org/toolbox.
content
Authors: Janice C. Burns, M.A.; Dagmar Pudrzynska Paul;
and Silvia R. Paz, B.A.
editors: Taisha Bonilla, M.T.S.; Deanna Cooke, Ph.D.;
and Tahirah Farris, AICP, M.PL
design
Rosten Woo and Colleen Corcoran / bycommittee.net
For more information, visit
www.advancementprojectca.org or contact us at
(213) 989-1300.
Copyright Dec. 2011 Advancement Project – Healthy City
Updated April 2012
All rights reserved. Use and reproduction of these mate-
rials in any format should be credited to Advancement
Project- Healthy City Community Research Lab. Materials
are not to be used or sold for commercial purposes
or profit.
About Us
AdvAncement Project
Advancement Project (www.advancementprojectca.org)
is a public policy change organization rooted in the civil
rights movement. We engi neer large-scale systems
change to remedy inequality, expand opportunity and open
paths to upward mobil ity. Our goal is that members of all
communities have the safety, opportunity and health they
need to thrive. Advancement Project’s Programs include:
Educational Equity, Equity in Public Funds, Healthy City,
and Urban Peace Institute.
HeAltHy city
Healthy City (www.healthycity.org) is an information
+ action resource that unites community voices, rigor-
ous research and innovative technologies to solve the
root causes of social inequity. We transform how people
access and use information about their communities. As
a program of Healthy City, the Community Research Lab
partners with community-based organizations to develop,
implement, and disseminate data/ mapping projects, tools,
and workshops that promote community knowledge and
Community Based Participatory Action Research.
www.healthycity.org/toolbox
http://bycommittee.net
www.advancementprojectca.org
www.advancementprojectca.org
www.healthycity.org
2PARTICIPATORY ASSET MAPPING
How cAn tHis toolkit be UsefUl in yoUr
sPecific work or Projects?
About this toolkit
How can this toolkit be used?
+ As an instructional toolkit for using and applying
Participatory Asset mapping. Community-Based
Organizations can use the concepts, methods, and
tools provided, such as the Community-Engaged
Mapping Facilitation Guide and Guide to Planning a
Community-Engaged Mapping Event, to host an event
or activity that collects knowledge and experiences
f ...
Blocked by YouTube - Unseen digital intermediation for social imaginaries in ...University of Sydney
YouTube is one of the most globally utilised online content sharing sites, enabling new commercial enterprise, education opportunities and facilities for vernacular creativity (Burgess, 2006). Its user engagement demonstrates significant capacity to develop online communities, alongside its arguably more popular use as a distribution platform to monetise one’s branded self (Senft, 2013). However, as a subset of Alphabet Incorporated, its access is often restricted by governments of Asian Pacific countries who disagree with the ideology of the business. Despite this, online communities thrive in these countries, bringing into question the sorts of augmentations used by its participants. This article reframes the discussion beyond restrictive regulation to focus on the DIY approach (augmentation) of community building through the use of hidden infrastructures (algorithms). This comparative study of key YouTube channels in several Asia Pacific countries highlights the sorts of techniques that bypass limiting infrastructures to boost online community engagement and growth. Lastly, this article reframes the significance of digital intermediation to highlight the opportunities key agents contribute to strengthening social imaginaries within the Asia Pacific region.
A poster presentation from the Medical Libraries Association Annual Meeting, May 2015, in Austin Texas. The topic is on successful community building in a novel domain not previously supported by the campus libraries, and how outreach and engagement were developed.
A workshop from Museums and the Web 2009.
This half-day workshop will explore the use of social media (blogs, wikis, digital stories etc.) to support museum communication. The workshop will address:
* The range of web-based social media available to museums.
* The issues that will arise in planning for such applications.
* How to anticipate/address such issues.
see http://www.archimuse.com/mw2009/abstracts/prg_335002068.html for full details.
Collective Awareness Platforms for Sustainability and Social Innovation - ICT10Nathalie Danse
Presentation given by Johanna Schepers during the Information Day on Horizon 2020 - Call 2 in Brussels on 6 February 2015 on ICT10 Collective Awareness Platforms for Sustainability and Social Innovation
Someone's Done that Already: The Best Practices of Sharing Best Practices, pr...craigslist_fndn
We want to get the job done right now. Immediately. Now as in last week. But what if someone already figured out a great roadmap for success? This session explores resources for discovering and sharing best practices, including the politics of hoarding or sharing best practices.
Social media in Libraries: Toolkit for Promotion, Productivity & Reference: a...Cheryl Peltier-Davis
Outline:
• Defining Social Media
• Social Media in Libraries : Benefits & Challenges
• Social Media Toolkit for Libraries: Promotion, Productivity, Reference
• Free Caribbean Reference Resources
Council on-foundations 2014-media-deserts_10182014. v2Michelle Ferrier
The role of community foundations in fueling localized, media innovations that serve residents of their communities using The Media Deserts Project to visualize and engage communities in creating strategies for fresh, local news and information.
You could be a professional graphic designer and still make mistakes. There is always the possibility of human error. On the other hand if you’re not a designer, the chances of making some common graphic design mistakes are even higher. Because you don’t know what you don’t know. That’s where this blog comes in. To make your job easier and help you create better designs, we have put together a list of common graphic design mistakes that you need to avoid.
White wonder, Work developed by Eva TschoppMansi Shah
White Wonder by Eva Tschopp
A tale about our culture around the use of fertilizers and pesticides visiting small farms around Ahmedabad in Matar and Shilaj.
Transforming Brand Perception and Boosting Profitabilityaaryangarg12
In today's digital era, the dynamics of brand perception, consumer behavior, and profitability have been profoundly reshaped by the synergy of branding, social media, and website design. This research paper investigates the transformative power of these elements in influencing how individuals perceive brands and products and how this transformation can be harnessed to drive sales and profitability for businesses.
Through an exploration of brand psychology and consumer behavior, this study sheds light on the intricate ways in which effective branding strategies, strategic social media engagement, and user-centric website design contribute to altering consumers' perceptions. We delve into the principles that underlie successful brand transformations, examining how visual identity, messaging, and storytelling can captivate and resonate with target audiences.
Methodologically, this research employs a comprehensive approach, combining qualitative and quantitative analyses. Real-world case studies illustrate the impact of branding, social media campaigns, and website redesigns on consumer perception, sales figures, and profitability. We assess the various metrics, including brand awareness, customer engagement, conversion rates, and revenue growth, to measure the effectiveness of these strategies.
The results underscore the pivotal role of cohesive branding, social media influence, and website usability in shaping positive brand perceptions, influencing consumer decisions, and ultimately bolstering sales and profitability. This paper provides actionable insights and strategic recommendations for businesses seeking to leverage branding, social media, and website design as potent tools to enhance their market position and financial success.
7 Alternatives to Bullet Points in PowerPointAlvis Oh
So you tried all the ways to beautify your bullet points on your pitch deck but it just got way uglier. These points are supposed to be memorable and leave a lasting impression on your audience. With these tips, you'll no longer have to spend so much time thinking how you should present your pointers.
Can AI do good? at 'offtheCanvas' India HCI preludeAlan Dix
Invited talk at 'offtheCanvas' IndiaHCI prelude, 29th June 2024.
https://www.alandix.com/academic/talks/offtheCanvas-IndiaHCI2024/
The world is being changed fundamentally by AI and we are constantly faced with newspaper headlines about its harmful effects. However, there is also the potential to both ameliorate theses harms and use the new abilities of AI to transform society for the good. Can you make the difference?
Lost, found and reunited: locative media for improving animal welfare
1. Lost, found and reunited: locative media for
improving animal welfare
Kathryn Gough
Bachelor of Creative Industries (Honours) (Communication Design)
Supervisor: Dr Jillian Hamilton
2. Research Question and Argument
This project argues that
elements of locative, social and
persuasive media can be utilised
to provide an effective design
solution that supports people to
collaboratively locate pets in the
community and through doing
so, application usage will result
in a decrease the amount of pets
handled by shelters.
How can elements of locative and social media be harnessed
to improve animal welfare in local communities, particularly
by allowing application users to locate pets?
3. Project design - CONTEXT
Locative
media
Persuasive
media
Social
media
New
media
"location-aware technology" and
includes applications such as
mobile and
in-car navigation systems and
"user-led geo-tagging of online
“interactive computing
systems designed to
change people’s attitudes
and behaviours.”
web-based or online systems
which support “individual
representation, mass
interaction, formation and
communication of common-
interest groups.”
(Hatzipanagos and Warburton 2009, 51)
Interaction design is defined as
“the art of facilitating or instigating
interactions between humans (or their agents),
which is mediated by products. Furthermore it is
concerned with the behaviour of products, with
how products work” (Saffer 2004, par 3).
This includes the field of web design.
4. Project design - METHODOLOGY
Solution to Problem
• Practice-led research
• Effective design
Understanding Design Problem
• Participatory action research
• Co-design
Design Methodology
• Agile Software Development Process
• Research methods
– User needs analysis, Questionnaire,
Contextual inquiry, User profiles, Task
analysis
Agile development process
Interaction design process
5. Project design - OUTCOMES
• Demonstrational web
application
– Functionality:
• Locate lost pets
• Reunite found pets with
owners
• View injured and rehoused
pets
• Links to agencies for
adopting pets and
reporting mistreated pets
• User-created pet
memorials
• Forums, groups,
commenting and private
messaging
• Graphs of site activity
• User motivations including
thank you cards and a
point system for
participation
• Includes mobile site
design
• 7,500 word exegesis
6. Significance
• design contribution which combines the strengths of current technologies and uses (social,
locative media) to develop a contextual solution for a particular community
• extends on pre-existing applications, combine, improve, de-clutter
• building a detailed knowledgebase of user submitted content
• would decrease the number of animals being handed over to the RSPCA, Animal Welfare
League, council and other agencies and increase the number of animals reunited with their
owners without using these organisations’ resources
• draw attention to patterns in where animals have been found or injured
• increase community pride through participation in rehousing/reuniting pets with owners etc
• no current application exists like this in Australia yet
• extending scholarly writing in the emerging field of locative media
List of references
Collis, C. and Nitins, T. 2009. Bringing the internet down to earth: emerging spaces of locative media. In Communications Policy &
Research Forum 2009, Sydney New South Wales, November 2009. Brisbane: Creative Industries Faculty, Queensland
University of Technology.
Fogg, B.J. 2003. Persuasive technology – using computers to change what we think and do. Morgan Kaufmann Publishers: San
Francisco.
Hatzipanagos, S. And S. Warburton. 2009. Social software and developing community ontologies. ICI Global: London.
Saffer, D. 2004. A definition of interaction design. http://www.odannyboy.com/blog/archives/001000.html (accessed March 10, 2010).
7. Significance
• design contribution which combines the strengths of current technologies and uses (social,
locative media) to develop a contextual solution for a particular community
• extends on pre-existing applications, combine, improve, de-clutter
• building a detailed knowledgebase of user submitted content
• would decrease the number of animals being handed over to the RSPCA, Animal Welfare
League, council and other agencies and increase the number of animals reunited with their
owners without using these organisations’ resources
• draw attention to patterns in where animals have been found or injured
• increase community pride through participation in rehousing/reuniting pets with owners etc
• no current application exists like this in Australia yet
• extending scholarly writing in the emerging field of locative media
List of references
Collis, C. and Nitins, T. 2009. Bringing the internet down to earth: emerging spaces of locative media. In Communications Policy &
Research Forum 2009, Sydney New South Wales, November 2009. Brisbane: Creative Industries Faculty, Queensland
University of Technology.
Fogg, B.J. 2003. Persuasive technology – using computers to change what we think and do. Morgan Kaufmann Publishers: San
Francisco.
Hatzipanagos, S. And S. Warburton. 2009. Social software and developing community ontologies. ICI Global: London.
Saffer, D. 2004. A definition of interaction design. http://www.odannyboy.com/blog/archives/001000.html (accessed March 10, 2010).
Editor's Notes
Introduce myself and name of project.
Lost, found and reunited: locative media for improving animal welfareKathryn Gough
Bachelor of Creative Industries (Honours) (Communication Design)
Supervisor: Dr Jillian Hamilton
Research Question:
How can elements of locative and social media be harnessed to improve animal welfare in local communities, particularly by allowing application users to locate pets?
Main Argument:
This project argues that elements of locative, social and persuasive media can be utilised to provide an effective design solution that supports people to collaboratively locate pets in the community and through doing so, application usage will result in a decrease the amount of pets handled by shelters.
- The potential of user-contributed content in a specific context
Overarching design practice:
Interaction design – research positioned within this context
Areas researched, particularly for contextual review
Analysed theory in fields alongside functionality and strategies implemented in these fields
Locative technology – mapping geographical coordinates
Social media – support interactions and communications
Persuasive media – designed to change people’s attitudes and behaviours
Solution to Problem
Practice-led research
Effective design
Understanding Design Problem
Participatory action research
Co-design – working with “stakeholders” or those who will use the application. Animal Welfare League Queensland.
Design Methodology
Agile Software Development Process – iterative and flexible
Research methods
User needs analysis, Questionnaire, Contextual inquiry, User profiles, Task analysis
Planned to do focus groups but unable to do within time frame due to time taken with ethics application and awaiting questionnaire responses
Demonstrational web application
Functionality:
Locate lost pets
Reunite found pets with owners
View injured and rehoused pets
Links to agencies for adopting pets and reporting mistreated pets
User-created pet memorials
Forums, groups, commenting and private messaging
Graphs of site activity
User motivations including thank you cards and a point system for participation
Includes mobile site design
7,500 word exegesis
The outcome will be of a significant contribution to knowledge through the following ways:
design contribution which combines the strengths of current technologies and uses (social, locative media) to develop a contextual solution for a particular community
extends on pre-existing applications, combine, improve, de-clutter
building a detailed knowledgebase of user submitted content
would decrease the number of animals being handed over to the RSPCA, Animal Welfare League, council, other agencies and increase the number of animals reunited with their owners without using these organisations’ resources
draw attention to patterns in where animals have been found or injured
increase community pride through participation in rehousing/reuniting pets with owners etc
no current application exists like this in Australia yet
extending scholarly writing in the emerging field of locative media
Conclude
Ask if questions.