Granby Games logic prop prefabs can be used to create, debug and design simple to complex virtual electronic circuits, console replications and or game play controls. Ready to use multifunctional logic prop prefabs are placed in game and connected together to run other logic circuits, sounds, animations and gameObjects. Attached logic engine script file manages behavioral logic and connections to other props.
For advanced builders, normalized mesh structures and prefabs allow for mesh/material replacement with your favorite model(s). Build, learn and create with Logic Blox.
In a nutshell, an Arduino is an open hardware development board that can be used by tinkerers, hobbyists, and makers to design and build devices that interact with the real world. While Arduino refers to a specific type of board design, it can also be used to refer to a company which manufactures a specific implementation of these boards, and is typically also used to describe the community around compatible boards made by other people or companies which function in a similar way.
1. The document discusses various interfaces that can be used with an Arduino board including LEDs, tactile switches, analog inputs, interrupts, timers, relays, LCD displays, and sensors.
2. Interface pinouts are provided for the Arduino board as well as circuit diagrams showing examples of how components like LEDs, buttons, and sensors can be connected.
3. Key aspects of different interfaces like analog inputs, interrupts, and timers are explained at a high level including their uses, classifications, and how interrupt handling works on microcontrollers.
Functioning replicas of 1950's mainframe computer components. Compatible with all Logic Blox components and prefabs.
Interconnect and assemble switches, tubes, displays, counters and lamps into working computer modules, custom control panels and historic mainframes.
This document provides an agenda for introducing Erlang. It begins with a brief history of Erlang, noting it was created by Ericsson for developing telecommunication systems and needed to support concurrency and error recovery. The rest of the agenda covers key Erlang features like concurrency, distribution, and hot code loading. It also discusses Erlang/OTP design patterns, common tools, applications developed in Erlang, integrated development environments for Erlang, Erlang syntax like functions and modules, how to obtain Erlang, and concludes with a question and answer section.
The Arduino Nano is a small, breadboard-friendly board based on the ATmega328 or ATmega168 microcontroller. It has 14 digital input/output pins, 8 analog inputs, a 16 MHz crystal oscillator, a micro USB connection, ICSP headers, and a reset button. The Nano can be programmed with the Arduino IDE and powered via USB or an external power source.
Lab 2Lab ObjectivesThe objective for this lab is to review.docxDIPESH30
This lab aims to review Motorola assembly language instructions for digital logic gates. Students will implement logic gates like NOT, AND, OR, and XOR using assembly instructions. They will also use sum of products and product of sums expressions to code more complex logic functions from truth tables. Screenshots and code are to be submitted in a template document along with separate logic design work for parts involving truth tables.
The document provides instructions for using the Logic Blox Music Synthesizer asset package to create virtual synthesizers in Unity. It includes descriptions of the included prefabs, scripts, audio files and how to connect the components to build a functioning synthesizer. The package contains all the necessary parts to construct synthesizers from basic tones and controls for filters, effects and modulation. Users can combine the prefabs in various ways or customize the components further.
In a nutshell, an Arduino is an open hardware development board that can be used by tinkerers, hobbyists, and makers to design and build devices that interact with the real world. While Arduino refers to a specific type of board design, it can also be used to refer to a company which manufactures a specific implementation of these boards, and is typically also used to describe the community around compatible boards made by other people or companies which function in a similar way.
1. The document discusses various interfaces that can be used with an Arduino board including LEDs, tactile switches, analog inputs, interrupts, timers, relays, LCD displays, and sensors.
2. Interface pinouts are provided for the Arduino board as well as circuit diagrams showing examples of how components like LEDs, buttons, and sensors can be connected.
3. Key aspects of different interfaces like analog inputs, interrupts, and timers are explained at a high level including their uses, classifications, and how interrupt handling works on microcontrollers.
Functioning replicas of 1950's mainframe computer components. Compatible with all Logic Blox components and prefabs.
Interconnect and assemble switches, tubes, displays, counters and lamps into working computer modules, custom control panels and historic mainframes.
This document provides an agenda for introducing Erlang. It begins with a brief history of Erlang, noting it was created by Ericsson for developing telecommunication systems and needed to support concurrency and error recovery. The rest of the agenda covers key Erlang features like concurrency, distribution, and hot code loading. It also discusses Erlang/OTP design patterns, common tools, applications developed in Erlang, integrated development environments for Erlang, Erlang syntax like functions and modules, how to obtain Erlang, and concludes with a question and answer section.
The Arduino Nano is a small, breadboard-friendly board based on the ATmega328 or ATmega168 microcontroller. It has 14 digital input/output pins, 8 analog inputs, a 16 MHz crystal oscillator, a micro USB connection, ICSP headers, and a reset button. The Nano can be programmed with the Arduino IDE and powered via USB or an external power source.
Lab 2Lab ObjectivesThe objective for this lab is to review.docxDIPESH30
This lab aims to review Motorola assembly language instructions for digital logic gates. Students will implement logic gates like NOT, AND, OR, and XOR using assembly instructions. They will also use sum of products and product of sums expressions to code more complex logic functions from truth tables. Screenshots and code are to be submitted in a template document along with separate logic design work for parts involving truth tables.
The document provides instructions for using the Logic Blox Music Synthesizer asset package to create virtual synthesizers in Unity. It includes descriptions of the included prefabs, scripts, audio files and how to connect the components to build a functioning synthesizer. The package contains all the necessary parts to construct synthesizers from basic tones and controls for filters, effects and modulation. Users can combine the prefabs in various ways or customize the components further.
XGT series PLCs offer several innovations including speed, size, networking, software, and engineering/programming. They have the fastest CPU processing speed, smallest module size, support Ethernet and fieldbus networking, and provide user-friendly software and easy engineering. Basic parameters can be configured including operation setup, device areas, errors, and MODBUS communication. Programs are added by creating scan and task programs with descriptive names. Variables, comments, I/O parameters, and basic setup provide important configuration details.
CodeWarrior, Linux; OrCad and Hyperlynx; QMS Toolsdjerrybellott
This document describes the configuration of a Freescale 8313RDB board with a PowerQuicII 8313 processor running Linux. It includes the configuration file contents which set memory window addresses and DDR controller registers to interface external memory. It also describes using U-Boot to load Linux and the Codewarrior IDE to compile and download programs to the board.
An Arithmetic Logic Unit (ALU) is a digital circuit that performs arithmetic and logic operations on binary numbers. The student has designed a 4-bit ALU using VHDL that can perform operations like addition, subtraction, AND, OR, etc. based on control inputs. The design was tested through simulation to verify it functions correctly as intended. Project planning involved estimating cost, duration, and resources needed. The ALU design was developed modularly using a top-down approach in VHDL.
Real-time audio filter examples with the ezDSP c5505_v2Tom Derks
This document describes real-time audio filtering examples implemented on the eZdsp c5505 digital signal processing module. It discusses the software implementation of various filters including FIR, IIR, and downsampling filters. Code Composer Studio is used to program the module, with optimized DSP library functions used for filtering. The audio input is captured and output in real-time using DMA transfers, while different filters can be dynamically selected using GPIO inputs. The processed audio output can be heard and the frequency spectrum visualized, helping students understand common signal processing operations.
시크 SICK Lector63x 2D DPM스캐너 고정식바코드스캐너 산업용바코드리더 이미지스캐너 매뉴얼HION IT
The document provides instructions for setting up and operating the Lector632 Flex image-based code reader. It describes mounting the reader, connecting it, and configuring it using the SOPAS Engineering Tool software. The configuration involves setting image acquisition parameters, code reading settings, and output formatting. Dimensional drawings, connection diagrams, and technical specifications are also included.
13 locking functions and operating modes v1.00_enconfidencial
This document provides an overview of locking functions and operating modes in PCS 7 System course. It describes interlock functions that can avoid undesired control functions by locking valves and motors. Interlock blocks make it possible to create static binary logic using AND and OR operations. The status of inputs can be inverted or bypassed. Operating modes like local, remote, manual and automatic are discussed along with how they affect control functions. The document also covers resetting interlocks, forcing operating states, and priorities between operating modes and control functions.
Industrial Applications of Arduino using Ladder LogicRobocraze
This document provides an overview of using Arduino boards in industrial applications. It discusses the Arduino Pro series of boards including the Portenta H7, Edge Control, Nicla Sense ME, Nano 33 BLE, and MKR family. It then introduces ladder logic programming, the basics of how it works, and demonstrates it using an online IDE called IECuino. Circuit diagrams and programming examples for turning on an LED using buttons are provided to illustrate ladder logic programming with Arduino. The document concludes with information on asking questions.
Lab ObjectivesThe objective for this lab is to review the Motoro.docxjesseniasaddler
Lab Objectives
The objective for this lab is to review the Motorola assembly language instruction set using digital logic gates. This lab will also serve as a review of digital logic and introduce the concept of coding logic designs in assembly.
Description
In this lab, you will overview the assembly logic instructions that can be used for logic gates. A logic gate is an idealized or physical device implementing a Boolean function, that is, it performs a logical operation on one or more logic inputs and produces a logic output(s). You will then use these logic gates to create a logic circuit in assembly.
Work Task
Design, implement, and test the following logic gates. For parts 1-4, your code must reside on the EEPROM (ROM). For parts 5 and 6, your code must be in program section of RAM (PROG). And your variables must reside in the data section of RAM (DATA). You must use the assembly logic instructions available to you (e.g., ANDA for the AND gates).
1.
NOT Gate
The overall objective is to create a NOT gate. The system has one digital input and one digital output, such that the output is the logical complement of the input. Investigate the complement (i.e., COMA and COMB) and the BCLR instructions.
IN
OUT
0
1
1
0
2.
3-Input AND Gate
The overall objective is to create a 3-input AND gate. The system has three digital inputs and one digital output, such that the output is the logical AND of the three inputs. Investigate the AND instruction (i.e., ANDA or ANDB).
IN 1
IN 2
IN 3
OUT
0
0
0
0
0
0
1
0
0
1
0
0
0
1
1
0
1
0
0
0
1
0
1
0
1
1
0
0
1
1
1
1
3.
3-Input OR Gate
The overall objective is to create a 3-input OR gate. The system has three digital inputs and one digital output, such that the output is the logical OR of the three inputs. Investigate the OR instruction (i.e., ORAA or ORAB).
IN 1
IN 2
IN 3
OUT
0
0
0
0
0
0
1
1
0
1
0
1
0
1
1
1
1
0
0
1
1
0
1
1
1
1
0
1
1
1
1
1
4.
2-Input XOR Gate
The overall objective is to create a 2-input XOR gate. The system has two digital inputs and one digital output, such that the output is the logical XOR of the two inputs. Investigate the XOR instruction (i.e., EORA or EORB).
IN 1
IN 2
OUT
0
0
0
0
1
1
1
0
1
1
1
0
5.
Sum-of-Products (SoP)
Using the
sum-of-products
expression, find and code the simplified logic function for Table 1 using the assembly logic instructions. Show your work in the discussion section of your report (i.e., k-maps and digital logic schematic).
A
B
C
F
0
0
0
0
0
0
1
1
0
1
0
1
0
1
1
0
1
0
0
0
1
0
1
0
1
1
0
1
1
1
1
1
Table 1: Truth table 1.
6.
Product-of-Sums (PoS)
Using the
products-of-sums
expression, find and code the simplified logic function for Table 2 using the assembly logic instructions. Show your work in the discussion section of your report (i.e., k-maps and digital logic schematic).
A
B
C
D
F
0
0
0
0
1
0
0
0
1
1
0
0
1
0
0
0
0
1
1
0
0
1
0
0
0
0
1
0
1
0
0
1
1
0
0
0
1
1
1
1
1
0
0
0
1
1
0
0
1
0
1
0
1
0
0
1
0
1
1
0
1
1
0
0
1
1
1
0
1
1
1
1
1
0
1
1
1
1
1
1
T.
1.FPGA for dummies: Basic FPGA architecture Maurizio Donna
This document provides an overview of field programmable gate arrays (FPGAs). It describes the basic FPGA architecture including logic blocks, flip flops, wires, and input/output pads. It also discusses FPGA programming using hardware description languages and the design flow. Additional sections cover FPGA digital signal processing capabilities like arithmetic, FFT, and filters. Vendors like Xilinx and Altera are mentioned and their specific FPGA architectures are briefly outlined.
The document discusses the Intel 8051 microcontroller family. It provides a brief history of the 8051, noting it was introduced in 1980 and had 128 bytes of internal RAM and 4Kbytes of ROM. It then lists several manufacturers of 8051 variants and their key features. The rest of the document goes into more detail about the hardware architecture of the 8051, including the pin descriptions and functions of the ports, timers, and serial interface.
This document contains a glossary of terms related to video game design and development. It provides definitions for terms like demo, beta, alpha, pre-alpha, gold, debug, automation, white-box testing, bug, vertex shader, and pixel shader. For each term, it gives a short definition from an online source and describes how the term relates to the production practice of video games.
This document provides information on interfacing circuits and components for use with PICAXE microcontrollers. It begins with an overview of standard interfacing circuits that can be used with most output devices, such as transistor circuits, Darlington driver ICs, relay circuits, and power MOSFET circuits. The document then describes how to interface various output devices like LEDs, lamps, buzzers, motors, stepper motors, servos, displays and more using these standard circuits. It also covers interfacing common input devices like switches, potentiometers, light sensors and temperature sensors. The document concludes with examples of interfacing more advanced components such as LCD displays and serial communication. Code samples and circuit diagrams are provided throughout to illustrate
The StudioBLADE (Gen 3) comes with a built-in digital signal processor
(DSP) that handles all audio processing and effects. This frees up the main CPU for
other tasks like sequencing, virtual instruments, and mixing. The DSP provides
ultra-low latency monitoring and playback.
Hear More: The optional StudioBLADE (Gen 3) audio upgrade includes an
additional four (4) balanced 1⁄4‖ line inputs and four (4) balanced 1⁄4‖ line outputs
for a total of six (6) inputs and six (6) outputs. This allows you to connect and
record multiple instruments and microphones simultaneously.
Connectivity: The StudioBL
The document discusses SensorTile.box, a development platform from STMicroelectronics for exploring sensor applications. It provides an overview of SensorTile.box and its sensors, as well as use cases and the development ecosystem. The platform allows progression from entry-level use to expert and professional modes with more customization options. Vibration monitoring is presented as an example application, showing how it can be implemented and optimized at different levels.
This document provides instructions for a lab activity involving configuring networking devices. The activity includes 7 parts where students will physically connect a router, switch, and computers, and then configure the devices by following instructions. The objectives are to practice physical connectivity, establishing console sessions on devices, assigning IP addresses for static routing, and verifying configurations and connectivity. Diagrams and tables are provided to identify device interfaces, cable types, and IP addressing schemes.
The document provides instructions for getting started with the LotOS framework on a Banana Pi board. It includes a quick start guide for using a provided SD card image with the framework pre-installed. It also describes how to manually build and install the LotOS components, which are based on the Yocto project and include the Mango hypervisor, FreeRTOS, Linux kernel, and demo applications. The Mango hypervisor provides a console interface for managing guest partitions and their resources.
This document contains a glossary of terms related to video game design and development. It defines terms like demo, beta, alpha, pre-alpha, gold, debug, automation, white-box testing, bugs, game engines, vertex shaders, pixel shaders, post-processing, rendering, normal maps, entities, UV mapping, procedural textures, and physics. For each term, it provides a short definition from an online source, describes how the term relates to the student's own work, and includes an image or video example when possible. The glossary is intended to demonstrate the student's understanding of fundamental video game terminology.
This document provides instructions for installing the SY-D6IBA motherboard. It begins by listing the necessary hardware needed for installation, including the CPU, memory modules, computer case, power supply, drives, and peripherals. It then describes unpacking the motherboard package and checking for all included items. The document proceeds with a step-by-step guide to installing the CPU into the retention module and mounting the module onto the motherboard. Further steps will cover installing memory, drives, and adding expansion cards before final system assembly.
System Development for Verification of General Purpose Input OutputRSIS International
In SoC no. of IP block inside it depends upon specific
application, increase in the Ip block increases no. of digital
control lines causes increase in the size of the chip. GPIO helps
internal IP blocks to share digital control lines using MUX and
avoids additional circuitry. Since design productivity cannot
follow the pace of nanoelectronics technology innovation, it has
been required to develop various design methodologies to
overcome this gap. In system level design, various design
methodologies such as IP reuse, automation of platform
integration and verification process have been proposed. GPIO
configuration register decides in which mode system has to work
GPIO has four modes i.e input, output, functional, interrupt. As
per operation particular mode is selected and the operation get
performed. Devices with pin scarcity like integrated circuits such
as system-on-a-chip, embedded and custom hardware, and
programmable logic devices cannot compromise with size can
perform well without additional digital control line circuitry.
Applications of artificial Intelligence in Mechanical Engineering.pdfAtif Razi
Historically, mechanical engineering has relied heavily on human expertise and empirical methods to solve complex problems. With the introduction of computer-aided design (CAD) and finite element analysis (FEA), the field took its first steps towards digitization. These tools allowed engineers to simulate and analyze mechanical systems with greater accuracy and efficiency. However, the sheer volume of data generated by modern engineering systems and the increasing complexity of these systems have necessitated more advanced analytical tools, paving the way for AI.
AI offers the capability to process vast amounts of data, identify patterns, and make predictions with a level of speed and accuracy unattainable by traditional methods. This has profound implications for mechanical engineering, enabling more efficient design processes, predictive maintenance strategies, and optimized manufacturing operations. AI-driven tools can learn from historical data, adapt to new information, and continuously improve their performance, making them invaluable in tackling the multifaceted challenges of modern mechanical engineering.
XGT series PLCs offer several innovations including speed, size, networking, software, and engineering/programming. They have the fastest CPU processing speed, smallest module size, support Ethernet and fieldbus networking, and provide user-friendly software and easy engineering. Basic parameters can be configured including operation setup, device areas, errors, and MODBUS communication. Programs are added by creating scan and task programs with descriptive names. Variables, comments, I/O parameters, and basic setup provide important configuration details.
CodeWarrior, Linux; OrCad and Hyperlynx; QMS Toolsdjerrybellott
This document describes the configuration of a Freescale 8313RDB board with a PowerQuicII 8313 processor running Linux. It includes the configuration file contents which set memory window addresses and DDR controller registers to interface external memory. It also describes using U-Boot to load Linux and the Codewarrior IDE to compile and download programs to the board.
An Arithmetic Logic Unit (ALU) is a digital circuit that performs arithmetic and logic operations on binary numbers. The student has designed a 4-bit ALU using VHDL that can perform operations like addition, subtraction, AND, OR, etc. based on control inputs. The design was tested through simulation to verify it functions correctly as intended. Project planning involved estimating cost, duration, and resources needed. The ALU design was developed modularly using a top-down approach in VHDL.
Real-time audio filter examples with the ezDSP c5505_v2Tom Derks
This document describes real-time audio filtering examples implemented on the eZdsp c5505 digital signal processing module. It discusses the software implementation of various filters including FIR, IIR, and downsampling filters. Code Composer Studio is used to program the module, with optimized DSP library functions used for filtering. The audio input is captured and output in real-time using DMA transfers, while different filters can be dynamically selected using GPIO inputs. The processed audio output can be heard and the frequency spectrum visualized, helping students understand common signal processing operations.
시크 SICK Lector63x 2D DPM스캐너 고정식바코드스캐너 산업용바코드리더 이미지스캐너 매뉴얼HION IT
The document provides instructions for setting up and operating the Lector632 Flex image-based code reader. It describes mounting the reader, connecting it, and configuring it using the SOPAS Engineering Tool software. The configuration involves setting image acquisition parameters, code reading settings, and output formatting. Dimensional drawings, connection diagrams, and technical specifications are also included.
13 locking functions and operating modes v1.00_enconfidencial
This document provides an overview of locking functions and operating modes in PCS 7 System course. It describes interlock functions that can avoid undesired control functions by locking valves and motors. Interlock blocks make it possible to create static binary logic using AND and OR operations. The status of inputs can be inverted or bypassed. Operating modes like local, remote, manual and automatic are discussed along with how they affect control functions. The document also covers resetting interlocks, forcing operating states, and priorities between operating modes and control functions.
Industrial Applications of Arduino using Ladder LogicRobocraze
This document provides an overview of using Arduino boards in industrial applications. It discusses the Arduino Pro series of boards including the Portenta H7, Edge Control, Nicla Sense ME, Nano 33 BLE, and MKR family. It then introduces ladder logic programming, the basics of how it works, and demonstrates it using an online IDE called IECuino. Circuit diagrams and programming examples for turning on an LED using buttons are provided to illustrate ladder logic programming with Arduino. The document concludes with information on asking questions.
Lab ObjectivesThe objective for this lab is to review the Motoro.docxjesseniasaddler
Lab Objectives
The objective for this lab is to review the Motorola assembly language instruction set using digital logic gates. This lab will also serve as a review of digital logic and introduce the concept of coding logic designs in assembly.
Description
In this lab, you will overview the assembly logic instructions that can be used for logic gates. A logic gate is an idealized or physical device implementing a Boolean function, that is, it performs a logical operation on one or more logic inputs and produces a logic output(s). You will then use these logic gates to create a logic circuit in assembly.
Work Task
Design, implement, and test the following logic gates. For parts 1-4, your code must reside on the EEPROM (ROM). For parts 5 and 6, your code must be in program section of RAM (PROG). And your variables must reside in the data section of RAM (DATA). You must use the assembly logic instructions available to you (e.g., ANDA for the AND gates).
1.
NOT Gate
The overall objective is to create a NOT gate. The system has one digital input and one digital output, such that the output is the logical complement of the input. Investigate the complement (i.e., COMA and COMB) and the BCLR instructions.
IN
OUT
0
1
1
0
2.
3-Input AND Gate
The overall objective is to create a 3-input AND gate. The system has three digital inputs and one digital output, such that the output is the logical AND of the three inputs. Investigate the AND instruction (i.e., ANDA or ANDB).
IN 1
IN 2
IN 3
OUT
0
0
0
0
0
0
1
0
0
1
0
0
0
1
1
0
1
0
0
0
1
0
1
0
1
1
0
0
1
1
1
1
3.
3-Input OR Gate
The overall objective is to create a 3-input OR gate. The system has three digital inputs and one digital output, such that the output is the logical OR of the three inputs. Investigate the OR instruction (i.e., ORAA or ORAB).
IN 1
IN 2
IN 3
OUT
0
0
0
0
0
0
1
1
0
1
0
1
0
1
1
1
1
0
0
1
1
0
1
1
1
1
0
1
1
1
1
1
4.
2-Input XOR Gate
The overall objective is to create a 2-input XOR gate. The system has two digital inputs and one digital output, such that the output is the logical XOR of the two inputs. Investigate the XOR instruction (i.e., EORA or EORB).
IN 1
IN 2
OUT
0
0
0
0
1
1
1
0
1
1
1
0
5.
Sum-of-Products (SoP)
Using the
sum-of-products
expression, find and code the simplified logic function for Table 1 using the assembly logic instructions. Show your work in the discussion section of your report (i.e., k-maps and digital logic schematic).
A
B
C
F
0
0
0
0
0
0
1
1
0
1
0
1
0
1
1
0
1
0
0
0
1
0
1
0
1
1
0
1
1
1
1
1
Table 1: Truth table 1.
6.
Product-of-Sums (PoS)
Using the
products-of-sums
expression, find and code the simplified logic function for Table 2 using the assembly logic instructions. Show your work in the discussion section of your report (i.e., k-maps and digital logic schematic).
A
B
C
D
F
0
0
0
0
1
0
0
0
1
1
0
0
1
0
0
0
0
1
1
0
0
1
0
0
0
0
1
0
1
0
0
1
1
0
0
0
1
1
1
1
1
0
0
0
1
1
0
0
1
0
1
0
1
0
0
1
0
1
1
0
1
1
0
0
1
1
1
0
1
1
1
1
1
0
1
1
1
1
1
1
T.
1.FPGA for dummies: Basic FPGA architecture Maurizio Donna
This document provides an overview of field programmable gate arrays (FPGAs). It describes the basic FPGA architecture including logic blocks, flip flops, wires, and input/output pads. It also discusses FPGA programming using hardware description languages and the design flow. Additional sections cover FPGA digital signal processing capabilities like arithmetic, FFT, and filters. Vendors like Xilinx and Altera are mentioned and their specific FPGA architectures are briefly outlined.
The document discusses the Intel 8051 microcontroller family. It provides a brief history of the 8051, noting it was introduced in 1980 and had 128 bytes of internal RAM and 4Kbytes of ROM. It then lists several manufacturers of 8051 variants and their key features. The rest of the document goes into more detail about the hardware architecture of the 8051, including the pin descriptions and functions of the ports, timers, and serial interface.
This document contains a glossary of terms related to video game design and development. It provides definitions for terms like demo, beta, alpha, pre-alpha, gold, debug, automation, white-box testing, bug, vertex shader, and pixel shader. For each term, it gives a short definition from an online source and describes how the term relates to the production practice of video games.
This document provides information on interfacing circuits and components for use with PICAXE microcontrollers. It begins with an overview of standard interfacing circuits that can be used with most output devices, such as transistor circuits, Darlington driver ICs, relay circuits, and power MOSFET circuits. The document then describes how to interface various output devices like LEDs, lamps, buzzers, motors, stepper motors, servos, displays and more using these standard circuits. It also covers interfacing common input devices like switches, potentiometers, light sensors and temperature sensors. The document concludes with examples of interfacing more advanced components such as LCD displays and serial communication. Code samples and circuit diagrams are provided throughout to illustrate
The StudioBLADE (Gen 3) comes with a built-in digital signal processor
(DSP) that handles all audio processing and effects. This frees up the main CPU for
other tasks like sequencing, virtual instruments, and mixing. The DSP provides
ultra-low latency monitoring and playback.
Hear More: The optional StudioBLADE (Gen 3) audio upgrade includes an
additional four (4) balanced 1⁄4‖ line inputs and four (4) balanced 1⁄4‖ line outputs
for a total of six (6) inputs and six (6) outputs. This allows you to connect and
record multiple instruments and microphones simultaneously.
Connectivity: The StudioBL
The document discusses SensorTile.box, a development platform from STMicroelectronics for exploring sensor applications. It provides an overview of SensorTile.box and its sensors, as well as use cases and the development ecosystem. The platform allows progression from entry-level use to expert and professional modes with more customization options. Vibration monitoring is presented as an example application, showing how it can be implemented and optimized at different levels.
This document provides instructions for a lab activity involving configuring networking devices. The activity includes 7 parts where students will physically connect a router, switch, and computers, and then configure the devices by following instructions. The objectives are to practice physical connectivity, establishing console sessions on devices, assigning IP addresses for static routing, and verifying configurations and connectivity. Diagrams and tables are provided to identify device interfaces, cable types, and IP addressing schemes.
The document provides instructions for getting started with the LotOS framework on a Banana Pi board. It includes a quick start guide for using a provided SD card image with the framework pre-installed. It also describes how to manually build and install the LotOS components, which are based on the Yocto project and include the Mango hypervisor, FreeRTOS, Linux kernel, and demo applications. The Mango hypervisor provides a console interface for managing guest partitions and their resources.
This document contains a glossary of terms related to video game design and development. It defines terms like demo, beta, alpha, pre-alpha, gold, debug, automation, white-box testing, bugs, game engines, vertex shaders, pixel shaders, post-processing, rendering, normal maps, entities, UV mapping, procedural textures, and physics. For each term, it provides a short definition from an online source, describes how the term relates to the student's own work, and includes an image or video example when possible. The glossary is intended to demonstrate the student's understanding of fundamental video game terminology.
This document provides instructions for installing the SY-D6IBA motherboard. It begins by listing the necessary hardware needed for installation, including the CPU, memory modules, computer case, power supply, drives, and peripherals. It then describes unpacking the motherboard package and checking for all included items. The document proceeds with a step-by-step guide to installing the CPU into the retention module and mounting the module onto the motherboard. Further steps will cover installing memory, drives, and adding expansion cards before final system assembly.
System Development for Verification of General Purpose Input OutputRSIS International
In SoC no. of IP block inside it depends upon specific
application, increase in the Ip block increases no. of digital
control lines causes increase in the size of the chip. GPIO helps
internal IP blocks to share digital control lines using MUX and
avoids additional circuitry. Since design productivity cannot
follow the pace of nanoelectronics technology innovation, it has
been required to develop various design methodologies to
overcome this gap. In system level design, various design
methodologies such as IP reuse, automation of platform
integration and verification process have been proposed. GPIO
configuration register decides in which mode system has to work
GPIO has four modes i.e input, output, functional, interrupt. As
per operation particular mode is selected and the operation get
performed. Devices with pin scarcity like integrated circuits such
as system-on-a-chip, embedded and custom hardware, and
programmable logic devices cannot compromise with size can
perform well without additional digital control line circuitry.
Applications of artificial Intelligence in Mechanical Engineering.pdfAtif Razi
Historically, mechanical engineering has relied heavily on human expertise and empirical methods to solve complex problems. With the introduction of computer-aided design (CAD) and finite element analysis (FEA), the field took its first steps towards digitization. These tools allowed engineers to simulate and analyze mechanical systems with greater accuracy and efficiency. However, the sheer volume of data generated by modern engineering systems and the increasing complexity of these systems have necessitated more advanced analytical tools, paving the way for AI.
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Supermarket Management System Project Report.pdfKamal Acharya
Supermarket management is a stand-alone J2EE using Eclipse Juno program.
This project contains all the necessary required information about maintaining
the supermarket billing system.
The core idea of this project to minimize the paper work and centralize the
data. Here all the communication is taken in secure manner. That is, in this
application the information will be stored in client itself. For further security the
data base is stored in the back-end oracle and so no intruders can access it.
Digital Twins Computer Networking Paper Presentation.pptxaryanpankaj78
A Digital Twin in computer networking is a virtual representation of a physical network, used to simulate, analyze, and optimize network performance and reliability. It leverages real-time data to enhance network management, predict issues, and improve decision-making processes.
DEEP LEARNING FOR SMART GRID INTRUSION DETECTION: A HYBRID CNN-LSTM-BASED MODELijaia
As digital technology becomes more deeply embedded in power systems, protecting the communication
networks of Smart Grids (SG) has emerged as a critical concern. Distributed Network Protocol 3 (DNP3)
represents a multi-tiered application layer protocol extensively utilized in Supervisory Control and Data
Acquisition (SCADA)-based smart grids to facilitate real-time data gathering and control functionalities.
Robust Intrusion Detection Systems (IDS) are necessary for early threat detection and mitigation because
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solve this issue, this paper develops a hybrid Deep Learning (DL) model specifically designed for intrusion
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dataset (DNP3), which focuses on unauthorized commands and Denial of Service (DoS) cyberattacks, to
train and test our model. The results of our experiments show that our CNN-LSTM method is much better
at finding smart grid intrusions than other deep learning algorithms used for classification. In addition,
our proposed approach improves accuracy, precision, recall, and F1 score, achieving a high detection
accuracy rate of 99.50%.
Road construction is not as easy as it seems to be, it includes various steps and it starts with its designing and
structure including the traffic volume consideration. Then base layer is done by bulldozers and levelers and after
base surface coating has to be done. For giving road a smooth surface with flexibility, Asphalt concrete is used.
Asphalt requires an aggregate sub base material layer, and then a base layer to be put into first place. Asphalt road
construction is formulated to support the heavy traffic load and climatic conditions. It is 100% recyclable and
saving non renewable natural resources.
With the advancement of technology, Asphalt technology gives assurance about the good drainage system and with
skid resistance it can be used where safety is necessary such as outsidethe schools.
The largest use of Asphalt is for making asphalt concrete for road surfaces. It is widely used in airports around the
world due to the sturdiness and ability to be repaired quickly, it is widely used for runways dedicated to aircraft
landing and taking off. Asphalt is normally stored and transported at 150’C or 300’F temperature
Build the Next Generation of Apps with the Einstein 1 Platform.
Rejoignez Philippe Ozil pour une session de workshops qui vous guidera à travers les détails de la plateforme Einstein 1, l'importance des données pour la création d'applications d'intelligence artificielle et les différents outils et technologies que Salesforce propose pour vous apporter tous les bénéfices de l'IA.
Impartiality as per ISO /IEC 17025:2017 StandardMuhammadJazib15
This document provides basic guidelines for imparitallity requirement of ISO 17025. It defines in detial how it is met and wiudhwdih jdhsjdhwudjwkdbjwkdddddddddddkkkkkkkkkkkkkkkkkkkkkkkwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwioiiiiiiiiiiiii uwwwwwwwwwwwwwwwwhe wiqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqq gbbbbbbbbbbbbb owdjjjjjjjjjjjjjjjjjjjj widhi owqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqq uwdhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhwqiiiiiiiiiiiiiiiiiiiiiiiiiiiiw0pooooojjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjj whhhhhhhhhhh wheeeeeeee wihieiiiiii wihe
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Tools & Techniques for Commissioning and Maintaining PV Systems W-Animations ...Transcat
Join us for this solutions-based webinar on the tools and techniques for commissioning and maintaining PV Systems. In this session, we'll review the process of building and maintaining a solar array, starting with installation and commissioning, then reviewing operations and maintenance of the system. This course will review insulation resistance testing, I-V curve testing, earth-bond continuity, ground resistance testing, performance tests, visual inspections, ground and arc fault testing procedures, and power quality analysis.
Fluke Solar Application Specialist Will White is presenting on this engaging topic:
Will has worked in the renewable energy industry since 2005, first as an installer for a small east coast solar integrator before adding sales, design, and project management to his skillset. In 2022, Will joined Fluke as a solar application specialist, where he supports their renewable energy testing equipment like IV-curve tracers, electrical meters, and thermal imaging cameras. Experienced in wind power, solar thermal, energy storage, and all scales of PV, Will has primarily focused on residential and small commercial systems. He is passionate about implementing high-quality, code-compliant installation techniques.
2. Logic Blox – Primitive gates series, User guide
Table of Contents
Introduction................................................................................................................................................3
Logic Blox prefabs.....................................................................................................................................4
Gate Classes...............................................................................................................................................4
Script and component details.....................................................................................................................5
Input output................................................................................................................................................5
External links.............................................................................................................................................5
Effects........................................................................................................................................................5
Setup steps..................................................................................................................................................5
Primitive gates series reference table:........................................................................................................6
Audio Effects and gameobject control.......................................................................................................8
UniLogicEffects inspector options.............................................................................................................9
Additional fields.........................................................................................................................................9
Colors and illumination............................................................................................................................10
Push Buttons............................................................................................................................................10
Advanced Functions.................................................................................................................................11
Gate Parameters........................................................................................................................................11
Sub Function Values.................................................................................................................................13
Clock Settings..........................................................................................................................................13
Countdown Settings.................................................................................................................................14
Sub function gate compatability..............................................................................................................14
2
3. Logic Blox – Primitive gates series, User guide
Introduction
Granby Games logic prop prefabs (Logic Blox) can be used to create, debug and design
simple to complex virtual electronic circuits and or game play controls. Logic Blox are placed
in game and can be connected together in order to run other logic props, sounds, animations
and game objects. Pre-attached script file(s) manage behavioral logic, animations and
connections to other props.
Gate primitives are the first in a series of virtual logic props providing foundational logic to all
Logic Blox components. Future releases include vintage computer components, integrated
circuits and advanced virtual machinery.
Contained in this user guide are detailed Logic Blox prop descriptions, examples and
operational settings. Logic Blox packages can be downloaded from the Unity asset store.
3
4. Logic Blox – Primitive gates series, User guide
Logic Blox prefabs
Logic Blox prefabs contain meshes, materials and Logic Blox Script(s) which have been
presetup for each logic gate type. Simply place props in game scene and use inspector to
establish pin connections to other props. Clicking on pins and or buttons changes prop logic
state which in turn drives logic flow to other connected props.
In addition, prefabs have optional user changeable settings for button colors, led emissions,
clocking, sound, animation and game object control.
Prop logic circuit types (And, Nand, Or, Nor, Not, Buffer, Switch, Lamp) are setup with different
classes that represent common pin configurations:
Gate Classes
1. Gate - Has one input and one output. Includes: Buffer, Not gate, Switch, Lamps
2. Primitive - Has two inputs and one output. Includes: And, Nand, Or, Nor
3. Axis - Has two inputs and two outputs. Includes up/down dials
Standard pin configurations
Gate Primitive Axis
4
5. Logic Blox – Primitive gates series, User guide
Script and component details
Several Unity built-in components (Rigid Body, Colliders and AudioSource) plus two Logic
Blox script files (UniLogicChip and UniLogicEffects) are attached to each prop and are required
to run core logic engine, input detection, game object control and external effects. Purchased
prefabs have been presetup with necessary scripts and components. Special functions and or
prop behavior modifications can be altered in the scripts inspector fields. Details for
modifying advanced logic prop settings are provided in later sections.
Input output
Input pins and button tops are click sensitive. Clicking an input pin or button will change
internal gate values which in turn produce outputs based on chip type (ie: and, or, not). Pin
states are tied to indicator Led's and will illuminate when pin state changes to logical on.
Inputs can also be buttons and or objects attached to props and defined by the
inspector(pinObj)
External links
When a gates logical true condition is met the props gates output will trigger and all
connected gates (listed in Output Link Obj field) will receive its output signal at defined pin(s).
Effects
Pre-attached UniLogicEffects script will provide activation of sounds, animations and other
game objects. (details in later section)
Setup steps
1. Install Logic Blox primitives package from Unity Asset store:
https://assetstore.unity.com/packages/3d/props/logic-blox-129409
Package can be re-installed at any time to apply updates and newly added components
2. Add the following tags to the Unity editor tag list : 0,1,2,3,4,5,6,7,8,9
3. Activate demo scene to become familiar with operation and features
4. Set up your own gates and circuits by dragging Logic Blox prefabs onto desired scene.
5
6. Logic Blox – Primitive gates series, User guide
5. In order to connect gates, drag and drop other Logic Blox objects onto
inspector (Output Link Obj) and enter pin number in (Output Link Pin) field.
Note: Multiple gates can be linked by dropping additional gates onto the (Output Link Obj) array. Element size of
(Output Link Pin) array must match Output Link Obj element size.
Primitive gates series reference table:
Type Class Pin Config Logic behavior Special features
6
7. Logic Blox – Primitive gates series, User guide
Name
And primitive
Both inputs set to On changes
output to ON
Illuminated pin status
Nand primitive
Both inputs set to OFF changes
output to ON
Illuminated pin status
Or primitive
Ether input set to ON changes
output to OFF
Illuminated pin status
Nor primitive
Either Intput set to OFF changes
output to ON
Illuminated pin status
Buffer gate
Output follows input Illuminated pin status
Can be a clock or countdown timer
Can be momentary on
Not gate
Output is inverse of input Illuminated pin status
Can be a clock or countdown timer
Can be momentary on
UpDn axis
Direction pin changes based on
button pressed
(2 outputs)
Illuminated Buttons
Can be momentary On
Can be preset to run special
functions
7
8. Logic Blox – Primitive gates series, User guide
Lamp gate
Illuminates when input set to ON Color choices and illumination
brightness
Switch gate
Out changes to ON when button
presses
Changeable button color choices
Can be preset to run special
functions
Audio Effects and gameobject control
UniLogicEffects.cs - attached script
Provides sound effects and remote game object control. Specific events are triggered when
output states switches to On (and when output switches to Off). For example. When user
clicks an Input pin the Click_On audio clip will play.
Logic Blox prefabs have been setup with Audio Source components and default Click_On
Audio clip enabled. You may want to remove audio file from the inspector field to avoid click
sounds every time a gate fires.
Note: If your build has gates that don't require effects, UniLogicEffectsscript and or individual
sounds can be safely removed from prefab copies..
Audio clip files are located in the LogicBlox package Audio folder. Drag and drop desired
audio file onto appropriate trigger field. (See UniLogicEffects inspector options diagram)
8
9. Logic Blox – Primitive gates series, User guide
UniLogicEffects inspector options
Additional fields
Is Prevent Barge In – Prevents new audio clip from playing on specific gate while its audio
source is currently playing a clip.
Clip Volume – Adjusts gates audio source volume by set amount. (float value between -1 and
+1). Can be set globally using gate triggerable sub function calls (see details in later section)
Debug Level – Set to 1 for verbose gate activity logging. Includes object names, pin numbers,
audio files and link connection signals. Extremely handy for debugging. Can be set globally
9
10. Logic Blox – Primitive gates series, User guide
using gate triggerable sub function calls (see details in later section)
Colors and illumination
Lamp and led default colors can be set via the UniLogicChip's Led/Buttons inspector settings.
Defaults are (yellow or green) for On and (dim yellow or red) for Off. Emissions are toggled
based on pin state and can be altered from pin objects material settings (Unity materials
editor).
Push Buttons
Props that contain user push buttons such as switches and dials are setup with colliders in
order to detect user mouse clicks and or collisions with other objects. Button top colors can
be set in the UniLogicChip inspector Leds/Buttons section.
Note: Button animations(transform positioning) for button pushes are pre-setup in provided switch prop prefabs.
UniLogicChip Inspector settings for changing Lamp, Led and Button top colors.
10
11. Logic Blox – Primitive gates series, User guide
Advanced Functions
At the basic level. Logic Blox communicate with each other via pin states. A logical On output
state from one prop connected to another prop's input will drive the receivers input to a
logical On. In the case of inverted outputs, logical On=Off
A receivers output event is controlled by input states and internal logic defined by chip type.
For example:: If an And gate receives a logical On state on both input pins its output state will
change to logical On. If one or more of the inputs changes to logical Off, the output state
changes to logical Off.
Logic Blox have user definable inspector settings for enabling functions such as clocks,
triggers and timers. Various parameters including default state, momentary on, clock speed,
pulse width, countdown counts, sub functions and circuit groups can be defined.
Gate Parameters
Chip Type – Predefined value that determines props logical behavior
Default State – lamps and gates output state defaults to logical on.
Is Master - Set to true if is a clocking gate and is first in a chain of clock driven gates.
Is Momentary - For switches and UpDn props. After being turned on, gate will turn off after
specified delay (Mom Duration)
Sub Function – Runs predefined sub functions (listed in table)
Circuit Group – Used to group sub function actions to performed of group of logic props
11
13. Logic Blox – Primitive gates series, User guide
Sub Function Values
String values can be entered into the Sub Function field in order to send out advanced
commands to one, some or all props.
1. "clockRate" - sets speed of repeating buffer.
2. "volume" - sets volume of connected prop that uses audio clips
3. "showLinks" - Toggle link lines on and off
4. "resetGlobal" - Reset all props to default state (global reset)
5. "power" – Prop will not be reset by global reset
6. “disableLeds” - Disables props Led output while internal logic continues to run.
7. “disableCircuitLeds” - Disables leds with in same circuit group name
Clock Settings
Gates and switches can perform clocking functions (repeating pulse) by enabling the following
inspector settings
1. IsCLock - Set to true makes buffer or switch into clock.
2. MaxClockRepeats - Stop clock after number of repeated cycles
3. ClockPulseWidth – pause time between clock cycles
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14. Logic Blox – Primitive gates series, User guide
Countdown Settings
1. IsCountDown - Gate will trigger output when countdown reaches 0.
2. CountDownDuration - Number of clock cycles to wait until output triggers
Note: Gate cannot have isClock and isCountDown set at the same time.
Gate type features and abilities
LOD Clock Countdown Momentary Audio Animations Lighting Remote
And x x
Nand x x
Or x x
Nor x x
Not x x x x x
Buffer x x x x x
Switch x x x x x x
UpDn x x x
Lamp x x
x
x
14