10. Description Bestic is designed to suit a table set with dishes, with its white, smooth surface similar to porcelain, quiet operation and gentle movement. Bestic is easy to control for most persons. It is easy to adapt Bestic to persons with varying needs by using different control modes. Bestic has two modes of control. The serving-height is preset to suit the dinner table of every user but can also be adjusted by the user.
11. Description Bestic is CE-marked and is registered at the Medical Products Agency. The first series of Bestic has been made by a sub-supplier with a full documentation for manufacturing
12. Development Bestic is developed in collaboration with the academic sphere The first prototype a master thesis in Mecatronics at Chalmers University of Technology.
15. Development The fourth prototype is very similar to the pilot series. Usability-studies in the homes of users. By a student from KTH. Usability-studies in the homes of users. By scientists in SICS. Usability-study by trying Bestic himself. By a student from KTH through SICS.
18. What are we doing? 2. GROUP PITCH EXERCISE Try to get everyone to understand the industrial mindset. Pitch to the expert panel in 3 minutes a possible product/technology idea.
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20. Name of your product / technology What is it? (1 sentence) Image or diagram Who will buy it? What is innovative about it? Team members names YOU HAVE 25 MINUTES
21. Name of your product / technology What is it? (1 sentence) Image or diagram Who will buy it? What is innovative about it? Team members names YOU HAVE 15 MINUTES
22. Name of your product / technology What is it? (1 sentence) Image or diagram Who will buy it? What is innovative about it? Team members names YOU HAVE 5 MINUTES
23. Name of your product / technology What is it? (1 sentence) Image or diagram Who will buy it? What is innovative about it? Team members names DONE!
(http://www.youtube.com/watch?v=5FFRoYhTJQQ) My name is Alexanda Deschamps-Sonsino and I am a product and interaction designer . This talk will try to address how exploring the design landscape of emotional robots is really a way for us to understand ourselves better and I’ll touch on what that might mean for industrial application. Throughout this talk I’ll talk about the reasons, as designers, scientists and people, it’s important we should be exploring how to design digital and interactive companions who can develop and read emotions.
Most of what I will talk to you about will be through the lense of Lirec’s work, an European funded research project part of the FP7 framework which focuses on exploring the role, design and challenges of developing emotive and sensitive companions. As a designer, I’ve been asked by them to act as an evangelist trying to get their work to live outside of the numerous publications they have produced since the project began in 2008.
Lirec is 10 partners exploring how we live with digital and interactive companions. It is one of the rare projects where academics and industrial partners from the worlds of ethology, social science, design & computer science come together to design real world robots today and ask the hard questions.
Since 2008, Lirec has developed about 5-6 different types of robots, and many more experiments with existing robots, some of which I will share with you.