Making, not designing the internet of things.

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Talk given at Flossie 2013 on November 8th 2013.

Published in: Design, Technology

Making, not designing the internet of things.

  1. 1. Making, not designing the internet of things. @iotwatch designswarm.com goodnightlamp.com
  2. 2. Interaction Design Institute Ivrea 2004-2006 Tinker London 2007-2010 Good Night Lamp March 2012
  3. 3. What is #iot? When we embed connectivity in everyday objects. What happens when those objects are designed with an understanding of the affordances of the web.
  4. 4. Technology   goes  here  
  5. 5. 2 communities vs
  6. 6. An invention process Idea > prototype* > patent *minimum viable functionality
  7. 7. A design process idea > mockup*> protect> promote > sell > manufacture > distribute *non-functional
  8. 8. Design.
  9. 9. A maker process Idea > prototype* > promote > fund> manufacture > distribute *minimum viable functionality
  10. 10. Making.
  11. 11. Design tools. Pencils Workshops CAD 3D printing
  12. 12. Making tools. Make magazine Arduino Sparkfun / LadyAda Wired TechShops FabLab Hackspaces RaspberryPi
  13. 13. An evolution Hardware is cheaper Training is accessible Sharing is mandatory
  14. 14. IOT Arduino Nike + Sparkfun Foundry Group Wired Kickstarter Springboard, Haxl8r, TSB TechStars /RGA
  15. 15. Good Night Lamp
  16. 16. An open process. The most valuable ideas are developed through experimentation.
  17. 17. Plants. Botanicalls. 2007, ITP
  18. 18. Plants. EasyBloom Moistly Parrot Koubachi Plantlink
  19. 19. IOT’s future. Some ideas just keep being repeated until a larger player gets involved.
  20. 20. Wifi-connected lightbulbs. When Phillips launched Hue, there were 6 wificonnected blubs projects on Kickstarter.
  21. 21. I am not anti-design Design should be an open & flexible process of learning. Design should be collaborative by default.
  22. 22. 2 communities vs
  23. 23. The difference? The value is in the doing, not the idea.
  24. 24. The difference? The fact that you can design for other people.
  25. 25. Designing for real problems.
  26. 26. Who are makers? Computer Scientists with an interest in products. too rarely Product designers with an interest in computer science.
  27. 27. Who are makers? People who understand the internet as a tool. too often People who understand the internet as a window display.
  28. 28. Women are helping change that. @superflux @LaurieJ @clurr @jessibaker
  29. 29. What does this have to do with diversity & accessibility? There are no limits. There is no landscape. There are no silos.
  30. 30. Collective to-dos? Reach out Teach Collaborate Make
  31. 31. Thanks! @iotwatch designswarm.com goodnightlamp.com

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