This document provides an overview of LibGDX, an open-source game development framework that allows developers to write games in Java that can be deployed to desktop, Android, iOS, HTML5 and other platforms. It has a multi-layered API that supports graphics, input, audio, networking and more. Games can be developed across platforms with a single codebase using tools like Gradle for building. The framework includes both low-level APIs for graphics and input as well as high-level features for UI, scene management, physics and extensions. It has a large community of developers and many published games that use LibGDX.