This was the presentation I've made for Techinasia's Product Development Conference 2018 (https://pdc.techinasia.com/) about Problem Solving (Human-centered Design)
Guerrilla (or Agile) Evaluation for LearningJulie Dirksen
Workplace Learning & Development professionals have a problem -- too often they don't get enough (or any) feedback on the efficacy of their designs. What can we do to fix that?
SXSW Workshop on Designing for Behavior Change (2014)Stephen Wendel
Slides from my 2.5 hour SXSW workshop on how to design products to support behavior change among users. The toolkit that accompanies it is up on actiondesign.hellowallet.com.
This is part two of the Lean UX workshops outlining in a practical way, the Lean UX processes. These workshops are run as part of the Lean UX Labs experiment.
Behavioral Econ 101 for Product Design - Action Design DC 12 August 2014Stephen Wendel
Stephen Wendel's & Zarak Khan's presentation at Action Design DC on 12 August 2014, giving an introduction to behavioral economics and how it can be applied to product design.
Reasons to use hypotheses for your design research, where hypotheses fit within Design Thinking/Lean UX, a framework to formulate stronger hypotheses and some hypotheses examples.
Guerrilla (or Agile) Evaluation for LearningJulie Dirksen
Workplace Learning & Development professionals have a problem -- too often they don't get enough (or any) feedback on the efficacy of their designs. What can we do to fix that?
SXSW Workshop on Designing for Behavior Change (2014)Stephen Wendel
Slides from my 2.5 hour SXSW workshop on how to design products to support behavior change among users. The toolkit that accompanies it is up on actiondesign.hellowallet.com.
This is part two of the Lean UX workshops outlining in a practical way, the Lean UX processes. These workshops are run as part of the Lean UX Labs experiment.
Behavioral Econ 101 for Product Design - Action Design DC 12 August 2014Stephen Wendel
Stephen Wendel's & Zarak Khan's presentation at Action Design DC on 12 August 2014, giving an introduction to behavioral economics and how it can be applied to product design.
Reasons to use hypotheses for your design research, where hypotheses fit within Design Thinking/Lean UX, a framework to formulate stronger hypotheses and some hypotheses examples.
Behaviour change is the measurable outcome of good UX design. Here's a review of a few design techniques and processes to help UX designers to create sustainable behaviour change.
MEMSI June: Primary Market Research Skills ClinicElaine Chen
In this interactive workshop, we explore the detailed interview, the card sorting technique and digital experimentation, three foundational skills for primary market research in a startup setting.
Slides from my talk on the things I've learned by comparing the collaborative process as it is carried out in many modern organizations to the creative process of artists and makers.
Great Voice Experiences Start with Listening: Best Practices in Research and ...UXPA International
Gartner predicts 75% of households will have a smart speaker like Amazon Echo, Google Home, or Apple HomePod by 2020. UX professionals will find increasing opportunities to design and test interactions for this new paradigm.
Attend this talk to hear findings from a two- part UX research study combining a quantitative survey of ~1000 smart speaker users and 10 in-home interviews to further understand device usage in context. I’ll share insights about smart speaker use cases, development opportunities for features and functionality, and design best practices for Voice User Interface (VUI) research and design. Further, I’ll cover the unique needs and considerations for conducting VUI research.
I’ll answer questions like:
* How will ‘Voice First” design affect the UX of other interfaces?
* What is Domino’s doing right? And what are they getting wrong?
* What’s the biggest difference between usability testing for voice and for graphic UIs?
* Attendees will learn what smart speaker users want and don’t want from their tiny assistants and best practices for conducting their own research with VUIs.
Presented by Chris Geison
Teresa Torres, Product Talk, @ttores
In this session, you’ll learn how to create shared context so that everyone on your team knows how to prioritize your experiments. You’ll also learn about two common Lean Startup mistakes and how to avoid them. Come prepared to work through a mini case study.
Getting Started with User Research - Stir Trek 2011Carol Smith
Presented at Stir Trek: Thor Edition, in Columbus, Ohio on May 6, 2011.
Once you know who uses your product, all sorts of new questions start to emerge. How are they using the product? Why are they using it? What else might they want? In this session you will learn about three quick and easy methods to understand the users desires, needs and abilities. The basics of observations, interviews and card sorting will be covered. You will also learn ways to effectively share and communicate what you learn with your team.
Marcus Gosling, Highway1.io , @marceire
In mass-production, you only have one chance to get the product right. The in-flexibility and expense of the physical product supply-chain prohibits an experimental, iterative approach. Inspired by lean startup, hardware entrepreneurs are developing new tools and methodologies for exploring and validating their product ideas prior to mass manufacture. 3D printing and off-the-shelf development kits are being used to support rapid product iteration and low-volume early adopter sales. Existing commercial products are being hacked by entrepreneurs to prototype and explore completely new experiences. Prototypes are becoming instrumented to collect data on engagement and usage patterns in the field. Illustrated with case studies from the Highway1.io hardware startup accelerator this talk will share a range of emergent patterns and best practices in lean hardware development.
Mind Melds and BattleBots: Creating the Right Kind of Designer/Developer DynamicWebVisions
Improving the designer/developer relationship is an ardent wish on a lot of project teams. And yet, a lot of excuses seem to be made for bad relationships between designers and developers… several of which are tied to when and how each are involved.
Do these sound familiar?
“There’s not enough budget to involve all members of the team from beginning to end.”
“We don’t want to limit designer creativity too soon by bringing tech into the process.”
“We don’t want to waste developer time at the beginning when there’s nothing fully defined yet.”
“If we design a detailed enough style guide, development should be able to implement without retaining a designer through implementation.”
How do you find the right balance of involvement without breaking the budget - and make the most of the skills that each team member can bring to the table?
In this presentation, Carolyn Chandler (Experience Designer and instructor) and Don Bora (Developer and iconic tech mentor) will take you on a journey through the main stages of a project from both sides of the divide.
This a presentation I did at Bamboo Detroit about how to execute on your idea. There's lots of Google and other Social Media tips for market research and discovery.
On target three-ways-to-keep-audience-in-focus_ivmgKate Walser
Keeping your user audience in mind can be challenging. Each of these 3 tools can be adapted to project timelines and budgets to help you remember who that end user is and what he needs.
Behaviour change is the measurable outcome of good UX design. Here's a review of a few design techniques and processes to help UX designers to create sustainable behaviour change.
MEMSI June: Primary Market Research Skills ClinicElaine Chen
In this interactive workshop, we explore the detailed interview, the card sorting technique and digital experimentation, three foundational skills for primary market research in a startup setting.
Slides from my talk on the things I've learned by comparing the collaborative process as it is carried out in many modern organizations to the creative process of artists and makers.
Great Voice Experiences Start with Listening: Best Practices in Research and ...UXPA International
Gartner predicts 75% of households will have a smart speaker like Amazon Echo, Google Home, or Apple HomePod by 2020. UX professionals will find increasing opportunities to design and test interactions for this new paradigm.
Attend this talk to hear findings from a two- part UX research study combining a quantitative survey of ~1000 smart speaker users and 10 in-home interviews to further understand device usage in context. I’ll share insights about smart speaker use cases, development opportunities for features and functionality, and design best practices for Voice User Interface (VUI) research and design. Further, I’ll cover the unique needs and considerations for conducting VUI research.
I’ll answer questions like:
* How will ‘Voice First” design affect the UX of other interfaces?
* What is Domino’s doing right? And what are they getting wrong?
* What’s the biggest difference between usability testing for voice and for graphic UIs?
* Attendees will learn what smart speaker users want and don’t want from their tiny assistants and best practices for conducting their own research with VUIs.
Presented by Chris Geison
Teresa Torres, Product Talk, @ttores
In this session, you’ll learn how to create shared context so that everyone on your team knows how to prioritize your experiments. You’ll also learn about two common Lean Startup mistakes and how to avoid them. Come prepared to work through a mini case study.
Getting Started with User Research - Stir Trek 2011Carol Smith
Presented at Stir Trek: Thor Edition, in Columbus, Ohio on May 6, 2011.
Once you know who uses your product, all sorts of new questions start to emerge. How are they using the product? Why are they using it? What else might they want? In this session you will learn about three quick and easy methods to understand the users desires, needs and abilities. The basics of observations, interviews and card sorting will be covered. You will also learn ways to effectively share and communicate what you learn with your team.
Marcus Gosling, Highway1.io , @marceire
In mass-production, you only have one chance to get the product right. The in-flexibility and expense of the physical product supply-chain prohibits an experimental, iterative approach. Inspired by lean startup, hardware entrepreneurs are developing new tools and methodologies for exploring and validating their product ideas prior to mass manufacture. 3D printing and off-the-shelf development kits are being used to support rapid product iteration and low-volume early adopter sales. Existing commercial products are being hacked by entrepreneurs to prototype and explore completely new experiences. Prototypes are becoming instrumented to collect data on engagement and usage patterns in the field. Illustrated with case studies from the Highway1.io hardware startup accelerator this talk will share a range of emergent patterns and best practices in lean hardware development.
Mind Melds and BattleBots: Creating the Right Kind of Designer/Developer DynamicWebVisions
Improving the designer/developer relationship is an ardent wish on a lot of project teams. And yet, a lot of excuses seem to be made for bad relationships between designers and developers… several of which are tied to when and how each are involved.
Do these sound familiar?
“There’s not enough budget to involve all members of the team from beginning to end.”
“We don’t want to limit designer creativity too soon by bringing tech into the process.”
“We don’t want to waste developer time at the beginning when there’s nothing fully defined yet.”
“If we design a detailed enough style guide, development should be able to implement without retaining a designer through implementation.”
How do you find the right balance of involvement without breaking the budget - and make the most of the skills that each team member can bring to the table?
In this presentation, Carolyn Chandler (Experience Designer and instructor) and Don Bora (Developer and iconic tech mentor) will take you on a journey through the main stages of a project from both sides of the divide.
This a presentation I did at Bamboo Detroit about how to execute on your idea. There's lots of Google and other Social Media tips for market research and discovery.
On target three-ways-to-keep-audience-in-focus_ivmgKate Walser
Keeping your user audience in mind can be challenging. Each of these 3 tools can be adapted to project timelines and budgets to help you remember who that end user is and what he needs.
"Friendsters @ Work" - a presentation on the Context, Content & Community Collage proactive display application at the Emerging Tech SIG of the SDForum, 12 December 2007
Doing customer development (and stop wasting your time)Hans van Gent
Why would you bother to talking to people while you actually could be building your product? Because everything you assume could be wrong. Time to validate those assumptions and start your business on the right track.
ImagineNation LAST Generating Creative Conversations Presentation Janet Sernack
A creative conversation transfers ideas from one mind to another, it also allows you to reveal and remove all obstacles in the way of making creative ideas and inventions happen. It even allows you to see opportunities, realise possibilities and easily solves real-life, personal and business problems.
It’s not that we’ve forgotten how to hold genuine conversations. The problem is much deeper. We’ve stopped learning how to hold a genuine conversation.
The good news is we can all learn it. All this ability demands is the ability to be observant, having a core skill-set and following the four key steps in the generative discovery cycle.
Doing customer development (and stop wasting your time) - StartupBus editionHans van Gent
Why would you bother to talking to people while you actually could be building your product?
Because everything you assume could be wrong. Time to validate those assumptions and start your business on the right track while being on a moving bus.
Communication Skills in Science: Research in 4 minutes (Rin4)Aurelio Ruiz Garcia
DTIC Seminar February 2016. Communication Skills in Science - Research in 4 minutes (Rin4) competition at Universitat Pompeu Fabra, Barcelona.
Aurelio Ruiz, Department of Information and Communication Technologies, Unit of Excellence María de Maeztu
Similar to Level Up your Problem Solving skills (20)
My Business Model;
Because CV just too mainstream.
For the full resolution of the presentation, please view it at:
https://drive.google.com/file/d/0B3pSuHXTgy_Qa0ZLN3hPOTlpWnM/edit?usp=sharing
A presentation I made for Samsung Developer Workshop in Indonesia.
Sorry for disabling the download feature.
If you want the file, just send me an email at rangga.wiseno@gmail.com
This presentation by Morris Kleiner (University of Minnesota), was made during the discussion “Competition and Regulation in Professions and Occupations” held at the Working Party No. 2 on Competition and Regulation on 10 June 2024. More papers and presentations on the topic can be found out at oe.cd/crps.
This presentation was uploaded with the author’s consent.
Have you ever wondered how search works while visiting an e-commerce site, internal website, or searching through other types of online resources? Look no further than this informative session on the ways that taxonomies help end-users navigate the internet! Hear from taxonomists and other information professionals who have first-hand experience creating and working with taxonomies that aid in navigation, search, and discovery across a range of disciplines.
This presentation, created by Syed Faiz ul Hassan, explores the profound influence of media on public perception and behavior. It delves into the evolution of media from oral traditions to modern digital and social media platforms. Key topics include the role of media in information propagation, socialization, crisis awareness, globalization, and education. The presentation also examines media influence through agenda setting, propaganda, and manipulative techniques used by advertisers and marketers. Furthermore, it highlights the impact of surveillance enabled by media technologies on personal behavior and preferences. Through this comprehensive overview, the presentation aims to shed light on how media shapes collective consciousness and public opinion.
Acorn Recovery: Restore IT infra within minutesIP ServerOne
Introducing Acorn Recovery as a Service, a simple, fast, and secure managed disaster recovery (DRaaS) by IP ServerOne. A DR solution that helps restore your IT infra within minutes.
0x01 - Newton's Third Law: Static vs. Dynamic AbusersOWASP Beja
f you offer a service on the web, odds are that someone will abuse it. Be it an API, a SaaS, a PaaS, or even a static website, someone somewhere will try to figure out a way to use it to their own needs. In this talk we'll compare measures that are effective against static attackers and how to battle a dynamic attacker who adapts to your counter-measures.
About the Speaker
===============
Diogo Sousa, Engineering Manager @ Canonical
An opinionated individual with an interest in cryptography and its intersection with secure software development.
Sharpen existing tools or get a new toolbox? Contemporary cluster initiatives...Orkestra
UIIN Conference, Madrid, 27-29 May 2024
James Wilson, Orkestra and Deusto Business School
Emily Wise, Lund University
Madeline Smith, The Glasgow School of Art
3. WWW.DANA.ID
SONAR MEDIA
Founded : 2010
Funding : Raised almost $2M in 2 rounds
Runner-Up
(2011)
Finalist
(2012)
Achievement :
Promoted in
>100 Countries
by Google & Apple
Featured on
>300 Publications
“App to find nearby friends (from FB, Twitter, and LinkedIn)”
SOURCE:
https://medium.com/@brett1211/postmortem-of-a-venture-backed-startup-72c6f8bec7df
4. Segment
Sonar Closed
their business
in 2013
Brett Martin – Sonar Founder
(Now: Investor & Professor at
Columbia Business School)
SOURCE:
https://medium.com/@brett1211/postmortem-of-a-venture-backed-startup-72c6f8bec7df
http://startupgraveyard.io/company/sonar/
Reason for Failure:
Product/Market Fit
False Positive
“I would use your product if only you had LinkedIn Connect feature”
False Negative
Putting huge effort on fixing issues on other Platform (FB Sharing)
instead of their own experience (Map Interface)
Growth vs Engagement
Focusing on Engagement for existing User instead of building
Growth and get more network effect
5. WWW.DANA.ID
It’s not only about “How to Solve a Problem”
It’s also about
“Picking the Right Problem and
try to understand why”
6. WWW.DANA.ID
When
is the problem needs to be solved?
Understand the timing for problem solving
NOWTime Constraint
Known
(Learn)
Urgent/Important
(Deliver)
Longtail
(Plan)
What we’ll learn together…
CraftingUnderstanding
What How
“I want to enable cashless payment” “using Blockchain”
Who
is having the problem?
Segments PersonasUnderstand the stakeholder (You, Your Boss, Customer?)
Why
Customer having problem?
Understand the reason and impact
Stakeholder’s
Empathy
Stakeholder’s
Success
Gain
(Impact)
8. Defining the Problem - #who
VISION (TARGET)
Indonesian
SEGMENTS
Age, Gender, Occupation, Behavior
PERSONA
SOPHIE
• Age Range : 15-20 Years Old
• Gender : Female
• Occupation: Students
• Behavior : Tech Savvy, Social
GOALS
#WHAT
“Sophie wants to be
able to watch movie
with her friends, while
still be able to follow her
father & school’s hour”
Problem to solve
VALUES
#WHY
Expected Gains
#social
#cost-savvy
#easiness
9. Early Morning Lunch at Canteen Before School Closed At the Cinema
DOING
(Journey)
FEELING
(Pain & Gain)
MOMENT
OF TRUTH
(Opportunity
& Loss)
Defining the Problem (#why)
Chat w/ her friends about
new movie launch
Set the schedule together
w/ her friends after school
One of her friends still having
quiz and they’re few minutes late
Sophie doesn’t get the ticket
& cannot join the next schedule
(late hours to go home)
Neutral Feeling
#1 Moment of truth
Sophie access the mobile
website but cannot book
a ticket and pay
#2 Moment of truth
Sophie cannot get the
ticket offline and it will
cost the business a
Customer
SOPHIE
• Age Range : 15-20 Years Old
• Gender : Female
• Occupation : Students
• Behavior : Tech Savvy, Social
GOALS
“Sophie wants to be able to watch movie
with her friends, while still be able to
follow her father’s & school’s hour”
VALUES
#social
#cost-savvy
#easiness
10. Persona is not made to…
Stop talking w/ the
Stakeholders
Observation
(Interviews)
Inflate
your ego
It’s a guideline to validate
the problem and solutions
Research
(Data)
Solving
the Problem
validate
Released
Solution
validate
Common Mistake
when defining Persona & their Journey
12. Exercise #1: Solving the Norman Door
Norman Door
1. A Door that tells you the opposite of
what you’re actually supposed to do
2. A Door that gives wrong signal and
needs a sign to correct it
Epic Problem #1
How we design better door?
How the Door should be…
Source:
Design of Everyday Things (Books)
13. Wicked ProblemTame Problem
Turn On Electric Bulb
Solution: Success or Failed
Designing a Mouse
Solution: How do you know
User need 1 or 2 buttons?
Exercise #2: which one is the harder problem to solve?
14. Defining the Problem (#what)
Tame Problem Wicked Problem
“One that can be solved by choosing and
applying the correct algorithm.”
“A wicked problem, however, is one for which
there is no known algorithm to solve it.”
Problem Solutions
Problem
Solutions
More
Problems
More
Solutions
16. #How Norman solve problems?
What You Know
What You
Don’t Know
KNOWN
KNOWN
UNKNOWN
UNKNOWN
KNOWN
UNKNOWN
Tame-part
of the Problem
Wicked-part
of the Problem
Understand
(Discover)
Solvable Space
Idea Generation (Solution)
#1 Principle G roup Think
Build Prototype
Low Fidelity High Fidelity
Get Feedback
Talk w/ Personas (User Research)
Source:
Design of Everyday Things (Books)
18. Deducing Problem (#how)
First Principle
(a priori)
Statement #1
“All men are mortal”
Statement #1
“Socrates is a Man”
Deduction (a posteriori)
“Socrates is mortal”
Notable Thinker
Elon MuskAristotle Descartes
a basic, foundational, self-evident thinking (theory)
that cannot be deduced from any other proposition or assumption
Empirical
(proven)
Criteria
Truth
(self-evident)
19. #Exercise 3: Deducing Problem
Elon Musk style…
I want to make Space Travel
available for everyone
How to launch cheaper?
Liquid Oxygen – Cost
$1-3 per kg or
~$200,000 per launch*
What do rocket
need to launch?
How we build
reusable Rocket?
https://www.youtube.com/watch?v=NV3sBlRgzTI
https://space.stackexchange.com/questions/8330/what-is-the-cost-breakdown-for-a-falcon-9-launch
Source:
#1
Principle
If fuel cost is low, then what’s wrong?
Launch cost the rocket,
Not only the fuel
Cost per Launch is High
#1
Principle
Application for everyday life
Housewife
Checking if your husband is lying
CEO or Founder
Defining your strategic milestone
Engineer
Bug fixing
21. Group Think (#how)
What you need to prepare for effective Brainstorming
Keep the audience
below 8 person,
More people doesn’t
mean more results
Social Loafing
Brainwriting
Always prepare Pen and Paper
for Anonymous Feedback
Set Time-Box
Check where the discussion is
going and set time limit
Facilitator
Audience
Sample: How Might We
22. Prototyping your Solution (#how)
Paper Prototype
Digital Mockup
LOW
Fidelity
HIGH
Fidelity
Excel Prototype Wireframe
Effort
Clarity
Feedback
Quality
Effort
Clarity
Feedback
Quality
“Typically used for
internal stakeholder who
understand the context”
“Typically used for
external stakeholder
to see the detail feedback”
Choosing the right method for right goal
23. Getting Feedback (#how)
What you need to prepare for effective User Research
Stakeholder
Schedule
Set time-box:
1 Person should
take ~2 hours
Rewards
Gift for attending
the session
High Fidelity
Beware of “sample”
contents. it changes
the context!
Prototype
Low Fidelity
Get some spare and
sort it by script
(i.e. photocopy for
Paper prototype)
Space
Interviewer
Max. 1 interviewer
on the same room
Audience
Should be on
different room
(not intimidating)
Give Break
When necessary
Persona
Find extreme users
(i.e. Old vs Young)
Tools
Record
You’ll have no time
to write notes
Live Testing Tool
Lookback
https://lookback.io/
Keeping the insights
Productboard
https://www.productboard.com/
Prioritize
Q&A based on
Goals defined
Script
Validate Bias
For any Q&A
Measure
Set measurement for
each tasks defined
(i.e. Easiness =
total steps taken)
25. How to add this thinking framework
into your Product Pipeline (#when)
Dev. Sprints
(Development + Testing)
Prototyping
Technical
Design
Planning
Prioritizing which feature
you want to build within
team’s capacity
Understand Test
Prioritize Estimate
Prioritize the solution
based on Value
the problem space
and generate ideas
Get feedback from
the Customers
Get the efforts
needed for tech spec
Release
Deliver the solution
to all Customers
PrototypingMeasure
Understand Test
Product
& Design
Tech
Design Sprints
26. At DANA, we practice this kind of methods regularly
Check below link, so we can solve problem together…
dana.id/karir