SlideShare a Scribd company logo
Thomas Dowson 
1 
Level Design Workflow 
Intro and Sprite Editor 
This is the idea that I have made for my 2d shooter game the idea that I have 
decided to do is a space 2d shooter game so as you can see by my Rocket ship 
this is called a sprite so you can make a sprite for anything to a player or an 
enemy the glow part you can add to the rocket ship for more effect. 
Sprite Properties
Thomas Dowson 
2 
This print screen 
shows the sprite properties that I have used as you can see I have modified my 
rocket ship so it is in the middle so my rocket ship will work perfectly and it 
won’t start going all over the place. 
Creating my Object 
This third print screen is how I created an object and how I used the object 
properties I use the event step so my object could move and also I put a piece 
of coding in to make my Rocket ship move.
Thomas Dowson 
3 
These two print screens show the coding that I did for my rocket ship to make 
it move left, right, up, down, and also shoot so now as you can see my rocket 
ship will now move. 
This print screen shows the room that I designed as you can see I have made a 
space room which I used for the background for my game also with the stars as 
well.
Thomas Dowson 
4 
So as you can see this is now my background for my game with the stars and 
the space that was my idea. 
This print screen shows how I created my scrolling background so I made it 
space and also the stars as well for my background which made it more 
effective.
Thomas Dowson 
5 
This print screen shows the particle system effect that I used for my particle 
system for my flame coming out the back of my rocket as you can see that are 
a lot of particle system that I used for my flame. 
This print screen shows the particle system that I used to create my jet object 
for my flame.
Thomas Dowson 
6 
This print screen shows the movement and souned that I did for my lazer so I 
made the piece of code for my lazer so it will shoot out and make the souned 
when it does. 
This print screen shows my enemy sprite that I created for my game this is the 
enemy that will shoot at my Rocket ship there will be more than just one 
enemy.
Thomas Dowson 
7 
This print screen shows how many enemies’s that I will have for my game and 
these will all be shooting at my Rocket ship. 
This print screen shows the spawn of the enemy and also the alarm that will 
happen when the enemy respawns after they have been killed.
Thomas Dowson 
8 
This print screen shows that I have put the piece of code in so my enemy will 
move and also they will shoot at my Rocket ship as well also the h speed tells 
us how fast they will shoot out. 
This print screen shows the explosion particle system that I have used in my 
code so when the laser hits the enemy the enemy will explode and be killed 
this is what I did to make that happen.
Thomas Dowson 
This print screen shows how my enemy will move towards my player so it 
shows the piece of code that I have used to make the enemy move towards my 
player. 
9 
This print screen shows how my shield for my player will work and what the 
shield will be at so as you can see it is at 100 which means that it is at the best 
quality.
Thomas Dowson 
This print screen shows the piece of coding that I made for me drawing my 
shield show this shows how I have done it and this will be my health bar for my 
game. 
10 
So as you can see my health bar is now on my game so every time I get hit by 
the enemy my health bar will go down and eventually I will be killed.
Thomas Dowson 
This print screen shows the explosion particle systems that I have used so 
when the enemy’s bullets hit the player the player will be destroyed which this 
code represents. 
11 
This print screen shows the coding that I have done for me drawing the score 
board so when I destroy an enemy my score will go up.

More Related Content

What's hot

Games essay
Games essayGames essay
Games essaygsheri05
 
Call of duty ghosts secondary research
Call of duty ghosts secondary researchCall of duty ghosts secondary research
Call of duty ghosts secondary research
rafiqfps
 
Media 03 02-15 dev blog V2
Media 03 02-15 dev blog V2Media 03 02-15 dev blog V2
Media 03 02-15 dev blog V2
NathanielW
 
1. case study video games lvl 3
1. case study video games lvl 31. case study video games lvl 3
1. case study video games lvl 3
Fraser Hardwick
 
Games Unit Final Will Peepels
Games Unit Final Will PeepelsGames Unit Final Will Peepels
Games Unit Final Will Peepelswpee11
 
Making My Game
Making My Game Making My Game
Making My Game
terry96
 
6. production reflection
6. production reflection6. production reflection
6. production reflection
Benjamin Fahey
 
Media 03 02-15 dev blog
Media 03 02-15 dev blogMedia 03 02-15 dev blog
Media 03 02-15 dev blog
NathanielW
 
Analyse de l'ergonomie de Resident Evil Revelations
Analyse de l'ergonomie de Resident Evil RevelationsAnalyse de l'ergonomie de Resident Evil Revelations
Analyse de l'ergonomie de Resident Evil Revelations
Cornelia Laros
 
My Level Design For 2D Scroll Game
My Level Design For 2D Scroll GameMy Level Design For 2D Scroll Game
My Level Design For 2D Scroll Game
Arron96
 
Battlefield 2
Battlefield 2Battlefield 2
Battlefield 2Pheonix
 
1. case study lvl3 video game
1. case study lvl3 video game 1. case study lvl3 video game
1. case study lvl3 video game
Fraser Hardwick
 
GameMaker Workflow
GameMaker WorkflowGameMaker Workflow
GameMaker Workflow
adampatrickhughes
 
Operation Repudiation
Operation RepudiationOperation Repudiation
Operation Repudiation
Chris Sain
 
Game project ppt full
Game project ppt fullGame project ppt full
Game project ppt full
PawanYadav348
 
Game Development Session - 3 | Introduction to Unity
Game Development Session - 3 | Introduction to  UnityGame Development Session - 3 | Introduction to  Unity
Game Development Session - 3 | Introduction to Unity
Koderunners
 
Workflow
WorkflowWorkflow
Workflow
wdhanuka
 
Fmp production log_template_230513
Fmp production log_template_230513Fmp production log_template_230513
Fmp production log_template_230513Dom9533
 
Artificial Intelligence
Artificial IntelligenceArtificial Intelligence
Artificial Intelligence
Altafur Rahman
 
Scratch Pong Remix Tutorial
Scratch Pong Remix TutorialScratch Pong Remix Tutorial
Scratch Pong Remix Tutorialjwmcdonald24
 

What's hot (20)

Games essay
Games essayGames essay
Games essay
 
Call of duty ghosts secondary research
Call of duty ghosts secondary researchCall of duty ghosts secondary research
Call of duty ghosts secondary research
 
Media 03 02-15 dev blog V2
Media 03 02-15 dev blog V2Media 03 02-15 dev blog V2
Media 03 02-15 dev blog V2
 
1. case study video games lvl 3
1. case study video games lvl 31. case study video games lvl 3
1. case study video games lvl 3
 
Games Unit Final Will Peepels
Games Unit Final Will PeepelsGames Unit Final Will Peepels
Games Unit Final Will Peepels
 
Making My Game
Making My Game Making My Game
Making My Game
 
6. production reflection
6. production reflection6. production reflection
6. production reflection
 
Media 03 02-15 dev blog
Media 03 02-15 dev blogMedia 03 02-15 dev blog
Media 03 02-15 dev blog
 
Analyse de l'ergonomie de Resident Evil Revelations
Analyse de l'ergonomie de Resident Evil RevelationsAnalyse de l'ergonomie de Resident Evil Revelations
Analyse de l'ergonomie de Resident Evil Revelations
 
My Level Design For 2D Scroll Game
My Level Design For 2D Scroll GameMy Level Design For 2D Scroll Game
My Level Design For 2D Scroll Game
 
Battlefield 2
Battlefield 2Battlefield 2
Battlefield 2
 
1. case study lvl3 video game
1. case study lvl3 video game 1. case study lvl3 video game
1. case study lvl3 video game
 
GameMaker Workflow
GameMaker WorkflowGameMaker Workflow
GameMaker Workflow
 
Operation Repudiation
Operation RepudiationOperation Repudiation
Operation Repudiation
 
Game project ppt full
Game project ppt fullGame project ppt full
Game project ppt full
 
Game Development Session - 3 | Introduction to Unity
Game Development Session - 3 | Introduction to  UnityGame Development Session - 3 | Introduction to  Unity
Game Development Session - 3 | Introduction to Unity
 
Workflow
WorkflowWorkflow
Workflow
 
Fmp production log_template_230513
Fmp production log_template_230513Fmp production log_template_230513
Fmp production log_template_230513
 
Artificial Intelligence
Artificial IntelligenceArtificial Intelligence
Artificial Intelligence
 
Scratch Pong Remix Tutorial
Scratch Pong Remix TutorialScratch Pong Remix Tutorial
Scratch Pong Remix Tutorial
 

Viewers also liked

Level design workflow 3
Level design workflow 3Level design workflow 3
Level design workflow 3
tommo123456
 
Researched definition 9
Researched definition 9Researched definition 9
Researched definition 9
tommo123456
 
Unit 70 Assignment Breif
Unit 70 Assignment BreifUnit 70 Assignment Breif
Unit 70 Assignment Breif
tommo123456
 
Ig je game engines_y1_assignment brief
Ig je game engines_y1_assignment briefIg je game engines_y1_assignment brief
Ig je game engines_y1_assignment brief
tommo123456
 
3 d game engine workflow 3
3 d game engine workflow 33 d game engine workflow 3
3 d game engine workflow 3
tommo123456
 
Researched definition 9
Researched definition 9Researched definition 9
Researched definition 9
tommo123456
 
Human rights in the work place presatation
Human rights in the work place presatationHuman rights in the work place presatation
Human rights in the work place presatation
Philani Mthethwa
 
Human Rights in the workplace
Human Rights in the workplaceHuman Rights in the workplace
Human Rights in the workplace
Philani Mthethwa
 
UX and design for Machine Learning technology
UX and design for Machine Learning technologyUX and design for Machine Learning technology
UX and design for Machine Learning technology
SwiftKeyComms
 
What is Machine Learning?
What is Machine Learning?What is Machine Learning?
What is Machine Learning?
SwiftKeyComms
 
The future of AI is interactivity - Weave.ai
The future of AI is interactivity - Weave.aiThe future of AI is interactivity - Weave.ai
The future of AI is interactivity - Weave.ai
SwiftKeyComms
 

Viewers also liked (11)

Level design workflow 3
Level design workflow 3Level design workflow 3
Level design workflow 3
 
Researched definition 9
Researched definition 9Researched definition 9
Researched definition 9
 
Unit 70 Assignment Breif
Unit 70 Assignment BreifUnit 70 Assignment Breif
Unit 70 Assignment Breif
 
Ig je game engines_y1_assignment brief
Ig je game engines_y1_assignment briefIg je game engines_y1_assignment brief
Ig je game engines_y1_assignment brief
 
3 d game engine workflow 3
3 d game engine workflow 33 d game engine workflow 3
3 d game engine workflow 3
 
Researched definition 9
Researched definition 9Researched definition 9
Researched definition 9
 
Human rights in the work place presatation
Human rights in the work place presatationHuman rights in the work place presatation
Human rights in the work place presatation
 
Human Rights in the workplace
Human Rights in the workplaceHuman Rights in the workplace
Human Rights in the workplace
 
UX and design for Machine Learning technology
UX and design for Machine Learning technologyUX and design for Machine Learning technology
UX and design for Machine Learning technology
 
What is Machine Learning?
What is Machine Learning?What is Machine Learning?
What is Machine Learning?
 
The future of AI is interactivity - Weave.ai
The future of AI is interactivity - Weave.aiThe future of AI is interactivity - Weave.ai
The future of AI is interactivity - Weave.ai
 

Similar to Level design workflow 3

Jake Hyatt 2D Game Workflow
Jake Hyatt 2D Game WorkflowJake Hyatt 2D Game Workflow
Jake Hyatt 2D Game Workflow
Jakeyhyatt123
 
Gamemaker work flow
Gamemaker work flowGamemaker work flow
Gamemaker work flow
ClintParisCom
 
Gamemaker work flow
Gamemaker work flowGamemaker work flow
Gamemaker work flow
ClintParisCom
 
Harry johnson 2d work flow task 2 screen shots
Harry johnson 2d work flow task 2 screen shotsHarry johnson 2d work flow task 2 screen shots
Harry johnson 2d work flow task 2 screen shots
11275449
 
Documentation
DocumentationDocumentation
Documentation
rosstapher
 
Game maker walkthrough
Game maker walkthroughGame maker walkthrough
Game maker walkthrough
LewisB2013
 
My Level Design For 2D Scroll Game By Arron Coakley
My Level Design For 2D Scroll Game By Arron CoakleyMy Level Design For 2D Scroll Game By Arron Coakley
My Level Design For 2D Scroll Game By Arron Coakley
Arron96
 
Jowen roche 2 d game workflow
Jowen roche 2 d game workflowJowen roche 2 d game workflow
Jowen roche 2 d game workflow
aknatdeahobia
 
Documentation of my 2D game
Documentation of my 2D gameDocumentation of my 2D game
Documentation of my 2D game
rosstapher
 
Game maker workflow
Game maker workflow Game maker workflow
Game maker workflow
DarylBatesGames
 
Cameron McRae - 2D Game Workflow
Cameron McRae - 2D Game WorkflowCameron McRae - 2D Game Workflow
Cameron McRae - 2D Game Workflow
CameronMcRae901
 
Task two workflow by tom crook
Task two workflow by tom crookTask two workflow by tom crook
Task two workflow by tom crook
TomCrook
 
2D game workflow
2D game workflow2D game workflow
2D game workflow
Christopher Lucas
 
Level desighn workflow
Level desighn workflowLevel desighn workflow
Level desighn workflowKeatonBradley
 
Flow Of The Making Of A 2D Game
Flow Of The Making Of A 2D GameFlow Of The Making Of A 2D Game
Flow Of The Making Of A 2D Game
LouisHughes666
 
Ben Atherton 2D Side Scrolling Shooter Workflow
Ben Atherton 2D Side Scrolling Shooter WorkflowBen Atherton 2D Side Scrolling Shooter Workflow
Ben Atherton 2D Side Scrolling Shooter Workflow
Ben_Atherton
 

Similar to Level design workflow 3 (20)

Work flow
Work flowWork flow
Work flow
 
Jake Hyatt 2D Game Workflow
Jake Hyatt 2D Game WorkflowJake Hyatt 2D Game Workflow
Jake Hyatt 2D Game Workflow
 
Gamemaker work flow
Gamemaker work flowGamemaker work flow
Gamemaker work flow
 
Gamemaker work flow
Gamemaker work flowGamemaker work flow
Gamemaker work flow
 
Harry johnson 2d work flow task 2 screen shots
Harry johnson 2d work flow task 2 screen shotsHarry johnson 2d work flow task 2 screen shots
Harry johnson 2d work flow task 2 screen shots
 
Documentation
DocumentationDocumentation
Documentation
 
Game maker walkthrough
Game maker walkthroughGame maker walkthrough
Game maker walkthrough
 
critique review
critique reviewcritique review
critique review
 
My Level Design For 2D Scroll Game By Arron Coakley
My Level Design For 2D Scroll Game By Arron CoakleyMy Level Design For 2D Scroll Game By Arron Coakley
My Level Design For 2D Scroll Game By Arron Coakley
 
Jowen roche 2 d game workflow
Jowen roche 2 d game workflowJowen roche 2 d game workflow
Jowen roche 2 d game workflow
 
Documentation of my 2D game
Documentation of my 2D gameDocumentation of my 2D game
Documentation of my 2D game
 
Game maker workflow
Game maker workflow Game maker workflow
Game maker workflow
 
Cameron McRae - 2D Game Workflow
Cameron McRae - 2D Game WorkflowCameron McRae - 2D Game Workflow
Cameron McRae - 2D Game Workflow
 
Task two workflow by tom crook
Task two workflow by tom crookTask two workflow by tom crook
Task two workflow by tom crook
 
2D game workflow
2D game workflow2D game workflow
2D game workflow
 
Level desighn workflow
Level desighn workflowLevel desighn workflow
Level desighn workflow
 
Workflow
WorkflowWorkflow
Workflow
 
Workflow
WorkflowWorkflow
Workflow
 
Flow Of The Making Of A 2D Game
Flow Of The Making Of A 2D GameFlow Of The Making Of A 2D Game
Flow Of The Making Of A 2D Game
 
Ben Atherton 2D Side Scrolling Shooter Workflow
Ben Atherton 2D Side Scrolling Shooter WorkflowBen Atherton 2D Side Scrolling Shooter Workflow
Ben Atherton 2D Side Scrolling Shooter Workflow
 

Recently uploaded

Borys Sutkowski portfolio interior design
Borys Sutkowski portfolio interior designBorys Sutkowski portfolio interior design
Borys Sutkowski portfolio interior design
boryssutkowski
 
一比一原版(Glasgow毕业证书)格拉斯哥大学毕业证成绩单如何办理
一比一原版(Glasgow毕业证书)格拉斯哥大学毕业证成绩单如何办理一比一原版(Glasgow毕业证书)格拉斯哥大学毕业证成绩单如何办理
一比一原版(Glasgow毕业证书)格拉斯哥大学毕业证成绩单如何办理
n0tivyq
 
Design Thinking Design thinking Design thinking
Design Thinking Design thinking Design thinkingDesign Thinking Design thinking Design thinking
Design Thinking Design thinking Design thinking
cy0krjxt
 
一比一原版(UCB毕业证书)伯明翰大学学院毕业证成绩单如何办理
一比一原版(UCB毕业证书)伯明翰大学学院毕业证成绩单如何办理一比一原版(UCB毕业证书)伯明翰大学学院毕业证成绩单如何办理
一比一原版(UCB毕业证书)伯明翰大学学院毕业证成绩单如何办理
h7j5io0
 
一比一原版(UAL毕业证书)伦敦艺术大学毕业证成绩单如何办理
一比一原版(UAL毕业证书)伦敦艺术大学毕业证成绩单如何办理一比一原版(UAL毕业证书)伦敦艺术大学毕业证成绩单如何办理
一比一原版(UAL毕业证书)伦敦艺术大学毕业证成绩单如何办理
708pb191
 
PORTFOLIO FABIANA VILLANI ARCHITECTURE.pdf
PORTFOLIO FABIANA VILLANI ARCHITECTURE.pdfPORTFOLIO FABIANA VILLANI ARCHITECTURE.pdf
PORTFOLIO FABIANA VILLANI ARCHITECTURE.pdf
fabianavillanib
 
Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...
Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...
Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...
Mansi Shah
 
一比一原版(Brunel毕业证书)布鲁内尔大学毕业证成绩单如何办理
一比一原版(Brunel毕业证书)布鲁内尔大学毕业证成绩单如何办理一比一原版(Brunel毕业证书)布鲁内尔大学毕业证成绩单如何办理
一比一原版(Brunel毕业证书)布鲁内尔大学毕业证成绩单如何办理
smpc3nvg
 
Design Thinking Design thinking Design thinking
Design Thinking Design thinking Design thinkingDesign Thinking Design thinking Design thinking
Design Thinking Design thinking Design thinking
cy0krjxt
 
Design Thinking Design thinking Design thinking
Design Thinking Design thinking Design thinkingDesign Thinking Design thinking Design thinking
Design Thinking Design thinking Design thinking
cy0krjxt
 
一比一原版(CITY毕业证书)谢菲尔德哈勒姆大学毕业证如何办理
一比一原版(CITY毕业证书)谢菲尔德哈勒姆大学毕业证如何办理一比一原版(CITY毕业证书)谢菲尔德哈勒姆大学毕业证如何办理
一比一原版(CITY毕业证书)谢菲尔德哈勒姆大学毕业证如何办理
9a93xvy
 
White wonder, Work developed by Eva Tschopp
White wonder, Work developed by Eva TschoppWhite wonder, Work developed by Eva Tschopp
White wonder, Work developed by Eva Tschopp
Mansi Shah
 
20 slides of research movie and artists .pdf
20 slides of research movie and artists .pdf20 slides of research movie and artists .pdf
20 slides of research movie and artists .pdf
ameli25062005
 
CA OFFICE office office office _VIEWS.pdf
CA OFFICE office office office _VIEWS.pdfCA OFFICE office office office _VIEWS.pdf
CA OFFICE office office office _VIEWS.pdf
SudhanshuMandlik
 
一比一原版(MMU毕业证书)曼彻斯特城市大学毕业证成绩单如何办理
一比一原版(MMU毕业证书)曼彻斯特城市大学毕业证成绩单如何办理一比一原版(MMU毕业证书)曼彻斯特城市大学毕业证成绩单如何办理
一比一原版(MMU毕业证书)曼彻斯特城市大学毕业证成绩单如何办理
7sd8fier
 
Expert Accessory Dwelling Unit (ADU) Drafting Services
Expert Accessory Dwelling Unit (ADU) Drafting ServicesExpert Accessory Dwelling Unit (ADU) Drafting Services
Expert Accessory Dwelling Unit (ADU) Drafting Services
ResDraft
 
Transforming Brand Perception and Boosting Profitability
Transforming Brand Perception and Boosting ProfitabilityTransforming Brand Perception and Boosting Profitability
Transforming Brand Perception and Boosting Profitability
aaryangarg12
 
RTUYUIJKLDSADAGHBDJNKSMAL,D
RTUYUIJKLDSADAGHBDJNKSMAL,DRTUYUIJKLDSADAGHBDJNKSMAL,D
RTUYUIJKLDSADAGHBDJNKSMAL,D
cy0krjxt
 
一比一原版(Bristol毕业证书)布里斯托大学毕业证成绩单如何办理
一比一原版(Bristol毕业证书)布里斯托大学毕业证成绩单如何办理一比一原版(Bristol毕业证书)布里斯托大学毕业证成绩单如何办理
一比一原版(Bristol毕业证书)布里斯托大学毕业证成绩单如何办理
smpc3nvg
 
Book Formatting: Quality Control Checks for Designers
Book Formatting: Quality Control Checks for DesignersBook Formatting: Quality Control Checks for Designers
Book Formatting: Quality Control Checks for Designers
Confidence Ago
 

Recently uploaded (20)

Borys Sutkowski portfolio interior design
Borys Sutkowski portfolio interior designBorys Sutkowski portfolio interior design
Borys Sutkowski portfolio interior design
 
一比一原版(Glasgow毕业证书)格拉斯哥大学毕业证成绩单如何办理
一比一原版(Glasgow毕业证书)格拉斯哥大学毕业证成绩单如何办理一比一原版(Glasgow毕业证书)格拉斯哥大学毕业证成绩单如何办理
一比一原版(Glasgow毕业证书)格拉斯哥大学毕业证成绩单如何办理
 
Design Thinking Design thinking Design thinking
Design Thinking Design thinking Design thinkingDesign Thinking Design thinking Design thinking
Design Thinking Design thinking Design thinking
 
一比一原版(UCB毕业证书)伯明翰大学学院毕业证成绩单如何办理
一比一原版(UCB毕业证书)伯明翰大学学院毕业证成绩单如何办理一比一原版(UCB毕业证书)伯明翰大学学院毕业证成绩单如何办理
一比一原版(UCB毕业证书)伯明翰大学学院毕业证成绩单如何办理
 
一比一原版(UAL毕业证书)伦敦艺术大学毕业证成绩单如何办理
一比一原版(UAL毕业证书)伦敦艺术大学毕业证成绩单如何办理一比一原版(UAL毕业证书)伦敦艺术大学毕业证成绩单如何办理
一比一原版(UAL毕业证书)伦敦艺术大学毕业证成绩单如何办理
 
PORTFOLIO FABIANA VILLANI ARCHITECTURE.pdf
PORTFOLIO FABIANA VILLANI ARCHITECTURE.pdfPORTFOLIO FABIANA VILLANI ARCHITECTURE.pdf
PORTFOLIO FABIANA VILLANI ARCHITECTURE.pdf
 
Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...
Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...
Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...
 
一比一原版(Brunel毕业证书)布鲁内尔大学毕业证成绩单如何办理
一比一原版(Brunel毕业证书)布鲁内尔大学毕业证成绩单如何办理一比一原版(Brunel毕业证书)布鲁内尔大学毕业证成绩单如何办理
一比一原版(Brunel毕业证书)布鲁内尔大学毕业证成绩单如何办理
 
Design Thinking Design thinking Design thinking
Design Thinking Design thinking Design thinkingDesign Thinking Design thinking Design thinking
Design Thinking Design thinking Design thinking
 
Design Thinking Design thinking Design thinking
Design Thinking Design thinking Design thinkingDesign Thinking Design thinking Design thinking
Design Thinking Design thinking Design thinking
 
一比一原版(CITY毕业证书)谢菲尔德哈勒姆大学毕业证如何办理
一比一原版(CITY毕业证书)谢菲尔德哈勒姆大学毕业证如何办理一比一原版(CITY毕业证书)谢菲尔德哈勒姆大学毕业证如何办理
一比一原版(CITY毕业证书)谢菲尔德哈勒姆大学毕业证如何办理
 
White wonder, Work developed by Eva Tschopp
White wonder, Work developed by Eva TschoppWhite wonder, Work developed by Eva Tschopp
White wonder, Work developed by Eva Tschopp
 
20 slides of research movie and artists .pdf
20 slides of research movie and artists .pdf20 slides of research movie and artists .pdf
20 slides of research movie and artists .pdf
 
CA OFFICE office office office _VIEWS.pdf
CA OFFICE office office office _VIEWS.pdfCA OFFICE office office office _VIEWS.pdf
CA OFFICE office office office _VIEWS.pdf
 
一比一原版(MMU毕业证书)曼彻斯特城市大学毕业证成绩单如何办理
一比一原版(MMU毕业证书)曼彻斯特城市大学毕业证成绩单如何办理一比一原版(MMU毕业证书)曼彻斯特城市大学毕业证成绩单如何办理
一比一原版(MMU毕业证书)曼彻斯特城市大学毕业证成绩单如何办理
 
Expert Accessory Dwelling Unit (ADU) Drafting Services
Expert Accessory Dwelling Unit (ADU) Drafting ServicesExpert Accessory Dwelling Unit (ADU) Drafting Services
Expert Accessory Dwelling Unit (ADU) Drafting Services
 
Transforming Brand Perception and Boosting Profitability
Transforming Brand Perception and Boosting ProfitabilityTransforming Brand Perception and Boosting Profitability
Transforming Brand Perception and Boosting Profitability
 
RTUYUIJKLDSADAGHBDJNKSMAL,D
RTUYUIJKLDSADAGHBDJNKSMAL,DRTUYUIJKLDSADAGHBDJNKSMAL,D
RTUYUIJKLDSADAGHBDJNKSMAL,D
 
一比一原版(Bristol毕业证书)布里斯托大学毕业证成绩单如何办理
一比一原版(Bristol毕业证书)布里斯托大学毕业证成绩单如何办理一比一原版(Bristol毕业证书)布里斯托大学毕业证成绩单如何办理
一比一原版(Bristol毕业证书)布里斯托大学毕业证成绩单如何办理
 
Book Formatting: Quality Control Checks for Designers
Book Formatting: Quality Control Checks for DesignersBook Formatting: Quality Control Checks for Designers
Book Formatting: Quality Control Checks for Designers
 

Level design workflow 3

  • 1. Thomas Dowson 1 Level Design Workflow Intro and Sprite Editor This is the idea that I have made for my 2d shooter game the idea that I have decided to do is a space 2d shooter game so as you can see by my Rocket ship this is called a sprite so you can make a sprite for anything to a player or an enemy the glow part you can add to the rocket ship for more effect. Sprite Properties
  • 2. Thomas Dowson 2 This print screen shows the sprite properties that I have used as you can see I have modified my rocket ship so it is in the middle so my rocket ship will work perfectly and it won’t start going all over the place. Creating my Object This third print screen is how I created an object and how I used the object properties I use the event step so my object could move and also I put a piece of coding in to make my Rocket ship move.
  • 3. Thomas Dowson 3 These two print screens show the coding that I did for my rocket ship to make it move left, right, up, down, and also shoot so now as you can see my rocket ship will now move. This print screen shows the room that I designed as you can see I have made a space room which I used for the background for my game also with the stars as well.
  • 4. Thomas Dowson 4 So as you can see this is now my background for my game with the stars and the space that was my idea. This print screen shows how I created my scrolling background so I made it space and also the stars as well for my background which made it more effective.
  • 5. Thomas Dowson 5 This print screen shows the particle system effect that I used for my particle system for my flame coming out the back of my rocket as you can see that are a lot of particle system that I used for my flame. This print screen shows the particle system that I used to create my jet object for my flame.
  • 6. Thomas Dowson 6 This print screen shows the movement and souned that I did for my lazer so I made the piece of code for my lazer so it will shoot out and make the souned when it does. This print screen shows my enemy sprite that I created for my game this is the enemy that will shoot at my Rocket ship there will be more than just one enemy.
  • 7. Thomas Dowson 7 This print screen shows how many enemies’s that I will have for my game and these will all be shooting at my Rocket ship. This print screen shows the spawn of the enemy and also the alarm that will happen when the enemy respawns after they have been killed.
  • 8. Thomas Dowson 8 This print screen shows that I have put the piece of code in so my enemy will move and also they will shoot at my Rocket ship as well also the h speed tells us how fast they will shoot out. This print screen shows the explosion particle system that I have used in my code so when the laser hits the enemy the enemy will explode and be killed this is what I did to make that happen.
  • 9. Thomas Dowson This print screen shows how my enemy will move towards my player so it shows the piece of code that I have used to make the enemy move towards my player. 9 This print screen shows how my shield for my player will work and what the shield will be at so as you can see it is at 100 which means that it is at the best quality.
  • 10. Thomas Dowson This print screen shows the piece of coding that I made for me drawing my shield show this shows how I have done it and this will be my health bar for my game. 10 So as you can see my health bar is now on my game so every time I get hit by the enemy my health bar will go down and eventually I will be killed.
  • 11. Thomas Dowson This print screen shows the explosion particle systems that I have used so when the enemy’s bullets hit the player the player will be destroyed which this code represents. 11 This print screen shows the coding that I have done for me drawing the score board so when I destroy an enemy my score will go up.