This document summarizes the sprite development process for a 2D shooter game. The developer created sprites for player ships, basic enemies, harder enemies, boss enemies, player weapons, enemy weapons, and explosions. They started with the player ships and used them as a basis for the basic enemies. They then created harder enemies and a 3-stage boss sprite. Weapon sprites for players and enemies were also created. The background features a scrolling canyon environment. The game supports 2 players by duplicating the first player and changing colors. Players can use a plasma cannon or rockets as weapons.