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Let’s Play!
      Final Team Project
Designing New Learning Environments
   Venture Labs, Stanford, Dec 12
Objectives
   The project will focus on identifying the 100 most
critical learning outcomes desired for a primary school
 child and develop a 100% game based (both physical
and digital equivalents) curriculum, content, pedagogy
and educational eco system to effectively deliver these
            learning outcomes to the students.


    Due to paucity of time & resources some of the objectives set are not fully
      met in the attached report. However, we hope the direction presented
     clearly illustrates the outline of a viable approach to meeting the desired
           objectives. The project has been focused on India as a market.
Lets Play!
Making Learning more Effective, by making it more Fun!

 India’s first curricular game based learning support provider!
Executive Summary
   Stage             Methodology                            Key Result
Segments     Needs & resource availability     2 Segments : Core (Rural) &
             analysis by user segments         Supplementary (Urban)

Curriculum   Simplify Innovative global        Focus on basic literacy & numeracy
             standards : P21, DeSeCo, US       Illustrative outcomes by Grade/ Level
             Common Core Standards             identified. Further detailing required
Content &    Screening of physical & web       Simple Physical & Digital game
Assessment   based toy & game resources        solutions identified for outcomes
                                               Assessment : Std. tests & game
                                               performance
Pedagogy     Evaluate factors affecting        Classroom + Digital Lab : In school
             accessibility, infrastructure &   (Urban) and Mobile Van (Rural)
             teacher availability              Play Class : Play Teacher + Peer2Peer
Business     Study of related business         Hybrid : Rich ‘pay’ for Poor. Limited
Model        model innovations : RTE,          Returns Entity
             Table for Two
Key Segments
Criteria                            Core                        Supplementary
Geography                    Rural, Inaccessible               Urban, Accessible
Learner Profile         Native language, less literate   Moderate English, reasonable
                          family, limited access to       access to existing schools
                                    school
Infrastructure           Single room mixed schools            Multi grade schools
Teacher Quality               Poor, Not regular                Moderate, regular
Digital access             Poor. Unreliable power.                   Good.
Affordability                       Low                            Moderate
Key Project Objective   Ensure robust basic literacy &   Enhance learning & application
                                 numeracy                     skills (PISA scores).
Key Project Challenge    Low affordability & digital     Low application / engagement
                           access > physical game           in learning > games for
                           Poor teacher quality &               sustained interest
                        availability > simple game for
                                 self-learning
Curriculum (Illustrative)
                 Language*                   Mathematics                       Science
          Alphabet                      Numbers                         The word around us
KG        Simple Word
          Sentences                     Operations : +, -, X, /         Science - Tell me why?
Gr 1-3    Reading
          Technical / Literature - Applied Maths :
Gr 4-5    Reading, Writing         Business, Science                    Applied Science
*Transition thru Native language to English to be planned as required

• Focus on critical basic literacy objectives in KG & early grades.
    • Critical handicap in current system
    • Game based approach can add maximum value here
• Give an introductory exposure to applying the basic skills to real world needs
  on Gr 4-5.
• Est. 36 hours per stream of learning per annum to be available for covering
  the proposed content
Content : English (Illustrative)




              Ravensburger Alphabet Jigsaw Puzzle                    What a great way for kids to play America’s favorite word
                                                                    game! Kid-sized words and colorful pictures make it fun to
                                                                                       match letter tiles to words on the grid.




                                             K (5-6 yrs)       Hundreds of interesting and challenging questions presented in a
   This is an interesting preschool educational game.            colorful card format test players knowledge in three categories:
Kids learn not only "correct sentence formation" but       Express Yourself (Expressions and Idioms); Give Me Grammar (Tenses,
                          also "correct pronunciation".             Sentence Structure etc.); and what’s the Word (Vocabulary).
Content: Maths (Illustrative)



                                Win tricks by completing the sum.                          A triple set of HooHa! games. Great
   Addition on one side of the board and subtraction on the other.                      activities for learning 2, 5 and 10 times
   A great game for the younger player. Double-sided game board                                                            tables.
                                                     with 72 cards.
                                        2 - 6 players from 4 years.




GAME BOARD BOOK: MULTIPLICATION AND DIVISION • PCODE 00-011               Pack your bags and embark on a world tour of some of the world's
                                                            • PID 135    most exciting cities in MONOPOLY The World Edition! As you jet-set
    A collection of six board games, complete with all counters and      around the world, you will pass over six continents before you even
    spinners, in a fold up booklet. Excellent to travel with or use in   pass GO! Wheel and deal in the most exotic cities and exciting cities
                                                              school.                                    with property values in the millions
Content : Science (Illustrative)




   Each deck consists of Solid, Liquid, Gas, Melt, Evaporate, Condense,          Swap -- This fast paced game will give students the
and Solidify (Freeze) cards. Cards are played in an order to simulate the     chance to learn the steps of the scientific method and
 changes matter goes through in the real world. Cards are color coded         other science facts as they swap, discard, and draw to
   to ensure that the correct card is played at the right time. No set-up    try to be the first player to collect a series of cards. For
           time required. Just deal the cards and play. For 2 to 6 players                                   3 - 6 players, grades 3-10.




  A shockingly enjoyable introduction to the study of electricity! Take
        the mystery out of electrical circuitry as you race to complete            Infinity of models to create with the Meccano metal
 workable 6-volt or 110-volt circuits. But be careful not to get shocked              construction system based upon movements and
      or shorted out! Deck of 84 cards include energy sources, users,                                                        mechanics.
 switches, wires, fuses, etc. Game also includes simple explanation of                 Ideal for inventive constructors 8 years and over.
                       electrical circuits. 2-6 may play. Grades 4-Adult
Supplementary / Integrative Learning
Entry thru Native Language : Adapt Content




Chotu Aksharit is the World's first Hindi word
game intended for language beginners (ages
below 10 yrs). There are two games with colorful
picture crosswords on them on which the letters
have to be placed. One game has words without
Matras (vowels) and the other game has words
with Matras and between them the entire             Hindi Bilingual Books
alphabet of Hindi is covered. Each word has a
                                                               Diwali: Khushiyon Ka Tyohaar
corresponding picture to help children                                 Price:          $10.99
remember the word meaning. With the patented                        Age:             3 and Up
Akshara and Matra (vowels) tile design you can               Language:      English and Hindi
                                                                   Format:         Hardcover
spell any and every word of Hindi. Chotu Aksharit
is the funnest way to learn Hindi!
Age: 4+ Years
Content OnLine (Illustrative)
Literacy Games | PBS KIDS                                Online Learning Games - Fisher Price
pbskids.org/games/literacy.html                          Online Games For Kids
Fun literacy games for preschool, kindergarten and       www.fisher-price.com › Home › Games & Activities
early gradeschool kids. PBS KIDSLiteracy Games are       Encourage smiles and learning at the same time with
vetted by teachers and educational experts and           Fisher-Price's online learning games. From infant to
are ...                                                  preschooler, our online games are fun for everyone.

BBC - Schools Ages 4-11 - Literacy Sites                 Online Maths Games for Kids, Educational
www.bbc.co.uk/schools/websites/4_11/site/literacy        Maths Learning ...
.shtml                                                   www.numberworks.com/fun-stuff/games/
List of literacy websites for 4-11 year old students,    NumberWorks'nWords, the maths tuition and English
including games and ... A collection of nursery songs    tuition specialists, have developed a series of fun, free
from the Early Learning series Listen and Play and ...   online games for you to play and enjoy. There is ...
BBC - Literacy Topics - The Magic Key - Spellits -
 Tracy Beaker                                            Free Online Kids Learning Games | Online Kids
BBC - KS1 Bitesize - Literacy                            Games | Cool Math ...
www.bbc.co.uk/bitesize/ks1/literacy/                     www.cookie.com/games/viewallgames.html - United
Fun activities to help children at KS1 learn more        States
about Literacy. ... English andLiteracy games for        This is a fun color learning game for preschool and
children from Scotland can be found over in 1st          kindergarten kids. In this game ...In this
Level Bitesize.                                          vowel game, kids learn to identify short and long vowel
Deep Sea Phonics - Kung-Fu Sentences - Pirate            .. Play Now ...
Spelling - Alien Punctuation
OnLine Access : thru Tab
Cost effective Android tablet, locked-in to content server
• Wifi : for use in Urban connected markets
• Offline : Pre Loaded core content for Rural digital-dark markets




 • Leased to Urban schools - key source of revenue
   for the entity.
Pedagogy & Delivery Strategy
    Criteria         Supplementary (Urban)                       Core (Rural)
Teaching                  Existing school            Mobile Van camping at village for 2
Environment                                          month p.a. Village game center for
                                                                rest of year.
Scheduling       36 Weeks X 1 session per stream       30 Days X 4 hrs per day Summer
                      over academic year.            Camp. 1 session per stream per day.
Teaching Aids         Physical game stock &             Physical game stock : full year
                  Tabs : leased for academic year       Tabs : 30 day Camp (off lease
                                                                   period)
Teacher          Existing school staff coached up    Trained staff from Lets Play / Teach
                 on Lets Play methodology thru a        India for Camp. Village center
                     Train the Trainer program            supervisor for rest of year.
Assessment       Quarterly online/ by school staff      Half Yearly – by Lets Play staff
Funding                     User fees.                  Lets Play surplus from Urban
                                                                  operations
                                                            Government subsidy
                                                              Nominal user fees
Scheduling
                   Apr    May     Jun   Jul    Aug     Sep     Oct    Nov     Dec     Jan    Feb     Mar
        Session    Summer Holidays                             Academic Session
           1
           2
           3                                                    Core Academics
Urban
           4
           5
           6                               Play Session (1 per week each : Language, Math, Science)
           1
                  Guided : Core
           2
Rural             Academics +           Self - Directed Play                      Self - Directed Play
           3          Play                                           Assess
                                                                       &
           4                                                         Review
Reaching Out




The School on Wheels : Two teachers travel by bus to a
total of 6 centres a day. Each teacher visits the same three
centres every day, six days a week, and teach English,
Maths and Hindi at each for 2-3 hours. After class they
distribute a nutritious meal and at least once a week
theAmbulance comes to check on the children and
dispense medicine and treatment. Daily the Shower
Bus also visits each centre and provides the children with a
shower and cleansing products.
Business Model

Revenues
Leasing / Sale
   of Tabs
   Game,
                 Costs
Content Sale/
  Royalty
                   COGS
                 Staff Salary   Margin
  Train the
 Trainer Fee       Rural         Retained Surplus   Limited Return Payout
                 Operations
 Consulting       Subsidy
Arun Sriram
Team : Let’s Play
Venture Lab, Stanford, Dec 12
THANK YOU

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Let’s Play!

  • 1. Let’s Play! Final Team Project Designing New Learning Environments Venture Labs, Stanford, Dec 12
  • 2. Objectives The project will focus on identifying the 100 most critical learning outcomes desired for a primary school child and develop a 100% game based (both physical and digital equivalents) curriculum, content, pedagogy and educational eco system to effectively deliver these learning outcomes to the students. Due to paucity of time & resources some of the objectives set are not fully met in the attached report. However, we hope the direction presented clearly illustrates the outline of a viable approach to meeting the desired objectives. The project has been focused on India as a market.
  • 3. Lets Play! Making Learning more Effective, by making it more Fun! India’s first curricular game based learning support provider!
  • 4. Executive Summary Stage Methodology Key Result Segments Needs & resource availability 2 Segments : Core (Rural) & analysis by user segments Supplementary (Urban) Curriculum Simplify Innovative global Focus on basic literacy & numeracy standards : P21, DeSeCo, US Illustrative outcomes by Grade/ Level Common Core Standards identified. Further detailing required Content & Screening of physical & web Simple Physical & Digital game Assessment based toy & game resources solutions identified for outcomes Assessment : Std. tests & game performance Pedagogy Evaluate factors affecting Classroom + Digital Lab : In school accessibility, infrastructure & (Urban) and Mobile Van (Rural) teacher availability Play Class : Play Teacher + Peer2Peer Business Study of related business Hybrid : Rich ‘pay’ for Poor. Limited Model model innovations : RTE, Returns Entity Table for Two
  • 5. Key Segments Criteria Core Supplementary Geography Rural, Inaccessible Urban, Accessible Learner Profile Native language, less literate Moderate English, reasonable family, limited access to access to existing schools school Infrastructure Single room mixed schools Multi grade schools Teacher Quality Poor, Not regular Moderate, regular Digital access Poor. Unreliable power. Good. Affordability Low Moderate Key Project Objective Ensure robust basic literacy & Enhance learning & application numeracy skills (PISA scores). Key Project Challenge Low affordability & digital Low application / engagement access > physical game in learning > games for Poor teacher quality & sustained interest availability > simple game for self-learning
  • 6. Curriculum (Illustrative) Language* Mathematics Science Alphabet Numbers The word around us KG Simple Word Sentences Operations : +, -, X, / Science - Tell me why? Gr 1-3 Reading Technical / Literature - Applied Maths : Gr 4-5 Reading, Writing Business, Science Applied Science *Transition thru Native language to English to be planned as required • Focus on critical basic literacy objectives in KG & early grades. • Critical handicap in current system • Game based approach can add maximum value here • Give an introductory exposure to applying the basic skills to real world needs on Gr 4-5. • Est. 36 hours per stream of learning per annum to be available for covering the proposed content
  • 7. Content : English (Illustrative) Ravensburger Alphabet Jigsaw Puzzle What a great way for kids to play America’s favorite word game! Kid-sized words and colorful pictures make it fun to match letter tiles to words on the grid. K (5-6 yrs) Hundreds of interesting and challenging questions presented in a This is an interesting preschool educational game. colorful card format test players knowledge in three categories: Kids learn not only "correct sentence formation" but Express Yourself (Expressions and Idioms); Give Me Grammar (Tenses, also "correct pronunciation". Sentence Structure etc.); and what’s the Word (Vocabulary).
  • 8. Content: Maths (Illustrative) Win tricks by completing the sum. A triple set of HooHa! games. Great Addition on one side of the board and subtraction on the other. activities for learning 2, 5 and 10 times A great game for the younger player. Double-sided game board tables. with 72 cards. 2 - 6 players from 4 years. GAME BOARD BOOK: MULTIPLICATION AND DIVISION • PCODE 00-011 Pack your bags and embark on a world tour of some of the world's • PID 135 most exciting cities in MONOPOLY The World Edition! As you jet-set A collection of six board games, complete with all counters and around the world, you will pass over six continents before you even spinners, in a fold up booklet. Excellent to travel with or use in pass GO! Wheel and deal in the most exotic cities and exciting cities school. with property values in the millions
  • 9. Content : Science (Illustrative) Each deck consists of Solid, Liquid, Gas, Melt, Evaporate, Condense, Swap -- This fast paced game will give students the and Solidify (Freeze) cards. Cards are played in an order to simulate the chance to learn the steps of the scientific method and changes matter goes through in the real world. Cards are color coded other science facts as they swap, discard, and draw to to ensure that the correct card is played at the right time. No set-up try to be the first player to collect a series of cards. For time required. Just deal the cards and play. For 2 to 6 players 3 - 6 players, grades 3-10. A shockingly enjoyable introduction to the study of electricity! Take the mystery out of electrical circuitry as you race to complete Infinity of models to create with the Meccano metal workable 6-volt or 110-volt circuits. But be careful not to get shocked construction system based upon movements and or shorted out! Deck of 84 cards include energy sources, users, mechanics. switches, wires, fuses, etc. Game also includes simple explanation of Ideal for inventive constructors 8 years and over. electrical circuits. 2-6 may play. Grades 4-Adult
  • 11. Entry thru Native Language : Adapt Content Chotu Aksharit is the World's first Hindi word game intended for language beginners (ages below 10 yrs). There are two games with colorful picture crosswords on them on which the letters have to be placed. One game has words without Matras (vowels) and the other game has words with Matras and between them the entire Hindi Bilingual Books alphabet of Hindi is covered. Each word has a Diwali: Khushiyon Ka Tyohaar corresponding picture to help children Price: $10.99 remember the word meaning. With the patented Age: 3 and Up Akshara and Matra (vowels) tile design you can Language: English and Hindi Format: Hardcover spell any and every word of Hindi. Chotu Aksharit is the funnest way to learn Hindi! Age: 4+ Years
  • 12. Content OnLine (Illustrative) Literacy Games | PBS KIDS Online Learning Games - Fisher Price pbskids.org/games/literacy.html Online Games For Kids Fun literacy games for preschool, kindergarten and www.fisher-price.com › Home › Games & Activities early gradeschool kids. PBS KIDSLiteracy Games are Encourage smiles and learning at the same time with vetted by teachers and educational experts and Fisher-Price's online learning games. From infant to are ... preschooler, our online games are fun for everyone. BBC - Schools Ages 4-11 - Literacy Sites Online Maths Games for Kids, Educational www.bbc.co.uk/schools/websites/4_11/site/literacy Maths Learning ... .shtml www.numberworks.com/fun-stuff/games/ List of literacy websites for 4-11 year old students, NumberWorks'nWords, the maths tuition and English including games and ... A collection of nursery songs tuition specialists, have developed a series of fun, free from the Early Learning series Listen and Play and ... online games for you to play and enjoy. There is ... BBC - Literacy Topics - The Magic Key - Spellits - Tracy Beaker Free Online Kids Learning Games | Online Kids BBC - KS1 Bitesize - Literacy Games | Cool Math ... www.bbc.co.uk/bitesize/ks1/literacy/ www.cookie.com/games/viewallgames.html - United Fun activities to help children at KS1 learn more States about Literacy. ... English andLiteracy games for This is a fun color learning game for preschool and children from Scotland can be found over in 1st kindergarten kids. In this game ...In this Level Bitesize. vowel game, kids learn to identify short and long vowel Deep Sea Phonics - Kung-Fu Sentences - Pirate .. Play Now ... Spelling - Alien Punctuation
  • 13. OnLine Access : thru Tab Cost effective Android tablet, locked-in to content server • Wifi : for use in Urban connected markets • Offline : Pre Loaded core content for Rural digital-dark markets • Leased to Urban schools - key source of revenue for the entity.
  • 14. Pedagogy & Delivery Strategy Criteria Supplementary (Urban) Core (Rural) Teaching Existing school Mobile Van camping at village for 2 Environment month p.a. Village game center for rest of year. Scheduling 36 Weeks X 1 session per stream 30 Days X 4 hrs per day Summer over academic year. Camp. 1 session per stream per day. Teaching Aids Physical game stock & Physical game stock : full year Tabs : leased for academic year Tabs : 30 day Camp (off lease period) Teacher Existing school staff coached up Trained staff from Lets Play / Teach on Lets Play methodology thru a India for Camp. Village center Train the Trainer program supervisor for rest of year. Assessment Quarterly online/ by school staff Half Yearly – by Lets Play staff Funding User fees. Lets Play surplus from Urban operations Government subsidy Nominal user fees
  • 15. Scheduling Apr May Jun Jul Aug Sep Oct Nov Dec Jan Feb Mar Session Summer Holidays Academic Session 1 2 3 Core Academics Urban 4 5 6 Play Session (1 per week each : Language, Math, Science) 1 Guided : Core 2 Rural Academics + Self - Directed Play Self - Directed Play 3 Play Assess & 4 Review
  • 16. Reaching Out The School on Wheels : Two teachers travel by bus to a total of 6 centres a day. Each teacher visits the same three centres every day, six days a week, and teach English, Maths and Hindi at each for 2-3 hours. After class they distribute a nutritious meal and at least once a week theAmbulance comes to check on the children and dispense medicine and treatment. Daily the Shower Bus also visits each centre and provides the children with a shower and cleansing products.
  • 17. Business Model Revenues Leasing / Sale of Tabs Game, Costs Content Sale/ Royalty COGS Staff Salary Margin Train the Trainer Fee Rural Retained Surplus Limited Return Payout Operations Consulting Subsidy
  • 18. Arun Sriram Team : Let’s Play Venture Lab, Stanford, Dec 12 THANK YOU