The document describes client-server and peer-to-peer architecture styles. Client-server architecture divides an application into two parts - the client and the server. The client makes requests to the server which processes requests and returns results. Common client-server structures include 2-tier with a database server and client, and 3-tier with an additional middle tier. Peer-to-peer architecture has no servers or clients - each node can request and provide services to other nodes on the network.
Client-server technology involves splitting tasks and computing power between servers and clients. Servers store and process common data that can be accessed by clients. Clients make requests to servers, which then process the requests and return the desired results. This architecture is versatile, supports GUIs, and reduces costs through technologies like relational databases and distributed computing. The document then discusses the evolution of client-server computing and different types of client-server architectures like thin/fat, stateless/stateful, two-tier/three-tier/n-tier architectures. It also covers client and server devices and developing client-server applications.
This document provides an overview of client-server computing. It defines client-server computing as a distributed computing model where client applications request services from server processes that run on different interconnected computers. The document discusses key aspects of client-server systems including the roles of clients and servers, examples, design considerations like thin vs fat clients and stateful vs stateless servers, and how distributed object computing is an extension of the client-server model.
- In a 2-tier architecture, the application logic is contained either in the client user interface or the database server. This architecture does not scale well for large numbers of users.
- A 3-tier architecture introduces a middle tier that contains the application logic, separating it from the user interface and data storage tiers. This provides improved scalability, flexibility, and ability to integrate multiple data sources compared to a 2-tier architecture.
- A 4-tier architecture further separates the data storage and retrieval processes into their own tier, allowing for more powerful and flexible applications that can support many concurrent programs and clients.
The document discusses the evolution of client computing from mainframe computers to personal computers and client-server models. It describes the key aspects of mainframe-based computing including its inflexibility and high costs. The rise of personal computers and file sharing networks is outlined. Client-server computing is introduced as having multiple tiers including clients, servers, and middleware to connect them. Common architectures like two-tier, three-tier, and n-tier models are summarized. The benefits of distributed computing models as well as future directions are highlighted.
NEW APPROACH TO DEVELOP THE MESSENGER APPLICATION: FROM CLIENTSERVER DESIGN T...cscpconf
This document proposes a new approach to developing messenger applications by combining client-server and P2P architectures. It introduces a local proxy model where each client has a local proxy that interacts with the client like a server but shares information with other proxies via a P2P system. This allows keeping the client-server protocol design while implementing it with P2P communication. As a case study, the document develops a P2P messenger application using this approach where local proxies store and share messages and user information as files in a shared folder using the P2P subsystem. The approach was implemented and tested with a simple text-based messenger application, demonstrating it can provide the same functionality as a client-server version with improved performance and scal
The document provides an overview of client/server architecture. It discusses the introduction and vision of client/server computing, characteristics of clients and servers, and merits and demerits compared to peer-to-peer networks. It also covers different types of servers like file servers and database servers. Key aspects of client/server architecture include separating functions between clients and servers, centralized data storage and management on servers, and communication through message passing.
The document provides information on client-server technology and architecture. It discusses:
1) Client-server computing partitions tasks between service providers (servers) and service requesters (clients), with clients initiating communication sessions with servers.
2) Common examples of client-server models include web browsing, email, and database access.
3) The OSI 7-layer model is described, with an overview of the functions of each layer from the physical layer to the session layer.
Client-server technology involves splitting tasks and computing power between servers and clients. Servers store and process common data that can be accessed by clients. Clients make requests to servers, which then process the requests and return the desired results. This architecture is versatile, supports GUIs, and reduces costs through technologies like relational databases and distributed computing. The document then discusses the evolution of client-server computing and different types of client-server architectures like thin/fat, stateless/stateful, two-tier/three-tier/n-tier architectures. It also covers client and server devices and developing client-server applications.
This document provides an overview of client-server computing. It defines client-server computing as a distributed computing model where client applications request services from server processes that run on different interconnected computers. The document discusses key aspects of client-server systems including the roles of clients and servers, examples, design considerations like thin vs fat clients and stateful vs stateless servers, and how distributed object computing is an extension of the client-server model.
- In a 2-tier architecture, the application logic is contained either in the client user interface or the database server. This architecture does not scale well for large numbers of users.
- A 3-tier architecture introduces a middle tier that contains the application logic, separating it from the user interface and data storage tiers. This provides improved scalability, flexibility, and ability to integrate multiple data sources compared to a 2-tier architecture.
- A 4-tier architecture further separates the data storage and retrieval processes into their own tier, allowing for more powerful and flexible applications that can support many concurrent programs and clients.
The document discusses the evolution of client computing from mainframe computers to personal computers and client-server models. It describes the key aspects of mainframe-based computing including its inflexibility and high costs. The rise of personal computers and file sharing networks is outlined. Client-server computing is introduced as having multiple tiers including clients, servers, and middleware to connect them. Common architectures like two-tier, three-tier, and n-tier models are summarized. The benefits of distributed computing models as well as future directions are highlighted.
NEW APPROACH TO DEVELOP THE MESSENGER APPLICATION: FROM CLIENTSERVER DESIGN T...cscpconf
This document proposes a new approach to developing messenger applications by combining client-server and P2P architectures. It introduces a local proxy model where each client has a local proxy that interacts with the client like a server but shares information with other proxies via a P2P system. This allows keeping the client-server protocol design while implementing it with P2P communication. As a case study, the document develops a P2P messenger application using this approach where local proxies store and share messages and user information as files in a shared folder using the P2P subsystem. The approach was implemented and tested with a simple text-based messenger application, demonstrating it can provide the same functionality as a client-server version with improved performance and scal
The document provides an overview of client/server architecture. It discusses the introduction and vision of client/server computing, characteristics of clients and servers, and merits and demerits compared to peer-to-peer networks. It also covers different types of servers like file servers and database servers. Key aspects of client/server architecture include separating functions between clients and servers, centralized data storage and management on servers, and communication through message passing.
The document provides information on client-server technology and architecture. It discusses:
1) Client-server computing partitions tasks between service providers (servers) and service requesters (clients), with clients initiating communication sessions with servers.
2) Common examples of client-server models include web browsing, email, and database access.
3) The OSI 7-layer model is described, with an overview of the functions of each layer from the physical layer to the session layer.
A client-server model refers to an application structure that is distributed. It segregates tasks or workloads between those that provide a resource or service (servers) and those that request the service (clients).
This document discusses software architectures and system architectures. It describes different architectural styles like layered, object-based, data-centered, and event-based that organize software components logically. It also discusses centralized architectures with clients requesting services from servers and decentralized architectures with peer-to-peer and horizontal distribution. Centralized architectures can be organized into two-tiered and three-tiered structures, while decentralized architectures involve vertical and horizontal distribution of components across machines.
This document discusses software architectures and system architectures. It describes different architectural styles like layered, object-based, data-centered, and event-based that organize software components logically. It also discusses centralized architectures with clients requesting services from servers and decentralized architectures with horizontal distribution and peer-to-peer systems where each process acts as both client and server. Finally, it covers centralized system architectures like client-server and multitiered and decentralized architectures with vertical and horizontal distribution.
This document discusses Java networking and the client-server model. It explains that Java socket programming allows sharing of data between devices using protocols like TCP and UDP. Sockets are bound to port numbers to identify applications. The client-server model involves clients sending requests and servers sending responses. Examples of Java code for a simple client and server are also provided.
This document discusses client-server architecture. It defines clients as workstations that rely on servers for resources like files, devices, and processing power. Servers are dedicated computers that manage disk drives, printers, or network traffic. In a client-server model, applications are split into client and server components, with clients accessing services provided by servers. There are two main types: 2-tier, with clients and a single server, and 3-tier, with separate servers for the interface, logic, and data layers, allowing for better scalability. Thin clients rely fully on servers, while fat clients run some application logic locally.
Client-server computing is a distributed computing model where client applications request services from server processes running on different interconnected computers. The client-server model provides advantages like vendor independence, scalability, and ability to interconnect different hardware. However, it also presents challenges like ensuring security and consistency across multiple servers. Design considerations for client-server systems include whether to use a two-tier or three-tier architecture and how to partition application logic between clients and servers.
Client/Server Architecture By Faisal Shahzad Faisal Shehzad
The document discusses client-server architectures. It describes the fat server model, which places more functions on the server, and the fat client model, which places more functions on the client but stores data on the server. It then explains the key aspects of two-tier and three-tier client-server architectures. The two-tier architecture involves clients communicating directly with servers, while the three-tier architecture introduces a middle tier between clients and servers to improve performance, scalability, and other advantages.
This document discusses client/server computing. It outlines the elements, reasons for growing interest, characteristics, classes of applications, and role of middleware. Middleware provides standardized interfaces and protocols to connect clients and servers across disparate systems. The three main middleware mechanisms are message passing, remote procedure calls (RPC), and object-oriented approaches like COM and CORBA. RPC allows programs on different machines to interact using simple procedure calls, hiding network complexities.
This document discusses client/server computing. It outlines the elements, reasons for growing interest, characteristics, classes of applications, and role of middleware. Middleware provides standardized interfaces and protocols to connect clients and servers across disparate systems. The three main middleware mechanisms are message passing, remote procedure calls (RPC), and object-oriented approaches like COM and CORBA. RPC allows programs on different machines to interact using simple procedure calls, hiding network complexities.
An in-building multi-server cloud system based on shortest Path algorithm dep...IOSR Journals
This document summarizes a proposed in-building multi-server cloud system based on the shortest path algorithm. The system would allow for mobile client nodes to upload and access data from the closest of multiple upload stations located throughout an office building. It describes using Bluetooth as the wireless transmission medium between nodes and stations. The stations would be interconnected to allow data access from any station. An application would determine the nearest station for each upload and encrypt data during transmission and storage for security.
This document describes a proposed multi-server cloud system within a building based on determining the nearest server using the shortest path algorithm. The system has multiple upload stations that act as servers, and client nodes that can be mobile. When a client tries to upload data, the system intelligently finds the nearest upload station based on the client's location and measured signal strength. Data is encrypted during transmission and storage for security. The design includes a client application that allows users to login, access files and more. Data structures like dictionaries and lists are used to store user and file information in text files on the upload stations.
This document discusses different architectural approaches for client-server systems, including 2-tier, 3-tier, and N-tier architectures. A 2-tier architecture consists of clients and a single application server, while 3-tier and N-tier architectures separate functionality into distinct presentation, application processing, and data tiers for improved scalability and flexibility.
The document discusses processes and threads in distributed systems. It explains that threads allow multiple executions within the same process by sharing resources like memory. Distributed systems can use multithreaded clients and servers to improve performance. Code migration is also discussed, where a program's code and execution state can be moved between machines for better load balancing or to reduce communication costs. The challenges of migrating local resources that may be fixed to a particular machine are also covered.
2-Tier and 3-Tier Architecture of Enterprise Resource PlanningS M Qamar Abbas
This document compares 2-tier and 3-tier architecture. 2-tier architecture has a presentation layer on the client and data stored on a server, providing direct communication between the two. 3-tier architecture adds an application layer between the client and database server to process requests and business logic before communicating with the other layers. The 3-tier model is more popular as it provides benefits like improved performance, security, and scalability compared to the 2-tier architecture.
The document discusses the evolution of client-server architectures from centralized systems to modern multi-tier architectures. Early centralized systems had all components on a single mainframe computer, while file server architectures moved application logic to clients but kept data on a central file server. Client-server systems partitioned applications into separate client and server components communicating over a network. Modern architectures further separate concerns into multiple logical tiers or services for improved performance, manageability, and reuse across applications.
The document discusses various topics related to computing models and technologies. It defines client/server computing as a model where functions are distributed between client processes that request services and server processes that provide services. It also discusses distributed computing using multiple interconnected computers, cloud computing which delivers computing services over the Internet, mobile computing using portable hardware and software, and potential future computing technologies like predictive analytics, cognitive computing using artificial intelligence, and autonomic computing with self-managing networks.
This document discusses client-server networking. It defines a client-server network as using both client hardware devices and servers, each with specific functions. A client initiates requests for services from a server, which provides the requested function or service. The main advantage of the client-server model is central management of applications and data from a single server, improving security, backups, and sharing of resources for multiple users.
The document discusses client/server computing, distributed computing, and cloud computing. It provides definitions and explanations of key concepts such as clients, servers, communication middleware, distributed systems, private clouds, public clouds, hybrid clouds, infrastructure as a service (IaaS), platform as a service (PaaS), software as a service (SaaS), and uses of cloud computing including creating applications, testing/building apps, storing/backing up data, analyzing data, streaming audio/video, and delivering software on demand. The document also outlines some advantages and disadvantages of distributed systems and cloud computing.
Introduction to the client server computing By Attaullah HazratAttaullah Hazrat
This document is a student's term paper on client server computing. It contains an introduction to client server models and discusses different types of servers like file servers, print servers, application servers, and more. It also describes the differences between thin and fat clients and servers, with the current trend being towards fat servers and thin clients. The document provides details on various aspects of client server systems for the student's course assignment.
A brief report on Client Server Model and Distributed Computing. Problems and Applications are also discussed and Client Server Model in Distributed Systems is also discussed.
An overview about Trello- quick overviewssuser9d62d6
Trello is a free, web-based collaboration tool that uses a Kanban-style board with lists and cards to help teams organize and track their projects and tasks. It allows users to visualize workflows, assign tasks, and see project progress in real time. Some key advantages include flexibility to customize workflows, ease of use, and seamless collaboration for both co-located and remote teams.
Software Project Cost Management and estimationssuser9d62d6
This document discusses key aspects of project cost management including estimating costs, determining budgets, and controlling costs. It provides details on processes, tools and techniques, and outputs for each aspect.
The main processes are estimate costs, determine budget, and control costs. Estimating costs involves tools like expert judgement, analogous estimating, bottom-up estimating, and reserve analysis. Determining the budget aggregates activity costs and includes contingency and management reserves. Controlling costs uses earned value management to track performance against the cost baseline and forecast estimates.
A client-server model refers to an application structure that is distributed. It segregates tasks or workloads between those that provide a resource or service (servers) and those that request the service (clients).
This document discusses software architectures and system architectures. It describes different architectural styles like layered, object-based, data-centered, and event-based that organize software components logically. It also discusses centralized architectures with clients requesting services from servers and decentralized architectures with peer-to-peer and horizontal distribution. Centralized architectures can be organized into two-tiered and three-tiered structures, while decentralized architectures involve vertical and horizontal distribution of components across machines.
This document discusses software architectures and system architectures. It describes different architectural styles like layered, object-based, data-centered, and event-based that organize software components logically. It also discusses centralized architectures with clients requesting services from servers and decentralized architectures with horizontal distribution and peer-to-peer systems where each process acts as both client and server. Finally, it covers centralized system architectures like client-server and multitiered and decentralized architectures with vertical and horizontal distribution.
This document discusses Java networking and the client-server model. It explains that Java socket programming allows sharing of data between devices using protocols like TCP and UDP. Sockets are bound to port numbers to identify applications. The client-server model involves clients sending requests and servers sending responses. Examples of Java code for a simple client and server are also provided.
This document discusses client-server architecture. It defines clients as workstations that rely on servers for resources like files, devices, and processing power. Servers are dedicated computers that manage disk drives, printers, or network traffic. In a client-server model, applications are split into client and server components, with clients accessing services provided by servers. There are two main types: 2-tier, with clients and a single server, and 3-tier, with separate servers for the interface, logic, and data layers, allowing for better scalability. Thin clients rely fully on servers, while fat clients run some application logic locally.
Client-server computing is a distributed computing model where client applications request services from server processes running on different interconnected computers. The client-server model provides advantages like vendor independence, scalability, and ability to interconnect different hardware. However, it also presents challenges like ensuring security and consistency across multiple servers. Design considerations for client-server systems include whether to use a two-tier or three-tier architecture and how to partition application logic between clients and servers.
Client/Server Architecture By Faisal Shahzad Faisal Shehzad
The document discusses client-server architectures. It describes the fat server model, which places more functions on the server, and the fat client model, which places more functions on the client but stores data on the server. It then explains the key aspects of two-tier and three-tier client-server architectures. The two-tier architecture involves clients communicating directly with servers, while the three-tier architecture introduces a middle tier between clients and servers to improve performance, scalability, and other advantages.
This document discusses client/server computing. It outlines the elements, reasons for growing interest, characteristics, classes of applications, and role of middleware. Middleware provides standardized interfaces and protocols to connect clients and servers across disparate systems. The three main middleware mechanisms are message passing, remote procedure calls (RPC), and object-oriented approaches like COM and CORBA. RPC allows programs on different machines to interact using simple procedure calls, hiding network complexities.
This document discusses client/server computing. It outlines the elements, reasons for growing interest, characteristics, classes of applications, and role of middleware. Middleware provides standardized interfaces and protocols to connect clients and servers across disparate systems. The three main middleware mechanisms are message passing, remote procedure calls (RPC), and object-oriented approaches like COM and CORBA. RPC allows programs on different machines to interact using simple procedure calls, hiding network complexities.
An in-building multi-server cloud system based on shortest Path algorithm dep...IOSR Journals
This document summarizes a proposed in-building multi-server cloud system based on the shortest path algorithm. The system would allow for mobile client nodes to upload and access data from the closest of multiple upload stations located throughout an office building. It describes using Bluetooth as the wireless transmission medium between nodes and stations. The stations would be interconnected to allow data access from any station. An application would determine the nearest station for each upload and encrypt data during transmission and storage for security.
This document describes a proposed multi-server cloud system within a building based on determining the nearest server using the shortest path algorithm. The system has multiple upload stations that act as servers, and client nodes that can be mobile. When a client tries to upload data, the system intelligently finds the nearest upload station based on the client's location and measured signal strength. Data is encrypted during transmission and storage for security. The design includes a client application that allows users to login, access files and more. Data structures like dictionaries and lists are used to store user and file information in text files on the upload stations.
This document discusses different architectural approaches for client-server systems, including 2-tier, 3-tier, and N-tier architectures. A 2-tier architecture consists of clients and a single application server, while 3-tier and N-tier architectures separate functionality into distinct presentation, application processing, and data tiers for improved scalability and flexibility.
The document discusses processes and threads in distributed systems. It explains that threads allow multiple executions within the same process by sharing resources like memory. Distributed systems can use multithreaded clients and servers to improve performance. Code migration is also discussed, where a program's code and execution state can be moved between machines for better load balancing or to reduce communication costs. The challenges of migrating local resources that may be fixed to a particular machine are also covered.
2-Tier and 3-Tier Architecture of Enterprise Resource PlanningS M Qamar Abbas
This document compares 2-tier and 3-tier architecture. 2-tier architecture has a presentation layer on the client and data stored on a server, providing direct communication between the two. 3-tier architecture adds an application layer between the client and database server to process requests and business logic before communicating with the other layers. The 3-tier model is more popular as it provides benefits like improved performance, security, and scalability compared to the 2-tier architecture.
The document discusses the evolution of client-server architectures from centralized systems to modern multi-tier architectures. Early centralized systems had all components on a single mainframe computer, while file server architectures moved application logic to clients but kept data on a central file server. Client-server systems partitioned applications into separate client and server components communicating over a network. Modern architectures further separate concerns into multiple logical tiers or services for improved performance, manageability, and reuse across applications.
The document discusses various topics related to computing models and technologies. It defines client/server computing as a model where functions are distributed between client processes that request services and server processes that provide services. It also discusses distributed computing using multiple interconnected computers, cloud computing which delivers computing services over the Internet, mobile computing using portable hardware and software, and potential future computing technologies like predictive analytics, cognitive computing using artificial intelligence, and autonomic computing with self-managing networks.
This document discusses client-server networking. It defines a client-server network as using both client hardware devices and servers, each with specific functions. A client initiates requests for services from a server, which provides the requested function or service. The main advantage of the client-server model is central management of applications and data from a single server, improving security, backups, and sharing of resources for multiple users.
The document discusses client/server computing, distributed computing, and cloud computing. It provides definitions and explanations of key concepts such as clients, servers, communication middleware, distributed systems, private clouds, public clouds, hybrid clouds, infrastructure as a service (IaaS), platform as a service (PaaS), software as a service (SaaS), and uses of cloud computing including creating applications, testing/building apps, storing/backing up data, analyzing data, streaming audio/video, and delivering software on demand. The document also outlines some advantages and disadvantages of distributed systems and cloud computing.
Introduction to the client server computing By Attaullah HazratAttaullah Hazrat
This document is a student's term paper on client server computing. It contains an introduction to client server models and discusses different types of servers like file servers, print servers, application servers, and more. It also describes the differences between thin and fat clients and servers, with the current trend being towards fat servers and thin clients. The document provides details on various aspects of client server systems for the student's course assignment.
A brief report on Client Server Model and Distributed Computing. Problems and Applications are also discussed and Client Server Model in Distributed Systems is also discussed.
An overview about Trello- quick overviewssuser9d62d6
Trello is a free, web-based collaboration tool that uses a Kanban-style board with lists and cards to help teams organize and track their projects and tasks. It allows users to visualize workflows, assign tasks, and see project progress in real time. Some key advantages include flexibility to customize workflows, ease of use, and seamless collaboration for both co-located and remote teams.
Software Project Cost Management and estimationssuser9d62d6
This document discusses key aspects of project cost management including estimating costs, determining budgets, and controlling costs. It provides details on processes, tools and techniques, and outputs for each aspect.
The main processes are estimate costs, determine budget, and control costs. Estimating costs involves tools like expert judgement, analogous estimating, bottom-up estimating, and reserve analysis. Determining the budget aggregates activity costs and includes contingency and management reserves. Controlling costs uses earned value management to track performance against the cost baseline and forecast estimates.
Project integration management involves coordinating all aspects of a project throughout its life cycle. It includes processes like developing a project charter and project management plan to define how the project will be executed, monitored, and closed. Effective integration is key to meeting requirements, managing expectations, and completing projects successfully. The project manager is responsible for integrating the various project management processes and overseeing the overall coordination of a project from start to finish.
Descriptions of class diagrams in softwaressuser9d62d6
The document discusses class diagrams in UML. It describes classes as descriptions of objects that share attributes, operations, relationships and semantics. A class diagram shows classes as rectangles divided into compartments for the class name, attributes, and operations. The document outlines how to depict classes, class names, attributes (including visibility and derivation), operations, and relationships between classes including dependencies, generalizations, associations, aggregation and composition. It also discusses interfaces, enumerations, singleton classes and provides examples.
This document provides an overview of software architecture. It defines software architecture as the fundamental organization of a system embodied in its components, their relationships to each other, and the environment. This includes high-level structures like modules, components and connectors, as well as views like logical, process, development and physical. It also discusses architectural patterns, reference models, reference architectures and the importance of architecture in enabling qualities like performance and modifiability. The architecture business cycle and influences on architecture are described. Finally, it outlines common architectural structures like modules, layers, classes, and deployment.
The document discusses software design and the design process. It describes software design as a representation of a software product that can be traced to requirements and assessed for quality. Several viewpoints and representations are discussed for designing different aspects of software, such as the structural, functional, behavioral, and data modeling viewpoints. Common notations used in software design like data flow diagrams, statecharts, and entity relationship diagrams are also explained. The design process involves creating abstractions using viewpoints to describe a system from different perspectives in a manageable way.
The <div> tag is a container that groups other tags together and is used to divide elements on a page. Div elements are block elements that can contain any other HTML elements within its opening and closing tags. The div tag provides an alternative to tables and frames for laying out elements and it is commonly used to surround content sections or menu links with styling.
The document discusses Ajax (Asynchronous JavaScript And XML). It defines Ajax as a combination of technologies used to asynchronously exchange data between a browser and server behind the scenes without reloading the page. An example is provided demonstrating how to use the XMLHttpRequest object to request data from a server and update the HTML DOM without reloading the page. Key aspects of the XMLHttpRequest object like open(), send(), and onreadystatechange are explained.
This document discusses various HTML formatting tags and styles. It covers tags like <b> and <i> for bold and italic text. It also discusses the deprecated <font> tag and how Cascading Style Sheets (CSS) should be used instead to define layout and display properties. Hyperlinks are created using the <a> tag and either the href attribute to link to other documents or the name attribute to create bookmarks. Images are defined using the <img> tag along with attributes like src for the image source, alt for alternate text, and height and width to specify dimensions.
How to Add Chatter in the odoo 17 ERP ModuleCeline George
In Odoo, the chatter is like a chat tool that helps you work together on records. You can leave notes and track things, making it easier to talk with your team and partners. Inside chatter, all communication history, activity, and changes will be displayed.
it describes the bony anatomy including the femoral head , acetabulum, labrum . also discusses the capsule , ligaments . muscle that act on the hip joint and the range of motion are outlined. factors affecting hip joint stability and weight transmission through the joint are summarized.
This presentation includes basic of PCOS their pathology and treatment and also Ayurveda correlation of PCOS and Ayurvedic line of treatment mentioned in classics.
Assessment and Planning in Educational technology.pptxKavitha Krishnan
In an education system, it is understood that assessment is only for the students, but on the other hand, the Assessment of teachers is also an important aspect of the education system that ensures teachers are providing high-quality instruction to students. The assessment process can be used to provide feedback and support for professional development, to inform decisions about teacher retention or promotion, or to evaluate teacher effectiveness for accountability purposes.
This presentation was provided by Steph Pollock of The American Psychological Association’s Journals Program, and Damita Snow, of The American Society of Civil Engineers (ASCE), for the initial session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session One: 'Setting Expectations: a DEIA Primer,' was held June 6, 2024.
বাংলাদেশের অর্থনৈতিক সমীক্ষা ২০২৪ [Bangladesh Economic Review 2024 Bangla.pdf] কম্পিউটার , ট্যাব ও স্মার্ট ফোন ভার্সন সহ সম্পূর্ণ বাংলা ই-বুক বা pdf বই " সুচিপত্র ...বুকমার্ক মেনু 🔖 ও হাইপার লিংক মেনু 📝👆 যুক্ত ..
আমাদের সবার জন্য খুব খুব গুরুত্বপূর্ণ একটি বই ..বিসিএস, ব্যাংক, ইউনিভার্সিটি ভর্তি ও যে কোন প্রতিযোগিতা মূলক পরীক্ষার জন্য এর খুব ইম্পরট্যান্ট একটি বিষয় ...তাছাড়া বাংলাদেশের সাম্প্রতিক যে কোন ডাটা বা তথ্য এই বইতে পাবেন ...
তাই একজন নাগরিক হিসাবে এই তথ্য গুলো আপনার জানা প্রয়োজন ...।
বিসিএস ও ব্যাংক এর লিখিত পরীক্ষা ...+এছাড়া মাধ্যমিক ও উচ্চমাধ্যমিকের স্টুডেন্টদের জন্য অনেক কাজে আসবে ...
Thinking of getting a dog? Be aware that breeds like Pit Bulls, Rottweilers, and German Shepherds can be loyal and dangerous. Proper training and socialization are crucial to preventing aggressive behaviors. Ensure safety by understanding their needs and always supervising interactions. Stay safe, and enjoy your furry friends!
Physiology and chemistry of skin and pigmentation, hairs, scalp, lips and nail, Cleansing cream, Lotions, Face powders, Face packs, Lipsticks, Bath products, soaps and baby product,
Preparation and standardization of the following : Tonic, Bleaches, Dentifrices and Mouth washes & Tooth Pastes, Cosmetics for Nails.
How to Fix the Import Error in the Odoo 17Celine George
An import error occurs when a program fails to import a module or library, disrupting its execution. In languages like Python, this issue arises when the specified module cannot be found or accessed, hindering the program's functionality. Resolving import errors is crucial for maintaining smooth software operation and uninterrupted development processes.
How to Build a Module in Odoo 17 Using the Scaffold MethodCeline George
Odoo provides an option for creating a module by using a single line command. By using this command the user can make a whole structure of a module. It is very easy for a beginner to make a module. There is no need to make each file manually. This slide will show how to create a module using the scaffold method.
3. Client-Server
Client-Server Architecture
An application system is divided into two logically separate
parts, each part plays different roles to complete different
functions of multiple computers together to complete a
unified task
Client(front-end)
business logic, interface to server communications
Server(back-end)
interface to client communication, business logic, data
management
Generally speaking:
The client makes a request to the server for a specific job
The server processes the client's request and returns the result
4. Client-Server
C / S structure development process:
2-tier C/S
3-tier C/S
multi-tier C/S
Customer
interface
Database
server
Customer
interface
Database
server
Business Logic
Server
Customer
interface
Database
server
Business Logic
Server
Customer
interface
6. Client-Server
2-tier C/S
Components:
Database Server: the database that stores data, the business
logic responsible for data processing
Client application:
GUI: User Interface
Business logic: Use the application on the client to process
the data
Connector: Call-Return mechanism via network or implicit
invocation mechanism
ClientServer: The client sends the request to the server and
accepts the result
7. Client-Server
The division of business logic: more in the
client or server more?
Fat client:Clients execute most of the data processing
operations.
Thin client:Clients have little or no business logic
Fat client Thin client
Less network bandwidth Lower IT admin cost
Fewer server requirements Easier to secure
Better computing performance Worthless to thieves
8. Client-Server
2-tier C/S application
The 2-tier C/S architecture is often used for non-real-time information
processing systems that management and operation is less complex.
Suitable for lightweight transactions.
When the business logic changes less and the number of users is less
than 100, the two-layer C / s structure performs well.
9. Client-Server
3-tier C/S
A middle tier is added between the client and the database server
The middle tier can be: Transaction monitoring server, Message
Server,Application server.
The middle layer responsible for message queuing, business logic
implementation, data transmission and other functions.
10. Client-Server
3-tier C/S
Presentation layer:
User interface part, responsible for the dialogue
between users and applications;
Check user input. Display the output of the application
Usually use the GUI
In the change, only need to rewrite the display control
and data checking procedures, without affecting the
other layers
Does not contain or contain part of the business logic.
11. Client-Server
3-tier C/S
Functional layer:
The main body of the application, including most of the
business processing logic (usually in the form of
business components, such as JavaBean/EJB/COM).
Obtain user input data from presentation layer and
process it.
The process needs to retrieve data from the data layer
or update data to the data layer
The processing result is returned to the presentation
layer
12. Client-Server
3-tier C/S
Data layer:
DMBS
Accept the data query request from the function layer,
execute the request, and return the query result to the
function layer
Accept the data store request from the functional layer
and write the data to the database
The results of the request should also be returned to the
functional layer
13. Client-Server
3-tier C/S structure –Advantage
Good flexibility and scalability. When a layer changes, it does not
affect the change of other layers. For situations where the
environment and application conditions are frequently changing,
the purpose can be achieved as long as the application layer's
implementation changes accordingly.
Develop language independence. For example, the client can be
developed by C ++ and the middle layer can be developed by Java.
With shareability. A single application server can serve client
applications on different platforms, greatly saving development
time and capital investment.
Has good security. In this architecture, the client application can
not directly access the data. The application server can not only
control which data is changed and accessed, but also control the
way of data changing and accessment.
Become a true thin client, which has a high stability, scalability and
execution efficiency.
Services can be managed together, serving the client in a unified
manner, with good fault tolerance and load balancing capabilities.
14. Client-Server
Difference between 3-tier C/S and 2-tier C/S
① In system management, the 2-tier architecture is complicated and
requires many business logic to be managed on the client side.
The 3-tier architecture is relatively simple and applications can be
centrally managed using server-side system management tools.
② In terms of security, 2-tier architecture security is relatively low, is
a data-level security, 3-tier architecture has a higher security, you
can adjust services and methods on the server side.
③ In terms of data encapsulation, the interaction between the client
and the server in the 2-tier architecture uses SQL statements, the
data indicates that the data is exposed; the 3-tier structure is
better, and the client invokes the service or the method to
complete it.
④ In terms of reusing applications, 2-tier architecture is not easy to
reuse because it is a single client; and the 3-tier architecture
performs well in reuse, which can reuse services and objects.
15. Client-Server
Difference between 3-tier C/S and 2-tier C/S
⑤ In multi-database support, in a 2-tier client-server architecture, it
is almost impossible to use multiple databases because the
database is locked by the vendor; in a 3-tier structure, there are
several databases that one business transaction can use.
17. Peer-to-Peer
Client-server architecture Disadvantages: the entire web service
depends on the server, and if there is no server, there is no value
in the existence of the network.
P2P architecture is a non-centralized architecture, that is, there is
no server or client concept in the network. In the P2P architecture
model, each node in the network is considered as a peer, they
have the same status, any one node can request services and
provide services, that is, each node is Client, also a Server.
The origins of P2P architecture date back to 1998. Shawn Fanning,
an 18-year-old college student in the US, was inspired by talking
to his classmates about the often ineffective online links to MP3s
and decided to set up his own company in order to make effective
use of computers and databases distributed around the world.
18. Peer-to-Peer
P2P distributed network architecture consists of a large
number of participants or peers, each node can provide other
participants with services such as processing power, hard disk
storage, network bandwidth, etc. Each participant interacts
directly with each other without the need for an intermediary
web server. Each node is the provider of resources, but also the
consumers of resources. A P2P architecture without a central
server is shown .
19. Peer-to-Peer
Centerless P2P system is called pure P2P architecture. In a pure
P2P software architecture, each node is a client, and each node is
also a server. When a node serves as a client, the node has a
function of sending a service request command and receiving a
service result. When the node serves as a server, the node receives
a service request command, processes the service request and
executes the service, sends responses and servers results. The P2P
architecture is a distributed application architecture that
distributes tasks or workloads to peer nodes in a P2P network
without the need for centralized server coordination.
20. Peer-to-Peer
Centralized P2P—The 1st generation of P2P software architecture
The centralized directory-based P2P software architecture uses a
central directory server to manage P2P nodes, and P2P nodes
register their own information about the name, address,
resources, metadata, available services to the central directory
server, but all content is stored in each node rather than on the
server.
When a node to find a service, the node firstly connects to the
directory server, and then based on information in the directory
server query and network traffic, delay and other information to
select and locate other peers. Once they find the node they want
to connect to, they establish a connection directly without having
to go through the Central Directory Server.
21. Peer-to-Peer
Centralized P2P—The 1st generation of P2P software architecture
The structure of the centralized directory software architecture is shown. In
this figure, each node knows the address of the directory server. The dotted
line represents each node ready to connect to the directory server. The solid
line represents the connection between the peers.
In the figure, except for the directory server, there is a connection between
every other peer node, forming a network. Directory servers are formally
“hubs” of the peer-to-peer network. However, the directory server, in fact,
does not really have any other functions than providing the basic registered
information for each node, so the architecture is fundamentally different
from the traditional client-server architecture.
22. Peer-to-Peer
Pure P2P—The 2nd generation of P2P software architecture
Pure P2P architecture is also known as broadcast P2P model, it does not have a
centralized central directory server, each user randomly access the network, and
adjacent to their own set of neighbor nodes through end-to-end connections to
form a logical coverage network of. Each peer can be both a client and a server,
all with the same capabilities as their neighbors. Each peer node is a node in the
network with no central router.
Content queries and content
sharing between peers are
broadcast directly through
adjacent nodes, while each node
can also record the search track
to prevent the search loop from
being generated.
23. Peer-to-Peer
Pure P2P architecture has the following disadvantages:
Service discovery is limited and difficult. In a large P2P network, the
query will encounter a small range of queries difficult.
Since none of the peer nodes knows the structure of the whole
network, the search algorithm in the network is flooded. The flood of
control information consumes a large amount of bandwidth and may
quickly cause network congestion and even network instability,
resulting in poor availability of the entire network.
The system is vulnerable to spam, even malicious attacks on the virus.
24. Peer-to-Peer
Unstructured hierarchical Pure P2P—The 3rd generation of P2P software
architecture
The traditional pure P2P architecture has many problems in operation, mainly
reflected in the second generation of flood-based P2P networks when the network
becomes very large, the system search / response rate will become very low. In order
to solve this problem, the third generation P2P system based on hierarchy came into
being in 2001. By dividing the peer into two categories: super-node and leaf-node,
the super-node is formed into an overlay network based on the original peer-to-peer
network, and the concept of hierarchy is introduced. This improved architecture is an
unstructured Hierarchical Pure P2P architecture with a network topology as shown.
25. Peer-to-Peer
Unstructured hierarchical Pure P2P—The 3rd generation of P2P software
architecture
Leaf nodes are only connected to their super-nodes; super-nodes, in addition to
maintaining their own leaf nodes, are connected to other super-nodes in the super-
node's overlay net. Super nodes serve as proxy nodes for their own leaf nodes. The
super-node is responsible for passing the query request to other super-nodes or if it
knows exactly one of its leaf nodes can answer the request, it passes the request to
the leaf node. The unstructured Hierarchical Pure P2P architecture has significantly
improved the network query efficiency by introducing a super-node overlay network
based on the original peer-to-peer network. The query rate of unstructured
hierarchical pure P2P system is also much superior to the original pure P2P
architecture.