This document discusses object-oriented programming concepts like object interaction, abstraction, and modularization. It provides an example of modeling a digital clock using these concepts. The clock can be divided into modular subcomponents like a hours display and minutes display. These can be implemented as separate NumberDisplay objects that handle incrementing values and rolling over limits. This demonstrates abstraction by hiding implementation details and focusing on the key behaviors. Overall, the document shows how object-oriented design principles can be applied to break a problem into cooperative and interacting objects.
- An object is an entity that has state, behavior, and identity. The state is represented by attributes and the behavior is represented by methods.
- Objects communicate by sending messages. An object's interface specifies the messages it can receive. When an object receives a message, it may change state and send messages to other objects.
- Encapsulation hides implementation details and controls access to an object's state. The interface only exposes what is necessary. Collaboration between objects enables complex behaviors to emerge from simple objects interacting.
Lecture 4: Urban & Regional Planning (Risk Mitigation Concept)Bayes Ahmed
This document provides an overview of a master plan for the city of Sylhet in Bangladesh. It discusses the objectives of master plans, which include guiding development, coordinating land uses, and planning for current and future needs. The Sylhet master plan covers an 85 square kilometer area and divides it into 12 zones. It includes proposals for transportation infrastructure, utilities, land use, housing, industry, tourism and the environment. The plan's policies aim to organize urban growth, develop infrastructure, utilize public land, improve transportation access, and protect natural resources like rivers and hills.
The document discusses the benefits of meditation for reducing stress and anxiety. Regular meditation practice can help calm the mind and body by lowering heart rate and blood pressure. Making meditation a part of a daily routine, even if just 10-15 minutes per day, can offer improvements to mood, focus, and overall feelings of well-being over time.
Having trouble falling asleep? Insomnia is one of the most common side effects of cancer treatment. This presentation provides tips for how you can get some rest without using medication.
This document provides an introduction to town planning and planning concepts. It defines town planning as the art and science of ordering land use and infrastructure development to achieve the maximum degree of economic, social and environmental benefits. The document outlines the role of planners, aims of town planning like creating healthy, convenient and beautiful environments, and the typical planning process including data collection, analysis, plan making and implementation. It also describes different types of surveys and plans used in urban planning.
The document summarizes several urban planning concepts from the 20th century, including the Garden City Concept, Neighborhood Unit Concept, and Sector Theory. The Garden City Concept proposed limiting city populations and incorporating green spaces. The Neighborhood Unit Concept centered schools and included parks, shops, and distinct internal/perimeter streets. Sector Theory described how distinct land use sectors near the city center would perpetuate as the city expanded in wedge-like fashion along major routes.
The document discusses various topics related to town planning and planning concepts including:
- Definitions of town planning and the role of planners
- The planning process including identification of problems, data collection/analysis, forecasting, implementation, and review
- Types of surveys including regional, town, land use, density, and traffic surveys
- Different types of plans including structural, comprehensive, and developmental plans
- An object is an entity that has state, behavior, and identity. The state is represented by attributes and the behavior is represented by methods.
- Objects communicate by sending messages. An object's interface specifies the messages it can receive. When an object receives a message, it may change state and send messages to other objects.
- Encapsulation hides implementation details and controls access to an object's state. The interface only exposes what is necessary. Collaboration between objects enables complex behaviors to emerge from simple objects interacting.
Lecture 4: Urban & Regional Planning (Risk Mitigation Concept)Bayes Ahmed
This document provides an overview of a master plan for the city of Sylhet in Bangladesh. It discusses the objectives of master plans, which include guiding development, coordinating land uses, and planning for current and future needs. The Sylhet master plan covers an 85 square kilometer area and divides it into 12 zones. It includes proposals for transportation infrastructure, utilities, land use, housing, industry, tourism and the environment. The plan's policies aim to organize urban growth, develop infrastructure, utilize public land, improve transportation access, and protect natural resources like rivers and hills.
The document discusses the benefits of meditation for reducing stress and anxiety. Regular meditation practice can help calm the mind and body by lowering heart rate and blood pressure. Making meditation a part of a daily routine, even if just 10-15 minutes per day, can offer improvements to mood, focus, and overall feelings of well-being over time.
Having trouble falling asleep? Insomnia is one of the most common side effects of cancer treatment. This presentation provides tips for how you can get some rest without using medication.
This document provides an introduction to town planning and planning concepts. It defines town planning as the art and science of ordering land use and infrastructure development to achieve the maximum degree of economic, social and environmental benefits. The document outlines the role of planners, aims of town planning like creating healthy, convenient and beautiful environments, and the typical planning process including data collection, analysis, plan making and implementation. It also describes different types of surveys and plans used in urban planning.
The document summarizes several urban planning concepts from the 20th century, including the Garden City Concept, Neighborhood Unit Concept, and Sector Theory. The Garden City Concept proposed limiting city populations and incorporating green spaces. The Neighborhood Unit Concept centered schools and included parks, shops, and distinct internal/perimeter streets. Sector Theory described how distinct land use sectors near the city center would perpetuate as the city expanded in wedge-like fashion along major routes.
The document discusses various topics related to town planning and planning concepts including:
- Definitions of town planning and the role of planners
- The planning process including identification of problems, data collection/analysis, forecasting, implementation, and review
- Types of surveys including regional, town, land use, density, and traffic surveys
- Different types of plans including structural, comprehensive, and developmental plans
In this class session, objects and classes are introduced along with a definition of what object orientated programming is. Addition topics that are covered include instantiation, reuse, encapsulation, and inheritance.
This presentation is a part of the COP2272C college level course taught at the Florida Polytechnic University located in Lakeland Florida. The purpose of this course is to introduce students to the C++ language and the fundamentals of object orientated programming..
The course is one semester in length and meets for 2 hours twice a week. The Instructor is Dr. Jim Anderson.
The document summarizes key concepts of object-oriented programming (OOP) and inheritance in C++. It discusses the three main pillars of OOP - encapsulation, inheritance, and polymorphism. Encapsulation involves grouping related data and functions into objects. Inheritance allows defining class hierarchies where derived classes inherit from base classes. Polymorphism enables values to take on multiple types through techniques like virtual functions, which allow calling the appropriate function at runtime based on an object's type.
The document discusses object-oriented programming and the Java programming language. It begins by describing the different types of computer languages, including machine languages, assembly languages, and high-level languages. It then provides an overview of the Java programming language, noting that it is a high-level, compiled and interpreted language. The document also discusses key concepts of object-oriented programming like objects, classes, inheritance, polymorphism, abstraction, and encapsulation. It provides examples of objects, classes, and how to initialize objects in Java.
Cble assignment powerpoint activity for moodle 1LK394
This document provides an overview of object-oriented programming concepts in C#, including encapsulation, classes, polymorphism, inheritance, abstraction, and arrays. It contains explanations of each concept and examples to illustrate them. The reader can click on each concept to learn more or click "Exit" to close the document.
MongoDB World 2018: Building Intelligent Apps with MongoDB & Google CloudMongoDB
Building intelligent apps involves combining real-time analytics, machine learning, and artificial intelligence to provide personalized recommendations and automate tasks for customers. Developers can use MongoDB and Google Cloud to build intelligent apps in 3 steps: 1) create a base ecommerce app, 2) add a recommendation engine using machine learning, and 3) enable shopping via chat with artificial intelligence. This brings data scientists and developers together to create applications that understand and assist customers.
The document discusses various software design patterns including Singleton, MVC, Factory Method, and Observer. It provides examples of when and how each pattern is used. For instance, the Singleton pattern ensures only one instance of a resource exists, like a database connection. The MVC pattern separates business logic from presentation logic. The Factory Method creates object instances by defining an interface, while the Observer pattern allows objects to watch others for state changes. Design patterns provide proven solutions to common software problems and facilitate communication between designers.
1. The document discusses the concepts of object-oriented programming including classes, objects, and member functions.
2. A class defines the data attributes and behaviors of a type of object. An object is an instance of a class that stores its own set of data attributes and can access class member functions.
3. The example defines a Book class with private data attributes (name, pages, price) and public member functions to change attribute values and display an object's attributes.
This document summarizes a presentation on leveraging object-oriented programming techniques in LotusScript. It introduces object-oriented concepts like classes, objects, and encapsulation. It then walks through building an application to monitor news sites for company mentions using a class to represent each site and a nested class to represent individual news items. The presentation demonstrates encapsulating the news item class within the site class and using inheritance by extending all classes from a base class. It shows how to make the application more robust by adding logging through the base class.
This document provides an overview of Objective-C and teaches the basics of the language through examples. It covers Objective-C classes and objects, variables and data types, flow control and loops, methods, and more. The document is split into three parts, with each part building upon the previous concepts and adding new material to learn Objective-C programming.
How to architect and build software components.
Improve your understanding of software components and how to architect and build them.
Examples assume familiarity with React.
Lotusphere 2007 AD507 Leveraging the Power of Object Oriented Programming in ...Bill Buchan
Co-presented with Jens Augustini
Object Oriented Programming (OOP) may drastically reduce your coding time in projects that reach a higher degree of complexity, as it brings re-usable and consistent logic in the form of your own objects to your fingertips. This session will show how to create and use your own classes and how they can relate to the LotusScript Object Model. If you are familiar with LotusScript but don't know how to create your own classes, this session is for you!
Top 7 Angular Best Practices to Organize Your Angular AppKaty Slemon
Learn about Angular best practices to improve the performance of your existing Angular application. Tried and tested clean code checklist for your Angular app.
What is #PointCloudAnnotation? It is creating better data models for #MachineLearning algorithms!!
Read more at: https://annotationsupport.com/blog/what-is-point-cloud-annotation/
Mobile Application Development -Lecture 09 & 10.pdfAbdullahMunir32
This document discusses several key concepts in mobile application development for Android, including:
- Intents allow communication between application components and activities. They can start new activities explicitly by class or implicitly by requested action.
- Adapters bind data like arrays or cursors to views in a list. The ArrayAdapter and SimpleCursorAdapter are common choices.
- Dialogs present transient messages and allow user input. They can be created from Dialog classes, with a dialog theme, or as Toasts.
- Internet access requires the INTERNET permission. URLs can be opened to get input streams for processing web resources.
The document discusses classes, objects, and methods in object-oriented programming. It introduces the Dice class as an example, which models the behavior and properties of dice. The Dice class has private member variables to store the number of sides and rolls, and public methods like Roll() and NumSides() to access and manipulate these properties. The document explains concepts like encapsulation, properties, static methods, and the importance of classes and objects in organizing code into reusable components.
The document discusses multithreading and concurrency in Java. It begins with an introduction to multithreading, explaining that Java allows concurrent execution through multiple thread contexts. It then discusses thread states and lifecycles, as well as challenges with multithreaded programming. The document provides examples of creating threads by implementing the Runnable interface and using Executor frameworks to manage thread pools. It includes code samples for creating PrintTasks as Runnable objects and using an ExecutorService to execute them concurrently.
The document discusses user defined exceptions and assertion statements in Java. It provides examples of how to create a custom exception class that extends the Exception class, and how to throw that exception from a method. It also explains how to write assertion statements to verify assumptions, including the simple and complex forms. Assertions fail if the expression is false, and can provide a message in the complex form.
In this class session, objects and classes are introduced along with a definition of what object orientated programming is. Addition topics that are covered include instantiation, reuse, encapsulation, and inheritance.
This presentation is a part of the COP2272C college level course taught at the Florida Polytechnic University located in Lakeland Florida. The purpose of this course is to introduce students to the C++ language and the fundamentals of object orientated programming..
The course is one semester in length and meets for 2 hours twice a week. The Instructor is Dr. Jim Anderson.
The document summarizes key concepts of object-oriented programming (OOP) and inheritance in C++. It discusses the three main pillars of OOP - encapsulation, inheritance, and polymorphism. Encapsulation involves grouping related data and functions into objects. Inheritance allows defining class hierarchies where derived classes inherit from base classes. Polymorphism enables values to take on multiple types through techniques like virtual functions, which allow calling the appropriate function at runtime based on an object's type.
The document discusses object-oriented programming and the Java programming language. It begins by describing the different types of computer languages, including machine languages, assembly languages, and high-level languages. It then provides an overview of the Java programming language, noting that it is a high-level, compiled and interpreted language. The document also discusses key concepts of object-oriented programming like objects, classes, inheritance, polymorphism, abstraction, and encapsulation. It provides examples of objects, classes, and how to initialize objects in Java.
Cble assignment powerpoint activity for moodle 1LK394
This document provides an overview of object-oriented programming concepts in C#, including encapsulation, classes, polymorphism, inheritance, abstraction, and arrays. It contains explanations of each concept and examples to illustrate them. The reader can click on each concept to learn more or click "Exit" to close the document.
MongoDB World 2018: Building Intelligent Apps with MongoDB & Google CloudMongoDB
Building intelligent apps involves combining real-time analytics, machine learning, and artificial intelligence to provide personalized recommendations and automate tasks for customers. Developers can use MongoDB and Google Cloud to build intelligent apps in 3 steps: 1) create a base ecommerce app, 2) add a recommendation engine using machine learning, and 3) enable shopping via chat with artificial intelligence. This brings data scientists and developers together to create applications that understand and assist customers.
The document discusses various software design patterns including Singleton, MVC, Factory Method, and Observer. It provides examples of when and how each pattern is used. For instance, the Singleton pattern ensures only one instance of a resource exists, like a database connection. The MVC pattern separates business logic from presentation logic. The Factory Method creates object instances by defining an interface, while the Observer pattern allows objects to watch others for state changes. Design patterns provide proven solutions to common software problems and facilitate communication between designers.
1. The document discusses the concepts of object-oriented programming including classes, objects, and member functions.
2. A class defines the data attributes and behaviors of a type of object. An object is an instance of a class that stores its own set of data attributes and can access class member functions.
3. The example defines a Book class with private data attributes (name, pages, price) and public member functions to change attribute values and display an object's attributes.
This document summarizes a presentation on leveraging object-oriented programming techniques in LotusScript. It introduces object-oriented concepts like classes, objects, and encapsulation. It then walks through building an application to monitor news sites for company mentions using a class to represent each site and a nested class to represent individual news items. The presentation demonstrates encapsulating the news item class within the site class and using inheritance by extending all classes from a base class. It shows how to make the application more robust by adding logging through the base class.
This document provides an overview of Objective-C and teaches the basics of the language through examples. It covers Objective-C classes and objects, variables and data types, flow control and loops, methods, and more. The document is split into three parts, with each part building upon the previous concepts and adding new material to learn Objective-C programming.
How to architect and build software components.
Improve your understanding of software components and how to architect and build them.
Examples assume familiarity with React.
Lotusphere 2007 AD507 Leveraging the Power of Object Oriented Programming in ...Bill Buchan
Co-presented with Jens Augustini
Object Oriented Programming (OOP) may drastically reduce your coding time in projects that reach a higher degree of complexity, as it brings re-usable and consistent logic in the form of your own objects to your fingertips. This session will show how to create and use your own classes and how they can relate to the LotusScript Object Model. If you are familiar with LotusScript but don't know how to create your own classes, this session is for you!
Top 7 Angular Best Practices to Organize Your Angular AppKaty Slemon
Learn about Angular best practices to improve the performance of your existing Angular application. Tried and tested clean code checklist for your Angular app.
What is #PointCloudAnnotation? It is creating better data models for #MachineLearning algorithms!!
Read more at: https://annotationsupport.com/blog/what-is-point-cloud-annotation/
Mobile Application Development -Lecture 09 & 10.pdfAbdullahMunir32
This document discusses several key concepts in mobile application development for Android, including:
- Intents allow communication between application components and activities. They can start new activities explicitly by class or implicitly by requested action.
- Adapters bind data like arrays or cursors to views in a list. The ArrayAdapter and SimpleCursorAdapter are common choices.
- Dialogs present transient messages and allow user input. They can be created from Dialog classes, with a dialog theme, or as Toasts.
- Internet access requires the INTERNET permission. URLs can be opened to get input streams for processing web resources.
The document discusses classes, objects, and methods in object-oriented programming. It introduces the Dice class as an example, which models the behavior and properties of dice. The Dice class has private member variables to store the number of sides and rolls, and public methods like Roll() and NumSides() to access and manipulate these properties. The document explains concepts like encapsulation, properties, static methods, and the importance of classes and objects in organizing code into reusable components.
The document discusses multithreading and concurrency in Java. It begins with an introduction to multithreading, explaining that Java allows concurrent execution through multiple thread contexts. It then discusses thread states and lifecycles, as well as challenges with multithreaded programming. The document provides examples of creating threads by implementing the Runnable interface and using Executor frameworks to manage thread pools. It includes code samples for creating PrintTasks as Runnable objects and using an ExecutorService to execute them concurrently.
The document discusses user defined exceptions and assertion statements in Java. It provides examples of how to create a custom exception class that extends the Exception class, and how to throw that exception from a method. It also explains how to write assertion statements to verify assumptions, including the simple and complex forms. Assertions fail if the expression is false, and can provide a message in the complex form.
The document discusses defensive programming and exception handling in object oriented programming. It defines defensive programming as a server object validating parameter values from client requests to prevent incorrect usage. Exception handling involves catching and responding to errors during program execution. The key points covered include checking parameter values, notifying clients of errors, exception hierarchies, and throwing and handling exceptions.
The document discusses object oriented programming and packages in Java. It defines what a package is and explains that packages are used to organize related classes and interfaces. The document outlines the advantages of using packages and describes the different types of packages such as predefined and user-defined packages. It provides rules for creating user-defined packages and examples of package programs with explanations of compiling and executing package code. The document also discusses importing packages and compares the differences between packages and inheritance.
The document discusses abstract classes, abstract methods, and interfaces in object-oriented programming. It defines abstract classes as classes declared with the abstract keyword that can contain both defined and undefined methods. Abstract methods only contain declarations without a body. Interfaces are similar to classes but can only contain abstract methods and final static variables. The key differences between interfaces and classes are that interfaces cannot be instantiated, do not have constructors, and all methods are implicitly abstract. Interfaces are used to achieve abstraction and multiple inheritance in Java.
The document discusses polymorphism and object-oriented programming concepts. It defines polymorphism as an object taking on many forms, and describes how it occurs through parent and child class relationships in Java. The key points are:
- Polymorphism allows a parent class reference to refer to a child class object.
- Static type refers to a reference variable's type, while dynamic type refers to the actual object's type. Dynamic binding means the method called is based on the object's dynamic type.
- Subclasses can override methods to achieve polymorphic behavior like with the display() method.
- Access modifiers like private, public, and protected determine method/field accessibility in subclasses.
- Final methods
This lecture discusses inheritance in object-oriented programming. It begins with an introduction to inheritance and why it is used. Inheritance allows classes to inherit properties like methods and fields from a parent or superclass. This avoids duplicating code and allows code reuse. The lecture then provides the syntax for inheritance in Java and gives an example to demonstrate inheritance. It shows how a subclass inherits from a superclass. The lecture ends by discussing some important points about inheritance in Java like how subclasses can override methods.
The document discusses various topics related to object oriented programming in Java including arrays, foreach loops, collection classes like ArrayList, and differences between generic and non-generic collections. It provides examples of how to create and use arrays, foreach loops, ArrayList to store and retrieve elements, commonly used ArrayList methods, and advantages of generic collections over non-generic collections in Java.
This document summarizes a lecture on object-oriented programming concepts including classes, methods, constructors, and objects.
The lecture covered:
1) The components of a class including fields, methods, and constructors. Main(), setter, and getter methods were discussed.
2) How to call methods within the same class and between different classes.
3) How to create objects from classes and how messages are sent to objects to invoke their methods.
This document discusses visual perception and the processes of sensation and perception. It defines sensation as the passive process of bringing external information to the brain through the senses. Perception is defined as the active process of selecting, organizing, and interpreting sensory information. The document outlines different approaches to perception, including bottom-up stimulus-driven perception, top-down goal-driven perception based on knowledge and expectations, and interactive perception involving both processes. It also discusses theories of bottom-up perception, object perception from viewer-centered and object-centered perspectives, Gestalt laws of patterns and forms perception, and depth perception.
This document provides an overview of maps and the HashMap data structure in Java. It discusses that a map stores key-value pairs instead of using indexes like an ArrayList. HashMap uses a hashtable to implement the Map interface efficiently. The document demonstrates how to use HashMap by inserting, looking up, and removing entries from a phone book example. It also discusses that duplicate keys are not allowed in HashMap and will replace existing values, and how to check the total number of entries.
Cognitive psychology is the study of mental processes such as attention, memory, perception, problem solving and thinking. It developed as a field in response to behaviorism, which could not adequately explain complex human behaviors and abilities like language use. Cognitive psychologists study topics like how people learn and remember information, perceive different shapes, and acquire language. Understanding cognition can help fields like education, medicine, AI and interface design. The human mind is complex and cognition involves acquiring, storing, retrieving and processing knowledge.
The document discusses a lecture on object-oriented programming. It covers key topics like classes, objects, fields, methods, constructors, and creating objects from classes. It provides examples of how to define classes with fields, methods, and constructors. It also explains how to compile and run a simple Java program with a main method.
This lecture covered object-oriented programming concepts of inheritance and polymorphism:
Inheritance allows new objects to take on properties of existing objects in a hierarchy. It was defined and real-world examples like mobile phones and vehicles were provided. Key inheritance terms like superclass, subclass, and relationships like "is-a-kind-of" and "is-a" were explained.
Polymorphism is the ability of an object to take on many forms. It allows sending the same message to objects of different classes and having the objects respond differently. Advantages are flexibility and reusability.
The document discusses key concepts of object-oriented programming including information hiding, encapsulation, interfaces, implementation, abstraction, and messages. It provides examples and definitions for each concept. Information hiding and encapsulation are achieved through making an object's state and behavior private and only accessible through its methods. An interface defines the methods an object exposes to others while implementation refers to the internal logic and data structures. Abstraction focuses on relevant properties and ignores irrelevant details, allowing for simplified models.
This lecture introduces object-oriented programming concepts. It discusses what object orientation is, how it models real-world problems using objects that have states and behaviors. The key concepts of OOP like encapsulation, inheritance and polymorphism are explained. The lecture also covers what an object is, different types of objects and examples. It defines object-oriented programming as a methodology to structure programs around objects and classes. The course contents and evaluation criteria are outlined. Finally, it demonstrates how to install JDK on a system to get started with Java programming.
Analysis insight about a Flyball dog competition team's performanceroli9797
Insight of my analysis about a Flyball dog competition team's last year performance. Find more: https://github.com/rolandnagy-ds/flyball_race_analysis/tree/main
Codeless Generative AI Pipelines
(GenAI with Milvus)
https://ml.dssconf.pl/user.html#!/lecture/DSSML24-041a/rate
Discover the potential of real-time streaming in the context of GenAI as we delve into the intricacies of Apache NiFi and its capabilities. Learn how this tool can significantly simplify the data engineering workflow for GenAI applications, allowing you to focus on the creative aspects rather than the technical complexities. I will guide you through practical examples and use cases, showing the impact of automation on prompt building. From data ingestion to transformation and delivery, witness how Apache NiFi streamlines the entire pipeline, ensuring a smooth and hassle-free experience.
Timothy Spann
https://www.youtube.com/@FLaNK-Stack
https://medium.com/@tspann
https://www.datainmotion.dev/
milvus, unstructured data, vector database, zilliz, cloud, vectors, python, deep learning, generative ai, genai, nifi, kafka, flink, streaming, iot, edge
End-to-end pipeline agility - Berlin Buzzwords 2024Lars Albertsson
We describe how we achieve high change agility in data engineering by eliminating the fear of breaking downstream data pipelines through end-to-end pipeline testing, and by using schema metaprogramming to safely eliminate boilerplate involved in changes that affect whole pipelines.
A quick poll on agility in changing pipelines from end to end indicated a huge span in capabilities. For the question "How long time does it take for all downstream pipelines to be adapted to an upstream change," the median response was 6 months, but some respondents could do it in less than a day. When quantitative data engineering differences between the best and worst are measured, the span is often 100x-1000x, sometimes even more.
A long time ago, we suffered at Spotify from fear of changing pipelines due to not knowing what the impact might be downstream. We made plans for a technical solution to test pipelines end-to-end to mitigate that fear, but the effort failed for cultural reasons. We eventually solved this challenge, but in a different context. In this presentation we will describe how we test full pipelines effectively by manipulating workflow orchestration, which enables us to make changes in pipelines without fear of breaking downstream.
Making schema changes that affect many jobs also involves a lot of toil and boilerplate. Using schema-on-read mitigates some of it, but has drawbacks since it makes it more difficult to detect errors early. We will describe how we have rejected this tradeoff by applying schema metaprogramming, eliminating boilerplate but keeping the protection of static typing, thereby further improving agility to quickly modify data pipelines without fear.
Learn SQL from basic queries to Advance queriesmanishkhaire30
Dive into the world of data analysis with our comprehensive guide on mastering SQL! This presentation offers a practical approach to learning SQL, focusing on real-world applications and hands-on practice. Whether you're a beginner or looking to sharpen your skills, this guide provides the tools you need to extract, analyze, and interpret data effectively.
Key Highlights:
Foundations of SQL: Understand the basics of SQL, including data retrieval, filtering, and aggregation.
Advanced Queries: Learn to craft complex queries to uncover deep insights from your data.
Data Trends and Patterns: Discover how to identify and interpret trends and patterns in your datasets.
Practical Examples: Follow step-by-step examples to apply SQL techniques in real-world scenarios.
Actionable Insights: Gain the skills to derive actionable insights that drive informed decision-making.
Join us on this journey to enhance your data analysis capabilities and unlock the full potential of SQL. Perfect for data enthusiasts, analysts, and anyone eager to harness the power of data!
#DataAnalysis #SQL #LearningSQL #DataInsights #DataScience #Analytics
STATATHON: Unleashing the Power of Statistics in a 48-Hour Knowledge Extravag...sameer shah
"Join us for STATATHON, a dynamic 2-day event dedicated to exploring statistical knowledge and its real-world applications. From theory to practice, participants engage in intensive learning sessions, workshops, and challenges, fostering a deeper understanding of statistical methodologies and their significance in various fields."
The Building Blocks of QuestDB, a Time Series Databasejavier ramirez
Talk Delivered at Valencia Codes Meetup 2024-06.
Traditionally, databases have treated timestamps just as another data type. However, when performing real-time analytics, timestamps should be first class citizens and we need rich time semantics to get the most out of our data. We also need to deal with ever growing datasets while keeping performant, which is as fun as it sounds.
It is no wonder time-series databases are now more popular than ever before. Join me in this session to learn about the internal architecture and building blocks of QuestDB, an open source time-series database designed for speed. We will also review a history of some of the changes we have gone over the past two years to deal with late and unordered data, non-blocking writes, read-replicas, or faster batch ingestion.
3. Object Interaction & Collaboration
Message Passing
An Application is set of Cooperating Objects that communicate with
each other
Objects communicate by sending messages
When an object sends a message to another object, an operation is
invoked in the receiving object
The aim of modelling object interaction is to determine the most
appropriate scheme of message passing between objects to support a
particular user requirement
In Java , “Message Passing” is done by calling methods.
3
4. Object Interaction & Collaboration
A Digital Clock Example
An Application is set of CooperatingObjects that communicate with
each other
Objects communicate by sending messages
When an object sends a message to another object, an operation is
invoked in the receiving object
The aim of modelling object interaction is to determine the most
appropriate scheme of message passing between objects to support a
particular user requirement
In Java , “Message Passing” is done by calling methods.
4
5. Object Interaction & Collaboration
A Digital Clock Example
Can you guess the implementation of clock?
5
6. Object Interaction & Collaboration
A Digital Clock Example
First Idea: to implement a whole clock display in single class.
If the problem is bigger than a digital clock then??
Another approach (Abstraction and Modularization):
Divide the problem in sub-components and then again sub-sub-
components and so on, until then individual problem are small
enough to be easy to deal with (Modularization).
Once sub-problem solved, don’t think about in detail any more
(Abstraction)
6
7. Object Interaction & Collaboration
Abstraction & Modularization Example
Suppose you want to go to Spain on holiday
You can divide the problem into modules:
Getting to the airport
Flying from Britain to Spain
Getting from Spanish airport to your hotel
Each module can be solved independently, which simplifies things
Use a taxi company to get to the airport, a travel agent to get to
Spain and a shuttle bus to get to your hotel
7
8. Object Interaction & Collaboration
Abstraction & Modularization Example
You can have a hierarchy of modules
Getting to the airport has modules:
Find the phone number of a taxi company
Book a taxi
Set your alarm
Setting your alarm has modules…
Key points:
Dividing a problem into smaller problems simplifies things
If modules are independent they are easier to solve
8
9. Object Interaction & Collaboration
Abstraction & Modularization Example
Do not start by planning how to set your Alarm
Do not start by planning how to get to the Airport
Instead, abstract over these details
Assume you will figure out later how to set your alarm and get to
the airport
Start with the highest-level decision:
Where in Spain do you want to go?
Madrid,Malaga, Granada…?
9
10. Object Interaction & Collaboration
Abstraction & Modularization Example
Now look at the next-highest decision:
How should I get to Malaga? Fly from Bristol, Gatwick, Heathrow…?
At this point think about flights and airports, but abstract over how to get
to the airport
Now you can plan how to get to the airport
But still abstract over how to set your alarm
Eventually you can deal with how to set your alarm
Key point:
Working top-down as in this example is usually a good strategy
10
11. Object Interaction & Collaboration
Abstraction & Modularization Example
Engineers in car company designing a car.
Many Thinking areas
Shape of body
Size and location of engine
Number and size of seats in the passenger area.
Exact spacing of wheel
An other engineer, whose job is to design engine
Many thinking areas
Clyinder
Injection Mechansim
Carburetor
Elelctronics
Spark plug (one Engineer will desgin it) 11
12. Object Interaction & Collaboration
Further Narrow Down the Problem Basic Class Structure
Engineer may think of the spark plug as a complex artifact
of many parts. He might have done complex studies. To
determine exactly what kind of metal to use for the
contacts or what kind of material and production process
to use for the insulation.
12
13. Abstraction
Understanding Abstraction
A designer at the highest level will regard a wheel as a single part.
Another engineer much further down the chain may spend her days
thinking about the chemical composition necessary to produce the right
materials to make the tires. For the tire engineer, the tire is a complex
thing. The car company will just buy the tire from the tire company and
then view it as a single entity. This is abstraction.
• =================================================
The engineer in the car company abstracts from the details of the tire
manufacture to be able to concentrate on the details of the construction of,
say, the wheel. The designer designing the body shape of the car
abstracts from the technical details of the wheels and the engine to
concentrate on the design of the body (he will just be interested in the
size of the engine and the wheels).
13
14. Abstraction
Abstraction in Software
In object-oriented programming, these components and subcomponents
are objects. If we were trying to construct a car in software, using an
object-oriented language, we would try to do what the car engineers do.
Instead of implementing the car as a single, monolithic object,
we would first construct separate objects for an engine, gearbox, wheel,
seat, and so on, and then assemble the car object from those smaller
objects.
Now, back to our digital clock.
14
15. Abstraction
Abstraction in Software
In object-oriented programming, these components and subcomponents
are objects. If we were trying to construct a car in software, using an
object-oriented language, we would try to do what the car engineers do.
Instead of implementing the car as a single, monolithic object,
we would first construct separate objects for an engine, gearbox, wheel,
seat, and so on, and then assemble the car object from those smaller
objects.
Now, back to our digital clock.
15
16. Abstraction & Modularization
Abstraction
Abstraction is the ability to ignore details of parts to focus attention
on a higher level of a problem.
Modularization
Modularization is the process of dividing a whole into well-defined
parts, which can be built and examined separately, and which interact
in well-defined ways
16
17. Modularization
Modularization in the Digital Clock Example
One way to look at it is to consider it as consisting of a single display with
four digits (two digits for the hours, two for the minutes).
we can see that it could also be viewed as two separate two-digit displays
(one pair for the hours and one pair for the minutes).
One pair starts at 0, increases by 1 each hour, and rolls back to 0 after
reaching its limit of 23. The other rolls back to 0 after reaching its limit of 59.
The similarity in behavior of these two displays might then lead us to
abstract away even further from viewing the hours display and minutes
display distinctly. Instead, we might think of them as being objects that can
display values from zero up to a given limit. The value can be incremented,
but, if the value reaches the limit, it rolls over to zero.
Now we seem to have reached an appropriate level of abstraction that we can
represent as a class: a two-digit display class.
17
22. Abstraction - ClockDisplay
Implementing Digital Clock
public class ClockDisplay
{
private NumberDisplay hours;
private NumberDisplay minutes;
Constructor and methods omitted.
}
NumberDisplay class is use in ClockDisplay class. Here we have has-
a relationship
22
23. Abstraction - NumberDisplay
NumberDisplay Source Code
public class NumberDisplay
{
private int limit;
private int value;
public NumberDisplay(int rollOverLimit)
{
limit = rollOverLimit;
value = 0;
}
public void increment() {
value = (value + 1) % limit;
}
What modulu (%) operotor do here? 23
24. Abstraction - NumberDisplay
NumberDisplay Source Code
public int getValue()
{
return value;
}
public void setValue(int replacementValue)
{
if((replacementValue >= 0) &&(replacementValue < limit))
{
value = replacementValue;
}
}
24