#eict350




Learning from games   (cc) Steve Berry
Mr Toledano Gamers
(cc) Jordanhill School D&T Dept
Csikszentmihalyi, M. (1992) Flow: The psychology of happiness. Rider & Co.
Engagement
Laevers, F., Heylen, L. (eds.) (2003) Involement of Children and Teacher Style. Leuven: Leuven University Press.
Quinlan, O. (2011) 'Articulating learning', Oliver Quinlan: Learning, Teaching, Technology, 9th February 2011..
Available at: http://www.oliverquinlan.com/blog/2011/02/09/articulating-learning/ (Accessed 4th March 2012).
Educational Games
Educational Games

Games based learning
A real purpose
Wii Golf Subtraction




                                                                         (cc) Andre
Barrett, T. (2009) 'Wii Golf Subtraction', EDTE.CH: Inspire, Engage, Connect, Create, 14th October 2009. http://edte.ch/
blog/2009/10/14/nintendo-wii-golf-subtraction (Accessed 4th March 2012).
Inspiration
(cc) Philip Ritz
Youtube (2006), Myst ‘Exile’ in the classroom. Available at: http://www.youtube.com/watch?v=X5xFMmK5Ujs (Accessed 4th March 2012)
A contextual hub
(cc) Matt Gibson
Amazon.co.uk
(cc) Jason Brackins


Endless Ocean
Tom Barrett
                     http://edte.ch/blog/
                     category/
                     gamesbasedlearning/
(cc) Ewan McIntosh




                     Dawn Hallybone
                     http://hallyd.edublogs.org/
                     category/
                     games-based-learning/
Scottish Gaming &
Consularium
lwf (2008) Dereck Robertson- LTS Game Based Learning
2010. Available at: http://www.youtube.com/watch?
v=RULkrxpaync#t=5m05s (Accessed 4th March 2012)

Learning & Teaching Scotland (no date) Consularium
blog. Available at: http://ltsblogs.org.uk/consolarium/
(Accessed 4th March 2012)
Games ‘centered’ learning
(cc) theunwiseman


Minecraft
Just Playing?
Janet Moyles & Early Years




                                                                              (cc) Dennis Barnes

Moyles, J. (1989) Just Playing?: Role and Status of Play in Early Childhood Education. Open University Press.
Neuroscience
Quinlan, O. (2011) 'Can Google rewire the Brain? Dr Paul Howard-Jones [lwf]', Oliver Quinlan: Liveblogs, 25th January
2012. Available at: http://www.oliverquinlan.com/liveblogs/?p=445 (Accessed 4th March 2012).

Howard-Jones, P. (2011) The Teacher’s Handbook of TWIG: Brains, minds and teaching with immersive gaming.
Available at: http://www.lulu.com/product/paperback/the-teachers-handbook-of-twig/11609984?
productTrackingContext=author_spotlight_63888649_ (Accessed 4th March 2012)
Gamification
(cc) Lars Plougman
Kohn, A. (2000) Punished by Rewards: The Trouble with Gold Stars, Incentive Plans Praise and Other Bribes. Boston:
Houghton Mifflin
lwf (2011) Dereck Robertson, LTS Learning without frontiers, London. Available at: http://www.youtube.com/watch?v=Ch42rBIsjb0s (Accessed
4th March 2012)
McLaughlin, K. (2011) 'Gamification for learning in the classroom', Steps in Teaching and Learning, 20th November
2011. Available at: http://www.ictsteps.com/2011/11/gamification-for-learning-in-the-classroom/ (Accessed 4th March
2012).
But...
McIntosh, E. (2011) 'TEDxLondon: The Problem Finders [Video]', Ewan McIntosh's ed.blogs.com, 29th November 2011.
Available at: http://edu.blogs.com/edublogs/2011/11/tedxlondon-the-problem-finders-video.html (Accessed 4th March
2012).
Livingstone, I., Hope, H. (2011) Next Gen., Available at: http://www.nesta.org.uk/library/documents/NextGenv32.pdf (Accessed 4th March 2012).
(cc) quisnovus




     “Games and interactive software
         can help pupils acquire
      complicated skills and rigorous
      knowledge in an engaging and
             enjoyable way.”
The Guardian (2011), Digital literacy campaign: Michael Gove’s speech in full. Available at: http://
www.guardian.co.uk/education/2012/jan/11/digital-literacy-michael-gove-speech (Accessed 4th March 2011)
Games creation
lwf (2011) Mitch Resnick: Learning from Scratch. Available at: http://www.youtube.com/watch?v=yDPssJedOJ4
(Accessed 4th March 2012)
MIT Scratch
Microsoft Kodu
(cc) Tilaman Zitsmann
Further ‘reading’


 http://www.delicious.com/
 oliver_quinlan/
 gamesbasedlearning

Learning from games

  • 1.
  • 2.
  • 3.
    (cc) Jordanhill SchoolD&T Dept Csikszentmihalyi, M. (1992) Flow: The psychology of happiness. Rider & Co.
  • 4.
  • 5.
    Laevers, F., Heylen,L. (eds.) (2003) Involement of Children and Teacher Style. Leuven: Leuven University Press.
  • 6.
    Quinlan, O. (2011)'Articulating learning', Oliver Quinlan: Learning, Teaching, Technology, 9th February 2011.. Available at: http://www.oliverquinlan.com/blog/2011/02/09/articulating-learning/ (Accessed 4th March 2012).
  • 7.
  • 8.
  • 9.
  • 10.
    Wii Golf Subtraction (cc) Andre Barrett, T. (2009) 'Wii Golf Subtraction', EDTE.CH: Inspire, Engage, Connect, Create, 14th October 2009. http://edte.ch/ blog/2009/10/14/nintendo-wii-golf-subtraction (Accessed 4th March 2012).
  • 11.
  • 12.
  • 13.
    Youtube (2006), Myst‘Exile’ in the classroom. Available at: http://www.youtube.com/watch?v=X5xFMmK5Ujs (Accessed 4th March 2012)
  • 14.
  • 15.
  • 16.
  • 17.
  • 18.
    Tom Barrett http://edte.ch/blog/ category/ gamesbasedlearning/ (cc) Ewan McIntosh Dawn Hallybone http://hallyd.edublogs.org/ category/ games-based-learning/
  • 19.
    Scottish Gaming & Consularium lwf(2008) Dereck Robertson- LTS Game Based Learning 2010. Available at: http://www.youtube.com/watch? v=RULkrxpaync#t=5m05s (Accessed 4th March 2012) Learning & Teaching Scotland (no date) Consularium blog. Available at: http://ltsblogs.org.uk/consolarium/ (Accessed 4th March 2012)
  • 20.
  • 21.
  • 22.
    Just Playing? Janet Moyles& Early Years (cc) Dennis Barnes Moyles, J. (1989) Just Playing?: Role and Status of Play in Early Childhood Education. Open University Press.
  • 23.
  • 24.
    Quinlan, O. (2011)'Can Google rewire the Brain? Dr Paul Howard-Jones [lwf]', Oliver Quinlan: Liveblogs, 25th January 2012. Available at: http://www.oliverquinlan.com/liveblogs/?p=445 (Accessed 4th March 2012). Howard-Jones, P. (2011) The Teacher’s Handbook of TWIG: Brains, minds and teaching with immersive gaming. Available at: http://www.lulu.com/product/paperback/the-teachers-handbook-of-twig/11609984? productTrackingContext=author_spotlight_63888649_ (Accessed 4th March 2012)
  • 25.
  • 26.
  • 27.
    Kohn, A. (2000)Punished by Rewards: The Trouble with Gold Stars, Incentive Plans Praise and Other Bribes. Boston: Houghton Mifflin
  • 28.
    lwf (2011) DereckRobertson, LTS Learning without frontiers, London. Available at: http://www.youtube.com/watch?v=Ch42rBIsjb0s (Accessed 4th March 2012)
  • 29.
    McLaughlin, K. (2011)'Gamification for learning in the classroom', Steps in Teaching and Learning, 20th November 2011. Available at: http://www.ictsteps.com/2011/11/gamification-for-learning-in-the-classroom/ (Accessed 4th March 2012).
  • 30.
  • 31.
    McIntosh, E. (2011)'TEDxLondon: The Problem Finders [Video]', Ewan McIntosh's ed.blogs.com, 29th November 2011. Available at: http://edu.blogs.com/edublogs/2011/11/tedxlondon-the-problem-finders-video.html (Accessed 4th March 2012).
  • 32.
    Livingstone, I., Hope,H. (2011) Next Gen., Available at: http://www.nesta.org.uk/library/documents/NextGenv32.pdf (Accessed 4th March 2012).
  • 33.
    (cc) quisnovus “Games and interactive software can help pupils acquire complicated skills and rigorous knowledge in an engaging and enjoyable way.” The Guardian (2011), Digital literacy campaign: Michael Gove’s speech in full. Available at: http:// www.guardian.co.uk/education/2012/jan/11/digital-literacy-michael-gove-speech (Accessed 4th March 2011)
  • 34.
  • 35.
    lwf (2011) MitchResnick: Learning from Scratch. Available at: http://www.youtube.com/watch?v=yDPssJedOJ4 (Accessed 4th March 2012)
  • 36.
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  • 38.
  • 39.
    Further ‘reading’ http://www.delicious.com/ oliver_quinlan/ gamesbasedlearning