A lecture on the current state of computer games in schools by Oliver Quinlan.
Full presentation with audio at http://www.oliverquinlan.com/blog/2012/06/28/learning-from-games/
EDUFEST 2015 at IIT MADRAS - Presentation on Building a quality school by S...Eduexcellence
Presentation given by Mr. Sundaram Shubbharatnam on Building a quality school at IIT MADRAS during EduFest 2015 - 2nd International conference for school leaders.
EDUFEST 2015 at IIT MADRAS - Presentation on Building a quality school by S...Eduexcellence
Presentation given by Mr. Sundaram Shubbharatnam on Building a quality school at IIT MADRAS during EduFest 2015 - 2nd International conference for school leaders.
Stretching the edges -tinkering, tottering, totally extreme-no buildsService Industries TAC
Presentation by Curtis Bonk around extreme learning developed for the E-nabling NT e-learning Showcase on the 10 November. Information and resources from his presentation are available at http://ntvt.com.au/index.cfm?fuseaction=page&p=252
OCMT2011 - Revisioning the future of music therapy educationJohn Lawrence
This presentation was given during the 1st Online Conference for Music Therapy (OCMT2011). It describes the challenges and rewards of incorporating technology and Web 2.0 tools into the education process for music therapy students.
Colleagues: this is a 10-slide presentation with an overview of my one-hour presentation via Adobe Connect based on a 4000-word paper on a topic of interest to me – EDDE 801 Assignment 3 (September, 2015) in the Doctor of Education in Distance Education (EdD) program at Athabasca University.
Everyone is talking about the need to motivate and engage learners. This is true in face-to-face
classrooms and even more true in online environments. Many students are unhappy due to bland online
content and unimaginative activities. Many others are bored since the course does not utilize current
technologies. They love their iPads, iPhones, and other mobile technologies and want their instructors
to utilize them. Some feel that their instructors have not addressed their preferred learning approaches.
They want hands-on activities as well as time to explore the resources they find the Web. All they simply
want is more variety, or more specifically, they want ‘TEC-VARIETY.’ Bonk’s new instructional design
model for online learning — TEC-VARIETY — will break online instructors and students out of boring
online learning. This session will outline dozens of active learning ideas and solutions that motivate and
engage online learners in deeper learning experiences.
Keynote Address, Sydney CEO TL ConferenceSyba Academy
'Converging the Parallels', Primary & Secondary Teacher Librarian, Cross Regional Conference.
Presented on Friday 10 September 2010. Conference held at The Terry Keogh Conference Centre, CEO Southern Region, Revesby (Sydney).
Answer
Explain reasoning:
Was henrietta harmed in any way?
Did malpractice occur?
Could anyone sue for wrongful death?
Have you heard of the Tuskeegee experiment? If not, look it up. Is it similar to Henrietta’s case?
Which was the worse case of the two.?
What were the similarities in these cases?
EDU352
Foundations of Educational
Technology
Week Two Resources
This document contains a list of all required and recommended resources that will help you successfully
complete the Week Two activities.
EDU3 5 2 : Fo u n d a ti o n s o f Ed u c a ti o n a l Te c h n o l o g y Co u rs e Ma te ri a l s
Table of Contents
WEEK TWO RESOURCES ................................................................................................................................................................... 3
ACCOUNT SIGNUPS ................................................................................................................................................................................ 3
Required Software Registration ........................................................................................................................................................ 3
Optional Registration ........................................................................................................................................................................ 3
GAMES AND SIMULATIONS ..................................................................................................................................................................... 3
Required Resources ........................................................................................................................................................................... 3
Recommended Resources .................................................................................................................................................................. 3
VIRTUAL FIELD TRIPS ............................................................................................................................................................................ 4
Required Resources ........................................................................................................................................................................... 4
Recommended Resources .................................................................................................................................................................. 4
TIMELINES .............................................................................................................................................................................................. 4
Required Resources ....................................................................................................................................................................
Learning to Win: Digital Based Games in EducationNancy Konopka
Overview of digital based games in education including history, advantages, considerations for design and development, leading tools and open source options, bibliography
Pedagogy, Policing or Preventing Plagiarism? Experiences with facilitating Pr...guestb404356
Please cite as: Owen, H., & Narayan, V. (2009, 29 Sept - 01 Oct). Pedagogy, Policing or Preventing Plagiarism? Experiences with facilitating Professional Development and Turnitin. Paper presented at the Teaching excellence - excellence in teaching: Teaching and Learning Conference Meets eFest 2009, Universal College of Learning (UCOL), Palmerston North.
Slides from my teacher training presentation about giving students choice at International House Budapest Teacher Training Conference. Summary at www,jamesegerton.wordpress.com
Celebrate Texas Voices: Empowering Digital WitnessesWesley Fryer
Celebrate Texas Voices (CTV) is a statewide oral history project which seeks to empower digital witnesses across the state to archive and preserve family as well as community history. Story Chasers Inc., the lead partner in CTV, is a nonprofit organization focused on digital storytelling, 21st century oral history, and behavior- changing professional development for educators. In this session we'll view and discuss exemplary stories on the Celebrate Texas Voices Ning learning community and explore ideas for using digital storytelling strategies effectively with students in the classroom. http://celebratetexas.ning.com
This presentation was shared at the TCEA Area 7 Conference in White Oak, Texas, on June 10, 2011.
Learn more about Storychasers on:
http://storychasers.org
Stretching the edges -tinkering, tottering, totally extreme-no buildsService Industries TAC
Presentation by Curtis Bonk around extreme learning developed for the E-nabling NT e-learning Showcase on the 10 November. Information and resources from his presentation are available at http://ntvt.com.au/index.cfm?fuseaction=page&p=252
OCMT2011 - Revisioning the future of music therapy educationJohn Lawrence
This presentation was given during the 1st Online Conference for Music Therapy (OCMT2011). It describes the challenges and rewards of incorporating technology and Web 2.0 tools into the education process for music therapy students.
Colleagues: this is a 10-slide presentation with an overview of my one-hour presentation via Adobe Connect based on a 4000-word paper on a topic of interest to me – EDDE 801 Assignment 3 (September, 2015) in the Doctor of Education in Distance Education (EdD) program at Athabasca University.
Everyone is talking about the need to motivate and engage learners. This is true in face-to-face
classrooms and even more true in online environments. Many students are unhappy due to bland online
content and unimaginative activities. Many others are bored since the course does not utilize current
technologies. They love their iPads, iPhones, and other mobile technologies and want their instructors
to utilize them. Some feel that their instructors have not addressed their preferred learning approaches.
They want hands-on activities as well as time to explore the resources they find the Web. All they simply
want is more variety, or more specifically, they want ‘TEC-VARIETY.’ Bonk’s new instructional design
model for online learning — TEC-VARIETY — will break online instructors and students out of boring
online learning. This session will outline dozens of active learning ideas and solutions that motivate and
engage online learners in deeper learning experiences.
Keynote Address, Sydney CEO TL ConferenceSyba Academy
'Converging the Parallels', Primary & Secondary Teacher Librarian, Cross Regional Conference.
Presented on Friday 10 September 2010. Conference held at The Terry Keogh Conference Centre, CEO Southern Region, Revesby (Sydney).
Answer
Explain reasoning:
Was henrietta harmed in any way?
Did malpractice occur?
Could anyone sue for wrongful death?
Have you heard of the Tuskeegee experiment? If not, look it up. Is it similar to Henrietta’s case?
Which was the worse case of the two.?
What were the similarities in these cases?
EDU352
Foundations of Educational
Technology
Week Two Resources
This document contains a list of all required and recommended resources that will help you successfully
complete the Week Two activities.
EDU3 5 2 : Fo u n d a ti o n s o f Ed u c a ti o n a l Te c h n o l o g y Co u rs e Ma te ri a l s
Table of Contents
WEEK TWO RESOURCES ................................................................................................................................................................... 3
ACCOUNT SIGNUPS ................................................................................................................................................................................ 3
Required Software Registration ........................................................................................................................................................ 3
Optional Registration ........................................................................................................................................................................ 3
GAMES AND SIMULATIONS ..................................................................................................................................................................... 3
Required Resources ........................................................................................................................................................................... 3
Recommended Resources .................................................................................................................................................................. 3
VIRTUAL FIELD TRIPS ............................................................................................................................................................................ 4
Required Resources ........................................................................................................................................................................... 4
Recommended Resources .................................................................................................................................................................. 4
TIMELINES .............................................................................................................................................................................................. 4
Required Resources ....................................................................................................................................................................
Learning to Win: Digital Based Games in EducationNancy Konopka
Overview of digital based games in education including history, advantages, considerations for design and development, leading tools and open source options, bibliography
Pedagogy, Policing or Preventing Plagiarism? Experiences with facilitating Pr...guestb404356
Please cite as: Owen, H., & Narayan, V. (2009, 29 Sept - 01 Oct). Pedagogy, Policing or Preventing Plagiarism? Experiences with facilitating Professional Development and Turnitin. Paper presented at the Teaching excellence - excellence in teaching: Teaching and Learning Conference Meets eFest 2009, Universal College of Learning (UCOL), Palmerston North.
Slides from my teacher training presentation about giving students choice at International House Budapest Teacher Training Conference. Summary at www,jamesegerton.wordpress.com
Celebrate Texas Voices: Empowering Digital WitnessesWesley Fryer
Celebrate Texas Voices (CTV) is a statewide oral history project which seeks to empower digital witnesses across the state to archive and preserve family as well as community history. Story Chasers Inc., the lead partner in CTV, is a nonprofit organization focused on digital storytelling, 21st century oral history, and behavior- changing professional development for educators. In this session we'll view and discuss exemplary stories on the Celebrate Texas Voices Ning learning community and explore ideas for using digital storytelling strategies effectively with students in the classroom. http://celebratetexas.ning.com
This presentation was shared at the TCEA Area 7 Conference in White Oak, Texas, on June 10, 2011.
Learn more about Storychasers on:
http://storychasers.org
Ed tech - failing on evidence? #naace15 keynoteOliver Quinlan
Digital learning technology has such potential, we see amazing stories of its impact every day in schools. Yet, few initiatives spread systematically across the education system, and naysayers cite the little evidence of impact on learning. Based on work across 700 schools on ed tech evaluation, this sessions considers the place of research and evidence in learning technology.
What can we learn from failures to succeed in communicating and spreading the impact of technology for learning?
A quick introduction to the power of twitter for educators and teachers. Diagrams to simply show how following on twitter works, and the power of tapping in to a personal learning network or PLN.
Digital Innovation Challenges in UK EducationOliver Quinlan
A presentation for the briefing events for the UK's Technology Strategy Board competition on 'Design for Learning', detailing the key challenges for innovators and those developing ed tech solutions in the UK education market.
A presentation to undergraduates on the UCL BASc Arts & Science course on some general themes and current developments in learning, particularly learning technology, that they might explore during their studies.
Examples from my workshop at the Plymouth University #onandup conference. These examples show uses of technology in primary classrooms such as class blogs and video, with links to examples you could use in your own teaching.
Normal Labour/ Stages of Labour/ Mechanism of LabourWasim Ak
Normal labor is also termed spontaneous labor, defined as the natural physiological process through which the fetus, placenta, and membranes are expelled from the uterus through the birth canal at term (37 to 42 weeks
Unit 8 - Information and Communication Technology (Paper I).pdfThiyagu K
This slides describes the basic concepts of ICT, basics of Email, Emerging Technology and Digital Initiatives in Education. This presentations aligns with the UGC Paper I syllabus.
Macroeconomics- Movie Location
This will be used as part of your Personal Professional Portfolio once graded.
Objective:
Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
Honest Reviews of Tim Han LMA Course Program.pptxtimhan337
Personal development courses are widely available today, with each one promising life-changing outcomes. Tim Han’s Life Mastery Achievers (LMA) Course has drawn a lot of interest. In addition to offering my frank assessment of Success Insider’s LMA Course, this piece examines the course’s effects via a variety of Tim Han LMA course reviews and Success Insider comments.
2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
5. Laevers, F., Heylen, L. (eds.) (2003) Involement of Children and Teacher Style. Leuven: Leuven University Press.
6. Quinlan, O. (2011) 'Articulating learning', Oliver Quinlan: Learning, Teaching, Technology, 9th February 2011..
Available at: http://www.oliverquinlan.com/blog/2011/02/09/articulating-learning/ (Accessed 4th March 2012).
22. Just Playing?
Janet Moyles & Early Years
(cc) Dennis Barnes
Moyles, J. (1989) Just Playing?: Role and Status of Play in Early Childhood Education. Open University Press.
24. Quinlan, O. (2011) 'Can Google rewire the Brain? Dr Paul Howard-Jones [lwf]', Oliver Quinlan: Liveblogs, 25th January
2012. Available at: http://www.oliverquinlan.com/liveblogs/?p=445 (Accessed 4th March 2012).
Howard-Jones, P. (2011) The Teacher’s Handbook of TWIG: Brains, minds and teaching with immersive gaming.
Available at: http://www.lulu.com/product/paperback/the-teachers-handbook-of-twig/11609984?
productTrackingContext=author_spotlight_63888649_ (Accessed 4th March 2012)
27. Kohn, A. (2000) Punished by Rewards: The Trouble with Gold Stars, Incentive Plans Praise and Other Bribes. Boston:
Houghton Mifflin
28. lwf (2011) Dereck Robertson, LTS Learning without frontiers, London. Available at: http://www.youtube.com/watch?v=Ch42rBIsjb0s (Accessed
4th March 2012)
29. McLaughlin, K. (2011) 'Gamification for learning in the classroom', Steps in Teaching and Learning, 20th November
2011. Available at: http://www.ictsteps.com/2011/11/gamification-for-learning-in-the-classroom/ (Accessed 4th March
2012).
31. McIntosh, E. (2011) 'TEDxLondon: The Problem Finders [Video]', Ewan McIntosh's ed.blogs.com, 29th November 2011.
Available at: http://edu.blogs.com/edublogs/2011/11/tedxlondon-the-problem-finders-video.html (Accessed 4th March
2012).
32. Livingstone, I., Hope, H. (2011) Next Gen., Available at: http://www.nesta.org.uk/library/documents/NextGenv32.pdf (Accessed 4th March 2012).
33. (cc) quisnovus
“Games and interactive software
can help pupils acquire
complicated skills and rigorous
knowledge in an engaging and
enjoyable way.”
The Guardian (2011), Digital literacy campaign: Michael Gove’s speech in full. Available at: http://
www.guardian.co.uk/education/2012/jan/11/digital-literacy-michael-gove-speech (Accessed 4th March 2011)