This lecture is given in the First Year Program at Bowling Green State University, School of Art, in the Artist Methods and Practice workshop. This presentation is by Anthony Fontana, Instructor of Art and Learning Technologist.
This document discusses creativity and creative people. It describes creativity as involving unique thinking processes and original, useful solutions. Creative people prefer unusual solutions and have a distinct problem-solving approach. The document also outlines 10 traits of highly creative people, 5 stages of the creative process, different types of creativity, and ways to measure creativity such as unusual uses tests. Intelligence is positively but not entirely correlated with creativity. A creative person is motivated by achievement rather than competition.
It all start with me doodling and making mandalas. One day i got a compliment about how creative person i was, so as I am majoring in psychology I decided to read and search for the relationship between creativity and psychology and why not making a presentation about it.
The document discusses creative thinking and problem solving. It explains that creative thinking uses the right brain to explore many new ideas without judgment, while critical thinking uses the left brain for analysis. The Six Thinking Hats method is presented as a tool to structure creative thinking. It involves assigning different colored hats to represent different perspectives or types of thinking, such as facts, feelings, risks, benefits, new ideas, and management of the thinking process. The document advocates using creative thinking methods like brainstorming to generate many possible solutions before evaluating them critically.
This document summarizes research on the psychology of creative thinking. It discusses factors that influence creative thinking such as forgetting, gender, mood, music, oxytocin, and self-concept. Several studies are described that examined relationships between these factors and performance on divergent thinking and creativity tasks. The document concludes that more research is needed to better understand the origins and development of creative imagination.
The document discusses 10 prevalent types of thinkers: storytellers, visually minded, systems oriented, associative, logical, organizers, architects, intuitives, leaders, and visionaries. Each type has a distinct approach to processing ideas and information. The document recommends forming teams with diverse thinking styles when working on projects, as different perspectives can lead to more creative solutions. Pairing individuals with varying styles allows ideas to be approached from multiple angles.
This lecture is given in the First Year Program at Bowling Green State University, School of Art, in the Artist Methods and Practice workshop. This presentation is by Anthony Fontana, Instructor of Art and Learning Technologist.
This document discusses creativity and creative people. It describes creativity as involving unique thinking processes and original, useful solutions. Creative people prefer unusual solutions and have a distinct problem-solving approach. The document also outlines 10 traits of highly creative people, 5 stages of the creative process, different types of creativity, and ways to measure creativity such as unusual uses tests. Intelligence is positively but not entirely correlated with creativity. A creative person is motivated by achievement rather than competition.
It all start with me doodling and making mandalas. One day i got a compliment about how creative person i was, so as I am majoring in psychology I decided to read and search for the relationship between creativity and psychology and why not making a presentation about it.
The document discusses creative thinking and problem solving. It explains that creative thinking uses the right brain to explore many new ideas without judgment, while critical thinking uses the left brain for analysis. The Six Thinking Hats method is presented as a tool to structure creative thinking. It involves assigning different colored hats to represent different perspectives or types of thinking, such as facts, feelings, risks, benefits, new ideas, and management of the thinking process. The document advocates using creative thinking methods like brainstorming to generate many possible solutions before evaluating them critically.
This document summarizes research on the psychology of creative thinking. It discusses factors that influence creative thinking such as forgetting, gender, mood, music, oxytocin, and self-concept. Several studies are described that examined relationships between these factors and performance on divergent thinking and creativity tasks. The document concludes that more research is needed to better understand the origins and development of creative imagination.
The document discusses 10 prevalent types of thinkers: storytellers, visually minded, systems oriented, associative, logical, organizers, architects, intuitives, leaders, and visionaries. Each type has a distinct approach to processing ideas and information. The document recommends forming teams with diverse thinking styles when working on projects, as different perspectives can lead to more creative solutions. Pairing individuals with varying styles allows ideas to be approached from multiple angles.
Creative Thinking (Convergent and Divergent thinking)Prinson Rodrigues
This document discusses different aspects of creativity and creative thinking. It defines creativity as turning imaginative ideas into reality through two processes: thinking of ideas and then producing or acting on those ideas. It describes divergent thinking as generating many possible solutions in a spontaneous way, while convergent thinking gives a single correct answer. Methods for generating ideas like brainstorming and using random pictures as prompts are explained. The document also outlines the six phases of the ICEDIP model for creative thinking: inspiration, clarification, evaluation, distillation, incubation, and perspiration.
This document discusses tools and techniques for managing creativity and innovation. It covers:
1) Conceptual blocks that can stifle creativity like rigid thinking patterns and complacency.
2) Three components of creativity: expertise, motivation, and creative thinking skills.
3) Paradoxical traits of creative groups like beginner's mind and experience.
4) Tools for defining problems creatively like the Kipling Method and challenging assumptions.
This is a presentation delivered in 2012 for a Masters degree subject (Management Consulting) at Griffith University, Gold Coast, Australia. The content may be useful for consultants/presenters working with diverse groups. The concept of Whole-brain learning was championed by Ned Herrmann - see inside for details. Co-authored by Anuar Kaden, Ali Abdolkhani, and Kien Traht.
Creativity is a mental process involving the generations of new ideas or concepts or new association between existing ideas or concepts.
Creativity involves the generation of new ideas or the recombination of known elements into something new, providing valuable solutions to a problem.
This document discusses creativity and creative thinking. It provides 12 reasons why developing creativity is important, such as maximizing human potential, solving problems, and adapting to change. It also discusses 32 traits of creative people, including being sensitive, questioning, flexible, and risk-taking. Finally, it outlines various techniques for creative thinking like brainstorming, lateral thinking, and mind mapping that can generate new ideas.
The document discusses various aspects of creative thinking such as open-mindedness, curiosity, observation, analysis, synthesis, imagination, experimentation, and developing a beginner's mind. It provides definitions and techniques for each concept. For observation, it discusses improving observation skills as well as challenges like inattentional blindness and distractions. For experimentation, it notes that an experiment is used to verify or validate a hypothesis. Developing a beginner's mind encourages taking one step at a time with an open and inquisitive approach.
Generating Big Profits with Creative ThinkingSimon Brooke
Creative thinking lies at the heart of any great business. Creative sales and marketing campaigns generate twice the return of non-creative campaigns. It's time to put creative thinking at the heart of your business. Every process can benefit from a clearly structured creative thinking approach. Simon Brooke, creative thinker and director at Happy Creative has created this presentation to show just how creative we all are, and some key tools and techniques we can use to help the creative process within our businesses. Traditional Brainstorming techniques do not bring out the very best creative thinking and only serve one type of creative thinker. As a business, Happy Creative has introduced a new approach to their brainstorming task with their Happy Storms generating business winning results. In this presentation Simon shows you just how you can utilise these same processes and techniques to improve your bottom line. To learn more about creative thinking visit Simon and Happy Creative at www.happy-creative.co.uk. Happy Creative are creative thinkers and specialists in strategic marketing and branding, based in the UK Happy work across several sectors including B2B, Energy, Pharma, Construction, Publishing, Sports and Leisure,Arts, Charity and the NHS and Public Sector.
This document discusses creativity and creative thinking. It defines creativity as the ability to produce novel and useful ideas. There are several stages of creative problem solving including preparation, incubation, illumination, verification, and revision. Techniques for fostering creativity such as brainstorming, mind mapping, and lateral thinking are also outlined. The document also discusses factors that influence creativity such as intelligence, environment, education/training, and freedom of expression as well as barriers to creativity like habits, rigidness, and fear of failure/ambiguity. Finally, the importance of creativity in nursing is noted as a way to promote continuous growth and development.
This document discusses creativity from several perspectives:
1) It defines creativity as having a talent for unique combinations of ideas and conceiving original alternatives to solve problems.
2) A three-component model of creativity includes expertise, creative thinking skills, and personality traits like thinking differently.
3) The creativity process involves stages of saturation, preparation, incubation, illumination, and verification as ideas develop subconsciously and breakthroughs occur.
4) Organizational constraints on creativity include a fear of rejection, competition inhibiting behavior, and viewing problems as too difficult.
This document discusses various techniques for creative thinking and problem solving. It describes critical thinking as the process of conceptualizing, applying, analyzing, synthesizing, and evaluating information to guide belief and action. Creative thinking is described as looking at problems from a fresh perspective to suggest unorthodox solutions. Other techniques discussed include divergent thinking to generate many ideas, convergent thinking to derive the best solution, brainstorming to produce quantity of ideas without judgment, and the six thinking hats method to separate thinking modes. The document provides examples and guidelines for effectively applying these creative problem solving techniques.
Creative thinking involves a more peaceful and open approach than critical thinking. It is defined as the ability to combine or synthesize ideas in novel ways using divergent thinking, risk taking, and higher-level development. Creative thinking is as much about confidence and attitude as it is about structure, as creativity is often less ordered and predictable. Some techniques for creative thinking include drawing concepts and asking yourself the same question multiple times with different answers each time. While creative thinking exercises may seem like hard work initially, with practice they become easier and help "loosen the muscles" of creative thinking.
This document discusses thinking skills and techniques for improving thinking. It introduces Edward de Bono's Six Thinking Hats technique for structured thinking. The Six Hats include White (facts), Red (emotions), Black (caution), Yellow (benefits), Green (creativity), and Blue (process control). Using different colored hats allows individuals to explore an issue from different perspectives in a structured way. The document argues that thinking is a skill that can be taught and improved through practice and learning new techniques like the Six Hats. It aims to promote thinking as an essential life skill.
Thinking is a voluntary cognitive process that we use to make sense of the world. There are different types of thinking, including critical thinking and creative thinking.
Critical thinking involves carefully analyzing and evaluating ideas and information to form judgments, while creative thinking focuses on generating novel ideas and making new connections.
Edward de Bono developed the "Six Thinking Hats" method to separate thinking into six colors or modes, including white for information, red for feelings, black for caution, yellow for optimism, green for creativity, and blue for organization and control. The method aims to structure thinking processes.
Fundamentals of visual communication unit vRangarajanN6
Ideation is the creative process of generating, developing, and communicating new ideas. There are four basic processes of ideation: gathering customer insights; finding opportunity areas; brainstorming ideas; and prioritizing ideas. Creativity involves converting new ideas into reality through thinking and producing. There are two main approaches to creativity - programmed thinking which uses logical methods like morphological analysis, and lateral thinking which uses techniques like brainstorming, random input, and provocation to stimulate new ideas.
This document provides an overview of a creative thinking course, including instructions, objectives, pre-course review questions, and course content. The course covers key topics like the different types of thinking (natural, logical, mathematical, creative), methods for developing creative thinking like the DOIT method and 6 Hats method, elements of creative thinking like lateral thinking and creative attitude, and the stages of the creative process (preparation, incubation, illumination, insight, verification). The goal is to teach participants methods for strengthening their creative thinking skills.
Hi semua, terima kasih sudah berkunjung kesini 😆 Semua file yang diupload adalah materi perkuliahan. Nah... materi ini dari dosen yang dikhususkan untuk teman-teman kelas #manabeve 💚
Biar gampang diakses, yah masukin sini aja kan😆 Sekalian membantu kalian yang mungkin butuh beberapa konten dalam file-file ini.
Jangan lupa di like yah 💙 Kalau mau dishare atau didownload PLEASE MINTA IZIN dulu oke??
Biar ngga salah paham cuy😆
ASK FOR PERMISSION ▶ itsmeroses@mail.ru
Kalau kesulitan untuk mendownload FEEL FREE untuk email ke aku🔝🔝🔝🔝
[DISCLAIMER] Mohon banget kalau udah didownload. Kemuadian ingin dijadikan materi atau referensi. Jangan lupa cantumkan sumbernya. Terima kasih atas pengertiannya💖
------------------------------------------------------------
Materi details :
Coming soon ")
------------------------------------------------------------
MEET CLASS FELLAS💚
Instagram ▶ https://www.instagram.com/manabeve
Blog ▶ https://manabeve.blogspot.com
Email ▶ manabeve@gmail.com
------------------------------------------------------------
LET'S BECOME FRIENDS WITH ME💜
Instagram ▶ https://www.instagram.com/ameldiana3
Twitter ▶ https://www.twitter.com/amlediana3
This document discusses creativity and the creative process. It defines creativity as thinking of something new and defines three main types: combinational, exploratory, and transformational. The creative process involves both conscious and unconscious thinking and can be stimulated individually and in groups. Several theories of the creative process are described, including incubation, convergent/divergent thinking, the "geneplore" model, conceptual blending, and the explicit-implicit interaction theory. Creativity in organizations can play a role in innovation through generating new ideas for technologies, products, processes, marketing strategies, and more. Creative people tend to be misfits, loners, non-conformists, original, sensitive, and adventurous. Factors
The document discusses different types of thinking and thinking skills. It describes analytical, convergent, divergent, lateral, and creative thinking. Thinking skills include collecting and analyzing information, problem solving, decision making, and reflecting. The document discusses two approaches to teaching thinking skills: the skills method which directly teaches thinking processes and the infusion method which embeds these skills in the regular curriculum. It also discusses the importance of creativity, critical thinking, and using both critical and creative thinking in problem solving.
Artists create works that can influence how people think about and understand the world. Art does not have a fixed or definite meaning, and different viewers may interpret the same work in different ways. The meaning of a work of art is constructed not by the object itself but by the viewer, based on their background, experiences, and other contextual factors. Effective artworks aim to provoke thought and discussion through open-ended questions rather than providing definitive answers.
SLEDcc08: Learning From Experience in Second LifeAnthony Fontana
Text and voice chats in Second Life can be disrupted by multiple factors including many avatars participating, late or early arrivals, multitasking, and technology issues. Blended real-world and virtual events require planning and assistance to help real-world audiences understand Second Life. Successful strategies include discussing Second Life issues in the real world, simplifying technical aspects, using groups and navigation aids, and considering how avatar interactions differ from real life.
This document discusses Bonnie Mitchell's experience hosting several international digital art exhibitions in Second Life over multiple years, including exhibits from Bowling Green State University, Perth Australia, Lisbon Portugal, the Southern Graphic Council, and SIGGRAPH. It concludes that viewing art in Second Life can provide an aesthetic experience for the broad SL community regardless of the type of venue.
Creative Thinking (Convergent and Divergent thinking)Prinson Rodrigues
This document discusses different aspects of creativity and creative thinking. It defines creativity as turning imaginative ideas into reality through two processes: thinking of ideas and then producing or acting on those ideas. It describes divergent thinking as generating many possible solutions in a spontaneous way, while convergent thinking gives a single correct answer. Methods for generating ideas like brainstorming and using random pictures as prompts are explained. The document also outlines the six phases of the ICEDIP model for creative thinking: inspiration, clarification, evaluation, distillation, incubation, and perspiration.
This document discusses tools and techniques for managing creativity and innovation. It covers:
1) Conceptual blocks that can stifle creativity like rigid thinking patterns and complacency.
2) Three components of creativity: expertise, motivation, and creative thinking skills.
3) Paradoxical traits of creative groups like beginner's mind and experience.
4) Tools for defining problems creatively like the Kipling Method and challenging assumptions.
This is a presentation delivered in 2012 for a Masters degree subject (Management Consulting) at Griffith University, Gold Coast, Australia. The content may be useful for consultants/presenters working with diverse groups. The concept of Whole-brain learning was championed by Ned Herrmann - see inside for details. Co-authored by Anuar Kaden, Ali Abdolkhani, and Kien Traht.
Creativity is a mental process involving the generations of new ideas or concepts or new association between existing ideas or concepts.
Creativity involves the generation of new ideas or the recombination of known elements into something new, providing valuable solutions to a problem.
This document discusses creativity and creative thinking. It provides 12 reasons why developing creativity is important, such as maximizing human potential, solving problems, and adapting to change. It also discusses 32 traits of creative people, including being sensitive, questioning, flexible, and risk-taking. Finally, it outlines various techniques for creative thinking like brainstorming, lateral thinking, and mind mapping that can generate new ideas.
The document discusses various aspects of creative thinking such as open-mindedness, curiosity, observation, analysis, synthesis, imagination, experimentation, and developing a beginner's mind. It provides definitions and techniques for each concept. For observation, it discusses improving observation skills as well as challenges like inattentional blindness and distractions. For experimentation, it notes that an experiment is used to verify or validate a hypothesis. Developing a beginner's mind encourages taking one step at a time with an open and inquisitive approach.
Generating Big Profits with Creative ThinkingSimon Brooke
Creative thinking lies at the heart of any great business. Creative sales and marketing campaigns generate twice the return of non-creative campaigns. It's time to put creative thinking at the heart of your business. Every process can benefit from a clearly structured creative thinking approach. Simon Brooke, creative thinker and director at Happy Creative has created this presentation to show just how creative we all are, and some key tools and techniques we can use to help the creative process within our businesses. Traditional Brainstorming techniques do not bring out the very best creative thinking and only serve one type of creative thinker. As a business, Happy Creative has introduced a new approach to their brainstorming task with their Happy Storms generating business winning results. In this presentation Simon shows you just how you can utilise these same processes and techniques to improve your bottom line. To learn more about creative thinking visit Simon and Happy Creative at www.happy-creative.co.uk. Happy Creative are creative thinkers and specialists in strategic marketing and branding, based in the UK Happy work across several sectors including B2B, Energy, Pharma, Construction, Publishing, Sports and Leisure,Arts, Charity and the NHS and Public Sector.
This document discusses creativity and creative thinking. It defines creativity as the ability to produce novel and useful ideas. There are several stages of creative problem solving including preparation, incubation, illumination, verification, and revision. Techniques for fostering creativity such as brainstorming, mind mapping, and lateral thinking are also outlined. The document also discusses factors that influence creativity such as intelligence, environment, education/training, and freedom of expression as well as barriers to creativity like habits, rigidness, and fear of failure/ambiguity. Finally, the importance of creativity in nursing is noted as a way to promote continuous growth and development.
This document discusses creativity from several perspectives:
1) It defines creativity as having a talent for unique combinations of ideas and conceiving original alternatives to solve problems.
2) A three-component model of creativity includes expertise, creative thinking skills, and personality traits like thinking differently.
3) The creativity process involves stages of saturation, preparation, incubation, illumination, and verification as ideas develop subconsciously and breakthroughs occur.
4) Organizational constraints on creativity include a fear of rejection, competition inhibiting behavior, and viewing problems as too difficult.
This document discusses various techniques for creative thinking and problem solving. It describes critical thinking as the process of conceptualizing, applying, analyzing, synthesizing, and evaluating information to guide belief and action. Creative thinking is described as looking at problems from a fresh perspective to suggest unorthodox solutions. Other techniques discussed include divergent thinking to generate many ideas, convergent thinking to derive the best solution, brainstorming to produce quantity of ideas without judgment, and the six thinking hats method to separate thinking modes. The document provides examples and guidelines for effectively applying these creative problem solving techniques.
Creative thinking involves a more peaceful and open approach than critical thinking. It is defined as the ability to combine or synthesize ideas in novel ways using divergent thinking, risk taking, and higher-level development. Creative thinking is as much about confidence and attitude as it is about structure, as creativity is often less ordered and predictable. Some techniques for creative thinking include drawing concepts and asking yourself the same question multiple times with different answers each time. While creative thinking exercises may seem like hard work initially, with practice they become easier and help "loosen the muscles" of creative thinking.
This document discusses thinking skills and techniques for improving thinking. It introduces Edward de Bono's Six Thinking Hats technique for structured thinking. The Six Hats include White (facts), Red (emotions), Black (caution), Yellow (benefits), Green (creativity), and Blue (process control). Using different colored hats allows individuals to explore an issue from different perspectives in a structured way. The document argues that thinking is a skill that can be taught and improved through practice and learning new techniques like the Six Hats. It aims to promote thinking as an essential life skill.
Thinking is a voluntary cognitive process that we use to make sense of the world. There are different types of thinking, including critical thinking and creative thinking.
Critical thinking involves carefully analyzing and evaluating ideas and information to form judgments, while creative thinking focuses on generating novel ideas and making new connections.
Edward de Bono developed the "Six Thinking Hats" method to separate thinking into six colors or modes, including white for information, red for feelings, black for caution, yellow for optimism, green for creativity, and blue for organization and control. The method aims to structure thinking processes.
Fundamentals of visual communication unit vRangarajanN6
Ideation is the creative process of generating, developing, and communicating new ideas. There are four basic processes of ideation: gathering customer insights; finding opportunity areas; brainstorming ideas; and prioritizing ideas. Creativity involves converting new ideas into reality through thinking and producing. There are two main approaches to creativity - programmed thinking which uses logical methods like morphological analysis, and lateral thinking which uses techniques like brainstorming, random input, and provocation to stimulate new ideas.
This document provides an overview of a creative thinking course, including instructions, objectives, pre-course review questions, and course content. The course covers key topics like the different types of thinking (natural, logical, mathematical, creative), methods for developing creative thinking like the DOIT method and 6 Hats method, elements of creative thinking like lateral thinking and creative attitude, and the stages of the creative process (preparation, incubation, illumination, insight, verification). The goal is to teach participants methods for strengthening their creative thinking skills.
Hi semua, terima kasih sudah berkunjung kesini 😆 Semua file yang diupload adalah materi perkuliahan. Nah... materi ini dari dosen yang dikhususkan untuk teman-teman kelas #manabeve 💚
Biar gampang diakses, yah masukin sini aja kan😆 Sekalian membantu kalian yang mungkin butuh beberapa konten dalam file-file ini.
Jangan lupa di like yah 💙 Kalau mau dishare atau didownload PLEASE MINTA IZIN dulu oke??
Biar ngga salah paham cuy😆
ASK FOR PERMISSION ▶ itsmeroses@mail.ru
Kalau kesulitan untuk mendownload FEEL FREE untuk email ke aku🔝🔝🔝🔝
[DISCLAIMER] Mohon banget kalau udah didownload. Kemuadian ingin dijadikan materi atau referensi. Jangan lupa cantumkan sumbernya. Terima kasih atas pengertiannya💖
------------------------------------------------------------
Materi details :
Coming soon ")
------------------------------------------------------------
MEET CLASS FELLAS💚
Instagram ▶ https://www.instagram.com/manabeve
Blog ▶ https://manabeve.blogspot.com
Email ▶ manabeve@gmail.com
------------------------------------------------------------
LET'S BECOME FRIENDS WITH ME💜
Instagram ▶ https://www.instagram.com/ameldiana3
Twitter ▶ https://www.twitter.com/amlediana3
This document discusses creativity and the creative process. It defines creativity as thinking of something new and defines three main types: combinational, exploratory, and transformational. The creative process involves both conscious and unconscious thinking and can be stimulated individually and in groups. Several theories of the creative process are described, including incubation, convergent/divergent thinking, the "geneplore" model, conceptual blending, and the explicit-implicit interaction theory. Creativity in organizations can play a role in innovation through generating new ideas for technologies, products, processes, marketing strategies, and more. Creative people tend to be misfits, loners, non-conformists, original, sensitive, and adventurous. Factors
The document discusses different types of thinking and thinking skills. It describes analytical, convergent, divergent, lateral, and creative thinking. Thinking skills include collecting and analyzing information, problem solving, decision making, and reflecting. The document discusses two approaches to teaching thinking skills: the skills method which directly teaches thinking processes and the infusion method which embeds these skills in the regular curriculum. It also discusses the importance of creativity, critical thinking, and using both critical and creative thinking in problem solving.
Artists create works that can influence how people think about and understand the world. Art does not have a fixed or definite meaning, and different viewers may interpret the same work in different ways. The meaning of a work of art is constructed not by the object itself but by the viewer, based on their background, experiences, and other contextual factors. Effective artworks aim to provoke thought and discussion through open-ended questions rather than providing definitive answers.
SLEDcc08: Learning From Experience in Second LifeAnthony Fontana
Text and voice chats in Second Life can be disrupted by multiple factors including many avatars participating, late or early arrivals, multitasking, and technology issues. Blended real-world and virtual events require planning and assistance to help real-world audiences understand Second Life. Successful strategies include discussing Second Life issues in the real world, simplifying technical aspects, using groups and navigation aids, and considering how avatar interactions differ from real life.
This document discusses Bonnie Mitchell's experience hosting several international digital art exhibitions in Second Life over multiple years, including exhibits from Bowling Green State University, Perth Australia, Lisbon Portugal, the Southern Graphic Council, and SIGGRAPH. It concludes that viewing art in Second Life can provide an aesthetic experience for the broad SL community regardless of the type of venue.
Holistic Virtual Campus Development SLCC 2010Anthony Fontana
The document discusses Bowling Green State University's strategies for developing and managing an educational virtual campus. It outlines their approaches to building relationships and collaboration through faculty learning communities, managing student project teams, and developing projects through consultation and research. Examples of projects highlighted include an Australian herpetology exhibit, campus centers, faculty/student workspaces, exhibitions of international art, and blended reality events for Earth Day that included dancing, fashion shows, and gaming.
Anthony Fontana and Bonnie Mitchell's presentation from SLCC 2010 on building gadgets and games on Bowling Green State University's Virtual Campus in Second Life.
Wikis are websites that allow easy creation and editing of interconnected web pages through a web browser. Wikipedia is a free, web-based encyclopedia that is written and edited collaboratively by volunteers around the world. For a 2D foundations art class, students worked in teams to create wiki pages summarizing key concepts, with each team responsible for one topic per week. This allowed the class to build an online textbook with visual examples and references. The instructor was then able to use the wiki for class discussions on the accuracy and quality of the student content.
A comparative study british and thai undergraduates in torrance test of creat...Sean F Buakanok
This study compared the creative thinking abilities of 25 British and 25 Thai undergraduate students using the Torrance Test of Creative Thinking. The test measures fluency, flexibility, originality, and elaboration. The results showed that the British students scored significantly higher on all measures of creative thinking compared to the Thai students. Cultural differences between Western and Asian environments may influence factors like risk-taking, self-expression, and independent thinking, which could impact creative thinking abilities.
Nan-in, a Japanese Zen master, received a visit from a university professor who wanted to learn about Zen. To demonstrate his teaching method, Nan-in served tea to the professor. He poured the professor's cup full, and kept pouring until the tea overflowed. The professor watched until he could no longer restrain himself, saying "It is overfull, no more will go in!" Nan-in responded "Like this cup, you are full of your own opinions and cannot learn Zen until you first empty your cup."
The document provides information on creative thinking and the creative process. It discusses several topics:
- Creativity involves combining existing ideas in new ways, and creative people work hard to refine their ideas through gradual changes.
- Making new social connections, trying new activities, and challenging assumptions can make thinking more creative.
- Heuristics like availability and representativeness help with quick decision making but can also lead to biases. Advertising often uses heuristics to persuade through images and emotions.
- The creative process involves gathering information, analyzing it from different angles, taking breaks, getting insights, and refining ideas based on feedback. Developing a unique selling proposition, brand image, or positioning are approaches
This document discusses creative and critical thinking skills. It defines creative thinking as applying imagination to learning tasks, noting it involves risk-taking and allowing for mistakes. Critical thinking is defined as reasonable, reflective thinking aimed at deciding what to believe. The document provides strategies for developing both skills, such as brainstorming, questioning assumptions, and considering multiple perspectives. It emphasizes that combining creative and critical thinking enriches the learning process.
Why Design Thinking is Important for Innovation? - Favarin Vitillo - ViewConf...Simone Favarin
Design is a way of thinking, of determining people's true, underlying needs, and then delivering products and services that help them. This is the starting about Design. The meaning of the concept.
VR is a new technology that is entering in many industrial and creative processes: nowadays many company and people are experimenting with VR, because it opens new possibilities and it allows costs and time reduction. It is important to understand what is the current status of the technology, the future projections and especially its applications.
My Reflection Of Art
Essay on the power of positive thinking
Critical Thinking Reflection Essay
Design Thinking Essay examples
Six Thinking Hats Essay
Introspection Essay
Essay on Critical Thinking
Creative and Critical Thinking Essay
The document summarizes a workshop on developing habits of mind in students. The agenda includes introducing habits of mind, focusing on student dispositions towards learning, incorporating habits of mind into curriculum mapping, and engaging students with habits of mind. The document discusses key questions around helping students become effective problem solvers and developing conditions in schools and classrooms to support growth in habits of mind.
This document discusses design thinking and the ideation phase. It provides an overview of ideation and explains that ideation focuses on generating a wide range of ideas and concepts. It then describes several ideation techniques used in design thinking, including brainstorming, brainwriting, SCAMPER, and mind mapping. For each technique, it provides brief instructions on how to use the technique to spur creative idea generation.
The document discusses creativity and creative thinking. It provides definitions of creativity as imagining or inventing something new. It also defines creative thinking as the process of coming up with new ideas, which can be accidental or deliberate. The document then provides tips and myths about creativity, as well as examples of creative advertisements.
Communication Hacks: Strategies for fostering collaboration and dealing with ...All Things Open
Communication Hacks: Strategies for fostering collaboration and dealing with conflict in open source
Presented by Nuritzi Sanchez, GitLab, Inc.
Presented at Open Source 101 2021
Abstract: During this talk, you'll learn about topics like cross-cultural collaboration, giving and receiving feedback, and active listening -- all things that are vital to the health of our open source communities.
After reading many self-help books, watching various TED Talks, and listening to a ton of podcasts, I've condensed my learnings to help you improve your communications skills, deal with conflict, and collaborate better than ever, not only in FOSS, but also everywhere else.
This document discusses evaluating creativity programs. It recommends using both quantitative and qualitative data from a range of measures to assess outcomes. Evaluations should include pre- and post-comparisons, and consider both short-term and long-term outcomes. Specifically, evaluations should focus on a range of outcomes including creative production, personality, attitudes, and environmental factors. Using multiple measures can address weaknesses while strengthening evaluations.
Seven habits of highly effective peoples - Gerhardtgenesissathish
The document provides an overview of leadership qualities and strategies for career success based on Stephen Covey's Seven Habits of Highly Effective People. It discusses the importance of understanding the big picture, empowering and developing people, and adapting to different situations. It also covers personal leadership through strategic planning, mentors, and continuous self-improvement. Teamwork, culture, and the four levels of leadership are examined. Finally, the seven habits are summarized with a focus on being proactive, beginning with the end in mind, and putting first things first.
The document provides an overview of leadership qualities and Stephen Covey's Seven Habits of Highly Effective People. It discusses that effective leadership requires understanding the big picture, empowering and developing teams, and adapting to different situations. It also outlines the seven habits which include being proactive, beginning with the end in mind, putting first things first, thinking win-win, seeking first to understand, synergizing, and sharpening the saw.
each year for 9 years I have give a 3 to 4 hour presentation for Dr. Kristina Jaskyte's creativity class for students of social work for non-profit organization majors
This document discusses several soft skills important for career success, including body language, analytical skills, and critical thinking. It provides details on each:
Body language conveys nonverbal cues like facial expressions and posture. The document lists 7 steps to understand meanings in body language, such as how different eye movements and head positions communicate different attitudes.
Analytical skills involve applying logic to gather and analyze information to make well-informed decisions. The document gives 5 tips to improve these skills, such as asking the right questions, making no assumptions, and turning information into real knowledge.
Critical thinking requires actively conceptualizing and evaluating information to reach valid conclusions. It outlines core skills like observation and interpretation, and the procedure of
The document discusses various tools and techniques for managing creative thinking skills and overcoming conceptual blocks to creativity. It describes attribute listing, brainstorming, visioning, the Kipling method, problem statements, and challenge methods as tools for defining problems, creating new ideas, and developing a creative climate. It also discusses types of conceptual blocks like constancy, compression, and complacency that can limit creative thinking.
The document discusses various tools and techniques for managing creative thinking skills and overcoming conceptual blocks to creativity. It describes attribute listing, brainstorming, visioning, the Kipling method, problem statements, and challenge methods as tools for defining problems, creating new ideas, and developing a creative climate. It also discusses types of conceptual blocks like constancy, compression, and complacency that can limit creative thinking.
Critical Thinking Reflection Essay
Critical and Creative Thinking Essay
Essay on Critical Thinking
Creative and Critical Thinking Essay
Essay on What is Critical Thinking?
Description of Critical Thinking?
Critical Thinking & Achievement
Main Purpose of College Experience
Critical Thinking Concepts
What is Thinking?
Biology of Thinking
Stages of Development of the Thinking Process
What does “not thinking critically” look like?
What does Critical Thinking Look Like?
Why is critical thinking important?
What are the Major Concepts in Critical Thinking?
A Critical Thinking Problem Solving Model
Problem Solving Content /Component
Focus on solutions & not on problems
Reality Testing of Possible Solutions to Problem
Strategies for teaching skills related to Critical Thinking
skills related to critical thinking
This document provides an overview of the design thinking process, focusing on the Empathize, Define, and Ideate modes.
The Empathize mode involves understanding users through observation and engagement to gain insights about their needs, behaviors, and perspectives. In the Define mode, insights are synthesized to craft a problem statement called a point of view that frames the design challenge. Finally, the Ideate mode is about generating a wide range of solution concepts by combining user understanding with imagination.
This manual is designed to help users capture inspiration from an innovation workshop. It includes sections on common language, behaviors that support innovation and creativity, identifying issues, generating insights and ideas, and creating an action plan. The document provides principles, tips and exercises to stimulate innovative thinking and collaboration.
This document provides guidance on creating an artist portfolio, including whether to use a physical or digital format. It recommends first creating a digital portfolio, and also including a physical one for situations involving in-person interactions. Portfolios should include 10-20 high quality examples tailored to the purpose. Common presentation formats discussed include PDF, PowerPoint, browser-based viewers, and web-based options. The document also provides tips for preparing images, such as resizing to 72ppi and cropping without borders.
The document provides guidance on creating resumes and artist statements for visual artists. It recommends that resumes be concise at 2-5 pages and focus only on art-related activities. Resumes should include education, employment, gallery representation, exhibitions, permanent collections, commissions, publications, and awards in reverse chronological order. Artist statements should introduce an artist's work and concerns in 1-3 paragraphs without justifying or overexplaining the art. They involve self-reflection on artistic motivations, influences, processes, and common themes across one's body of work. Brief bios and blurbs that combine biographical and artistic information are also discussed.
This document provides instructions for a fieldwork assignment involving drawing numbers from one's birthdate in different forms on sketchbook pages. Students are asked to fill a minimum of one page per number in their birthdate with varied drawings of that number. For a second part of the assignment, students are to do thumbnail sketches combining the number forms in compositional arrangements that subtly evoke their birth season, paying attention to negative space and dynamics without being too literal.
The document provides guidance on writing effective artist statements, noting they should serve as an introduction to one's work and concerns through focused self-analysis and reflection rather than justification, biography, or chronology. It recommends preparing by answering questions about motivations and influences before "boiling down" writing through multiple drafts to highlight engaging themes without overuse of florid language or comparisons. The goal is to help orient viewers without explaining the work away.
Deconstructive analysis is a critical method that allows one to determine meaning from ambiguous situations, discover unintended meanings beneath surface-level interpretations, and gain fresh insight into the social and cultural contexts where images and objects circulate. It recognizes that meaning is not stable or singular and is influenced by context.
The document discusses fundamental concepts of design including spatial orientation, movement, shape, form, space and their relationships. It states that human beings perceive three primary directions of orientation - horizontal, vertical and depth. Movement is defined as a change in position relative to these three planes. It explores how a point becomes a line with motion, a line becomes a plane when moved perpendicularly, and a plane becomes a solid through similar movement. Shape is planer while form is dimensional, with continuity transforming shapes into forms. Space is defined both by and around objects, and is not empty but filled with energy, tension and meaning.
The document discusses various aspects of design including materials, processes, style, function, site placement, and association. It examines conventional and unconventional materials as well as additive, subtractive, plastic, and modular processes. Style is explored through versimilitude, naturalism, stylization, abstraction, relief, elements, and principles. Function, site placement, and cultural and personal association are also mentioned.
The document discusses concepts related to sculpture and design including styles, elements, principles of design, stability and dynamics, balance, and types of balance. It addresses how forms can appear stable or dynamic based on their orientation, how contact with ground planes influences dynamics, and how shape influences dynamics. It also defines four categories of balance: physical, visual, environmental, and conceptual.
The document appears to be an artist's statement or biography listing several of their artworks from 1989 to 2010. The works are varied in medium, including woodcuts, paintings, and sculptures. The titles of the artworks suggest they explore themes of nature, science, philosophy and the human condition.
Performance art is a type of artistic production that focuses on actions done in specific locations over a particular period of time. It has its roots in avant-garde movements of the early 20th century like Futurism and Dadaism. Some trace its origins back even further to ancient rituals and rites of passage. Key early performance artists include Chris Burden, Carolee Schneemann, and Vito Acconci, whose body-based works explored taboo and transformative themes. Performance art incorporates concepts and techniques from various genres including visual arts, music, and theater.
Leveraging Generative AI to Drive Nonprofit InnovationTechSoup
In this webinar, participants learned how to utilize Generative AI to streamline operations and elevate member engagement. Amazon Web Service experts provided a customer specific use cases and dived into low/no-code tools that are quick and easy to deploy through Amazon Web Service (AWS.)
ISO/IEC 27001, ISO/IEC 42001, and GDPR: Best Practices for Implementation and...PECB
Denis is a dynamic and results-driven Chief Information Officer (CIO) with a distinguished career spanning information systems analysis and technical project management. With a proven track record of spearheading the design and delivery of cutting-edge Information Management solutions, he has consistently elevated business operations, streamlined reporting functions, and maximized process efficiency.
Certified as an ISO/IEC 27001: Information Security Management Systems (ISMS) Lead Implementer, Data Protection Officer, and Cyber Risks Analyst, Denis brings a heightened focus on data security, privacy, and cyber resilience to every endeavor.
His expertise extends across a diverse spectrum of reporting, database, and web development applications, underpinned by an exceptional grasp of data storage and virtualization technologies. His proficiency in application testing, database administration, and data cleansing ensures seamless execution of complex projects.
What sets Denis apart is his comprehensive understanding of Business and Systems Analysis technologies, honed through involvement in all phases of the Software Development Lifecycle (SDLC). From meticulous requirements gathering to precise analysis, innovative design, rigorous development, thorough testing, and successful implementation, he has consistently delivered exceptional results.
Throughout his career, he has taken on multifaceted roles, from leading technical project management teams to owning solutions that drive operational excellence. His conscientious and proactive approach is unwavering, whether he is working independently or collaboratively within a team. His ability to connect with colleagues on a personal level underscores his commitment to fostering a harmonious and productive workplace environment.
Date: May 29, 2024
Tags: Information Security, ISO/IEC 27001, ISO/IEC 42001, Artificial Intelligence, GDPR
-------------------------------------------------------------------------------
Find out more about ISO training and certification services
Training: ISO/IEC 27001 Information Security Management System - EN | PECB
ISO/IEC 42001 Artificial Intelligence Management System - EN | PECB
General Data Protection Regulation (GDPR) - Training Courses - EN | PECB
Webinars: https://pecb.com/webinars
Article: https://pecb.com/article
-------------------------------------------------------------------------------
For more information about PECB:
Website: https://pecb.com/
LinkedIn: https://www.linkedin.com/company/pecb/
Facebook: https://www.facebook.com/PECBInternational/
Slideshare: http://www.slideshare.net/PECBCERTIFICATION
Level 3 NCEA - NZ: A Nation In the Making 1872 - 1900 SML.pptHenry Hollis
The History of NZ 1870-1900.
Making of a Nation.
From the NZ Wars to Liberals,
Richard Seddon, George Grey,
Social Laboratory, New Zealand,
Confiscations, Kotahitanga, Kingitanga, Parliament, Suffrage, Repudiation, Economic Change, Agriculture, Gold Mining, Timber, Flax, Sheep, Dairying,
Chapter wise All Notes of First year Basic Civil Engineering.pptxDenish Jangid
Chapter wise All Notes of First year Basic Civil Engineering
Syllabus
Chapter-1
Introduction to objective, scope and outcome the subject
Chapter 2
Introduction: Scope and Specialization of Civil Engineering, Role of civil Engineer in Society, Impact of infrastructural development on economy of country.
Chapter 3
Surveying: Object Principles & Types of Surveying; Site Plans, Plans & Maps; Scales & Unit of different Measurements.
Linear Measurements: Instruments used. Linear Measurement by Tape, Ranging out Survey Lines and overcoming Obstructions; Measurements on sloping ground; Tape corrections, conventional symbols. Angular Measurements: Instruments used; Introduction to Compass Surveying, Bearings and Longitude & Latitude of a Line, Introduction to total station.
Levelling: Instrument used Object of levelling, Methods of levelling in brief, and Contour maps.
Chapter 4
Buildings: Selection of site for Buildings, Layout of Building Plan, Types of buildings, Plinth area, carpet area, floor space index, Introduction to building byelaws, concept of sun light & ventilation. Components of Buildings & their functions, Basic concept of R.C.C., Introduction to types of foundation
Chapter 5
Transportation: Introduction to Transportation Engineering; Traffic and Road Safety: Types and Characteristics of Various Modes of Transportation; Various Road Traffic Signs, Causes of Accidents and Road Safety Measures.
Chapter 6
Environmental Engineering: Environmental Pollution, Environmental Acts and Regulations, Functional Concepts of Ecology, Basics of Species, Biodiversity, Ecosystem, Hydrological Cycle; Chemical Cycles: Carbon, Nitrogen & Phosphorus; Energy Flow in Ecosystems.
Water Pollution: Water Quality standards, Introduction to Treatment & Disposal of Waste Water. Reuse and Saving of Water, Rain Water Harvesting. Solid Waste Management: Classification of Solid Waste, Collection, Transportation and Disposal of Solid. Recycling of Solid Waste: Energy Recovery, Sanitary Landfill, On-Site Sanitation. Air & Noise Pollution: Primary and Secondary air pollutants, Harmful effects of Air Pollution, Control of Air Pollution. . Noise Pollution Harmful Effects of noise pollution, control of noise pollution, Global warming & Climate Change, Ozone depletion, Greenhouse effect
Text Books:
1. Palancharmy, Basic Civil Engineering, McGraw Hill publishers.
2. Satheesh Gopi, Basic Civil Engineering, Pearson Publishers.
3. Ketki Rangwala Dalal, Essentials of Civil Engineering, Charotar Publishing House.
4. BCP, Surveying volume 1
The chapter Lifelines of National Economy in Class 10 Geography focuses on the various modes of transportation and communication that play a vital role in the economic development of a country. These lifelines are crucial for the movement of goods, services, and people, thereby connecting different regions and promoting economic activities.
A Visual Guide to 1 Samuel | A Tale of Two HeartsSteve Thomason
These slides walk through the story of 1 Samuel. Samuel is the last judge of Israel. The people reject God and want a king. Saul is anointed as the first king, but he is not a good king. David, the shepherd boy is anointed and Saul is envious of him. David shows honor while Saul continues to self destruct.
Walmart Business+ and Spark Good for Nonprofits.pdfTechSoup
"Learn about all the ways Walmart supports nonprofit organizations.
You will hear from Liz Willett, the Head of Nonprofits, and hear about what Walmart is doing to help nonprofits, including Walmart Business and Spark Good. Walmart Business+ is a new offer for nonprofits that offers discounts and also streamlines nonprofits order and expense tracking, saving time and money.
The webinar may also give some examples on how nonprofits can best leverage Walmart Business+.
The event will cover the following::
Walmart Business + (https://business.walmart.com/plus) is a new shopping experience for nonprofits, schools, and local business customers that connects an exclusive online shopping experience to stores. Benefits include free delivery and shipping, a 'Spend Analytics” feature, special discounts, deals and tax-exempt shopping.
Special TechSoup offer for a free 180 days membership, and up to $150 in discounts on eligible orders.
Spark Good (walmart.com/sparkgood) is a charitable platform that enables nonprofits to receive donations directly from customers and associates.
Answers about how you can do more with Walmart!"
Andreas Schleicher presents PISA 2022 Volume III - Creative Thinking - 18 Jun...EduSkills OECD
Andreas Schleicher, Director of Education and Skills at the OECD presents at the launch of PISA 2022 Volume III - Creative Minds, Creative Schools on 18 June 2024.
Philippine Edukasyong Pantahanan at Pangkabuhayan (EPP) CurriculumMJDuyan
(𝐓𝐋𝐄 𝟏𝟎𝟎) (𝐋𝐞𝐬𝐬𝐨𝐧 𝟏)-𝐏𝐫𝐞𝐥𝐢𝐦𝐬
𝐃𝐢𝐬𝐜𝐮𝐬𝐬 𝐭𝐡𝐞 𝐄𝐏𝐏 𝐂𝐮𝐫𝐫𝐢𝐜𝐮𝐥𝐮𝐦 𝐢𝐧 𝐭𝐡𝐞 𝐏𝐡𝐢𝐥𝐢𝐩𝐩𝐢𝐧𝐞𝐬:
- Understand the goals and objectives of the Edukasyong Pantahanan at Pangkabuhayan (EPP) curriculum, recognizing its importance in fostering practical life skills and values among students. Students will also be able to identify the key components and subjects covered, such as agriculture, home economics, industrial arts, and information and communication technology.
𝐄𝐱𝐩𝐥𝐚𝐢𝐧 𝐭𝐡𝐞 𝐍𝐚𝐭𝐮𝐫𝐞 𝐚𝐧𝐝 𝐒𝐜𝐨𝐩𝐞 𝐨𝐟 𝐚𝐧 𝐄𝐧𝐭𝐫𝐞𝐩𝐫𝐞𝐧𝐞𝐮𝐫:
-Define entrepreneurship, distinguishing it from general business activities by emphasizing its focus on innovation, risk-taking, and value creation. Students will describe the characteristics and traits of successful entrepreneurs, including their roles and responsibilities, and discuss the broader economic and social impacts of entrepreneurial activities on both local and global scales.
This presentation was provided by Rebecca Benner, Ph.D., of the American Society of Anesthesiologists, for the second session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session Two: 'Expanding Pathways to Publishing Careers,' was held June 13, 2024.
2. What we typically teach in art courses elements and principles disciplinary studio skills problem solving creativity work ethic studio citizenship perception/acuity critical self reflection social production/collaboration aesthetic theory communication skills art historical context social context/ visual culture
3. What we typically teach in art courses As important as all of these knowledges and skills may be, this long list can be reduced to 4 traits that predict whether or not a student will be successful in their art/ design degree elements and principles disciplinary studio skills problem solving creativity work ethic studio citizenship perception/acuity critical self reflection social production/collaboration aesthetic theory communication skills art historical context social context/ visual culture 2 1 3 4
7. predictors of student success work ethic curiosity 1 2 3 critical self reflection creativity 4
8. predictors of student success curiosity work ethic critical self reflection creativity Any one of these is not sufficient. While not causally dependant, these traits are entailed & entangled with each other.
9. predictors of student success We will address them as a single complex we will call Creativity
10. creativity is a complex Creativity is studied in several fields using numerous perspectives. No less than eleven creativity perspectives identified by Runco, 2006
17. can creativity be learned? yes no The degree to which an individual believes that creativity is learnable depends upon their perspective and understanding of creativity.
18. two primary approaches creativity In order to make students more creative, instructors can use two approaches: Teach cognitive Use adaptive strategies strategies permission safety encouragement modeling expectations behaviors techniques tactics strategies mental habits
19. Adaptive strategies creativity I will provide & you should take advantage of a learning environment that promotes creative thinking. Adaptive strategies: permission values experimentation & a variety of solutions safety freedom to fumble & fail & look “stupid” along the way encouragement supportive of real effort and accomplishment modeling instructor demonstrates creative values and techniques expectations sets & communicates clear and constant goals
22. conventional thinking mental habits creativity unconventionality age Numerous studies over the years have established a strong correlation between age and conventional thinking. Your cohort is currently near the bottom of the “creative valley”. Your thinking tends to be highly conventional. based on Piaget, 1970,1976; Kohlberg,1987; Johnson 1985
23. conventional thinking mental habits creativity but take heart: the studies were randomized. as art students you have already “skewed” the sample” so this is less predictive for this group. also, there are, of course, individual variations. your results may vary. this is not meant to impugn your creativity, rather it is meant as a challenge and a check: suspecting that your thinking is not as original as it may at first seem to you is key to unlocking your creativity. based on Piaget, 1970,1976; Kohlberg,1987; Johnson 1985
24. creativity blocks mental habits creativity stress Stress is not only a distraction which drains energy which could otherwise be used creatively. It is bad for one's health. Creativity is Play!routines Routines or set ways of performing tasks have their uses, but they can limit the range of responses available and can lead to the development of the anathema of creativity, the "bureaucratic mind”. "The will to a system is a lack of integrity." –Nietzsche goal directed behavior Overly focusing on goals rather than process limits perception and blinds us to possibility. A straight line is the scalpel with which we excise opportunity. beliefs Having a strong belief in something not only limits our response options, but causes us to limit the way in which we perceive and process information from the outside world. We may "filter out" information which contradicts our belief, and end up in our own "reality tunnel", blissfully unaware of much that occurs in front of our very eyes. ego One must be humble before one's subject. Having a strong ego identity with a particular belief exacerbates the realty tunnel. This is not to imply that one must have no beliefs, merely that one needs to be very aware of one's beliefs and consequent limitations. fear Fear of self expression and of the judgment of others can severely limit one's creativity. self criticism Negative thinking and self criticism are also limiting factors of an individual's creativity.
26. I hear: I forget.I see: I remember.I do: I understand. Chinese proverb think with process behaviors creativity i hear: i forget.i see: i remember.i do: i understand. chinese proverb
27. I hear: I forget.I see: I remember.I do: I understand. Chinese proverb think with process the 500ms. delay even for simple volitional acts consciousness lags half of a second behind readiness potential. we have made our decisions and have initiated our actions before we consciously decide to act. behaviors creativity readiness potential 2 -0.5 s. act conscious wish -0.2 s. readiness potential 1 -1 s. "the role of consciousness in our decisions is greatly overestimated" -tor norretranders based on Libet, 1979; Keller and Heckhausen, 1990
28. I hear: I forget.I see: I remember.I do: I understand. Chinese proverb think with process rapid cognition malcolm gladwell's blink, (2005) makes the case for "thinking without thinking" citing numerous studies and examples that reveal how subconscious processes that he calls "thin slicing" allow us to make better decisions and more accurate predictions for problems involving several variables or multiple dimensions with little conscious decision making. behaviors creativity
29. think with process behaviors creativity rapid cognition 500 ms. delay preconscious perceptivity & creativity are reactive. try to put put consciousness in charge of planning the strategy and allow the preconscious to evaluate progress, readjust tactics and resolve the problem. thinking with process = preconscious "thinking" = visual thinking
30. I hear: I forget.I see: I remember.I do: I understand. Chinese proverb think with process behaviors rapid cognition 500 ms. delay creativity when in doubt do something the point is not to think less, rather to think differently. avoid a "plan and execute" division of process the journey is the destination. in creative works problem finding is more critical than problem solving. process is a collaborator– "our actions think louder than words"
35. communication model machine model catalyst model diagnostic model shift paradigms strategies creativity mapping model force/field model pointing model
36. communication model shift paradigms strategies creativity what does the artwork say? what do I want to say? standard model artwork meaning meaning artist viewer encode decode transmission medium
37. communication model shift paradigms strategies creativity what does the artwork say? what do I want to say? corrected communication model artwork meaning meaning meaning artist viewer meaning encode decode transmission medium “noise”
38. communication model shift paradigms strategies creativity what does the artwork say? what do I want to say? deconstruction/feminist communication model artwork meaning meaning meaning artist viewer meaning transmission medium “noise” “noise” “noise”
39. shift paradigms strategies creativity machine model what does the artwork do? what do I want it to do? In this model artworks do not create meaning, they create effects artwork artist viewer machine consumer inventor effects
40. shift paradigms strategies creativity machine model what does the artwork do? what do I want it to do? applied arts such as advertising, interior & product design most often use a machine model– the machine is a “tool” used to alter the viewer artwork artist viewer “tool”
41. shift paradigms strategies creativity What relationships does the artwork show? what do I want to show? mapping model key artwork territory & terrain mode of Investi- gation filter artist viewer scale important features level of detail style representation
42. shift paradigms strategies creativity What is the territory? How do I know what to look for? What are the landmarks? How are they related? mapping model key artwork territory & terrain mode of Investi- gation filter artist viewer scale important features level of detail style representation
43. shift paradigms strategies creativity What style of representation is appropriate? At what level of detail (resolution)? Have I provided a key? mapping model key artwork territory & terrain mode of Investi- gation filter artist viewer scale important features level of detail style representation
44. shift paradigms strategies creativity catalyst model What reactions does the artwork create? What reactions do I want? viewer viewer artwork viewer viewer artist effect
45. shift paradigms strategies creativity catalyst model focus on creating social change or interaction rather than communicating meaning viewer viewer artwork viewer viewer artist effect
46. shift paradigms strategies creativity catalyst model The artwork can be an object or design but often it is performative or an event viewer viewer artwork viewer viewer artist effect
47. shift paradigms strategies creativity What forces & fields are displayed? Upon what influences, powers & spheres should I draw? What agencies, authorities & domains are in play? force/field model artwork forces filter perception analysis viewer domain scope important features level of complexity style “flow chart”
48. shift paradigms strategies creativity In the “weak” force/field model the artist perceives, processes and encodes domains for display to the viewer force/field model artwork forces filter perception analysis viewer domain scope important features level of complexity style “flow chart”
49. shift paradigms strategies creativity In the “strong” force/field model the artist is not an observer, The artwork is an effect of forces at work on the artist. The reception of the artwork is an effect of the forces at work on the viewers. forces force/field model artwork forces forces forces forces forces forces domain
50. shift paradigms strategies creativity diagnostic model What is the artwork a symptom of? Whatdoes the artwork indicate or reveal? artwork meanings intended meaning viewer artist decode symptoms unintended meanings symptoms
51. shift paradigms strategies creativity diagnostic model in this model the artist’s intended meanings are the primary focus during creation, but are only of secondary importance In the reception artwork meanings intended meaning viewer artist decode symptoms unintended meanings symptoms
52. shift paradigms strategies creativity diagnostic model artworks are” read” for clues or evidence of of underlying forces or conditions at work in the the artist or in society artwork meanings intended meaning viewer artist decode symptoms unintended meanings symptoms
53. shift paradigms strategies creativity pointing model what discovery, experience or concept does the artwork share? how do I present my interest so that the viewer shares my experience? artist viewer artwork
54. shift paradigms strategies creativity pointing model this model represents the fundamental function of all artworks: to redirect the attention of viewers. It is not so concerned with communication per say, rather it is an attempt toreplicate the artist’s experience, curiosity, or enthusiasm in the viewer artist viewer artwork
55. shift paradigms strategies creativity pointing model Although all artworks “point” in this way, by focusing on the pointing model artists make an important shift from making work that is “about” a concept or experience to work that participates in the concept or experience as much as possible artist viewer artwork
56. synaesthesia strategies creativity medically: involuntary linking of 2 or more senses artistically: translation of one sense into another
57. synaesthesia strategies creativity smell There are the “traditional” 5 senses, but also other bodily sensations such as balance, tension, arousal, hunger, etc. becoming consciously aware of our physical responses & tapping into sense memories provide important resources for generating creative solutions to visual problems that are less prone to be based on cliché symbols... hearing taste balance tension touch arousal
58. synaesthesia teach: strategies creativity Symbolic approaches to depict “death” black coffin skeleton grim reaper blood ghost black rose cliché
59. synaesthesia strategies creativity synaesthetic approaches to depict “death” acrid, sweet stench of moldering flesh; the smooth, or serene aroma of lilies. what does death smell like? does death have the tension of rigor mortis or the repose of release? what does death feel like? is death as solid and weighty as packed earth, as open and airy as a picked carcass, or as ephemeral as a cold breath on your cheek? What is the tactile quality of death? does it sound like a hushed and empty silence or have the stretched, rounded sonority of a funeral dirge? What does death sound like?
during a recent retreat the faculty identified those learning outcomes were the best predictors of student success
we teach facts concepts and attitudes facts are easyso why is creativity so difficult?
we teach facts concepts and attitudes facts are easyso why is creativity so difficult?
GENETIC!
ALSO GENETIC!
STIMULTATION, CONTACT TIME W/ ADULTS, BIRTH ORDER, CHILD HOOD TRAUMA
in general, instructors do a great job of dealing with creativity from an adaptive perspective creating environments that are permissive
in general, instructors do a great job of dealing with creativity from an adaptive perspective creating environments that are permissive
so I will focus on a cognitive perspective which focuses on teaching directly to the outcome
U GRAPH OF CONVENTIONALITY UNCANNY VALLEY
U GRAPH OF CONVENTIONALITY UNCANNY VALLEY
the chinese philosophers stone is a great example of how process shape the mundane into the extraordinaryrather than tap your pencil on your forehead, get up and do something
Johnathan Schooler verbal overshadowing visual recognition and insight problems the bandwidth of preconscious is large the bandwidth of language small