SlideShare a Scribd company logo
1 of 12
Download to read offline
10 Things I Learned at
Lean UX NYC 2013
Tom Callaghan
May 6, 2013
2© COPYRIGHT 2013 SAPIENT CORPORATION | CONFIDENTIAL
1.  There are parallels between humor and design.
2.  A simpler approach to UX helps establish a good foundation, and creates
accessible design where all can contribute and commit.
3.  There are some techniques for selling user research to stakeholders.
4.  The lean approach has some very appealing benefits.
5.  The lean approach has some challenges.
6.  UX should demand a sustainable pace with something similar to the Agile
Manifesto.
7.  There is some useful terminology to be learned
8.  People are passionate about Lean UX, it appeals to a wide audience, but they
also have unique needs based on their industry, size, politics, locale, etc.
9.  You can always pick up tips for more effective interviewing
10.  You can always pick up tips for better personas
Table	
  of	
  Contents	
  
3© COPYRIGHT 2013 SAPIENT CORPORATION | CONFIDENTIAL
1.	
  There	
  are	
  parallels	
  between	
  humor	
  and	
  design.	
  
	
  
o  Rule of 3’s –it takes 3 things to see a trend or difference, and provide
perspective
o  Symmetry – start and end at the same place--closure
o  Sometimes it is better to go with the flow of improv, to explore areas
without fear of failure
o  Good design, like humor, is truth. UX is truth. Seek it, and invite
others along.
o  Truth is revealed through conflict.
o  Like humor, UX can be really fun, but really hard.
4© COPYRIGHT 2013 SAPIENT CORPORATION | CONFIDENTIAL
2.	
  A	
  simpler	
  approach	
  to	
  UX	
  helps	
  establish	
  a	
  good	
  founda=on,	
  and	
  
creates	
  accessible	
  design	
  where	
  all	
  can	
  contribute	
  and	
  commit.	
  
	
  
o  Paper prototypes and sketching.
o  Whiteboards and post-it notes.
o  “Accessible design” (easy to contribute).
o  Don’t listen to users, watch them use your product.
o  Get out in the field and talk to people.
o  We need to work on the ux of UX (usability of Usability).
5© COPYRIGHT 2013 SAPIENT CORPORATION | CONFIDENTIAL
3.	
  There	
  are	
  some	
  techniques	
  for	
  selling	
  user	
  research	
  to	
  
stakeholders.	
  
	
  
o  Empathy—Shop the stakeholder you understand their perspective
o  Maturity—Fight or flee based on context
o  Participation—Invite the skeptical to watch
o  Lean—Leverage lean techniques
o  Get them to listen--Use their language, appeal to their motivations,
and sell through story telling
o  Collaborate – Invite discussion and facilitate it
o  Failure: Only by proving false assumptions do you really convince
some people to do user research (chicken and the egg)
6© COPYRIGHT 2013 SAPIENT CORPORATION | CONFIDENTIAL
4.	
  The	
  lean	
  approach	
  has	
  some	
  very	
  appealing	
  benefits.	
  
	
  
o  It has a good basis in things like Deming, KJ, Agile, discount usability,
guerilla UCD
o  Do more with less
o  Get more immediate results, which develops momentum
o  Provides focus on the problem (people), not the solution (tech)
o  It teaches us to think “disruptively” (How can we mix things up?)
7© COPYRIGHT 2013 SAPIENT CORPORATION | CONFIDENTIAL
5.	
  The	
  lean	
  approach	
  has	
  some	
  challenges.	
  
	
  
o  Co-location—have to do some things remote
o  The Large Enterprise Corporation
o  Silos—“departments are the enemy of innovation”
o  Job distinctions, fixed roles and responsibilities (entrepreneurial view)
o  How is this different from UX turned on itself? (Make UX usable for X”)
8© COPYRIGHT 2013 SAPIENT CORPORATION | CONFIDENTIAL
6.	
  UX	
  should	
  demand	
  a	
  sustainable	
  pace	
  with	
  something	
  similar	
  to	
  
the	
  Agile	
  Manifesto.	
  
	
  
o  Why do we need to struggle to keep step to the cadence of
development?
o  Why don’t people ask us the same questions we ask others? (How
can we help…?)
o  How can we push the focus pendulum back from developers to users?
9© COPYRIGHT 2013 SAPIENT CORPORATION | CONFIDENTIAL
7.	
  There	
  is	
  some	
  useful	
  terminology	
  to	
  be	
  learned	
  
.	
  
o  An MVP is a minimally viable product, and presents a notion of how to
prioritize features and work on other levels.
o  You don’t throw out an idea, you just “pivot” direction after a proven
failure.
o  “Intra-preneur”: Someone who behaves like an entrepreneur within a
larger company.
o  People in Lean UX curse, a lot!
10© COPYRIGHT 2013 SAPIENT CORPORATION | CONFIDENTIAL
8.	
  People	
  are	
  passionate	
  about	
  Lean	
  UX,	
  it	
  appeals	
  to	
  a	
  wide	
  
audience,	
  but	
  they	
  also	
  have	
  unique	
  needs	
  based	
  on	
  their	
  industry,	
  
size,	
  poli=cs,	
  locale,	
  etc.	
  
	
  
o  Education Technology
o  Startups and Large corporations (IBM, etc.)
o  Journalists
o  Recruiters
o  “Social nodes” (digital socialites, esp. NYC)
o  Iconoclasts (makelovenotporn.com)
o  Sales people
o  Advertisers
o  Designers
o  Developers/coders, Strategists
11© COPYRIGHT 2013 SAPIENT CORPORATION | CONFIDENTIAL
9.	
  You	
  can	
  always	
  pick	
  up	
  =ps	
  for	
  more	
  effec=ve	
  interviewing	
  
	
  
o  Start with asking the user to relate a positive experience
o  Interview someone with their eyes closed
o  What you are looking for from an interview is rapport, not answers
o  Interview in context, work hard to simulate that context, and know the
difference
o  Talk, before you stalk, before you sell
o  Use sales, marketing, customer support, and other groups to find interviewees
o  Ethnio.net is a recruitment tool
o  Need a note taker or recording device to do an interview—cannot do it alone
o  Distinguish between insights & observations (ideas you got v. what you saw)
o  Ask for a story
12© COPYRIGHT 2013 SAPIENT CORPORATION | CONFIDENTIAL
10.	
  You	
  can	
  always	
  pick	
  up	
  =ps	
  for	
  beRer	
  personas	
  
	
  
o  Draw a picture of the persona to start—it helps you connect better by focusing
on details (even more so if you are a bad drawer)
o  Personas provide alignment, empathy, and communication
o  Incremental personas call for iterative update, improvement, and editing of
personas as the context changes. The biggest danger is that personas
become stagnant and a “one-off”.
o  Use empathy maps to understand users (think & feel, hear, see, say & do,
pains, gains)
o  Distinguish between known and unknown user characteristics, then do user
research to make them all known. When all are known, move forward.
o  User stories help define personas but also indicate when they need updating.
o  Use “just-enough”/”just-in-time” information to keep personas fresh

More Related Content

What's hot

The Little Book of IDEO: Values
The Little Book of IDEO: ValuesThe Little Book of IDEO: Values
The Little Book of IDEO: ValuesTim Brown
 
UX Design Essential Theories
UX Design Essential TheoriesUX Design Essential Theories
UX Design Essential TheoriesRavi Bhadauria
 
Where to find better ideas? +10 categories to explore with examples
Where to find better ideas? +10 categories to explore with examplesWhere to find better ideas? +10 categories to explore with examples
Where to find better ideas? +10 categories to explore with examplesBoard of Innovation
 
Why User Experience Matters
Why User Experience MattersWhy User Experience Matters
Why User Experience MattersKshitiz Anand
 
Reviewing the human centered design toolkit by IDEO.org
Reviewing the human centered design toolkit by IDEO.orgReviewing the human centered design toolkit by IDEO.org
Reviewing the human centered design toolkit by IDEO.orgJeroen Spoelstra
 
The core of innovation: Empathy and Experiment
The core of innovation: Empathy and ExperimentThe core of innovation: Empathy and Experiment
The core of innovation: Empathy and Experiment伯方 蘇
 
Industrial Design Vs. Design Thinking
Industrial Design Vs. Design ThinkingIndustrial Design Vs. Design Thinking
Industrial Design Vs. Design ThinkingIngo Rauth
 
The UX Landscape 2015
The UX Landscape 2015The UX Landscape 2015
The UX Landscape 2015Paul Sherman
 
Workshop: Embedding UX Into Your Processes
Workshop: Embedding UX Into Your ProcessesWorkshop: Embedding UX Into Your Processes
Workshop: Embedding UX Into Your ProcessesPaul Sherman
 
Politics of the Artichoke
Politics of the ArtichokePolitics of the Artichoke
Politics of the ArtichokeDanforth
 
How Deep Is Your Accessibility Empathy SXSW Workshop 2017
How Deep Is Your Accessibility Empathy SXSW Workshop 2017How Deep Is Your Accessibility Empathy SXSW Workshop 2017
How Deep Is Your Accessibility Empathy SXSW Workshop 2017Yvonne So
 
Ethical Design: Why Is It Critical for UX Designers?
Ethical Design: Why Is It Critical for UX Designers?Ethical Design: Why Is It Critical for UX Designers?
Ethical Design: Why Is It Critical for UX Designers?IndianAppDevelopers
 
Accessibility Empathy - SXSW 2017 Proposal
Accessibility Empathy - SXSW 2017 ProposalAccessibility Empathy - SXSW 2017 Proposal
Accessibility Empathy - SXSW 2017 ProposalYvonne So
 
Plain language is accessibility for content
Plain language is accessibility for contentPlain language is accessibility for content
Plain language is accessibility for contentWhitney Quesenbery
 
Prototyping & Testing - Design Thinking Experience Day
Prototyping & Testing - Design Thinking Experience DayPrototyping & Testing - Design Thinking Experience Day
Prototyping & Testing - Design Thinking Experience DayJochen Guertler
 
User Onboarding: Patterns and Anti-Patterns Explored
User Onboarding: Patterns and Anti-Patterns ExploredUser Onboarding: Patterns and Anti-Patterns Explored
User Onboarding: Patterns and Anti-Patterns ExploredPaul Sherman
 

What's hot (20)

The Little Book of IDEO: Values
The Little Book of IDEO: ValuesThe Little Book of IDEO: Values
The Little Book of IDEO: Values
 
UX Design Essential Theories
UX Design Essential TheoriesUX Design Essential Theories
UX Design Essential Theories
 
Where to find better ideas? +10 categories to explore with examples
Where to find better ideas? +10 categories to explore with examplesWhere to find better ideas? +10 categories to explore with examples
Where to find better ideas? +10 categories to explore with examples
 
Why User Experience Matters
Why User Experience MattersWhy User Experience Matters
Why User Experience Matters
 
RWD and UX
RWD and UXRWD and UX
RWD and UX
 
Reviewing the human centered design toolkit by IDEO.org
Reviewing the human centered design toolkit by IDEO.orgReviewing the human centered design toolkit by IDEO.org
Reviewing the human centered design toolkit by IDEO.org
 
Unleash your creativity
Unleash your creativityUnleash your creativity
Unleash your creativity
 
The core of innovation: Empathy and Experiment
The core of innovation: Empathy and ExperimentThe core of innovation: Empathy and Experiment
The core of innovation: Empathy and Experiment
 
Industrial Design Vs. Design Thinking
Industrial Design Vs. Design ThinkingIndustrial Design Vs. Design Thinking
Industrial Design Vs. Design Thinking
 
The UX Landscape 2015
The UX Landscape 2015The UX Landscape 2015
The UX Landscape 2015
 
Workshop: Embedding UX Into Your Processes
Workshop: Embedding UX Into Your ProcessesWorkshop: Embedding UX Into Your Processes
Workshop: Embedding UX Into Your Processes
 
Innovations and creativity
Innovations and creativityInnovations and creativity
Innovations and creativity
 
Politics of the Artichoke
Politics of the ArtichokePolitics of the Artichoke
Politics of the Artichoke
 
How Deep Is Your Accessibility Empathy SXSW Workshop 2017
How Deep Is Your Accessibility Empathy SXSW Workshop 2017How Deep Is Your Accessibility Empathy SXSW Workshop 2017
How Deep Is Your Accessibility Empathy SXSW Workshop 2017
 
Ethical Design: Why Is It Critical for UX Designers?
Ethical Design: Why Is It Critical for UX Designers?Ethical Design: Why Is It Critical for UX Designers?
Ethical Design: Why Is It Critical for UX Designers?
 
Accessibility Empathy - SXSW 2017 Proposal
Accessibility Empathy - SXSW 2017 ProposalAccessibility Empathy - SXSW 2017 Proposal
Accessibility Empathy - SXSW 2017 Proposal
 
Plain language is accessibility for content
Plain language is accessibility for contentPlain language is accessibility for content
Plain language is accessibility for content
 
Prototyping & Testing - Design Thinking Experience Day
Prototyping & Testing - Design Thinking Experience DayPrototyping & Testing - Design Thinking Experience Day
Prototyping & Testing - Design Thinking Experience Day
 
The IDEO Process
The IDEO ProcessThe IDEO Process
The IDEO Process
 
User Onboarding: Patterns and Anti-Patterns Explored
User Onboarding: Patterns and Anti-Patterns ExploredUser Onboarding: Patterns and Anti-Patterns Explored
User Onboarding: Patterns and Anti-Patterns Explored
 

Viewers also liked

Guia Numero 1 El Internet
Guia Numero 1 El Internet Guia Numero 1 El Internet
Guia Numero 1 El Internet Laura Botina
 
Junta pedagógica.pptx rocío
Junta pedagógica.pptx rocíoJunta pedagógica.pptx rocío
Junta pedagógica.pptx rocíorocioalvarezmesta
 
Suguta Limited company
Suguta Limited company Suguta Limited company
Suguta Limited company JAMES NICOLAUS
 
Apuntes excursión rodalquilar
Apuntes excursión rodalquilarApuntes excursión rodalquilar
Apuntes excursión rodalquilarvictorserranov
 
Risorgimento
Risorgimento Risorgimento
Risorgimento mgpiparo
 
Hitlers Antartic Base
Hitlers Antartic BaseHitlers Antartic Base
Hitlers Antartic Base528Hz TRUTH
 
Come Fare una Semplice Analisi SEO
Come Fare una Semplice Analisi SEOCome Fare una Semplice Analisi SEO
Come Fare una Semplice Analisi SEOCarlenzoli Yuri
 
Sofware y datos informaticos
Sofware y datos informaticosSofware y datos informaticos
Sofware y datos informaticosJhonatan Bolaños
 
Introducción a Behaviour Driven Development
Introducción a Behaviour Driven DevelopmentIntroducción a Behaviour Driven Development
Introducción a Behaviour Driven DevelopmentRicardo Markiewicz
 
Jasmine - A BDD test framework for JavaScript
Jasmine - A BDD test framework for JavaScriptJasmine - A BDD test framework for JavaScript
Jasmine - A BDD test framework for JavaScriptSumanth krishna
 
Presentación informe del proyecto"Lámpara" Iván y Älex
Presentación informe del proyecto"Lámpara" Iván y ÄlexPresentación informe del proyecto"Lámpara" Iván y Älex
Presentación informe del proyecto"Lámpara" Iván y Älexmargarita mayoral
 
El control de la natalidad en los seres humanos
El control de la natalidad en los seres humanosEl control de la natalidad en los seres humanos
El control de la natalidad en los seres humanosMiguel Carlosama
 

Viewers also liked (18)

Guia Numero 1 El Internet
Guia Numero 1 El Internet Guia Numero 1 El Internet
Guia Numero 1 El Internet
 
Junta pedagógica.pptx rocío
Junta pedagógica.pptx rocíoJunta pedagógica.pptx rocío
Junta pedagógica.pptx rocío
 
Suguta Limited company
Suguta Limited company Suguta Limited company
Suguta Limited company
 
Apuntes excursión rodalquilar
Apuntes excursión rodalquilarApuntes excursión rodalquilar
Apuntes excursión rodalquilar
 
Risorgimento
Risorgimento Risorgimento
Risorgimento
 
La biotecnología
La biotecnologíaLa biotecnología
La biotecnología
 
Rw 2010
Rw 2010Rw 2010
Rw 2010
 
Hitlers Antartic Base
Hitlers Antartic BaseHitlers Antartic Base
Hitlers Antartic Base
 
LAMPARA NATURAL
LAMPARA NATURALLAMPARA NATURAL
LAMPARA NATURAL
 
Come Fare una Semplice Analisi SEO
Come Fare una Semplice Analisi SEOCome Fare una Semplice Analisi SEO
Come Fare una Semplice Analisi SEO
 
Sofware y datos informaticos
Sofware y datos informaticosSofware y datos informaticos
Sofware y datos informaticos
 
Introducción a Behaviour Driven Development
Introducción a Behaviour Driven DevelopmentIntroducción a Behaviour Driven Development
Introducción a Behaviour Driven Development
 
Los humedales
Los humedalesLos humedales
Los humedales
 
New Technology 2016 L01 Introduction
New Technology 2016 L01 IntroductionNew Technology 2016 L01 Introduction
New Technology 2016 L01 Introduction
 
Jasmine - A BDD test framework for JavaScript
Jasmine - A BDD test framework for JavaScriptJasmine - A BDD test framework for JavaScript
Jasmine - A BDD test framework for JavaScript
 
Presentación informe del proyecto"Lámpara" Iván y Älex
Presentación informe del proyecto"Lámpara" Iván y ÄlexPresentación informe del proyecto"Lámpara" Iván y Älex
Presentación informe del proyecto"Lámpara" Iván y Älex
 
El control de la natalidad en los seres humanos
El control de la natalidad en los seres humanosEl control de la natalidad en los seres humanos
El control de la natalidad en los seres humanos
 
Unit 14: EHL PowerPoint
Unit 14: EHL PowerPointUnit 14: EHL PowerPoint
Unit 14: EHL PowerPoint
 

Similar to 10 Things Lean UX NYC

Requirements Engineering for the Humanities
Requirements Engineering for the HumanitiesRequirements Engineering for the Humanities
Requirements Engineering for the HumanitiesShawn Day
 
Pavel Geystrin Portfolio March 2017
Pavel Geystrin Portfolio March 2017Pavel Geystrin Portfolio March 2017
Pavel Geystrin Portfolio March 2017Pavel Geystrin
 
Webinar UI/UX by Francesco Marcellino
Webinar UI/UX by Francesco MarcellinoWebinar UI/UX by Francesco Marcellino
Webinar UI/UX by Francesco MarcellinoBeMyApp
 
Idean_LeanResearch_Jan2014_FINAL
Idean_LeanResearch_Jan2014_FINALIdean_LeanResearch_Jan2014_FINAL
Idean_LeanResearch_Jan2014_FINALLiya James
 
Horto Chapter talks Exploring the 1-3-9 from Enterprise Design Thinking - The...
Horto Chapter talks Exploring the 1-3-9 from Enterprise Design Thinking - The...Horto Chapter talks Exploring the 1-3-9 from Enterprise Design Thinking - The...
Horto Chapter talks Exploring the 1-3-9 from Enterprise Design Thinking - The...Renner Modafares
 
Prototyping and Piloting
Prototyping and PilotingPrototyping and Piloting
Prototyping and PilotingFung Hoi Si
 
Service Design Network Global Conference 2014 report
Service Design Network Global Conference 2014 reportService Design Network Global Conference 2014 report
Service Design Network Global Conference 2014 reportErik Roscam Abbing
 
UX-Driven Innovation
UX-Driven InnovationUX-Driven Innovation
UX-Driven InnovationDave Hogue
 
Foundations For A Great User Experience
Foundations For A Great User ExperienceFoundations For A Great User Experience
Foundations For A Great User ExperienceDanforth
 
A Developer’s Guide to Interaction and Interface Design
A Developer’s Guide to Interaction and Interface DesignA Developer’s Guide to Interaction and Interface Design
A Developer’s Guide to Interaction and Interface DesignHoltstrom
 
Government Digital Service
Government Digital ServiceGovernment Digital Service
Government Digital ServiceIrina Sherborne
 
In the eye of the storm: focal points for the internet of things
In the eye of the storm: focal points for the internet of thingsIn the eye of the storm: focal points for the internet of things
In the eye of the storm: focal points for the internet of thingsAlexandra Deschamps-Sonsino
 
Grant Experience Design
Grant Experience DesignGrant Experience Design
Grant Experience DesignOutsprint
 
Inclusive design for connected and autonomous vehicles
Inclusive design for connected and autonomous vehiclesInclusive design for connected and autonomous vehicles
Inclusive design for connected and autonomous vehiclesChristine Hemphill
 
UX of IoT: Making Meaningful Connections for Users
UX of IoT: Making Meaningful Connections for UsersUX of IoT: Making Meaningful Connections for Users
UX of IoT: Making Meaningful Connections for UsersKat Jayne
 
SSBMInnovation Business Model Design Workshop-1
SSBMInnovation Business Model Design Workshop-1SSBMInnovation Business Model Design Workshop-1
SSBMInnovation Business Model Design Workshop-1Antony Upward
 

Similar to 10 Things Lean UX NYC (20)

Prototyping and storyboarding.pptx
 Prototyping and storyboarding.pptx Prototyping and storyboarding.pptx
Prototyping and storyboarding.pptx
 
Requirements Engineering for the Humanities
Requirements Engineering for the HumanitiesRequirements Engineering for the Humanities
Requirements Engineering for the Humanities
 
Pavel Geystrin Portfolio March 2017
Pavel Geystrin Portfolio March 2017Pavel Geystrin Portfolio March 2017
Pavel Geystrin Portfolio March 2017
 
Webinar UI/UX by Francesco Marcellino
Webinar UI/UX by Francesco MarcellinoWebinar UI/UX by Francesco Marcellino
Webinar UI/UX by Francesco Marcellino
 
Idean_LeanResearch_Jan2014_FINAL
Idean_LeanResearch_Jan2014_FINALIdean_LeanResearch_Jan2014_FINAL
Idean_LeanResearch_Jan2014_FINAL
 
Horto Chapter talks Exploring the 1-3-9 from Enterprise Design Thinking - The...
Horto Chapter talks Exploring the 1-3-9 from Enterprise Design Thinking - The...Horto Chapter talks Exploring the 1-3-9 from Enterprise Design Thinking - The...
Horto Chapter talks Exploring the 1-3-9 from Enterprise Design Thinking - The...
 
AuraTalk Issue 3
AuraTalk Issue 3AuraTalk Issue 3
AuraTalk Issue 3
 
Prototyping and Piloting
Prototyping and PilotingPrototyping and Piloting
Prototyping and Piloting
 
Introduction to Design Thinking
Introduction to Design ThinkingIntroduction to Design Thinking
Introduction to Design Thinking
 
Service Design Network Global Conference 2014 report
Service Design Network Global Conference 2014 reportService Design Network Global Conference 2014 report
Service Design Network Global Conference 2014 report
 
UX-Driven Innovation
UX-Driven InnovationUX-Driven Innovation
UX-Driven Innovation
 
Foundations For A Great User Experience
Foundations For A Great User ExperienceFoundations For A Great User Experience
Foundations For A Great User Experience
 
A Developer’s Guide to Interaction and Interface Design
A Developer’s Guide to Interaction and Interface DesignA Developer’s Guide to Interaction and Interface Design
A Developer’s Guide to Interaction and Interface Design
 
Government Digital Service
Government Digital ServiceGovernment Digital Service
Government Digital Service
 
In the eye of the storm: focal points for the internet of things
In the eye of the storm: focal points for the internet of thingsIn the eye of the storm: focal points for the internet of things
In the eye of the storm: focal points for the internet of things
 
Grant Experience Design
Grant Experience DesignGrant Experience Design
Grant Experience Design
 
Inclusive design for connected and autonomous vehicles
Inclusive design for connected and autonomous vehiclesInclusive design for connected and autonomous vehicles
Inclusive design for connected and autonomous vehicles
 
UX North Star
UX North StarUX North Star
UX North Star
 
UX of IoT: Making Meaningful Connections for Users
UX of IoT: Making Meaningful Connections for UsersUX of IoT: Making Meaningful Connections for Users
UX of IoT: Making Meaningful Connections for Users
 
SSBMInnovation Business Model Design Workshop-1
SSBMInnovation Business Model Design Workshop-1SSBMInnovation Business Model Design Workshop-1
SSBMInnovation Business Model Design Workshop-1
 

More from Thomas Callaghan (10)

scan0002
scan0002scan0002
scan0002
 
TCK
TCKTCK
TCK
 
Pizza Hut Touchscreen
Pizza Hut TouchscreenPizza Hut Touchscreen
Pizza Hut Touchscreen
 
Rich_Picture--IA_Manager.220131720
Rich_Picture--IA_Manager.220131720Rich_Picture--IA_Manager.220131720
Rich_Picture--IA_Manager.220131720
 
Survey Tool and Internet Research Program
Survey Tool and Internet Research ProgramSurvey Tool and Internet Research Program
Survey Tool and Internet Research Program
 
UX Maturity Models
UX Maturity ModelsUX Maturity Models
UX Maturity Models
 
Wireframes--Visio
Wireframes--VisioWireframes--Visio
Wireframes--Visio
 
Wire-Flow_2.122172514
Wire-Flow_2.122172514Wire-Flow_2.122172514
Wire-Flow_2.122172514
 
Wire-Spec
Wire-SpecWire-Spec
Wire-Spec
 
Agile UX
Agile UXAgile UX
Agile UX
 

10 Things Lean UX NYC

  • 1. 10 Things I Learned at Lean UX NYC 2013 Tom Callaghan May 6, 2013
  • 2. 2© COPYRIGHT 2013 SAPIENT CORPORATION | CONFIDENTIAL 1.  There are parallels between humor and design. 2.  A simpler approach to UX helps establish a good foundation, and creates accessible design where all can contribute and commit. 3.  There are some techniques for selling user research to stakeholders. 4.  The lean approach has some very appealing benefits. 5.  The lean approach has some challenges. 6.  UX should demand a sustainable pace with something similar to the Agile Manifesto. 7.  There is some useful terminology to be learned 8.  People are passionate about Lean UX, it appeals to a wide audience, but they also have unique needs based on their industry, size, politics, locale, etc. 9.  You can always pick up tips for more effective interviewing 10.  You can always pick up tips for better personas Table  of  Contents  
  • 3. 3© COPYRIGHT 2013 SAPIENT CORPORATION | CONFIDENTIAL 1.  There  are  parallels  between  humor  and  design.     o  Rule of 3’s –it takes 3 things to see a trend or difference, and provide perspective o  Symmetry – start and end at the same place--closure o  Sometimes it is better to go with the flow of improv, to explore areas without fear of failure o  Good design, like humor, is truth. UX is truth. Seek it, and invite others along. o  Truth is revealed through conflict. o  Like humor, UX can be really fun, but really hard.
  • 4. 4© COPYRIGHT 2013 SAPIENT CORPORATION | CONFIDENTIAL 2.  A  simpler  approach  to  UX  helps  establish  a  good  founda=on,  and   creates  accessible  design  where  all  can  contribute  and  commit.     o  Paper prototypes and sketching. o  Whiteboards and post-it notes. o  “Accessible design” (easy to contribute). o  Don’t listen to users, watch them use your product. o  Get out in the field and talk to people. o  We need to work on the ux of UX (usability of Usability).
  • 5. 5© COPYRIGHT 2013 SAPIENT CORPORATION | CONFIDENTIAL 3.  There  are  some  techniques  for  selling  user  research  to   stakeholders.     o  Empathy—Shop the stakeholder you understand their perspective o  Maturity—Fight or flee based on context o  Participation—Invite the skeptical to watch o  Lean—Leverage lean techniques o  Get them to listen--Use their language, appeal to their motivations, and sell through story telling o  Collaborate – Invite discussion and facilitate it o  Failure: Only by proving false assumptions do you really convince some people to do user research (chicken and the egg)
  • 6. 6© COPYRIGHT 2013 SAPIENT CORPORATION | CONFIDENTIAL 4.  The  lean  approach  has  some  very  appealing  benefits.     o  It has a good basis in things like Deming, KJ, Agile, discount usability, guerilla UCD o  Do more with less o  Get more immediate results, which develops momentum o  Provides focus on the problem (people), not the solution (tech) o  It teaches us to think “disruptively” (How can we mix things up?)
  • 7. 7© COPYRIGHT 2013 SAPIENT CORPORATION | CONFIDENTIAL 5.  The  lean  approach  has  some  challenges.     o  Co-location—have to do some things remote o  The Large Enterprise Corporation o  Silos—“departments are the enemy of innovation” o  Job distinctions, fixed roles and responsibilities (entrepreneurial view) o  How is this different from UX turned on itself? (Make UX usable for X”)
  • 8. 8© COPYRIGHT 2013 SAPIENT CORPORATION | CONFIDENTIAL 6.  UX  should  demand  a  sustainable  pace  with  something  similar  to   the  Agile  Manifesto.     o  Why do we need to struggle to keep step to the cadence of development? o  Why don’t people ask us the same questions we ask others? (How can we help…?) o  How can we push the focus pendulum back from developers to users?
  • 9. 9© COPYRIGHT 2013 SAPIENT CORPORATION | CONFIDENTIAL 7.  There  is  some  useful  terminology  to  be  learned   .   o  An MVP is a minimally viable product, and presents a notion of how to prioritize features and work on other levels. o  You don’t throw out an idea, you just “pivot” direction after a proven failure. o  “Intra-preneur”: Someone who behaves like an entrepreneur within a larger company. o  People in Lean UX curse, a lot!
  • 10. 10© COPYRIGHT 2013 SAPIENT CORPORATION | CONFIDENTIAL 8.  People  are  passionate  about  Lean  UX,  it  appeals  to  a  wide   audience,  but  they  also  have  unique  needs  based  on  their  industry,   size,  poli=cs,  locale,  etc.     o  Education Technology o  Startups and Large corporations (IBM, etc.) o  Journalists o  Recruiters o  “Social nodes” (digital socialites, esp. NYC) o  Iconoclasts (makelovenotporn.com) o  Sales people o  Advertisers o  Designers o  Developers/coders, Strategists
  • 11. 11© COPYRIGHT 2013 SAPIENT CORPORATION | CONFIDENTIAL 9.  You  can  always  pick  up  =ps  for  more  effec=ve  interviewing     o  Start with asking the user to relate a positive experience o  Interview someone with their eyes closed o  What you are looking for from an interview is rapport, not answers o  Interview in context, work hard to simulate that context, and know the difference o  Talk, before you stalk, before you sell o  Use sales, marketing, customer support, and other groups to find interviewees o  Ethnio.net is a recruitment tool o  Need a note taker or recording device to do an interview—cannot do it alone o  Distinguish between insights & observations (ideas you got v. what you saw) o  Ask for a story
  • 12. 12© COPYRIGHT 2013 SAPIENT CORPORATION | CONFIDENTIAL 10.  You  can  always  pick  up  =ps  for  beRer  personas     o  Draw a picture of the persona to start—it helps you connect better by focusing on details (even more so if you are a bad drawer) o  Personas provide alignment, empathy, and communication o  Incremental personas call for iterative update, improvement, and editing of personas as the context changes. The biggest danger is that personas become stagnant and a “one-off”. o  Use empathy maps to understand users (think & feel, hear, see, say & do, pains, gains) o  Distinguish between known and unknown user characteristics, then do user research to make them all known. When all are known, move forward. o  User stories help define personas but also indicate when they need updating. o  Use “just-enough”/”just-in-time” information to keep personas fresh