This document provides an overview and development process for a game environment art project titled "Late Night." The artist was inspired by neo-noir films, TV shows, and games. They researched these influences and created mood boards. Concepts developed included a reimagined lunch counter setting. Production involved blocking out the scene, creating materials and lighting, modeling assets, and applying post-processing effects to achieve the desired neo-noir visual style. The artist focused on showcasing skills in art direction, lighting, materials, and presentation within technical constraints for their portfolio piece.