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Examining Game Mechanics and Extrinsic Motivation in a
Group Awareness Tool for Collaborative Learning
René Alejandro Lobo Quintero
Davinia Hernández-Leo
Please cite as: Lobo, R., Hernández-Leo, D., Examining Game
Mechanics and Extrinsic Motivation in a Group Awareness Tool for
Collaborative Learning, LASI Spain, Madrid, 29-30 June 2023.
Outline
2
• Group Awareness Tools (GAT)
• LM-GM framework
• Self-Determination Theory
• Analysis of a GAT under the LM-GM
Group awareness tools (GAT)
Visual indicators designed to show the
behaviors, goals, and contributions of a
group to its members, improving the
knowledge building process
(Sangin, Molinari, Nüssli, Dillenbourg, 2011).
Social
Behavioral
Cognitive
Examples:
● Visual displays of previous
knowledge -> Cognitive
● Interactive maps to show group
interactions -> Social
● Participation levels -> Behavioral (Ma et
al., 2020; Strauß and Rummel, 2021)
Group awareness tools (GAT)
Behavioral GAT examples (Ma et al., 2020; Strauß and Rummel, 2021)
Learning mechanics - Game mechanics (LM-GM) Framework
Maps game mechanics and
pedagogical elements that were
abstracted from literature on game
studies and learning theories (Arnab, et
al.,2015; Proulx, Romero, and Arnab, 2017)
By identifying the game mechanics
embedded in GATs, we can develop a
deeper understanding of how these
tools can be leveraged to stimulate
learning dynamics, thereby optimizing
student engagement and learning
outcomes
Self-Determination Theory (SDT)
Adapted from (Deci & Ryan, 2020)
The case of a GAT in PyramidApp
Theophilou, E., Sanchez-Reina, R., Hernandez-Leo, D., Odakura, V., Amarasinghe, I., Lobo, R., (2023) The effect of a
group awareness tool in synchronous online discussions: studying participation, quality and balance, Behaviour &
Information Technology, https://doi.org/10.1080/0144929X.2023.2200543
Game Mechanics identified in the analysis
Game Mechanics identified in the analysis
Feedback Behavioral momentum
Shows the users what they
have just done, giving them
a kind of instant
gratification.
This game mechanic
relates to the “shadowing
and feedback” learning
mechanics in the LM-GM
Provides instant visual
indicators of the students
level of participation and
how it relates to the overall
group participation.
Is related with the
“repetition and instruction”
learning mechanic.
Game Mechanics identified in the analysis
Students in the
experimental group
achieved the highest
participation level in
comparison to the control
group (87% vs 78%).
Students in the
experimental group found
the tool useful: 64.2% felt
that their participation was
supported by the tool and
50.7% felt the need to
participate.
Feedback Behavioral momentum
External
regulation
Introjection Identification Integration
Potential improvements using GM
Avatars to communicate the awareness analytics.
Can be amplified even more by the sharing of
analytics related to the status of the other groups.
Visual cues or messages that give personalized
feedback based on the accumulated progress and
the status of the discussion within the group.
Ownership
Progression
Cooperation and
competition
LASI 2023 June 29, 2023
Thank you!

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LASI 2023 Examining Game Mechanics and Extrinsic Motivation in a Group Awareness Tool for Collaborative Learning.pdf

  • 1. Examining Game Mechanics and Extrinsic Motivation in a Group Awareness Tool for Collaborative Learning René Alejandro Lobo Quintero Davinia Hernández-Leo Please cite as: Lobo, R., Hernández-Leo, D., Examining Game Mechanics and Extrinsic Motivation in a Group Awareness Tool for Collaborative Learning, LASI Spain, Madrid, 29-30 June 2023.
  • 2. Outline 2 • Group Awareness Tools (GAT) • LM-GM framework • Self-Determination Theory • Analysis of a GAT under the LM-GM
  • 3. Group awareness tools (GAT) Visual indicators designed to show the behaviors, goals, and contributions of a group to its members, improving the knowledge building process (Sangin, Molinari, Nüssli, Dillenbourg, 2011). Social Behavioral Cognitive Examples: ● Visual displays of previous knowledge -> Cognitive ● Interactive maps to show group interactions -> Social ● Participation levels -> Behavioral (Ma et al., 2020; Strauß and Rummel, 2021)
  • 4. Group awareness tools (GAT) Behavioral GAT examples (Ma et al., 2020; Strauß and Rummel, 2021)
  • 5. Learning mechanics - Game mechanics (LM-GM) Framework Maps game mechanics and pedagogical elements that were abstracted from literature on game studies and learning theories (Arnab, et al.,2015; Proulx, Romero, and Arnab, 2017) By identifying the game mechanics embedded in GATs, we can develop a deeper understanding of how these tools can be leveraged to stimulate learning dynamics, thereby optimizing student engagement and learning outcomes
  • 6.
  • 7. Self-Determination Theory (SDT) Adapted from (Deci & Ryan, 2020)
  • 8. The case of a GAT in PyramidApp Theophilou, E., Sanchez-Reina, R., Hernandez-Leo, D., Odakura, V., Amarasinghe, I., Lobo, R., (2023) The effect of a group awareness tool in synchronous online discussions: studying participation, quality and balance, Behaviour & Information Technology, https://doi.org/10.1080/0144929X.2023.2200543
  • 9. Game Mechanics identified in the analysis
  • 10. Game Mechanics identified in the analysis Feedback Behavioral momentum Shows the users what they have just done, giving them a kind of instant gratification. This game mechanic relates to the “shadowing and feedback” learning mechanics in the LM-GM Provides instant visual indicators of the students level of participation and how it relates to the overall group participation. Is related with the “repetition and instruction” learning mechanic.
  • 11. Game Mechanics identified in the analysis Students in the experimental group achieved the highest participation level in comparison to the control group (87% vs 78%). Students in the experimental group found the tool useful: 64.2% felt that their participation was supported by the tool and 50.7% felt the need to participate. Feedback Behavioral momentum External regulation Introjection Identification Integration
  • 12. Potential improvements using GM Avatars to communicate the awareness analytics. Can be amplified even more by the sharing of analytics related to the status of the other groups. Visual cues or messages that give personalized feedback based on the accumulated progress and the status of the discussion within the group. Ownership Progression Cooperation and competition
  • 13. LASI 2023 June 29, 2023 Thank you!