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Major Project
VFX REEL/BREAKDOWN
LAILA W. RAHIM
1
Technical Concept
 To create a realistic production-quality composition
using elements from a range of live action footage
and plates, 3D renders, matte paintings, and
possibly other materials.
2
Idea/Concept
Initial Idea
 Post-apocalyptic scene
 Concrete jungle
 Nature has taken over the modern city
 A person who lives in the city but hates it decides to “re-paint” it with nature
 VFX breakdown
3
Final Concept
 A person who is bored to be stuck in the same routine, fell asleep at work
 Dreamt he had a magic brush that made the ink/painting come to life
Visual Style and Concept
References
4
World Builder
5
Kenya Hara’s
Exformation
6
Production Technique
Summary
 Pre-production (scriptwriting, storyboarding/pre-vis)
 Production (on-location shooting, gathering stock
footage)
 Post-production (editing, mattepainting,
rotoscoping/compositing, sound design)
 Research on lighting techniques for VFX, camera
tricks to minimalize post-production work
7
Creating the Vines
 I first experimented with C4D’s Ivy Grower plugin
with give me the following results
8
9
 The result looks really nice but when I tried to do the
animation it doesn’t look as good (video below).
 I also wasn’t able to customize the paths that I
would want the ivy to grow along.
10
 I then discovered about the Paint Effects tool in
Maya.
 I watched some tutorials on it and it seems like the
perfect tool to create my vines.
 I was able to control almost everything on the vines.
 I used the curve tool to create the paths that I
wanted the vines to grow on and attached the brush
to it.
 I was also able to control the way the growth
animates and added some turbulence for the wind
blowing effect.
11
12
 Here are some of the test renders I did with Maya
Paint Effects
Grass
 I used the same method I did with the vines to
create the grass but I didn’t use the curve tool.
 I just used the Paint Effect brush to paint on the
plane that I have brought in from Nuke.
13
Sky Tower Tree Effect
 This shot was the hardest.
 I couldn’t really figure out how to achieve the
effect with it looking realistic.
 I experimented with Nuke and After Effects by just
masking a tree bark texture over the Sky Tower
footage with a blending effect and have the
mask slowly revealing the tree bark over it.
 I got the look I wanted but the tree bark mask
animation didn’t look convincing.
14
15
16
 I then asked for the help of my friend to model the
Sky Tower in Maya.
 I textured it and used the Paint Effects to created
an animated growing tree at the top.
 I then added some vines growing along the tree
trunk as well.
 My friend then taught me about the use of
displacement maps to displace the geometry of
the model using the texture so that it would give a
physical bark like texture. Instead of a flat look.
 Examples shown in the following pictures .
17
18
 Without displacement map
19
 With displacement map
Lighting/Rendering
 I first used the Mental Ray rendering engine and
just added the Physical and Sky.
 It didn’t quite give me the desired effect.
 My friend then told me about Vray.
 With Vray Sun, I was able to use the longitude and
latitude of the location of the footage I shot and it
would give me the sun’s position on that time and
date.
20
21
 The problem comes in when I rendered it.
 The Paint Effects didn’t render properly.
 It took me a whole to troubleshoot it.
 I had to convert all the Paint Effects into Polygons and
apply Vray Material shaders to them.
 I then used a default leaf texture for the leaves.
22
Footage 23
24
25
Compositing
 I took some classes with the 2nd Year Visual Effects
students.
 I was able to understand more about compositing
techniques, pipeline, and workflow.
 I used the Camera Tracker node to track the
camera of all the footage needed.
 I then created 3D cards to represent the ground
plane, walls, Sky Tower, etc.
 The geos were then exported in alembic format
(.abc) and were brought into Maya.
26
 After all the 3D assets have been rendered according
to the correct camera angle and animation from the
camera information from the .abc file, I brought
rendered images into Nuke.
 Everything was then composited together and color
corrected.
 For one of the vines scene, I added a slight debris
effect for when the vines pop out using a stock
footage.
 The ink/paint stroke effect was done in After effects by
using the alpha layer of the vines I retrieved from the
renders.
 I just applied a Brush Stroke effect on it and masked it
accordingly.
27
28
29
Brush Stroke Effect 30
31Final Comp

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Graduate Diploma Major Project 2014

  • 2. Technical Concept  To create a realistic production-quality composition using elements from a range of live action footage and plates, 3D renders, matte paintings, and possibly other materials. 2
  • 3. Idea/Concept Initial Idea  Post-apocalyptic scene  Concrete jungle  Nature has taken over the modern city  A person who lives in the city but hates it decides to “re-paint” it with nature  VFX breakdown 3 Final Concept  A person who is bored to be stuck in the same routine, fell asleep at work  Dreamt he had a magic brush that made the ink/painting come to life
  • 4. Visual Style and Concept References 4 World Builder
  • 6. 6
  • 7. Production Technique Summary  Pre-production (scriptwriting, storyboarding/pre-vis)  Production (on-location shooting, gathering stock footage)  Post-production (editing, mattepainting, rotoscoping/compositing, sound design)  Research on lighting techniques for VFX, camera tricks to minimalize post-production work 7
  • 8. Creating the Vines  I first experimented with C4D’s Ivy Grower plugin with give me the following results 8
  • 9. 9
  • 10.  The result looks really nice but when I tried to do the animation it doesn’t look as good (video below).  I also wasn’t able to customize the paths that I would want the ivy to grow along. 10
  • 11.  I then discovered about the Paint Effects tool in Maya.  I watched some tutorials on it and it seems like the perfect tool to create my vines.  I was able to control almost everything on the vines.  I used the curve tool to create the paths that I wanted the vines to grow on and attached the brush to it.  I was also able to control the way the growth animates and added some turbulence for the wind blowing effect. 11
  • 12. 12  Here are some of the test renders I did with Maya Paint Effects
  • 13. Grass  I used the same method I did with the vines to create the grass but I didn’t use the curve tool.  I just used the Paint Effect brush to paint on the plane that I have brought in from Nuke. 13
  • 14. Sky Tower Tree Effect  This shot was the hardest.  I couldn’t really figure out how to achieve the effect with it looking realistic.  I experimented with Nuke and After Effects by just masking a tree bark texture over the Sky Tower footage with a blending effect and have the mask slowly revealing the tree bark over it.  I got the look I wanted but the tree bark mask animation didn’t look convincing. 14
  • 15. 15
  • 16. 16
  • 17.  I then asked for the help of my friend to model the Sky Tower in Maya.  I textured it and used the Paint Effects to created an animated growing tree at the top.  I then added some vines growing along the tree trunk as well.  My friend then taught me about the use of displacement maps to displace the geometry of the model using the texture so that it would give a physical bark like texture. Instead of a flat look.  Examples shown in the following pictures . 17
  • 20. Lighting/Rendering  I first used the Mental Ray rendering engine and just added the Physical and Sky.  It didn’t quite give me the desired effect.  My friend then told me about Vray.  With Vray Sun, I was able to use the longitude and latitude of the location of the footage I shot and it would give me the sun’s position on that time and date. 20
  • 21. 21
  • 22.  The problem comes in when I rendered it.  The Paint Effects didn’t render properly.  It took me a whole to troubleshoot it.  I had to convert all the Paint Effects into Polygons and apply Vray Material shaders to them.  I then used a default leaf texture for the leaves. 22
  • 24. 24
  • 25. 25
  • 26. Compositing  I took some classes with the 2nd Year Visual Effects students.  I was able to understand more about compositing techniques, pipeline, and workflow.  I used the Camera Tracker node to track the camera of all the footage needed.  I then created 3D cards to represent the ground plane, walls, Sky Tower, etc.  The geos were then exported in alembic format (.abc) and were brought into Maya. 26
  • 27.  After all the 3D assets have been rendered according to the correct camera angle and animation from the camera information from the .abc file, I brought rendered images into Nuke.  Everything was then composited together and color corrected.  For one of the vines scene, I added a slight debris effect for when the vines pop out using a stock footage.  The ink/paint stroke effect was done in After effects by using the alpha layer of the vines I retrieved from the renders.  I just applied a Brush Stroke effect on it and masked it accordingly. 27
  • 28. 28
  • 29. 29