This document discusses various topics related to computer animation including its applications, design of animation sequences, animation functions, raster animations, computer animation languages, key frame systems, motion specifications, morphing, and tweening. It describes computer animation as the process of generating animated images using computers and discusses animation software functions for creating and processing animations. Animation techniques like raster operations, general purpose programming languages, direct and goal-directed motion specifications, kinematics, dynamics, and physically based modeling are also summarized.