The document discusses Unified Modeling Language (UML). It begins with an introduction to UML, explaining that UML is a modeling language used to visualize, specify, and construct software systems. It then discusses the basic building blocks of UML, including things like classes, interfaces, use cases; relationships like associations and dependencies; and diagrams. It also covers applying UML to system modeling and the definitions of a modeling language.
This document provides an introduction and overview of structural modeling and use case modeling in the Unified Modeling Language (UML). It discusses the goals and benefits of modeling, provides a quick tour of UML concepts, and covers the core elements of structural modeling like classes, interfaces, associations and diagrams. It explains when and how to model system structure and provides an example of interface-based design. The document is intended to teach the basics of UML structural and use case modeling.
The document discusses the vision, mission, program outcomes, program specific outcomes, and course outcomes of the CS8592 - Object Oriented Analysis and Design course. It describes the unified process model for software development, which includes inception, elaboration, construction, transition, and production phases. It also discusses UML diagrams as a modeling language for visualizing and designing software systems, listing some common diagram types like use case diagrams, class diagrams, and sequence diagrams.
Evolution of Modelling Techniques for Service Oriented ArchitectureIJERA Editor
Service-oriented architecture (SOA) is a software design and architecture design pattern based on independent pieces of software providing functionality as services to other applications. The benefit of SOA in the IT infrastructure is to allow parallel use and data exchange between programs which are services to the enterprise. Unified Modelling Language (UML) is a standardized general-purpose modelling language in the field of software engineering. The UML includes a set of graphic notation techniques to create visual models of object-oriented software systems. We want to make UML available for SOA as well. SoaML (Service oriented architecture Modelling Language) is an open source specification project from the Object Management Group (OMG), describing a UML profile and meta-model for the modelling and design of services within a service-oriented architecture. BPMN was also extended for SOA but there were few pitfalls. There is a need of a modelling framework which dedicated to SOA. Michael Bell authored a framework called Service Oriented Modelling Framework (SOMF) which is dedicated for SOA.
The document provides an introduction to Object Oriented Analysis and Design (OOAD). It discusses the key concepts of object orientation including objects, classes, attributes, methods, and interactions through message passing. It also describes the Unified Process, a popular iterative software development process used for object oriented systems. The phases of the Unified Process include Inception, Elaboration, Construction, Transition, and Production. Finally, it introduces various UML diagrams used in OOAD including use case diagrams, class diagrams, object diagrams, activity diagrams, and their applications and examples.
An employee who helps passengers
- A use case has a unique name and an optional description.
- Examples:
- Buy ticket: Purchase a ticket for travel
- Check schedule: Check train schedule and availability
- Provide location: Provide train location to passengers
Buy ticket
Check schedule
Provide location
Passenger
Assistant
GPS satellite
Use Case Modelling (Contd.)
Associations
- Associations connect actors to the use cases they are involved in.
- Types of associations:
1. Basic association: Actor uses the use case
2. Extend association: Extends the basic behavior of a use case
3
The document provides an introduction to Object Oriented Analysis and Design (OOAD). It discusses the key concepts of object orientation including objects, classes, attributes, methods, and interactions through message passing. It also describes the Unified Process, a popular iterative software development process used for object oriented systems. The Unified Process consists of inception, elaboration, construction, transition, and production phases. Finally, the document introduces various UML diagrams used in OOAD including use case diagrams, class diagrams, object diagrams, and activity diagrams. It provides examples of these diagrams for a passport automation system.
General Methodology for developing UML models from UIijwscjournal
In recent past every discipline and every industry have their own methods of developing products. It may
be software development, mechanics, construction, psychology and so on. These demarcations work fine
as long as the requirements are within one discipline. However, if the project extends over several
disciplines, interfaces have to be created and coordinated between the methods of these disciplines.
Performance is an important quality aspect of Web Services because of their distributed nature.
Predicting the performance of web services during early stages of software development is significant. In
Industry, Prototype of these applications is developed during analysis phase of Software Development Life
Cycle (SDLC). However, Performance models are generated from UML models. Methodologies for
predicting the performance from UML models is available. Hence, In this paper, a methodology for
developing Use Case model and Activity model from User Interface is presented. The methodology is
illustrated with a case study on Amazon.com
General Methodology for developing UML models from UIijwscjournal
In recent past every discipline and every industry have their own methods of developing products. It may
be software development, mechanics, construction, psychology and so on. These demarcations work fine
as long as the requirements are within one discipline. However, if the project extends over several
disciplines, interfaces have to be created and coordinated between the methods of these disciplines.
Performance is an important quality aspect of Web Services because of their distributed nature.
Predicting the performance of web services during early stages of software development is significant. In
Industry, Prototype of these applications is developed during analysis phase of Software Development Life
Cycle (SDLC). However, Performance models are generated from UML models. Methodologies for
predicting the performance from UML models is available. Hence, In this paper, a methodology for
developing Use Case model and Activity model from User Interface is presented. The methodology is
illustrated with a case study on Amazon.com.
This document provides an introduction and overview of structural modeling and use case modeling in the Unified Modeling Language (UML). It discusses the goals and benefits of modeling, provides a quick tour of UML concepts, and covers the core elements of structural modeling like classes, interfaces, associations and diagrams. It explains when and how to model system structure and provides an example of interface-based design. The document is intended to teach the basics of UML structural and use case modeling.
The document discusses the vision, mission, program outcomes, program specific outcomes, and course outcomes of the CS8592 - Object Oriented Analysis and Design course. It describes the unified process model for software development, which includes inception, elaboration, construction, transition, and production phases. It also discusses UML diagrams as a modeling language for visualizing and designing software systems, listing some common diagram types like use case diagrams, class diagrams, and sequence diagrams.
Evolution of Modelling Techniques for Service Oriented ArchitectureIJERA Editor
Service-oriented architecture (SOA) is a software design and architecture design pattern based on independent pieces of software providing functionality as services to other applications. The benefit of SOA in the IT infrastructure is to allow parallel use and data exchange between programs which are services to the enterprise. Unified Modelling Language (UML) is a standardized general-purpose modelling language in the field of software engineering. The UML includes a set of graphic notation techniques to create visual models of object-oriented software systems. We want to make UML available for SOA as well. SoaML (Service oriented architecture Modelling Language) is an open source specification project from the Object Management Group (OMG), describing a UML profile and meta-model for the modelling and design of services within a service-oriented architecture. BPMN was also extended for SOA but there were few pitfalls. There is a need of a modelling framework which dedicated to SOA. Michael Bell authored a framework called Service Oriented Modelling Framework (SOMF) which is dedicated for SOA.
The document provides an introduction to Object Oriented Analysis and Design (OOAD). It discusses the key concepts of object orientation including objects, classes, attributes, methods, and interactions through message passing. It also describes the Unified Process, a popular iterative software development process used for object oriented systems. The phases of the Unified Process include Inception, Elaboration, Construction, Transition, and Production. Finally, it introduces various UML diagrams used in OOAD including use case diagrams, class diagrams, object diagrams, activity diagrams, and their applications and examples.
An employee who helps passengers
- A use case has a unique name and an optional description.
- Examples:
- Buy ticket: Purchase a ticket for travel
- Check schedule: Check train schedule and availability
- Provide location: Provide train location to passengers
Buy ticket
Check schedule
Provide location
Passenger
Assistant
GPS satellite
Use Case Modelling (Contd.)
Associations
- Associations connect actors to the use cases they are involved in.
- Types of associations:
1. Basic association: Actor uses the use case
2. Extend association: Extends the basic behavior of a use case
3
The document provides an introduction to Object Oriented Analysis and Design (OOAD). It discusses the key concepts of object orientation including objects, classes, attributes, methods, and interactions through message passing. It also describes the Unified Process, a popular iterative software development process used for object oriented systems. The Unified Process consists of inception, elaboration, construction, transition, and production phases. Finally, the document introduces various UML diagrams used in OOAD including use case diagrams, class diagrams, object diagrams, and activity diagrams. It provides examples of these diagrams for a passport automation system.
General Methodology for developing UML models from UIijwscjournal
In recent past every discipline and every industry have their own methods of developing products. It may
be software development, mechanics, construction, psychology and so on. These demarcations work fine
as long as the requirements are within one discipline. However, if the project extends over several
disciplines, interfaces have to be created and coordinated between the methods of these disciplines.
Performance is an important quality aspect of Web Services because of their distributed nature.
Predicting the performance of web services during early stages of software development is significant. In
Industry, Prototype of these applications is developed during analysis phase of Software Development Life
Cycle (SDLC). However, Performance models are generated from UML models. Methodologies for
predicting the performance from UML models is available. Hence, In this paper, a methodology for
developing Use Case model and Activity model from User Interface is presented. The methodology is
illustrated with a case study on Amazon.com
General Methodology for developing UML models from UIijwscjournal
In recent past every discipline and every industry have their own methods of developing products. It may
be software development, mechanics, construction, psychology and so on. These demarcations work fine
as long as the requirements are within one discipline. However, if the project extends over several
disciplines, interfaces have to be created and coordinated between the methods of these disciplines.
Performance is an important quality aspect of Web Services because of their distributed nature.
Predicting the performance of web services during early stages of software development is significant. In
Industry, Prototype of these applications is developed during analysis phase of Software Development Life
Cycle (SDLC). However, Performance models are generated from UML models. Methodologies for
predicting the performance from UML models is available. Hence, In this paper, a methodology for
developing Use Case model and Activity model from User Interface is presented. The methodology is
illustrated with a case study on Amazon.com.
General Methodology for developing UML models from UI ijwscjournal
In recent past every discipline and every industry have their own methods of developing products. It may be software development, mechanics, construction, psychology and so on. These demarcations work fine as long as the requirements are within one discipline. However, if the project extends over several disciplines, interfaces have to be created and coordinated between the methods of these disciplines.
Performance is an important quality aspect of Web Services because of their distributed nature. Predicting the performance of web services during early stages of software development is significant. In Industry, Prototype of these applications is developed during analysis phase of Software Development Life
Cycle (SDLC). However, Performance models are generated from UML models. Methodologies for predicting the performance from UML models is available. Hence, In this paper, a methodology for developing Use Case model and Activity model from User Interface is presented. The methodology is illustrated with a case study on Amazon.com.
General Methodology for developing UML models from UIijwscjournal
In recent past every discipline and every industry have their own methods of developing products. It may be software development, mechanics, construction, psychology and so on. These demarcations work fine as long as the requirements are within one discipline. However, if the project extends over several disciplines, interfaces have to be created and coordinated between the methods of these disciplines. Performance is an important quality aspect of Web Services because of their distributed nature. Predicting the performance of web services during early stages of software development is significant. In Industry, Prototype of these applications is developed during analysis phase of Software Development Life Cycle (SDLC). However, Performance models are generated from UML models. Methodologies for predicting the performance from UML models is available. Hence, In this paper, a methodology for developing Use Case model and Activity model from User Interface is presented. The methodology is illustrated with a case study on Amazon.com.
General Methodology for developing UML models from UIijwscjournal
The document presents a methodology for developing UML models from a user interface prototype. The methodology involves identifying user interface elements from the prototype, developing a flow diagram of the elements, creating an activity model, and developing a use case model. The methodology is demonstrated through a case study of developing UML models for the login page of the Amazon.com website. Key steps include identifying UI elements like workspaces and functions, creating a flow diagram to show the main and exception flows, developing an activity model of the login process, and specifying a use case for login and authentication.
OOAD Part A Question with answer and Part B & C questions.
References :
1) Previous University Questions.
2) Applying UML and Patterns: An Introduction to Object-Oriented Analysis and Design and Iterative Development by Craig Larman.
3) Google search engine for text and images.
The document discusses concepts related to software engineering and modeling object-oriented systems. It covers perspectives on software quality and communication problems. It provides an overview of object-oriented analysis and design techniques using the Unified Modeling Language (UML). The document discusses modeling concepts like objects, classes, relationships, associations, and aggregation. It also discusses functional modeling using data flow diagrams and process specification. State-based modeling techniques like statecharts and state diagrams are also introduced.
The document discusses UML (Unified Modeling Language), which is a standard modeling language used to visualize, specify, construct, and document software systems. It describes the 13 official UML diagram types and how UML can be used in different modes like sketching, blueprinting, or as a programming language. It also discusses the history and development of UML and the Rational Unified Process (RUP) iterative development framework often used with UML.
Phase 2 - Task 1
Task Type:
Discussion Board
Deliverable Length:
400–600 words + 2 responses (100–200 words each)
Points Possible:
75
Due Date:
1/18/2015 11:59:59 PM
Primary Discussion Response is due by Wednesday (11:59:59pm Central), Peer Responses are due by Sunday (11:59:59pm Central).
Primary Task Response: Within the Discussion Board area, write 400–600 words that respond to the following questions with your thoughts, ideas, and comments. This will be the foundation for future discussions with your classmates. Be substantive and clear, and use examples to reinforce your ideas.
Library Research Assignment
Translating detailed requirements into a design is the next very important step. An integrated set of computer-aided software engineering (CASE) tools can be very useful in modeling and documenting a software application or system.
Investigate the library and Internet for information on at least 5 CASE tools such as unified modeling language (UML), functional decomposition diagrams, data flow diagrams, object diagrams, entity-relationship (E-R) diagrams, class diagrams, and structure charts.
· Compare and contrast 5 of the CASE modeling tools by giving a brief description, including strengths and weaknesses.
· Based on your research, which subset or individual CASE modeling tool or tools do you plan to use to develop the design for your project in this class, and why?
Responses to Other Students: Respond to at least 2 of your fellow classmates with a reply of 100–200 words about their Primary Task Response regarding items you found to be compelling and enlightening. To help you with your discussion, please consider the following questions:
· What did you learn from your classmate's posting?
· What additional questions do you have after reading the posting?
· What clarification do you need regarding the posting?
· What differences or similarities do you see between your posting and other classmates' postings?
For assistance with your assignment, please use your text, Web resources, and all course materials.
Course Materials
Phase 2 - Task 2
Task Type:
Individual Project
Deliverable Length:
2–3 new pages
Points Possible:
100
Due Date:
1/19/2015 11:59:59 PM
Weekly tasks or assignments (Individual or Group Projects) will be due by Monday, and late submissions will be assigned a late penalty in accordance with the late penalty policy found in the syllabus. NOTE: All submission posting times are based on midnight Central Time.
At this point, you are ready to execute the next phase in system development life cycle (SDLC), which is the design phase. Exploiting the research that you have performed in this week’s Discussion Board on the set of modeling tools, document the design for the application project that you selected.
Assignment
For this assignment, you will use Visio Software Application to develop the design employing the following computer-aided software engineering (CASE) modeling tools:
· Use case
· Functional decomposition diagr.
This document provides an introduction to object-oriented analysis and design (OOAD) and unified modeling language (UML) diagrams. It discusses the key concepts of object-oriented analysis, object-oriented design, and the phases of analysis, design, and implementation. It also provides an overview of the different types of UML diagrams including class, component, deployment, use case, sequence, collaboration, state chart, and activity diagrams. The document emphasizes the importance of use case diagrams for requirements analysis and provides rules and examples for developing use case diagrams.
This document provides an introduction to object-oriented analysis and design (OOAD) and unified modeling language (UML) diagrams. It discusses the key concepts of object-oriented analysis, object-oriented design, and the phases of analysis, design, and implementation. It also provides an overview of the different types of UML diagrams including class, component, deployment, use case, sequence, collaboration, state chart, and activity diagrams. Finally, it discusses use case diagrams in more detail including their introduction, importance, rules, and examples.
This document provides an introduction to structural and use case modeling using the Unified Modeling Language (UML). It defines structural modeling as emphasizing the structure of objects, including their classifiers, relationships, attributes and operations. Use case modeling partitions system functionality into meaningful transactions ("use cases") between users ("actors") and the system. The document then reviews the core concepts and diagram types for both structural and use case modeling in UML.
This document provides an overview of object oriented analysis and design (OOAD) and the unified process. It introduces key OOAD concepts like objects, classes, attributes, methods, and interactions through message passing. The benefits of object orientation are discussed. The unified process is presented as a popular iterative software development process used for building OO systems. The unified process consists of inception, elaboration, construction, transition, and production phases. Common UML diagrams like use case diagrams, class diagrams, object diagrams, and activity diagrams are also introduced as tools used in OOAD.
The document discusses Unified Modeling Language (UML) and how it can be used for systems analysis and design. It provides an overview of UML, including its history and key diagrams. There are 14 diagrams grouped into structure diagrams and behavior diagrams. Structure diagrams represent static elements like classes and relationships, while behavior diagrams depict dynamic elements like interactions and states. The document outlines several UML processes, with common steps including creating use case, activity, sequence, and class diagrams to analyze business needs and design system structure. UML provides standard modeling notation but must be part of a defined development process to be effective.
The document discusses the Unified Modeling Language (UML) and its role in object-oriented analysis and design. It describes UML as a graphical language used to visualize, specify, construct, and document software systems. UML provides tools and features to support complex systems using object-oriented concepts and methodology. UML diagrams are used to model system designs, with the key UML diagrams being class, sequence, use case, state machine, and activity diagrams. The document also briefly mentions some criticisms of UML regarding when diagrams should be used and how frequently they need to be updated.
Studying Software Engineering Patterns for Designing Machine Learning SystemsHironori Washizaki
Hironori Washizaki, Hiromu Uchida, Foutse Khomh and Yann-Gaël Guéhéneuc, “Studying Software Engineering Patterns for Designing Machine Learning Systems,” The 10th International Workshop on Empirical Software Engineering in Practice (IWESEP 2019), Tokyo, Japan, on December 13-14, 2019.
This document provides an overview of the Unified Modeling Language (UML) including its history, goals, diagrams, versions, and disadvantages. UML was created in the 1990s through the unification of three older modeling languages and is now managed by the Object Management Group. It uses graphical notations to model software systems and includes diagrams like use case diagrams, class diagrams, sequence diagrams, and state diagrams. The latest version is UML 2.0 and it is used to model large, complex systems across many industries.
This document provides an introduction to object-oriented analysis and design (OOAD) and the Unified Modeling Language (UML). It discusses the basic concepts of OOAD and how UML uses diagrams to model software systems. UML diagrams can be used in all phases of the software development life cycle, including requirements analysis, design, implementation, and testing. The document also gives an overview of the different parts of UML, such as views, diagrams, relationships, and model elements.
07. MTE - Studi Kasus Pemodelan Sistem.pptxAsalReview
The document discusses two case studies of system modeling: an ATM system and an embedded system for platform stabilization.
For the ATM system case study, it summarizes the objectives of modeling the system using UML, including class, interaction, activity, and use case diagrams. It provides examples of each diagram type.
For the embedded system case study, it discusses using UML/COMET modeling for requirements and analysis of a control system. It shows the use case, class, collaboration, and state diagrams developed.
Both case studies demonstrate how UML can be used to effectively model systems and analyze requirements. Examples of different UML diagram types are provided for each case study.
Object Oriented Approach for Software DevelopmentRishabh Soni
This document provides an overview of object-oriented design methodologies. It discusses key object-oriented concepts like abstraction, encapsulation, and polymorphism. It also describes the three main models used in object-oriented analysis: the object model, dynamic model, and functional model. Finally, it outlines the typical stages of the object-oriented development life cycle, including system conception, analysis, system design, class design, and implementation.
Module3 - Object Oriented Analysis & Functional Model.pdfGerard Alba
This document provides an overview of Module 3 which covers object-oriented analysis and design (OOAD) and the functional model. It discusses how OOAD uses the Unified Modeling Language (UML) to represent different components and interactions of a software system through various diagrams. Specifically, it explains that Module 3 will focus on the functional model, which illustrates system functionality and user interactions, while Modules 4-6 will cover the dynamic and static models. The document also distinguishes between analysis, which understands system requirements, and design, which produces specifications to be implemented.
SADP PPTs of all modules - Shanthi D.L.pdfB.T.L.I.T
The document discusses design patterns and software architecture. It includes an introduction to design patterns, describing what they are and how they solve common design problems. It also provides details on various design patterns organized in a catalog, including creational, structural and behavioral patterns. The document gives an example of using the Model-View-Controller (MVC) pattern in Smalltalk and provides a template for describing design patterns.
General Methodology for developing UML models from UI ijwscjournal
In recent past every discipline and every industry have their own methods of developing products. It may be software development, mechanics, construction, psychology and so on. These demarcations work fine as long as the requirements are within one discipline. However, if the project extends over several disciplines, interfaces have to be created and coordinated between the methods of these disciplines.
Performance is an important quality aspect of Web Services because of their distributed nature. Predicting the performance of web services during early stages of software development is significant. In Industry, Prototype of these applications is developed during analysis phase of Software Development Life
Cycle (SDLC). However, Performance models are generated from UML models. Methodologies for predicting the performance from UML models is available. Hence, In this paper, a methodology for developing Use Case model and Activity model from User Interface is presented. The methodology is illustrated with a case study on Amazon.com.
General Methodology for developing UML models from UIijwscjournal
In recent past every discipline and every industry have their own methods of developing products. It may be software development, mechanics, construction, psychology and so on. These demarcations work fine as long as the requirements are within one discipline. However, if the project extends over several disciplines, interfaces have to be created and coordinated between the methods of these disciplines. Performance is an important quality aspect of Web Services because of their distributed nature. Predicting the performance of web services during early stages of software development is significant. In Industry, Prototype of these applications is developed during analysis phase of Software Development Life Cycle (SDLC). However, Performance models are generated from UML models. Methodologies for predicting the performance from UML models is available. Hence, In this paper, a methodology for developing Use Case model and Activity model from User Interface is presented. The methodology is illustrated with a case study on Amazon.com.
General Methodology for developing UML models from UIijwscjournal
The document presents a methodology for developing UML models from a user interface prototype. The methodology involves identifying user interface elements from the prototype, developing a flow diagram of the elements, creating an activity model, and developing a use case model. The methodology is demonstrated through a case study of developing UML models for the login page of the Amazon.com website. Key steps include identifying UI elements like workspaces and functions, creating a flow diagram to show the main and exception flows, developing an activity model of the login process, and specifying a use case for login and authentication.
OOAD Part A Question with answer and Part B & C questions.
References :
1) Previous University Questions.
2) Applying UML and Patterns: An Introduction to Object-Oriented Analysis and Design and Iterative Development by Craig Larman.
3) Google search engine for text and images.
The document discusses concepts related to software engineering and modeling object-oriented systems. It covers perspectives on software quality and communication problems. It provides an overview of object-oriented analysis and design techniques using the Unified Modeling Language (UML). The document discusses modeling concepts like objects, classes, relationships, associations, and aggregation. It also discusses functional modeling using data flow diagrams and process specification. State-based modeling techniques like statecharts and state diagrams are also introduced.
The document discusses UML (Unified Modeling Language), which is a standard modeling language used to visualize, specify, construct, and document software systems. It describes the 13 official UML diagram types and how UML can be used in different modes like sketching, blueprinting, or as a programming language. It also discusses the history and development of UML and the Rational Unified Process (RUP) iterative development framework often used with UML.
Phase 2 - Task 1
Task Type:
Discussion Board
Deliverable Length:
400–600 words + 2 responses (100–200 words each)
Points Possible:
75
Due Date:
1/18/2015 11:59:59 PM
Primary Discussion Response is due by Wednesday (11:59:59pm Central), Peer Responses are due by Sunday (11:59:59pm Central).
Primary Task Response: Within the Discussion Board area, write 400–600 words that respond to the following questions with your thoughts, ideas, and comments. This will be the foundation for future discussions with your classmates. Be substantive and clear, and use examples to reinforce your ideas.
Library Research Assignment
Translating detailed requirements into a design is the next very important step. An integrated set of computer-aided software engineering (CASE) tools can be very useful in modeling and documenting a software application or system.
Investigate the library and Internet for information on at least 5 CASE tools such as unified modeling language (UML), functional decomposition diagrams, data flow diagrams, object diagrams, entity-relationship (E-R) diagrams, class diagrams, and structure charts.
· Compare and contrast 5 of the CASE modeling tools by giving a brief description, including strengths and weaknesses.
· Based on your research, which subset or individual CASE modeling tool or tools do you plan to use to develop the design for your project in this class, and why?
Responses to Other Students: Respond to at least 2 of your fellow classmates with a reply of 100–200 words about their Primary Task Response regarding items you found to be compelling and enlightening. To help you with your discussion, please consider the following questions:
· What did you learn from your classmate's posting?
· What additional questions do you have after reading the posting?
· What clarification do you need regarding the posting?
· What differences or similarities do you see between your posting and other classmates' postings?
For assistance with your assignment, please use your text, Web resources, and all course materials.
Course Materials
Phase 2 - Task 2
Task Type:
Individual Project
Deliverable Length:
2–3 new pages
Points Possible:
100
Due Date:
1/19/2015 11:59:59 PM
Weekly tasks or assignments (Individual or Group Projects) will be due by Monday, and late submissions will be assigned a late penalty in accordance with the late penalty policy found in the syllabus. NOTE: All submission posting times are based on midnight Central Time.
At this point, you are ready to execute the next phase in system development life cycle (SDLC), which is the design phase. Exploiting the research that you have performed in this week’s Discussion Board on the set of modeling tools, document the design for the application project that you selected.
Assignment
For this assignment, you will use Visio Software Application to develop the design employing the following computer-aided software engineering (CASE) modeling tools:
· Use case
· Functional decomposition diagr.
This document provides an introduction to object-oriented analysis and design (OOAD) and unified modeling language (UML) diagrams. It discusses the key concepts of object-oriented analysis, object-oriented design, and the phases of analysis, design, and implementation. It also provides an overview of the different types of UML diagrams including class, component, deployment, use case, sequence, collaboration, state chart, and activity diagrams. The document emphasizes the importance of use case diagrams for requirements analysis and provides rules and examples for developing use case diagrams.
This document provides an introduction to object-oriented analysis and design (OOAD) and unified modeling language (UML) diagrams. It discusses the key concepts of object-oriented analysis, object-oriented design, and the phases of analysis, design, and implementation. It also provides an overview of the different types of UML diagrams including class, component, deployment, use case, sequence, collaboration, state chart, and activity diagrams. Finally, it discusses use case diagrams in more detail including their introduction, importance, rules, and examples.
This document provides an introduction to structural and use case modeling using the Unified Modeling Language (UML). It defines structural modeling as emphasizing the structure of objects, including their classifiers, relationships, attributes and operations. Use case modeling partitions system functionality into meaningful transactions ("use cases") between users ("actors") and the system. The document then reviews the core concepts and diagram types for both structural and use case modeling in UML.
This document provides an overview of object oriented analysis and design (OOAD) and the unified process. It introduces key OOAD concepts like objects, classes, attributes, methods, and interactions through message passing. The benefits of object orientation are discussed. The unified process is presented as a popular iterative software development process used for building OO systems. The unified process consists of inception, elaboration, construction, transition, and production phases. Common UML diagrams like use case diagrams, class diagrams, object diagrams, and activity diagrams are also introduced as tools used in OOAD.
The document discusses Unified Modeling Language (UML) and how it can be used for systems analysis and design. It provides an overview of UML, including its history and key diagrams. There are 14 diagrams grouped into structure diagrams and behavior diagrams. Structure diagrams represent static elements like classes and relationships, while behavior diagrams depict dynamic elements like interactions and states. The document outlines several UML processes, with common steps including creating use case, activity, sequence, and class diagrams to analyze business needs and design system structure. UML provides standard modeling notation but must be part of a defined development process to be effective.
The document discusses the Unified Modeling Language (UML) and its role in object-oriented analysis and design. It describes UML as a graphical language used to visualize, specify, construct, and document software systems. UML provides tools and features to support complex systems using object-oriented concepts and methodology. UML diagrams are used to model system designs, with the key UML diagrams being class, sequence, use case, state machine, and activity diagrams. The document also briefly mentions some criticisms of UML regarding when diagrams should be used and how frequently they need to be updated.
Studying Software Engineering Patterns for Designing Machine Learning SystemsHironori Washizaki
Hironori Washizaki, Hiromu Uchida, Foutse Khomh and Yann-Gaël Guéhéneuc, “Studying Software Engineering Patterns for Designing Machine Learning Systems,” The 10th International Workshop on Empirical Software Engineering in Practice (IWESEP 2019), Tokyo, Japan, on December 13-14, 2019.
This document provides an overview of the Unified Modeling Language (UML) including its history, goals, diagrams, versions, and disadvantages. UML was created in the 1990s through the unification of three older modeling languages and is now managed by the Object Management Group. It uses graphical notations to model software systems and includes diagrams like use case diagrams, class diagrams, sequence diagrams, and state diagrams. The latest version is UML 2.0 and it is used to model large, complex systems across many industries.
This document provides an introduction to object-oriented analysis and design (OOAD) and the Unified Modeling Language (UML). It discusses the basic concepts of OOAD and how UML uses diagrams to model software systems. UML diagrams can be used in all phases of the software development life cycle, including requirements analysis, design, implementation, and testing. The document also gives an overview of the different parts of UML, such as views, diagrams, relationships, and model elements.
07. MTE - Studi Kasus Pemodelan Sistem.pptxAsalReview
The document discusses two case studies of system modeling: an ATM system and an embedded system for platform stabilization.
For the ATM system case study, it summarizes the objectives of modeling the system using UML, including class, interaction, activity, and use case diagrams. It provides examples of each diagram type.
For the embedded system case study, it discusses using UML/COMET modeling for requirements and analysis of a control system. It shows the use case, class, collaboration, and state diagrams developed.
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Object Oriented Approach for Software DevelopmentRishabh Soni
This document provides an overview of object-oriented design methodologies. It discusses key object-oriented concepts like abstraction, encapsulation, and polymorphism. It also describes the three main models used in object-oriented analysis: the object model, dynamic model, and functional model. Finally, it outlines the typical stages of the object-oriented development life cycle, including system conception, analysis, system design, class design, and implementation.
Module3 - Object Oriented Analysis & Functional Model.pdfGerard Alba
This document provides an overview of Module 3 which covers object-oriented analysis and design (OOAD) and the functional model. It discusses how OOAD uses the Unified Modeling Language (UML) to represent different components and interactions of a software system through various diagrams. Specifically, it explains that Module 3 will focus on the functional model, which illustrates system functionality and user interactions, while Modules 4-6 will cover the dynamic and static models. The document also distinguishes between analysis, which understands system requirements, and design, which produces specifications to be implemented.
SADP PPTs of all modules - Shanthi D.L.pdfB.T.L.I.T
The document discusses design patterns and software architecture. It includes an introduction to design patterns, describing what they are and how they solve common design problems. It also provides details on various design patterns organized in a catalog, including creational, structural and behavioral patterns. The document gives an example of using the Model-View-Controller (MVC) pattern in Smalltalk and provides a template for describing design patterns.
Embedded machine learning-based road conditions and driving behavior monitoringIJECEIAES
Car accident rates have increased in recent years, resulting in losses in human lives, properties, and other financial costs. An embedded machine learning-based system is developed to address this critical issue. The system can monitor road conditions, detect driving patterns, and identify aggressive driving behaviors. The system is based on neural networks trained on a comprehensive dataset of driving events, driving styles, and road conditions. The system effectively detects potential risks and helps mitigate the frequency and impact of accidents. The primary goal is to ensure the safety of drivers and vehicles. Collecting data involved gathering information on three key road events: normal street and normal drive, speed bumps, circular yellow speed bumps, and three aggressive driving actions: sudden start, sudden stop, and sudden entry. The gathered data is processed and analyzed using a machine learning system designed for limited power and memory devices. The developed system resulted in 91.9% accuracy, 93.6% precision, and 92% recall. The achieved inference time on an Arduino Nano 33 BLE Sense with a 32-bit CPU running at 64 MHz is 34 ms and requires 2.6 kB peak RAM and 139.9 kB program flash memory, making it suitable for resource-constrained embedded systems.
Optimizing Gradle Builds - Gradle DPE Tour Berlin 2024Sinan KOZAK
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Use PyCharm for remote debugging of WSL on a Windo cf5c162d672e4e58b4dde5d797...shadow0702a
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4. 05 February, 2020 Software Enginering (CS20006)
@ DSamanta, IIT Kharagpur
Introduction to UML
• UML is an abbreviation of Unified Modelling Language
• UML is a language
– It has a set of vocabulary (like rectangles, lines, ellipses,
etc.) and the rules for combining words in that vocabulary
for the purpose of communication
– UML is a graphical language
L(A,R) Communication
language alphabets grammar
4
5. 05 February, 2020 Software Enginering (CS20006)
@ DSamanta, IIT Kharagpur
Introduction to UML
• UML is a modeling language
– UML is a language to create models (software blue prints)
of software intensive systems
– UML focuses on conceptual and physical representation of
a system
5
6. 05 February, 2020 Software Enginering (CS20006)
@ DSamanta, IIT Kharagpur
Introduction to UML
• UML is a unified modelling language
– It provides a standard for modeling a system, the standard
was derived from previously exercised methodologies, such
as
• Booch’s Methodology
by Grady Booch (1991)
• Object Modeling Technique (OMT)
by James Rumbaugh (1991)
• Object Oriented Software Engineering (OOSE)
by Ivar Jacobson (1992)
6
7. 05 February, 2020 Software Enginering (CS20006)
@ DSamanta, IIT Kharagpur
Introduction to UML
• UML is a unified modelling language
– UML is developed by Grady Booch, James Rumbaugh and Ivar
Jacobson towards the direction of an unification effort
– UML was adopted by Object Management Group (OMG) and became
a de facto standard in 1997
– Details on UML and its evolution can be seen in www.omg.org
UML
OMT
Booch
OOSE
7
9. 05 February, 2020 Software Enginering (CS20006)
@ DSamanta, IIT Kharagpur
Applications of UML
• The UML is appropriate for modeling systems
ranging from enterprise systems to distributed web
based applications and even to hardcore real time
embedded systems
• UML follows object oriented approach and hence the
best deals with object oriented analysis and design
(OOA&D) of systems
9
11. 05 February, 2020 Software Enginering (CS20006)
@ DSamanta, IIT Kharagpur
Definition of UML
• The UML is a language for
– Visualizing
– Specifying
– Constructing
– Documenting
the artifacts of a software-intensive system
11
12. 05 February, 2020 Software Enginering (CS20006)
@ DSamanta, IIT Kharagpur
Definition of UML : Visualizing
• Visualizing
UML models a system to facilitate communication for all
range of people
12
13. 05 February, 2020 Software Enginering (CS20006)
@ DSamanta, IIT Kharagpur
Definition of UML : Specifying
• Specifying
UML builds models that are precise, unambiguous and
complete.
In particular, UML addresses the specification of all the
important analysis, design and implementation decision that
must be made in developing and deploying a software system
13
14. 05 February, 2020 Software Enginering (CS20006)
@ DSamanta, IIT Kharagpur
Definition of UML : Constructing
• Constructing
– UML models can be directly mapped to
• An object oriented programming language, such as
C++, Java or Visual Basic
• Tables in relational database
• Persistent store of an object-oriented database
– This permits forward engineering: the generation
of a code from a UML model into a programming
language
14
15. 05 February, 2020 Software Enginering (CS20006)
@ DSamanta, IIT Kharagpur
Definition of UML : Constructing
– It also permits reverse engineering: One can reconstruct a
model from an implementation back into the UML
• Reverse engineering requires tools support with human intervention
– Roundtrip engineering: combining the two paths of forward
code generation and reverse engineering
• Meaning the ability to work in either a graphical or technical view
• UML keeps two views consistent
15
16. 05 February, 2020 Software Enginering (CS20006)
@ DSamanta, IIT Kharagpur
Definition of UML : Documenting
• Documenting
– UML facilitates all sorts of system artifacts like
requirements, design, project planning, coding, testing,
prototyping, maintenance, release, etc.
– These artifacts not only the deliverables of a project, they
also in controlling, measuring and communicating about a
system during its development and after its deployment
16
18. 05 February, 2020 Software Enginering (CS20006)
@ DSamanta, IIT Kharagpur
Learning UML
• There are three major elements in UML
1. Basic building blocks (vocabulary of the language)
2. The rules how these building blocks can be put together
3. Some common mechanism that can be applied throughout the
UML
18
19. 05 February, 2020 Software Enginering (CS20006)
@ DSamanta, IIT Kharagpur
Basic Building Blocks in UML
• Vocabulary of the UML encompasses three kinds of
building blocks
– Things
• Things are abstractions in a model
– Relationships
• Relationships tie the things together
– Diagrams
• Diagrams group relevant collection of things
19
20. 05 February, 2020 Software Enginering (CS20006)
@ DSamanta, IIT Kharagpur
Basic Building Blocks: Things
• There are four kinds of things in the UML
1. Structural things
2. Behavioral things
3. Grouping things
4. Annotational things
20
21. 05 February, 2020 Software Enginering (CS20006)
@ DSamanta, IIT Kharagpur
Structural Things in UML
21
22. 05 February, 2020 Software Enginering (CS20006)
@ DSamanta, IIT Kharagpur
Structural Things in UML
• Relevant things that are either conceptual or physical
Examples: class, object, etc.
• Structural things are nouns in the UML model
• There are seven structural things in UML
1. Class
2. Active class
3. Component
4. Interface
5. Use case
6. Collaboration
7. Node
22
23. 05 February, 2020 Software Enginering (CS20006)
@ DSamanta, IIT Kharagpur
Structural Things: Class
• Class
– A class is a description of a set of objects ( or an
abstraction of object)
– Graphically a class is represented as a rectangle,
including its name, attributes, and operations
Name
Attributes
Operations
23
24. 05 February, 2020 Software Enginering (CS20006)
@ DSamanta, IIT Kharagpur
Structural Things: Active Class
• Active Class
– An active class is just like a class
expect that its object represent
element whose behavior is concurrent
with other elements
– An object of an active class owns one
or more processes or threads and
therefore initiate control activity
– Graphically, an active class is
denoted just like a class, but with a
heavy line, usually including its
name, attributes, and operations
Event Manger
Attributes
resume()
start()
suspend()
kill()
flush()
24
25. 05 February, 2020 Software Enginering (CS20006)
@ DSamanta, IIT Kharagpur
Structural Things: Component
• Component
– Component of a system is to
conform with the realization of a set
of interfaces
– Example: An applet, component,
Java bean or ASP file. In fact, a
component is typically represents a
physical package of otherwise
logical elements such as classes,
interfaces and collaborations
– Graphically a component denoted as
a rectangle with tabs, usually
including only its name
myPackage.htm
25
26. 05 February, 2020 Software Enginering (CS20006)
@ DSamanta, IIT Kharagpur
Structural Things: Interface
• Interface
– An interface is a collection of
operators that specify a service of a
class or a component
– In UML, Interfaces are used to
model the seams (layers) in a system
– Graphically, an interface rendered as
a circle together with its name
Note: An interface rarely stands alone,
rather it is attached to a class or
component
Component
iThesaurus
iCount
iSynonyms
iSpell
iUnknown
26
27. 05 February, 2020 Software Enginering (CS20006)
@ DSamanta, IIT Kharagpur
Structural Things: Use case
• Use case
• Use case represents a
functional component in a
model
• Graphically, a use case is
represented by an ellipse
including only its name
Get Order
Process Order
27
28. 05 February, 2020 Software Enginering (CS20006)
@ DSamanta, IIT Kharagpur
Structural Things: Collaboration
• Collaboration
– A collaboration names a society of
classes, interfaces, and other components
that work together to provide cooperative
behavior that is bigger than the sum of its
individual parts
Example:
A big building (world trade center) is a
collaboration of some structural
construction, electrical wiring system,
telephone connectivity, internet
connectivity, water supply system, etc.
– Graphically, a collaboration is rendered
as an ellipse with dashed line
World Trade Center
28
29. 05 February, 2020 Software Enginering (CS20006)
@ DSamanta, IIT Kharagpur
Structural Things: Node
• Node
• Node is a physical element and
represent a computational
resource, generally having same
memory and processing
compatibility
• Graphically, a node is denoted by
a cube, usually includes its name
Server
29
30. 05 February, 2020 Software Enginering (CS20006)
@ DSamanta, IIT Kharagpur
Behavioral Things in UML
30
31. 05 February, 2020 Software Enginering (CS20006)
@ DSamanta, IIT Kharagpur
Behavioral Things in UML
• Unlike structural things, behavioral things are to represent
dynamic parts of UML models. Structural things are the
mostly static parts of the model and are the nouns of the UML
model
• In the contrary, behavioral things are the verbs of UML
models
• There are two primary kind of behavioral things in the UML
1. Interaction
2. State machine
31
32. 05 February, 2020 Software Enginering (CS20006)
@ DSamanta, IIT Kharagpur
Behavioral Things: Interaction
• Interaction
– An interaction is a behavior that comprises a set of
messages exchanged among a set of objects within
a context to accomplish a purpose
– Basically, interaction used to link two instances of
classes (objects), and through which one object
can send a message to the other object
32
33. 05 February, 2020 Software Enginering (CS20006)
@ DSamanta, IIT Kharagpur
Behavioral Things: Interaction
– Graphically, an interaction is represented as a directed line,
usually including the name of its operation
Person
:
:
assign(p:Project)
:
Company
1..* *
employee employer
Works for
e : Person c : Company
assign(testing)
33
34. 05 February, 2020 Software Enginering (CS20006)
@ DSamanta, IIT Kharagpur
Behavioral Things: State Machine
• State machine
– Using an interaction one can model the behavior of
a society of objects that work together
– On the other hand, using a state machine one can
model the behavior of an individual object
– A state machine is a behavior that specifies the
sequence of states of an object goes through during
its life time in response to a message
34
35. 05 February, 2020 Software Enginering (CS20006)
@ DSamanta, IIT Kharagpur
Behavioral Things: State Machine
– Graphically, a state is denoted by a rounded rectangle,
including its name and its states, if any
• Note: These two behavioral things are usually connected
though various structural elements like classes, collaborations,
objects, etc.
wait running
on shut down
key press
finished
A state machine for an object
Button
35
36. 05 February, 2020 Software Enginering (CS20006)
@ DSamanta, IIT Kharagpur
Grouping Things in UML
36
37. 05 February, 2020 Software Enginering (CS20006)
@ DSamanta, IIT Kharagpur
Grouping Things in UML
• Visualizing, specifying, constructing and documenting large
systems involves manipulating potentially large members of
classes, interfaces, components, nodes, diagrams, and other
elements
• It is therefore necessary to organize these things into larger
chunks
• In UML, grouping things have been planned for this purpose
• In all, there is one primary kind of grouping things, namely,
package
37
38. 05 February, 2020 Software Enginering (CS20006)
@ DSamanta, IIT Kharagpur
Grouping Things: Package
• Package
– A package is a general purpose mechanism for organizing
elements into groups
– Graphically, package is rendered as a tabbed folder, usually
including only the name, sometimes references to its
contents
Graphics
38
39. 05 February, 2020 Software Enginering (CS20006)
@ DSamanta, IIT Kharagpur
Annotational Things in UML
39
40. 05 February, 2020 Software Enginering (CS20006)
@ DSamanta, IIT Kharagpur
Annotational Things in UML
• Annotational things are the explanation parts of UML
models
• Designers follows these to describe, illuminate, and
remark about any elements in a model
• There is one primary kind of annotational things
called note
• A note is simply a symbol for renders a comment has
no semantic impact, means, its contents has no effect
on models
40
41. 05 February, 2020 Software Enginering (CS20006)
@ DSamanta, IIT Kharagpur
Annotational Things: Note
• Graphically a note is rendered as a rectangle with a “dog
earned” corner, together with a textual or graphical comment
Simple Text
ISD IT60105 #20
URL + Text
Comments
with images
41
43. 05 February, 2020 Software Enginering (CS20006)
@ DSamanta, IIT Kharagpur
Relationships in UML
• A relationship is a concern among things
• There are four relationships in the UML
1. Dependency
2. Association
3. Generalization
4. Realization
43
44. 05 February, 2020 Software Enginering (CS20006)
@ DSamanta, IIT Kharagpur
Relationships: Dependency
• Dependency
– A dependency is a semantic relation between two things in
which a change to one thing (the independent thing) may
affect another thing that use it, but not necessarily the
reverse
Video
play(c:Clip)
start()
stop()
resize()
reset()]
:
Clip
Dependency
Dependent class
Independent class
Here, if there is a change in the
class Clip, the operation play() in
the class Video will be effected
44
45. 05 February, 2020 Software Enginering (CS20006)
@ DSamanta, IIT Kharagpur
Relationships: Association
• Association
– An association is a structural relationship that describe a set
of links, a link being a connection among objects
– Aggregation is a special kind of association, representing a
structural relationship between a whole and its parts
45
46. 05 February, 2020 Software Enginering (CS20006)
@ DSamanta, IIT Kharagpur
Relationships: Association
– Graphically, association/aggregation is denoted with
solid/diamond-edged line with label and multiplicities at
both ends of line
Person Company
1..* *
employee employer
Works for
Association
University Department
1
*
Has
Aggregation
46
47. 05 February, 2020 Software Enginering (CS20006)
@ DSamanta, IIT Kharagpur
Relationships: Generalization
• Generalization
– A generalization is a generalized/specialized relationship in
which objects of the specialized elements (the child), are
suitable for objects of the generalized elements (the parent)
Parent
Child
47
48. 05 February, 2020 Software Enginering (CS20006)
@ DSamanta, IIT Kharagpur
Relationships: Realization
• Realization
– A realization is a semantic connection
• between two things: interface, class, component
• between use-case and collaboration
etc.
IEEE Member Student
:
biodata()
:
:
biodata()
:
48
49. 05 February, 2020 Software Enginering (CS20006)
@ DSamanta, IIT Kharagpur
Diagrams in UML
• Any system can be viewed with five interrelated views
Structural view Behavioral view
Implementation view Environmental view
User's view
49
50. 05 February, 2020 Software Enginering (CS20006)
@ DSamanta, IIT Kharagpur
Diagrams in UML
• To represent each view, UML provides nine diagrams,
popularly termed as UML diagrams or UML artifacts
Structural view
Class daigrams
Object diagrams
Package diagrams
Composite structure diagrams
Behavioral view
Activity daigrams
Interaction overview diagrams
Sequence diagrams
Collaboration diagrams
Environmental view
Deployment daigrams
Implementation view
Component daigrams
Statechart diagrams
Timing diagrams
User's view
Use case daigrams
50