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Kotoba Rollers
An experiential language learning framework
Who am I?
• James York aka Cheapshot
• Assistant Professor at Tokyo
Denki University
• Research includes:
• Exploring the differences in
spoken communication
when completing tasks face
to face vs online
• Analog games as part of a
wider TBLT teaching
framework
Why board games?
• Board games are an untapped source for language learning
• They promote more social interaction than video games*
• Constructivist, sociocultural learning
• Extracurricular activities
• Improve engagement
• Student-centered learning
*some digital games ARE amazing. Spaceteam anyone?
But seriously…
… it’s true.
Hidden role
Games used
Cooperative
One Night Werewolf
One Night Vampire
2 Rooms and a Boom
Resistance: Avalon
Spyfall
Forbidden Island
Pandemic
Dead of Winter
Burgle Bros.
Question Quest
Codenames
Framework
HOME
IN CLASS
Pre-play activities
Gameplay activities
Post-play activities
Pre-play activities
Methodological Principals
Yes
Yes
No
OK
No
Somewhat
Somewhat
Unsure
Yes
No
MP1 - Use task not text
MP2 - Promote learning by doing
MP3 - Elaborate Input
MP4 - Provide rich input
MP5 - Encourage chunk learning
MP6 - Focus on form
MP7 - Provide negative feedback
MP8 - Respect learner syllabi and
development process
MP9 - Promote cooperative learning
MP10 - Individualise instruction
AT HOME
Learn the rules from rule book #reading
Learn the rules from video #listening
Write comprehension questions about rules #writing
Watch game play video #listening
Write useful phrases #writing
IN CLASS
Check rules #reading #listening #speaking
Pre-play
Play the game #speaking #listening #reading
Make notes on vocabulary #writing
Make notes on what you wanted to say but couldn’t #writing
Gameplay activities
Debriefing: Talk about problems, language or game-related
#speaking #listening
Focus on form (where necessary) #reading #writing
Write a report of the game #writing
Choose a new game for the following week
Post-play activities
Name Type Players Weight Play time
Burgle Bros. Coop 2-5 3 45 mins
Pandemic Coop 2-4 3 1 hour
Hanabi Coop - Memory 2-5 1 25 mins
2 Rooms and a
Boom
Coop (Teams)
Hidden Roles
8+ 3 15 mins
Dead of Winter Coop 2-5 5 1 - 3 hours
Forbidden Island Coop 2-4 3 30 - 45 mins
Munchkin Fight! 3-6 3 1 hour
One Night Werewolf Mystery 4-10 2 15 mins
Question Quest
Word game
Fight
2-6 2 30 mins
Resistance Avalon Coop (Teams) 5-10 2 45 mins
Mascarade
Fight!
Hidden Roles
2-13 2 45 mins
Codenames word game 4 - 8 2 45 mins
Spyfall hidden role 4 - 8 3 10 mins
Assessment
• Participation during class time
• Are they using English?
• Did they complete the comprehension questions?
• Are they encouraging their peers to use English?
• Are they being active participants?
• Weekly reports
• Final report and questionnaire
Findings so far
(Most) students love it.
30%
14%
12%
11%
8%
7%
5%
4%
4%
4%
1%
Good	points
fun
learning
communication
authentic
relaxed
make	friends
purposeful
cooperation
natural
novelty
65%
15%
8%
6%
6%
Bad	points
Spoke	Japanese
rulebook	 too	difficult
Difficult	 vocabulary
Didn't	 learn	rules
Not	enough	time	to	play
Future direction
• Improve the framework
• Collect data on student spoken communication
• Collect data on vocabulary retention
Website
blog.kotobaminers.org
Contact
cheapshot@kotobaminers.org
Twitter
@cheapshot
Facebook
facebook.com/yorksensei
Contact

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