The Future of Studying - with Brainscape's smart flashcardsAndrew Cohen
Brainscape is an adaptive web and mobile study platform proven to double learning outcomes for students spanning K-12, higher ed, and life-long learning / professional development.
Students / teachers / professors create, share, & find “smart flashcards” via Brainscape’s authoring system – & study via or unique adaptive learning system.
Deployment is extremely easy. All they have to do is click a single URL and log in. (Bulk account creation is also available).
Millions of students & teachers have used Brainscape via our website, iOS and Android apps.
learningPlay is a gamified learning platform designed to engage and empower learners through interactive content and gamification features. It allows users to upload videos and create interactive content, curate external content, and deliver content through gamified "Sprints" with set time periods. learningPlay also provides analytics, notifications, and a spaced learning mechanism to reinforce content over time through reminders and quizzes. The platform aims to provide a consumer-grade experience to keep learners engaged on the platform.
Founded in 2013, headquartered in Chennai.
Our core competence is mobile enablement of core business processes.
Madbee is chosen by Microsoft in their start-up program, BizSpark. We are also a proud member of NASSCOM.
"Before you write any code, make sure you have a failing test." This was a revolutionary idea, when it was first pitched in the late 90’s. Many successful entrepreneurs have been practicing a similar approach – "Before you build a product/service, make sure you have paying customers." In this talk, Naresh Jain shares his approach of finding effective MVPs to validate his Educational Product. Recently Naresh's article title "Sell before you build" was published by InfoQ http://www.infoq.com/articles/sell-before-you-build
The document provides information about an online webinar. It states that the webinar presentation will begin at the top of the hour and listeners should use their computer speakers or headphones as no dial-in number will be provided. It welcomes attendees to the webinar and provides information about accessing slides, reviewing recordings, and certification. Frequently asked questions are answered and registration details are provided for an upcoming webinar.
The document discusses defining and building the minimum viable product (MVP). It begins by defining what an MVP is - the version of a product that allows completing the build-measure-learn loop with minimum effort. It describes different artifacts that can be used to define an MVP, such as requirements, user stories, workflows and prototypes. It also discusses formulating hypotheses about customers, products and business models and testing them to learn quickly. Finally, it emphasizes defining the MVP upfront to save time and using the right techniques to test different types of hypotheses.
The Future of Studying - with Brainscape's smart flashcardsAndrew Cohen
Brainscape is an adaptive web and mobile study platform proven to double learning outcomes for students spanning K-12, higher ed, and life-long learning / professional development.
Students / teachers / professors create, share, & find “smart flashcards” via Brainscape’s authoring system – & study via or unique adaptive learning system.
Deployment is extremely easy. All they have to do is click a single URL and log in. (Bulk account creation is also available).
Millions of students & teachers have used Brainscape via our website, iOS and Android apps.
learningPlay is a gamified learning platform designed to engage and empower learners through interactive content and gamification features. It allows users to upload videos and create interactive content, curate external content, and deliver content through gamified "Sprints" with set time periods. learningPlay also provides analytics, notifications, and a spaced learning mechanism to reinforce content over time through reminders and quizzes. The platform aims to provide a consumer-grade experience to keep learners engaged on the platform.
Founded in 2013, headquartered in Chennai.
Our core competence is mobile enablement of core business processes.
Madbee is chosen by Microsoft in their start-up program, BizSpark. We are also a proud member of NASSCOM.
"Before you write any code, make sure you have a failing test." This was a revolutionary idea, when it was first pitched in the late 90’s. Many successful entrepreneurs have been practicing a similar approach – "Before you build a product/service, make sure you have paying customers." In this talk, Naresh Jain shares his approach of finding effective MVPs to validate his Educational Product. Recently Naresh's article title "Sell before you build" was published by InfoQ http://www.infoq.com/articles/sell-before-you-build
The document provides information about an online webinar. It states that the webinar presentation will begin at the top of the hour and listeners should use their computer speakers or headphones as no dial-in number will be provided. It welcomes attendees to the webinar and provides information about accessing slides, reviewing recordings, and certification. Frequently asked questions are answered and registration details are provided for an upcoming webinar.
The document discusses defining and building the minimum viable product (MVP). It begins by defining what an MVP is - the version of a product that allows completing the build-measure-learn loop with minimum effort. It describes different artifacts that can be used to define an MVP, such as requirements, user stories, workflows and prototypes. It also discusses formulating hypotheses about customers, products and business models and testing them to learn quickly. Finally, it emphasizes defining the MVP upfront to save time and using the right techniques to test different types of hypotheses.
Stop Thinking Like an Instructional Designer, Start Thinking Like a Game Desi...Aggregage
Instructional designers tend to think content first and action second. Game designers tend to think action first. Simply changing your mindset from instructional designer to game designer will help you to create engaging and effective instruction. In this unique gamified webinar, Karl Kapp will help you make that shift.
Mr. Peang Ratana is a freelance researcher and lecturer who has taught at several universities in Cambodia. He discusses how digital tools like Google Forms, Microsoft Forms, Google Meet, Slido, Facebook Live, Telegram, and Messenger can be used for eLearning and distance education. These platforms allow for online surveys, interactive question and answer sessions, video conferencing, live streaming, and messaging. Kahoot is also mentioned as a game-based learning platform that brings engagement to online education.
Team Oculus Go presents a virtual reality tour of college campuses for students who can't afford or able to travel to universities. Team Oculus go will create a library of college campus tours for high school's to buy/lease headsets from us.
BUILD YOUR BLUEPRINT FOR DIGITAL LEARNING: HOW TO TRANSFORM YOUR LEARNING ORG...Human Capital Media
According to Willis Towers Watson, 90 percent of maturing companies expect digital disruption, but only 44 percent are adequately preparing for it. In this webinar hosted by Manjit Sekhon, Director of Learning Experience Design at Intrepid by VitalSource, you will learn how to help your organization prepare for the challenges of digital disruption through next-generation digital learning. The webinar will cover the topics you need to think through before making a digital move and will include a downloadable blueprint template to get you started on your own digital learning transformation journey.
Takeaways:
How to shift your mindset when it comes to effective digital learning strategies
Methods for thinking about utilizing your current resources differently
Receive a template PowerPoint ready for you to build out and immediately use for your own organization’s specific objectives and opportunities
Learning Stories is a learning platform that uses gamification, storytelling and content curation to create engaging learning experiences for learners. It harnesses the power of xAPI to track learning activity without requiring an LMS. Users can create interactive learning resources like videos, presentations and questionnaires using the built-in H5P editor. A gamification engine supports challenges, rewards and badges to motivate learners. Reports provide visual tracking of learner progress.
New York Bestseller Jake Knapp’s book, Sprint, explores how companies and teams can replicate Google’s sprint process to solve a problem within five days.
So how does a design sprint actually work, and how can you use a sprint to devise effective solutions in such a short period of time?
Enhance your productivity through design sprints, you’ll learn:
- What is a Design Sprint
- Design sprint case studies and success stories
- How you can run a design sprint effectively
Benefits of Using Gamification in eLearningSilvia Galessi
Gamification is able to support all learning stages of its employees or students, encourages and stimulates general involvement and redemption. Gamification is a strategic tool
to increase the engagement, learning skills and interaction of their students or employees during training projects.
The document describes the BluSlate educational tablet developed by CBC emea Limited to aid teachers and empower students. The tablet comes preloaded with applications like the Teacher App with scripted lesson plans and the Student App with e-textbooks, videos, and practice questions. The tablet and applications are designed to improve learning outcomes by digitizing educational content and enabling teachers to teach more effectively with tools for time management and monitoring student performance. CBC aims to provide the largest collection of educational content in the world through the tablet to support learning for students both in and out of the classroom.
Slides for Savanna365 - a social learning environment that helps individuals to share what they know and learn from others in ways that are fun, engaging, addictive and simple. Beneath the surface, Savanna365 is a powerful, responsive, enterprise-class platform born on the cloud with advanced analytics and extensible add-on services that help businesses to measurably achieve results.
5 easy technologies for formative assessment_MDLCakenalong
This document provides an abstract for a workshop on using formative assessment technologies. The workshop will introduce five interactive technologies - Poll Everywhere, QuizBreak!, Quiz Revolution, StudyBlue, and SurveyMonkey - that can be used as formative assessment tools. During the workshop, participants will actively engage with the technologies through instructional activities and have an opportunity to see them in use. The goal is for instructors to learn about applicable technologies that can help assess student understanding and guide instruction.
This document provides an overview of the CambiaelMundo online learning platform. It describes the platform's programming, design, management, and content teams. It also outlines the platform's key features, including personalized learning tracks, gamified quizzes, progress tracking, and video lessons. The document compares CambiaelMundo to competitors like Khan Academy and discusses how CambiaelMundo differentiates itself by offering more detailed feedback and explanations on quizzes.
Szymon Kowalski is a software developer seeking new opportunities. He has a BSc in Computer Science from the University of Birmingham with First Class Honours and technical skills in languages like Java, C++, SQL, and frameworks like jQuery. He has work experience developing online training systems and an app for commuting. Szymon is self-motivated and driven to solve problems creatively as shown through his independently developed Flash game. He aims to grow his career by working on ambitious projects within an innovative team.
This document provides instructions for setting up the field for the FIRST LEGO League Robot Game competition. It includes directions for building a practice field table with border walls, placing the field mat, and constructing LEGO mission models to arrange on the mat according to a diagram. Mission models are secured to the field mat using Dual Lock fastening strips included in the field setup kit. The field and mission models recreate the environment and objectives for the robot competition.
On this keynote, I explain more about the method of product discovery that I call "Ice Cream Method". The main idea is that it is much more important that you spend energy in research activities then development. If you study your user behaviours and know about your needs, create an interface and develop the product is easier.
THE BUSINESS CASE FOR ADAPTIVE LEARNING: DRIVE ROI AND UNLOCK PERFORMANCEHuman Capital Media
The future of corporate learning is adaptive. Behavioral and performance data can be used to optimize every single moment in a learning experience, delivering the most efficient and effective training possible. This webinar will provide learning and HR leaders with the framework for making an investment decision in the adaptive learning landscape. Participants will develop a pragmatic understanding of the technology and understand how to benchmark different platforms, calculate ROI, and sell their investment decision forward to other stakeholders.
In this webcast, learn how you can unlock performance and drive training ROI through adaptive learning technology. You’ll be able to:
Recognize key trends in technology that allow learning to become modular, data-driven, and adaptive
Grasp learning theories concerning focus, memory, metacognition, and engagement and how they can be used to unlock performance through adaptive technology
Explore how to leverage the benefits of adaptive technology to drive top-line growth and bottom-line results
As companies struggle to meet the demand for more e-learning, they are faced with myriad questions: Where is the best place to deliver my content? How does the content communicate with my LMS? Why doesn’t my LMS track the learner’s score? Is there bandwidth for rich media? Has the content been checked for quality?
How can you manage these issues and get back on track? Join Maria McGinn, iContent sales director, at 10 a.m. PT June 18 to find out the top five ways leading-edge companies are conquering content chaos. You’ll find out how to:
Host and deliver content more efficiently.
Reduce the time and cost associated with managing e-learning content.
Streamline content delivery and keep up with the pace of business.
Plan for successful content QA.
If you’re frazzled trying to manage and deliver content in addition to all of your other duties, this webinar is for you. Learn how to end content chaos once and for all.
The Modern Digital Learning Landscape: 5 Tips To Engage Gen Z and Millennial ...Aggregage
If 2020 hasn’t radically changed your approach to your learning program, it’s time to get in the digital learning game or risk being left behind. But if you’re searching for current, new ways to engage people online and keep your business thriving, look to your youngest learners. In the next 5 years, Millennials will comprise 75% of the workforce, and Gen Z is right behind them. To future-proof your learning program, make sure your content is designed with these young professional learners in mind.
IU13 Personalized Learning Academy Kick-OffKen Zimmerman
The document announces a June 13, 2018 workshop by the IU13 Personalized Learning Academy to help districts customize their personalized learning needs. The workshop will discuss trends in personalized learning and shifting mindsets, and costs $500 for a team of 6 people. Upcoming fall 2018 workshops are also listed on learner-centered practices, data-informed practices, and customized district action planning.
Stop Thinking Like an Instructional Designer, Start Thinking Like a Game Desi...Aggregage
Instructional designers tend to think content first and action second. Game designers tend to think action first. Simply changing your mindset from instructional designer to game designer will help you to create engaging and effective instruction. In this unique gamified webinar, Karl Kapp will help you make that shift.
Mr. Peang Ratana is a freelance researcher and lecturer who has taught at several universities in Cambodia. He discusses how digital tools like Google Forms, Microsoft Forms, Google Meet, Slido, Facebook Live, Telegram, and Messenger can be used for eLearning and distance education. These platforms allow for online surveys, interactive question and answer sessions, video conferencing, live streaming, and messaging. Kahoot is also mentioned as a game-based learning platform that brings engagement to online education.
Team Oculus Go presents a virtual reality tour of college campuses for students who can't afford or able to travel to universities. Team Oculus go will create a library of college campus tours for high school's to buy/lease headsets from us.
BUILD YOUR BLUEPRINT FOR DIGITAL LEARNING: HOW TO TRANSFORM YOUR LEARNING ORG...Human Capital Media
According to Willis Towers Watson, 90 percent of maturing companies expect digital disruption, but only 44 percent are adequately preparing for it. In this webinar hosted by Manjit Sekhon, Director of Learning Experience Design at Intrepid by VitalSource, you will learn how to help your organization prepare for the challenges of digital disruption through next-generation digital learning. The webinar will cover the topics you need to think through before making a digital move and will include a downloadable blueprint template to get you started on your own digital learning transformation journey.
Takeaways:
How to shift your mindset when it comes to effective digital learning strategies
Methods for thinking about utilizing your current resources differently
Receive a template PowerPoint ready for you to build out and immediately use for your own organization’s specific objectives and opportunities
Learning Stories is a learning platform that uses gamification, storytelling and content curation to create engaging learning experiences for learners. It harnesses the power of xAPI to track learning activity without requiring an LMS. Users can create interactive learning resources like videos, presentations and questionnaires using the built-in H5P editor. A gamification engine supports challenges, rewards and badges to motivate learners. Reports provide visual tracking of learner progress.
New York Bestseller Jake Knapp’s book, Sprint, explores how companies and teams can replicate Google’s sprint process to solve a problem within five days.
So how does a design sprint actually work, and how can you use a sprint to devise effective solutions in such a short period of time?
Enhance your productivity through design sprints, you’ll learn:
- What is a Design Sprint
- Design sprint case studies and success stories
- How you can run a design sprint effectively
Benefits of Using Gamification in eLearningSilvia Galessi
Gamification is able to support all learning stages of its employees or students, encourages and stimulates general involvement and redemption. Gamification is a strategic tool
to increase the engagement, learning skills and interaction of their students or employees during training projects.
The document describes the BluSlate educational tablet developed by CBC emea Limited to aid teachers and empower students. The tablet comes preloaded with applications like the Teacher App with scripted lesson plans and the Student App with e-textbooks, videos, and practice questions. The tablet and applications are designed to improve learning outcomes by digitizing educational content and enabling teachers to teach more effectively with tools for time management and monitoring student performance. CBC aims to provide the largest collection of educational content in the world through the tablet to support learning for students both in and out of the classroom.
Slides for Savanna365 - a social learning environment that helps individuals to share what they know and learn from others in ways that are fun, engaging, addictive and simple. Beneath the surface, Savanna365 is a powerful, responsive, enterprise-class platform born on the cloud with advanced analytics and extensible add-on services that help businesses to measurably achieve results.
5 easy technologies for formative assessment_MDLCakenalong
This document provides an abstract for a workshop on using formative assessment technologies. The workshop will introduce five interactive technologies - Poll Everywhere, QuizBreak!, Quiz Revolution, StudyBlue, and SurveyMonkey - that can be used as formative assessment tools. During the workshop, participants will actively engage with the technologies through instructional activities and have an opportunity to see them in use. The goal is for instructors to learn about applicable technologies that can help assess student understanding and guide instruction.
This document provides an overview of the CambiaelMundo online learning platform. It describes the platform's programming, design, management, and content teams. It also outlines the platform's key features, including personalized learning tracks, gamified quizzes, progress tracking, and video lessons. The document compares CambiaelMundo to competitors like Khan Academy and discusses how CambiaelMundo differentiates itself by offering more detailed feedback and explanations on quizzes.
Szymon Kowalski is a software developer seeking new opportunities. He has a BSc in Computer Science from the University of Birmingham with First Class Honours and technical skills in languages like Java, C++, SQL, and frameworks like jQuery. He has work experience developing online training systems and an app for commuting. Szymon is self-motivated and driven to solve problems creatively as shown through his independently developed Flash game. He aims to grow his career by working on ambitious projects within an innovative team.
This document provides instructions for setting up the field for the FIRST LEGO League Robot Game competition. It includes directions for building a practice field table with border walls, placing the field mat, and constructing LEGO mission models to arrange on the mat according to a diagram. Mission models are secured to the field mat using Dual Lock fastening strips included in the field setup kit. The field and mission models recreate the environment and objectives for the robot competition.
On this keynote, I explain more about the method of product discovery that I call "Ice Cream Method". The main idea is that it is much more important that you spend energy in research activities then development. If you study your user behaviours and know about your needs, create an interface and develop the product is easier.
THE BUSINESS CASE FOR ADAPTIVE LEARNING: DRIVE ROI AND UNLOCK PERFORMANCEHuman Capital Media
The future of corporate learning is adaptive. Behavioral and performance data can be used to optimize every single moment in a learning experience, delivering the most efficient and effective training possible. This webinar will provide learning and HR leaders with the framework for making an investment decision in the adaptive learning landscape. Participants will develop a pragmatic understanding of the technology and understand how to benchmark different platforms, calculate ROI, and sell their investment decision forward to other stakeholders.
In this webcast, learn how you can unlock performance and drive training ROI through adaptive learning technology. You’ll be able to:
Recognize key trends in technology that allow learning to become modular, data-driven, and adaptive
Grasp learning theories concerning focus, memory, metacognition, and engagement and how they can be used to unlock performance through adaptive technology
Explore how to leverage the benefits of adaptive technology to drive top-line growth and bottom-line results
As companies struggle to meet the demand for more e-learning, they are faced with myriad questions: Where is the best place to deliver my content? How does the content communicate with my LMS? Why doesn’t my LMS track the learner’s score? Is there bandwidth for rich media? Has the content been checked for quality?
How can you manage these issues and get back on track? Join Maria McGinn, iContent sales director, at 10 a.m. PT June 18 to find out the top five ways leading-edge companies are conquering content chaos. You’ll find out how to:
Host and deliver content more efficiently.
Reduce the time and cost associated with managing e-learning content.
Streamline content delivery and keep up with the pace of business.
Plan for successful content QA.
If you’re frazzled trying to manage and deliver content in addition to all of your other duties, this webinar is for you. Learn how to end content chaos once and for all.
The Modern Digital Learning Landscape: 5 Tips To Engage Gen Z and Millennial ...Aggregage
If 2020 hasn’t radically changed your approach to your learning program, it’s time to get in the digital learning game or risk being left behind. But if you’re searching for current, new ways to engage people online and keep your business thriving, look to your youngest learners. In the next 5 years, Millennials will comprise 75% of the workforce, and Gen Z is right behind them. To future-proof your learning program, make sure your content is designed with these young professional learners in mind.
IU13 Personalized Learning Academy Kick-OffKen Zimmerman
The document announces a June 13, 2018 workshop by the IU13 Personalized Learning Academy to help districts customize their personalized learning needs. The workshop will discuss trends in personalized learning and shifting mindsets, and costs $500 for a team of 6 people. Upcoming fall 2018 workshops are also listed on learner-centered practices, data-informed practices, and customized district action planning.
SAFARI Montage is an educational database that provides access to over 13,000 videos, 30,000 images, documents, web links, eBooks and audio files correlated to Common Core and State Standards. Users can log in using their server address and allow pop-ups for SAFARI Montage. The interface features a quick launch panel, main navigation bar, federated search results across resources, and standards-based searches to find correlated content.
Starlab Training October 22 2015 DatesaverKen Zimmerman
Our next Starlab training is on 10/22/15 at Lancaster-Lebanon Intermediate Unit 13. Don't forget to register via mylearningplan as outlined in this flyer.
This document provides instructions for schools to sign up and submit materials for Digital Learning Day 2015. It outlines important dates like the Hour of Code from December 8-14, 2014 and Digital Learning Day on March 13, 2015. Schools should submit up to 10 photos and 2 minutes of video footage by February 1, 2015 to the PA Digital Learning Day Schoology Group, following the specified naming conventions and content suggestions. Directions are provided for accessing the Schoology group and posting submissions.
This document provides information about accessing eBooks, audiobooks, and more from the Overdrive digital collection at the Lancaster County Library by visiting the website http://lancastlebpa.lib.overdrive.com and using a library card or student ID to check out digital materials.
Reaching all Learners Workshop - 9/23/14Ken Zimmerman
This document announces a professional development workshop titled "Reaching All Learners" that will take place on September 23, 2014 from 8:30 AM to 11:30 AM at the Conference and Training Center at IU 13 in Lancaster, PA. The workshop will be facilitated by Ken Zimmerman and will explore the accessibility features of Apple products like iPad, iPod Touch, and Mac that can help support students with special needs and disabilities. Attendees will learn how these features can break down barriers to learning and see examples of how other institutions are using Apple technology successfully with special needs students. The workshop has no cost to attend and preregistration by September 17, 2014 is required.
This document provides information about a Schoology training professional development event. The event will be held on Friday, August 1, 2014 from 8:30 AM to 12:00 PM at The Conference and Training Center at IU 13 in Lancaster, PA. Facilitated by Ken Zimmerman, attendees will learn how to create and manage courses and groups using Schoology. Participants will watch demonstrations and complete hands-on activities to set up classes, add content, and create assignments and assessments. The training is free for consortium members or $75 per participant for non-members. Educators using Schoology are the target audience with a minimum of 10 and maximum of 60 attendees. Interested participants must register by July 28.
Schoology Workshop Flyer September 10 2014Ken Zimmerman
This document provides information about a professional development event on Schoology training. The event will be held on September 10, 2014 from 9:00 AM to 3:00 PM at The Conference and Training Center at IU 13 in Lancaster, PA. Attendees will learn how to create and manage Schoology courses and groups through hands-on demonstrations and activities. The training is free for consortium member districts and $75 per participant for non-members. Registration is due by September 8 and limited to 60 participants.
Additional Safari Montage Core Content Digital ResourcesKen Zimmerman
This document summarizes additional digital resources that are included in Core Content Packages, totaling over 860 video titles, 17,000 images, 3,300 web links, 260 audio files and 250 documents covering topics like STEM, history, arts and more. Existing customers may require purchasing an upgraded drive to access all new content.
Tech Media Integrator 2014 2015 MeetingsKen Zimmerman
This document lists the dates, times, location, presenters, and description for the monthly DATESAVER Tech Media Integrators meetings for 2014-2015. The meetings will provide technology and media staff from school districts a forum to receive training and share best practices related to integrating technology and media into curriculum and instruction. They will be held monthly from September to May at the Burle Business Park in Lancaster, Pennsylvania.
Tech Integrators Media Specialists Mtg Agenda 5-20-14Ken Zimmerman
The document outlines the agenda for a Technology Integrators/Media Specialists meeting taking place on May 20, 2014. The agenda includes an overview and welcome, a deep dive presentation on iBooks, iAuthor and iTunes U from Apple Inc., a planning discussion for the 2014-2015 school year, and a celebration lunch. Several announcements are also listed under "For the Good of the Order" relating to educational technology resources, conferences and professional development opportunities.
This professional development event provides training on how to use a STARLAB portable planetarium for science lessons. The 4-hour session on June 26th at the IU 13 Conference and Training Center will be led by Earl Kenepp and cover basic set-up of the STARLAB, ordering from IU 13, and curriculum lessons ranging from basic to advanced topics. The STARLAB can be reserved through MediaNet and is available at no cost to IU13 member districts for hands-on, interactive science instruction. The session aims to train 25 science and technology teachers on the new STARLAB portable planetarium.
The iPad Collaboration Day event included sessions led by Apple Inc. on how Apple's ecosystem supports education and on collaboration, productivity, and creativity apps. The agenda also included breakout sessions for teachers to share apps they use at different grade levels, with Apple providing support. Teachers would explore, share, and collaborate in groups of interest. Apple would wrap up the day discussing next steps.
The document summarizes an iPad collaboration day event being held on May 2, 2014 from 9:00 am to 3:00 pm at Conference and Training Center at IU 13. The purpose is for administrators and teachers using or exploring iPads in the classroom to share experiences. The morning will include an Apple Inc. session on how their ecosystem supports education. After, breakout sessions by grade/subject will allow teachers to share apps. After lunch, Apple will discuss collaboration, productivity, and creativity apps, followed by more breakouts to share those app types. Apple will conclude with where their technology is headed next.
IMS Summer Academy Safari Montage July 8-2014Ken Zimmerman
This document announces a professional development event about using the Safari Montage platform. The event includes a morning workshop session on July 8th from 8:30-11:30 AM to be led by presenter Ken Zimmerman. It will explore how to access content from PBS, The History Channel, and other sources through Safari Montage. An optional afternoon make-it-and-take-it session runs from 12-3 PM for hands-on work. The event will be held at the Conference and Training Center at IU 13 in Lancaster, PA. It is free for IU 13 members and $75 for non-members, with a minimum of 10 and maximum of 30 participants.
IMS Summer Academy Discovery Education July 7- 2014Ken Zimmerman
The document announces a professional development event hosted by IMS Summer Academy on Discovery Education. The event will take place on July 7, 2014 from 8:30 AM to 11:30 AM and from 12:00 PM to 3:00 PM at The Conference and Training Center at IU 13 in Lancaster, PA. The facilitator, Ken Zimmerman, will provide a workshop on the features of Discovery Education, including interactive atlases, board builders, and assessment tools. Participants have the option to attend the morning workshop only or stay for the full day workshop and afternoon make-it-and-take-it session. Registration is required by June 30th.
A workshop hosted by the South African Journal of Science aimed at postgraduate students and early career researchers with little or no experience in writing and publishing journal articles.
This slide is special for master students (MIBS & MIFB) in UUM. Also useful for readers who are interested in the topic of contemporary Islamic banking.
Main Java[All of the Base Concepts}.docxadhitya5119
This is part 1 of my Java Learning Journey. This Contains Custom methods, classes, constructors, packages, multithreading , try- catch block, finally block and more.
Assessment and Planning in Educational technology.pptxKavitha Krishnan
In an education system, it is understood that assessment is only for the students, but on the other hand, the Assessment of teachers is also an important aspect of the education system that ensures teachers are providing high-quality instruction to students. The assessment process can be used to provide feedback and support for professional development, to inform decisions about teacher retention or promotion, or to evaluate teacher effectiveness for accountability purposes.
A Strategic Approach: GenAI in EducationPeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
How to Fix the Import Error in the Odoo 17Celine George
An import error occurs when a program fails to import a module or library, disrupting its execution. In languages like Python, this issue arises when the specified module cannot be found or accessed, hindering the program's functionality. Resolving import errors is crucial for maintaining smooth software operation and uninterrupted development processes.
How to Build a Module in Odoo 17 Using the Scaffold MethodCeline George
Odoo provides an option for creating a module by using a single line command. By using this command the user can make a whole structure of a module. It is very easy for a beginner to make a module. There is no need to make each file manually. This slide will show how to create a module using the scaffold method.
it describes the bony anatomy including the femoral head , acetabulum, labrum . also discusses the capsule , ligaments . muscle that act on the hip joint and the range of motion are outlined. factors affecting hip joint stability and weight transmission through the joint are summarized.
Executive Directors Chat Leveraging AI for Diversity, Equity, and InclusionTechSoup
Let’s explore the intersection of technology and equity in the final session of our DEI series. Discover how AI tools, like ChatGPT, can be used to support and enhance your nonprofit's DEI initiatives. Participants will gain insights into practical AI applications and get tips for leveraging technology to advance their DEI goals.
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representations of their knowledge.
Quiz Mixer. Customize assessment
to meet your needs. Build BrainPOP-
style quizzes with existing questions
or come up with your own —
including open-ended.
Primary Sources. We’re giving
students one more way to build
cross-disciplinary literacy skills,
with primary source activities for
hundreds of topics. And, they’re
coming soon to all topics.
Mobile Games. An ever-growing list
of cross-curricular games you can
play from your mobile browser now
awaits you on GameUp, including
the BrainPOP-created titles Sortify
and Time Zone X, which both span
multiple topics. Our games portal
also offers playful assessment
options like the SnapThought
written reflection tool.
BrainPOP proudly partners
with the Pennsylvania
Association of Intermediate
Units (PAIU). Please contact
your local IU for information
on special pricing.