Team Oculus Go presents a virtual reality tour of college campuses for students who can't afford or able to travel to universities. Team Oculus go will create a library of college campus tours for high school's to buy/lease headsets from us.
The document summarizes a business student team's plan to create a mobile application for the Blue Valley School District. The app will provide students and parents access to district news, calendars, and grades. The team consists of 5 business, 2 technology, and 2 design students. They will work with an external company, Level 5 Solutions, to develop the app. The design students are responsible for the visual design and user experience. They have researched other school apps and will propose their design ideas to the district for approval.
Institute for New Paradigms - poster materials (higher ed) Eileen O'Connor
These poster session slides overview the development and evaluation of an institute that was launched from within a higher education master's program at SUNY Empire State College (the Masters of Arts in Learning and Emerging Technology (MALET)). The intent of the institute is to provide an ongoing forum for graduate students to develop their understanding of innovative and creative uses of technology for education and communication. Alumni, other educators / innovators have joined the group. There are monthly meetings to address conceptual / education / communication topics and to share new technologies that can serve education and communication. Topics and technologies have included: 360 camera, augment reality, virtual reality, healthcare and technologies, visual learning, experiential learning,
The Google Developer Student Clubs program overview document summarizes the program as follows:
Google Developer Student Clubs are university-based communities for students interested in Google developer technologies where students can learn technologies in a peer-to-peer environment. There are now over 1,900 clubs across 113 countries that train thousands of student developers on Google technologies and empower them to solve real-world problems in their local communities. The goal of the clubs is to help students grow as developers and impact their communities through technology.
The document is about a Google Developer Student Clubs information session at Macquarie University. It discusses that DSCs help students bridge theory and practice by providing a peer-to-peer learning environment. The Macquarie University DSC aims to provide events, workshops and opportunities to learn about new technologies. DSCs offer access to Google developers and experts, as well as Google Cloud technologies. The session highlights free swag and the chance to showcase student work to Google leadership.
Szymon Kowalski is a software developer seeking new opportunities. He has a BSc in Computer Science from the University of Birmingham with First Class Honours and technical skills in languages like Java, C++, SQL, and frameworks like jQuery. He has work experience developing online training systems and an app for commuting. Szymon is self-motivated and driven to solve problems creatively as shown through his independently developed Flash game. He aims to grow his career by working on ambitious projects within an innovative team.
Garin Fons of COERLL discusses recent experiences designing, implementing, and assessing digital badging initiatives within a professional community of foreign language educators. Presentation entitled: Show What You Know: Open Digital Badges for Professional Development and Lifelong Learning
The document summarizes a business student team's plan to create a mobile application for the Blue Valley School District. The app will provide students and parents access to district news, calendars, and grades. The team consists of 5 business, 2 technology, and 2 design students. They will work with an external company, Level 5 Solutions, to develop the app. The design students are responsible for the visual design and user experience. They have researched other school apps and will propose their design ideas to the district for approval.
Institute for New Paradigms - poster materials (higher ed) Eileen O'Connor
These poster session slides overview the development and evaluation of an institute that was launched from within a higher education master's program at SUNY Empire State College (the Masters of Arts in Learning and Emerging Technology (MALET)). The intent of the institute is to provide an ongoing forum for graduate students to develop their understanding of innovative and creative uses of technology for education and communication. Alumni, other educators / innovators have joined the group. There are monthly meetings to address conceptual / education / communication topics and to share new technologies that can serve education and communication. Topics and technologies have included: 360 camera, augment reality, virtual reality, healthcare and technologies, visual learning, experiential learning,
The Google Developer Student Clubs program overview document summarizes the program as follows:
Google Developer Student Clubs are university-based communities for students interested in Google developer technologies where students can learn technologies in a peer-to-peer environment. There are now over 1,900 clubs across 113 countries that train thousands of student developers on Google technologies and empower them to solve real-world problems in their local communities. The goal of the clubs is to help students grow as developers and impact their communities through technology.
The document is about a Google Developer Student Clubs information session at Macquarie University. It discusses that DSCs help students bridge theory and practice by providing a peer-to-peer learning environment. The Macquarie University DSC aims to provide events, workshops and opportunities to learn about new technologies. DSCs offer access to Google developers and experts, as well as Google Cloud technologies. The session highlights free swag and the chance to showcase student work to Google leadership.
Szymon Kowalski is a software developer seeking new opportunities. He has a BSc in Computer Science from the University of Birmingham with First Class Honours and technical skills in languages like Java, C++, SQL, and frameworks like jQuery. He has work experience developing online training systems and an app for commuting. Szymon is self-motivated and driven to solve problems creatively as shown through his independently developed Flash game. He aims to grow his career by working on ambitious projects within an innovative team.
Garin Fons of COERLL discusses recent experiences designing, implementing, and assessing digital badging initiatives within a professional community of foreign language educators. Presentation entitled: Show What You Know: Open Digital Badges for Professional Development and Lifelong Learning
Would you like to be able to deliver a more personalized, relevant learning experience to each of your students? This webinar will showcase creative ideas, reflective practices, and various technologies that can transform your teaching. Join Naomi Harm as she shares innovative instructional strategies that will allow for differentiation approaches, educator choice, challenge-based learning, and mobile learning opportunities. Collaborative teaming and active learning activities will be discussed along with virtual brainstorming, "bumping" of ideas, and augmented reality mobile learning.
Transforming education with personalized learning and differentiated instructionDreamBox Learning
Would you like to be able to deliver a more personalized, relevant learning experience to each of your students? This webinar will showcase creative ideas, reflective practices, and various technologies that can transform your teaching. Join Naomi Harm as she shares innovative instructional strategies that will allow for differentiation approaches, educator choice, challenge-based learning, and mobile learning opportunities. Collaborative teaming and active learning activities will be discussed along with virtual brainstorming, "bumping" of ideas, and augmented reality mobile learning.
Eddie Gomez's "It's A Mobile World" @MiamiAdSchoolEddie Gomez
Director of Experience Design @SapientNitro Eddie Gomez has taught @MiamiAdSchool for over 4 years. This revised curriculum is a broad spectrum view of mobile - from design to social impact. Audience for this deck is for anybody interested in an engaging approach to teach mobile concepts. Feedback welcome!
The Digital Footprint MOOC: A Free online course and resources encouraging cr...Nicola Osborne
Presentation on the University of Edinburgh Digital Footprint MOOC (#dfmooc), given by Nicola Osborne (Digital Education Manager, EDINA), at the Scottish Government and SLIC Digital and Information Literacy event, November 2017
Bentley University's Undergraduate and Graduate Admission offices didn't just want new web sites, they wanted increased enrollment. So when it came time to build new admission sites, we implemented a user-centered design model that resulted in increased traffic and increased leads for both undergraduate and graduate programs.
The document discusses various topics related to technology including motivation for technological development, future directions in screen and cloud computing technologies, and opportunities for student involvement in projects such as Google Summer of Code. It provides information on participating in Google Summer of Code, which pairs student developers with open source mentors for a 3 month coding project. Details are given on technical roles at Google and potential student project ideas involving honeypot networks, Android development, and Windows Phone development.
SchoolTours is a mobile app that allows anonymous reviews of colleges. It was founded in 2010 and has developed the required technology, including location-sensitive reviews, social media integration, and a self-service interface. The app attracts users through scholarships and contests to write reviews. It makes money by gathering user data to monetize through ads and selling access to individual college "geo-fences". The founders are experienced entrepreneurs and the team is spread across several countries. The market includes millions of college and high school students. Competitors include College Prowler and Unigo. SchoolTours needs $250,000-$500,000 to further develop the Android app, improve the backend, conduct marketing and sales.
Slides for a masterclass on "Forever User-Centred, The GDS Way" facilitated by Karl Orsborn, Wunder and held at the IWMW 2018 event which took place at the University of York on 11-13 July 2018.
See http://iwmw.org/iwmw2018/talks/forever-user-centred-the-gds-way/
This document provides an introduction and overview of Google Developer Student Clubs (GDSC) at Manipal Institute of Technology. It outlines the agenda which includes introducing GDSC and its core team, domains of focus, how to become a member, upcoming events, and frequently asked questions. It then provides more details on the different domains of GDSC including AI/ML, development, social media and graphics, management and public relations, and content and outreach. It introduces the core team and their roles. Finally, it discusses the benefits of membership and how students can join.
🚀 GDSC Orientation Program 2023-24
Are you ready to ignite your passion for technology and innovation? 🌟
Join us at the prestigious Sipna College of Engineering and Technology for a thrilling journey into the world of tech, learning, and skill development! 🚀
🏫 Venue: Seminar Hall
📅 Date: Friday, August 25th, 2023
🕒 Time: 3 PM Onwards
🌐 Event Highlights 🌐
✨ Tech Exploration: Discover the latest trends and advancements in the tech industry.
🧑🏫 Expert Insights: Interact with industry experts and gain invaluable knowledge.
🤝 Networking: Build connections with like-minded tech enthusiasts and professionals.
👨💻 Hands-On Workshops: Get your hands on cutting-edge technologies through interactive workshops.
💼 Career Opportunities: Learn about exciting career prospects in the tech world.
📈 Skill Development: Enhance your skills and stay ahead in the competitive tech landscape.
🎉 Why Attend? 🎉
The GDSC Orientation Program 2023-24 is your gateway to a future filled with endless possibilities. Whether you're a seasoned techie or just beginning your tech journey, this event promises to enrich your knowledge and broaden your horizons.
Don't miss out on this incredible opportunity to shape your future in the tech industry. Mark your calendar for August 25th, 2023, at 3 PM, and join us at the Seminar Hall of Sipna College of Engineering and Technology.
👉 RSVP Today! Your tech adventure begins here! 🚀
Ohio's Credit Flexibility program allows students to earn credits in flexible ways beyond traditional courses. The document outlines plans to raise awareness of the program through student and teacher engagement, developing online course options and badge systems for skills-based learning, and refining the branding and digital presence to appeal to today's students. It also discusses helping individual students understand how to turn skills badges into high school credits.
This document discusses the concept of "Domain of One's Own" which proposes giving students, faculty, and staff their own domain name and online identity to publish content. It describes several university implementations of this idea including providing students domains for a year to build their digital presence and online portfolio. The document outlines elements of a domain project including intentional publishing, digital literacy curriculum, and faculty/student/infrastructure support. It also discusses platform choices and how curriculum can drive best use of student digital portfolios and publishing.
Designing and deploying mobile user studies in the wild: a practical guideKaren Church
This tutorial was presented as part of Mobile HCI 2012 in San Francisco on the 19th September 2012. The tutorial aims to provide a practical guide to conduct mobile field studies based on the learning outcomes of the research I've been involved in while working as a Research Scientist in Telefonica Research, Barcelona. I cover how to design effective mobile field studies, the importance of mobile prototyping, the impact of various design choices on the study setup and deployment, how to engage participants and how to avoid ethical and legal issues. I've also tried to include listings of useful resources for those who are interested in conducting mobile field studies of their own.
More details: http://mm2.tid.es/mhcitutorial/
Karen Church
Research Scientist
Telefonica Research
www.karenchurch.com
@karenchurch
My Resume - Sam Scott, Industrial Designer. Seeking a full-time position or internship. Updated April 2017. Please feel free to contact me regarding Industrial Design openings
“Hack the Hood: Building Character through Building Competency”
Learn how Hack the Hood uses project-based learning as a strategy to create new behaviors that transform youth, as well as the perceptions of youth by local neighborhoods. Through a curriculum focused on building youth leadership skills, an entrepreneurial mindset, and cultural competency, youth move from being passive consumers of digital tech to being knowledgeable workers and tech producers as they become valued resources to local small businesses. Come hear about character development and SEL in action from the youth themselves and their adult leaders. Workshop will be led by Jackie Shonerd, Susan Mernit, and Damon Packwood.
The document summarizes an ESD project created by three students - Sayak Mallick, Priyanka Singh, and Souvik Paul. The project involved developing an e-learning website to provide students with advanced learning methods from home. Key aspects of the project included dividing work among team members, conducting research on relevant programming technologies, designing the website using HTML, CSS, Java, and Django for the frontend and backend, and creating course content. The goal of the e-learning site is to make learning more convenient and affordable for students. The team believes the project will help expand access to education.
The document outlines the agenda for the Digital Academy event taking place on June 16th, 2016 at the Harvard Faculty Club. The event will focus on campus collaboration and digital strategies. The day-long event will include an opening remarks, four keynote presentations on various digital topics, and a closing reception. Presentation topics include how digital communications can support multimedia producers, how to sell UX to leadership, Harvard executives' views on digital strategy, and making digital content accessible to all. Attendees are encouraged to join the conversation on Twitter using the hashtag #DigCollab.
Delivering Meaningful Digital Experiences in Higher EdMediacurrent
Today, both current and potential students expect access to the information and services they want, when they want them, on the platforms of their choosing. The ability to meet those expectations will be key to the success of any higher education institution.
In this webinar, we partner with Acquia to discuss how to digitally transform your institution.
Would you like to be able to deliver a more personalized, relevant learning experience to each of your students? This webinar will showcase creative ideas, reflective practices, and various technologies that can transform your teaching. Join Naomi Harm as she shares innovative instructional strategies that will allow for differentiation approaches, educator choice, challenge-based learning, and mobile learning opportunities. Collaborative teaming and active learning activities will be discussed along with virtual brainstorming, "bumping" of ideas, and augmented reality mobile learning.
Transforming education with personalized learning and differentiated instructionDreamBox Learning
Would you like to be able to deliver a more personalized, relevant learning experience to each of your students? This webinar will showcase creative ideas, reflective practices, and various technologies that can transform your teaching. Join Naomi Harm as she shares innovative instructional strategies that will allow for differentiation approaches, educator choice, challenge-based learning, and mobile learning opportunities. Collaborative teaming and active learning activities will be discussed along with virtual brainstorming, "bumping" of ideas, and augmented reality mobile learning.
Eddie Gomez's "It's A Mobile World" @MiamiAdSchoolEddie Gomez
Director of Experience Design @SapientNitro Eddie Gomez has taught @MiamiAdSchool for over 4 years. This revised curriculum is a broad spectrum view of mobile - from design to social impact. Audience for this deck is for anybody interested in an engaging approach to teach mobile concepts. Feedback welcome!
The Digital Footprint MOOC: A Free online course and resources encouraging cr...Nicola Osborne
Presentation on the University of Edinburgh Digital Footprint MOOC (#dfmooc), given by Nicola Osborne (Digital Education Manager, EDINA), at the Scottish Government and SLIC Digital and Information Literacy event, November 2017
Bentley University's Undergraduate and Graduate Admission offices didn't just want new web sites, they wanted increased enrollment. So when it came time to build new admission sites, we implemented a user-centered design model that resulted in increased traffic and increased leads for both undergraduate and graduate programs.
The document discusses various topics related to technology including motivation for technological development, future directions in screen and cloud computing technologies, and opportunities for student involvement in projects such as Google Summer of Code. It provides information on participating in Google Summer of Code, which pairs student developers with open source mentors for a 3 month coding project. Details are given on technical roles at Google and potential student project ideas involving honeypot networks, Android development, and Windows Phone development.
SchoolTours is a mobile app that allows anonymous reviews of colleges. It was founded in 2010 and has developed the required technology, including location-sensitive reviews, social media integration, and a self-service interface. The app attracts users through scholarships and contests to write reviews. It makes money by gathering user data to monetize through ads and selling access to individual college "geo-fences". The founders are experienced entrepreneurs and the team is spread across several countries. The market includes millions of college and high school students. Competitors include College Prowler and Unigo. SchoolTours needs $250,000-$500,000 to further develop the Android app, improve the backend, conduct marketing and sales.
Slides for a masterclass on "Forever User-Centred, The GDS Way" facilitated by Karl Orsborn, Wunder and held at the IWMW 2018 event which took place at the University of York on 11-13 July 2018.
See http://iwmw.org/iwmw2018/talks/forever-user-centred-the-gds-way/
This document provides an introduction and overview of Google Developer Student Clubs (GDSC) at Manipal Institute of Technology. It outlines the agenda which includes introducing GDSC and its core team, domains of focus, how to become a member, upcoming events, and frequently asked questions. It then provides more details on the different domains of GDSC including AI/ML, development, social media and graphics, management and public relations, and content and outreach. It introduces the core team and their roles. Finally, it discusses the benefits of membership and how students can join.
🚀 GDSC Orientation Program 2023-24
Are you ready to ignite your passion for technology and innovation? 🌟
Join us at the prestigious Sipna College of Engineering and Technology for a thrilling journey into the world of tech, learning, and skill development! 🚀
🏫 Venue: Seminar Hall
📅 Date: Friday, August 25th, 2023
🕒 Time: 3 PM Onwards
🌐 Event Highlights 🌐
✨ Tech Exploration: Discover the latest trends and advancements in the tech industry.
🧑🏫 Expert Insights: Interact with industry experts and gain invaluable knowledge.
🤝 Networking: Build connections with like-minded tech enthusiasts and professionals.
👨💻 Hands-On Workshops: Get your hands on cutting-edge technologies through interactive workshops.
💼 Career Opportunities: Learn about exciting career prospects in the tech world.
📈 Skill Development: Enhance your skills and stay ahead in the competitive tech landscape.
🎉 Why Attend? 🎉
The GDSC Orientation Program 2023-24 is your gateway to a future filled with endless possibilities. Whether you're a seasoned techie or just beginning your tech journey, this event promises to enrich your knowledge and broaden your horizons.
Don't miss out on this incredible opportunity to shape your future in the tech industry. Mark your calendar for August 25th, 2023, at 3 PM, and join us at the Seminar Hall of Sipna College of Engineering and Technology.
👉 RSVP Today! Your tech adventure begins here! 🚀
Ohio's Credit Flexibility program allows students to earn credits in flexible ways beyond traditional courses. The document outlines plans to raise awareness of the program through student and teacher engagement, developing online course options and badge systems for skills-based learning, and refining the branding and digital presence to appeal to today's students. It also discusses helping individual students understand how to turn skills badges into high school credits.
This document discusses the concept of "Domain of One's Own" which proposes giving students, faculty, and staff their own domain name and online identity to publish content. It describes several university implementations of this idea including providing students domains for a year to build their digital presence and online portfolio. The document outlines elements of a domain project including intentional publishing, digital literacy curriculum, and faculty/student/infrastructure support. It also discusses platform choices and how curriculum can drive best use of student digital portfolios and publishing.
Designing and deploying mobile user studies in the wild: a practical guideKaren Church
This tutorial was presented as part of Mobile HCI 2012 in San Francisco on the 19th September 2012. The tutorial aims to provide a practical guide to conduct mobile field studies based on the learning outcomes of the research I've been involved in while working as a Research Scientist in Telefonica Research, Barcelona. I cover how to design effective mobile field studies, the importance of mobile prototyping, the impact of various design choices on the study setup and deployment, how to engage participants and how to avoid ethical and legal issues. I've also tried to include listings of useful resources for those who are interested in conducting mobile field studies of their own.
More details: http://mm2.tid.es/mhcitutorial/
Karen Church
Research Scientist
Telefonica Research
www.karenchurch.com
@karenchurch
My Resume - Sam Scott, Industrial Designer. Seeking a full-time position or internship. Updated April 2017. Please feel free to contact me regarding Industrial Design openings
“Hack the Hood: Building Character through Building Competency”
Learn how Hack the Hood uses project-based learning as a strategy to create new behaviors that transform youth, as well as the perceptions of youth by local neighborhoods. Through a curriculum focused on building youth leadership skills, an entrepreneurial mindset, and cultural competency, youth move from being passive consumers of digital tech to being knowledgeable workers and tech producers as they become valued resources to local small businesses. Come hear about character development and SEL in action from the youth themselves and their adult leaders. Workshop will be led by Jackie Shonerd, Susan Mernit, and Damon Packwood.
The document summarizes an ESD project created by three students - Sayak Mallick, Priyanka Singh, and Souvik Paul. The project involved developing an e-learning website to provide students with advanced learning methods from home. Key aspects of the project included dividing work among team members, conducting research on relevant programming technologies, designing the website using HTML, CSS, Java, and Django for the frontend and backend, and creating course content. The goal of the e-learning site is to make learning more convenient and affordable for students. The team believes the project will help expand access to education.
The document outlines the agenda for the Digital Academy event taking place on June 16th, 2016 at the Harvard Faculty Club. The event will focus on campus collaboration and digital strategies. The day-long event will include an opening remarks, four keynote presentations on various digital topics, and a closing reception. Presentation topics include how digital communications can support multimedia producers, how to sell UX to leadership, Harvard executives' views on digital strategy, and making digital content accessible to all. Attendees are encouraged to join the conversation on Twitter using the hashtag #DigCollab.
Delivering Meaningful Digital Experiences in Higher EdMediacurrent
Today, both current and potential students expect access to the information and services they want, when they want them, on the platforms of their choosing. The ability to meet those expectations will be key to the success of any higher education institution.
In this webinar, we partner with Acquia to discuss how to digitally transform your institution.
Your One-Stop Shop for Python Success: Top 10 US Python Development Providersakankshawande
Simplify your search for a reliable Python development partner! This list presents the top 10 trusted US providers offering comprehensive Python development services, ensuring your project's success from conception to completion.
TrustArc Webinar - 2024 Global Privacy SurveyTrustArc
How does your privacy program stack up against your peers? What challenges are privacy teams tackling and prioritizing in 2024?
In the fifth annual Global Privacy Benchmarks Survey, we asked over 1,800 global privacy professionals and business executives to share their perspectives on the current state of privacy inside and outside of their organizations. This year’s report focused on emerging areas of importance for privacy and compliance professionals, including considerations and implications of Artificial Intelligence (AI) technologies, building brand trust, and different approaches for achieving higher privacy competence scores.
See how organizational priorities and strategic approaches to data security and privacy are evolving around the globe.
This webinar will review:
- The top 10 privacy insights from the fifth annual Global Privacy Benchmarks Survey
- The top challenges for privacy leaders, practitioners, and organizations in 2024
- Key themes to consider in developing and maintaining your privacy program
Taking AI to the Next Level in Manufacturing.pdfssuserfac0301
Read Taking AI to the Next Level in Manufacturing to gain insights on AI adoption in the manufacturing industry, such as:
1. How quickly AI is being implemented in manufacturing.
2. Which barriers stand in the way of AI adoption.
3. How data quality and governance form the backbone of AI.
4. Organizational processes and structures that may inhibit effective AI adoption.
6. Ideas and approaches to help build your organization's AI strategy.
Cosa hanno in comune un mattoncino Lego e la backdoor XZ?Speck&Tech
ABSTRACT: A prima vista, un mattoncino Lego e la backdoor XZ potrebbero avere in comune il fatto di essere entrambi blocchi di costruzione, o dipendenze di progetti creativi e software. La realtà è che un mattoncino Lego e il caso della backdoor XZ hanno molto di più di tutto ciò in comune.
Partecipate alla presentazione per immergervi in una storia di interoperabilità, standard e formati aperti, per poi discutere del ruolo importante che i contributori hanno in una comunità open source sostenibile.
BIO: Sostenitrice del software libero e dei formati standard e aperti. È stata un membro attivo dei progetti Fedora e openSUSE e ha co-fondato l'Associazione LibreItalia dove è stata coinvolta in diversi eventi, migrazioni e formazione relativi a LibreOffice. In precedenza ha lavorato a migrazioni e corsi di formazione su LibreOffice per diverse amministrazioni pubbliche e privati. Da gennaio 2020 lavora in SUSE come Software Release Engineer per Uyuni e SUSE Manager e quando non segue la sua passione per i computer e per Geeko coltiva la sua curiosità per l'astronomia (da cui deriva il suo nickname deneb_alpha).
AI 101: An Introduction to the Basics and Impact of Artificial IntelligenceIndexBug
Imagine a world where machines not only perform tasks but also learn, adapt, and make decisions. This is the promise of Artificial Intelligence (AI), a technology that's not just enhancing our lives but revolutionizing entire industries.
GraphRAG for Life Science to increase LLM accuracyTomaz Bratanic
GraphRAG for life science domain, where you retriever information from biomedical knowledge graphs using LLMs to increase the accuracy and performance of generated answers
OpenID AuthZEN Interop Read Out - AuthorizationDavid Brossard
During Identiverse 2024 and EIC 2024, members of the OpenID AuthZEN WG got together and demoed their authorization endpoints conforming to the AuthZEN API
Monitoring and Managing Anomaly Detection on OpenShift.pdfTosin Akinosho
Monitoring and Managing Anomaly Detection on OpenShift
Overview
Dive into the world of anomaly detection on edge devices with our comprehensive hands-on tutorial. This SlideShare presentation will guide you through the entire process, from data collection and model training to edge deployment and real-time monitoring. Perfect for those looking to implement robust anomaly detection systems on resource-constrained IoT/edge devices.
Key Topics Covered
1. Introduction to Anomaly Detection
- Understand the fundamentals of anomaly detection and its importance in identifying unusual behavior or failures in systems.
2. Understanding Edge (IoT)
- Learn about edge computing and IoT, and how they enable real-time data processing and decision-making at the source.
3. What is ArgoCD?
- Discover ArgoCD, a declarative, GitOps continuous delivery tool for Kubernetes, and its role in deploying applications on edge devices.
4. Deployment Using ArgoCD for Edge Devices
- Step-by-step guide on deploying anomaly detection models on edge devices using ArgoCD.
5. Introduction to Apache Kafka and S3
- Explore Apache Kafka for real-time data streaming and Amazon S3 for scalable storage solutions.
6. Viewing Kafka Messages in the Data Lake
- Learn how to view and analyze Kafka messages stored in a data lake for better insights.
7. What is Prometheus?
- Get to know Prometheus, an open-source monitoring and alerting toolkit, and its application in monitoring edge devices.
8. Monitoring Application Metrics with Prometheus
- Detailed instructions on setting up Prometheus to monitor the performance and health of your anomaly detection system.
9. What is Camel K?
- Introduction to Camel K, a lightweight integration framework built on Apache Camel, designed for Kubernetes.
10. Configuring Camel K Integrations for Data Pipelines
- Learn how to configure Camel K for seamless data pipeline integrations in your anomaly detection workflow.
11. What is a Jupyter Notebook?
- Overview of Jupyter Notebooks, an open-source web application for creating and sharing documents with live code, equations, visualizations, and narrative text.
12. Jupyter Notebooks with Code Examples
- Hands-on examples and code snippets in Jupyter Notebooks to help you implement and test anomaly detection models.
Unlock the Future of Search with MongoDB Atlas_ Vector Search Unleashed.pdfMalak Abu Hammad
Discover how MongoDB Atlas and vector search technology can revolutionize your application's search capabilities. This comprehensive presentation covers:
* What is Vector Search?
* Importance and benefits of vector search
* Practical use cases across various industries
* Step-by-step implementation guide
* Live demos with code snippets
* Enhancing LLM capabilities with vector search
* Best practices and optimization strategies
Perfect for developers, AI enthusiasts, and tech leaders. Learn how to leverage MongoDB Atlas to deliver highly relevant, context-aware search results, transforming your data retrieval process. Stay ahead in tech innovation and maximize the potential of your applications.
#MongoDB #VectorSearch #AI #SemanticSearch #TechInnovation #DataScience #LLM #MachineLearning #SearchTechnology
Infrastructure Challenges in Scaling RAG with Custom AI modelsZilliz
Building Retrieval-Augmented Generation (RAG) systems with open-source and custom AI models is a complex task. This talk explores the challenges in productionizing RAG systems, including retrieval performance, response synthesis, and evaluation. We’ll discuss how to leverage open-source models like text embeddings, language models, and custom fine-tuned models to enhance RAG performance. Additionally, we’ll cover how BentoML can help orchestrate and scale these AI components efficiently, ensuring seamless deployment and management of RAG systems in the cloud.
Unlocking Productivity: Leveraging the Potential of Copilot in Microsoft 365, a presentation by Christoforos Vlachos, Senior Solutions Manager – Modern Workplace, Uni Systems
Removing Uninteresting Bytes in Software FuzzingAftab Hussain
Imagine a world where software fuzzing, the process of mutating bytes in test seeds to uncover hidden and erroneous program behaviors, becomes faster and more effective. A lot depends on the initial seeds, which can significantly dictate the trajectory of a fuzzing campaign, particularly in terms of how long it takes to uncover interesting behaviour in your code. We introduce DIAR, a technique designed to speedup fuzzing campaigns by pinpointing and eliminating those uninteresting bytes in the seeds. Picture this: instead of wasting valuable resources on meaningless mutations in large, bloated seeds, DIAR removes the unnecessary bytes, streamlining the entire process.
In this work, we equipped AFL, a popular fuzzer, with DIAR and examined two critical Linux libraries -- Libxml's xmllint, a tool for parsing xml documents, and Binutil's readelf, an essential debugging and security analysis command-line tool used to display detailed information about ELF (Executable and Linkable Format). Our preliminary results show that AFL+DIAR does not only discover new paths more quickly but also achieves higher coverage overall. This work thus showcases how starting with lean and optimized seeds can lead to faster, more comprehensive fuzzing campaigns -- and DIAR helps you find such seeds.
- These are slides of the talk given at IEEE International Conference on Software Testing Verification and Validation Workshop, ICSTW 2022.
AI-Powered Food Delivery Transforming App Development in Saudi Arabia.pdfTechgropse Pvt.Ltd.
In this blog post, we'll delve into the intersection of AI and app development in Saudi Arabia, focusing on the food delivery sector. We'll explore how AI is revolutionizing the way Saudi consumers order food, how restaurants manage their operations, and how delivery partners navigate the bustling streets of cities like Riyadh, Jeddah, and Dammam. Through real-world case studies, we'll showcase how leading Saudi food delivery apps are leveraging AI to redefine convenience, personalization, and efficiency.
Climate Impact of Software Testing at Nordic Testing DaysKari Kakkonen
My slides at Nordic Testing Days 6.6.2024
Climate impact / sustainability of software testing discussed on the talk. ICT and testing must carry their part of global responsibility to help with the climat warming. We can minimize the carbon footprint but we can also have a carbon handprint, a positive impact on the climate. Quality characteristics can be added with sustainability, and then measured continuously. Test environments can be used less, and in smaller scale and on demand. Test techniques can be used in optimizing or minimizing number of tests. Test automation can be used to speed up testing.
2. Agenda
What is the
Oculus Go?
Project
Background
Personas
Application
Demonstration
Project
Timeline
Project
Outcomes
Lessons
Learned
3. What is the Oculus Go?
3000% Growth in
Active Users
Main Uses:
Gaming,
Education,
Streaming
Stand-Alone
Device
Virtual Reality
Headset
4. Our Project
Learn & Understand
• Explore Oculus apps
• See current uses
• Research options
Identify a need
• Brainstorm possible
business uses
• Select business
application
• Build the app
“Through virtual reality (VR), colleges can connect and market themselves to
prospective students across the globe. Our plan is to build a library of college
campus tours and lease them, along with Oculus Go’s, to high schools. This will
give students a better understanding of all their post-secondary options, and
enable colleges to extend their pitches to a much larger network of students.”
Our Mission: AVirtual Campus
5. Brianna
Jefferson
Defining Characteristics: Ambitious & Hard-Working
Hobbies: Running, Painting, & Hanging Out With
Friends
Age: 17
Occupation: Wal-Mart Cashier
Fields of Interest: Chemistry & Biology
Location: Gary, IN
Household Income: $30,500
Education: Pursuing High School Diploma“I’ve received
scholarships to several
schools, but with my
family’s budget it is
difficult to visit
campuses.”
6. BianTran
Defining Characteristics: Problem Solver, Hard
Worker, & Organized
Hobbies: Traveling, Tennis, & Experiencing New
Cultures
Age: 18
Occupation: Tutor
Fields of Interest: Accounting & Finance
Location: Da Nang, Vietnam
Household Income: $15,000,000 VND
Education: Pursuing High School Diploma
“Going to school in
another country has
always been a dream of
mine! I just wish there was
a way to visit colleges
without lengthy and
expensive trips.”
7. SteveWhite
Defining Characteristics: Dedicated & Caring
Hobbies: Golf, Cycling, & Spending Time With His
Family
Age: 45
Occupation: High School Guidance Counselor
Location: Mount Olive, NC
Marital status: Married
Children: 2
Household Income: $98,000
Education: B.S. in Psychology
“Every year I see my
students go to the same
local colleges. I think a
tool that could help them
experience schools from
far away might help
diversify the field of
options for our students.”
9. Sprint #1 Sprint #2 Sprint #3 Sprint #4 Sprint #5 Sprint #6
Group Formation
ProjectTimeline
Project Selection
Build and Update Website
Research and Evaluation
Application Development
Client
Meeting
Client
Meeting
Client
Meeting
Client
Meeting
January 16, 2019 April 10, 2019
Documentation: • Project Charter • Development Tool
Comparison
• Business Case
• Progress Report
• Satisfaction Survey
• Personas • Use Cases
• Financials
First Draft Tour Full Feature Tour 2nd and 3rd Tours
10. Project Outcomes
Our Application:
Future Possibilities:
1. Include more
universities in
our library
2. Add museums,
field trips,
corporate offices
2. Expand options
for potential
college students
1. Make Temple’s
campus more
accessible
14. Pricing
• Small (<5,000 students) - $2,500
• Medium (5,000-15,000) - $5,000
• Large (>15,000) - $10,000
College
• $150 charge per Oculus Go
• Annual $100 service feeHigh School
• $50 price to rent + shipping/handling
• Collateral depositInternational
15. Financial Projection
Year 0 Year 1 Year 2 Year 3
Revenues $61,250 $141,250 $303,750
Expense $131,440 $56,910 $108,830 $206,200
Net Profit $(131,440) $4,340 $32,420 $97,550
Cumulative Profit $(131,440) $(127,100) $(94,680) $2,870
16. 1. Please rate your overall experience with ourVR tour
2. How easy/intuitive was the technology to use?
3. How interested are you in attendingTemple University after taking the tour?
4. How likely are you to recommend our application to a friend or colleague?
5. Would you like to see more university tours using this format?
○ Yes
○ No
6.What did you like about our application?
7. What are some ways we can improve our application?
VR Tour Satisfaction Survey
17. DevelopmentTool Comparison
Pros Cons Rank
Sketch toVR ● Web and mobile layouts. Compatible
with Oculus Go
● Pre-loaded templates and artboards
● Autosaves
● Shareable on the cloud
● Cost $99 per year
● Not very customizable
● Just a plugin for Sketch (limited
capability)
4
InstaVR ● Location points, hotspots, text options
● Used by big companies to create tours
(Toyota, Chili’s)
● Single-click publishing
● Limited features with free
version
2
VeerVR ● Free
● Works on many mobileVR platforms
● Doesn’t support brand app
creation
6
Headjack ● Offers branding capabilities
● Can use templates or build from
scratch using Unity
● Specialized for video playback 5
Unity ● Can build from scratch
● Lots of information available on
developing apps for Oculus Go
● Will require a lot of time to
understand how to build
● Main use is for creating video
games, not tours
1
Google Blocks ● Can build 3D models forVR
● Lots of readily available objects
● Made for inexperienced developers
● All virtual (animated) designs,
use images
● Only for Oculus Rift (not sure if
compatible for Oculus Go
3