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Game Development Course
THE FUTURE STARTS HERE
Learn to create cutting edge solutions
with Unity 3D
Supported by:
Bridging dimensions
Game
Development
Market Globally
Demand of
Game Development
in Singapore
Players in Singapore spent a total of $327.2
million on games last year, making it a key player
in Southeast Asia games market.
Revenue is expected to show an annual growth rate (CAGR 2020-
2024) of 1.5%, resulting in a market volume of US$138m by 2024.
What will
I Learn?
Indie Game Development
1 2 3 4 5 6
Planning Pre-Production Production Testing Launch Post-Production
Programmers Bring Any Game to Life.
Process
What are we
building, our
budget, audience
and platform.
Storyboard,
Prototyping and
Milestone
Scheduling.
Modeling,
Designing, Audio &
Visual, Game Art,
Programming
Bug Identification
& Removal. Level
Testing.
Alpha/Beta release,
Marketing, Release
Game Patching,
Game Balancing
and New Content
Development.
Indie Game Development
Topics Covered
Game Design Concepts
Programming Fundamentals
Designing and Coding Game Play systems
Game Play Programming
Developing a Prototype Game
You will Learn:
LU1 – Game Design
Student will be able to Create a Game Design Documentation that addresses game objective, game engines,
game platforms, genre, perspective, rules of play, interface, graphics, and sound.
• Game Design and Development Basics
• The Structure of Games
• Game Development Process
• Game Conceptualization
• Game Engine and Tools
• What is a Game Engine?
• Analyze software tools for Game Development
LU2 – Programming Fundamentals
Students will be able Conceptualize, design a playable level and apply behaviours to the player
• Game Engine Walk through, Asset Pipelines,
• Working in 3D Space,
• Designing a Level
• Working with Materials and Lighting
• Building Your First Level
• Rules of Coding, Syntax, Structure
• Adding Behaviours
LU3 – Designing and coding game play systems
Student will be able to Apply scripting and Mathematical concepts for game development
• Setting up GITHUB, Integrate and access Coding from GITHUB to Unity.
• Building a Game - coming up with a game idea,
• Implementing the game mechanics
• Physics, Player Control, and Health & Damage, Particles, SFX, Animation, and Spawners
• Building the Game
• Rules of Testing and Debugging
LU4 – Game play programming
Student will be able Conceptualize and Develop games by applying programming concepts.
• Developing and Building a Game
• Integrate and access Coding from GITHUB to Unity,
• Game Idea- Sketch to a Proposal Document
• Mathematics for Games - Calculating the Angle, heights etc
• Developing and Building a Game - AI and Enemy Behaviour
• Configuring the UI Based on the Design
• AI and Enemies
• Game Audio Based on the Design
• Building the Game
LU5 – Developing a prototype game
Students will be able to develop a game prototype and Implement effective production, testing techniques
through all phases of game development
• Developing and Building a Game Prototype - Game Play Systems
• Access Coding from GITHUB to Unity,
• Game Idea- Sketch to a Game Proposal Document
• Game Technical Document
• Creating the Level
• Implementing the game mechanics and UI
• Creating Menus/Scenes
• Adding AI and Behaviours
• Rules of Testing and Debugging
• Support Document for the Game
• Building the Game
• Performance and Optimization
• Errors, Debugging, Profiling for Games
Learning Outcome
Describe the fundamentals of game design theory.
Create design documentation that addresses game objective,
genre, perspective, rules of play, interface, graphics, and sound.
Write clear and efficient code in the programming languages
relevant to professional game development, following
appropriate coding standards and industry practices.
Design, organize, and build game prototypes in established
game engines
Implement effective production, support and testing techniques
through all phases of game development
You will Learn:
Game Programming Course
THE FUTURE STARTS HERE
Learn to create cutting edge solutions
with Unity 3D
Supported by:
Thank You for taking the First Step.
Thank You

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Game Development Course | Game Art Institute | MAGES Institute

  • 1. Game Development Course THE FUTURE STARTS HERE Learn to create cutting edge solutions with Unity 3D Supported by: Bridging dimensions
  • 3.
  • 4.
  • 6.
  • 7. Players in Singapore spent a total of $327.2 million on games last year, making it a key player in Southeast Asia games market. Revenue is expected to show an annual growth rate (CAGR 2020- 2024) of 1.5%, resulting in a market volume of US$138m by 2024.
  • 9. Indie Game Development 1 2 3 4 5 6 Planning Pre-Production Production Testing Launch Post-Production Programmers Bring Any Game to Life. Process What are we building, our budget, audience and platform. Storyboard, Prototyping and Milestone Scheduling. Modeling, Designing, Audio & Visual, Game Art, Programming Bug Identification & Removal. Level Testing. Alpha/Beta release, Marketing, Release Game Patching, Game Balancing and New Content Development.
  • 11. Topics Covered Game Design Concepts Programming Fundamentals Designing and Coding Game Play systems Game Play Programming Developing a Prototype Game You will Learn:
  • 12. LU1 – Game Design Student will be able to Create a Game Design Documentation that addresses game objective, game engines, game platforms, genre, perspective, rules of play, interface, graphics, and sound. • Game Design and Development Basics • The Structure of Games • Game Development Process • Game Conceptualization • Game Engine and Tools • What is a Game Engine? • Analyze software tools for Game Development
  • 13. LU2 – Programming Fundamentals Students will be able Conceptualize, design a playable level and apply behaviours to the player • Game Engine Walk through, Asset Pipelines, • Working in 3D Space, • Designing a Level • Working with Materials and Lighting • Building Your First Level • Rules of Coding, Syntax, Structure • Adding Behaviours
  • 14. LU3 – Designing and coding game play systems Student will be able to Apply scripting and Mathematical concepts for game development • Setting up GITHUB, Integrate and access Coding from GITHUB to Unity. • Building a Game - coming up with a game idea, • Implementing the game mechanics • Physics, Player Control, and Health & Damage, Particles, SFX, Animation, and Spawners • Building the Game • Rules of Testing and Debugging
  • 15. LU4 – Game play programming Student will be able Conceptualize and Develop games by applying programming concepts. • Developing and Building a Game • Integrate and access Coding from GITHUB to Unity, • Game Idea- Sketch to a Proposal Document • Mathematics for Games - Calculating the Angle, heights etc • Developing and Building a Game - AI and Enemy Behaviour • Configuring the UI Based on the Design • AI and Enemies • Game Audio Based on the Design • Building the Game
  • 16. LU5 – Developing a prototype game Students will be able to develop a game prototype and Implement effective production, testing techniques through all phases of game development • Developing and Building a Game Prototype - Game Play Systems • Access Coding from GITHUB to Unity, • Game Idea- Sketch to a Game Proposal Document • Game Technical Document • Creating the Level • Implementing the game mechanics and UI • Creating Menus/Scenes • Adding AI and Behaviours • Rules of Testing and Debugging • Support Document for the Game • Building the Game • Performance and Optimization • Errors, Debugging, Profiling for Games
  • 17. Learning Outcome Describe the fundamentals of game design theory. Create design documentation that addresses game objective, genre, perspective, rules of play, interface, graphics, and sound. Write clear and efficient code in the programming languages relevant to professional game development, following appropriate coding standards and industry practices. Design, organize, and build game prototypes in established game engines Implement effective production, support and testing techniques through all phases of game development You will Learn:
  • 18. Game Programming Course THE FUTURE STARTS HERE Learn to create cutting edge solutions with Unity 3D Supported by: Thank You for taking the First Step. Thank You